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== Stats == === Health (HP) === * Total amount of health; reaching '''0 HP''' results in death. * Increased by Vitality. * '''Regen:''' X HP every 2s. === Mana (MP) === * Resource used to cast skills. * Increased by Intelligence. * '''Regen:''' X MP every 2s. === Attack (ATK) / Offhand Attack === * Represents physical damage output. * Increased by Strength (melee) and Dexterity (ranged). * Used as the base number in damage calculations. === Magic Attack (MATK) === * Represents magical damage output. * Increased by Intelligence and Dexterity. * Used as the base number in magical damage calculations. === Defence (DEF) / Flat Defence === * DEF reduces incoming physical damage by a percentage. * Flat Defence reduces incoming physical damage by a flat amount. * Increased by Vitality. * '''Damage Reduction:''' X% === Magic Defence (MDEF) / Flat Magic Defence === * MDEF reduces incoming magic damage by a percentage. * Flat Magic Defence reduces incoming magic damage by a flat amount. * Increased by Intelligence and Vitality. * '''Damage Reduction:''' X% === Hit (HIT) === * Increases chance to hit enemies. * Increased by Dexterity. * '''Hit Chance:''' X% === Flee (FLEE) === * Increases chance to evade attacks (less effective against multiple enemies). * Increased by Agility and Dexterity. * '''Evade Chance:''' X% === Critical Rate (CRIT) / Critical Damage (CRIT DMG) === * Physical attacks and skills have a chance to deal critical hits. * Increased by Luck. * '''X% chance''' to deal '''X% additional damage'''. === Block Rate (BLOCK) === * Chance to negate physical attacks when using a shield. * Increased by Dexterity. * '''Block Rate:''' X% (capped at 75%). === Attack Speed (ASPD) === * Reduces delay between basic attacks and skills (capped at 193). * Increased by Agility and Dexterity. * '''Attack Delay:''' X.XXs * '''Attacks Per Second:''' X.XX === Cast Time Reduction (CTR) === * Reduces skill cast times. * Increased by Dexterity and Intelligence. * '''Cast Time Reduction:''' X% (capped at 90%).
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Editing
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