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Guides:Warrior General Leveling Guide
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{{Template:PageHeader | PageImage = class-warrior.webp | PageHeader = Warrior General Leveling Guide }} == Early Game Leveling == === Levels 1 - 50 === The first 10-20 levels or so you can just blitz through with mostly any gear you find on the ground. The first AOE skill you can unlock is Twin Cleave and you should get it ASAP. You should also put at least 1 point into every attack to try them out with the lowest Mana cost, Whirlwind requires maxing Vortex Slash, which is achievable by level 20. Put 1 point into Dash or use the Windborn set for early move speed. Max Axe Quicken ASAP, it's your main buff. Max Whirlwind as you get points, but divert to Stomp if you're having sustain issues as Stun can save you. If you can get HP Leech % Modifiers on any gear that's very likely to be worth it, up to a maximum of 20% HP Leech. Rotations: * Keep Axe Quicken up while grinding * Easy AOE Rotation: Stomp -> Vortex Slash -> Whirlwind (Bash and Twin Cleave for stragglers) Recommended Maps: *Sunny Meadows Lv1-5, for first levels and any STR gear you can find *Treant Trail Lv6-10, for Steelheart Artifact Set & replacement Axes *Forest Labyrinth Lv16-20, Rabbits for Guardblade *Festering Woods Lv21-25, Bloodbind Artifact Set to improve survivability/mana *Windy Desert Lv26-30 (Near Swamp), for War Axe Stat Priority: *STR / VIT *50 STR -> 50 VIT -> 99 STR -> 99 VIT STR is the main source of your Melee DMG, but VIT is required to keep you alive. You can speed lvl to early/mid 20's with pure STR, but you will need to respec and add VIT and stronger sustain gear to survive maps higher than Windy Desert. Killing things fast is useful for leveling, but not dying instantly is even more useful. ---- === Recommended Low-Level Gear === For levels below 20 take any gear you can get with STR, VIT, AGI - after level 20 prioritize STR, VIT.{{RecommendedItemInfoBox | WeaponOneName =Guardblade | WeaponOneMap = | WeaponOneAttribute =STR | WeaponOneModifierOne = | WeaponOneModifierTwo = | WeaponOneCard1 = | WeaponOneCard2 = | WeaponOneCard3 = | WeaponOneCard4 = | WeaponTwoName = | WeaponTwoMap = | WeaponTwoAttribute = | WeaponTwoModifierOne = | WeaponTwoModifierTwo = | WeaponTwoCard1 = | WeaponTwoCard2 = | WeaponTwoCard3 = | WeaponTwoCard4 = | ChestName = | ChestMap = | ChestAttribute = | ChestModifierOne = | ChestModifierTwo = | ChestCard1 = | ChestCard2 = | LegwearName = | LegwearMap = | LegwearAttribute = | LegwearModifierOne = | LegwearModifierTwo = | LegwearCard1 = | LegwearCard2 = | ShoeName = | ShoeMap = | ShoeAttribute = | ShoeModifierOne = | ShoeModifierTwo = | ShoeCard1 = | ShoeCard2 = | HeadgearName =Ironhorn Cap | HeadgearMap =Windy Desert Lv26-30 (Near Swamp) | HeadgearAttribute =STR | HeadgearCard1 = | HeadgearCard2 = | FaceName = | FaceMap = | FaceAttribute = | FaceCard1 = | FaceCard2 = | UtilityName = | UtilityMap = | UtilityAttribute = | UtilityCard1 = | UtilityCard2 = | AccessoryOneName = | AccessoryOneMap = | AccessoryOneAttribute= | AccessoryOneCard1 = | AccessoryOneCard2 = | AccessoryTwoName = | AccessoryTwoMap = | AccessoryTwoAttribute= | AccessoryTwoCard1 = | AccessoryTwoCard2 = | ArtifactName =Steelheart | ArtifactMap =Treant Trail Lv6-10 | ArtifactAttribute =STR | ArtifactModifier = }} <!-- == Job Advancement == {{JobAdvancementBox | FirstClass = Berserker | SecondClass = Revenant | ThirdClass = Blade Master }} --> == Mid Game Leveling == === Levels X - X === Content here. Recommended Map: * Stat Priority: * ---- === Recommended Mid-Level Gear === {{RecommendedItemInfoBox | WeaponOneName = | WeaponOneMap = | WeaponOneAttribute = | WeaponOneModifierOne = | WeaponOneModifierTwo = | WeaponOneCard1 = | WeaponOneCard2 = | WeaponOneCard3 = | WeaponOneCard4 = | WeaponTwoName = | WeaponTwoMap = | WeaponTwoAttribute = | WeaponTwoModifierOne = | WeaponTwoModifierTwo = | WeaponTwoCard1 = | WeaponTwoCard2 = | WeaponTwoCard3 = | WeaponTwoCard4 = | ChestName = | ChestMap = | ChestAttribute = | ChestModifierOne = | ChestModifierTwo = | ChestCard1 = | ChestCard2 = | LegwearName = | LegwearMap = | LegwearAttribute = | LegwearModifierOne = | LegwearModifierTwo = | LegwearCard1 = | LegwearCard2 = | ShoeName = | ShoeMap = | ShoeAttribute = | ShoeModifierOne = | ShoeModifierTwo = | ShoeCard1 = | ShoeCard2 = | HeadgearName = | HeadgearMap = | HeadgearAttribute = | HeadgearCard1 = | HeadgearCard2 = | FaceName = | FaceMap = | FaceAttribute = | FaceCard1 = | FaceCard2 = | UtilityName = | UtilityMap = | UtilityAttribute = | UtilityCard1 = | UtilityCard2 = | AccessoryOneName = | AccessoryOneMap = | AccessoryOneAttribute= | AccessoryOneCard1 = | AccessoryOneCard2 = | AccessoryTwoName = | AccessoryTwoMap = | AccessoryTwoAttribute= | AccessoryTwoCard1 = | AccessoryTwoCard2 = | ArtifactName = | ArtifactMap = | ArtifactAttribute = | ArtifactModifier = }} == Late Game Leveling == === Levels X - X === Content here. Stat Priority: The last entry in the late game leveling section should be the final stat allocation section, where every possible stat has been put into place. ---- === Recommended High-Level Gear === {{RecommendedItemInfoBox | WeaponOneName = | WeaponOneMap = | WeaponOneAttribute = | WeaponOneModifierOne = | WeaponOneModifierTwo = | WeaponOneCard1 = | WeaponOneCard2 = | WeaponOneCard3 = | WeaponOneCard4 = | WeaponTwoName = | WeaponTwoMap = | WeaponTwoAttribute = | WeaponTwoModifierOne = | WeaponTwoModifierTwo = | WeaponTwoCard1 = | WeaponTwoCard2 = | WeaponTwoCard3 = | WeaponTwoCard4 = | ChestName = | ChestMap = | ChestAttribute = | ChestModifierOne = | ChestModifierTwo = | ChestCard1 = | ChestCard2 = | LegwearName = | LegwearMap = | LegwearAttribute = | LegwearModifierOne = | LegwearModifierTwo = | LegwearCard1 = | LegwearCard2 = | ShoeName = | ShoeMap = | ShoeAttribute = | ShoeModifierOne = | ShoeModifierTwo = | ShoeCard1 = | ShoeCard2 = | HeadgearName = | HeadgearMap = | HeadgearAttribute = | HeadgearCard1 = | HeadgearCard2 = | FaceName = | FaceMap = | FaceAttribute = | FaceCard1 = | FaceCard2 = | UtilityName = | UtilityMap = | UtilityAttribute = | UtilityCard1 = | UtilityCard2 = | AccessoryOneName = | AccessoryOneMap = | AccessoryOneAttribute= | AccessoryOneCard1 = | AccessoryOneCard2 = | AccessoryTwoName = | AccessoryTwoMap = | AccessoryTwoAttribute= | AccessoryTwoCard1 = | AccessoryTwoCard2 = | ArtifactName = | ArtifactMap = | ArtifactAttribute = | ArtifactModifier = }} == Endgame Overview == Content here. == Tips and Tricks == Content here. <noinclude>[[Category:Guides]] [[Category:Warrior Guides]]</noinclude>
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Guides:Warrior General Leveling Guide
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