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=== Quick Start: Build Templates === <br /> {| class="infobox" style="float:none; width:260px; font-size:90%; border:1px solid #ccc; margin:0 0 1em 1em;" |- ! style="background:#555555; text-align:center; padding:6px;" | Need help? |- | style="padding:8px; text-align:left;" | If you need more information, please return to the '''[[Guides]]''' page to see all guide information, including how to edit guides. |}<br /> Use these two templates to start a class build page. '''How to use:''' # Find or add a bullet point to the above section. # Add a link next to the bullet, e.g. <nowiki>[[Guides:Your Build Name]]</nowiki>, then click save. # Click the red link to create that page, paste one of the templates below, and start writing. ''Tip: The template RecommendedItemInfoBox within each guide uses the exact item name from the database: [https://spiritvale.info/ https://spiritvale.info/]. It's recommended to double-check to make sure the spelling of all items, cards, and artifact sets match what the database shows.'' <br /> ---- <br /> ==== Leveling Build Template ==== Use this when your guide walks players through the game by '''level ranges''' (early/mid/late), with recommended maps, stat priorities, and a simple gear table for each stage. <div class="toccolours mw-collapsible mw-collapsed" style="width:100%; max-width:650px; overflow:auto;"> <div style="font-weight:bold; line-height:1.6;">Leveling Build Template</div> <div class="mw-collapsible-content"> <nowiki> {{Template:PageHeader | PageImage = AcolyteIcon.webp | PageHeader = Example Title }} == Early Game Leveling == === Levels X - X === Content here. Recommended Maps: * Stat Priority: * ---- === Recommended Low-Level Gear === {{RecommendedItemInfoBox | WeaponOneName = | WeaponOneMap = | WeaponOneAttribute = | WeaponOneModifierOne = | WeaponOneModifierTwo = | WeaponOneCard1 = | WeaponOneCard2 = | WeaponOneCard3 = | WeaponOneCard4 = | WeaponTwoName = | WeaponTwoMap = | WeaponTwoAttribute = | WeaponTwoModifierOne = | WeaponTwoModifierTwo = | WeaponTwoCard1 = | WeaponTwoCard2 = | WeaponTwoCard3 = | WeaponTwoCard4 = | ChestName = | ChestMap = | ChestAttribute = | ChestModifierOne = | ChestModifierTwo = | ChestCard1 = | ChestCard2 = | LegwearName = | LegwearMap = | LegwearAttribute = | LegwearModifierOne = | LegwearModifierTwo = | LegwearCard1 = | LegwearCard2 = | ShoeName = | ShoeMap = | ShoeAttribute = | ShoeModifierOne = | ShoeModifierTwo = | ShoeCard1 = | ShoeCard2 = | HeadgearName = | HeadgearMap = | HeadgearAttribute = | HeadgearCard1 = | HeadgearCard2 = | FaceName = | FaceMap = | FaceAttribute = | FaceCard1 = | FaceCard2 = | UtilityName = | UtilityMap = | UtilityAttribute = | UtilityCard1 = | UtilityCard2 = | AccessoryOneName = | AccessoryOneMap = | AccessoryOneAttribute= | AccessoryOneCard1 = | AccessoryOneCard2 = | AccessoryTwoName = | AccessoryTwoMap = | AccessoryTwoAttribute= | AccessoryTwoCard1 = | AccessoryTwoCard2 = | ArtifactName = | ArtifactMap = | ArtifactAttribute = | ArtifactModifier = }} <!-- == Job Advancement == {{JobAdvancementBox | FirstClass = Priest | SecondClass = Monk | ThirdClass = Third Path }} --> == Mid Game Leveling == === Levels X - X === Content here. Recommended Map: * Stat Priority: * ---- === Recommended Mid-Level Gear === {{RecommendedItemInfoBox | WeaponOneName = | WeaponOneMap = | WeaponOneAttribute = | WeaponOneModifierOne = | WeaponOneModifierTwo = | WeaponOneCard1 = | WeaponOneCard2 = | WeaponOneCard3 = | WeaponOneCard4 = | WeaponTwoName = | WeaponTwoMap = | WeaponTwoAttribute = | WeaponTwoModifierOne = | WeaponTwoModifierTwo = | WeaponTwoCard1 = | WeaponTwoCard2 = | WeaponTwoCard3 = | WeaponTwoCard4 = | ChestName = | ChestMap = | ChestAttribute = | ChestModifierOne = | ChestModifierTwo = | ChestCard1 = | ChestCard2 = | LegwearName = | LegwearMap = | LegwearAttribute = | LegwearModifierOne = | LegwearModifierTwo = | LegwearCard1 = | LegwearCard2 = | ShoeName = | ShoeMap = | ShoeAttribute = | ShoeModifierOne = | ShoeModifierTwo = | ShoeCard1 = | ShoeCard2 = | HeadgearName = | HeadgearMap = | HeadgearAttribute = | HeadgearCard1 = | HeadgearCard2 = | FaceName = | FaceMap = | FaceAttribute = | FaceCard1 = | FaceCard2 = | UtilityName = | UtilityMap = | UtilityAttribute = | UtilityCard1 = | UtilityCard2 = | AccessoryOneName = | AccessoryOneMap = | AccessoryOneAttribute= | AccessoryOneCard1 = | AccessoryOneCard2 = | AccessoryTwoName = | AccessoryTwoMap = | AccessoryTwoAttribute= | AccessoryTwoCard1 = | AccessoryTwoCard2 = | ArtifactName = | ArtifactMap = | ArtifactAttribute = | ArtifactModifier = }} == Late Game Leveling == === Levels X - X === Content here. Stat Priority: The last entry in the late game leveling section should be the final stat allocation section, where every possible stat has been put into place. ---- === Recommended High-Level Gear === {{RecommendedItemInfoBox | WeaponOneName = | WeaponOneMap = | WeaponOneAttribute = | WeaponOneModifierOne = | WeaponOneModifierTwo = | WeaponOneCard1 = | WeaponOneCard2 = | WeaponOneCard3 = | WeaponOneCard4 = | WeaponTwoName = | WeaponTwoMap = | WeaponTwoAttribute = | WeaponTwoModifierOne = | WeaponTwoModifierTwo = | WeaponTwoCard1 = | WeaponTwoCard2 = | WeaponTwoCard3 = | WeaponTwoCard4 = | ChestName = | ChestMap = | ChestAttribute = | ChestModifierOne = | ChestModifierTwo = | ChestCard1 = | ChestCard2 = | LegwearName = | LegwearMap = | LegwearAttribute = | LegwearModifierOne = | LegwearModifierTwo = | LegwearCard1 = | LegwearCard2 = | ShoeName = | ShoeMap = | ShoeAttribute = | ShoeModifierOne = | ShoeModifierTwo = | ShoeCard1 = | ShoeCard2 = | HeadgearName = | HeadgearMap = | HeadgearAttribute = | HeadgearCard1 = | HeadgearCard2 = | FaceName = | FaceMap = | FaceAttribute = | FaceCard1 = | FaceCard2 = | UtilityName = | UtilityMap = | UtilityAttribute = | UtilityCard1 = | UtilityCard2 = | AccessoryOneName = | AccessoryOneMap = | AccessoryOneAttribute= | AccessoryOneCard1 = | AccessoryOneCard2 = | AccessoryTwoName = | AccessoryTwoMap = | AccessoryTwoAttribute= | AccessoryTwoCard1 = | AccessoryTwoCard2 = | ArtifactName = | ArtifactMap = | ArtifactAttribute = | ArtifactModifier = }} == Endgame Overview == Content here. == Tips and Tricks == Content here. <noinclude>[[Category:Guides]] [[Category:Acolyte Guides]]</noinclude></nowiki> </div> </div> <br /> ---- <br /> ==== Specialized Build Template ==== Use this when your guide is about a '''specific playstyle''' (bossing, support, farming, etc.). Focus on core mechanics, key skills, and the one recommended gear table. <div class="toccolours mw-collapsible mw-collapsed" style="width:100%; max-width:650px; overflow:auto;"> <div style="font-weight:bold; line-height:1.6;">Click to copy: Specialized Build Template</div> <div class="mw-collapsible-content"> <nowiki> {{Template:PageHeader | PageImage = AcolyteIcon.webp | PageHeader = Example Title }} == Build Overview == Briefly explain what the build does, how it functions, and whether it needs specific gear. == Core Mechanics & Requirements == Describe how to play the build, what makes it viable, and how to obtain key pieces. === Skills === * Primary Skill(s): What skills are needed for this build. * Secondary/Support Skill(s): Any skills that help this build. * Key Passives/Talents: Any other skills that could be useful to this build. === Equipment & Cards === * Weapon(s): What weapons to use, and where to find them. * Armor: Same for armor. * Accessories: Same for accessories. * Cards: Same for cards. === Stat Priorities & Breakpoints === Provide a breakdown of what stats are needed for this build. Since it's not a leveling build you can provide some very general bit of information, like "VIT to 99". == Maps & Use Cases == Where the build shines (bossing, party support, farming). Good place to show off what this build can do, and any places where it works the best. === Party vs. Solo Notes === How this build functions by itself, versus how it functions in a party. == Recommended Gear == {{RecommendedItemInfoBox | WeaponOneName = | WeaponOneMap = | WeaponOneAttribute = | WeaponOneModifierOne = | WeaponOneModifierTwo = | WeaponOneCard1 = | WeaponOneCard2 = | WeaponOneCard3 = | WeaponOneCard4 = | WeaponTwoName = | WeaponTwoMap = | WeaponTwoAttribute = | WeaponTwoModifierOne = | WeaponTwoModifierTwo = | WeaponTwoCard1 = | WeaponTwoCard2 = | WeaponTwoCard3 = | WeaponTwoCard4 = | ChestName = | ChestMap = | ChestAttribute = | ChestModifierOne = | ChestModifierTwo = | ChestCard1 = | ChestCard2 = | LegwearName = | LegwearMap = | LegwearAttribute = | LegwearModifierOne = | LegwearModifierTwo = | LegwearCard1 = | LegwearCard2 = | ShoeName = | ShoeMap = | ShoeAttribute = | ShoeModifierOne = | ShoeModifierTwo = | ShoeCard1 = | ShoeCard2 = | HeadgearName = | HeadgearMap = | HeadgearAttribute = | HeadgearCard1 = | HeadgearCard2 = | FaceName = | FaceMap = | FaceAttribute = | FaceCard1 = | FaceCard2 = | UtilityName = | UtilityMap = | UtilityAttribute = | UtilityCard1 = | UtilityCard2 = | AccessoryOneName = | AccessoryOneMap = | AccessoryOneAttribute= | AccessoryOneCard1 = | AccessoryOneCard2 = | AccessoryTwoName = | AccessoryTwoMap = | AccessoryTwoAttribute= | AccessoryTwoCard1 = | AccessoryTwoCard2 = | ArtifactName = | ArtifactMap = | ArtifactAttribute = | ArtifactModifier = }} <noinclude>[[Category:Guides]] [[Category:Acolyte Guides]]</noinclude></nowiki> </div> </div> <noinclude>[[Category:Guides]] [[Category:Acolyte Guides]]</noinclude>
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Guides:Acolyte Builds
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