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Guides:Rogue General Leveling Guide
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{{Template:PageHeader | PageImage = class-rogue.webp | PageHeader = Rogue General Leveling Guide }} == Early Game Leveling == === Levels 1 - 50 === You should spend your skill points on getting Blade Dance, Lightning Reflexes, Enchant Poison, and Haste. Then max out the buffs first, Lightning Reflexes, Enchant Poison, you want to keep these going the entire time you're grinding. The range and multi-target on Kunai allows you to build up groups of low level mobs to Cloak + Blade Dance on, I recommend keeping a Kunai in your inventory for solo grinding or for grouping lower level mobs while gear farming. Late game or if you have financing/gear from an alt you could try an ASPD Auto-Attack Build instead. Rotations: * Buffs: Lightning Reflexes, Enchant Poison, Haste * Blade Dance Spam: Cloak -> Blade Dance, Shadow Step for movement/Cleanup, Venom Strike to Poison high HP mobs Recommended Maps: *Sunny Meadows Lv1-5, upgrade your starter Knife *Forest Labyrinth Lv16-20, Kunai (multi-target range) *Windy Desert Lv26-30, Combat Knife Stat Priority: *STR > AGI > LUK > VIT/INT You want enough points into AGI that your FLEE gives you 95% evade chance when you have your buffs up. Otherwise I've been finding that STR is better for one-shotting early game, even when using AGI-scaling skills like Blade Dance. ---- === Recommended Low-Level Gear === Start by taking any gear you can find with STR/AGI as those scale Melee Damage & Skill Damage. Despite having range, Kunai do not count as ranged damage so DEX is not useful. Except for cast time reduction. Useful Cards: * Chest: Treant Tree Evergreen (HP) {{RecommendedItemInfoBox | WeaponOneName = | WeaponOneMap = | WeaponOneAttribute = | WeaponOneModifierOne = | WeaponOneModifierTwo = | WeaponOneCard1 = | WeaponOneCard2 = | WeaponOneCard3 = | WeaponOneCard4 = | WeaponTwoName = | WeaponTwoMap = | WeaponTwoAttribute = | WeaponTwoModifierOne = | WeaponTwoModifierTwo = | WeaponTwoCard1 = | WeaponTwoCard2 = | WeaponTwoCard3 = | WeaponTwoCard4 = | ChestName = | ChestMap = | ChestAttribute = | ChestModifierOne = | ChestModifierTwo = | ChestCard1 = | ChestCard2 = | LegwearName = | LegwearMap = | LegwearAttribute = | LegwearModifierOne = | LegwearModifierTwo = | LegwearCard1 = | LegwearCard2 = | ShoeName = | ShoeMap = | ShoeAttribute = | ShoeModifierOne = | ShoeModifierTwo = | ShoeCard1 = | ShoeCard2 = | HeadgearName = | HeadgearMap = | HeadgearAttribute = | HeadgearCard1 = | HeadgearCard2 = | FaceName = | FaceMap = | FaceAttribute = | FaceCard1 = | FaceCard2 = | UtilityName = | UtilityMap = | UtilityAttribute = | UtilityCard1 = | UtilityCard2 = | AccessoryOneName = | AccessoryOneMap = | AccessoryOneAttribute= | AccessoryOneCard1 = | AccessoryOneCard2 = | AccessoryTwoName = | AccessoryTwoMap = | AccessoryTwoAttribute= | AccessoryTwoCard1 = | AccessoryTwoCard2 = | ArtifactName =Bloodbind | ArtifactMap =Festering Woods Lv21-25 | ArtifactAttribute =STR | ArtifactModifier = }} <!-- == Job Advancement == {{JobAdvancementBox | FirstClass = Assassin | SecondClass = Shinobi | ThirdClass = Plague Doctor }} --> == Mid Game Leveling == === Levels 50 - 100 === Consider second job since Shinobi is available for Rogues. Recommended Map: * Stat Priority: * ---- === Recommended Mid-Level Gear === {{RecommendedItemInfoBox | WeaponOneName = | WeaponOneMap = | WeaponOneAttribute = | WeaponOneModifierOne = | WeaponOneModifierTwo = | WeaponOneCard1 = | WeaponOneCard2 = | WeaponOneCard3 = | WeaponOneCard4 = | WeaponTwoName = | WeaponTwoMap = | WeaponTwoAttribute = | WeaponTwoModifierOne = | WeaponTwoModifierTwo = | WeaponTwoCard1 = | WeaponTwoCard2 = | WeaponTwoCard3 = | WeaponTwoCard4 = | ChestName = | ChestMap = | ChestAttribute = | ChestModifierOne = | ChestModifierTwo = | ChestCard1 = | ChestCard2 = | LegwearName = | LegwearMap = | LegwearAttribute = | LegwearModifierOne = | LegwearModifierTwo = | LegwearCard1 = | LegwearCard2 = | ShoeName = | ShoeMap = | ShoeAttribute = | ShoeModifierOne = | ShoeModifierTwo = | ShoeCard1 = | ShoeCard2 = | HeadgearName = | HeadgearMap = | HeadgearAttribute = | HeadgearCard1 = | HeadgearCard2 = | FaceName = | FaceMap = | FaceAttribute = | FaceCard1 = | FaceCard2 = | UtilityName = | UtilityMap = | UtilityAttribute = | UtilityCard1 = | UtilityCard2 = | AccessoryOneName = | AccessoryOneMap = | AccessoryOneAttribute= | AccessoryOneCard1 = | AccessoryOneCard2 = | AccessoryTwoName = | AccessoryTwoMap = | AccessoryTwoAttribute= | AccessoryTwoCard1 = | AccessoryTwoCard2 = | ArtifactName = | ArtifactMap = | ArtifactAttribute = | ArtifactModifier = }} == Late Game Leveling == === Levels X - X === Content here. Stat Priority: The last entry in the late game leveling section should be the final stat allocation section, where every possible stat has been put into place. ---- === Recommended High-Level Gear === {{RecommendedItemInfoBox | WeaponOneName = | WeaponOneMap = | WeaponOneAttribute = | WeaponOneModifierOne = | WeaponOneModifierTwo = | WeaponOneCard1 = | WeaponOneCard2 = | WeaponOneCard3 = | WeaponOneCard4 = | WeaponTwoName = | WeaponTwoMap = | WeaponTwoAttribute = | WeaponTwoModifierOne = | WeaponTwoModifierTwo = | WeaponTwoCard1 = | WeaponTwoCard2 = | WeaponTwoCard3 = | WeaponTwoCard4 = | ChestName = | ChestMap = | ChestAttribute = | ChestModifierOne = | ChestModifierTwo = | ChestCard1 = | ChestCard2 = | LegwearName = | LegwearMap = | LegwearAttribute = | LegwearModifierOne = | LegwearModifierTwo = | LegwearCard1 = | LegwearCard2 = | ShoeName = | ShoeMap = | ShoeAttribute = | ShoeModifierOne = | ShoeModifierTwo = | ShoeCard1 = | ShoeCard2 = | HeadgearName = | HeadgearMap = | HeadgearAttribute = | HeadgearCard1 = | HeadgearCard2 = | FaceName = | FaceMap = | FaceAttribute = | FaceCard1 = | FaceCard2 = | UtilityName = | UtilityMap = | UtilityAttribute = | UtilityCard1 = | UtilityCard2 = | AccessoryOneName = | AccessoryOneMap = | AccessoryOneAttribute= | AccessoryOneCard1 = | AccessoryOneCard2 = | AccessoryTwoName = | AccessoryTwoMap = | AccessoryTwoAttribute= | AccessoryTwoCard1 = | AccessoryTwoCard2 = | ArtifactName = | ArtifactMap = | ArtifactAttribute = | ArtifactModifier = }} == Endgame Overview == Content here. == Tips and Tricks == Content here. <noinclude>[[Category:Guides]] [[Category:Rogue Guides]]</noinclude>
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Guides:Rogue General Leveling Guide
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