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	<id>https://spiritvale.info/wiki/index.php?action=history&amp;feed=atom&amp;title=Update%3ASpiritVale_Playtest_0.6.2</id>
	<title>Update:SpiritVale Playtest 0.6.2 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://spiritvale.info/wiki/index.php?action=history&amp;feed=atom&amp;title=Update%3ASpiritVale_Playtest_0.6.2"/>
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	<updated>2026-04-28T20:56:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Update:SpiritVale_Playtest_0.6.2&amp;diff=1786&amp;oldid=prev</id>
		<title>Eviand at 16:35, 6 November 2025</title>
		<link rel="alternate" type="text/html" href="https://spiritvale.info/wiki/index.php?title=Update:SpiritVale_Playtest_0.6.2&amp;diff=1786&amp;oldid=prev"/>
		<updated>2025-11-06T16:35:55Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:35, 6 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Eviand</name></author>
	</entry>
	<entry>
		<id>https://spiritvale.info/wiki/index.php?title=Update:SpiritVale_Playtest_0.6.2&amp;diff=1785&amp;oldid=prev</id>
		<title>Eviand: Created page with &quot;{{PatchNav |Prev=SpiritVale Playtest 0.6.1 |publishdate=November 6, 2025 |blurb=Boss behaviour overhaul plus major poison &amp; reflect status revamps |Next= }}  == [https://store.steampowered.com/news/app/3918510/view/588409432234262878 Update 0.6.2] - Boss Improvement, Poison and Reflect Revamp == &#039;&#039;Posted: November 6, 2025 — Type: SMALL UPDATE / PATCH NOTES&#039;&#039;  Was just going to do a small maintenance update but turned out to be a big one. (The paladin procrastination is...&quot;</title>
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		<updated>2025-11-06T15:14:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{PatchNav |Prev=SpiritVale Playtest 0.6.1 |publishdate=November 6, 2025 |blurb=Boss behaviour overhaul plus major poison &amp;amp; reflect status revamps |Next= }}  == [https://store.steampowered.com/news/app/3918510/view/588409432234262878 Update 0.6.2] - Boss Improvement, Poison and Reflect Revamp == &amp;#039;&amp;#039;Posted: November 6, 2025 — Type: SMALL UPDATE / PATCH NOTES&amp;#039;&amp;#039;  Was just going to do a small maintenance update but turned out to be a big one. (The paladin procrastination is...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{PatchNav&lt;br /&gt;
|Prev=SpiritVale Playtest 0.6.1&lt;br /&gt;
|publishdate=November 6, 2025&lt;br /&gt;
|blurb=Boss behaviour overhaul plus major poison &amp;amp; reflect status revamps&lt;br /&gt;
|Next=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [https://store.steampowered.com/news/app/3918510/view/588409432234262878 Update 0.6.2] - Boss Improvement, Poison and Reflect Revamp ==&lt;br /&gt;
&amp;#039;&amp;#039;Posted: November 6, 2025 — Type: SMALL UPDATE / PATCH NOTES&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Was just going to do a small maintenance update but turned out to be a big one. (The paladin procrastination is real 🤦‍♂️)&lt;br /&gt;
&lt;br /&gt;
== Improvements/Fixes ==&lt;br /&gt;
* Removed blurring in Swamp Wilderness&lt;br /&gt;
* Fixed gold not saving sometimes&lt;br /&gt;
* Dual wield autoattacks now take main hand element, instead of requiring each hand to have the right element&lt;br /&gt;
* Reduced monster hybrid skill damage (75% &amp;gt; 50%), these skills scaled too high due to monsters having alot of both ATK and MATK&lt;br /&gt;
* Disabled combo ready for monsters (not summons)&lt;br /&gt;
* Fixed some issues with Party UI&lt;br /&gt;
* Items in storage now automatically gain substats&lt;br /&gt;
* Skills now show its damage type in UI (Melee, Magic, Ranged)&lt;br /&gt;
* Negative status effects now shows popup&lt;br /&gt;
* Fix some issues with skill usage when silenced&lt;br /&gt;
&lt;br /&gt;
== LeechVale ==&lt;br /&gt;
* Party bonuses are now reduced if maximum player level gap in party is &amp;gt; 15&lt;br /&gt;
* Each level beyond 15 reduces the party bonuses by 5%&lt;br /&gt;
* At a level gap of 35, party bonuses are reduced to 0&lt;br /&gt;
&lt;br /&gt;
== Status Damage Revamp ==&lt;br /&gt;
* Poison New Formula: Damage = (100 + STR + AGI) / 4 * stacks&lt;br /&gt;
* Poison: removed stack limit, scales fully with aspd and hits&lt;br /&gt;
* Poison: removed damage scaling from skill level (fix inconsistencies with Enchant Poison Lv5 vs Venom Strike Lv10)&lt;br /&gt;
* Poison: No longer does hp% dmg&lt;br /&gt;
* Bosses no longer immune to poison&lt;br /&gt;
* Enchant Poison status effects only applied by melee attacks&lt;br /&gt;
* Enchant Poison status effects disabled for clones&lt;br /&gt;
* Hexbrand Fixed&lt;br /&gt;
* Bleed now damages 4% hp per second, scales with StatusDmg%&lt;br /&gt;
* Guardian Bond now heals 4% hp per second, scales with Healing%&lt;br /&gt;
&lt;br /&gt;
== Reflect Damage &amp;amp; Counter Stance Revamp ==&lt;br /&gt;
* New formula: Reflect Damage = (100 + DEF + FlatDEF/2) * 4 * Reflect%&lt;br /&gt;
* Counter Slash: now works with combo ready, melee% &amp;amp; taunt/cutter debuffs and stat scalings&lt;br /&gt;
* Counter Slash: now applies leech and autocasts&lt;br /&gt;
&lt;br /&gt;
== Boss/Monster Behaviour ==&lt;br /&gt;
* Make bosses more challenging and interesting to fight&lt;br /&gt;
* Spell names are displayed at the beginning of cast instead of the end&lt;br /&gt;
* Boss now target a random player in range with spells, instead of being taunt locked&lt;br /&gt;
* Boss targeted spells have splash&lt;br /&gt;
* Added wide status effect attacks to bosses&lt;br /&gt;
* Boss minions spawned in a much wider area&lt;br /&gt;
* Minions no longer auto change target if boss is hit&lt;br /&gt;
* Non-hostile monsters no longer have cast detection (makes things easier for new mages)&lt;br /&gt;
* Added cooldowns for Large Area, Medium Area and Wide status skills.&lt;br /&gt;
&lt;br /&gt;
== Element Table ==&lt;br /&gt;
* Holy/Shadow a bit too strong vs others&lt;br /&gt;
* Removed advantages of Holy vs Poison&lt;br /&gt;
* Removed advantages of Shadow vs Undead&lt;br /&gt;
&lt;br /&gt;
== Autocast ==&lt;br /&gt;
* Autocasts were too strong across the board, especially the bolts which were balanced by long cast times&lt;br /&gt;
* Reduced autocast bolts and CL base dmg by 50%&lt;br /&gt;
* Reduced all autocast stat scaling by 50%&lt;br /&gt;
* Removed autocast ICD&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
* Helping out melee &amp;amp; Bringing back mage combos&lt;br /&gt;
&lt;br /&gt;
=== Shinobi ===&lt;br /&gt;
* Clone cost 75% &amp;gt; 65%&lt;br /&gt;
* Cloaking crit bonus now works with Shadow Release&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
* New passive +30% crit dmg&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
* New passive +50% autoattack dmg&lt;br /&gt;
* Poison Exposure debuff on Venom Strike (-20% poison resist)&lt;br /&gt;
* Enchant Poison changes weapon element&lt;br /&gt;
&lt;br /&gt;
=== Mage/Wiz ===&lt;br /&gt;
* New Fire/Wind/Earth/Water Exposure debuffs on appropriate skills (-20% resist)&lt;br /&gt;
&lt;br /&gt;
=== Acolyte/Priest ===&lt;br /&gt;
* Smite debuff: 25% &amp;gt; 20% (to align with other debuffs)&lt;br /&gt;
* Fanaticism: Autocast chance 25% &amp;gt; 50%&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* New cards for reflect and poison damage&lt;br /&gt;
* Buffs for Holy, Meteoric, Tempest, Hellfire, Chainfrost staff&lt;br /&gt;
* Atk bumps for swords&lt;br /&gt;
* Relic Trident: fully removes cd&lt;br /&gt;
* All kunais give chain +1&lt;br /&gt;
* 2 new kunais&lt;br /&gt;
* 1 new halloween hat&lt;br /&gt;
* Wraith of Dawn: reduced atk 35 &amp;gt; 30, reduced range 15 &amp;gt; 10&lt;br /&gt;
* Pumpkin Hat (revamped): Grants Death Coil, Autocast Death Coil&lt;br /&gt;
* Swampy Hat (revamped): Grants Gunk Shot, Autocast Gunk Shot&lt;br /&gt;
* Maces: No longer equippable on offhand/dualwield&lt;br /&gt;
&lt;br /&gt;
== Revamped Weapon Innate Bonuses ==&lt;br /&gt;
* Sword: 10% block&lt;br /&gt;
* Axe: 10% crit damage&lt;br /&gt;
* Twinblade: 50% total crit rate&lt;br /&gt;
* Spear: 20 hit, 1 range&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Patch Notes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eviand</name></author>
	</entry>
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