<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://spiritvale.info/wiki/index.php?action=history&amp;feed=atom&amp;title=Update%3ASpiritVale_Playtest_0.2.4</id>
	<title>Update:SpiritVale Playtest 0.2.4 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://spiritvale.info/wiki/index.php?action=history&amp;feed=atom&amp;title=Update%3ASpiritVale_Playtest_0.2.4"/>
	<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Update:SpiritVale_Playtest_0.2.4&amp;action=history"/>
	<updated>2026-04-28T20:56:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Update:SpiritVale_Playtest_0.2.4&amp;diff=1505&amp;oldid=prev</id>
		<title>Eviand: Created page with &quot;{{PatchNav | Prev = SpiritVale Playtest 0.2.0 | publishdate = August 29, 2025 | blurb = Doing a round of bug fixes and balancing, before moving on to advanced classes and other features. | Next = SpiritVale Playtest 0.3.0 }}  == [https://store.steampowered.com/news/app/3918510/view/524226792651752018 Update 0.2.4] == &#039;&#039;Posted: August 29, 2025 — Type: SMALL UPDATE / PATCH NOTES&#039;&#039;  * Doing a round of bug fixes and balancing, before moving on to advanced classes and other...&quot;</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Update:SpiritVale_Playtest_0.2.4&amp;diff=1505&amp;oldid=prev"/>
		<updated>2025-10-02T18:04:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{PatchNav | Prev = SpiritVale Playtest 0.2.0 | publishdate = August 29, 2025 | blurb = Doing a round of bug fixes and balancing, before moving on to advanced classes and other features. | Next = SpiritVale Playtest 0.3.0 }}  == [https://store.steampowered.com/news/app/3918510/view/524226792651752018 Update 0.2.4] == &amp;#039;&amp;#039;Posted: August 29, 2025 — Type: SMALL UPDATE / PATCH NOTES&amp;#039;&amp;#039;  * Doing a round of bug fixes and balancing, before moving on to advanced classes and other...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchNav&lt;br /&gt;
| Prev = SpiritVale Playtest 0.2.0&lt;br /&gt;
| publishdate = August 29, 2025&lt;br /&gt;
| blurb = Doing a round of bug fixes and balancing, before moving on to advanced classes and other features.&lt;br /&gt;
| Next = SpiritVale Playtest 0.3.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [https://store.steampowered.com/news/app/3918510/view/524226792651752018 Update 0.2.4] ==&lt;br /&gt;
&amp;#039;&amp;#039;Posted: August 29, 2025 — Type: SMALL UPDATE / PATCH NOTES&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Doing a round of bug fixes and balancing, before moving on to advanced classes and other features.  &lt;br /&gt;
* After this I&amp;#039;ll try to stop myself on further balance changes as its taking a lot of time, and might not matter anyway once advanced classes come out.  &lt;br /&gt;
* There are still a lot of issues remaining, including memory issues, storage and party bugs. These are harder to track down and will be fixed over time.&lt;br /&gt;
&lt;br /&gt;
== Fixes/Improvements ==&lt;br /&gt;
* Fixed attribute exploit&lt;br /&gt;
* Fixed being able to move during animation of attack, cast (physical skills), and pickup (may feel more &amp;#039;clunky&amp;#039; but improves game feel and reduces ranged spam power)&lt;br /&gt;
* Fixed multiple weapon element cards bugging out&lt;br /&gt;
* Fixed bugs regarding range&lt;br /&gt;
* Fixed monster spell circle area being wrong size&lt;br /&gt;
* Fixed haste not curing slow&lt;br /&gt;
* Fixed calculation bugs with -hp/mp&lt;br /&gt;
* Fixed being able to have negative hp/mp&lt;br /&gt;
* Card element now always overrides armor/set element (like Sanctified)&lt;br /&gt;
* Fixed counter doing no damage if you have no Reflect stats&lt;br /&gt;
* Fixed summoned bosses dying instantly if spawned on damage aoe&lt;br /&gt;
* Fixed warrior dual wield skill sometimes not working or appearing in two spots&lt;br /&gt;
* Reduced bloom/brightness in Forest Maps&lt;br /&gt;
* Fixed Vitality Aura still being applied after taking off Codex&lt;br /&gt;
* Fixed enemies not being able to hit you while chasing&lt;br /&gt;
* Fixed boss drops being common rarity and disappearing quickly&lt;br /&gt;
* You can now view Monster Info while dead&lt;br /&gt;
* Added DamageFromRanged and DamageRanged to substat pool (also fixed red text coloring for Arrow Catch Wall)&lt;br /&gt;
* Fixed gaining Twohand stance bonus from Books and Maces&lt;br /&gt;
* Added visuals to Demonic Wail&lt;br /&gt;
* Reduced server auto restart threshold (sometimes crashing before it could restart)&lt;br /&gt;
&lt;br /&gt;
== Weight/Storage ==&lt;br /&gt;
* Bank weight increased (10k → 50k)&lt;br /&gt;
* Character weight = 2000 + 30 * lv (instead of STR)&lt;br /&gt;
* Reduced weight of some items (equips ~50%, boss lures 10 → 1)&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
* Fixed being able to enter negative gold or more than you have&lt;br /&gt;
* Gold value now formatted for clarity&lt;br /&gt;
* Fixed being able to change items/gold after clicking ready&lt;br /&gt;
* Fixed items visually disappearing if trade was cancelled&lt;br /&gt;
* Added info popup when hovering over items&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* Fixed cheese spot in Abyss Library&lt;br /&gt;
* Fixed stuck positions on outhouse roof in Festering Woods&lt;br /&gt;
&lt;br /&gt;
== Balance ==&lt;br /&gt;
* Removed hit/flee cap of 95%&lt;br /&gt;
* Bosses now heal to full health if out of combat&lt;br /&gt;
* Ground aoe can no longer trigger autocast&lt;br /&gt;
* Monsters now avoid spawning near players&lt;br /&gt;
* Attribute points reduced (100–130 = 2/lv, 130–150 = 1/lv, ~70 fewer overall)&lt;br /&gt;
* Reduced monster hit growth by ~33%&lt;br /&gt;
* Life/Mana on hit now provides flat value + scaling (reduced values: combat knife, brimblade, bat lord card 5 → 3)&lt;br /&gt;
* Removed base crit chance of 5 for players&lt;br /&gt;
* Removed stat scaling from monster skills (reduces normal monster spell damage ~50%, boss ~30%)&lt;br /&gt;
* Reverted +33% atk / -33% matk change from last patch&lt;br /&gt;
* Monster ATK per lv greatly increased (~2× at Lv150)&lt;br /&gt;
* Increased monster cast times (1.5s → 2s)&lt;br /&gt;
* Reduced monster cast chances (25% → 10%)&lt;br /&gt;
* Minions of giant monsters no longer cast spells&lt;br /&gt;
* Removed many single target spells from normal monsters (except Abyss)&lt;br /&gt;
* Increased Reflect Damage scaling by ~50%&lt;br /&gt;
* Changed leech/autocast chance reduction: now ICD of 0.1s (no scaling by targets, but full proc chance on each hit)&lt;br /&gt;
* Abyss monsters gain new skills: Death Coil, Shadow Strike&lt;br /&gt;
* Undead element attacks resisted by Holy/Shadow (125% → 75%)&lt;br /&gt;
* Added 2nd slot to master weapons&lt;br /&gt;
* Heal shield cast level reduced (2 → 1)&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
* Damage card changes:&lt;br /&gt;
** Atk/Matk: 5%&lt;br /&gt;
** Melee/Ranged/Magic: 6%&lt;br /&gt;
** CritDamage: 7%&lt;br /&gt;
** Element Damage: 8%&lt;br /&gt;
** Damage To Element Enemies: 10%&lt;br /&gt;
** Damage with Skill: 12%&lt;br /&gt;
* Other:&lt;br /&gt;
** Direwolf card → Perfect Cloak (can hide from Shadow monsters)&lt;br /&gt;
** Death Mage card → Lv.1 Cloak&lt;br /&gt;
&lt;br /&gt;
== Class Balance ==&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
* Poison damage doubled (less STR reliant)&lt;br /&gt;
* Cloak/Blade Dance cooldown 4s → 3s&lt;br /&gt;
* Dagger Mastery: 10% aspd → 30% double attack&lt;br /&gt;
* Smoke Screen: provides perfect dodge instead of blind (25% chance to evade targeted spells/attacks)&lt;br /&gt;
* Early-game survival boosted via hit/flee changes and life on hit&lt;br /&gt;
&lt;br /&gt;
=== Scout ===&lt;br /&gt;
* New skill Mark Target: -20% crit def, -20% flee (debuff, party utility)&lt;br /&gt;
* New skill Snipers Nest: +20% aspd, +20% ranged damage, Cannot Move (5s self buff)&lt;br /&gt;
* New skill Auto Strafe: +25% chance to autocast Strafing Volley&lt;br /&gt;
* Reduced Arrow Shower damage by 50%&lt;br /&gt;
&lt;br /&gt;
=== Acolyte ===&lt;br /&gt;
* Removed all combo mechanics (reserved for physical classes)&lt;br /&gt;
* Reduced Exorcism damage by 40% (no more finisher)&lt;br /&gt;
* Reduced Sanctuary healing by 40%&lt;br /&gt;
* Reduced Holy Light damage by 20% (no more finisher)&lt;br /&gt;
&lt;br /&gt;
=== Summoner ===&lt;br /&gt;
* Removed all combo mechanics (reserved for physical classes)&lt;br /&gt;
* New skills Summon Attack / Summon Recall (direct commands)&lt;br /&gt;
* All spells are Neutral element, inherit weapon element&lt;br /&gt;
* Summons now inherit all player stats (including autocast chance)&lt;br /&gt;
* Summons gain 5th skill&lt;br /&gt;
* Summon stat scaling reduced ~50%&lt;br /&gt;
* Summon stats update without resummoning&lt;br /&gt;
* Summons no longer aggressive&lt;br /&gt;
* Removed -hp from soulbinder set&lt;br /&gt;
* Runesmasher cooldown -2s → -1s&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
* Spell cast ranges increased (10 → 12); monster aggro reduced (15 → 12)&lt;br /&gt;
* Ice Shard/Earth Spike damage 350% → 500%&lt;br /&gt;
* Spell areas increased (2.5 → 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Patch Notes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eviand</name></author>
	</entry>
</feed>