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== Bonus Stats == Bonus stats are random rolls on equipment. Both the type of the stat and the value are random based on a group of possible stats. {| class="infobox custom-table" style="width:100%; max-width:600px; font-size:90%; margin:1em auto; text-align:center;" |- ! colspan="3" | '''Equipment Modifier Rolls''' |- ! style="padding:6px; border-right:1px solid #555;" | Stat ! style="padding:6px; border-right:1px solid #555;" | Type ! style="padding:6px;" | Maximum Roll |- class="middle-header" ! colspan="3" | Weapons |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +15 |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Attack || style="padding:4px; border-right:1px solid #555;" | Flat (+) / Percentage (%) || style="padding:4px;" | +5 / +5% |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Magic Attack || style="padding:4px; border-right:1px solid #555;" | Flat (+) / Percentage (%) || style="padding:4px;" | +5 / +5% |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Health on Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +10 |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Critical Chance || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Critical Damage || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Damage (Magic / Melee / Ranged) || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |- class="middle-header" ! colspan="3" | Chest |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | HP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Defense (DEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5 |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Magic Defense (MDEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5 |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Damage Taken (Magic / Melee / Ranged) || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | β5% |- class="middle-header" ! colspan="3" | Shield |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | HP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Defense (DEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5 |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Magic Defense (MDEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5 |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Damage Taken (Magic / Melee / Ranged) || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | β5% |- class="middle-header" ! colspan="3" | Legwear |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +15 |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Flee || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +15 |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | HP Regeneration || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +25% |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP Regeneration || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +25% |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP Cost Reduction || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | β10% |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Health Leech Power || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |- class="middle-header" ! colspan="3" | Shoes |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Cast Speed || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +15% |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Attack Speed || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |- | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Movement Speed || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |- | colspan="3" style="padding:6px; text-align:left; border-bottom-left-radius:8px; border-bottom-right-radius:8px;" | Each row represents a possible random modifier. '''Flat (+)''' adds a fixed amount; '''Percentage (%)''' scales with your current value. Where both exist (e.g., '''Attack''', '''Magic Attack'''), the maximums are shown as '''Flat / %'''. Negative values (β) represent reductions, such as damage taken or MP cost. |}
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Editing
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