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	<id>https://spiritvale.info/wiki/index.php?action=history&amp;feed=atom&amp;title=Update%3ASpiritVale_Playtest_0.1.4</id>
	<title>Update:SpiritVale Playtest 0.1.4 - Revision history</title>
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	<updated>2026-04-28T20:56:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://spiritvale.info/wiki/index.php?title=Update:SpiritVale_Playtest_0.1.4&amp;diff=1503&amp;oldid=prev</id>
		<title>Eviand: Created page with &quot;{{PatchNav | Prev = | publishdate = August 7, 2025 | blurb = Playtest 2 Starting Now! Accounts have been wiped. | Next = SpiritVale Playtest 0.2.0 }}  == [https://store.steampowered.com/news/app/3918510/view/524224889691832796 Update 0.1.4] — Playtest 2 Starting Now! == &#039;&#039;Posted: Thu, August 7, 2025 — Type: Small Update / Patch Notes&#039;&#039;  * Playtest 2 Starting Now!   * Accounts have been wiped  == Bug Fixes == * Disabled monster pooling + fixed some reference errors (h...&quot;</title>
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		<updated>2025-10-02T18:03:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{PatchNav | Prev = | publishdate = August 7, 2025 | blurb = Playtest 2 Starting Now! Accounts have been wiped. | Next = SpiritVale Playtest 0.2.0 }}  == [https://store.steampowered.com/news/app/3918510/view/524224889691832796 Update 0.1.4] — Playtest 2 Starting Now! == &amp;#039;&amp;#039;Posted: Thu, August 7, 2025 — Type: Small Update / Patch Notes&amp;#039;&amp;#039;  * Playtest 2 Starting Now!   * Accounts have been wiped  == Bug Fixes == * Disabled monster pooling + fixed some reference errors (h...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchNav&lt;br /&gt;
| Prev =&lt;br /&gt;
| publishdate = August 7, 2025&lt;br /&gt;
| blurb = Playtest 2 Starting Now! Accounts have been wiped.&lt;br /&gt;
| Next = SpiritVale Playtest 0.2.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [https://store.steampowered.com/news/app/3918510/view/524224889691832796 Update 0.1.4] — Playtest 2 Starting Now! ==&lt;br /&gt;
&amp;#039;&amp;#039;Posted: Thu, August 7, 2025 — Type: Small Update / Patch Notes&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Playtest 2 Starting Now!  &lt;br /&gt;
* Accounts have been wiped&lt;br /&gt;
&lt;br /&gt;
== Bug Fixes ==&lt;br /&gt;
* Disabled monster pooling + fixed some reference errors (hope this fixes ghost issues 😭 )&lt;br /&gt;
* Improved on position desync (hopefully)&lt;br /&gt;
* Dodge is now instant on client + direction bug should be fixed&lt;br /&gt;
* Better disconnect handling (instead of getting stuck on load screen)&lt;br /&gt;
* Fixed a bug where you still have the overweight debuff after using Storage&lt;br /&gt;
* Fixed a bug where Lv.3 Heal item didn&amp;#039;t work with -1s Heal cooldown item (and other similar bugs)&lt;br /&gt;
* Fixed a bug where crafter can be stuck if you don&amp;#039;t have the materials&lt;br /&gt;
* Fixed characters get stuck if equipping Cat/Pup hat and card&lt;br /&gt;
* Fixed dodge direction being delayed&lt;br /&gt;
* Added 4K resolution&lt;br /&gt;
* Fixed some areas where monsters can get stuck in Desert / Forgotten Depths&lt;br /&gt;
* Fixed issues with sitting animation&lt;br /&gt;
* Fixed status display hover info&lt;br /&gt;
* Fixed summons dropping items&lt;br /&gt;
* Fixed being able to cast Stomp repeatedly / Increased speed of Stomp&lt;br /&gt;
* Fixed issues with leech on kill&lt;br /&gt;
* Fixed double MATK not applied in Twohand stance&lt;br /&gt;
* Enabled dual wield Mace and offhand Dagger, Sword, Mace&lt;br /&gt;
* Party members now need to be on the same map to get exp/loot&lt;br /&gt;
* Fixed crash when quitting the game&lt;br /&gt;
* Added endure to bosses&lt;br /&gt;
&lt;br /&gt;
== Features &amp;amp; Improvements ==&lt;br /&gt;
* 1v1 Trade (equips, artifacts, coins only)&lt;br /&gt;
* Stylist NPC + around 20 more hairstyles&lt;br /&gt;
* You can sit down now for double regen and views (press X / can change hotkey)&lt;br /&gt;
* Fast Casting Toggle&lt;br /&gt;
* Chat Filter Toggle&lt;br /&gt;
* Buff Timer Displays&lt;br /&gt;
* Dodge Cooldown Display&lt;br /&gt;
* New leech mechanics x% to leech y% health/mana (+new dagger and drooping hat with the new mechanics)&lt;br /&gt;
* Extend monster hostility range by 50%&lt;br /&gt;
* Non-boss minions now drop items / exp&lt;br /&gt;
* Added 15s cooldown to boss minion respawn&lt;br /&gt;
* Enlarge/Zoom out minimap a bit&lt;br /&gt;
&lt;br /&gt;
== Game Balance ==&lt;br /&gt;
* Reduced mana cost of Bash, Venom Strike, Strafing Volley (25 &amp;gt; 13), Force Shot (37 &amp;gt; 13), Shadow Step (37 &amp;gt; 25)&lt;br /&gt;
* Reduced mana cost of basic bolts by 5 (25 &amp;gt; 20 at Lv3)&lt;br /&gt;
* Added combo bonus to Force Shot&lt;br /&gt;
* Reduced mana regen bonus from int&lt;br /&gt;
* Twohand stance now gets double attack from equipped weapon&lt;br /&gt;
&lt;br /&gt;
== Exp Rates ==&lt;br /&gt;
* Monster exp has been rebalanced with Lv100 monsters (Demons Maw) giving about +50% more exp than before, making it more worth it grind higher maps&lt;br /&gt;
* Level requirements have been increased around 1.5x-4x, if we account for monster exp rescaling it ends up being 1.5-2.5x more kills required.&lt;br /&gt;
* Those numbers are for Lv1-100, if we&amp;#039;re talking about Lv100-150 its about 2.5-4x more kills.&lt;br /&gt;
&lt;br /&gt;
== Drop Rates ==&lt;br /&gt;
* Drops have by reduced by a flat 1%-3%, this means lower level maps mostly retain their drop rates (e.g. 18% &amp;gt; 15%, 12% &amp;gt; 9% etc). But higher level map drop rates got a much bigger nerf (e.g. 3% &amp;gt; 2% and 2% &amp;gt; 1%).&lt;br /&gt;
* I think they don&amp;#039;t need to be too low, due to random substat farming&lt;br /&gt;
&lt;br /&gt;
== Stat Balance ==&lt;br /&gt;
* ASPD and CTR: Reduced breakpoint bonuses by half (a bonus every 10 agi/dex). It should be much more balanced now&lt;br /&gt;
* Reflect Damage: I dreamt up this new formula, it may or may not be broken [ReflectDamage = Reflect% * (DamageTaken / DefRatio^2 + FlatDef)]&lt;br /&gt;
* Life/Mana on hit/kill: Now fully scales with Vit/Int [HP gained = Value * (1 + Vit/20)]&lt;br /&gt;
* Added new form of leech (x% chance to gain y% of damage as hp/mana)&lt;br /&gt;
* Monsters now gain additional 1 hit per level (makes flee stacking harder to pull off, another Rogue nerf, sorry)&lt;br /&gt;
&lt;br /&gt;
== Class Balance ==&lt;br /&gt;
Different classes now have different health scalings (they were the same before 🤦‍♂️)&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
* Reduced max health by 50% 💀&lt;br /&gt;
* Reduced Energy Shield 60% &amp;gt; 50%&lt;br /&gt;
* Earth Spike: Damage 50% &amp;gt; 40%, Slow Chance 50% + 5% * lv, Cooldown 1s &amp;gt; 2s&lt;br /&gt;
* Increased Firewall damage slightly&lt;br /&gt;
&lt;br /&gt;
=== Summoner ===&lt;br /&gt;
* Reduced max health by 30%&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
* Reduced max health by 15%&lt;br /&gt;
* Reduced Lightning Reflexes flee bonus 30% &amp;gt; 20%&lt;br /&gt;
* Added ranged atk bonus to Steady Hands, doubled for twohand stance&lt;br /&gt;
* Poison damage reduced to half&lt;br /&gt;
* Combat Knife Aspd% 5 &amp;gt; 3 per refine&lt;br /&gt;
* (Alright maybe I got a bit heavy handed on Rogue, let me know)&lt;br /&gt;
&lt;br /&gt;
=== Knight ===&lt;br /&gt;
* No changes to max health&lt;br /&gt;
* All skill damage increased slightly (10-20%)&lt;br /&gt;
* Added 1s cooldown to Taunt&lt;br /&gt;
* New skill Spear Quicken: +25% apsd, +25hit/flee, +2% agi scaling for all skills&lt;br /&gt;
* Enabled Spears to use twohanded stance&lt;br /&gt;
* (The goal was to make knight skills feel a bit snappier, and also maybe open up some new builds for knight)&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
* Increased max health by 25%&lt;br /&gt;
* All skill damage increased slightly (10-20%)&lt;br /&gt;
* Removed hit penalty from Twohand quicken (felt like a no-downside for crit build, but also forced you to go crit)&lt;br /&gt;
* New skill Twohand Parry: +20% block chance in twohanded stance&lt;br /&gt;
* All axes reworked, including around +5 base attack boost, also added two new axes.&lt;br /&gt;
* (The goal was to give warrior a bit more staying power to do it&amp;#039;s damage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Patch Notes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eviand</name></author>
	</entry>
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