<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://spiritvale.info/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Waltz7976</id>
	<title>SpiritVale Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://spiritvale.info/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Waltz7976"/>
	<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/Special:Contributions/Waltz7976"/>
	<updated>2026-04-28T20:37:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Guides:Wizard_General_Leveling_Guide&amp;diff=1879</id>
		<title>Guides:Wizard General Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Guides:Wizard_General_Leveling_Guide&amp;diff=1879"/>
		<updated>2025-11-23T13:44:22Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: /* Tips and Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PageHeader&lt;br /&gt;
| PageImage = class-wizard.webp&lt;br /&gt;
| PageHeader = Wizard General Leveling Guide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As this is an advanced class guide it is assumed that the player has made it to the next section of leveling. For information on how to level the base class please return back to &#039;&#039;&#039;[[Mage]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Disclaimer: This is not the only way to play Wizard, this is just what worked best for me, and a few others.&lt;br /&gt;
&lt;br /&gt;
== Mid Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 70 - 130 ===&lt;br /&gt;
For this guide we&#039;re going to be going off the assumption you have just changed jobs to Wizard and are at a loss on how to progress from that point.&lt;br /&gt;
&lt;br /&gt;
Recommended Map: Goblin Cave / Goblin Village / Sanctum of Light&lt;br /&gt;
&lt;br /&gt;
As with the mage guide, I believe the best way to go about leveling is to know which gear you are after and try and get it along the way. Often times you will out level a zone in search of good gear / cards / gems.&lt;br /&gt;
&lt;br /&gt;
Below is the list of gear you should be aiming to get coming into Wizard, the goal is to get to 90% CTR or as close to it necessary for you feel comfortable farming.&lt;br /&gt;
&lt;br /&gt;
Once you change to Wizard you&#039;ll still want to farm in roughly the same spots for a little bit until you get enough job levels to flesh out a few of your spells.&lt;br /&gt;
&lt;br /&gt;
Stat Priority: You&#039;re still going to want to be aiming for 99 Int / Dex at this point, you should get them both to 99 around level 100ish. After you&#039;ve achieved both 99 Int / Dex you have two choices, you can either put points into Vit for survivability or you can put points into Agi for more DPS. Vit gives you more health and Agi gives you global cooldown reduction, which allows you to cast spells quicker. Agi does not reduce cast time, but it does allow you to fit more spells in a shorter amount of time.&lt;br /&gt;
&lt;br /&gt;
For leveling purposes and the difficulty you can encounter getting enough CTR % to make game play feel smooth I suggest running the skills at these levels below.&lt;br /&gt;
&lt;br /&gt;
We also need to talk about gems. Your gems should be any of the capstone Wizard abilities. I suggest the ones that are capable of doing more damage, so [https://spiritvale.info/gems/freezing-field-gem Freezing Field Gem] , and [https://spiritvale.info/gems/hydro-vortex-gem Hydro Vortex] for now. If you have the gold or anyone is nice enough to give you one, [https://spiritvale.info/gems/meteor-gem Meteor Gem] and [https://spiritvale.info/gems/earthquake-gem Earthquake Gem] as well.&lt;br /&gt;
&lt;br /&gt;
When getting used to these spells if you want to aggro a large amount of monsters you can use Earth Spike to pull with the slow, this will make them easier to round up. Hydro Vortex is good to gather them all in one spot for your follow up CC/DPS. I would suggest going into Earthquake, followed by Meteor if they&#039;re still alive.&lt;br /&gt;
[[File:Wizard Skills 2.png|thumb|511x511px]]&lt;br /&gt;
[[File:Wizard Skill Tree 1.png|left|thumb|519x519px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        =Master Wand &lt;br /&gt;
| WeaponOneMap         =Sanctum of Light &lt;br /&gt;
| WeaponOneAttribute   =Int or Dex &lt;br /&gt;
| WeaponOneModifierOne =Matk % &lt;br /&gt;
| WeaponOneModifierTwo =Magic Damage % &lt;br /&gt;
| WeaponOneCard1       =Butterfly Hue Card &lt;br /&gt;
| WeaponOneCard2       =Snow Bomb Card &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        =Sun Emblem &lt;br /&gt;
| WeaponTwoMap         =Fairy Glenn &lt;br /&gt;
| WeaponTwoAttribute   =Int or Dex &lt;br /&gt;
| WeaponTwoModifierOne =HP % &lt;br /&gt;
| WeaponTwoModifierTwo =Player Choice &lt;br /&gt;
| WeaponTwoCard1       =Sun Blossom Card &lt;br /&gt;
| WeaponTwoCard2       =Treant Forest Evergreen Card &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            =Spellthread Chest &lt;br /&gt;
| ChestMap             =Fairy Glenn &lt;br /&gt;
| ChestAttribute       =Int or Dex &lt;br /&gt;
| ChestModifierOne     =HP% &lt;br /&gt;
| ChestModifierTwo     =Player Choice &lt;br /&gt;
| ChestCard1           =Butterfly Fairy Card &lt;br /&gt;
| ChestCard2           =Treant Tree Evergreen Card &lt;br /&gt;
| LegwearName          =Spellthread Legs &lt;br /&gt;
| LegwearMap           =Fairy Glenn &lt;br /&gt;
| LegwearAttribute     =Int or Dex &lt;br /&gt;
| LegwearModifierOne   =Mp Regen % &lt;br /&gt;
| LegwearModifierTwo   =Mp Reduction % &lt;br /&gt;
| LegwearCard1         =Cinderspike Card &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             =Spellthread Shoes &lt;br /&gt;
| ShoeMap              =Fairy Glenn &lt;br /&gt;
| ShoeAttribute        =Int or Dex &lt;br /&gt;
| ShoeModifierOne      =Cast Speed % &lt;br /&gt;
| ShoeModifierTwo      =Movement Speed % &lt;br /&gt;
| ShoeCard1            =Rabbit Card &lt;br /&gt;
| ShoeCard2            =Spook Card &lt;br /&gt;
| HeadgearName         =Wizardry Hat &lt;br /&gt;
| HeadgearMap          =Sanctum of Light &lt;br /&gt;
| HeadgearAttribute    =Int or Dex &lt;br /&gt;
| HeadgearCard1        =Butterfly Pixie Card &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             =Resonant Headphones &lt;br /&gt;
| FaceMap              =Crystal Cave &lt;br /&gt;
| FaceAttribute        =Int or Dex &lt;br /&gt;
| FaceCard1            =Butterfly Pixie Card &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          =Mechanical Core &lt;br /&gt;
| UtilityMap           =Sanctum of Light &lt;br /&gt;
| UtilityAttribute     =Int or Dex &lt;br /&gt;
| UtilityCard1         =Butterfly Pixie Card &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     =Scroll &lt;br /&gt;
| AccessoryOneMap      =Festering Wood &lt;br /&gt;
| AccessoryOneAttribute=Int or Dex &lt;br /&gt;
| AccessoryOneCard1    =Soul Mage Card &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     =Cloud Loop &lt;br /&gt;
| AccessoryTwoMap      =Windy Desert &lt;br /&gt;
| AccessoryTwoAttribute=Int or Dex &lt;br /&gt;
| AccessoryTwoCard1    =Soul Mage Card &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         =Spellweaver &lt;br /&gt;
| ArtifactMap          =Fairy Glenn &lt;br /&gt;
| ArtifactAttribute    =Int or Dex &lt;br /&gt;
| ArtifactModifier     =HP% and Matk % &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Late Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 130 - 150 ===&lt;br /&gt;
Around level 130 you should be getting pretty close to what an end game build could look like, the gear I&#039;ll post below is what you can aim for to be able to do endgame content.&lt;br /&gt;
&lt;br /&gt;
This build is for soloing, I would suggest sticking with [https://spiritvale.info/maps/goblin-warcamp Goblin Warcamp], as it&#039;s the easier farm, but you will need to also make your way into The Forge to get your Mind Gauntlet, or buy one.  &lt;br /&gt;
&lt;br /&gt;
The [https://spiritvale.info/monsters/goblin-warblade Goblin Warblades] are going to be what cause you problem as they can Shadow Step, so make sure you kill them quickly, trailing too many [https://spiritvale.info/monsters/goblin-warblade Goblin Warblades] can result in dying while grouping them up. I would suggest pulling them with Earthspike if you need to group, or casting Hydro Vortex if already grouped.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re missing health, use Heal on cooldown, and stay ranged, you are a Wizard with a shield, but that does not make you a tank. Always be moving, make use of WASD while casting to stay ranged. Make sure you keep up Energy Shield and Haste.&lt;br /&gt;
&lt;br /&gt;
Your end game stats are going to be up to you, but you should aim for 99 Int / Dex and either Vit / Agi for the rest, or any combination of the two that you feel comfortable with. I would suggest going Vit for soloing though, as it just makes things easier and allows you to survive longer.&lt;br /&gt;
&lt;br /&gt;
The blow gear should allow you to have 90% CTR.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended High-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        =Staff of Eternis &lt;br /&gt;
| WeaponOneMap         =Night Garden &lt;br /&gt;
| WeaponOneAttribute   =Int &lt;br /&gt;
| WeaponOneModifierOne =Magic Damage % &lt;br /&gt;
| WeaponOneModifierTwo =Matk % &lt;br /&gt;
| WeaponOneCard1       =Cyclops Bat Mage Card &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        =Compass of Dawn &lt;br /&gt;
| WeaponTwoMap         =Night Garden &lt;br /&gt;
| WeaponTwoAttribute   =Int &lt;br /&gt;
| WeaponTwoModifierOne =HP % &lt;br /&gt;
| WeaponTwoModifierTwo =Melee Damage Reduction % &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            =Mind Plate &lt;br /&gt;
| ChestMap             =Goblin Warcamp &lt;br /&gt;
| ChestAttribute       =Int &lt;br /&gt;
| ChestModifierOne     =HP % &lt;br /&gt;
| ChestModifierTwo     =Melee Damage Reduction % &lt;br /&gt;
| ChestCard1           =Butterfly Fairy Card &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          =Mindweave &lt;br /&gt;
| LegwearMap           =Dark Forest &lt;br /&gt;
| LegwearAttribute     =Int &lt;br /&gt;
| LegwearModifierOne   =Mana Regen % &lt;br /&gt;
| LegwearModifierTwo   =MP Reduction Cost &lt;br /&gt;
| LegwearCard1         =Cinderspike Card &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             =Witchsteps &lt;br /&gt;
| ShoeMap              =Forest Labyrinth &lt;br /&gt;
| ShoeAttribute        =Int &lt;br /&gt;
| ShoeModifierOne      =Cast Speed % &lt;br /&gt;
| ShoeModifierTwo      =Movement Speed &lt;br /&gt;
| ShoeCard1            =Spook Card &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         =Moonshadow Hat &lt;br /&gt;
| HeadgearMap          =Dark Forest &lt;br /&gt;
| HeadgearAttribute    =Int &lt;br /&gt;
| HeadgearCard1        =Butterfly Pixie Card &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             =Scholar Glasses &lt;br /&gt;
| FaceMap              =Abyss Library &lt;br /&gt;
| FaceAttribute        =Int &lt;br /&gt;
| FaceCard1            =Goblin Trooper Mage Card &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          =Crystal Cache &lt;br /&gt;
| UtilityMap           =Crystal Caves &lt;br /&gt;
| UtilityAttribute     =Int &lt;br /&gt;
| UtilityCard1         =Butterfly Pixie Card &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     =Mind Gauntlets &lt;br /&gt;
| AccessoryOneMap      =The Forge &lt;br /&gt;
| AccessoryOneAttribute=Int &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     =Azure Prism &lt;br /&gt;
| AccessoryTwoMap      =Crystal Cave &lt;br /&gt;
| AccessoryTwoAttribute=Int &lt;br /&gt;
| AccessoryTwoCard1    =Fire Mage Card &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         =Eternis Artifact Set &lt;br /&gt;
| ArtifactMap          =Night Garden &lt;br /&gt;
| ArtifactAttribute    =Int &lt;br /&gt;
| ArtifactModifier     =HP % Matk % &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Endgame Overview ==&lt;br /&gt;
For bossing you&#039;re going to want to put on a [https://spiritvale.info/cards/snout-robot-card Snout Robot Card], and take your shield off for 25% more damage. Try and get [https://spiritvale.info/equipment/crystal-wings Crystal Wings] for your Utility spot, even as just a base roll it&#039;s better than the [https://spiritvale.info/equipment/crystal-cache Crystal Cache]. You can take [https://spiritvale.info/cards/goblin-warchief-card Goblin Warchief Card] for a slight damage upgrade over [https://spiritvale.info/cards/cyclops-bat-mage-card Cyclops Bat Mage Card], and [https://spiritvale.info/cards/cosmic-entity-card Cosmic Entity Card] can replace your [https://spiritvale.info/cards/goblin-trooper-mage-card Goblin Trooper Mage Card] for bossing. If you can get a [https://spiritvale.info/gems/focus-gem Focus Gem] you can take off some of your other sources of CTR % and put more damage oriented cards  in those slots.&lt;br /&gt;
&lt;br /&gt;
You&#039;re going to want to be using level 10 spells for bossing, as it&#039;s going to do more damage, stay as far at range as you can.&lt;br /&gt;
&lt;br /&gt;
I would suggest the follow rotation, but the only important things is that you make use of your attunements from your bolts and elemental exposures.&lt;br /&gt;
&lt;br /&gt;
Earthquake &amp;gt; Fire Bolt &amp;gt; Meteor &amp;gt; Fire Pillar x 3, Ice Bolt &amp;gt; Hydro Vortex &amp;gt; Freezing Field &amp;gt; Earthquake&lt;br /&gt;
&lt;br /&gt;
You can basically just repeat it at that point.&lt;br /&gt;
&lt;br /&gt;
The gems I would suggest using baseline would be [https://spiritvale.info/gems/meteor-gem Meteor Gem], [https://spiritvale.info/gems/fire-pillar-gem Fire Pillar Gem], [https://spiritvale.info/gems/hydro-vortex-gem Hydro Vortex Gem] and [https://spiritvale.info/gems/freezing-field-gem Freezing Field Gem.] If you do get a [https://spiritvale.info/gems/focus-gem Focus Gem] I would replace Hydro Vortex as it does the least amount of damage of the spells listed.&lt;br /&gt;
&lt;br /&gt;
Example of boss dps build.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=-I_9U1UDe6c&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
Stay at range and use Free Cast to move out range of the larger AoEs from bosses, by clicking on the map where you want to cast it will auto move you as  close as you need to be to cast that ability.&lt;br /&gt;
&lt;br /&gt;
Get a friend to tank for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Guides]] [[Category:Wizard Guides]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Guides:Wizard_General_Leveling_Guide&amp;diff=1878</id>
		<title>Guides:Wizard General Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Guides:Wizard_General_Leveling_Guide&amp;diff=1878"/>
		<updated>2025-11-23T11:17:37Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PageHeader&lt;br /&gt;
| PageImage = class-wizard.webp&lt;br /&gt;
| PageHeader = Wizard General Leveling Guide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As this is an advanced class guide it is assumed that the player has made it to the next section of leveling. For information on how to level the base class please return back to &#039;&#039;&#039;[[Mage]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Disclaimer: This is not the only way to play Wizard, this is just what worked best for me, and a few others.&lt;br /&gt;
&lt;br /&gt;
== Mid Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 70 - 130 ===&lt;br /&gt;
For this guide we&#039;re going to be going off the assumption you have just changed jobs to Wizard and are at a loss on how to progress from that point.&lt;br /&gt;
&lt;br /&gt;
Recommended Map: Goblin Cave / Goblin Village / Sanctum of Light&lt;br /&gt;
&lt;br /&gt;
As with the mage guide, I believe the best way to go about leveling is to know which gear you are after and try and get it along the way. Often times you will out level a zone in search of good gear / cards / gems.&lt;br /&gt;
&lt;br /&gt;
Below is the list of gear you should be aiming to get coming into Wizard, the goal is to get to 90% CTR or as close to it necessary for you feel comfortable farming.&lt;br /&gt;
&lt;br /&gt;
Once you change to Wizard you&#039;ll still want to farm in roughly the same spots for a little bit until you get enough job levels to flesh out a few of your spells.&lt;br /&gt;
&lt;br /&gt;
Stat Priority: You&#039;re still going to want to be aiming for 99 Int / Dex at this point, you should get them both to 99 around level 100ish. After you&#039;ve achieved both 99 Int / Dex you have two choices, you can either put points into Vit for survivability or you can put points into Agi for more DPS. Vit gives you more health and Agi gives you global cooldown reduction, which allows you to cast spells quicker. Agi does not reduce cast time, but it does allow you to fit more spells in a shorter amount of time.&lt;br /&gt;
&lt;br /&gt;
For leveling purposes and the difficulty you can encounter getting enough CTR % to make game play feel smooth I suggest running the skills at these levels below.&lt;br /&gt;
&lt;br /&gt;
We also need to talk about gems. Your gems should be any of the capstone Wizard abilities. I suggest the ones that are capable of doing more damage, so [https://spiritvale.info/gems/freezing-field-gem Freezing Field Gem] , and [https://spiritvale.info/gems/hydro-vortex-gem Hydro Vortex] for now. If you have the gold or anyone is nice enough to give you one, [https://spiritvale.info/gems/meteor-gem Meteor Gem] and [https://spiritvale.info/gems/earthquake-gem Earthquake Gem] as well.&lt;br /&gt;
&lt;br /&gt;
When getting used to these spells if you want to aggro a large amount of monsters you can use Earth Spike to pull with the slow, this will make them easier to round up. Hydro Vortex is good to gather them all in one spot for your follow up CC/DPS. I would suggest going into Earthquake, followed by Meteor if they&#039;re still alive.&lt;br /&gt;
[[File:Wizard Skills 2.png|thumb|511x511px]]&lt;br /&gt;
[[File:Wizard Skill Tree 1.png|left|thumb|519x519px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        =Master Wand &lt;br /&gt;
| WeaponOneMap         =Sanctum of Light &lt;br /&gt;
| WeaponOneAttribute   =Int or Dex &lt;br /&gt;
| WeaponOneModifierOne =Matk % &lt;br /&gt;
| WeaponOneModifierTwo =Magic Damage % &lt;br /&gt;
| WeaponOneCard1       =Butterfly Hue Card &lt;br /&gt;
| WeaponOneCard2       =Snow Bomb Card &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        =Sun Emblem &lt;br /&gt;
| WeaponTwoMap         =Fairy Glenn &lt;br /&gt;
| WeaponTwoAttribute   =Int or Dex &lt;br /&gt;
| WeaponTwoModifierOne =HP % &lt;br /&gt;
| WeaponTwoModifierTwo =Player Choice &lt;br /&gt;
| WeaponTwoCard1       =Sun Blossom Card &lt;br /&gt;
| WeaponTwoCard2       =Treant Forest Evergreen Card &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            =Spellthread Chest &lt;br /&gt;
| ChestMap             =Fairy Glenn &lt;br /&gt;
| ChestAttribute       =Int or Dex &lt;br /&gt;
| ChestModifierOne     =HP% &lt;br /&gt;
| ChestModifierTwo     =Player Choice &lt;br /&gt;
| ChestCard1           =Butterfly Fairy Card &lt;br /&gt;
| ChestCard2           =Treant Tree Evergreen Card &lt;br /&gt;
| LegwearName          =Spellthread Legs &lt;br /&gt;
| LegwearMap           =Fairy Glenn &lt;br /&gt;
| LegwearAttribute     =Int or Dex &lt;br /&gt;
| LegwearModifierOne   =Mp Regen % &lt;br /&gt;
| LegwearModifierTwo   =Mp Reduction % &lt;br /&gt;
| LegwearCard1         =Cinderspike Card &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             =Spellthread Shoes &lt;br /&gt;
| ShoeMap              =Fairy Glenn &lt;br /&gt;
| ShoeAttribute        =Int or Dex &lt;br /&gt;
| ShoeModifierOne      =Cast Speed % &lt;br /&gt;
| ShoeModifierTwo      =Movement Speed % &lt;br /&gt;
| ShoeCard1            =Rabbit Card &lt;br /&gt;
| ShoeCard2            =Spook Card &lt;br /&gt;
| HeadgearName         =Wizardry Hat &lt;br /&gt;
| HeadgearMap          =Sanctum of Light &lt;br /&gt;
| HeadgearAttribute    =Int or Dex &lt;br /&gt;
| HeadgearCard1        =Butterfly Pixie Card &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             =Resonant Headphones &lt;br /&gt;
| FaceMap              =Crystal Cave &lt;br /&gt;
| FaceAttribute        =Int or Dex &lt;br /&gt;
| FaceCard1            =Butterfly Pixie Card &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          =Mechanical Core &lt;br /&gt;
| UtilityMap           =Sanctum of Light &lt;br /&gt;
| UtilityAttribute     =Int or Dex &lt;br /&gt;
| UtilityCard1         =Butterfly Pixie Card &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     =Scroll &lt;br /&gt;
| AccessoryOneMap      =Festering Wood &lt;br /&gt;
| AccessoryOneAttribute=Int or Dex &lt;br /&gt;
| AccessoryOneCard1    =Soul Mage Card &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     =Cloud Loop &lt;br /&gt;
| AccessoryTwoMap      =Windy Desert &lt;br /&gt;
| AccessoryTwoAttribute=Int or Dex &lt;br /&gt;
| AccessoryTwoCard1    =Soul Mage Card &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         =Spellweaver &lt;br /&gt;
| ArtifactMap          =Fairy Glenn &lt;br /&gt;
| ArtifactAttribute    =Int or Dex &lt;br /&gt;
| ArtifactModifier     =HP% and Matk % &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Late Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 130 - 150 ===&lt;br /&gt;
Around level 130 you should be getting pretty close to what an end game build could look like, the gear I&#039;ll post below is what you can aim for to be able to do endgame content.&lt;br /&gt;
&lt;br /&gt;
This build is for soloing, I would suggest sticking with [https://spiritvale.info/maps/goblin-warcamp Goblin Warcamp], as it&#039;s the easier farm, but you will need to also make your way into The Forge to get your Mind Gauntlet, or buy one.  &lt;br /&gt;
&lt;br /&gt;
The [https://spiritvale.info/monsters/goblin-warblade Goblin Warblades] are going to be what cause you problem as they can Shadow Step, so make sure you kill them quickly, trailing too many [https://spiritvale.info/monsters/goblin-warblade Goblin Warblades] can result in dying while grouping them up. I would suggest pulling them with Earthspike if you need to group, or casting Hydro Vortex if already grouped.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re missing health, use Heal on cooldown, and stay ranged, you are a Wizard with a shield, but that does not make you a tank. Always be moving, make use of WASD while casting to stay ranged. Make sure you keep up Energy Shield and Haste.&lt;br /&gt;
&lt;br /&gt;
Your end game stats are going to be up to you, but you should aim for 99 Int / Dex and either Vit / Agi for the rest, or any combination of the two that you feel comfortable with. I would suggest going Vit for soloing though, as it just makes things easier and allows you to survive longer.&lt;br /&gt;
&lt;br /&gt;
The blow gear should allow you to have 90% CTR.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended High-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        =Staff of Eternis &lt;br /&gt;
| WeaponOneMap         =Night Garden &lt;br /&gt;
| WeaponOneAttribute   =Int &lt;br /&gt;
| WeaponOneModifierOne =Magic Damage % &lt;br /&gt;
| WeaponOneModifierTwo =Matk % &lt;br /&gt;
| WeaponOneCard1       =Cyclops Bat Mage Card &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        =Compass of Dawn &lt;br /&gt;
| WeaponTwoMap         =Night Garden &lt;br /&gt;
| WeaponTwoAttribute   =Int &lt;br /&gt;
| WeaponTwoModifierOne =HP % &lt;br /&gt;
| WeaponTwoModifierTwo =Melee Damage Reduction % &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            =Mind Plate &lt;br /&gt;
| ChestMap             =Goblin Warcamp &lt;br /&gt;
| ChestAttribute       =Int &lt;br /&gt;
| ChestModifierOne     =HP % &lt;br /&gt;
| ChestModifierTwo     =Melee Damage Reduction % &lt;br /&gt;
| ChestCard1           =Butterfly Fairy Card &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          =Mindweave &lt;br /&gt;
| LegwearMap           =Dark Forest &lt;br /&gt;
| LegwearAttribute     =Int &lt;br /&gt;
| LegwearModifierOne   =Mana Regen % &lt;br /&gt;
| LegwearModifierTwo   =MP Reduction Cost &lt;br /&gt;
| LegwearCard1         =Cinderspike Card &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             =Witchsteps &lt;br /&gt;
| ShoeMap              =Forest Labyrinth &lt;br /&gt;
| ShoeAttribute        =Int &lt;br /&gt;
| ShoeModifierOne      =Cast Speed % &lt;br /&gt;
| ShoeModifierTwo      =Movement Speed &lt;br /&gt;
| ShoeCard1            =Spook Card &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         =Moonshadow Hat &lt;br /&gt;
| HeadgearMap          =Dark Forest &lt;br /&gt;
| HeadgearAttribute    =Int &lt;br /&gt;
| HeadgearCard1        =Butterfly Pixie Card &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             =Scholar Glasses &lt;br /&gt;
| FaceMap              =Abyss Library &lt;br /&gt;
| FaceAttribute        =Int &lt;br /&gt;
| FaceCard1            =Goblin Trooper Mage Card &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          =Crystal Cache &lt;br /&gt;
| UtilityMap           =Crystal Caves &lt;br /&gt;
| UtilityAttribute     =Int &lt;br /&gt;
| UtilityCard1         =Butterfly Pixie Card &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     =Mind Gauntlets &lt;br /&gt;
| AccessoryOneMap      =The Forge &lt;br /&gt;
| AccessoryOneAttribute=Int &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     =Azure Prism &lt;br /&gt;
| AccessoryTwoMap      =Crystal Cave &lt;br /&gt;
| AccessoryTwoAttribute=Int &lt;br /&gt;
| AccessoryTwoCard1    =Fire Mage Card &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         =Eternis Artifact Set &lt;br /&gt;
| ArtifactMap          =Night Garden &lt;br /&gt;
| ArtifactAttribute    =Int &lt;br /&gt;
| ArtifactModifier     =HP % Matk % &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Endgame Overview ==&lt;br /&gt;
For bossing you&#039;re going to want to put on a [https://spiritvale.info/cards/snout-robot-card Snout Robot Card], and take your shield off for 25% more damage. Try and get [https://spiritvale.info/equipment/crystal-wings Crystal Wings] for your Utility spot, even as just a base roll it&#039;s better than the [https://spiritvale.info/equipment/crystal-cache Crystal Cache]. You can take [https://spiritvale.info/cards/goblin-warchief-card Goblin Warchief Card] for a slight damage upgrade over [https://spiritvale.info/cards/cyclops-bat-mage-card Cyclops Bat Mage Card], and [https://spiritvale.info/cards/cosmic-entity-card Cosmic Entity Card] can replace your [https://spiritvale.info/cards/goblin-trooper-mage-card Goblin Trooper Mage Card] for bossing. If you can get a [https://spiritvale.info/gems/focus-gem Focus Gem] you can take off some of your other sources of CTR % and put more damage oriented cards  in those slots.&lt;br /&gt;
&lt;br /&gt;
You&#039;re going to want to be using level 10 spells for bossing, as it&#039;s going to do more damage, stay as far at range as you can.&lt;br /&gt;
&lt;br /&gt;
I would suggest the follow rotation, but the only important things is that you make use of your attunements from your bolts and elemental exposures.&lt;br /&gt;
&lt;br /&gt;
Earthquake &amp;gt; Fire Bolt &amp;gt; Meteor &amp;gt; Fire Pillar x 3, Ice Bolt &amp;gt; Hydro Vortex &amp;gt; Freezing Field &amp;gt; Earthquake&lt;br /&gt;
&lt;br /&gt;
You can basically just repeat it at that point.&lt;br /&gt;
&lt;br /&gt;
The gems I would suggest using baseline would be [https://spiritvale.info/gems/meteor-gem Meteor Gem], [https://spiritvale.info/gems/fire-pillar-gem Fire Pillar Gem], [https://spiritvale.info/gems/hydro-vortex-gem Hydro Vortex Gem] and [https://spiritvale.info/gems/freezing-field-gem Freezing Field Gem.] If you do get a [https://spiritvale.info/gems/focus-gem Focus Gem] I would replace Hydro Vortex as it does the least amount of damage of the spells listed.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
Stay at range and use Free Cast to move out range of the larger AoEs from bosses, by clicking on the map where you want to cast it will auto move you as  close as you need to be to cast that ability.&lt;br /&gt;
&lt;br /&gt;
Get a friend to tank for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Guides]] [[Category:Wizard Guides]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Guides:Wizard_General_Leveling_Guide&amp;diff=1877</id>
		<title>Guides:Wizard General Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Guides:Wizard_General_Leveling_Guide&amp;diff=1877"/>
		<updated>2025-11-23T11:16:06Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PageHeader&lt;br /&gt;
| PageImage = class-wizard.webp&lt;br /&gt;
| PageHeader = Wizard General Leveling Guide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As this is an advanced class guide it is assumed that the player has made it to the next section of leveling. For information on how to level the base class please return back to &#039;&#039;&#039;[[Mage]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Disclaimer: This is not the only way to play Wizard, this is just what worked best for me, and a few others.&lt;br /&gt;
&lt;br /&gt;
== Mid Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 70 - 130 ===&lt;br /&gt;
For this guide we&#039;re going to be going off the assumption you have just changed jobs to Wizard and are at a loss on how to progress from that point.&lt;br /&gt;
&lt;br /&gt;
Recommended Map: Goblin Cave / Goblin Village / Sanctum of Light&lt;br /&gt;
&lt;br /&gt;
As with the mage guide, I believe the best way to go about leveling is to know which gear you are after and try and get it along the way. Often times you will out level a zone in search of good gear / cards / gems.&lt;br /&gt;
&lt;br /&gt;
Below is the list of gear you should be aiming to get coming into Wizard, the goal is to get to 90% CTR or as close to it necessary for you feel comfortable farming.&lt;br /&gt;
&lt;br /&gt;
Once you change to Wizard you&#039;ll still want to farm in roughly the same spots for a little bit until you get enough job levels to flesh out a few of your spells.&lt;br /&gt;
&lt;br /&gt;
Stat Priority: You&#039;re still going to want to be aiming for 99 Int / Dex at this point, you should get them both to 99 around level 100ish. After you&#039;ve achieved both 99 Int / Dex you have two choices, you can either put points into Vit for survivability or you can put points into Agi for more DPS. Vit gives you more health and Agi gives you global cooldown reduction, which allows you to cast spells quicker. Agi does not reduce cast time, but it does allow you to fit more spells in a shorter amount of time.&lt;br /&gt;
&lt;br /&gt;
For leveling purposes and the difficulty you can encounter getting enough CTR % to make game play feel smooth I suggest running the skills at these levels below.&lt;br /&gt;
&lt;br /&gt;
We also need to talk about gems. Your gems should be any of the capstone Wizard abilities. I suggest the ones that are capable of doing more damage, so [https://spiritvale.info/gems/freezing-field-gem Freezing Field Gem] , and [https://spiritvale.info/gems/hydro-vortex-gem Hydro Vortex] for now. If you have the gold or anyone is nice enough to give you one, [https://spiritvale.info/gems/meteor-gem Meteor Gem] and [https://spiritvale.info/gems/earthquake-gem Earthquake Gem] as well.&lt;br /&gt;
&lt;br /&gt;
When getting used to these spells if you want to aggro a large amount of monsters you can use Earth Spike to pull with the slow, this will make them easier to round up. Hydro Vortex is good to gather them all in one spot for your follow up CC/DPS. I would suggest going into Earthquake, followed by Meteor if they&#039;re still alive.&lt;br /&gt;
[[File:Wizard Skills 2.png|thumb|511x511px]]&lt;br /&gt;
[[File:Wizard Skill Tree 1.png|left|thumb|519x519px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended Mid-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        =Master Wand &lt;br /&gt;
| WeaponOneMap         =Sanctum of Light &lt;br /&gt;
| WeaponOneAttribute   =Int or Dex &lt;br /&gt;
| WeaponOneModifierOne =Matk % &lt;br /&gt;
| WeaponOneModifierTwo =Magic Damage % &lt;br /&gt;
| WeaponOneCard1       =Butterfly Hue Card &lt;br /&gt;
| WeaponOneCard2       =Snow Bomb Card &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        =Sun Emblem &lt;br /&gt;
| WeaponTwoMap         =Fairy Glenn &lt;br /&gt;
| WeaponTwoAttribute   =Int or Dex &lt;br /&gt;
| WeaponTwoModifierOne =HP % &lt;br /&gt;
| WeaponTwoModifierTwo =Player Choice &lt;br /&gt;
| WeaponTwoCard1       =Sun Blossom Card &lt;br /&gt;
| WeaponTwoCard2       =Treant Forest Evergreen Card &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            =Spellthread Chest &lt;br /&gt;
| ChestMap             =Fairy Glenn &lt;br /&gt;
| ChestAttribute       =Int or Dex &lt;br /&gt;
| ChestModifierOne     =HP% &lt;br /&gt;
| ChestModifierTwo     =Player Choice &lt;br /&gt;
| ChestCard1           =Butterfly Fairy Card &lt;br /&gt;
| ChestCard2           =Treant Tree Evergreen Card &lt;br /&gt;
| LegwearName          =Spellthread Legs &lt;br /&gt;
| LegwearMap           =Fairy Glenn &lt;br /&gt;
| LegwearAttribute     =Int or Dex &lt;br /&gt;
| LegwearModifierOne   =Mp Regen % &lt;br /&gt;
| LegwearModifierTwo   =Mp Reduction % &lt;br /&gt;
| LegwearCard1         =Cinderspike Card &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             =Spellthread Shoes &lt;br /&gt;
| ShoeMap              =Fairy Glenn &lt;br /&gt;
| ShoeAttribute        =Int or Dex &lt;br /&gt;
| ShoeModifierOne      =Cast Speed % &lt;br /&gt;
| ShoeModifierTwo      =Movement Speed % &lt;br /&gt;
| ShoeCard1            =Rabbit Card &lt;br /&gt;
| ShoeCard2            =Spook Card &lt;br /&gt;
| HeadgearName         =Wizardry Hat &lt;br /&gt;
| HeadgearMap          =Sanctum of Light &lt;br /&gt;
| HeadgearAttribute    =Int or Dex &lt;br /&gt;
| HeadgearCard1        =Butterfly Pixie Card &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             =Resonant Headphones &lt;br /&gt;
| FaceMap              =Crystal Cave &lt;br /&gt;
| FaceAttribute        =Int or Dex &lt;br /&gt;
| FaceCard1            =Butterfly Pixie Card &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          =Mechanical Core &lt;br /&gt;
| UtilityMap           =Sanctum of Light &lt;br /&gt;
| UtilityAttribute     =Int or Dex &lt;br /&gt;
| UtilityCard1         =Butterfly Pixie Card &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     =Scroll &lt;br /&gt;
| AccessoryOneMap      =Festering Wood &lt;br /&gt;
| AccessoryOneAttribute=Int or Dex &lt;br /&gt;
| AccessoryOneCard1    =Soul Mage Card &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     =Cloud Loop &lt;br /&gt;
| AccessoryTwoMap      =Windy Desert &lt;br /&gt;
| AccessoryTwoAttribute=Int or Dex &lt;br /&gt;
| AccessoryTwoCard1    =Soul Mage Card &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         =Spellweaver &lt;br /&gt;
| ArtifactMap          =Fairy Glenn &lt;br /&gt;
| ArtifactAttribute    =Int or Dex &lt;br /&gt;
| ArtifactModifier     =HP% and Matk % &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Late Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 130 - 150 ===&lt;br /&gt;
Around level 130 you should be getting pretty close to what an end game build could look like, the gear I&#039;ll post below is what you can aim for to be able to do endgame content.&lt;br /&gt;
&lt;br /&gt;
This build is for soloing, I would suggest sticking with [https://spiritvale.info/maps/goblin-warcamp Goblin Warcamp], as it&#039;s the easier farm, but you will need to also make your way into The Forge to get your Mind Gauntlet, or buy one.  &lt;br /&gt;
&lt;br /&gt;
The [https://spiritvale.info/monsters/goblin-warblade Goblin Warblades] are going to be what cause you problem as they can Shadow Step, so make sure you kill them quickly, trailing too many [https://spiritvale.info/monsters/goblin-warblade Goblin Warblades] can result in dying while grouping them up. I would suggest pulling them with Earthspike if you need to group, or casting Hydro Vortex if already grouped.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re missing health, use Heal on cooldown, and stay ranged, you are a Wizard with a shield, but that does not make you a tank. Always be moving, make use of WASD while casting to stay ranged. Make sure you keep up Energy Shield and Haste.&lt;br /&gt;
&lt;br /&gt;
Your end game stats are going to be up to you, but you should aim for 99 Int / Dex and either Vit / Agi for the rest, or any combination of the two that you feel comfortable with. I would suggest going Vit for soloing though, as it just makes things easier and allows you to survive longer.&lt;br /&gt;
&lt;br /&gt;
The blow gear should allow you to have 90% CTR.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended High-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        =Staff of Eternis &lt;br /&gt;
| WeaponOneMap         =Night Garden &lt;br /&gt;
| WeaponOneAttribute   =Int &lt;br /&gt;
| WeaponOneModifierOne =Magic Damage % &lt;br /&gt;
| WeaponOneModifierTwo =Matk % &lt;br /&gt;
| WeaponOneCard1       =Cyclops Bat Mage Card &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        =Compass of Dawn &lt;br /&gt;
| WeaponTwoMap         =Night Garden &lt;br /&gt;
| WeaponTwoAttribute   =Int &lt;br /&gt;
| WeaponTwoModifierOne =HP % &lt;br /&gt;
| WeaponTwoModifierTwo =Melee Damage Reduction % &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            =Mind Plate &lt;br /&gt;
| ChestMap             =Goblin Warcamp &lt;br /&gt;
| ChestAttribute       =Int &lt;br /&gt;
| ChestModifierOne     =HP % &lt;br /&gt;
| ChestModifierTwo     =Melee Damage Reduction % &lt;br /&gt;
| ChestCard1           =Butterfly Fairy Card &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          =Mindweave &lt;br /&gt;
| LegwearMap           =Dark Forest &lt;br /&gt;
| LegwearAttribute     =Int &lt;br /&gt;
| LegwearModifierOne   =Mana Regen % &lt;br /&gt;
| LegwearModifierTwo   =MP Reduction Cost &lt;br /&gt;
| LegwearCard1         =Cinderspike Card &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             =Witchsteps &lt;br /&gt;
| ShoeMap              =Forest Labyrinth &lt;br /&gt;
| ShoeAttribute        =Int &lt;br /&gt;
| ShoeModifierOne      =Cast Speed % &lt;br /&gt;
| ShoeModifierTwo      =Movement Speed &lt;br /&gt;
| ShoeCard1            =Spook Card &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         =Moonshadow Hat &lt;br /&gt;
| HeadgearMap          =Dark Forest &lt;br /&gt;
| HeadgearAttribute    =Int &lt;br /&gt;
| HeadgearCard1        =Butterfly Pixie Card &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             =Scholar Glasses &lt;br /&gt;
| FaceMap              =Abyss Library &lt;br /&gt;
| FaceAttribute        =Int &lt;br /&gt;
| FaceCard1            =Goblin Trooper Mage Card &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          =Crystal Cache &lt;br /&gt;
| UtilityMap           =Crystal Caves &lt;br /&gt;
| UtilityAttribute     =Int &lt;br /&gt;
| UtilityCard1         =Butterfly Pixie Card &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     =Mind Gauntlets &lt;br /&gt;
| AccessoryOneMap      =The Forge &lt;br /&gt;
| AccessoryOneAttribute=Int &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     =Azure Prism &lt;br /&gt;
| AccessoryTwoMap      =Crystal Cave &lt;br /&gt;
| AccessoryTwoAttribute=Int &lt;br /&gt;
| AccessoryTwoCard1    =Fire Mage Card &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         =Eternis Artifact Set &lt;br /&gt;
| ArtifactMap          =Night Garden &lt;br /&gt;
| ArtifactAttribute    =Int &lt;br /&gt;
| ArtifactModifier     =HP % Matk % &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Endgame Overview ==&lt;br /&gt;
For bossing you&#039;re going to want to put on a [https://spiritvale.info/cards/snout-robot-card Snout Robot Card], and take your shield off for 25% more damage. Try and get [https://spiritvale.info/equipment/crystal-wings Crystal Wings] for your Utility spot, even as just a base roll it&#039;s better than the [https://spiritvale.info/equipment/crystal-cache Crystal Cache]. You can take [https://spiritvale.info/cards/goblin-warchief-card Goblin Warchief Card] for a slight damage upgrade over [https://spiritvale.info/cards/cyclops-bat-mage-card Cyclops Bat Mage Card], and [https://spiritvale.info/cards/cosmic-entity-card Cosmic Entity Card] can replace your [https://spiritvale.info/cards/goblin-trooper-mage-card Goblin Trooper Mage Card] for bossing. If you can get a [https://spiritvale.info/gems/focus-gem Focus Gem] you can take off some of your other sources of CTR % and put more damage oriented cards  in those slots.&lt;br /&gt;
&lt;br /&gt;
You&#039;re going to want to be using level 10 spells for bossing, as it&#039;s going to do more damage, stay as far at range as you can.&lt;br /&gt;
&lt;br /&gt;
I would suggest the follow rotation, but the only important things is that you make use of your attunements from your bolts and elemental exposures.&lt;br /&gt;
&lt;br /&gt;
Earthquake &amp;gt; Fire Bolt &amp;gt; Meteor &amp;gt; Fire Pillar x 3, Ice Bolt &amp;gt; Hydro Vortex &amp;gt; Freezing Field &amp;gt; Earthquake&lt;br /&gt;
&lt;br /&gt;
You can basically just repeat it at that point.&lt;br /&gt;
&lt;br /&gt;
The gems I would suggest using baseline would be [https://spiritvale.info/gems/meteor-gem Meteor Gem], [https://spiritvale.info/gems/fire-pillar-gem Fire Pillar Gem], [https://spiritvale.info/gems/hydro-vortex-gem Hydro Vortex Gem] and [https://spiritvale.info/gems/freezing-field-gem Freezing Field Gem.] If you do get a [https://spiritvale.info/gems/focus-gem Focus Gem] I would replace Hydro Vortex as it does the least amount of damage of the spells listed.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
Stay at range and use Free Cast to move out range of the larger AoEs from bosses, by clicking on the map where you want to cast it will auto move you as  close as you need to be to cast that ability.&lt;br /&gt;
&lt;br /&gt;
Get a friend to tank for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Guides]] [[Category:Wizard Guides]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Guides:Wizard_General_Leveling_Guide&amp;diff=1876</id>
		<title>Guides:Wizard General Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Guides:Wizard_General_Leveling_Guide&amp;diff=1876"/>
		<updated>2025-11-23T11:14:18Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PageHeader&lt;br /&gt;
| PageImage = class-wizard.webp&lt;br /&gt;
| PageHeader = Wizard General Leveling Guide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As this is an advanced class guide it is assumed that the player has made it to the next section of leveling. For information on how to level the base class please return back to &#039;&#039;&#039;[[Mage]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Mid Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 70 - 130 ===&lt;br /&gt;
For this guide we&#039;re going to be going off the assumption you have just changed jobs to Wizard and are at a loss on how to progress from that point.&lt;br /&gt;
&lt;br /&gt;
Recommended Map: Goblin Cave / Goblin Village / Sanctum of Light&lt;br /&gt;
&lt;br /&gt;
As with the mage guide, I believe the best way to go about leveling is to know which gear you are after and try and get it along the way. Often times you will out level a zone in search of good gear / cards / gems.&lt;br /&gt;
&lt;br /&gt;
Below is the list of gear you should be aiming to get coming into Wizard, the goal is to get to 90% CTR or as close to it necessary for you feel comfortable farming.&lt;br /&gt;
&lt;br /&gt;
Once you change to Wizard you&#039;ll still want to farm in roughly the same spots for a little bit until you get enough job levels to flesh out a few of your spells.&lt;br /&gt;
&lt;br /&gt;
Stat Priority: You&#039;re still going to want to be aiming for 99 Int / Dex at this point, you should get them both to 99 around level 100ish. After you&#039;ve achieved both 99 Int / Dex you have two choices, you can either put points into Vit for survivability or you can put points into Agi for more DPS. Vit gives you more health and Agi gives you global cooldown reduction, which allows you to cast spells quicker. Agi does not reduce cast time, but it does allow you to fit more spells in a shorter amount of time.&lt;br /&gt;
&lt;br /&gt;
For leveling purposes and the difficulty you can encounter getting enough CTR % to make game play feel smooth I suggest running the skills at these levels below.&lt;br /&gt;
&lt;br /&gt;
We also need to talk about gems. Your gems should be any of the capstone Wizard abilities. I suggest the ones that are capable of doing more damage, so [https://spiritvale.info/gems/freezing-field-gem Freezing Field Gem] , and [https://spiritvale.info/gems/hydro-vortex-gem Hydro Vortex] for now. If you have the gold or anyone is nice enough to give you one, [https://spiritvale.info/gems/meteor-gem Meteor Gem] and [https://spiritvale.info/gems/earthquake-gem Earthquake Gem] as well.&lt;br /&gt;
&lt;br /&gt;
When getting used to these spells if you want to aggro a large amount of monsters you can use Earth Spike to pull with the slow, this will make them easier to round up. Hydro Vortex is good to gather them all in one spot for your follow up CC/DPS. I would suggest going into Earthquake, followed by Meteor if they&#039;re still alive.&lt;br /&gt;
[[File:Wizard Skills 2.png|thumb|511x511px]]&lt;br /&gt;
[[File:Wizard Skill Tree 1.png|left|thumb|519x519px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended Mid-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        =Master Wand &lt;br /&gt;
| WeaponOneMap         =Sanctum of Light &lt;br /&gt;
| WeaponOneAttribute   =Int or Dex &lt;br /&gt;
| WeaponOneModifierOne =Matk % &lt;br /&gt;
| WeaponOneModifierTwo =Magic Damage % &lt;br /&gt;
| WeaponOneCard1       =Butterfly Hue Card &lt;br /&gt;
| WeaponOneCard2       =Snow Bomb Card &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        =Sun Emblem &lt;br /&gt;
| WeaponTwoMap         =Fairy Glenn &lt;br /&gt;
| WeaponTwoAttribute   =Int or Dex &lt;br /&gt;
| WeaponTwoModifierOne =HP % &lt;br /&gt;
| WeaponTwoModifierTwo =Player Choice &lt;br /&gt;
| WeaponTwoCard1       =Sun Blossom Card &lt;br /&gt;
| WeaponTwoCard2       =Treant Forest Evergreen Card &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            =Spellthread Chest &lt;br /&gt;
| ChestMap             =Fairy Glenn &lt;br /&gt;
| ChestAttribute       =Int or Dex &lt;br /&gt;
| ChestModifierOne     =HP% &lt;br /&gt;
| ChestModifierTwo     =Player Choice &lt;br /&gt;
| ChestCard1           =Butterfly Fairy Card &lt;br /&gt;
| ChestCard2           =Treant Tree Evergreen Card &lt;br /&gt;
| LegwearName          =Spellthread Legs &lt;br /&gt;
| LegwearMap           =Fairy Glenn &lt;br /&gt;
| LegwearAttribute     =Int or Dex &lt;br /&gt;
| LegwearModifierOne   =Mp Regen % &lt;br /&gt;
| LegwearModifierTwo   =Mp Reduction % &lt;br /&gt;
| LegwearCard1         =Cinderspike Card &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             =Spellthread Shoes &lt;br /&gt;
| ShoeMap              =Fairy Glenn &lt;br /&gt;
| ShoeAttribute        =Int or Dex &lt;br /&gt;
| ShoeModifierOne      =Cast Speed % &lt;br /&gt;
| ShoeModifierTwo      =Movement Speed % &lt;br /&gt;
| ShoeCard1            =Rabbit Card &lt;br /&gt;
| ShoeCard2            =Spook Card &lt;br /&gt;
| HeadgearName         =Wizardry Hat &lt;br /&gt;
| HeadgearMap          =Sanctum of Light &lt;br /&gt;
| HeadgearAttribute    =Int or Dex &lt;br /&gt;
| HeadgearCard1        =Butterfly Pixie Card &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             =Resonant Headphones &lt;br /&gt;
| FaceMap              =Crystal Cave &lt;br /&gt;
| FaceAttribute        =Int or Dex &lt;br /&gt;
| FaceCard1            =Butterfly Pixie Card &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          =Mechanical Core &lt;br /&gt;
| UtilityMap           =Sanctum of Light &lt;br /&gt;
| UtilityAttribute     =Int or Dex &lt;br /&gt;
| UtilityCard1         =Butterfly Pixie Card &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     =Scroll &lt;br /&gt;
| AccessoryOneMap      =Festering Wood &lt;br /&gt;
| AccessoryOneAttribute=Int or Dex &lt;br /&gt;
| AccessoryOneCard1    =Soul Mage Card &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     =Cloud Loop &lt;br /&gt;
| AccessoryTwoMap      =Windy Desert &lt;br /&gt;
| AccessoryTwoAttribute=Int or Dex &lt;br /&gt;
| AccessoryTwoCard1    =Soul Mage Card &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         =Spellweaver &lt;br /&gt;
| ArtifactMap          =Fairy Glenn &lt;br /&gt;
| ArtifactAttribute    =Int or Dex &lt;br /&gt;
| ArtifactModifier     =HP% and Matk % &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Late Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 130 - 150 ===&lt;br /&gt;
Around level 130 you should be getting pretty close to what an end game build could look like, the gear I&#039;ll post below is what you can aim for to be able to do endgame content.&lt;br /&gt;
&lt;br /&gt;
This build is for soloing, I would suggest sticking with [https://spiritvale.info/maps/goblin-warcamp Goblin Warcamp], as it&#039;s the easier farm, but you will need to also make your way into The Forge to get your Mind Gauntlet, or buy one.  &lt;br /&gt;
&lt;br /&gt;
The [https://spiritvale.info/monsters/goblin-warblade Goblin Warblades] are going to be what cause you problem as they can Shadow Step, so make sure you kill them quickly, trailing too many [https://spiritvale.info/monsters/goblin-warblade Goblin Warblades] can result in dying while grouping them up. I would suggest pulling them with Earthspike if you need to group, or casting Hydro Vortex if already grouped.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re missing health, use Heal on cooldown, and stay ranged, you are a Wizard with a shield, but that does not make you a tank. Always be moving, make use of WASD while casting to stay ranged. Make sure you keep up Energy Shield and Haste.&lt;br /&gt;
&lt;br /&gt;
Your end game stats are going to be up to you, but you should aim for 99 Int / Dex and either Vit / Agi for the rest, or any combination of the two that you feel comfortable with. I would suggest going Vit for soloing though, as it just makes things easier and allows you to survive longer.&lt;br /&gt;
&lt;br /&gt;
The blow gear should allow you to have 90% CTR.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended High-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        =Staff of Eternis &lt;br /&gt;
| WeaponOneMap         =Night Garden &lt;br /&gt;
| WeaponOneAttribute   =Int &lt;br /&gt;
| WeaponOneModifierOne =Magic Damage % &lt;br /&gt;
| WeaponOneModifierTwo =Matk % &lt;br /&gt;
| WeaponOneCard1       =Cyclops Bat Mage Card &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        =Compass of Dawn &lt;br /&gt;
| WeaponTwoMap         =Night Garden &lt;br /&gt;
| WeaponTwoAttribute   =Int &lt;br /&gt;
| WeaponTwoModifierOne =HP % &lt;br /&gt;
| WeaponTwoModifierTwo =Melee Damage Reduction % &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            =Mind Plate &lt;br /&gt;
| ChestMap             =Goblin Warcamp &lt;br /&gt;
| ChestAttribute       =Int &lt;br /&gt;
| ChestModifierOne     =HP % &lt;br /&gt;
| ChestModifierTwo     =Melee Damage Reduction % &lt;br /&gt;
| ChestCard1           =Butterfly Fairy Card &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          =Mindweave &lt;br /&gt;
| LegwearMap           =Dark Forest &lt;br /&gt;
| LegwearAttribute     =Int &lt;br /&gt;
| LegwearModifierOne   =Mana Regen % &lt;br /&gt;
| LegwearModifierTwo   =MP Reduction Cost &lt;br /&gt;
| LegwearCard1         =Cinderspike Card &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             =Witchsteps &lt;br /&gt;
| ShoeMap              =Forest Labyrinth &lt;br /&gt;
| ShoeAttribute        =Int &lt;br /&gt;
| ShoeModifierOne      =Cast Speed % &lt;br /&gt;
| ShoeModifierTwo      =Movement Speed &lt;br /&gt;
| ShoeCard1            =Spook Card &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         =Moonshadow Hat &lt;br /&gt;
| HeadgearMap          =Dark Forest &lt;br /&gt;
| HeadgearAttribute    =Int &lt;br /&gt;
| HeadgearCard1        =Butterfly Pixie Card &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             =Scholar Glasses &lt;br /&gt;
| FaceMap              =Abyss Library &lt;br /&gt;
| FaceAttribute        =Int &lt;br /&gt;
| FaceCard1            =Goblin Trooper Mage Card &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          =Crystal Cache &lt;br /&gt;
| UtilityMap           =Crystal Caves &lt;br /&gt;
| UtilityAttribute     =Int &lt;br /&gt;
| UtilityCard1         =Butterfly Pixie Card &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     =Mind Gauntlets &lt;br /&gt;
| AccessoryOneMap      =The Forge &lt;br /&gt;
| AccessoryOneAttribute=Int &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     =Azure Prism &lt;br /&gt;
| AccessoryTwoMap      =Crystal Cave &lt;br /&gt;
| AccessoryTwoAttribute=Int &lt;br /&gt;
| AccessoryTwoCard1    =Fire Mage Card &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         =Eternis Artifact Set &lt;br /&gt;
| ArtifactMap          =Night Garden &lt;br /&gt;
| ArtifactAttribute    =Int &lt;br /&gt;
| ArtifactModifier     =HP % Matk % &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Endgame Overview ==&lt;br /&gt;
For bossing you&#039;re going to want to put on a [https://spiritvale.info/cards/snout-robot-card Snout Robot Card], and take your shield off for 25% more damage. Try and get [https://spiritvale.info/equipment/crystal-wings Crystal Wings] for your Utility spot, even as just a base roll it&#039;s better than the [https://spiritvale.info/equipment/crystal-cache Crystal Cache]. You can take [https://spiritvale.info/cards/goblin-warchief-card Goblin Warchief Card] for a slight damage upgrade over [https://spiritvale.info/cards/cyclops-bat-mage-card Cyclops Bat Mage Card], and [https://spiritvale.info/cards/cosmic-entity-card Cosmic Entity Card] can replace your [https://spiritvale.info/cards/goblin-trooper-mage-card Goblin Trooper Mage Card] for bossing. If you can get a [https://spiritvale.info/gems/focus-gem Focus Gem] you can take off some of your other sources of CTR % and put more damage oriented cards  in those slots.&lt;br /&gt;
&lt;br /&gt;
You&#039;re going to want to be using level 10 spells for bossing, as it&#039;s going to do more damage, stay as far at range as you can.&lt;br /&gt;
&lt;br /&gt;
I would suggest the follow rotation, but the only important things is that you make use of your attunements from your bolts and elemental exposures.&lt;br /&gt;
&lt;br /&gt;
Earthquake &amp;gt; Fire Bolt &amp;gt; Meteor &amp;gt; Fire Pillar x 3, Ice Bolt &amp;gt; Hydro Vortex &amp;gt; Freezing Field &amp;gt; Earthquake&lt;br /&gt;
&lt;br /&gt;
You can basically just repeat it at that point.&lt;br /&gt;
&lt;br /&gt;
The gems I would suggest using baseline would be [https://spiritvale.info/gems/meteor-gem Meteor Gem], [https://spiritvale.info/gems/fire-pillar-gem Fire Pillar Gem], [https://spiritvale.info/gems/hydro-vortex-gem Hydro Vortex Gem] and [https://spiritvale.info/gems/freezing-field-gem Freezing Field Gem.] If you do get a [https://spiritvale.info/gems/focus-gem Focus Gem] I would replace Hydro Vortex as it does the least amount of damage of the spells listed.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
Stay at range and use Free Cast to move out range of the larger AoEs from bosses, by clicking on the map where you want to cast it will auto move you as  close as you need to be to cast that ability.&lt;br /&gt;
&lt;br /&gt;
Get a friend to tank for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Guides]] [[Category:Wizard Guides]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Guides:Wizard_General_Leveling_Guide&amp;diff=1875</id>
		<title>Guides:Wizard General Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Guides:Wizard_General_Leveling_Guide&amp;diff=1875"/>
		<updated>2025-11-23T11:06:12Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: /* Recommended High-Level Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PageHeader&lt;br /&gt;
| PageImage = class-wizard.webp&lt;br /&gt;
| PageHeader = Wizard General Leveling Guide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As this is an advanced class guide it is assumed that the player has made it to the next section of leveling. For information on how to level the base class please return back to &#039;&#039;&#039;[[Mage]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Mid Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 70 - 130 ===&lt;br /&gt;
For this guide we&#039;re going to be going off the assumption you have just changed jobs to Wizard and are at a loss on how to progress from that point.&lt;br /&gt;
&lt;br /&gt;
Recommended Map: Goblin Cave / Goblin Village / Sanctum of Light&lt;br /&gt;
&lt;br /&gt;
As with the mage guide, I believe the best way to go about leveling is to know which gear you are after and try and get it along the way. Often times you will out level a zone in search of good gear / cards / gems.&lt;br /&gt;
&lt;br /&gt;
Below is the list of gear you should be aiming to get coming into Wizard, the goal is to get to 90% CTR or as close to it necessary for you feel comfortable farming.&lt;br /&gt;
&lt;br /&gt;
Once you change to Wizard you&#039;ll still want to farm in roughly the same spots for a little bit until you get enough job levels to flesh out a few of your spells.&lt;br /&gt;
&lt;br /&gt;
Stat Priority: You&#039;re still going to want to be aiming for 99Int/Dex at this point, you should get them both to 99 around level 100ish. After you&#039;ve achieved both 99 Int/Dex you have two choices, you can either put points into Vit for survivability or you can put points into Agi for more DPS. Vit gives you more health and Agi gives you global cooldown reduction, which allows you to cast spells quicker. Agi does not reduce cast time, but it does allow you to fit more spells in a shorter amount of time.&lt;br /&gt;
&lt;br /&gt;
For leveling purposes and the difficulty you can encounter getting enough CTR % to make game play feel smooth I suggest running the skills at these levels below.&lt;br /&gt;
&lt;br /&gt;
We also need to talk about gems. Your gems should be any of the capstone Wizard abilities. I suggest the ones that are capable of doing more damage, so [https://spiritvale.info/gems/freezing-field-gem Freezing Field Gem] , and [https://spiritvale.info/gems/hydro-vortex-gem Hydro Vortex] for now. If you have the gold or anyone is nice enough to give you one, [https://spiritvale.info/gems/meteor-gem Meteor Gem] and [https://spiritvale.info/gems/earthquake-gem Earthquake Gem] as well.&lt;br /&gt;
&lt;br /&gt;
When getting used to these spells if you want to aggro a large amount of monsters you can use Earth Spike to pull with the slow, this will make them easier to round up. Hydro Vortex is good to gather them all in one spot for your follow up CC/DPS. I would suggest going into Earthquake, followed by Meteor if they&#039;re still alive.&lt;br /&gt;
[[File:Wizard Skills 2.png|thumb|511x511px]]&lt;br /&gt;
[[File:Wizard Skill Tree 1.png|left|thumb|519x519px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended Mid-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        =Master Wand &lt;br /&gt;
| WeaponOneMap         =Sanctum of Light &lt;br /&gt;
| WeaponOneAttribute   =Int or Dex &lt;br /&gt;
| WeaponOneModifierOne =Matk % &lt;br /&gt;
| WeaponOneModifierTwo =Magic Damage % &lt;br /&gt;
| WeaponOneCard1       =Butterfly Hue Card &lt;br /&gt;
| WeaponOneCard2       =Snow Bomb Card &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        =Sun Emblem &lt;br /&gt;
| WeaponTwoMap         =Fairy Glenn &lt;br /&gt;
| WeaponTwoAttribute   =Int or Dex &lt;br /&gt;
| WeaponTwoModifierOne =HP % &lt;br /&gt;
| WeaponTwoModifierTwo =Player Choice &lt;br /&gt;
| WeaponTwoCard1       =Sun Blossom Card &lt;br /&gt;
| WeaponTwoCard2       =Treant Forest Evergreen Card &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            =Spellthread Chest &lt;br /&gt;
| ChestMap             =Fairy Glenn &lt;br /&gt;
| ChestAttribute       =Int or Dex &lt;br /&gt;
| ChestModifierOne     =HP% &lt;br /&gt;
| ChestModifierTwo     =Player Choice &lt;br /&gt;
| ChestCard1           =Butterfly Fairy Card &lt;br /&gt;
| ChestCard2           =Treant Tree Evergreen Card &lt;br /&gt;
| LegwearName          =Spellthread Legs &lt;br /&gt;
| LegwearMap           =Fairy Glenn &lt;br /&gt;
| LegwearAttribute     =Int or Dex &lt;br /&gt;
| LegwearModifierOne   =Mp Regen % &lt;br /&gt;
| LegwearModifierTwo   =Mp Reduction % &lt;br /&gt;
| LegwearCard1         =Cinderspike Card &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             =Spellthread Shoes &lt;br /&gt;
| ShoeMap              =Fairy Glenn &lt;br /&gt;
| ShoeAttribute        =Int or Dex &lt;br /&gt;
| ShoeModifierOne      =Cast Speed % &lt;br /&gt;
| ShoeModifierTwo      =Movement Speed % &lt;br /&gt;
| ShoeCard1            =Rabbit Card &lt;br /&gt;
| ShoeCard2            =Spook Card &lt;br /&gt;
| HeadgearName         =Wizardry Hat &lt;br /&gt;
| HeadgearMap          =Sanctum of Light &lt;br /&gt;
| HeadgearAttribute    =Int or Dex &lt;br /&gt;
| HeadgearCard1        =Butterfly Pixie Card &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             =Resonant Headphones &lt;br /&gt;
| FaceMap              =Crystal Cave &lt;br /&gt;
| FaceAttribute        =Int or Dex &lt;br /&gt;
| FaceCard1            =Butterfly Pixie Card &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          =Mechanical Core &lt;br /&gt;
| UtilityMap           =Sanctum of Light &lt;br /&gt;
| UtilityAttribute     =Int or Dex &lt;br /&gt;
| UtilityCard1         =Butterfly Pixie Card &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     =Scroll &lt;br /&gt;
| AccessoryOneMap      =Festering Wood &lt;br /&gt;
| AccessoryOneAttribute=Int or Dex &lt;br /&gt;
| AccessoryOneCard1    =Soul Mage Card &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     =Cloud Loop &lt;br /&gt;
| AccessoryTwoMap      =Windy Desert &lt;br /&gt;
| AccessoryTwoAttribute=Int or Dex &lt;br /&gt;
| AccessoryTwoCard1    =Soul Mage Card &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         =Spellweaver &lt;br /&gt;
| ArtifactMap          =Fairy Glenn &lt;br /&gt;
| ArtifactAttribute    =Int or Dex &lt;br /&gt;
| ArtifactModifier     =HP% and Matk % &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Late Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 130 - 150 ===&lt;br /&gt;
Around level 130 you should be getting pretty close to what an end game build could look like, the gear I&#039;ll post below is what you can aim for to be able to do endgame content.&lt;br /&gt;
&lt;br /&gt;
This build is for soloing, I would suggest sticking with [https://spiritvale.info/maps/goblin-warcamp Goblin Warcamp], as it&#039;s the easier farm, but you will need to also make your way into The Forge to get your Mind Gauntlet, or buy one.  &lt;br /&gt;
&lt;br /&gt;
The [https://spiritvale.info/monsters/goblin-warblade Goblin Warblades] are going to be what cause you problem as they can Shadow Step, so make sure you kill them quickly, trailing too many [https://spiritvale.info/monsters/goblin-warblade Goblin Warblades] can result in dying while grouping them up. I would suggest pulling them with Earthspike if you need to group, or casting Hydro Vortex if already grouped.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re missing health, use Heal on cooldown, and stay ranged, you are a Wizard with a shield, but that does not make you a tank. Always be moving, make use of WASD while casting to stay ranged. Make sure you keep up Energy Shield and Haste.&lt;br /&gt;
&lt;br /&gt;
Your end game stats are going to be up to you, but you should aim for 99 Int / Dex and either Vit / Agi for the rest, or any combination of the two that you feel comfortable with. I would suggest going Vit for soloing though, as it just makes things easier and allows you to survive longer.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended High-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        =Staff of Eternis &lt;br /&gt;
| WeaponOneMap         =Night Garden &lt;br /&gt;
| WeaponOneAttribute   =Int &lt;br /&gt;
| WeaponOneModifierOne =Magic Damage % &lt;br /&gt;
| WeaponOneModifierTwo =Matk % &lt;br /&gt;
| WeaponOneCard1       =Cyclops Bat Mage Card &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        =Compass of Dawn &lt;br /&gt;
| WeaponTwoMap         =Night Garden &lt;br /&gt;
| WeaponTwoAttribute   =Int &lt;br /&gt;
| WeaponTwoModifierOne =HP % &lt;br /&gt;
| WeaponTwoModifierTwo =Melee Damage Reduction % &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            =Mind Plate &lt;br /&gt;
| ChestMap             =Goblin Warcamp &lt;br /&gt;
| ChestAttribute       =Int &lt;br /&gt;
| ChestModifierOne     =HP % &lt;br /&gt;
| ChestModifierTwo     =Melee Damage Reduction % &lt;br /&gt;
| ChestCard1           =Butterfly Fairy Card &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          =Mindweave &lt;br /&gt;
| LegwearMap           =Dark Forest &lt;br /&gt;
| LegwearAttribute     =Int &lt;br /&gt;
| LegwearModifierOne   =Mana Regen % &lt;br /&gt;
| LegwearModifierTwo   =MP Reduction Cost &lt;br /&gt;
| LegwearCard1         =Cinderspike Card &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             =Witchsteps &lt;br /&gt;
| ShoeMap              =Forest Labyrinth &lt;br /&gt;
| ShoeAttribute        =Int &lt;br /&gt;
| ShoeModifierOne      =Cast Speed % &lt;br /&gt;
| ShoeModifierTwo      =Movement Speed &lt;br /&gt;
| ShoeCard1            =Spook Card &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         =Moonshadow Hat &lt;br /&gt;
| HeadgearMap          =Dark Forest &lt;br /&gt;
| HeadgearAttribute    =Int &lt;br /&gt;
| HeadgearCard1        =Butterfly Pixie Card &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             =Scholar Glasses &lt;br /&gt;
| FaceMap              =Abyss Library &lt;br /&gt;
| FaceAttribute        =Int &lt;br /&gt;
| FaceCard1            =Goblin Trooper Mage Card &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          =Crystal Cache &lt;br /&gt;
| UtilityMap           =Crystal Caves &lt;br /&gt;
| UtilityAttribute     =Int &lt;br /&gt;
| UtilityCard1         =Butterfly Pixie Card &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     =Mind Gauntlets &lt;br /&gt;
| AccessoryOneMap      =The Forge &lt;br /&gt;
| AccessoryOneAttribute=Int &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     =Azure Prism &lt;br /&gt;
| AccessoryTwoMap      =Crystal Cave &lt;br /&gt;
| AccessoryTwoAttribute=Int &lt;br /&gt;
| AccessoryTwoCard1    =Fire Mage Card &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         =Eternis Artifact Set &lt;br /&gt;
| ArtifactMap          =Night Garden &lt;br /&gt;
| ArtifactAttribute    =Int &lt;br /&gt;
| ArtifactModifier     =HP % Matk % &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Endgame Overview ==&lt;br /&gt;
For bossing you&#039;re going to want to put on a [https://spiritvale.info/cards/snout-robot-card Snout Robot Card], and take your shield off for 25% more damage. Try and get [https://spiritvale.info/equipment/crystal-wings Crystal Wings] for your Utility spot, even as just a base roll it&#039;s better than the [https://spiritvale.info/equipment/crystal-cache Crystal Cache]. You can take [https://spiritvale.info/cards/goblin-warchief-card Goblin Warchief Card] for a slight damage upgrade over [https://spiritvale.info/cards/cyclops-bat-mage-card Cyclops Bat Mage Card], and [https://spiritvale.info/cards/cosmic-entity-card Cosmic Entity Card] can replace your [https://spiritvale.info/cards/goblin-trooper-mage-card Goblin Trooper Mage Card] for bossing. If you can get a [https://spiritvale.info/gems/focus-gem Focus Gem] you can take off some of your other sources of CTR % and put more damage oriented cards  in those slots.&lt;br /&gt;
&lt;br /&gt;
You&#039;re going to want to be using level 10 spells for bossing, as it&#039;s going to do more damage, stay as far at range as you can.&lt;br /&gt;
&lt;br /&gt;
I would suggest the follow rotation, but the only important things is that you make use of your attunements from your bolts and elemental exposures.&lt;br /&gt;
&lt;br /&gt;
Earthquake &amp;gt; Fire Bolt &amp;gt; Meteor &amp;gt; Fire Pillar x 3, Ice Bolt &amp;gt; Hydro Vortex &amp;gt; Freezing Field &amp;gt; Earthquake&lt;br /&gt;
&lt;br /&gt;
You can basically just repeat it at that point.&lt;br /&gt;
&lt;br /&gt;
The gems I would suggest using baseline would be [https://spiritvale.info/gems/meteor-gem Meteor Gem], [https://spiritvale.info/gems/fire-pillar-gem Fire Pillar Gem], [https://spiritvale.info/gems/hydro-vortex-gem Hydro Vortex Gem] and [https://spiritvale.info/gems/freezing-field-gem Freezing Field Gem.] If you do get a [https://spiritvale.info/gems/focus-gem Focus Gem] I would replace Hydro Vortex as it does the least amount of damage of the spells listed.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
Stay at range and use Free Cast to move out range of the broader AoEs from bosses, by clicking on the map where you want to cast it will auto move you as  close as you need to be to cast that ability.&lt;br /&gt;
&lt;br /&gt;
Get a friend to tank for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Guides]] [[Category:Wizard Guides]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Guides:Wizard_General_Leveling_Guide&amp;diff=1874</id>
		<title>Guides:Wizard General Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Guides:Wizard_General_Leveling_Guide&amp;diff=1874"/>
		<updated>2025-11-23T10:35:43Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: /* Recommended High-Level Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PageHeader&lt;br /&gt;
| PageImage = class-wizard.webp&lt;br /&gt;
| PageHeader = Wizard General Leveling Guide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As this is an advanced class guide it is assumed that the player has made it to the next section of leveling. For information on how to level the base class please return back to &#039;&#039;&#039;[[Mage]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Mid Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 70 - 130 ===&lt;br /&gt;
For this guide we&#039;re going to be going off the assumption you have just changed jobs to Wizard and are at a loss on how to progress from that point.&lt;br /&gt;
&lt;br /&gt;
Recommended Map: Goblin Cave / Goblin Village / Sanctum of Light&lt;br /&gt;
&lt;br /&gt;
As with the mage guide, I believe the best way to go about leveling is to know which gear you are after and try and get it along the way. Often times you will out level a zone in search of good gear / cards / gems.&lt;br /&gt;
&lt;br /&gt;
Below is the list of gear you should be aiming to get coming into Wizard, the goal is to get to 90% CTR or as close to it necessary for you feel comfortable farming.&lt;br /&gt;
&lt;br /&gt;
Once you change to Wizard you&#039;ll still want to farm in roughly the same spots for a little bit until you get enough job levels to flesh out a few of your spells.&lt;br /&gt;
&lt;br /&gt;
Stat Priority: You&#039;re still going to want to be aiming for 99Int/Dex at this point, you should get them both to 99 around level 100ish. After you&#039;ve achieved both 99 Int/Dex you have two choices, you can either put points into Vit for survivability or you can put points into Agi for more DPS. Vit gives you more health and Agi gives you global cooldown reduction, which allows you to cast spells quicker. Agi does not reduce cast time, but it does allow you to fit more spells in a shorter amount of time.&lt;br /&gt;
&lt;br /&gt;
For leveling purposes and the difficulty you can encounter getting enough CTR % to make game play feel smooth I suggest running the skills at these levels below.&lt;br /&gt;
&lt;br /&gt;
We also need to talk about gems. Your gems should be any of the capstone Wizard abilities. I suggest the ones that are capable of doing more damage, so [https://spiritvale.info/gems/freezing-field-gem Freezing Field Gem] , and [https://spiritvale.info/gems/hydro-vortex-gem Hydro Vortex] for now. If you have the gold or anyone is nice enough to give you one, [https://spiritvale.info/gems/meteor-gem Meteor Gem] and [https://spiritvale.info/gems/earthquake-gem Earthquake Gem] as well.&lt;br /&gt;
&lt;br /&gt;
When getting used to these spells if you want to aggro a large amount of monsters you can use Earth Spike to pull with the slow, this will make them easier to round up. Hydro Vortex is good to gather them all in one spot for your follow up CC/DPS. I would suggest going into Earthquake, followed by Meteor if they&#039;re still alive.&lt;br /&gt;
[[File:Wizard Skills 2.png|thumb|511x511px]]&lt;br /&gt;
[[File:Wizard Skill Tree 1.png|left|thumb|519x519px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended Mid-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        =Master Wand &lt;br /&gt;
| WeaponOneMap         =Sanctum of Light &lt;br /&gt;
| WeaponOneAttribute   =Int or Dex &lt;br /&gt;
| WeaponOneModifierOne =Matk % &lt;br /&gt;
| WeaponOneModifierTwo =Magic Damage % &lt;br /&gt;
| WeaponOneCard1       =Butterfly Hue Card &lt;br /&gt;
| WeaponOneCard2       =Snow Bomb Card &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        =Sun Emblem &lt;br /&gt;
| WeaponTwoMap         =Fairy Glenn &lt;br /&gt;
| WeaponTwoAttribute   =Int or Dex &lt;br /&gt;
| WeaponTwoModifierOne =HP % &lt;br /&gt;
| WeaponTwoModifierTwo =Player Choice &lt;br /&gt;
| WeaponTwoCard1       =Sun Blossom Card &lt;br /&gt;
| WeaponTwoCard2       =Treant Forest Evergreen Card &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            =Spellthread Chest &lt;br /&gt;
| ChestMap             =Fairy Glenn &lt;br /&gt;
| ChestAttribute       =Int or Dex &lt;br /&gt;
| ChestModifierOne     =HP% &lt;br /&gt;
| ChestModifierTwo     =Player Choice &lt;br /&gt;
| ChestCard1           =Butterfly Fairy Card &lt;br /&gt;
| ChestCard2           =Treant Tree Evergreen Card &lt;br /&gt;
| LegwearName          =Spellthread Legs &lt;br /&gt;
| LegwearMap           =Fairy Glenn &lt;br /&gt;
| LegwearAttribute     =Int or Dex &lt;br /&gt;
| LegwearModifierOne   =Mp Regen % &lt;br /&gt;
| LegwearModifierTwo   =Mp Reduction % &lt;br /&gt;
| LegwearCard1         =Cinderspike Card &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             =Spellthread Shoes &lt;br /&gt;
| ShoeMap              =Fairy Glenn &lt;br /&gt;
| ShoeAttribute        =Int or Dex &lt;br /&gt;
| ShoeModifierOne      =Cast Speed % &lt;br /&gt;
| ShoeModifierTwo      =Movement Speed % &lt;br /&gt;
| ShoeCard1            =Rabbit Card &lt;br /&gt;
| ShoeCard2            =Spook Card &lt;br /&gt;
| HeadgearName         =Wizardry Hat &lt;br /&gt;
| HeadgearMap          =Sanctum of Light &lt;br /&gt;
| HeadgearAttribute    =Int or Dex &lt;br /&gt;
| HeadgearCard1        =Butterfly Pixie Card &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             =Resonant Headphones &lt;br /&gt;
| FaceMap              =Crystal Cave &lt;br /&gt;
| FaceAttribute        =Int or Dex &lt;br /&gt;
| FaceCard1            =Butterfly Pixie Card &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          =Mechanical Core &lt;br /&gt;
| UtilityMap           =Sanctum of Light &lt;br /&gt;
| UtilityAttribute     =Int or Dex &lt;br /&gt;
| UtilityCard1         =Butterfly Pixie Card &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     =Scroll &lt;br /&gt;
| AccessoryOneMap      =Festering Wood &lt;br /&gt;
| AccessoryOneAttribute=Int or Dex &lt;br /&gt;
| AccessoryOneCard1    =Soul Mage Card &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     =Cloud Loop &lt;br /&gt;
| AccessoryTwoMap      =Windy Desert &lt;br /&gt;
| AccessoryTwoAttribute=Int or Dex &lt;br /&gt;
| AccessoryTwoCard1    =Soul Mage Card &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         =Spellweaver &lt;br /&gt;
| ArtifactMap          =Fairy Glenn &lt;br /&gt;
| ArtifactAttribute    =Int or Dex &lt;br /&gt;
| ArtifactModifier     =HP% and Matk % &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Late Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 130 - 150 ===&lt;br /&gt;
Around level 130 you should be getting pretty close to what an end game build could look like, the gear I&#039;ll post below is what you can aim for to be able to do endgame content.&lt;br /&gt;
&lt;br /&gt;
Stat Priority:&lt;br /&gt;
The last entry in the late game leveling section should be the final stat allocation section, where every possible stat has been put into place.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended High-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        =Staff of Eternis &lt;br /&gt;
| WeaponOneMap         =Night Garden &lt;br /&gt;
| WeaponOneAttribute   =Int &lt;br /&gt;
| WeaponOneModifierOne =Magic Damage % &lt;br /&gt;
| WeaponOneModifierTwo =Matk % &lt;br /&gt;
| WeaponOneCard1       =Cyclops Bat Mage Card &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        =Compass of Dawn &lt;br /&gt;
| WeaponTwoMap         =Night Garden &lt;br /&gt;
| WeaponTwoAttribute   =Int &lt;br /&gt;
| WeaponTwoModifierOne =HP % &lt;br /&gt;
| WeaponTwoModifierTwo =Melee Damage Reduction % &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            =Mind Plate &lt;br /&gt;
| ChestMap             =Goblin Warcamp &lt;br /&gt;
| ChestAttribute       =Int &lt;br /&gt;
| ChestModifierOne     =HP % &lt;br /&gt;
| ChestModifierTwo     =Melee Damage Reduction % &lt;br /&gt;
| ChestCard1           =Butterfly Fairy Card &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          =Mindweave &lt;br /&gt;
| LegwearMap           =Dark Forest &lt;br /&gt;
| LegwearAttribute     =Int &lt;br /&gt;
| LegwearModifierOne   =Mana Regen % &lt;br /&gt;
| LegwearModifierTwo   =MP Reduction Cost &lt;br /&gt;
| LegwearCard1         =Snout Robot Card Cinderspike Card &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             =Witchsteps &lt;br /&gt;
| ShoeMap              =Forest Labyrinth &lt;br /&gt;
| ShoeAttribute        =Int &lt;br /&gt;
| ShoeModifierOne      =Cast Speed % &lt;br /&gt;
| ShoeModifierTwo      =Movement Speed &lt;br /&gt;
| ShoeCard1            =Spook Card &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         =Moonshadow Hat &lt;br /&gt;
| HeadgearMap          =Dark Forest &lt;br /&gt;
| HeadgearAttribute    =Int &lt;br /&gt;
| HeadgearCard1        =HP % &lt;br /&gt;
| HeadgearCard2        =Matk % &lt;br /&gt;
| FaceName             =Scholar Glasses &lt;br /&gt;
| FaceMap              =Abyss Library &lt;br /&gt;
| FaceAttribute        =Int &lt;br /&gt;
| FaceCard1            =HP % &lt;br /&gt;
| FaceCard2            =Matk % &lt;br /&gt;
| UtilityName          =Crystal Cache &lt;br /&gt;
| UtilityMap           =Crystal Caves &lt;br /&gt;
| UtilityAttribute     =Int &lt;br /&gt;
| UtilityCard1         =Butterfly Pixie Card &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     =Mind Gauntlets &lt;br /&gt;
| AccessoryOneMap      =The Forge &lt;br /&gt;
| AccessoryOneAttribute=Int &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     =Azure Prism &lt;br /&gt;
| AccessoryTwoMap      =Crystal Cave &lt;br /&gt;
| AccessoryTwoAttribute=Int &lt;br /&gt;
| AccessoryTwoCard1    =Fire Mage Card &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         =Eternis Artifact Set &lt;br /&gt;
| ArtifactMap          =Night Garden &lt;br /&gt;
| ArtifactAttribute    =Int &lt;br /&gt;
| ArtifactModifier     =HP % Matk % &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Endgame Overview ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Guides]] [[Category:Wizard Guides]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Guides:Wizard_General_Leveling_Guide&amp;diff=1873</id>
		<title>Guides:Wizard General Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Guides:Wizard_General_Leveling_Guide&amp;diff=1873"/>
		<updated>2025-11-23T10:29:41Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: /* Levels 70 - 130 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PageHeader&lt;br /&gt;
| PageImage = class-wizard.webp&lt;br /&gt;
| PageHeader = Wizard General Leveling Guide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As this is an advanced class guide it is assumed that the player has made it to the next section of leveling. For information on how to level the base class please return back to &#039;&#039;&#039;[[Mage]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Mid Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 70 - 130 ===&lt;br /&gt;
For this guide we&#039;re going to be going off the assumption you have just changed jobs to Wizard and are at a loss on how to progress from that point.&lt;br /&gt;
&lt;br /&gt;
Recommended Map: Goblin Cave / Goblin Village / Sanctum of Light&lt;br /&gt;
&lt;br /&gt;
As with the mage guide, I believe the best way to go about leveling is to know which gear you are after and try and get it along the way. Often times you will out level a zone in search of good gear / cards / gems.&lt;br /&gt;
&lt;br /&gt;
Below is the list of gear you should be aiming to get coming into Wizard, the goal is to get to 90% CTR or as close to it necessary for you feel comfortable farming.&lt;br /&gt;
&lt;br /&gt;
Once you change to Wizard you&#039;ll still want to farm in roughly the same spots for a little bit until you get enough job levels to flesh out a few of your spells.&lt;br /&gt;
&lt;br /&gt;
Stat Priority: You&#039;re still going to want to be aiming for 99Int/Dex at this point, you should get them both to 99 around level 100ish. After you&#039;ve achieved both 99 Int/Dex you have two choices, you can either put points into Vit for survivability or you can put points into Agi for more DPS. Vit gives you more health and Agi gives you global cooldown reduction, which allows you to cast spells quicker. Agi does not reduce cast time, but it does allow you to fit more spells in a shorter amount of time.&lt;br /&gt;
&lt;br /&gt;
For leveling purposes and the difficulty you can encounter getting enough CTR % to make game play feel smooth I suggest running the skills at these levels below.&lt;br /&gt;
&lt;br /&gt;
We also need to talk about gems. Your gems should be any of the capstone Wizard abilities. I suggest the ones that are capable of doing more damage, so [https://spiritvale.info/gems/freezing-field-gem Freezing Field Gem] , and [https://spiritvale.info/gems/hydro-vortex-gem Hydro Vortex] for now. If you have the gold or anyone is nice enough to give you one, [https://spiritvale.info/gems/meteor-gem Meteor Gem] and [https://spiritvale.info/gems/earthquake-gem Earthquake Gem] as well.&lt;br /&gt;
&lt;br /&gt;
When getting used to these spells if you want to aggro a large amount of monsters you can use Earth Spike to pull with the slow, this will make them easier to round up. Hydro Vortex is good to gather them all in one spot for your follow up CC/DPS. I would suggest going into Earthquake, followed by Meteor if they&#039;re still alive.&lt;br /&gt;
[[File:Wizard Skills 2.png|thumb|511x511px]]&lt;br /&gt;
[[File:Wizard Skill Tree 1.png|left|thumb|519x519px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended Mid-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        =Master Wand &lt;br /&gt;
| WeaponOneMap         =Sanctum of Light &lt;br /&gt;
| WeaponOneAttribute   =Int or Dex &lt;br /&gt;
| WeaponOneModifierOne =Matk % &lt;br /&gt;
| WeaponOneModifierTwo =Magic Damage % &lt;br /&gt;
| WeaponOneCard1       =Butterfly Hue Card &lt;br /&gt;
| WeaponOneCard2       =Snow Bomb Card &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        =Sun Emblem &lt;br /&gt;
| WeaponTwoMap         =Fairy Glenn &lt;br /&gt;
| WeaponTwoAttribute   =Int or Dex &lt;br /&gt;
| WeaponTwoModifierOne =HP % &lt;br /&gt;
| WeaponTwoModifierTwo =Player Choice &lt;br /&gt;
| WeaponTwoCard1       =Sun Blossom Card &lt;br /&gt;
| WeaponTwoCard2       =Treant Forest Evergreen Card &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            =Spellthread Chest &lt;br /&gt;
| ChestMap             =Fairy Glenn &lt;br /&gt;
| ChestAttribute       =Int or Dex &lt;br /&gt;
| ChestModifierOne     =HP% &lt;br /&gt;
| ChestModifierTwo     =Player Choice &lt;br /&gt;
| ChestCard1           =Butterfly Fairy Card &lt;br /&gt;
| ChestCard2           =Treant Tree Evergreen Card &lt;br /&gt;
| LegwearName          =Spellthread Legs &lt;br /&gt;
| LegwearMap           =Fairy Glenn &lt;br /&gt;
| LegwearAttribute     =Int or Dex &lt;br /&gt;
| LegwearModifierOne   =Mp Regen % &lt;br /&gt;
| LegwearModifierTwo   =Mp Reduction % &lt;br /&gt;
| LegwearCard1         =Cinderspike Card &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             =Spellthread Shoes &lt;br /&gt;
| ShoeMap              =Fairy Glenn &lt;br /&gt;
| ShoeAttribute        =Int or Dex &lt;br /&gt;
| ShoeModifierOne      =Cast Speed % &lt;br /&gt;
| ShoeModifierTwo      =Movement Speed % &lt;br /&gt;
| ShoeCard1            =Rabbit Card &lt;br /&gt;
| ShoeCard2            =Spook Card &lt;br /&gt;
| HeadgearName         =Wizardry Hat &lt;br /&gt;
| HeadgearMap          =Sanctum of Light &lt;br /&gt;
| HeadgearAttribute    =Int or Dex &lt;br /&gt;
| HeadgearCard1        =Butterfly Pixie Card &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             =Resonant Headphones &lt;br /&gt;
| FaceMap              =Crystal Cave &lt;br /&gt;
| FaceAttribute        =Int or Dex &lt;br /&gt;
| FaceCard1            =Butterfly Pixie Card &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          =Mechanical Core &lt;br /&gt;
| UtilityMap           =Sanctum of Light &lt;br /&gt;
| UtilityAttribute     =Int or Dex &lt;br /&gt;
| UtilityCard1         =Butterfly Pixie Card &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     =Scroll &lt;br /&gt;
| AccessoryOneMap      =Festering Wood &lt;br /&gt;
| AccessoryOneAttribute=Int or Dex &lt;br /&gt;
| AccessoryOneCard1    =Soul Mage Card &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     =Cloud Loop &lt;br /&gt;
| AccessoryTwoMap      =Windy Desert &lt;br /&gt;
| AccessoryTwoAttribute=Int or Dex &lt;br /&gt;
| AccessoryTwoCard1    =Soul Mage Card &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         =Spellweaver &lt;br /&gt;
| ArtifactMap          =Fairy Glenn &lt;br /&gt;
| ArtifactAttribute    =Int or Dex &lt;br /&gt;
| ArtifactModifier     =HP% and Matk % &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Late Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 130 - 150 ===&lt;br /&gt;
Around level 130 you should be getting pretty close to what an end game build could look like, the gear I&#039;ll post below is what you can aim for to be able to do endgame content.&lt;br /&gt;
&lt;br /&gt;
Stat Priority:&lt;br /&gt;
The last entry in the late game leveling section should be the final stat allocation section, where every possible stat has been put into place.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended High-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        =Staff of Eternis &lt;br /&gt;
| WeaponOneMap         =Night Garden &lt;br /&gt;
| WeaponOneAttribute   =Int &lt;br /&gt;
| WeaponOneModifierOne =Magic Damage % &lt;br /&gt;
| WeaponOneModifierTwo =Matk % &lt;br /&gt;
| WeaponOneCard1       =Cyclops Bat Mage Card &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        =Compass of Dawn &lt;br /&gt;
| WeaponTwoMap         =Night Garden &lt;br /&gt;
| WeaponTwoAttribute   =Int &lt;br /&gt;
| WeaponTwoModifierOne =HP % &lt;br /&gt;
| WeaponTwoModifierTwo =Melee Damage Reduction % &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            =+9 Mind Plate &lt;br /&gt;
| ChestMap             =Goblin Warcamp &lt;br /&gt;
| ChestAttribute       =Int &lt;br /&gt;
| ChestModifierOne     =HP % &lt;br /&gt;
| ChestModifierTwo     =Melee Damage Reduction % &lt;br /&gt;
| ChestCard1           =Butterfly Fairy Card &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          =+ 9 Mindweave &lt;br /&gt;
| LegwearMap           =Dark Forest &lt;br /&gt;
| LegwearAttribute     =Int &lt;br /&gt;
| LegwearModifierOne   =Mana Regen % &lt;br /&gt;
| LegwearModifierTwo   =MP Reduction Cost &lt;br /&gt;
| LegwearCard1         =Snout Robot Card &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             =Witchsteps &lt;br /&gt;
| ShoeMap              =Forest Labyrinth &lt;br /&gt;
| ShoeAttribute        =Int &lt;br /&gt;
| ShoeModifierOne      =Cast Speed % &lt;br /&gt;
| ShoeModifierTwo      =Movement Speed &lt;br /&gt;
| ShoeCard1            =Spook Card &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         =Moonshadow Hate +9 &lt;br /&gt;
| HeadgearMap          = &lt;br /&gt;
| HeadgearAttribute    = &lt;br /&gt;
| HeadgearCard1        = &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          = &lt;br /&gt;
| UtilityMap           = &lt;br /&gt;
| UtilityAttribute     = &lt;br /&gt;
| UtilityCard1         = &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     = &lt;br /&gt;
| AccessoryOneMap      = &lt;br /&gt;
| AccessoryOneAttribute= &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     = &lt;br /&gt;
| AccessoryTwoMap      = &lt;br /&gt;
| AccessoryTwoAttribute= &lt;br /&gt;
| AccessoryTwoCard1    = &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         = &lt;br /&gt;
| ArtifactMap          = &lt;br /&gt;
| ArtifactAttribute    = &lt;br /&gt;
| ArtifactModifier     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Endgame Overview ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Guides]] [[Category:Wizard Guides]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Guides:Wizard_General_Leveling_Guide&amp;diff=1872</id>
		<title>Guides:Wizard General Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Guides:Wizard_General_Leveling_Guide&amp;diff=1872"/>
		<updated>2025-11-23T10:04:58Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PageHeader&lt;br /&gt;
| PageImage = class-wizard.webp&lt;br /&gt;
| PageHeader = Wizard General Leveling Guide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As this is an advanced class guide it is assumed that the player has made it to the next section of leveling. For information on how to level the base class please return back to &#039;&#039;&#039;[[Mage]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Mid Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 70 - 130 ===&lt;br /&gt;
For this guide we&#039;re going to be going off the assumption you have just changed jobs to Wizard and are at a loss on how to progress from that point.&lt;br /&gt;
&lt;br /&gt;
Recommended Map: Goblin Cave / Goblin Village / Sanctum of Light&lt;br /&gt;
&lt;br /&gt;
As with the mage guide, I believe the best way to go about leveling is to know which gear you are after and try and get it along the way. Often times you will out level a zone in search of good gear / cards / gems.&lt;br /&gt;
&lt;br /&gt;
Below is the list of gear you should roughly have coming into Wizard, the goal is to get to 90% CTR or as close to it necessary for you feel comfortable farming.&lt;br /&gt;
&lt;br /&gt;
Once you change to Wizard you&#039;ll still want to farm in roughly the same spots for a little bit until you get enough job levels to flesh out a few of your spells.&lt;br /&gt;
&lt;br /&gt;
Stat Priority: You&#039;re still going to want to be aiming for 99Int/Dex at this point, you should get them both to 99 around level 100ish. After you&#039;ve achieved both 99 Int/Dex you have two choices, you can either put points into Vit for survivability or you can put points into Agi for more DPS. Vit gives you more health and Agi gives you global cooldown reduction, which allows you to cast spells quicker. Agi does not reduce cast time, but it does allow you to fit more spells in a shorter amount of time.&lt;br /&gt;
&lt;br /&gt;
For leveling purposes and the difficulty you can encounter getting enough CTR % to make game play feel smooth I suggest running the skills at these levels below.&lt;br /&gt;
&lt;br /&gt;
We also need to talk about gems. Your gems should be any of the capstone Wizard abilities. I suggest the ones that are capable of doing more damage, so [https://spiritvale.info/gems/freezing-field-gem Freezing Field Gem] , and [https://spiritvale.info/gems/hydro-vortex-gem Hydro Vortex] for now. If you have the gold or anyone is nice enough to give you one, [https://spiritvale.info/gems/meteor-gem Meteor Gem] and [https://spiritvale.info/gems/earthquake-gem Earthquake Gem] as well.&lt;br /&gt;
[[File:Wizard Skills 2.png|thumb|511x511px]]&lt;br /&gt;
[[File:Wizard Skill Tree 1.png|left|thumb|519x519px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended Mid-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        =Master Wand &lt;br /&gt;
| WeaponOneMap         =Sanctum of Light &lt;br /&gt;
| WeaponOneAttribute   =Int or Dex &lt;br /&gt;
| WeaponOneModifierOne =Matk % &lt;br /&gt;
| WeaponOneModifierTwo =Magic Damage % &lt;br /&gt;
| WeaponOneCard1       =Butterfly Hue Card &lt;br /&gt;
| WeaponOneCard2       =Snow Bomb Card &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        =Sun Emblem &lt;br /&gt;
| WeaponTwoMap         =Fairy Glenn &lt;br /&gt;
| WeaponTwoAttribute   =Int or Dex &lt;br /&gt;
| WeaponTwoModifierOne =HP % &lt;br /&gt;
| WeaponTwoModifierTwo =Player Choice &lt;br /&gt;
| WeaponTwoCard1       =Sun Blossom Card &lt;br /&gt;
| WeaponTwoCard2       =Treant Forest Evergreen Card &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            =Spellthread Chest &lt;br /&gt;
| ChestMap             =Fairy Glenn &lt;br /&gt;
| ChestAttribute       =Int or Dex &lt;br /&gt;
| ChestModifierOne     =HP% &lt;br /&gt;
| ChestModifierTwo     =Player Choice &lt;br /&gt;
| ChestCard1           =Butterfly Fairy Card &lt;br /&gt;
| ChestCard2           =Treant Tree Evergreen Card &lt;br /&gt;
| LegwearName          =Spellthread Legs &lt;br /&gt;
| LegwearMap           =Fairy Glenn &lt;br /&gt;
| LegwearAttribute     =Int or Dex &lt;br /&gt;
| LegwearModifierOne   =Mp Regen % &lt;br /&gt;
| LegwearModifierTwo   =Mp Reduction % &lt;br /&gt;
| LegwearCard1         =Cinderspike Card &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             =Spellthread Shoes &lt;br /&gt;
| ShoeMap              =Fairy Glenn &lt;br /&gt;
| ShoeAttribute        =Int or Dex &lt;br /&gt;
| ShoeModifierOne      =Cast Speed % &lt;br /&gt;
| ShoeModifierTwo      =Movement Speed % &lt;br /&gt;
| ShoeCard1            =Rabbit Card &lt;br /&gt;
| ShoeCard2            =Spook Card &lt;br /&gt;
| HeadgearName         =Wizardry Hat &lt;br /&gt;
| HeadgearMap          =Sanctum of Light &lt;br /&gt;
| HeadgearAttribute    =Int or Dex &lt;br /&gt;
| HeadgearCard1        =Butterfly Pixie Card &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             =Resonant Headphones &lt;br /&gt;
| FaceMap              =Crystal Cave &lt;br /&gt;
| FaceAttribute        =Int or Dex &lt;br /&gt;
| FaceCard1            =Butterfly Pixie Card &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          =Mechanical Core &lt;br /&gt;
| UtilityMap           =Sanctum of Light &lt;br /&gt;
| UtilityAttribute     =Int or Dex &lt;br /&gt;
| UtilityCard1         =Butterfly Pixie Card &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     =Scroll &lt;br /&gt;
| AccessoryOneMap      =Festering Wood &lt;br /&gt;
| AccessoryOneAttribute=Int or Dex &lt;br /&gt;
| AccessoryOneCard1    =Soul Mage Card &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     =Cloud Loop &lt;br /&gt;
| AccessoryTwoMap      =Windy Desert &lt;br /&gt;
| AccessoryTwoAttribute=Int or Dex &lt;br /&gt;
| AccessoryTwoCard1    =Soul Mage Card &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         =Spellweaver &lt;br /&gt;
| ArtifactMap          =Fairy Glenn &lt;br /&gt;
| ArtifactAttribute    =Int or Dex &lt;br /&gt;
| ArtifactModifier     =HP% and Matk % &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Late Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 130 - 150 ===&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
Stat Priority:&lt;br /&gt;
The last entry in the late game leveling section should be the final stat allocation section, where every possible stat has been put into place.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended High-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        = &lt;br /&gt;
| WeaponOneMap         = &lt;br /&gt;
| WeaponOneAttribute   = &lt;br /&gt;
| WeaponOneModifierOne = &lt;br /&gt;
| WeaponOneModifierTwo = &lt;br /&gt;
| WeaponOneCard1       = &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        = &lt;br /&gt;
| WeaponTwoMap         = &lt;br /&gt;
| WeaponTwoAttribute   = &lt;br /&gt;
| WeaponTwoModifierOne = &lt;br /&gt;
| WeaponTwoModifierTwo = &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            = &lt;br /&gt;
| ChestMap             = &lt;br /&gt;
| ChestAttribute       = &lt;br /&gt;
| ChestModifierOne     = &lt;br /&gt;
| ChestModifierTwo     = &lt;br /&gt;
| ChestCard1           = &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          = &lt;br /&gt;
| LegwearMap           = &lt;br /&gt;
| LegwearAttribute     = &lt;br /&gt;
| LegwearModifierOne   = &lt;br /&gt;
| LegwearModifierTwo   = &lt;br /&gt;
| LegwearCard1         = &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             = &lt;br /&gt;
| ShoeMap              = &lt;br /&gt;
| ShoeAttribute        = &lt;br /&gt;
| ShoeModifierOne      = &lt;br /&gt;
| ShoeModifierTwo      = &lt;br /&gt;
| ShoeCard1            = &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         = &lt;br /&gt;
| HeadgearMap          = &lt;br /&gt;
| HeadgearAttribute    = &lt;br /&gt;
| HeadgearCard1        = &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          = &lt;br /&gt;
| UtilityMap           = &lt;br /&gt;
| UtilityAttribute     = &lt;br /&gt;
| UtilityCard1         = &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     = &lt;br /&gt;
| AccessoryOneMap      = &lt;br /&gt;
| AccessoryOneAttribute= &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     = &lt;br /&gt;
| AccessoryTwoMap      = &lt;br /&gt;
| AccessoryTwoAttribute= &lt;br /&gt;
| AccessoryTwoCard1    = &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         = &lt;br /&gt;
| ArtifactMap          = &lt;br /&gt;
| ArtifactAttribute    = &lt;br /&gt;
| ArtifactModifier     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Endgame Overview ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Guides]] [[Category:Wizard Guides]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Guides:Wizard_General_Leveling_Guide&amp;diff=1871</id>
		<title>Guides:Wizard General Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Guides:Wizard_General_Leveling_Guide&amp;diff=1871"/>
		<updated>2025-11-23T09:53:15Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: /* Levels 50 - 100 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PageHeader&lt;br /&gt;
| PageImage = class-wizard.webp&lt;br /&gt;
| PageHeader = Wizard General Leveling Guide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As this is an advanced class guide it is assumed that the player has made it to the next section of leveling. For information on how to level the base class please return back to &#039;&#039;&#039;[[Mage]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Mid Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 70 - 130 ===&lt;br /&gt;
For this guide we&#039;re going to be going off the assumption you have just changed jobs to Wizard and are at a loss on how to progress from that point.&lt;br /&gt;
&lt;br /&gt;
Recommended Map: Goblin Cave / Goblin Village / Sanctum of Light&lt;br /&gt;
&lt;br /&gt;
As with the mage guide, I believe the best way to go about leveling is to know which gear you are after and try and get it along the way. Often times you will out level a zone in search of good gear / cards / gems.&lt;br /&gt;
&lt;br /&gt;
Below is the list of gear you should roughly have coming into Wizard, the goal is to get to 90% CTR or as close to it necessary for you feel comfortable farming.&lt;br /&gt;
&lt;br /&gt;
Once you change to Wizard you&#039;ll still want to farm in roughly the same spots for a little bit until you get enough job levels to flesh out a few of your spells.&lt;br /&gt;
&lt;br /&gt;
Stat Priority: You&#039;re still going to want to be aiming for 99Int/Dex at this point, you should get them both to 99 around level 100ish.&lt;br /&gt;
[[File:Wizard Skills 2.png|thumb|511x511px]]&lt;br /&gt;
[[File:Wizard Skill Tree 1.png|left|thumb|519x519px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended Mid-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        =Master Wand &lt;br /&gt;
| WeaponOneMap         =Sanctum of Light &lt;br /&gt;
| WeaponOneAttribute   =Int or Dex &lt;br /&gt;
| WeaponOneModifierOne =Matk % &lt;br /&gt;
| WeaponOneModifierTwo =Magic Damage % &lt;br /&gt;
| WeaponOneCard1       =Butterfly Hue Card &lt;br /&gt;
| WeaponOneCard2       =Snow Bomb Card &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        =Sun Emblem &lt;br /&gt;
| WeaponTwoMap         =Fairy Glenn &lt;br /&gt;
| WeaponTwoAttribute   =Int or Dex &lt;br /&gt;
| WeaponTwoModifierOne =HP % &lt;br /&gt;
| WeaponTwoModifierTwo =Player Choice &lt;br /&gt;
| WeaponTwoCard1       =Sun Blossom Card &lt;br /&gt;
| WeaponTwoCard2       =Treant Forest Evergreen Card &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            =Spellthread Chest &lt;br /&gt;
| ChestMap             =Fairy Glenn &lt;br /&gt;
| ChestAttribute       =Int or Dex &lt;br /&gt;
| ChestModifierOne     =HP% &lt;br /&gt;
| ChestModifierTwo     =Player Choice &lt;br /&gt;
| ChestCard1           =Butterfly Fairy Card &lt;br /&gt;
| ChestCard2           =Treant Tree Evergreen Card &lt;br /&gt;
| LegwearName          =Spellthread Legs &lt;br /&gt;
| LegwearMap           =Fairy Glenn &lt;br /&gt;
| LegwearAttribute     =Int or Dex &lt;br /&gt;
| LegwearModifierOne   =Mp Regen % &lt;br /&gt;
| LegwearModifierTwo   =Mp Reduction % &lt;br /&gt;
| LegwearCard1         =Cinderspike Card &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             =Spellthread Shoes &lt;br /&gt;
| ShoeMap              =Fairy Glenn &lt;br /&gt;
| ShoeAttribute        =Int or Dex &lt;br /&gt;
| ShoeModifierOne      =Cast Speed % &lt;br /&gt;
| ShoeModifierTwo      =Movement Speed % &lt;br /&gt;
| ShoeCard1            =Rabbit Card &lt;br /&gt;
| ShoeCard2            =Spook Card &lt;br /&gt;
| HeadgearName         =Wizardry Hat &lt;br /&gt;
| HeadgearMap          =Sanctum of Light &lt;br /&gt;
| HeadgearAttribute    =Int or Dex &lt;br /&gt;
| HeadgearCard1        =Butterfly Pixie Card &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             =Resonant Headphones &lt;br /&gt;
| FaceMap              =Crystal Cave &lt;br /&gt;
| FaceAttribute        =Int or Dex &lt;br /&gt;
| FaceCard1            =Butterfly Pixie Card &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          =Mechanical Core &lt;br /&gt;
| UtilityMap           =Sanctum of Light &lt;br /&gt;
| UtilityAttribute     =Int or Dex &lt;br /&gt;
| UtilityCard1         =Butterfly Pixie Card &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     =Scroll &lt;br /&gt;
| AccessoryOneMap      =Festering Wood &lt;br /&gt;
| AccessoryOneAttribute=Int or Dex &lt;br /&gt;
| AccessoryOneCard1    =Soul Mage Card &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     =Cloud Loop &lt;br /&gt;
| AccessoryTwoMap      =Windy Desert &lt;br /&gt;
| AccessoryTwoAttribute=Int or Dex &lt;br /&gt;
| AccessoryTwoCard1    =Soul Mage Card &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         =Spellweaver &lt;br /&gt;
| ArtifactMap          =Fairy Glenn &lt;br /&gt;
| ArtifactAttribute    =Int or Dex &lt;br /&gt;
| ArtifactModifier     =HP% and Matk % &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Late Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 130 - 150 ===&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
Stat Priority:&lt;br /&gt;
The last entry in the late game leveling section should be the final stat allocation section, where every possible stat has been put into place.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended High-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        = &lt;br /&gt;
| WeaponOneMap         = &lt;br /&gt;
| WeaponOneAttribute   = &lt;br /&gt;
| WeaponOneModifierOne = &lt;br /&gt;
| WeaponOneModifierTwo = &lt;br /&gt;
| WeaponOneCard1       = &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        = &lt;br /&gt;
| WeaponTwoMap         = &lt;br /&gt;
| WeaponTwoAttribute   = &lt;br /&gt;
| WeaponTwoModifierOne = &lt;br /&gt;
| WeaponTwoModifierTwo = &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            = &lt;br /&gt;
| ChestMap             = &lt;br /&gt;
| ChestAttribute       = &lt;br /&gt;
| ChestModifierOne     = &lt;br /&gt;
| ChestModifierTwo     = &lt;br /&gt;
| ChestCard1           = &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          = &lt;br /&gt;
| LegwearMap           = &lt;br /&gt;
| LegwearAttribute     = &lt;br /&gt;
| LegwearModifierOne   = &lt;br /&gt;
| LegwearModifierTwo   = &lt;br /&gt;
| LegwearCard1         = &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             = &lt;br /&gt;
| ShoeMap              = &lt;br /&gt;
| ShoeAttribute        = &lt;br /&gt;
| ShoeModifierOne      = &lt;br /&gt;
| ShoeModifierTwo      = &lt;br /&gt;
| ShoeCard1            = &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         = &lt;br /&gt;
| HeadgearMap          = &lt;br /&gt;
| HeadgearAttribute    = &lt;br /&gt;
| HeadgearCard1        = &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          = &lt;br /&gt;
| UtilityMap           = &lt;br /&gt;
| UtilityAttribute     = &lt;br /&gt;
| UtilityCard1         = &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     = &lt;br /&gt;
| AccessoryOneMap      = &lt;br /&gt;
| AccessoryOneAttribute= &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     = &lt;br /&gt;
| AccessoryTwoMap      = &lt;br /&gt;
| AccessoryTwoAttribute= &lt;br /&gt;
| AccessoryTwoCard1    = &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         = &lt;br /&gt;
| ArtifactMap          = &lt;br /&gt;
| ArtifactAttribute    = &lt;br /&gt;
| ArtifactModifier     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Endgame Overview ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Guides]] [[Category:Wizard Guides]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=File:Wizard_Skills_2.png&amp;diff=1870</id>
		<title>File:Wizard Skills 2.png</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=File:Wizard_Skills_2.png&amp;diff=1870"/>
		<updated>2025-11-23T09:52:32Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skills and Levels for Wizard&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=File:Wizard_Skill_Tree_1.png&amp;diff=1869</id>
		<title>File:Wizard Skill Tree 1.png</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=File:Wizard_Skill_Tree_1.png&amp;diff=1869"/>
		<updated>2025-11-23T09:50:04Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skills and Levels for Wiz&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=File:Wizard-Mage_Skill_Tree.png&amp;diff=1868</id>
		<title>File:Wizard-Mage Skill Tree.png</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=File:Wizard-Mage_Skill_Tree.png&amp;diff=1868"/>
		<updated>2025-11-23T09:49:08Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of Skills and Level for Wizard Build&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Guides:Wizard_General_Leveling_Guide&amp;diff=1867</id>
		<title>Guides:Wizard General Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Guides:Wizard_General_Leveling_Guide&amp;diff=1867"/>
		<updated>2025-11-23T07:59:56Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: Wizard Guide intro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PageHeader&lt;br /&gt;
| PageImage = class-wizard.webp&lt;br /&gt;
| PageHeader = Wizard General Leveling Guide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As this is an advanced class guide it is assumed that the player has made it to the next section of leveling. For information on how to level the base class please return back to &#039;&#039;&#039;[[Mage]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Mid Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 50 - 100 ===&lt;br /&gt;
For this guide we&#039;re going to be going off the assumption you have just changed jobs to Wizard and not at a loss on how to progress from that point.&lt;br /&gt;
&lt;br /&gt;
Recommended Map:&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Stat Priority:&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended Mid-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        = &lt;br /&gt;
| WeaponOneMap         = &lt;br /&gt;
| WeaponOneAttribute   = &lt;br /&gt;
| WeaponOneModifierOne = &lt;br /&gt;
| WeaponOneModifierTwo = &lt;br /&gt;
| WeaponOneCard1       = &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        = &lt;br /&gt;
| WeaponTwoMap         = &lt;br /&gt;
| WeaponTwoAttribute   = &lt;br /&gt;
| WeaponTwoModifierOne = &lt;br /&gt;
| WeaponTwoModifierTwo = &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            = &lt;br /&gt;
| ChestMap             = &lt;br /&gt;
| ChestAttribute       = &lt;br /&gt;
| ChestModifierOne     = &lt;br /&gt;
| ChestModifierTwo     = &lt;br /&gt;
| ChestCard1           = &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          = &lt;br /&gt;
| LegwearMap           = &lt;br /&gt;
| LegwearAttribute     = &lt;br /&gt;
| LegwearModifierOne   = &lt;br /&gt;
| LegwearModifierTwo   = &lt;br /&gt;
| LegwearCard1         = &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             = &lt;br /&gt;
| ShoeMap              = &lt;br /&gt;
| ShoeAttribute        = &lt;br /&gt;
| ShoeModifierOne      = &lt;br /&gt;
| ShoeModifierTwo      = &lt;br /&gt;
| ShoeCard1            = &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         = &lt;br /&gt;
| HeadgearMap          = &lt;br /&gt;
| HeadgearAttribute    = &lt;br /&gt;
| HeadgearCard1        = &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          = &lt;br /&gt;
| UtilityMap           = &lt;br /&gt;
| UtilityAttribute     = &lt;br /&gt;
| UtilityCard1         = &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     = &lt;br /&gt;
| AccessoryOneMap      = &lt;br /&gt;
| AccessoryOneAttribute= &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     = &lt;br /&gt;
| AccessoryTwoMap      = &lt;br /&gt;
| AccessoryTwoAttribute= &lt;br /&gt;
| AccessoryTwoCard1    = &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         = &lt;br /&gt;
| ArtifactMap          = &lt;br /&gt;
| ArtifactAttribute    = &lt;br /&gt;
| ArtifactModifier     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Late Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels X - X ===&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
Stat Priority:&lt;br /&gt;
The last entry in the late game leveling section should be the final stat allocation section, where every possible stat has been put into place.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended High-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        = &lt;br /&gt;
| WeaponOneMap         = &lt;br /&gt;
| WeaponOneAttribute   = &lt;br /&gt;
| WeaponOneModifierOne = &lt;br /&gt;
| WeaponOneModifierTwo = &lt;br /&gt;
| WeaponOneCard1       = &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        = &lt;br /&gt;
| WeaponTwoMap         = &lt;br /&gt;
| WeaponTwoAttribute   = &lt;br /&gt;
| WeaponTwoModifierOne = &lt;br /&gt;
| WeaponTwoModifierTwo = &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            = &lt;br /&gt;
| ChestMap             = &lt;br /&gt;
| ChestAttribute       = &lt;br /&gt;
| ChestModifierOne     = &lt;br /&gt;
| ChestModifierTwo     = &lt;br /&gt;
| ChestCard1           = &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          = &lt;br /&gt;
| LegwearMap           = &lt;br /&gt;
| LegwearAttribute     = &lt;br /&gt;
| LegwearModifierOne   = &lt;br /&gt;
| LegwearModifierTwo   = &lt;br /&gt;
| LegwearCard1         = &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             = &lt;br /&gt;
| ShoeMap              = &lt;br /&gt;
| ShoeAttribute        = &lt;br /&gt;
| ShoeModifierOne      = &lt;br /&gt;
| ShoeModifierTwo      = &lt;br /&gt;
| ShoeCard1            = &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         = &lt;br /&gt;
| HeadgearMap          = &lt;br /&gt;
| HeadgearAttribute    = &lt;br /&gt;
| HeadgearCard1        = &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          = &lt;br /&gt;
| UtilityMap           = &lt;br /&gt;
| UtilityAttribute     = &lt;br /&gt;
| UtilityCard1         = &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     = &lt;br /&gt;
| AccessoryOneMap      = &lt;br /&gt;
| AccessoryOneAttribute= &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     = &lt;br /&gt;
| AccessoryTwoMap      = &lt;br /&gt;
| AccessoryTwoAttribute= &lt;br /&gt;
| AccessoryTwoCard1    = &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         = &lt;br /&gt;
| ArtifactMap          = &lt;br /&gt;
| ArtifactAttribute    = &lt;br /&gt;
| ArtifactModifier     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Endgame Overview ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Guides]] [[Category:Wizard Guides]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Wizard&amp;diff=1866</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Wizard&amp;diff=1866"/>
		<updated>2025-11-23T07:57:56Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: Updating Skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PageHeader&lt;br /&gt;
| PageImage = class-wizard.webp&lt;br /&gt;
| PageHeader = Wizard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ClassInfoBox&lt;br /&gt;
 | Role = Elemental Magic&lt;br /&gt;
 | Weapons = Staff&lt;br /&gt;
 | STR = 1&lt;br /&gt;
 | AGI = 9&lt;br /&gt;
 | VIT = 1&lt;br /&gt;
 | INT = 12&lt;br /&gt;
 | DEX = 9&lt;br /&gt;
 | LUK = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);&amp;quot;&amp;gt;“&#039;&#039;A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.&#039;&#039;”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mage|Mages]] who reach the pinnacle of their studies may advance to the &#039;&#039;&#039;Wizard&#039;&#039;&#039;, the master of powerful and wide reaching Elemental Magic. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to Job Change ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; border:2px solid #372b54; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); overflow:hidden; max-width:260px; margin:0 auto 1em auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:#fff; text-align:center; padding:6px; font-weight:bold;&amp;quot;&amp;gt;Wizard Master&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Wizard-Master.png|101px|link=Non-Player_Character#Wizard Master]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:90%; color:#333; margin-top:6px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Maps#Mystic Lake|Mystic Lake]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To advance into the &#039;&#039;&#039;Wizard&#039;&#039;&#039; class, you must first meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Job Level 50&#039;&#039;&#039; as a Mage&lt;br /&gt;
&lt;br /&gt;
Once these requirements are met, speak to the Wizard Master to permanently upgrade your character to Wizard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find the [[Non-Player_Character#Wizard Master|Wizard Master]]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#372b54;&amp;quot;&amp;gt;[[Maps#Mystic Lake|Mystic Lake]]&amp;lt;/span&amp;gt;, North of the Waypoint.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wizard Skills ==&lt;br /&gt;
These skills are unique to the Wizard class.&lt;br /&gt;
&lt;br /&gt;
=== Active ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Skill-arcane-sigil.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Arcane Sigil&amp;lt;/b&amp;gt; — &amp;quot;Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; 2 + 1 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Max Instances:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 6 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 20 mana&lt;br /&gt;
* &#039;&#039;&#039;Buff Applied:&#039;&#039;&#039; Mana Overload&lt;br /&gt;
** &#039;&#039;&#039;Matk:&#039;&#039;&#039; +5% per level&lt;br /&gt;
** &#039;&#039;&#039;Mp Cost:&#039;&#039;&#039; +10% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 4 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Skill-chain-lightning.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Chain Lightning&amp;lt;/b&amp;gt; — &amp;quot;Unleashes a bolt of lightning that arcs between enemies, chaining to additional targets.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Type:&#039;&#039;&#039; Magic&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 120% MATK per level&lt;br /&gt;
* +6% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Chains:&#039;&#039;&#039; 1 + 0.5 per level&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1 per level&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Knockback&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.5 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 1 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 + 15 mana per level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Skill-earth-wall.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Earth Wall&amp;lt;/b&amp;gt; — &amp;quot;Raises a wall of solid stone from the ground, obstructing foes and shaping the battlefield.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Creates:&#039;&#039;&#039; Impassable area&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; 2 + 1 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Max Instances:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 20 + 10 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Fire Exposure &lt;br /&gt;
** &#039;&#039;&#039;Fire Resistance:&#039;&#039;&#039; - 2% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Skill-earthquake.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Earthquake&amp;lt;/b&amp;gt; — &amp;quot;Shakes the ground with devastating tremors, toppling and stunning all enemies caught in the upheaval.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 50% MATK per level&lt;br /&gt;
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Waves:&#039;&#039;&#039; 1 + 0.5 per level&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1 per level&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.8 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 6 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 40 + 20 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Stun&lt;br /&gt;
** &#039;&#039;&#039;Effect:&#039;&#039;&#039; Cannot Attack or Move, Flee Disabled, Block Disabled&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 3 seconds&lt;br /&gt;
** &#039;&#039;&#039;Chance:&#039;&#039;&#039; 15% per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Fire Exposure &lt;br /&gt;
** &#039;&#039;&#039;Fire Resistance:&#039;&#039;&#039; - 2% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Skill-fire-pillar.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Fire Pillar&amp;lt;/b&amp;gt; — &amp;quot;Summons a pillar of flame that erupts from the ground, searing enemies caught within its blaze.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Type:&#039;&#039;&#039; Magic&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 20% MATK per level&lt;br /&gt;
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; 5 seconds&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Max Instances:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.25 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 20 + 10 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Water Exposure &lt;br /&gt;
** &#039;&#039;&#039;Water Resistance:&#039;&#039;&#039; - 2% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Skill-freezing-field.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Freezing Field&amp;lt;/b&amp;gt; — &amp;quot;Unleashes a flurry of jagged ice, freezing and battering enemies in its wake.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Type:&#039;&#039;&#039; Magic&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 80% MATK per level&lt;br /&gt;
* +4% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; 5 seconds&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Large&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.8 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 6 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 40 + 20 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Frozen&lt;br /&gt;
** &#039;&#039;&#039;Effect:&#039;&#039;&#039; Cannot Attack or Move, Flee Disabled, Block Disabled&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 2 + 1 seconds per level&lt;br /&gt;
** &#039;&#039;&#039;Chance:&#039;&#039;&#039; 50% + 5% per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Wind Exposure &lt;br /&gt;
** &#039;&#039;&#039;Wind Resistance:&#039;&#039;&#039; - 2% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Skill-hydro-vortex.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Hydro Vortex&amp;lt;/b&amp;gt; — &amp;quot;Unleashes a violent spiral of water, dragging enemies into its raging current.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Type:&#039;&#039;&#039; Magic&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 60% MATK per level&lt;br /&gt;
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Pull&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; 2 + 0.3 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Large&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.6 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 6 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 + 15 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Wind Exposure &lt;br /&gt;
** &#039;&#039;&#039;Wind Resistance:&#039;&#039;&#039; - 2% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Skill-meteor.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Meteor&amp;lt;/b&amp;gt; — &amp;quot;Calls down a burning mass from the heavens that explodes on impact, reducing the battlefield to ash.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Type:&#039;&#039;&#039; Magic&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 300% MATK per level&lt;br /&gt;
* +15% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1 per level&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Large&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.8 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 6 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 40 + 20 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Stun&lt;br /&gt;
** &#039;&#039;&#039;Effect:&#039;&#039;&#039; Cannot Attack or Move, Flee Disabled, Block Disabled&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 3 seconds&lt;br /&gt;
** &#039;&#039;&#039;Chance:&#039;&#039;&#039; 15% per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Water Exposure &lt;br /&gt;
** &#039;&#039;&#039;Water Resistance:&#039;&#039;&#039; - 2% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Skill-tempest.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Tempest&amp;lt;/b&amp;gt; — &amp;quot;A furious gale tears across the battlefield, scattering and striking all caught in its path.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Type:&#039;&#039;&#039; Magic&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 80% MATK per level&lt;br /&gt;
* +4% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1 per level&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Knockback&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; 5 seconds&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Large&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.6 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 6 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 40 + 20 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Earth Exposure &lt;br /&gt;
** &#039;&#039;&#039;Earth Resistance:&#039;&#039;&#039; - 2% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;Wizard is the advanced upgrade of Mage; stat priorities remain the same.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox custom-table&amp;quot; style=&amp;quot;float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; width:20%; padding:6px; text-align:center;&amp;quot; | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | The core damage stat for Wizards.&amp;lt;br /&amp;gt;Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; padding:6px; text-align:center;&amp;quot; | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Essential for casting responsiveness.&amp;lt;br /&amp;gt;Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; padding:6px; text-align:center;&amp;quot; | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | The backbone of Wizard survivability.&amp;lt;br /&amp;gt;Increases HP and physical defense, offsetting the class’s naturally low health pool.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; padding:6px; text-align:center;&amp;quot; | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Key to faster spell chaining.&amp;lt;br /&amp;gt;Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.&lt;br /&gt;
|- class=&amp;quot;middle-header&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; padding:6px; text-align:center;&amp;quot; | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Increases melee ATK for physical hits.&amp;lt;br /&amp;gt;Not relevant to Wizard damage, which is spell-based.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; padding:6px; text-align:center;&amp;quot; | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Raises critical chance and critical damage in general.&amp;lt;br /&amp;gt;Wizard spells cannot crit, so LUK doesn’t boost spell damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Guides ==&lt;br /&gt;
{{:Guides:Wizard Builds}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
{{Template:Navbox}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Mage&amp;diff=1865</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Mage&amp;diff=1865"/>
		<updated>2025-11-23T07:49:07Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: Updating Skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PageHeader&lt;br /&gt;
| PageImage = class-mage.webp&lt;br /&gt;
| PageHeader = Mage&lt;br /&gt;
}}&lt;br /&gt;
{{ClassInfoBox&lt;br /&gt;
 | Role = Elemental Magic&lt;br /&gt;
 | Weapons = Staff&lt;br /&gt;
 | STR = 1&lt;br /&gt;
 | AGI = 9&lt;br /&gt;
 | VIT = 1&lt;br /&gt;
 | INT = 12&lt;br /&gt;
 | DEX = 9&lt;br /&gt;
 | LUK = 1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);&amp;quot;&amp;gt;“&#039;&#039;A student of elemental magic, capable of casting destructive spells from a distance. Ideal for players who enjoy powerful ranged damage and skilled timing.&#039;&#039;”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mages channel elemental forces, specializing in destructive spells cast from a distance. Ideal for players who prefer ranged combat, the Mage excels at overwhelming enemies with powerful area-of-effect attacks and precise elemental strikes.  &lt;br /&gt;
&lt;br /&gt;
The class emphasizes timing and positioning, as spellcasting requires careful management of cast times and mana. Though physically fragile, Mages make up for it with high burst damage and battlefield control, shaping the flow of combat with fire, ice, lightning, and earth magic.  &lt;br /&gt;
&lt;br /&gt;
As a Base Class, the Mage offers players a foundation in ranged magical combat, rewarding those who value strategic play and the thrill of unleashing devastating spells.  &lt;br /&gt;
&lt;br /&gt;
== General Skills ==&lt;br /&gt;
{{GeneralSkillInfoBox}}&lt;br /&gt;
&lt;br /&gt;
== Mage Skills ==&lt;br /&gt;
These skills are unique to the Mage class.&lt;br /&gt;
&lt;br /&gt;
=== Active ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[File:Skill-earthbolt.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Earthbolt&amp;lt;/b&amp;gt; — &amp;quot;Harnesses the pulse of the earth to strike a single foe with crushing, earthen might.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Type:&#039;&#039;&#039; Magic&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 100% MATK per level&lt;br /&gt;
* +5% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1 per level&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.4 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 1 second&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 5 + 5 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Buff Applied:&#039;&#039;&#039; Earth Attunement&lt;br /&gt;
** &#039;&#039;&#039;Earth Damage:&#039;&#039;&#039; +3% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[File:Skill-earth-spikes.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Earth Spikes&amp;lt;/b&amp;gt; — &amp;quot;The ground erupts in a sudden burst of jagged stone, impaling enemies from below.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Type:&#039;&#039;&#039; Magic&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 40% MATK per level&lt;br /&gt;
* +2% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Duration&#039;&#039;&#039;: 1.5 seconds&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.75 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 1 second&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 20 + 10 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Slow&lt;br /&gt;
** &#039;&#039;&#039;Move Speed:&#039;&#039;&#039; −50%&lt;br /&gt;
** &#039;&#039;&#039;Cast Speed:&#039;&#039;&#039; −25%&lt;br /&gt;
** &#039;&#039;&#039;Attack Speed:&#039;&#039;&#039; −25%&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 2 + 1 seconds per level&lt;br /&gt;
** &#039;&#039;&#039;Chance:&#039;&#039;&#039; 50% + 5% per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Fire Exposure&lt;br /&gt;
** Fire Resistance: -2% per level&lt;br /&gt;
** Duration: 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[File:Skill-energy-shield.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Energy Shield&amp;lt;/b&amp;gt; — &amp;quot;A shimmering barrier hums with arcane force, absorbing harm until its energy fades. Redirects a portion of incoming damage to MP instead of HP.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 20 mana&lt;br /&gt;
* &#039;&#039;&#039;Buff Applied:&#039;&#039;&#039; Energy Shield&lt;br /&gt;
** &#039;&#039;&#039;Damage Reduction:&#039;&#039;&#039; +10% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 60 seconds per level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[File:Skill-fireball.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Fireball&amp;lt;/b&amp;gt; — &amp;quot;Casts a fiery orb that explodes on impact, dealing fire damage in an area. Leaves behind a Firewall at the impact zone.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Type:&#039;&#039;&#039; Magic&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 50% MATK per level&lt;br /&gt;
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Knockback&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.75 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 1 second&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 20 + 10 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Ground AoE:&#039;&#039;&#039; Firewall&lt;br /&gt;
** &amp;quot;Creates a lingering wall of flame that keeps enemies at bay.&amp;quot;&lt;br /&gt;
** &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]&lt;br /&gt;
** &#039;&#039;&#039;Damage:&#039;&#039;&#039; 125% MATK&lt;br /&gt;
** +1% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
** &#039;&#039;&#039;Hit Limit:&#039;&#039;&#039; 2 + 1 per level&lt;br /&gt;
** &#039;&#039;&#039;Effect:&#039;&#039;&#039; Knockback&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 2 + 1 seconds per level&lt;br /&gt;
** &#039;&#039;&#039;Area:&#039;&#039;&#039; Small&lt;br /&gt;
** &#039;&#039;&#039;Max Instances:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Water Exposure&lt;br /&gt;
** Water Resistance: -2% per level&lt;br /&gt;
** Duration: 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[File:Skill-firebolt.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Firebolt&amp;lt;/b&amp;gt; — &amp;quot;Launches a concentrated flame that scorches a single enemy with fire-element magical damage.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Type:&#039;&#039;&#039; Magic&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 100% MATK per level&lt;br /&gt;
* +5% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1 per level&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.4 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 1 second&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 5 + 5 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Buff Applied:&#039;&#039;&#039; Fire Attunement&lt;br /&gt;
** &#039;&#039;&#039;Fire Damage:&#039;&#039;&#039; +3% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[File:Skill-ice-shard.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Ice Shard&amp;lt;/b&amp;gt; — &amp;quot;Fires a fast-moving ice projectile that shatters on impact, damaging and potentially freezing enemies.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Type:&#039;&#039;&#039; Magic&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 50% MATK per level&lt;br /&gt;
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.75 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 1 second&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 20 + 10 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Frozen&lt;br /&gt;
** &#039;&#039;&#039;Effect:&#039;&#039;&#039; Cannot Attack or Move, Flee Disabled, Block Disabled&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 2 + 1 seconds per level&lt;br /&gt;
** &#039;&#039;&#039;Chance:&#039;&#039;&#039; 50% + 5% per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Wind Exposure&lt;br /&gt;
** Wind Resistance: -2% per level&lt;br /&gt;
** Duration: 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[File:Skill-icebolt.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Icebolt&amp;lt;/b&amp;gt; — &amp;quot;Hurls a shard of ice to deal water-element magical damage to a single enemy.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Type:&#039;&#039;&#039; Magic&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 100% MATK per level&lt;br /&gt;
* +5% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1 per level&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.4 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 1 second&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 5 + 5 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Buff Applied:&#039;&#039;&#039; Water Attunement&lt;br /&gt;
** &#039;&#039;&#039;Water Damage:&#039;&#039;&#039; +3% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[File:Skill-thunder-storm.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Thunder Storm&amp;lt;/b&amp;gt; — &amp;quot;Calls down a storm of lightning over a target area, striking all enemies within.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Type:&#039;&#039;&#039; Magic&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 100% MATK per level&lt;br /&gt;
* +5% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1 per level&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.5 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 2 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 + 15 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Earth Exposure&lt;br /&gt;
** Earth Resistance: -2% per level&lt;br /&gt;
** Duration: 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[File:Skill-thunderbolt.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Thunderbolt&amp;lt;/b&amp;gt; — &amp;quot;Calls down a high-voltage bolt that strikes a single enemy, dealing wind-element magical damage.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Type:&#039;&#039;&#039; Magic&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 100% MATK per level&lt;br /&gt;
* +5% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1 per level&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.4 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 1 second&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 5 + 5 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Buff Applied:&#039;&#039;&#039; Wind Attunement&lt;br /&gt;
** &#039;&#039;&#039;Wind Damage:&#039;&#039;&#039; +3% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
=== Passive ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[File:Skill-wand-mastery.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Wand Mastery&amp;lt;/b&amp;gt; — &amp;quot;Boosts magical attack when wielding a wand or book.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Wand MATK:&#039;&#039;&#039; +2 per level&lt;br /&gt;
* &#039;&#039;&#039;Book MATK:&#039;&#039;&#039; +2 per level&lt;br /&gt;
* &#039;&#039;&#039;Sword MATK:&#039;&#039;&#039; +2 per level&lt;br /&gt;
* &#039;&#039;&#039;Cast Speed:&#039;&#039;&#039; +1% per level&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox custom-table&amp;quot; style=&amp;quot;float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; width:20%; padding:6px; text-align:center;&amp;quot; | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | The core damage stat for Mages.&amp;lt;br /&amp;gt;Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; padding:6px; text-align:center;&amp;quot; | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Essential for casting responsiveness.&amp;lt;br /&amp;gt;Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; padding:6px; text-align:center;&amp;quot; | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | The backbone of Mage survivability.&amp;lt;br /&amp;gt;Increases HP and physical defense, offsetting the class’s naturally low health pool.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; padding:6px; text-align:center;&amp;quot; | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Key to faster spell chaining.&amp;lt;br /&amp;gt;Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.&lt;br /&gt;
|- class=&amp;quot;middle-header&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; padding:6px; text-align:center;&amp;quot; | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Increases melee ATK for physical hits.&amp;lt;br /&amp;gt;Not relevant to Mage damage, which is spell-based.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; padding:6px; text-align:center;&amp;quot; | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Raises critical chance and critical damage in general.&amp;lt;br /&amp;gt;Mage spells cannot crit, so LUK doesn’t boost spell damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Job Advancement ==&lt;br /&gt;
&lt;br /&gt;
{{JobAdvancementBox&lt;br /&gt;
| FirstClass = Wizard&lt;br /&gt;
| SecondClass = ???&lt;br /&gt;
| ThirdClass = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Additional Guides ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Mage_Builds --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Guides:Mage Builds}}  &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Guides:Mage_General_Leveling_Guide&amp;diff=1864</id>
		<title>Guides:Mage General Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Guides:Mage_General_Leveling_Guide&amp;diff=1864"/>
		<updated>2025-11-23T06:34:30Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: /* Levels X - X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PageHeader&lt;br /&gt;
| PageImage = class-mage.webp&lt;br /&gt;
| PageHeader = Mage General Leveling Guide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Early Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 1 - 50 ===&lt;br /&gt;
These first 30 levels will come fairly quick. You honestly just need to keep killings mobs on any of the first five maps until you hit around level 30, or you&#039;re able to actually kill monsters in Fairy Glen once you can kill the monsters in Fairy Glen you&#039;ll honestly stay there until you have a decent set of Spellthread Gear / Spellweaver Artifacts. What I would suggest you do is try and collect gear and cards you&#039;ll need to help with the leveling process per map, until you have what you need.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll list the map and gear/cards below you can aim for to help you on your journey.&lt;br /&gt;
&lt;br /&gt;
These drops will be based on a fire build. If you would rather go a different element just look for gear and cards you need on https://spiritvale.info/.&lt;br /&gt;
&lt;br /&gt;
By the time I had a good set of gear and artifacts I was past job 50 and ready for the change to Wizard.&lt;br /&gt;
&lt;br /&gt;
Recommended Maps:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
![https://spiritvale.info/maps/sunny-meadows Sunny Meadows] -&lt;br /&gt;
![https://spiritvale.info/gems/fireball-gem Fireball Gem]&lt;br /&gt;
![https://spiritvale.info/gems/firebolt-gem Firebolt Gem]&lt;br /&gt;
![https://spiritvale.info/cards/wisp-red-card Wisp Red Card]&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/forest-labyrinth Forest Labyrinth] - &lt;br /&gt;
|[https://spiritvale.info/equipment/witchsteps Witchsteps]&lt;br /&gt;
|[https://spiritvale.info/cards/rabbit-card Rabbit Card]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/treant-trail Treant Trail] -&lt;br /&gt;
|[https://spiritvale.info/cards/treant-tree-evergreen-card Treant Tree Evergreen Card]&lt;br /&gt;
|[https://spiritvale.info/equipment/bubblebeast-hood Bubblebeast Hood]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/windy-desert Windy Desert] -&lt;br /&gt;
|[https://spiritvale.info/equipment/radiant-wand Radiant Wand]&lt;br /&gt;
|[https://spiritvale.info/equipment/cloud-loop Cloud Loop]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/festering-woods Festering Woods]&lt;br /&gt;
|[https://spiritvale.info/equipment/scroll-charm Scroll Charm]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/fairy-glen Fairy Glen] -&lt;br /&gt;
|[https://spiritvale.info/equipment/spellthread-chest Spellthread Chest] - [https://spiritvale.info/equipment/spellthread-shoes Shoes] - [https://spiritvale.info/equipment/spellthread-legs Legs]&lt;br /&gt;
|[https://spiritvale.info/cards/butterfly-pixie-card Butterfly Pixie Card]&lt;br /&gt;
|[https://spiritvale.info/cards/butterfly-fairy-card Butterfly Fairy Card]&lt;br /&gt;
|&lt;br /&gt;
|}Stat Priority:&lt;br /&gt;
&lt;br /&gt;
You will want to focus putting your points into INT for now for damage, up to 99 INT. As far as gear goes, until you get 90% CTR I would focus on getting DEX to help with cast speed. Once you hit 99 INT, I would then start putting points into DEX until you have 99 DEX.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended Low-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        =Radiant Wand &lt;br /&gt;
| WeaponOneMap         =Windy Desert &lt;br /&gt;
| WeaponOneAttribute   =Int or Dex &lt;br /&gt;
| WeaponOneModifierOne =Cast Speed &lt;br /&gt;
| WeaponOneModifierTwo =Magic Damage &lt;br /&gt;
| WeaponOneCard1       =Dog Bowwow Card &lt;br /&gt;
| WeaponOneCard2       =Dog Bowwow Card &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        =Sun Emblem &lt;br /&gt;
| WeaponTwoMap         =Fairy Glenn &lt;br /&gt;
| WeaponTwoAttribute   =Int or Dex &lt;br /&gt;
| WeaponTwoModifierOne =HP% &lt;br /&gt;
| WeaponTwoModifierTwo =Player Choice &lt;br /&gt;
| WeaponTwoCard1       =Sun Blossom Card &lt;br /&gt;
| WeaponTwoCard2       =Treant Forest Evergreen Card &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            =Spellthread Chest &lt;br /&gt;
| ChestMap             =Fairy Glenn &lt;br /&gt;
| ChestAttribute       =Int or Dex &lt;br /&gt;
| ChestModifierOne     =HP % &lt;br /&gt;
| ChestModifierTwo     =Player Choice &lt;br /&gt;
| ChestCard1           =Treant Tree Evergreen Card &lt;br /&gt;
| ChestCard2           =Butterfly Fairy Card &lt;br /&gt;
| LegwearName          =Spellthread Legs &lt;br /&gt;
| LegwearMap           =Fairy Glenn &lt;br /&gt;
| LegwearAttribute     =Int or Dex &lt;br /&gt;
| LegwearModifierOne   =Mp Regen % &lt;br /&gt;
| LegwearModifierTwo   =Mp Cost Reduction &lt;br /&gt;
| LegwearCard1         =Flame Card &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             =Spellthread Shoes &lt;br /&gt;
| ShoeMap              =Fairy Glenn &lt;br /&gt;
| ShoeAttribute        =Int or Dex &lt;br /&gt;
| ShoeModifierOne      =Cast Speed &lt;br /&gt;
| ShoeModifierTwo      =Movement Speed &lt;br /&gt;
| ShoeCard1            =Rabbit Card &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         =Bubble Beast Hat &lt;br /&gt;
| HeadgearMap          =Treant Trail &lt;br /&gt;
| HeadgearAttribute    =Int or Dex &lt;br /&gt;
| HeadgearCard1        =Butterfly Pixie Card &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          =Festival Rockets &lt;br /&gt;
| UtilityMap           =Windy Desert &lt;br /&gt;
| UtilityAttribute     =Int or Dex &lt;br /&gt;
| UtilityCard1         =Butterfly Pixie Card &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     =Cloud Loop &lt;br /&gt;
| AccessoryOneMap      =Windy Desert &lt;br /&gt;
| AccessoryOneAttribute=Int or Dex &lt;br /&gt;
| AccessoryOneCard1    =Players Choice &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     =Scroll &lt;br /&gt;
| AccessoryTwoMap      =Festering Woods &lt;br /&gt;
| AccessoryTwoAttribute=Int or Dex &lt;br /&gt;
| AccessoryTwoCard1    =Player choice &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         =Spellweaver &lt;br /&gt;
| ArtifactMap          =Fairy Glenn &lt;br /&gt;
| ArtifactAttribute    =Int or Dex &lt;br /&gt;
| ArtifactModifier     =HP % and Matk% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mid Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 50 - 100 ===&lt;br /&gt;
If you get all of the gear you need, you can go to Goblin Cave or Village to finish getting your job to level 50 so you can advance. By the time you&#039;re job 50 you should be going to change into your advanced class, this game is not designed for base classes to do content over level 100. Currently some base classes are buffed to be stronger than they will be once their advanced class comes out so that people are still able to play them in current content.&lt;br /&gt;
&lt;br /&gt;
If you do want to go beyond Job 50 and be perma wizard this guide will not be covering that.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
Fireball is quick to cast and can deal decent damage, but it does take a lot of mana early on. Use it liberally. With this build Fireball and Firebolt will be your main sources of damage.&lt;br /&gt;
&lt;br /&gt;
== Job Advancement ==&lt;br /&gt;
{{JobAdvancementBox&lt;br /&gt;
| FirstClass = Wizard&lt;br /&gt;
| SecondClass = Chronomancer&lt;br /&gt;
| ThirdClass = Spellblade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Guides]] [[Category:Mage Guides]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Guides:Mage_General_Leveling_Guide&amp;diff=1863</id>
		<title>Guides:Mage General Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Guides:Mage_General_Leveling_Guide&amp;diff=1863"/>
		<updated>2025-11-23T06:26:12Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: /* Recommended Low-Level Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PageHeader&lt;br /&gt;
| PageImage = class-mage.webp&lt;br /&gt;
| PageHeader = Mage General Leveling Guide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Early Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 1 - 50 ===&lt;br /&gt;
These first 30 levels will come fairly quick. You honestly just need to keep killings mobs on any of the first five maps until you hit around level 30, or you&#039;re able to actually kill monsters in Fairy Glen once you can kill the monsters in Fairy Glen you&#039;ll honestly stay there until you have a decent set of Spellthread Gear / Spellweaver Artifacts. What I would suggest you do is try and collect gear and cards you&#039;ll need to help with the leveling process per map, until you have what you need.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll list the map and gear/cards below you can aim for to help you on your journey.&lt;br /&gt;
&lt;br /&gt;
These drops will be based on a fire build. If you would rather go a different element just look for gear and cards you need on https://spiritvale.info/.&lt;br /&gt;
&lt;br /&gt;
By the time I had a good set of gear and artifacts I was past job 50 and ready for the change to Wizard.&lt;br /&gt;
&lt;br /&gt;
Recommended Maps:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
![https://spiritvale.info/maps/sunny-meadows Sunny Meadows] -&lt;br /&gt;
![https://spiritvale.info/gems/fireball-gem Fireball Gem]&lt;br /&gt;
![https://spiritvale.info/gems/firebolt-gem Firebolt Gem]&lt;br /&gt;
![https://spiritvale.info/cards/wisp-red-card Wisp Red Card]&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/forest-labyrinth Forest Labyrinth] - &lt;br /&gt;
|[https://spiritvale.info/equipment/witchsteps Witchsteps]&lt;br /&gt;
|[https://spiritvale.info/cards/rabbit-card Rabbit Card]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/treant-trail Treant Trail] -&lt;br /&gt;
|[https://spiritvale.info/cards/treant-tree-evergreen-card Treant Tree Evergreen Card]&lt;br /&gt;
|[https://spiritvale.info/equipment/bubblebeast-hood Bubblebeast Hood]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/windy-desert Windy Desert] -&lt;br /&gt;
|[https://spiritvale.info/equipment/radiant-wand Radiant Wand]&lt;br /&gt;
|[https://spiritvale.info/equipment/cloud-loop Cloud Loop]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/festering-woods Festering Woods]&lt;br /&gt;
|[https://spiritvale.info/equipment/scroll-charm Scroll Charm]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/fairy-glen Fairy Glen] -&lt;br /&gt;
|[https://spiritvale.info/equipment/spellthread-chest Spellthread Chest] - [https://spiritvale.info/equipment/spellthread-shoes Shoes] - [https://spiritvale.info/equipment/spellthread-legs Legs]&lt;br /&gt;
|[https://spiritvale.info/cards/butterfly-pixie-card Butterfly Pixie Card]&lt;br /&gt;
|[https://spiritvale.info/cards/butterfly-fairy-card Butterfly Fairy Card]&lt;br /&gt;
|&lt;br /&gt;
|}Stat Priority:&lt;br /&gt;
&lt;br /&gt;
You will want to focus putting your points into INT for now for damage, up to 99 INT. As far as gear goes, until you get 90% CTR I would focus on getting DEX to help with cast speed. Once you hit 99 INT, I would then start putting points into DEX until you have 99 DEX.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended Low-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        =Radiant Wand &lt;br /&gt;
| WeaponOneMap         =Windy Desert &lt;br /&gt;
| WeaponOneAttribute   =Int or Dex &lt;br /&gt;
| WeaponOneModifierOne =Cast Speed &lt;br /&gt;
| WeaponOneModifierTwo =Magic Damage &lt;br /&gt;
| WeaponOneCard1       =Dog Bowwow Card &lt;br /&gt;
| WeaponOneCard2       =Dog Bowwow Card &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        =Sun Emblem &lt;br /&gt;
| WeaponTwoMap         =Fairy Glenn &lt;br /&gt;
| WeaponTwoAttribute   =Int or Dex &lt;br /&gt;
| WeaponTwoModifierOne =HP% &lt;br /&gt;
| WeaponTwoModifierTwo =Player Choice &lt;br /&gt;
| WeaponTwoCard1       =Sun Blossom Card &lt;br /&gt;
| WeaponTwoCard2       =Treant Forest Evergreen Card &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            =Spellthread Chest &lt;br /&gt;
| ChestMap             =Fairy Glenn &lt;br /&gt;
| ChestAttribute       =Int or Dex &lt;br /&gt;
| ChestModifierOne     =HP % &lt;br /&gt;
| ChestModifierTwo     =Player Choice &lt;br /&gt;
| ChestCard1           =Treant Tree Evergreen Card &lt;br /&gt;
| ChestCard2           =Butterfly Fairy Card &lt;br /&gt;
| LegwearName          =Spellthread Legs &lt;br /&gt;
| LegwearMap           =Fairy Glenn &lt;br /&gt;
| LegwearAttribute     =Int or Dex &lt;br /&gt;
| LegwearModifierOne   =Mp Regen % &lt;br /&gt;
| LegwearModifierTwo   =Mp Cost Reduction &lt;br /&gt;
| LegwearCard1         =Flame Card &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             =Spellthread Shoes &lt;br /&gt;
| ShoeMap              =Fairy Glenn &lt;br /&gt;
| ShoeAttribute        =Int or Dex &lt;br /&gt;
| ShoeModifierOne      =Cast Speed &lt;br /&gt;
| ShoeModifierTwo      =Movement Speed &lt;br /&gt;
| ShoeCard1            =Rabbit Card &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         =Bubble Beast Hat &lt;br /&gt;
| HeadgearMap          =Treant Trail &lt;br /&gt;
| HeadgearAttribute    =Int or Dex &lt;br /&gt;
| HeadgearCard1        =Butterfly Pixie Card &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          =Festival Rockets &lt;br /&gt;
| UtilityMap           =Windy Desert &lt;br /&gt;
| UtilityAttribute     =Int or Dex &lt;br /&gt;
| UtilityCard1         =Butterfly Pixie Card &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     =Cloud Loop &lt;br /&gt;
| AccessoryOneMap      =Windy Desert &lt;br /&gt;
| AccessoryOneAttribute=Int or Dex &lt;br /&gt;
| AccessoryOneCard1    =Players Choice &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     =Scroll &lt;br /&gt;
| AccessoryTwoMap      =Festering Woods &lt;br /&gt;
| AccessoryTwoAttribute=Int or Dex &lt;br /&gt;
| AccessoryTwoCard1    =Player choice &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         =Spellweaver &lt;br /&gt;
| ArtifactMap          =Fairy Glenn &lt;br /&gt;
| ArtifactAttribute    =Int or Dex &lt;br /&gt;
| ArtifactModifier     =HP % and Matk% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Advancement ==&lt;br /&gt;
{{JobAdvancementBox&lt;br /&gt;
| FirstClass = Wizard&lt;br /&gt;
| SecondClass = Chronomancer&lt;br /&gt;
| ThirdClass = Spellblade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mid Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels X - X ===&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
Recommended Map:&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Stat Priority:&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended Mid-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        = &lt;br /&gt;
| WeaponOneMap         = &lt;br /&gt;
| WeaponOneAttribute   = &lt;br /&gt;
| WeaponOneModifierOne = &lt;br /&gt;
| WeaponOneModifierTwo = &lt;br /&gt;
| WeaponOneCard1       = &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        = &lt;br /&gt;
| WeaponTwoMap         = &lt;br /&gt;
| WeaponTwoAttribute   = &lt;br /&gt;
| WeaponTwoModifierOne = &lt;br /&gt;
| WeaponTwoModifierTwo = &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            = &lt;br /&gt;
| ChestMap             = &lt;br /&gt;
| ChestAttribute       = &lt;br /&gt;
| ChestModifierOne     = &lt;br /&gt;
| ChestModifierTwo     = &lt;br /&gt;
| ChestCard1           = &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          = &lt;br /&gt;
| LegwearMap           = &lt;br /&gt;
| LegwearAttribute     = &lt;br /&gt;
| LegwearModifierOne   = &lt;br /&gt;
| LegwearModifierTwo   = &lt;br /&gt;
| LegwearCard1         = &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             = &lt;br /&gt;
| ShoeMap              = &lt;br /&gt;
| ShoeAttribute        = &lt;br /&gt;
| ShoeModifierOne      = &lt;br /&gt;
| ShoeModifierTwo      = &lt;br /&gt;
| ShoeCard1            = &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         = &lt;br /&gt;
| HeadgearMap          = &lt;br /&gt;
| HeadgearAttribute    = &lt;br /&gt;
| HeadgearCard1        = &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          = &lt;br /&gt;
| UtilityMap           = &lt;br /&gt;
| UtilityAttribute     = &lt;br /&gt;
| UtilityCard1         = &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     = &lt;br /&gt;
| AccessoryOneMap      = &lt;br /&gt;
| AccessoryOneAttribute= &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     = &lt;br /&gt;
| AccessoryTwoMap      = &lt;br /&gt;
| AccessoryTwoAttribute= &lt;br /&gt;
| AccessoryTwoCard1    = &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         = &lt;br /&gt;
| ArtifactMap          = &lt;br /&gt;
| ArtifactAttribute    = &lt;br /&gt;
| ArtifactModifier     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Late Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels X - X ===&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
Stat Priority:&lt;br /&gt;
The last entry in the late game leveling section should be the final stat allocation section, where every possible stat has been put into place.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended High-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        = &lt;br /&gt;
| WeaponOneMap         = &lt;br /&gt;
| WeaponOneAttribute   = &lt;br /&gt;
| WeaponOneModifierOne = &lt;br /&gt;
| WeaponOneModifierTwo = &lt;br /&gt;
| WeaponOneCard1       = &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        = &lt;br /&gt;
| WeaponTwoMap         = &lt;br /&gt;
| WeaponTwoAttribute   = &lt;br /&gt;
| WeaponTwoModifierOne = &lt;br /&gt;
| WeaponTwoModifierTwo = &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            = &lt;br /&gt;
| ChestMap             = &lt;br /&gt;
| ChestAttribute       = &lt;br /&gt;
| ChestModifierOne     = &lt;br /&gt;
| ChestModifierTwo     = &lt;br /&gt;
| ChestCard1           = &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          = &lt;br /&gt;
| LegwearMap           = &lt;br /&gt;
| LegwearAttribute     = &lt;br /&gt;
| LegwearModifierOne   = &lt;br /&gt;
| LegwearModifierTwo   = &lt;br /&gt;
| LegwearCard1         = &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             = &lt;br /&gt;
| ShoeMap              = &lt;br /&gt;
| ShoeAttribute        = &lt;br /&gt;
| ShoeModifierOne      = &lt;br /&gt;
| ShoeModifierTwo      = &lt;br /&gt;
| ShoeCard1            = &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         = &lt;br /&gt;
| HeadgearMap          = &lt;br /&gt;
| HeadgearAttribute    = &lt;br /&gt;
| HeadgearCard1        = &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          = &lt;br /&gt;
| UtilityMap           = &lt;br /&gt;
| UtilityAttribute     = &lt;br /&gt;
| UtilityCard1         = &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     = &lt;br /&gt;
| AccessoryOneMap      = &lt;br /&gt;
| AccessoryOneAttribute= &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     = &lt;br /&gt;
| AccessoryTwoMap      = &lt;br /&gt;
| AccessoryTwoAttribute= &lt;br /&gt;
| AccessoryTwoCard1    = &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         = &lt;br /&gt;
| ArtifactMap          = &lt;br /&gt;
| ArtifactAttribute    = &lt;br /&gt;
| ArtifactModifier     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Endgame Overview ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Guides]] [[Category:Mage Guides]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Guides:Mage_General_Leveling_Guide&amp;diff=1862</id>
		<title>Guides:Mage General Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Guides:Mage_General_Leveling_Guide&amp;diff=1862"/>
		<updated>2025-11-23T06:21:05Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: /* Recommended Low-Level Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PageHeader&lt;br /&gt;
| PageImage = class-mage.webp&lt;br /&gt;
| PageHeader = Mage General Leveling Guide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Early Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 1 - 50 ===&lt;br /&gt;
These first 30 levels will come fairly quick. You honestly just need to keep killings mobs on any of the first five maps until you hit around level 30, or you&#039;re able to actually kill monsters in Fairy Glen once you can kill the monsters in Fairy Glen you&#039;ll honestly stay there until you have a decent set of Spellthread Gear / Spellweaver Artifacts. What I would suggest you do is try and collect gear and cards you&#039;ll need to help with the leveling process per map, until you have what you need.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll list the map and gear/cards below you can aim for to help you on your journey.&lt;br /&gt;
&lt;br /&gt;
These drops will be based on a fire build. If you would rather go a different element just look for gear and cards you need on https://spiritvale.info/.&lt;br /&gt;
&lt;br /&gt;
By the time I had a good set of gear and artifacts I was past job 50 and ready for the change to Wizard.&lt;br /&gt;
&lt;br /&gt;
Recommended Maps:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
![https://spiritvale.info/maps/sunny-meadows Sunny Meadows] -&lt;br /&gt;
![https://spiritvale.info/gems/fireball-gem Fireball Gem]&lt;br /&gt;
![https://spiritvale.info/gems/firebolt-gem Firebolt Gem]&lt;br /&gt;
![https://spiritvale.info/cards/wisp-red-card Wisp Red Card]&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/forest-labyrinth Forest Labyrinth] - &lt;br /&gt;
|[https://spiritvale.info/equipment/witchsteps Witchsteps]&lt;br /&gt;
|[https://spiritvale.info/cards/rabbit-card Rabbit Card]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/treant-trail Treant Trail] -&lt;br /&gt;
|[https://spiritvale.info/cards/treant-tree-evergreen-card Treant Tree Evergreen Card]&lt;br /&gt;
|[https://spiritvale.info/equipment/bubblebeast-hood Bubblebeast Hood]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/windy-desert Windy Desert] -&lt;br /&gt;
|[https://spiritvale.info/equipment/radiant-wand Radiant Wand]&lt;br /&gt;
|[https://spiritvale.info/equipment/cloud-loop Cloud Loop]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/festering-woods Festering Woods]&lt;br /&gt;
|[https://spiritvale.info/equipment/scroll-charm Scroll Charm]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/fairy-glen Fairy Glen] -&lt;br /&gt;
|[https://spiritvale.info/equipment/spellthread-chest Spellthread Chest] - [https://spiritvale.info/equipment/spellthread-shoes Shoes] - [https://spiritvale.info/equipment/spellthread-legs Legs]&lt;br /&gt;
|[https://spiritvale.info/cards/butterfly-pixie-card Butterfly Pixie Card]&lt;br /&gt;
|[https://spiritvale.info/cards/butterfly-fairy-card Butterfly Fairy Card]&lt;br /&gt;
|&lt;br /&gt;
|}Stat Priority:&lt;br /&gt;
&lt;br /&gt;
You will want to focus putting your points into INT for now for damage, up to 99 INT. As far as gear goes, until you get 90% CTR I would focus on getting DEX to help with cast speed. Once you hit 99 INT, I would then start putting points into DEX until you have 99 DEX.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended Low-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        =Radiant Wand &lt;br /&gt;
| WeaponOneMap         =Windy Desert &lt;br /&gt;
| WeaponOneAttribute   =Int or Dex &lt;br /&gt;
| WeaponOneModifierOne =Cast Speed &lt;br /&gt;
| WeaponOneModifierTwo =Magic Damage &lt;br /&gt;
| WeaponOneCard1       =Dog Bowwow Card &lt;br /&gt;
| WeaponOneCard2       =Dog Bowwow Card &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        =Sun Emblem &lt;br /&gt;
| WeaponTwoMap         =Fairy Glenn &lt;br /&gt;
| WeaponTwoAttribute   =Int or Dex &lt;br /&gt;
| WeaponTwoModifierOne =HP% &lt;br /&gt;
| WeaponTwoModifierTwo =Player Choice &lt;br /&gt;
| WeaponTwoCard1       =Sun Blossom Card &lt;br /&gt;
| WeaponTwoCard2       =Treant Forest Evergreen Card &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            =Spellthread Chest &lt;br /&gt;
| ChestMap             =Fairy Glenn &lt;br /&gt;
| ChestAttribute       =Int or Dex &lt;br /&gt;
| ChestModifierOne     =HP % &lt;br /&gt;
| ChestModifierTwo     =Player Choice &lt;br /&gt;
| ChestCard1           =Treant Tree Evergreen Card &lt;br /&gt;
| ChestCard2           =Butterfly Fairy Card &lt;br /&gt;
| LegwearName          =Spellthread Legs &lt;br /&gt;
| LegwearMap           =Fairy Glenn &lt;br /&gt;
| LegwearAttribute     =Int or Dex &lt;br /&gt;
| LegwearModifierOne   =Mp Regen % &lt;br /&gt;
| LegwearModifierTwo   =Mp Cost Reduction &lt;br /&gt;
| LegwearCard1         =Flame Card &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             =Spellthread Shoes &lt;br /&gt;
| ShoeMap              =Fairy Glenn &lt;br /&gt;
| ShoeAttribute        =Int or Dex &lt;br /&gt;
| ShoeModifierOne      =Cast Speed &lt;br /&gt;
| ShoeModifierTwo      =Movement Speed &lt;br /&gt;
| ShoeCard1            =Rabbit Card &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         =Bubble Beast Hat &lt;br /&gt;
| HeadgearMap          =Treant Trail &lt;br /&gt;
| HeadgearAttribute    =Int or Dex &lt;br /&gt;
| HeadgearCard1        =Butterfly Pixie Card &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             =Not a lot of choice at lower level, whatever you can find. &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          =Festival Rockets &lt;br /&gt;
| UtilityMap           =Windy Desert &lt;br /&gt;
| UtilityAttribute     =Int or Dex &lt;br /&gt;
| UtilityCard1         =Butterfly Pixie Card &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     =Cloud Loop &lt;br /&gt;
| AccessoryOneMap      =Windy Desert &lt;br /&gt;
| AccessoryOneAttribute=Int or Dex &lt;br /&gt;
| AccessoryOneCard1    =Players Choice &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     =Scroll &lt;br /&gt;
| AccessoryTwoMap      =Festering Woods &lt;br /&gt;
| AccessoryTwoAttribute=Int or Dex &lt;br /&gt;
| AccessoryTwoCard1    = &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         = &lt;br /&gt;
| ArtifactMap          = &lt;br /&gt;
| ArtifactAttribute    = &lt;br /&gt;
| ArtifactModifier     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Advancement ==&lt;br /&gt;
{{JobAdvancementBox&lt;br /&gt;
| FirstClass = Wizard&lt;br /&gt;
| SecondClass = Chronomancer&lt;br /&gt;
| ThirdClass = Spellblade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mid Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels X - X ===&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
Recommended Map:&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Stat Priority:&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended Mid-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        = &lt;br /&gt;
| WeaponOneMap         = &lt;br /&gt;
| WeaponOneAttribute   = &lt;br /&gt;
| WeaponOneModifierOne = &lt;br /&gt;
| WeaponOneModifierTwo = &lt;br /&gt;
| WeaponOneCard1       = &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        = &lt;br /&gt;
| WeaponTwoMap         = &lt;br /&gt;
| WeaponTwoAttribute   = &lt;br /&gt;
| WeaponTwoModifierOne = &lt;br /&gt;
| WeaponTwoModifierTwo = &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            = &lt;br /&gt;
| ChestMap             = &lt;br /&gt;
| ChestAttribute       = &lt;br /&gt;
| ChestModifierOne     = &lt;br /&gt;
| ChestModifierTwo     = &lt;br /&gt;
| ChestCard1           = &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          = &lt;br /&gt;
| LegwearMap           = &lt;br /&gt;
| LegwearAttribute     = &lt;br /&gt;
| LegwearModifierOne   = &lt;br /&gt;
| LegwearModifierTwo   = &lt;br /&gt;
| LegwearCard1         = &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             = &lt;br /&gt;
| ShoeMap              = &lt;br /&gt;
| ShoeAttribute        = &lt;br /&gt;
| ShoeModifierOne      = &lt;br /&gt;
| ShoeModifierTwo      = &lt;br /&gt;
| ShoeCard1            = &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         = &lt;br /&gt;
| HeadgearMap          = &lt;br /&gt;
| HeadgearAttribute    = &lt;br /&gt;
| HeadgearCard1        = &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          = &lt;br /&gt;
| UtilityMap           = &lt;br /&gt;
| UtilityAttribute     = &lt;br /&gt;
| UtilityCard1         = &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     = &lt;br /&gt;
| AccessoryOneMap      = &lt;br /&gt;
| AccessoryOneAttribute= &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     = &lt;br /&gt;
| AccessoryTwoMap      = &lt;br /&gt;
| AccessoryTwoAttribute= &lt;br /&gt;
| AccessoryTwoCard1    = &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         = &lt;br /&gt;
| ArtifactMap          = &lt;br /&gt;
| ArtifactAttribute    = &lt;br /&gt;
| ArtifactModifier     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Late Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels X - X ===&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
Stat Priority:&lt;br /&gt;
The last entry in the late game leveling section should be the final stat allocation section, where every possible stat has been put into place.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended High-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        = &lt;br /&gt;
| WeaponOneMap         = &lt;br /&gt;
| WeaponOneAttribute   = &lt;br /&gt;
| WeaponOneModifierOne = &lt;br /&gt;
| WeaponOneModifierTwo = &lt;br /&gt;
| WeaponOneCard1       = &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        = &lt;br /&gt;
| WeaponTwoMap         = &lt;br /&gt;
| WeaponTwoAttribute   = &lt;br /&gt;
| WeaponTwoModifierOne = &lt;br /&gt;
| WeaponTwoModifierTwo = &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            = &lt;br /&gt;
| ChestMap             = &lt;br /&gt;
| ChestAttribute       = &lt;br /&gt;
| ChestModifierOne     = &lt;br /&gt;
| ChestModifierTwo     = &lt;br /&gt;
| ChestCard1           = &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          = &lt;br /&gt;
| LegwearMap           = &lt;br /&gt;
| LegwearAttribute     = &lt;br /&gt;
| LegwearModifierOne   = &lt;br /&gt;
| LegwearModifierTwo   = &lt;br /&gt;
| LegwearCard1         = &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             = &lt;br /&gt;
| ShoeMap              = &lt;br /&gt;
| ShoeAttribute        = &lt;br /&gt;
| ShoeModifierOne      = &lt;br /&gt;
| ShoeModifierTwo      = &lt;br /&gt;
| ShoeCard1            = &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         = &lt;br /&gt;
| HeadgearMap          = &lt;br /&gt;
| HeadgearAttribute    = &lt;br /&gt;
| HeadgearCard1        = &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          = &lt;br /&gt;
| UtilityMap           = &lt;br /&gt;
| UtilityAttribute     = &lt;br /&gt;
| UtilityCard1         = &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     = &lt;br /&gt;
| AccessoryOneMap      = &lt;br /&gt;
| AccessoryOneAttribute= &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     = &lt;br /&gt;
| AccessoryTwoMap      = &lt;br /&gt;
| AccessoryTwoAttribute= &lt;br /&gt;
| AccessoryTwoCard1    = &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         = &lt;br /&gt;
| ArtifactMap          = &lt;br /&gt;
| ArtifactAttribute    = &lt;br /&gt;
| ArtifactModifier     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Endgame Overview ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Guides]] [[Category:Mage Guides]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Guides:Mage_General_Leveling_Guide&amp;diff=1861</id>
		<title>Guides:Mage General Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Guides:Mage_General_Leveling_Guide&amp;diff=1861"/>
		<updated>2025-11-23T05:41:05Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: /* Recommended Low-Level Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PageHeader&lt;br /&gt;
| PageImage = class-mage.webp&lt;br /&gt;
| PageHeader = Mage General Leveling Guide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Early Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 1 - 50 ===&lt;br /&gt;
These first 30 levels will come fairly quick. You honestly just need to keep killings mobs on any of the first five maps until you hit around level 30, or you&#039;re able to actually kill monsters in Fairy Glen once you can kill the monsters in Fairy Glen you&#039;ll honestly stay there until you have a decent set of Spellthread Gear / Spellweaver Artifacts. What I would suggest you do is try and collect gear and cards you&#039;ll need to help with the leveling process per map, until you have what you need.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll list the map and gear/cards below you can aim for to help you on your journey.&lt;br /&gt;
&lt;br /&gt;
These drops will be based on a fire build. If you would rather go a different element just look for gear and cards you need on https://spiritvale.info/.&lt;br /&gt;
&lt;br /&gt;
By the time I had a good set of gear and artifacts I was past job 50 and ready for the change to Wizard.&lt;br /&gt;
&lt;br /&gt;
Recommended Maps:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
![https://spiritvale.info/maps/sunny-meadows Sunny Meadows] -&lt;br /&gt;
![https://spiritvale.info/gems/fireball-gem Fireball Gem]&lt;br /&gt;
![https://spiritvale.info/gems/firebolt-gem Firebolt Gem]&lt;br /&gt;
![https://spiritvale.info/cards/wisp-red-card Wisp Red Card]&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/forest-labyrinth Forest Labyrinth] - &lt;br /&gt;
|[https://spiritvale.info/equipment/witchsteps Witchsteps]&lt;br /&gt;
|[https://spiritvale.info/cards/rabbit-card Rabbit Card]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/treant-trail Treant Trail] -&lt;br /&gt;
|[https://spiritvale.info/cards/treant-tree-evergreen-card Treant Tree Evergreen Card]&lt;br /&gt;
|[https://spiritvale.info/equipment/bubblebeast-hood Bubblebeast Hood]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/windy-desert Windy Desert] -&lt;br /&gt;
|[https://spiritvale.info/equipment/radiant-wand Radiant Wand]&lt;br /&gt;
|[https://spiritvale.info/equipment/cloud-loop Cloud Loop]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/festering-woods Festering Woods]&lt;br /&gt;
|[https://spiritvale.info/equipment/scroll-charm Scroll Charm]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/fairy-glen Fairy Glen] -&lt;br /&gt;
|[https://spiritvale.info/equipment/spellthread-chest Spellthread Chest] - [https://spiritvale.info/equipment/spellthread-shoes Shoes] - [https://spiritvale.info/equipment/spellthread-legs Legs]&lt;br /&gt;
|[https://spiritvale.info/cards/butterfly-pixie-card Butterfly Pixie Card]&lt;br /&gt;
|[https://spiritvale.info/cards/butterfly-fairy-card Butterfly Fairy Card]&lt;br /&gt;
|&lt;br /&gt;
|}Stat Priority:&lt;br /&gt;
&lt;br /&gt;
You will want to focus putting your points into INT for now for damage, up to 99 INT. As far as gear goes, until you get 90% CTR I would focus on getting DEX to help with cast speed. Once you hit 99 INT, I would then start putting points into DEX until you have 99 DEX.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended Low-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        =Radiant Wand &lt;br /&gt;
| WeaponOneMap         =Windy Desert &lt;br /&gt;
| WeaponOneAttribute   =Int or Dex &lt;br /&gt;
| WeaponOneModifierOne =Cast Speed &lt;br /&gt;
| WeaponOneModifierTwo =Magic Damage &lt;br /&gt;
| WeaponOneCard1       =Dog Bowwow Card &lt;br /&gt;
| WeaponOneCard2       =Dog Bowwow Card &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        = &lt;br /&gt;
| WeaponTwoMap         = &lt;br /&gt;
| WeaponTwoAttribute   = &lt;br /&gt;
| WeaponTwoModifierOne = &lt;br /&gt;
| WeaponTwoModifierTwo = &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            = &lt;br /&gt;
| ChestMap             = &lt;br /&gt;
| ChestAttribute       = &lt;br /&gt;
| ChestModifierOne     = &lt;br /&gt;
| ChestModifierTwo     = &lt;br /&gt;
| ChestCard1           = &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          = &lt;br /&gt;
| LegwearMap           = &lt;br /&gt;
| LegwearAttribute     = &lt;br /&gt;
| LegwearModifierOne   = &lt;br /&gt;
| LegwearModifierTwo   = &lt;br /&gt;
| LegwearCard1         = &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             = &lt;br /&gt;
| ShoeMap              = &lt;br /&gt;
| ShoeAttribute        = &lt;br /&gt;
| ShoeModifierOne      = &lt;br /&gt;
| ShoeModifierTwo      = &lt;br /&gt;
| ShoeCard1            = &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         = &lt;br /&gt;
| HeadgearMap          = &lt;br /&gt;
| HeadgearAttribute    = &lt;br /&gt;
| HeadgearCard1        = &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          = &lt;br /&gt;
| UtilityMap           = &lt;br /&gt;
| UtilityAttribute     = &lt;br /&gt;
| UtilityCard1         = &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     = &lt;br /&gt;
| AccessoryOneMap      = &lt;br /&gt;
| AccessoryOneAttribute= &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     = &lt;br /&gt;
| AccessoryTwoMap      = &lt;br /&gt;
| AccessoryTwoAttribute= &lt;br /&gt;
| AccessoryTwoCard1    = &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         = &lt;br /&gt;
| ArtifactMap          = &lt;br /&gt;
| ArtifactAttribute    = &lt;br /&gt;
| ArtifactModifier     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Advancement ==&lt;br /&gt;
{{JobAdvancementBox&lt;br /&gt;
| FirstClass = Wizard&lt;br /&gt;
| SecondClass = Chronomancer&lt;br /&gt;
| ThirdClass = Spellblade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mid Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels X - X ===&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
Recommended Map:&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Stat Priority:&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended Mid-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        = &lt;br /&gt;
| WeaponOneMap         = &lt;br /&gt;
| WeaponOneAttribute   = &lt;br /&gt;
| WeaponOneModifierOne = &lt;br /&gt;
| WeaponOneModifierTwo = &lt;br /&gt;
| WeaponOneCard1       = &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        = &lt;br /&gt;
| WeaponTwoMap         = &lt;br /&gt;
| WeaponTwoAttribute   = &lt;br /&gt;
| WeaponTwoModifierOne = &lt;br /&gt;
| WeaponTwoModifierTwo = &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            = &lt;br /&gt;
| ChestMap             = &lt;br /&gt;
| ChestAttribute       = &lt;br /&gt;
| ChestModifierOne     = &lt;br /&gt;
| ChestModifierTwo     = &lt;br /&gt;
| ChestCard1           = &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          = &lt;br /&gt;
| LegwearMap           = &lt;br /&gt;
| LegwearAttribute     = &lt;br /&gt;
| LegwearModifierOne   = &lt;br /&gt;
| LegwearModifierTwo   = &lt;br /&gt;
| LegwearCard1         = &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             = &lt;br /&gt;
| ShoeMap              = &lt;br /&gt;
| ShoeAttribute        = &lt;br /&gt;
| ShoeModifierOne      = &lt;br /&gt;
| ShoeModifierTwo      = &lt;br /&gt;
| ShoeCard1            = &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         = &lt;br /&gt;
| HeadgearMap          = &lt;br /&gt;
| HeadgearAttribute    = &lt;br /&gt;
| HeadgearCard1        = &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          = &lt;br /&gt;
| UtilityMap           = &lt;br /&gt;
| UtilityAttribute     = &lt;br /&gt;
| UtilityCard1         = &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     = &lt;br /&gt;
| AccessoryOneMap      = &lt;br /&gt;
| AccessoryOneAttribute= &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     = &lt;br /&gt;
| AccessoryTwoMap      = &lt;br /&gt;
| AccessoryTwoAttribute= &lt;br /&gt;
| AccessoryTwoCard1    = &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         = &lt;br /&gt;
| ArtifactMap          = &lt;br /&gt;
| ArtifactAttribute    = &lt;br /&gt;
| ArtifactModifier     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Late Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels X - X ===&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
Stat Priority:&lt;br /&gt;
The last entry in the late game leveling section should be the final stat allocation section, where every possible stat has been put into place.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended High-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        = &lt;br /&gt;
| WeaponOneMap         = &lt;br /&gt;
| WeaponOneAttribute   = &lt;br /&gt;
| WeaponOneModifierOne = &lt;br /&gt;
| WeaponOneModifierTwo = &lt;br /&gt;
| WeaponOneCard1       = &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        = &lt;br /&gt;
| WeaponTwoMap         = &lt;br /&gt;
| WeaponTwoAttribute   = &lt;br /&gt;
| WeaponTwoModifierOne = &lt;br /&gt;
| WeaponTwoModifierTwo = &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            = &lt;br /&gt;
| ChestMap             = &lt;br /&gt;
| ChestAttribute       = &lt;br /&gt;
| ChestModifierOne     = &lt;br /&gt;
| ChestModifierTwo     = &lt;br /&gt;
| ChestCard1           = &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          = &lt;br /&gt;
| LegwearMap           = &lt;br /&gt;
| LegwearAttribute     = &lt;br /&gt;
| LegwearModifierOne   = &lt;br /&gt;
| LegwearModifierTwo   = &lt;br /&gt;
| LegwearCard1         = &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             = &lt;br /&gt;
| ShoeMap              = &lt;br /&gt;
| ShoeAttribute        = &lt;br /&gt;
| ShoeModifierOne      = &lt;br /&gt;
| ShoeModifierTwo      = &lt;br /&gt;
| ShoeCard1            = &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         = &lt;br /&gt;
| HeadgearMap          = &lt;br /&gt;
| HeadgearAttribute    = &lt;br /&gt;
| HeadgearCard1        = &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          = &lt;br /&gt;
| UtilityMap           = &lt;br /&gt;
| UtilityAttribute     = &lt;br /&gt;
| UtilityCard1         = &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     = &lt;br /&gt;
| AccessoryOneMap      = &lt;br /&gt;
| AccessoryOneAttribute= &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     = &lt;br /&gt;
| AccessoryTwoMap      = &lt;br /&gt;
| AccessoryTwoAttribute= &lt;br /&gt;
| AccessoryTwoCard1    = &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         = &lt;br /&gt;
| ArtifactMap          = &lt;br /&gt;
| ArtifactAttribute    = &lt;br /&gt;
| ArtifactModifier     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Endgame Overview ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Guides]] [[Category:Mage Guides]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Guides:Mage_General_Leveling_Guide&amp;diff=1836</id>
		<title>Guides:Mage General Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Guides:Mage_General_Leveling_Guide&amp;diff=1836"/>
		<updated>2025-11-14T07:09:55Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: Added words.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PageHeader&lt;br /&gt;
| PageImage = class-mage.webp&lt;br /&gt;
| PageHeader = Mage General Leveling Guide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Early Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 1 - 50 ===&lt;br /&gt;
These first 30 levels will come fairly quick. You honestly just need to keep killings mobs on any of the first five maps until you hit around level 30, or you&#039;re able to actually kill monsters in Fairy Glen once you can kill the monsters in Fairy Glen you&#039;ll honestly stay there until you have a decent set of Spellthread Gear / Spellweaver Artifacts. What I would suggest you do is try and collect gear and cards you&#039;ll need to help with the leveling process per map, until you have what you need.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll list the map and gear/cards below you can aim for to help you on your journey.&lt;br /&gt;
&lt;br /&gt;
These drops will be based on a fire build. If you would rather go a different element just look for gear and cards you need on https://spiritvale.info/.&lt;br /&gt;
&lt;br /&gt;
By the time I had a good set of gear and artifacts I was past job 50 and ready for the change to Wizard.&lt;br /&gt;
&lt;br /&gt;
Recommended Maps:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
![https://spiritvale.info/maps/sunny-meadows Sunny Meadows] -&lt;br /&gt;
![https://spiritvale.info/gems/fireball-gem Fireball Gem]&lt;br /&gt;
![https://spiritvale.info/gems/firebolt-gem Firebolt Gem]&lt;br /&gt;
![https://spiritvale.info/cards/wisp-red-card Wisp Red Card]&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/forest-labyrinth Forest Labyrinth] - &lt;br /&gt;
|[https://spiritvale.info/equipment/witchsteps Witchsteps]&lt;br /&gt;
|[https://spiritvale.info/cards/rabbit-card Rabbit Card]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/treant-trail Treant Trail] -&lt;br /&gt;
|[https://spiritvale.info/cards/treant-tree-evergreen-card Treant Tree Evergreen Card]&lt;br /&gt;
|[https://spiritvale.info/equipment/bubblebeast-hood Bubblebeast Hood]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/windy-desert Windy Desert] -&lt;br /&gt;
|[https://spiritvale.info/equipment/radiant-wand Radiant Wand]&lt;br /&gt;
|[https://spiritvale.info/equipment/cloud-loop Cloud Loop]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/festering-woods Festering Woods]&lt;br /&gt;
|[https://spiritvale.info/equipment/scroll-charm Scroll Charm]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/fairy-glen Fairy Glen] -&lt;br /&gt;
|[https://spiritvale.info/equipment/spellthread-chest Spellthread Chest] - [https://spiritvale.info/equipment/spellthread-shoes Shoes] - [https://spiritvale.info/equipment/spellthread-legs Legs]&lt;br /&gt;
|[https://spiritvale.info/cards/butterfly-pixie-card Butterfly Pixie Card]&lt;br /&gt;
|[https://spiritvale.info/cards/butterfly-fairy-card Butterfly Fairy Card]&lt;br /&gt;
|&lt;br /&gt;
|}Stat Priority:&lt;br /&gt;
&lt;br /&gt;
You will want to focus putting your points into INT for now for damage, up to 99 INT. As far as gear goes, until you get 90% CTR I would focus on getting DEX to help with cast speed. Once you hit 99 INT, I would then start putting points into DEX until you have 99 DEX.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended Low-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        = &lt;br /&gt;
| WeaponOneMap         = &lt;br /&gt;
| WeaponOneAttribute   = &lt;br /&gt;
| WeaponOneModifierOne = &lt;br /&gt;
| WeaponOneModifierTwo = &lt;br /&gt;
| WeaponOneCard1       = &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        = &lt;br /&gt;
| WeaponTwoMap         = &lt;br /&gt;
| WeaponTwoAttribute   = &lt;br /&gt;
| WeaponTwoModifierOne = &lt;br /&gt;
| WeaponTwoModifierTwo = &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            = &lt;br /&gt;
| ChestMap             = &lt;br /&gt;
| ChestAttribute       = &lt;br /&gt;
| ChestModifierOne     = &lt;br /&gt;
| ChestModifierTwo     = &lt;br /&gt;
| ChestCard1           = &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          = &lt;br /&gt;
| LegwearMap           = &lt;br /&gt;
| LegwearAttribute     = &lt;br /&gt;
| LegwearModifierOne   = &lt;br /&gt;
| LegwearModifierTwo   = &lt;br /&gt;
| LegwearCard1         = &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             = &lt;br /&gt;
| ShoeMap              = &lt;br /&gt;
| ShoeAttribute        = &lt;br /&gt;
| ShoeModifierOne      = &lt;br /&gt;
| ShoeModifierTwo      = &lt;br /&gt;
| ShoeCard1            = &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         = &lt;br /&gt;
| HeadgearMap          = &lt;br /&gt;
| HeadgearAttribute    = &lt;br /&gt;
| HeadgearCard1        = &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          = &lt;br /&gt;
| UtilityMap           = &lt;br /&gt;
| UtilityAttribute     = &lt;br /&gt;
| UtilityCard1         = &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     = &lt;br /&gt;
| AccessoryOneMap      = &lt;br /&gt;
| AccessoryOneAttribute= &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     = &lt;br /&gt;
| AccessoryTwoMap      = &lt;br /&gt;
| AccessoryTwoAttribute= &lt;br /&gt;
| AccessoryTwoCard1    = &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         = &lt;br /&gt;
| ArtifactMap          = &lt;br /&gt;
| ArtifactAttribute    = &lt;br /&gt;
| ArtifactModifier     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Advancement ==&lt;br /&gt;
{{JobAdvancementBox&lt;br /&gt;
| FirstClass = Wizard&lt;br /&gt;
| SecondClass = Chronomancer&lt;br /&gt;
| ThirdClass = Spellblade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mid Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels X - X ===&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
Recommended Map:&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Stat Priority:&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended Mid-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        = &lt;br /&gt;
| WeaponOneMap         = &lt;br /&gt;
| WeaponOneAttribute   = &lt;br /&gt;
| WeaponOneModifierOne = &lt;br /&gt;
| WeaponOneModifierTwo = &lt;br /&gt;
| WeaponOneCard1       = &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        = &lt;br /&gt;
| WeaponTwoMap         = &lt;br /&gt;
| WeaponTwoAttribute   = &lt;br /&gt;
| WeaponTwoModifierOne = &lt;br /&gt;
| WeaponTwoModifierTwo = &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            = &lt;br /&gt;
| ChestMap             = &lt;br /&gt;
| ChestAttribute       = &lt;br /&gt;
| ChestModifierOne     = &lt;br /&gt;
| ChestModifierTwo     = &lt;br /&gt;
| ChestCard1           = &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          = &lt;br /&gt;
| LegwearMap           = &lt;br /&gt;
| LegwearAttribute     = &lt;br /&gt;
| LegwearModifierOne   = &lt;br /&gt;
| LegwearModifierTwo   = &lt;br /&gt;
| LegwearCard1         = &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             = &lt;br /&gt;
| ShoeMap              = &lt;br /&gt;
| ShoeAttribute        = &lt;br /&gt;
| ShoeModifierOne      = &lt;br /&gt;
| ShoeModifierTwo      = &lt;br /&gt;
| ShoeCard1            = &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         = &lt;br /&gt;
| HeadgearMap          = &lt;br /&gt;
| HeadgearAttribute    = &lt;br /&gt;
| HeadgearCard1        = &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          = &lt;br /&gt;
| UtilityMap           = &lt;br /&gt;
| UtilityAttribute     = &lt;br /&gt;
| UtilityCard1         = &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     = &lt;br /&gt;
| AccessoryOneMap      = &lt;br /&gt;
| AccessoryOneAttribute= &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     = &lt;br /&gt;
| AccessoryTwoMap      = &lt;br /&gt;
| AccessoryTwoAttribute= &lt;br /&gt;
| AccessoryTwoCard1    = &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         = &lt;br /&gt;
| ArtifactMap          = &lt;br /&gt;
| ArtifactAttribute    = &lt;br /&gt;
| ArtifactModifier     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Late Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels X - X ===&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
Stat Priority:&lt;br /&gt;
The last entry in the late game leveling section should be the final stat allocation section, where every possible stat has been put into place.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended High-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        = &lt;br /&gt;
| WeaponOneMap         = &lt;br /&gt;
| WeaponOneAttribute   = &lt;br /&gt;
| WeaponOneModifierOne = &lt;br /&gt;
| WeaponOneModifierTwo = &lt;br /&gt;
| WeaponOneCard1       = &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        = &lt;br /&gt;
| WeaponTwoMap         = &lt;br /&gt;
| WeaponTwoAttribute   = &lt;br /&gt;
| WeaponTwoModifierOne = &lt;br /&gt;
| WeaponTwoModifierTwo = &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            = &lt;br /&gt;
| ChestMap             = &lt;br /&gt;
| ChestAttribute       = &lt;br /&gt;
| ChestModifierOne     = &lt;br /&gt;
| ChestModifierTwo     = &lt;br /&gt;
| ChestCard1           = &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          = &lt;br /&gt;
| LegwearMap           = &lt;br /&gt;
| LegwearAttribute     = &lt;br /&gt;
| LegwearModifierOne   = &lt;br /&gt;
| LegwearModifierTwo   = &lt;br /&gt;
| LegwearCard1         = &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             = &lt;br /&gt;
| ShoeMap              = &lt;br /&gt;
| ShoeAttribute        = &lt;br /&gt;
| ShoeModifierOne      = &lt;br /&gt;
| ShoeModifierTwo      = &lt;br /&gt;
| ShoeCard1            = &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         = &lt;br /&gt;
| HeadgearMap          = &lt;br /&gt;
| HeadgearAttribute    = &lt;br /&gt;
| HeadgearCard1        = &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          = &lt;br /&gt;
| UtilityMap           = &lt;br /&gt;
| UtilityAttribute     = &lt;br /&gt;
| UtilityCard1         = &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     = &lt;br /&gt;
| AccessoryOneMap      = &lt;br /&gt;
| AccessoryOneAttribute= &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     = &lt;br /&gt;
| AccessoryTwoMap      = &lt;br /&gt;
| AccessoryTwoAttribute= &lt;br /&gt;
| AccessoryTwoCard1    = &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         = &lt;br /&gt;
| ArtifactMap          = &lt;br /&gt;
| ArtifactAttribute    = &lt;br /&gt;
| ArtifactModifier     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Endgame Overview ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Guides]] [[Category:Mage Guides]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Guides:Mage_General_Leveling_Guide&amp;diff=1835</id>
		<title>Guides:Mage General Leveling Guide</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Guides:Mage_General_Leveling_Guide&amp;diff=1835"/>
		<updated>2025-11-14T07:05:24Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: Added Gear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PageHeader&lt;br /&gt;
| PageImage = class-mage.webp&lt;br /&gt;
| PageHeader = Mage General Leveling Guide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Early Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 1 - 50 ===&lt;br /&gt;
These first 30 levels will come fairly quick. You honestly just need to keep killings mobs on any of the first four maps until you hit around level 30, or you&#039;re able to actually kill monsters in Fairy Glen once you can kill the monsters in Fairy Glen you&#039;ll honestly stay there until you have a decent set of Spellthread Gear / Spellweaver Artifacts. What I would suggest you do is try and collect gear and cards you&#039;ll need to help with the leveling process per map, until you have what you need.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll list the map and gear/cards below.&lt;br /&gt;
&lt;br /&gt;
These drops will be based on a fire build. If you would rather go a different element just look for gear and cards you need on https://spiritvale.info/&lt;br /&gt;
&lt;br /&gt;
Recommended Maps:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
![https://spiritvale.info/maps/sunny-meadows Sunny Meadows] -&lt;br /&gt;
![https://spiritvale.info/gems/fireball-gem Fireball Gem]&lt;br /&gt;
![https://spiritvale.info/gems/firebolt-gem Firebolt Gem]&lt;br /&gt;
![https://spiritvale.info/cards/wisp-red-card Wisp Red Card]&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/forest-labyrinth Forest Labyrinth] - &lt;br /&gt;
|[https://spiritvale.info/equipment/witchsteps Witchsteps]&lt;br /&gt;
|[https://spiritvale.info/cards/rabbit-card Rabbit Card]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/treant-trail Treant Trail] -&lt;br /&gt;
|[https://spiritvale.info/cards/treant-tree-evergreen-card Treant Tree Evergreen Card]&lt;br /&gt;
|[https://spiritvale.info/equipment/bubblebeast-hood Bubblebeast Hood]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/windy-desert Windy Desert] -&lt;br /&gt;
|[https://spiritvale.info/equipment/radiant-wand Radiant Wand]&lt;br /&gt;
|[https://spiritvale.info/equipment/cloud-loop Cloud Loop]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/festering-woods Festering Woods]&lt;br /&gt;
|[https://spiritvale.info/equipment/scroll-charm Scroll Charm]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://spiritvale.info/maps/fairy-glen Fairy Glen] -&lt;br /&gt;
|[https://spiritvale.info/equipment/spellthread-chest Spellthread Chest] - [https://spiritvale.info/equipment/spellthread-shoes Shoes] - [https://spiritvale.info/equipment/spellthread-legs Legs]&lt;br /&gt;
|[https://spiritvale.info/cards/butterfly-pixie-card Butterfly Pixie Card]&lt;br /&gt;
|[https://spiritvale.info/cards/butterfly-fairy-card Butterfly Fairy Card]&lt;br /&gt;
|Spell Weaver Artifacts:&lt;br /&gt;
Per Piece:&lt;br /&gt;
&lt;br /&gt;
Cast Spd: &#039;&#039;&#039;+5%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Full Set:&lt;br /&gt;
&lt;br /&gt;
All Stats: &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cast Spd: &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Per Refine:&lt;br /&gt;
&lt;br /&gt;
Cast Spd: &#039;&#039;&#039;+0.5% per refine&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Stat Priority:&lt;br /&gt;
*Int&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended Low-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        = &lt;br /&gt;
| WeaponOneMap         = &lt;br /&gt;
| WeaponOneAttribute   = &lt;br /&gt;
| WeaponOneModifierOne = &lt;br /&gt;
| WeaponOneModifierTwo = &lt;br /&gt;
| WeaponOneCard1       = &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        = &lt;br /&gt;
| WeaponTwoMap         = &lt;br /&gt;
| WeaponTwoAttribute   = &lt;br /&gt;
| WeaponTwoModifierOne = &lt;br /&gt;
| WeaponTwoModifierTwo = &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            = &lt;br /&gt;
| ChestMap             = &lt;br /&gt;
| ChestAttribute       = &lt;br /&gt;
| ChestModifierOne     = &lt;br /&gt;
| ChestModifierTwo     = &lt;br /&gt;
| ChestCard1           = &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          = &lt;br /&gt;
| LegwearMap           = &lt;br /&gt;
| LegwearAttribute     = &lt;br /&gt;
| LegwearModifierOne   = &lt;br /&gt;
| LegwearModifierTwo   = &lt;br /&gt;
| LegwearCard1         = &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             = &lt;br /&gt;
| ShoeMap              = &lt;br /&gt;
| ShoeAttribute        = &lt;br /&gt;
| ShoeModifierOne      = &lt;br /&gt;
| ShoeModifierTwo      = &lt;br /&gt;
| ShoeCard1            = &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         = &lt;br /&gt;
| HeadgearMap          = &lt;br /&gt;
| HeadgearAttribute    = &lt;br /&gt;
| HeadgearCard1        = &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          = &lt;br /&gt;
| UtilityMap           = &lt;br /&gt;
| UtilityAttribute     = &lt;br /&gt;
| UtilityCard1         = &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     = &lt;br /&gt;
| AccessoryOneMap      = &lt;br /&gt;
| AccessoryOneAttribute= &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     = &lt;br /&gt;
| AccessoryTwoMap      = &lt;br /&gt;
| AccessoryTwoAttribute= &lt;br /&gt;
| AccessoryTwoCard1    = &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         = &lt;br /&gt;
| ArtifactMap          = &lt;br /&gt;
| ArtifactAttribute    = &lt;br /&gt;
| ArtifactModifier     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Advancement ==&lt;br /&gt;
{{JobAdvancementBox&lt;br /&gt;
| FirstClass = Wizard&lt;br /&gt;
| SecondClass = Chronomancer&lt;br /&gt;
| ThirdClass = Spellblade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mid Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels X - X ===&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
Recommended Map:&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Stat Priority:&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended Mid-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        = &lt;br /&gt;
| WeaponOneMap         = &lt;br /&gt;
| WeaponOneAttribute   = &lt;br /&gt;
| WeaponOneModifierOne = &lt;br /&gt;
| WeaponOneModifierTwo = &lt;br /&gt;
| WeaponOneCard1       = &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        = &lt;br /&gt;
| WeaponTwoMap         = &lt;br /&gt;
| WeaponTwoAttribute   = &lt;br /&gt;
| WeaponTwoModifierOne = &lt;br /&gt;
| WeaponTwoModifierTwo = &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            = &lt;br /&gt;
| ChestMap             = &lt;br /&gt;
| ChestAttribute       = &lt;br /&gt;
| ChestModifierOne     = &lt;br /&gt;
| ChestModifierTwo     = &lt;br /&gt;
| ChestCard1           = &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          = &lt;br /&gt;
| LegwearMap           = &lt;br /&gt;
| LegwearAttribute     = &lt;br /&gt;
| LegwearModifierOne   = &lt;br /&gt;
| LegwearModifierTwo   = &lt;br /&gt;
| LegwearCard1         = &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             = &lt;br /&gt;
| ShoeMap              = &lt;br /&gt;
| ShoeAttribute        = &lt;br /&gt;
| ShoeModifierOne      = &lt;br /&gt;
| ShoeModifierTwo      = &lt;br /&gt;
| ShoeCard1            = &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         = &lt;br /&gt;
| HeadgearMap          = &lt;br /&gt;
| HeadgearAttribute    = &lt;br /&gt;
| HeadgearCard1        = &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          = &lt;br /&gt;
| UtilityMap           = &lt;br /&gt;
| UtilityAttribute     = &lt;br /&gt;
| UtilityCard1         = &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     = &lt;br /&gt;
| AccessoryOneMap      = &lt;br /&gt;
| AccessoryOneAttribute= &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     = &lt;br /&gt;
| AccessoryTwoMap      = &lt;br /&gt;
| AccessoryTwoAttribute= &lt;br /&gt;
| AccessoryTwoCard1    = &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         = &lt;br /&gt;
| ArtifactMap          = &lt;br /&gt;
| ArtifactAttribute    = &lt;br /&gt;
| ArtifactModifier     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Late Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels X - X ===&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
Stat Priority:&lt;br /&gt;
The last entry in the late game leveling section should be the final stat allocation section, where every possible stat has been put into place.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended High-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        = &lt;br /&gt;
| WeaponOneMap         = &lt;br /&gt;
| WeaponOneAttribute   = &lt;br /&gt;
| WeaponOneModifierOne = &lt;br /&gt;
| WeaponOneModifierTwo = &lt;br /&gt;
| WeaponOneCard1       = &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        = &lt;br /&gt;
| WeaponTwoMap         = &lt;br /&gt;
| WeaponTwoAttribute   = &lt;br /&gt;
| WeaponTwoModifierOne = &lt;br /&gt;
| WeaponTwoModifierTwo = &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            = &lt;br /&gt;
| ChestMap             = &lt;br /&gt;
| ChestAttribute       = &lt;br /&gt;
| ChestModifierOne     = &lt;br /&gt;
| ChestModifierTwo     = &lt;br /&gt;
| ChestCard1           = &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          = &lt;br /&gt;
| LegwearMap           = &lt;br /&gt;
| LegwearAttribute     = &lt;br /&gt;
| LegwearModifierOne   = &lt;br /&gt;
| LegwearModifierTwo   = &lt;br /&gt;
| LegwearCard1         = &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             = &lt;br /&gt;
| ShoeMap              = &lt;br /&gt;
| ShoeAttribute        = &lt;br /&gt;
| ShoeModifierOne      = &lt;br /&gt;
| ShoeModifierTwo      = &lt;br /&gt;
| ShoeCard1            = &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         = &lt;br /&gt;
| HeadgearMap          = &lt;br /&gt;
| HeadgearAttribute    = &lt;br /&gt;
| HeadgearCard1        = &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          = &lt;br /&gt;
| UtilityMap           = &lt;br /&gt;
| UtilityAttribute     = &lt;br /&gt;
| UtilityCard1         = &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     = &lt;br /&gt;
| AccessoryOneMap      = &lt;br /&gt;
| AccessoryOneAttribute= &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     = &lt;br /&gt;
| AccessoryTwoMap      = &lt;br /&gt;
| AccessoryTwoAttribute= &lt;br /&gt;
| AccessoryTwoCard1    = &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         = &lt;br /&gt;
| ArtifactMap          = &lt;br /&gt;
| ArtifactAttribute    = &lt;br /&gt;
| ArtifactModifier     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Endgame Overview ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Guides]] [[Category:Mage Guides]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Mage&amp;diff=1833</id>
		<title>Mage</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Mage&amp;diff=1833"/>
		<updated>2025-11-14T05:56:58Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: Added exposures to the skills that received them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PageHeader&lt;br /&gt;
| PageImage = class-mage.webp&lt;br /&gt;
| PageHeader = Mage&lt;br /&gt;
}}&lt;br /&gt;
{{ClassInfoBox&lt;br /&gt;
 | Role = Elemental Magic&lt;br /&gt;
 | Weapons = Staff&lt;br /&gt;
 | STR = 1&lt;br /&gt;
 | AGI = 9&lt;br /&gt;
 | VIT = 1&lt;br /&gt;
 | INT = 12&lt;br /&gt;
 | DEX = 9&lt;br /&gt;
 | LUK = 1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);&amp;quot;&amp;gt;“&#039;&#039;A student of elemental magic, capable of casting destructive spells from a distance. Ideal for players who enjoy powerful ranged damage and skilled timing.&#039;&#039;”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mages channel elemental forces, specializing in destructive spells cast from a distance. Ideal for players who prefer ranged combat, the Mage excels at overwhelming enemies with powerful area-of-effect attacks and precise elemental strikes.  &lt;br /&gt;
&lt;br /&gt;
The class emphasizes timing and positioning, as spellcasting requires careful management of cast times and mana. Though physically fragile, Mages make up for it with high burst damage and battlefield control, shaping the flow of combat with fire, ice, lightning, and earth magic.  &lt;br /&gt;
&lt;br /&gt;
As a Base Class, the Mage offers players a foundation in ranged magical combat, rewarding those who value strategic play and the thrill of unleashing devastating spells.  &lt;br /&gt;
&lt;br /&gt;
== General Skills ==&lt;br /&gt;
{{GeneralSkillInfoBox}}&lt;br /&gt;
&lt;br /&gt;
== Mage Skills ==&lt;br /&gt;
These skills are unique to the Mage class.&lt;br /&gt;
&lt;br /&gt;
=== Active ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[File:Skill-earthbolt.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Earthbolt&amp;lt;/b&amp;gt; — &amp;quot;Harnesses the pulse of the earth to strike a single foe with crushing, earthen might.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 100% MATK per level&lt;br /&gt;
* +5% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1 per level&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.4 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 1 second&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 5 + 5 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Buff Applied:&#039;&#039;&#039; Earth Attunement&lt;br /&gt;
** &#039;&#039;&#039;Earth Damage:&#039;&#039;&#039; +3% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[File:Skill-earth-spikes.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Earth Spikes&amp;lt;/b&amp;gt; — &amp;quot;The ground erupts in a sudden burst of jagged stone, impaling enemies from below.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 50% MATK per level&lt;br /&gt;
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 0.5 + 0.5 per level&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.75 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 1 second&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 20 + 10 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Slow&lt;br /&gt;
** &#039;&#039;&#039;Move Speed:&#039;&#039;&#039; −50%&lt;br /&gt;
** &#039;&#039;&#039;Cast Speed:&#039;&#039;&#039; −25%&lt;br /&gt;
** &#039;&#039;&#039;Attack Speed:&#039;&#039;&#039; −25%&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 2 + 1 seconds per level&lt;br /&gt;
** &#039;&#039;&#039;Chance:&#039;&#039;&#039; 50% + 5% per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Fire Exposure&lt;br /&gt;
** Fire Resistance: -2% per level&lt;br /&gt;
** Duration: 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[File:Skill-energy-shield.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Energy Shield&amp;lt;/b&amp;gt; — &amp;quot;A shimmering barrier hums with arcane force, absorbing harm until its energy fades. Redirects a portion of incoming damage to MP instead of HP.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 20 mana&lt;br /&gt;
* &#039;&#039;&#039;Buff Applied:&#039;&#039;&#039; Energy Shield&lt;br /&gt;
** &#039;&#039;&#039;Damage Reduction:&#039;&#039;&#039; +10% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 60 seconds per level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[File:Skill-fireball.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Fireball&amp;lt;/b&amp;gt; — &amp;quot;Casts a fiery orb that explodes on impact, dealing fire damage in an area. Leaves behind a Firewall at the impact zone.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 50% MATK per level&lt;br /&gt;
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Knockback&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.75 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 1 second&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 20 + 10 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Ground AoE:&#039;&#039;&#039; Firewall&lt;br /&gt;
** &amp;quot;Creates a lingering wall of flame that keeps enemies at bay.&amp;quot;&lt;br /&gt;
** &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]&lt;br /&gt;
** &#039;&#039;&#039;Damage:&#039;&#039;&#039; 125% MATK&lt;br /&gt;
** +1% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
** &#039;&#039;&#039;Hit Limit:&#039;&#039;&#039; 2 + 1 per level&lt;br /&gt;
** &#039;&#039;&#039;Effect:&#039;&#039;&#039; Knockback&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 2 + 1 seconds per level&lt;br /&gt;
** &#039;&#039;&#039;Area:&#039;&#039;&#039; Small&lt;br /&gt;
** &#039;&#039;&#039;Max Instances:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Water Exposure&lt;br /&gt;
** Water Resistance: -2% per level&lt;br /&gt;
** Duration: 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[File:Skill-firebolt.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Firebolt&amp;lt;/b&amp;gt; — &amp;quot;Launches a concentrated flame that scorches a single enemy with fire-element magical damage.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 100% MATK per level&lt;br /&gt;
* +5% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1 per level&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.4 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 1 second&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 5 + 5 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Buff Applied:&#039;&#039;&#039; Fire Attunement&lt;br /&gt;
** &#039;&#039;&#039;Fire Damage:&#039;&#039;&#039; +3% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[File:Skill-ice-shard.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Ice Shard&amp;lt;/b&amp;gt; — &amp;quot;Fires a fast-moving ice projectile that shatters on impact, damaging and potentially freezing enemies.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 50% MATK per level&lt;br /&gt;
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.75 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 1 second&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 20 + 10 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Frozen&lt;br /&gt;
** &#039;&#039;&#039;Effect:&#039;&#039;&#039; Cannot Attack or Move, Flee Disabled, Block Disabled&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 2 + 1 seconds per level&lt;br /&gt;
** &#039;&#039;&#039;Chance:&#039;&#039;&#039; 50% + 5% per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Wind Exposure&lt;br /&gt;
** Wind Resistance: -2% per level&lt;br /&gt;
** Duration: 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[File:Skill-icebolt.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Icebolt&amp;lt;/b&amp;gt; — &amp;quot;Hurls a shard of ice to deal water-element magical damage to a single enemy.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 100% MATK per level&lt;br /&gt;
* +5% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1 per level&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.4 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 1 second&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 5 + 5 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Buff Applied:&#039;&#039;&#039; Water Attunement&lt;br /&gt;
** &#039;&#039;&#039;Water Damage:&#039;&#039;&#039; +3% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[File:Skill-thunder-storm.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Thunder Storm&amp;lt;/b&amp;gt; — &amp;quot;Calls down a storm of lightning over a target area, striking all enemies within.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 100% MATK per level&lt;br /&gt;
* +5% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1 per level&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.5 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 2 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 + 15 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Earth Exposure&lt;br /&gt;
** Earth Resistance: -2% per level&lt;br /&gt;
** Duration: 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[File:Skill-thunderbolt.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Thunderbolt&amp;lt;/b&amp;gt; — &amp;quot;Calls down a high-voltage bolt that strikes a single enemy, dealing wind-element magical damage.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 100% MATK per level&lt;br /&gt;
* +5% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1 per level&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.4 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 1 second&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 5 + 5 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Buff Applied:&#039;&#039;&#039; Wind Attunement&lt;br /&gt;
** &#039;&#039;&#039;Wind Damage:&#039;&#039;&#039; +3% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
=== Passive ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;[[File:Skill-wand-mastery.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Wand Mastery&amp;lt;/b&amp;gt; — &amp;quot;Boosts magical attack when wielding a wand or book.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Wand MATK:&#039;&#039;&#039; +2 per level&lt;br /&gt;
* &#039;&#039;&#039;Book MATK:&#039;&#039;&#039; +2 per level&lt;br /&gt;
* &#039;&#039;&#039;Sword MATK:&#039;&#039;&#039; +2 per level&lt;br /&gt;
* &#039;&#039;&#039;Cast Speed:&#039;&#039;&#039; +1% per level&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox custom-table&amp;quot; style=&amp;quot;float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; width:20%; padding:6px; text-align:center;&amp;quot; | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | The core damage stat for Mages.&amp;lt;br /&amp;gt;Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; padding:6px; text-align:center;&amp;quot; | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Essential for casting responsiveness.&amp;lt;br /&amp;gt;Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; padding:6px; text-align:center;&amp;quot; | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | The backbone of Mage survivability.&amp;lt;br /&amp;gt;Increases HP and physical defense, offsetting the class’s naturally low health pool.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; padding:6px; text-align:center;&amp;quot; | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Key to faster spell chaining.&amp;lt;br /&amp;gt;Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.&lt;br /&gt;
|- class=&amp;quot;middle-header&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; padding:6px; text-align:center;&amp;quot; | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Increases melee ATK for physical hits.&amp;lt;br /&amp;gt;Not relevant to Mage damage, which is spell-based.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; padding:6px; text-align:center;&amp;quot; | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Raises critical chance and critical damage in general.&amp;lt;br /&amp;gt;Mage spells cannot crit, so LUK doesn’t boost spell damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Job Advancement ==&lt;br /&gt;
&lt;br /&gt;
{{JobAdvancementBox&lt;br /&gt;
| FirstClass = Wizard&lt;br /&gt;
| SecondClass = ???&lt;br /&gt;
| ThirdClass = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Additional Guides ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Mage_Builds --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Guides:Mage Builds}}  &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Wizard&amp;diff=1832</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Wizard&amp;diff=1832"/>
		<updated>2025-11-14T05:37:12Z</updated>

		<summary type="html">&lt;p&gt;Waltz7976: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PageHeader&lt;br /&gt;
| PageImage = class-wizard.webp&lt;br /&gt;
| PageHeader = Wizard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ClassInfoBox&lt;br /&gt;
 | Role = Elemental Magic&lt;br /&gt;
 | Weapons = Staff&lt;br /&gt;
 | STR = 1&lt;br /&gt;
 | AGI = 9&lt;br /&gt;
 | VIT = 1&lt;br /&gt;
 | INT = 12&lt;br /&gt;
 | DEX = 9&lt;br /&gt;
 | LUK = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);&amp;quot;&amp;gt;“&#039;&#039;A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.&#039;&#039;”&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mage|Mages]] who reach the pinnacle of their studies may advance to the &#039;&#039;&#039;Wizard&#039;&#039;&#039;, the master of powerful and wide reaching Elemental Magic. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to Job Change ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; border:2px solid #372b54; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); overflow:hidden; max-width:260px; margin:0 auto 1em auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:#fff; text-align:center; padding:6px; font-weight:bold;&amp;quot;&amp;gt;Wizard Master&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:8px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Wizard-Master.png|101px|link=Non-Player_Character#Wizard Master]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:90%; color:#333; margin-top:6px;&amp;quot;&amp;gt;&#039;&#039;&#039;[[Maps#Mystic Lake|Mystic Lake]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To advance into the &#039;&#039;&#039;Wizard&#039;&#039;&#039; class, you must first meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Job Level 50&#039;&#039;&#039; as a Mage&lt;br /&gt;
&lt;br /&gt;
Once these requirements are met, speak to the Wizard Master to permanently upgrade your character to Wizard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find the [[Non-Player_Character#Wizard Master|Wizard Master]]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#372b54;&amp;quot;&amp;gt;[[Maps#Mystic Lake|Mystic Lake]]&amp;lt;/span&amp;gt;, North of the Waypoint.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wizard Skills ==&lt;br /&gt;
These skills are unique to the Wizard class.&lt;br /&gt;
&lt;br /&gt;
=== Active ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Skill-arcane-sigil.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Arcane Sigil&amp;lt;/b&amp;gt; — &amp;quot;Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; 2 + 1 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Max Instances:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.75 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 6 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 20 mana&lt;br /&gt;
* &#039;&#039;&#039;Buff Applied:&#039;&#039;&#039; Mana Overload&lt;br /&gt;
** &#039;&#039;&#039;Matk:&#039;&#039;&#039; +5% per level&lt;br /&gt;
** &#039;&#039;&#039;Mp Cost:&#039;&#039;&#039; +20% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 4 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Skill-chain-lightning.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Chain Lightning&amp;lt;/b&amp;gt; — &amp;quot;Unleashes a bolt of lightning that arcs between enemies, chaining to additional targets.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 120% MATK per level&lt;br /&gt;
* +6% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Chains:&#039;&#039;&#039; 1 + 0.5 per level&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1 per level&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Knockback&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.5 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 1 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 + 15 mana per level&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Skill-earth-wall.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Earth Wall&amp;lt;/b&amp;gt; — &amp;quot;Raises a wall of solid stone from the ground, obstructing foes and shaping the battlefield.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Creates:&#039;&#039;&#039; Impassable area&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; 2 + 1 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Max Instances:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.75 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 20 + 10 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Fire Exposure &lt;br /&gt;
** &#039;&#039;&#039;Fire Resistance:&#039;&#039;&#039; - 2% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Skill-earthquake.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Earthquake&amp;lt;/b&amp;gt; — &amp;quot;Shakes the ground with devastating tremors, toppling and stunning all enemies caught in the upheaval.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 50% MATK per level&lt;br /&gt;
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Waves:&#039;&#039;&#039; 1 + 0.5 per level&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1 per level&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 1 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 6 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 40 + 20 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Stun&lt;br /&gt;
** &#039;&#039;&#039;Effect:&#039;&#039;&#039; Cannot Attack or Move, Flee Disabled, Block Disabled&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 3 seconds&lt;br /&gt;
** &#039;&#039;&#039;Chance:&#039;&#039;&#039; 5% per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Fire Exposure &lt;br /&gt;
** &#039;&#039;&#039;Fire Resistance:&#039;&#039;&#039; - 2% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Skill-fire-pillar.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Fire Pillar&amp;lt;/b&amp;gt; — &amp;quot;Summons a pillar of flame that erupts from the ground, searing enemies caught within its blaze.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 20% MATK per level&lt;br /&gt;
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; 5 seconds&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Small&lt;br /&gt;
* &#039;&#039;&#039;Max Instances:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 0.75 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 20 + 10 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Water Exposure &lt;br /&gt;
** &#039;&#039;&#039;Water Resistance:&#039;&#039;&#039; - 2% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Skill-freezing-field.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Freezing Field&amp;lt;/b&amp;gt; — &amp;quot;Unleashes a flurry of jagged ice, freezing and battering enemies in its wake.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 60% MATK per level&lt;br /&gt;
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; 5 seconds&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Large&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 1 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 6 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 40 + 20 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Frozen&lt;br /&gt;
** &#039;&#039;&#039;Effect:&#039;&#039;&#039; Cannot Attack or Move, Flee Disabled, Block Disabled&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 2 + 1 seconds per level&lt;br /&gt;
** &#039;&#039;&#039;Chance:&#039;&#039;&#039; 15% per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Wind Exposure &lt;br /&gt;
** &#039;&#039;&#039;Wind Resistance:&#039;&#039;&#039; - 2% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Skill-hydro-vortex.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Hydro Vortex&amp;lt;/b&amp;gt; — &amp;quot;Unleashes a violent spiral of water, dragging enemies into its raging current.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 40% MATK per level&lt;br /&gt;
* +2% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Pull&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; 2 + 0.3 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Large&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 1 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 6 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 30 + 15 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Wind Exposure &lt;br /&gt;
** &#039;&#039;&#039;Wind Resistance:&#039;&#039;&#039; - 2% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Skill-meteor.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Meteor&amp;lt;/b&amp;gt; — &amp;quot;Calls down a burning mass from the heavens that explodes on impact, reducing the battlefield to ash.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 300% MATK per level&lt;br /&gt;
* +15% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1 per level&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Large&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 2 + 1 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 6 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 40 + 20 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Stun&lt;br /&gt;
** &#039;&#039;&#039;Effect:&#039;&#039;&#039; Cannot Attack or Move, Flee Disabled, Block Disabled&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 3 seconds&lt;br /&gt;
** &#039;&#039;&#039;Chance:&#039;&#039;&#039; 5% per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Water Exposure &lt;br /&gt;
** &#039;&#039;&#039;Water Resistance:&#039;&#039;&#039; - 2% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;skill-row&amp;quot; style=&amp;quot;display:flex; gap:10px; align-items:center; margin:.5em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Skill-tempest.webp|75px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;b&amp;gt;Tempest&amp;lt;/b&amp;gt; — &amp;quot;A furious gale tears across the battlefield, scattering and striking all caught in its path.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Element:&#039;&#039;&#039; [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]&lt;br /&gt;
* &#039;&#039;&#039;Max Level:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Damage:&#039;&#039;&#039; 60% MATK per level&lt;br /&gt;
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]&lt;br /&gt;
* &#039;&#039;&#039;Hits:&#039;&#039;&#039; 1 per level&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Knockback&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; 5 seconds&lt;br /&gt;
* &#039;&#039;&#039;Area:&#039;&#039;&#039; Large&lt;br /&gt;
* &#039;&#039;&#039;Cast Time:&#039;&#039;&#039; 1 seconds per level&lt;br /&gt;
* &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 6 seconds&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 40 + 20 mana per level&lt;br /&gt;
* &#039;&#039;&#039;Debuff Applied:&#039;&#039;&#039; Earth Exposure &lt;br /&gt;
** &#039;&#039;&#039;Earth Resistance:&#039;&#039;&#039; - 2% per level&lt;br /&gt;
** &#039;&#039;&#039;Duration:&#039;&#039;&#039; 10 seconds&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;Wizard is the advanced upgrade of Mage; stat priorities remain the same.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox custom-table&amp;quot; style=&amp;quot;float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; width:20%; padding:6px; text-align:center;&amp;quot; | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | The core damage stat for Wizards.&amp;lt;br /&amp;gt;Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; padding:6px; text-align:center;&amp;quot; | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Essential for casting responsiveness.&amp;lt;br /&amp;gt;Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; padding:6px; text-align:center;&amp;quot; | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | The backbone of Wizard survivability.&amp;lt;br /&amp;gt;Increases HP and physical defense, offsetting the class’s naturally low health pool.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; padding:6px; text-align:center;&amp;quot; | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Key to faster spell chaining.&amp;lt;br /&amp;gt;Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.&lt;br /&gt;
|- class=&amp;quot;middle-header&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; padding:6px; text-align:center;&amp;quot; | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Increases melee ATK for physical hits.&amp;lt;br /&amp;gt;Not relevant to Wizard damage, which is spell-based.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; padding:6px; text-align:center;&amp;quot; | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style=&amp;quot;padding:6px; text-align:left;&amp;quot; | Raises critical chance and critical damage in general.&amp;lt;br /&amp;gt;Wizard spells cannot crit, so LUK doesn’t boost spell damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Guides ==&lt;br /&gt;
{{:Guides:Wizard Builds}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
{{Template:Navbox}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Waltz7976</name></author>
	</entry>
</feed>