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| {{Template:PageHeader
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| | PageImage = CharacterIcon.png
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| | PageHeader = Attributes
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| }}
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| The '''Attribute System''' defines the core growth of every character. Attributes determine how a character develops in combat and exploration, while directly influencing derived stats such as Attack, Defence, and Hit Rate.
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| There are two types of character levels:
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| * '''Base Level''' – Determines a character’s overall level and provides attribute points.
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| * '''[[Classes#Job Levels|Job Level]]''' – Determines a character’s job progression and provides skill points.
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| This page covers the '''Base Level''' system and how it grants attribute points that can be allocated to improve attributes. Attributes form the foundation of all character progression.
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| Attributes matter because:
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| * They shape offensive and defensive potential.
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| * They directly modify core stats (HP, MP, ATK, etc.).
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| * They allow specialization for different playstyles (damage, tanking, speed, or critical hits).
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| == Leveling and Attribute Points ==
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| Characters gain attribute points as they increase their Base Level.
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|
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| * All characters start at '''Base Level 1''' with 27 attribute points automatically distributed by class. These cannot be reallocated.
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| * From '''Levels 2–100''', players gain 3 points per level (297 total).
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| * From '''Levels 101–130''', players gain 2 points per level (60 total).
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| * From '''Levels 131–150''', players gain 1 point per level (20 total).
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| * '''Total points earned through leveling: 404'''.
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| === Allocation Rules ===
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| * Attributes can be increased by spending attribute points.
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| * Maximum point allocation is '''99'''; higher values must come from other sources such as equipment or artifacts.
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| * Scaling costs:
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| ** 1 point per level from '''1–50'''
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| ** 2 points per level from '''51–98'''
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| ** 3 points to reach '''99'''
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| * A character can raise two attributes to '''99''' and still have 110 points left for others.
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| == Attributes ==
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| === Strength (STR) ===
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| [[File:Strength.png|75px]]
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| * ATK with melee weapons.
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| === Vitality (VIT) ===
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| [[File:Vitality.png|75px]]
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| * Increases HP
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| * Increases DEF
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| === Dexterity (DEX) ===
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| [[File:Dexterity.png|75px]]
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| * ATK with ranged weapons
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| * Increases HIT
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| * Increases BLOCK
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| * Increases CTR
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| === Agility (AGI) ===
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| [[File:Agility.png|75px]]
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| * Increases FLEE
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| * Increases ASPD
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| === Intelligence (INT) ===
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| [[File:Intelligence.png|75px]]
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| * Increases MATK
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| * Increases MP
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| * Increases MDEF
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| === Luck (LUK) ===
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| [[File:Luck.png|75px]]
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| * Increases CRIT
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| * Increases CRIT DMG
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| == Stats ==
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| === Health (HP) ===
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| * Total amount of health; reaching '''0 HP''' results in death.
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| * Increased by Vitality.
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| * '''Regen:''' X HP evesdfsdfsdfry 2s.
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| === Mana (MP) ===
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| * Resource used to cast skills.
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| * Increased by Intelligence.
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| * '''Regen:''' X MP every 2s.
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| === Attack (ATK) / Offhand Attack ===
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| * Represents physical damage output.
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| * Increased by Strength (melee) and Dexterity (ranged).
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| * Used as the base number in damage calculations.
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| === Magic Attack (MATK) ===
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| * Represents magical damage output.
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| * Increased by Intelligence and Dexterity.
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| * Used as the base number in magical damage calculations.
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| === Defence (DEF) / Flat Defence ===
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| * DEF reduces incoming physical damage by a percentage.
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| * Flat Defence reduces incoming physical damage by a flat amount.
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| * Increased by Vitality.
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| * '''Damage Reduction:''' X%
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| === Magic Defence (MDEF) / Flat Magic Defence ===
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| * MDEF reduces incoming magic damage by a percentage.
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| * Flat Magic Defence reduces incoming magic damage by a flat amount.
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| * Increased by Intelligence and Vitality.
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| * '''Damage Reduction:''' X%
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| === Hit (HIT) ===
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| * Increases chance to hit enemies.
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| * Increased by Dexterity.
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| * '''Hit Chance:''' X%
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| === Flee (FLEE) ===
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| * Increases chance to evade attacks (less effective against multiple enemies).
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| * Increased by Agility and Dexterity.
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| * '''Evade Chance:''' X%
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| === Critical Rate (CRIT) / Critical Damage (CRIT DMG) ===
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| * Physical attacks and skills have a chance to deal critical hits.
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| * Increased by Luck.
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| * '''X% chance''' to deal '''X% additional damage'''.
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| === Block Rate (BLOCK) ===
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| * Chance to negate physical attacks when using a shield.
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| * Increased by Dexterity.
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| * '''Block Rate:''' X% (capped at 75%).
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| === Attack Speed (ASPD) ===
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| * Reduces delay between basic attacks and skills (capped at 193).
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| * Increased by Agility and Dexterity.
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| * '''Attack Delay:''' X.XXs
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| * '''Attacks Per Second:''' X.XX
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| === Cast Time Reduction (CTR) ===
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| * Reduces skill cast times.
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| * Increased by Dexterity and Intelligence.
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| * '''Cast Time Reduction:''' X% (capped at 90%).
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| == See Also ==
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| {{Template:Navbox}}
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| <noinclude>
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| [[Category:Game Systems]] | | [[Category:Game Systems]] |
| </noinclude>
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