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	<id>https://spiritvale.info/wiki/index.php?action=history&amp;feed=atom&amp;title=Guides%3APriest_General_Leveling_Guide</id>
	<title>Guides:Priest General Leveling Guide - Revision history</title>
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	<updated>2026-04-28T20:43:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Guides:Priest_General_Leveling_Guide&amp;diff=1713&amp;oldid=prev</id>
		<title>Eviand: Created page with &quot;{{Template:PageHeader | PageImage = class-priest.webp | PageHeader = Priest General Leveling Guide }}  As this is an advanced class guide it is assumed that the player has made it to the next section of leveling. For information on how to level the base class please return back to &#039;&#039;&#039;Acolyte&#039;&#039;&#039;.  == Mid Game Leveling ==  === Levels X - X === Content here.  Recommended Map: *  Stat Priority: *  ----  === Recommended Mid-Level Gear === {{RecommendedItemInfoBox | Weapon...&quot;</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Guides:Priest_General_Leveling_Guide&amp;diff=1713&amp;oldid=prev"/>
		<updated>2025-11-01T21:23:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Template:PageHeader | PageImage = class-priest.webp | PageHeader = Priest General Leveling Guide }}  As this is an advanced class guide it is assumed that the player has made it to the next section of leveling. For information on how to level the base class please return back to &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;/wiki/Acolyte&quot; title=&quot;Acolyte&quot;&gt;Acolyte&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039;.  == Mid Game Leveling ==  === Levels X - X === Content here.  Recommended Map: *  Stat Priority: *  ----  === Recommended Mid-Level Gear === {{RecommendedItemInfoBox | Weapon...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Template:PageHeader&lt;br /&gt;
| PageImage = class-priest.webp&lt;br /&gt;
| PageHeader = Priest General Leveling Guide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As this is an advanced class guide it is assumed that the player has made it to the next section of leveling. For information on how to level the base class please return back to &amp;#039;&amp;#039;&amp;#039;[[Acolyte]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Mid Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels X - X ===&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
Recommended Map:&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Stat Priority:&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended Mid-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        = &lt;br /&gt;
| WeaponOneMap         = &lt;br /&gt;
| WeaponOneAttribute   = &lt;br /&gt;
| WeaponOneModifierOne = &lt;br /&gt;
| WeaponOneModifierTwo = &lt;br /&gt;
| WeaponOneCard1       = &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        = &lt;br /&gt;
| WeaponTwoMap         = &lt;br /&gt;
| WeaponTwoAttribute   = &lt;br /&gt;
| WeaponTwoModifierOne = &lt;br /&gt;
| WeaponTwoModifierTwo = &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            = &lt;br /&gt;
| ChestMap             = &lt;br /&gt;
| ChestAttribute       = &lt;br /&gt;
| ChestModifierOne     = &lt;br /&gt;
| ChestModifierTwo     = &lt;br /&gt;
| ChestCard1           = &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          = &lt;br /&gt;
| LegwearMap           = &lt;br /&gt;
| LegwearAttribute     = &lt;br /&gt;
| LegwearModifierOne   = &lt;br /&gt;
| LegwearModifierTwo   = &lt;br /&gt;
| LegwearCard1         = &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             = &lt;br /&gt;
| ShoeMap              = &lt;br /&gt;
| ShoeAttribute        = &lt;br /&gt;
| ShoeModifierOne      = &lt;br /&gt;
| ShoeModifierTwo      = &lt;br /&gt;
| ShoeCard1            = &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         = &lt;br /&gt;
| HeadgearMap          = &lt;br /&gt;
| HeadgearAttribute    = &lt;br /&gt;
| HeadgearCard1        = &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          = &lt;br /&gt;
| UtilityMap           = &lt;br /&gt;
| UtilityAttribute     = &lt;br /&gt;
| UtilityCard1         = &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     = &lt;br /&gt;
| AccessoryOneMap      = &lt;br /&gt;
| AccessoryOneAttribute= &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     = &lt;br /&gt;
| AccessoryTwoMap      = &lt;br /&gt;
| AccessoryTwoAttribute= &lt;br /&gt;
| AccessoryTwoCard1    = &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         = &lt;br /&gt;
| ArtifactMap          = &lt;br /&gt;
| ArtifactAttribute    = &lt;br /&gt;
| ArtifactModifier     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Late Game Leveling ==&lt;br /&gt;
&lt;br /&gt;
=== Levels X - X ===&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
Stat Priority:&lt;br /&gt;
The last entry in the late game leveling section should be the final stat allocation section, where every possible stat has been put into place.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Recommended High-Level Gear ===&lt;br /&gt;
{{RecommendedItemInfoBox&lt;br /&gt;
| WeaponOneName        = &lt;br /&gt;
| WeaponOneMap         = &lt;br /&gt;
| WeaponOneAttribute   = &lt;br /&gt;
| WeaponOneModifierOne = &lt;br /&gt;
| WeaponOneModifierTwo = &lt;br /&gt;
| WeaponOneCard1       = &lt;br /&gt;
| WeaponOneCard2       = &lt;br /&gt;
| WeaponOneCard3       = &lt;br /&gt;
| WeaponOneCard4       = &lt;br /&gt;
| WeaponTwoName        = &lt;br /&gt;
| WeaponTwoMap         = &lt;br /&gt;
| WeaponTwoAttribute   = &lt;br /&gt;
| WeaponTwoModifierOne = &lt;br /&gt;
| WeaponTwoModifierTwo = &lt;br /&gt;
| WeaponTwoCard1       = &lt;br /&gt;
| WeaponTwoCard2       = &lt;br /&gt;
| WeaponTwoCard3       = &lt;br /&gt;
| WeaponTwoCard4       = &lt;br /&gt;
| ChestName            = &lt;br /&gt;
| ChestMap             = &lt;br /&gt;
| ChestAttribute       = &lt;br /&gt;
| ChestModifierOne     = &lt;br /&gt;
| ChestModifierTwo     = &lt;br /&gt;
| ChestCard1           = &lt;br /&gt;
| ChestCard2           = &lt;br /&gt;
| LegwearName          = &lt;br /&gt;
| LegwearMap           = &lt;br /&gt;
| LegwearAttribute     = &lt;br /&gt;
| LegwearModifierOne   = &lt;br /&gt;
| LegwearModifierTwo   = &lt;br /&gt;
| LegwearCard1         = &lt;br /&gt;
| LegwearCard2         = &lt;br /&gt;
| ShoeName             = &lt;br /&gt;
| ShoeMap              = &lt;br /&gt;
| ShoeAttribute        = &lt;br /&gt;
| ShoeModifierOne      = &lt;br /&gt;
| ShoeModifierTwo      = &lt;br /&gt;
| ShoeCard1            = &lt;br /&gt;
| ShoeCard2            = &lt;br /&gt;
| HeadgearName         = &lt;br /&gt;
| HeadgearMap          = &lt;br /&gt;
| HeadgearAttribute    = &lt;br /&gt;
| HeadgearCard1        = &lt;br /&gt;
| HeadgearCard2        = &lt;br /&gt;
| FaceName             = &lt;br /&gt;
| FaceMap              = &lt;br /&gt;
| FaceAttribute        = &lt;br /&gt;
| FaceCard1            = &lt;br /&gt;
| FaceCard2            = &lt;br /&gt;
| UtilityName          = &lt;br /&gt;
| UtilityMap           = &lt;br /&gt;
| UtilityAttribute     = &lt;br /&gt;
| UtilityCard1         = &lt;br /&gt;
| UtilityCard2         = &lt;br /&gt;
| AccessoryOneName     = &lt;br /&gt;
| AccessoryOneMap      = &lt;br /&gt;
| AccessoryOneAttribute= &lt;br /&gt;
| AccessoryOneCard1    = &lt;br /&gt;
| AccessoryOneCard2    = &lt;br /&gt;
| AccessoryTwoName     = &lt;br /&gt;
| AccessoryTwoMap      = &lt;br /&gt;
| AccessoryTwoAttribute= &lt;br /&gt;
| AccessoryTwoCard1    = &lt;br /&gt;
| AccessoryTwoCard2    = &lt;br /&gt;
| ArtifactName         = &lt;br /&gt;
| ArtifactMap          = &lt;br /&gt;
| ArtifactAttribute    = &lt;br /&gt;
| ArtifactModifier     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Endgame Overview ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
Content here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Guides]] [[Category:Priest Guides]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eviand</name></author>
	</entry>
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