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Update:SpiritVale Playtest 0.9.5
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== [https://store.steampowered.com/news/app/3918510/view/497215345380033609 Update 0.9.5] - New Weapon Graphics == ''Posted: December 18, 2025 β Type: SMALL UPDATE / PATCH NOTES'' === New Weapon Graphics === * Chainfrost Staff * Everfrost Staff * Skybreaker Staff * Tempest Staff * Hellfire Staff * Meteoric Staff * Master Wand * Radiant Wand === Fixes/Improvements === * Added missing Shield Throw Gem * Plasma suit color * Box of Origins drop now same color as artifacts instead of spawners * Added items to crafters in Sanctum, Swamp Wilderness, Underground Caverns, Dark Forest, Demons Maw * Added Shuriken to crafter * Item stack counts verified when vending, also equips having more than 1 count should be fixed * Trade logs added to player accounts on database * Invalid cards/gems now removed automatically * AFK detection (5mins) + disconnect (10mins) * Fix scroll sensitivity on all scrollviews * 10% tax info now displayed when creating a vend * Clean up save logic when ending a vend and restarting the server === Leech / Health On Hit Changes === * Removed Health on Hit / Mana on Hit * Removed Leech Chance * All leech has 100% chance * Leech recovers over 2s, max of 20% health/mana per second (2x visual ticks per second) * All relevant items revamped === Autocasts Changes === * Autocast damage reduced by 30% * Autocast takes your highest learned level * Fixed autocasts not applying combo ready === Splash/Chain Merge === * Both stats merged, now adds "Autoattack Targets", makes autoattacks hit an extra target. * This triggers hit effects on each target like leech and autocast === Revamped XP Curve === * Bringing it closer to EA rate, the early game was over way too fast + getting to 150 was a bit too easy * % = exp required vs current * Lv10: 200% * Lv30: 200% * Lv50: 175% * Lv70: 150% * Lv100: 130% * Lv130: 130% * Lv150: 150% === Balance Changes === * Chain Lightning: added earth exposure * Bash: damage 350% > 400% * Venom Strike: damage 300% > 250%, poison chance: 10% per level === Weaver === * Replace Bash with Piercing Flurry * Replace Slow Trap with Arrow Shower === Summoner === * Improving build variety and pet behaviour * By improving base pet damage vs. just relying on autocasts * Summons have no cast time * Summon skills have much lower cooldowns (player cooldowns instead of monster cooldowns) * Summons copy your stance * Summon skills scale with level (max level at Lv90) * Summon attack now taunts the summon to the target * Angel: HL > Smite * Cactus: Fortify > Shield Bash * Wolf: Shadow Step > Bash, Twin Cleave > Axe Vortex === Acolyte === * Improving early Acolyte exp * Heal (skill): 50% > 75% * Holy Light: max lv 10 > 5 === Paladin === * Move it away from leech spam to holy caster + healing which is more on theme * Removed on hit effects from JB/GC/DP * JB/GC/DP: damage +50% ish * Consecration: increased a bit + added 2% health per second regen * Consecration healing received: 15% > 25% * Sacrifice: 125% > 150% <noinclude>[[Category:Patch Notes]]</noinclude>
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Update:SpiritVale Playtest 0.9.5
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