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Guides:Knight General Leveling Guide
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{{Template:PageHeader | PageImage = class-knight.webp | PageHeader = Knight General Leveling Guide }} == Early Game Leveling == === Levels 1 - 50 === When unlocking skills rush for Air Cutter and then Taunt, Air Cutter is untargeted Medium AOE and Taunt will help you get a stack of mobs, you'll have this by Lv5. Then rush for Counter Stance to complete the rotation. When choosing gear prioritize VIT, STR, AGI attributes. VIT scales everything, STR is better for Flurry Spam, AGI is better for Reflect. Flurry Spam isn't really viable without the Relic Trident + Scroll Charm, Reflect is a much more passive play-style where you group a ton of mobs with taunt and they kill themselves by attacking you, it's a bit boring but it definitely makes leveling much easier overall. Flurry is currently the only Knight attack skill which starts a [Combo Ready], all other attack skills are finishers, so if you can you should always open with flurry. * Buffs: Fortify + Reflect Shield * Flurry Spam: Taunt -> Flurry -> Air Cutter -> Impale * Lazy Reflect: Taunt -> Counter -> Air Cutter * Optimal Reflect: Taunt -> Flurry -> Counter -> Air Cutter Recommended Maps: *Treant Trail Lv6-10, Majority of Useful Cards and Steelheart Artifact set is farmed here *Forest Labyrinth *Festering Woods Lv21-25 (Bloodbind Artifacts can help with HP and Mana) *Windy Desert Lv26-30 (Cactus area for Titanplate Artifacts) *Mystic Lake Lv31-35 (Relic Trident increases Flurry Damage & Reduces Flurry Cooldown) *Swamp Lv36-40 (Gravemarrow Armor Set) *Forgotten Depths Lv41-45 (Brimblade) Stat Priority: Many skills scale with all 4 of VIT, STR, DEX, AGI. VIT keeps you alive, STR makes you deal more auto attack damage. Counter Stance only scales with VIT which means maxing VIT first or at least 50 VIT first is a no-brainer. STR or AGI depends on if you're pursuing Flurry Spam or Reflect, Flurry Spam will benefit from the extra STR for more damage, Reflect will benefit from the FLEE granted by AGI increasing your survivability inside a stack of mobs. *VIT > STR / AGI > DEX ---- === Recommended Low-Level Gear === * Solar Spear from the Forest Labyrinth -> Relic Trident from Mystic Lake -> Brimblade from Forgotten Depths * Steelheart from Treant Trail -> Bloodbind from Festering Woods -> Titanplate (AGI/VIT/STR) from Windy Desert (Best /w Refine Levels) * Any VIT/STR/AGI armor until you get a decent set like Gravemarrow/Ashwalker closer to Lv50 {{RecommendedItemInfoBox | WeaponOneName =Solar Spear | WeaponOneMap =Forest Labyrinth | WeaponOneAttribute =VIT | WeaponOneModifierOne = | WeaponOneModifierTwo = | WeaponOneCard1 = | WeaponOneCard2 = | WeaponOneCard3 = | WeaponOneCard4 = | WeaponTwoName =Sun Lion Crest | WeaponTwoMap =Windy Desert Lv26-30 (Near Forgotten Depths) | WeaponTwoAttribute =VIT | WeaponTwoModifierOne = | WeaponTwoModifierTwo = | WeaponTwoCard1 =Treant Forest Evergreen | WeaponTwoCard2 =Cacti | WeaponTwoCard3 = | WeaponTwoCard4 = | ChestName =Stoneguard | ChestMap =Forest Labyrinth | ChestAttribute =VIT | ChestModifierOne = | ChestModifierTwo = | ChestCard1 =Treant Tree Evergreen | ChestCard2 = | LegwearName = | LegwearMap = | LegwearAttribute =VIT | LegwearModifierOne = | LegwearModifierTwo = | LegwearCard1 =Treant Minion Evergreen | LegwearCard2 = | ShoeName = | ShoeMap = | ShoeAttribute =VIT | ShoeModifierOne = | ShoeModifierTwo = | ShoeCard1 =Treant Minion Autumn | ShoeCard2 = | HeadgearName =Ironhorn Cap | HeadgearMap =Windy Desert Lv26-30 (Near Swamp) | HeadgearAttribute =VIT | HeadgearCard1 = | HeadgearCard2 = | FaceName =Verdant Antlers | FaceMap =Forest Labyrinth | FaceAttribute =VIT | FaceCard1 = | FaceCard2 = | UtilityName =Crown of Spikes | UtilityMap =Windy Desert Lv26-30 (Near Forgotten Depths) | UtilityAttribute =VIT | UtilityCard1 = | UtilityCard2 = | AccessoryOneName =Sunflower Clip | AccessoryOneMap = | AccessoryOneAttribute=VIT | AccessoryOneCard1 =Bat | AccessoryOneCard2 = | AccessoryTwoName =Blood Clip | AccessoryTwoMap =Festering Woods | AccessoryTwoAttribute=VIT | AccessoryTwoCard1 =Mosquito Stinger | AccessoryTwoCard2 = | ArtifactName =Steelheart | ArtifactMap =Treant Trail | ArtifactAttribute =VIT | ArtifactModifier = }} <!-- == Job Advancement == {{JobAdvancementBox | FirstClass = Paladin | SecondClass = Dracomancer | ThirdClass = Third Path }} --> == Mid Game Leveling == === Levels X - X === Content here. Recommended Map: * Stat Priority: * ---- === Recommended Mid-Level Gear === {{RecommendedItemInfoBox | WeaponOneName = | WeaponOneMap = | WeaponOneAttribute = | WeaponOneModifierOne = | WeaponOneModifierTwo = | WeaponOneCard1 = | WeaponOneCard2 = | WeaponOneCard3 = | WeaponOneCard4 = | WeaponTwoName = | WeaponTwoMap = | WeaponTwoAttribute = | WeaponTwoModifierOne = | WeaponTwoModifierTwo = | WeaponTwoCard1 = | WeaponTwoCard2 = | WeaponTwoCard3 = | WeaponTwoCard4 = | ChestName = | ChestMap = | ChestAttribute = | ChestModifierOne = | ChestModifierTwo = | ChestCard1 = | ChestCard2 = | LegwearName = | LegwearMap = | LegwearAttribute = | LegwearModifierOne = | LegwearModifierTwo = | LegwearCard1 = | LegwearCard2 = | ShoeName = | ShoeMap = | ShoeAttribute = | ShoeModifierOne = | ShoeModifierTwo = | ShoeCard1 = | ShoeCard2 = | HeadgearName = | HeadgearMap = | HeadgearAttribute = | HeadgearCard1 = | HeadgearCard2 = | FaceName = | FaceMap = | FaceAttribute = | FaceCard1 = | FaceCard2 = | UtilityName = | UtilityMap = | UtilityAttribute = | UtilityCard1 = | UtilityCard2 = | AccessoryOneName = | AccessoryOneMap = | AccessoryOneAttribute= | AccessoryOneCard1 = | AccessoryOneCard2 = | AccessoryTwoName = | AccessoryTwoMap = | AccessoryTwoAttribute= | AccessoryTwoCard1 = | AccessoryTwoCard2 = | ArtifactName = | ArtifactMap = | ArtifactAttribute = | ArtifactModifier = }} == Late Game Leveling == === Levels X - X === Content here. Stat Priority: The last entry in the late game leveling section should be the final stat allocation section, where every possible stat has been put into place. ---- === Recommended High-Level Gear === {{RecommendedItemInfoBox | WeaponOneName = | WeaponOneMap = | WeaponOneAttribute = | WeaponOneModifierOne = | WeaponOneModifierTwo = | WeaponOneCard1 = | WeaponOneCard2 = | WeaponOneCard3 = | WeaponOneCard4 = | WeaponTwoName = | WeaponTwoMap = | WeaponTwoAttribute = | WeaponTwoModifierOne = | WeaponTwoModifierTwo = | WeaponTwoCard1 = | WeaponTwoCard2 = | WeaponTwoCard3 = | WeaponTwoCard4 = | ChestName = | ChestMap = | ChestAttribute = | ChestModifierOne = | ChestModifierTwo = | ChestCard1 = | ChestCard2 = | LegwearName = | LegwearMap = | LegwearAttribute = | LegwearModifierOne = | LegwearModifierTwo = | LegwearCard1 = | LegwearCard2 = | ShoeName = | ShoeMap = | ShoeAttribute = | ShoeModifierOne = | ShoeModifierTwo = | ShoeCard1 = | ShoeCard2 = | HeadgearName = | HeadgearMap = | HeadgearAttribute = | HeadgearCard1 = | HeadgearCard2 = | FaceName = | FaceMap = | FaceAttribute = | FaceCard1 = | FaceCard2 = | UtilityName = | UtilityMap = | UtilityAttribute = | UtilityCard1 = | UtilityCard2 = | AccessoryOneName = | AccessoryOneMap = | AccessoryOneAttribute= | AccessoryOneCard1 = | AccessoryOneCard2 = | AccessoryTwoName = | AccessoryTwoMap = | AccessoryTwoAttribute= | AccessoryTwoCard1 = | AccessoryTwoCard2 = | ArtifactName = | ArtifactMap = | ArtifactAttribute = | ArtifactModifier = }} == Endgame Overview == Content here. == Tips and Tricks == Content here. <noinclude>[[Category:Guides]] [[Category:Knight Guides]]</noinclude> [[Category:Guides]] == References == * [https://docs.google.com/document/d/1pdweqHczc_4SyGTXrFyBn-kxG94R9c2H0tA4QVr1z0A/edit?pli=1&tab=t.0 A Knights Guide to Paladin] - @theneoianone
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Guides:Knight General Leveling Guide
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