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== Data source == Effect data comes from [[Data:effects.json]], which is a JSON page with this top-level structure (see [[Module:GameData/doc]] for full details): { "version": "SpiritVale-0.9.3", "schema_version": 1, "generated_at": "2025-12-12T17:24:05.762333+00:00", "records": [ { "Name": "Aegis", "Internal Name": "Aegis", "Icon": "status-aegis.webp", "Description": "...", "Users": { ... }, "Mechanics": { ... }, "Status Effects": [ ... ], "Status Applications": [ ... ], "Effect Removal": [ ... ], "Events": [ ... ] } ] } Key fields for each effect: * <code>"Name"</code> β display name used on the wiki. * <code>"Internal Name"</code> β stable ID used as the main lookup key. * <code>"Icon"</code> β image file name for the status icon. * <code>"Description"</code> β human-readable description of the effect. * <code>"Users"</code> β who can use / apply this effect (classes, monsters, summons, skills, events, etc.). * <code>"Mechanics"</code> β core numeric behavior, such as percent damage, percent healing, flat damage, and element information. * <code>"Status Effects"</code> β the underlying stat modifiers (e.g. Attack Speed, Elemental Damage, Damage Taken from Magic) with Base / Per Level / Expression values. * <code>"Status Applications"</code> β which statuses this effect applies to other entities (scope, status name, duration, chance, etc.). * <code>"Effect Removal"</code> β how or when the effect ends (e.g. removed by hit, removed by attack, stacks with itself). * <code>"Events"</code> β event hooks that trigger skills while the effect is active (e.g. On Take Hit Reflect β Counter Slash). ----
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Module:GameEffects/doc
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