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	<id>https://spiritvale.info/wiki/index.php?action=history&amp;feed=atom&amp;title=Update%3ASpiritVale_Playtest_0.6.0</id>
	<title>Update:SpiritVale Playtest 0.6.0 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://spiritvale.info/wiki/index.php?action=history&amp;feed=atom&amp;title=Update%3ASpiritVale_Playtest_0.6.0"/>
	<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Update:SpiritVale_Playtest_0.6.0&amp;action=history"/>
	<updated>2026-04-28T20:56:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Update:SpiritVale_Playtest_0.6.0&amp;diff=1642&amp;oldid=prev</id>
		<title>Eviand at 22:28, 28 October 2025</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Update:SpiritVale_Playtest_0.6.0&amp;diff=1642&amp;oldid=prev"/>
		<updated>2025-10-28T22:28:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:28, 28 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|publishdate=October 25, 2025&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|publishdate=October 25, 2025&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|blurb=Adds the advanced class Priest, introduces new healing mechanics and balance changes reducing monster damage and player sustain.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|blurb=Adds the advanced class Priest, introduces new healing mechanics and balance changes reducing monster damage and player sustain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Next=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Next= &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SpiritVale Playtest 0.6.1&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Eviand</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Update:SpiritVale_Playtest_0.6.0&amp;diff=1639&amp;oldid=prev</id>
		<title>Eviand: Created page with &quot;{{PatchNav |Prev=SpiritVale Playtest 0.5.6 |publishdate=October 25, 2025 |blurb=Adds the advanced class Priest, introduces new healing mechanics and balance changes reducing monster damage and player sustain. |Next= }}  == [https://store.steampowered.com/news/app/3918510/view/534364965583195357 Update 0.6.0] - Priest == &#039;&#039;Posted: October 25, 2025 — Type: SMALL UPDATE / PATCH NOTES&#039;&#039;  == Priest == * New advanced class PRIEST! * 4 new gems for priest skills  == Improveme...&quot;</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Update:SpiritVale_Playtest_0.6.0&amp;diff=1639&amp;oldid=prev"/>
		<updated>2025-10-26T16:24:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{PatchNav |Prev=SpiritVale Playtest 0.5.6 |publishdate=October 25, 2025 |blurb=Adds the advanced class Priest, introduces new healing mechanics and balance changes reducing monster damage and player sustain. |Next= }}  == [https://store.steampowered.com/news/app/3918510/view/534364965583195357 Update 0.6.0] - Priest == &amp;#039;&amp;#039;Posted: October 25, 2025 — Type: SMALL UPDATE / PATCH NOTES&amp;#039;&amp;#039;  == Priest == * New advanced class PRIEST! * 4 new gems for priest skills  == Improveme...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchNav&lt;br /&gt;
|Prev=SpiritVale Playtest 0.5.6&lt;br /&gt;
|publishdate=October 25, 2025&lt;br /&gt;
|blurb=Adds the advanced class Priest, introduces new healing mechanics and balance changes reducing monster damage and player sustain.&lt;br /&gt;
|Next=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [https://store.steampowered.com/news/app/3918510/view/534364965583195357 Update 0.6.0] - Priest ==&lt;br /&gt;
&amp;#039;&amp;#039;Posted: October 25, 2025 — Type: SMALL UPDATE / PATCH NOTES&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Priest ==&lt;br /&gt;
* New advanced class PRIEST!&lt;br /&gt;
* 4 new gems for priest skills&lt;br /&gt;
&lt;br /&gt;
== Improvements/Fixes ==&lt;br /&gt;
* Fix duping exploit via dropping&lt;br /&gt;
* Fix combo finisher with projectiles (shadow release)&lt;br /&gt;
&lt;br /&gt;
== Balance Changes ==&lt;br /&gt;
The goal was to make the game less spikey, by reducing monster damage and player sustain.&lt;br /&gt;
* Reduced monster ATK/MATK scaling (around 25% reduction at Lv130)&lt;br /&gt;
* Reduced Leech and Health Regen by 25%&lt;br /&gt;
* Revamped Heal formula, now based on INT/VIT instead of MATK (healing is much less effective for builds without INT/VIT, and Healing% is much more effective)&lt;br /&gt;
* Reduced summon damage reduction to compensate for changes&lt;br /&gt;
&lt;br /&gt;
== Item Changes ==&lt;br /&gt;
* Revamp utility item values&lt;br /&gt;
* Added leech backpack&lt;br /&gt;
* Changed some maces back to melee substats&lt;br /&gt;
* Chompy Hood: Leech 10 &amp;gt; 10 + 1 per refine&lt;br /&gt;
* Moon Hat: CastSpd 2% &amp;gt; 1%, Regen 5% &amp;gt; 3%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Patch Notes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eviand</name></author>
	</entry>
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