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Join the Playtest on Steam Now: SpiritVale

Module:Definitions/Definitions.json

From SpiritVale Wiki
Schema1
UpdatedAt"2026-03-08"
Cast
Target
Name"Target"
Definition"The skill requires a compatible target to be used."
Icon"cast-target.webp"
Link"[[Skills]]"
Ground
Name"Ground"
Definition"The skill can be aimed on the ground."
Icon"cast-ground.webp"
Link"[[Skills]]"
Toggle
Name"Toggle"
Definition"The skill can be turned on and off by casting it."
Icon"cast-toggle.webp"
Link"[[Skills]]"
Damage
Melee
Name"Melee"
Definition"Melee represents weapons and skills that are physical in nature."
Icon"dmg-melee.webp"
Link"[[Skills]]"
Magic
Name"Magic"
Definition"Magic represents weapons and skills that are magical in nature."
Icon"dmg-magic.webp"
Link"[[Skills]]"
Ranged
Name"Ranged"
Definition"Ranged represents weapons and skills that are long-ranged in nature."
Icon"dmg-ranged.webp"
Link"[[Skills]]"
Status
Name"Status"
Definition"Status represents the damage that comes from status effects."
Icon"dmg-status.webp"
Link"[[Skills]]"
Healing
Name"Healing"
Definition"Healing is the amount of healing that is done."
Icon"dmg-healing.webp"
Link"[[Skills]]"
Hybrid
Name"Hybrid"
Definition"Hybrid skills use both ATK and MATK for their damage calculations."
Icon"dmg-hybrid.webp"
Link"[[Skills]]"
True
Name"True"
Definition"True damage is damage that cannot be mitigated, and is always done at full power."
Icon"dmg-true.webp"
Link"[[Skills]]"
Element
Neutral
Name"Neutral"
Definition"Damage done is non-elemental in nature."
Icon"element-neutral.webp"
Link"[[Elements/Neutral]]"
Poison
Name"Poison"
Definition"Poison damage is effective against Neutral."
Icon"element-poison.webp"
Link"[[Elements/Poison]]"
Shadow
Name"Shadow"
Definition"Shadow damage is effective against Neutral and Holy."
Icon"element-shadow.webp"
Link"[[Elements/Shadow]]"
Holy
Name"Holy"
Definition"Holy damage is effective against Shadow and Undead."
Icon"element-holy.webp"
Link"[[Elements/Holy]]"
Fire
Name"Fire"
Definition"Fire damage is effective against Earth."
Icon"element-fire.webp"
Link"[[Elements/Fire]]"
Water
Name"Water"
Definition"Water damage is effective against Fire."
Icon"element-water.webp"
Link"[[Elements/Water]]"
Wind
Name"Wind"
Definition"Wind damage is effective against Water."
Icon"element-wind.webp"
Link"[[Elements/Wind]]"
Earth
Name"Earth"
Definition"Earth damage is effective against Wind."
Icon"element-earth.webp"
Link"[[Elements/Earth]]"
Undead
Name"Undead"
Definition"Undead damage is effective against Poison."
Icon"element-undead.webp"
Link"[[Elements/Undead]]"
Aura
Weapon
Name"Weapon"
Definition"This aura cannot be used with other Weapon auras."
Icon""
Link"[[Skills]]"
Body
Name"Body"
Definition"This aura cannot be used with other Body auras."
Icon""
Link"[[Skills]]"
Aura
Name"Aura"
Definition"This effect cannot be used with other effects of the same type."
Icon""
Link"[[Skills]]"
Summon
Name"Summon"
Definition"This aura cannot be used with other Summon auras."
Icon""
Link"[[Skills]]"
Coating
Name"Coating"
Definition"This aura cannot be used with other Coating auras."
Icon""
Link"[[Skills]]"
Event
OnCast
Name"Cast"
Definition"This is used when the main skill is used."
Icon""
Link""
OnHit
Name"Hit (Target)"
Definition"This is used when the main skill hits a target."
Icon""
Link""
OnComplete
Name"Completion"
Definition"This is used when the main skill completes it’s damage and animation."
Icon""
Link""
OnTakeHit
Name"Hit (Taken)"
Definition"This is used when the user of the skill receives a hit."
Icon""
Link""
OnTakeHitReflect
Name"Hit (Reflect)"
Definition"This is used when the user of the skill successfully reflects damage."
Icon""
Link""
OnDisplay
Name"Special"
Definition"This is used if the skill meets certain conditions."
Icon""
Link""
Stance
Unarmed
Name"Unarmed"
Definition"This requires no weapons to be equipped."
Icon""
Link""
OneHanded
Name"One-Handed"
Definition"This requires a weapon to be equipped with a shield."
Icon""
Link""
TwoHanded
Name"Two-Handed"
Definition"This requires a weapon to be equipped by itself."
Icon""
Link""
DualWield
Name"Dual-Wield"
Definition"This requires two weapons to be equipped in both weapon slots."
Icon""
Link""
Stat
Str
Name"Strength"
Definition"Strength (STR) increases the damage done by physical attacks and status damage"
Icon"stat-str.webp"
Link"[[Attributes/Strength]]"
Vit
Name"Vitality"
Definition"Vitality (VIT) increases maximum HP and physical durability"
Icon"stat-vit.webp"
Link"[[Attributes/Vitality]]"
Agi
Name"Agility"
Definition"Agility (AGI) increases flee and attack Speed (ASPD)"
Icon"stat-agi.webp"
Link"[[Attributes/Agility]]"
Dex
Name"Dexterity"
Definition"Dexterity (DEX) increases hit rate and cast speed"
Icon"stat-dex.webp"
Link"[[Attributes/Dexterity]]"
Int
Name"Intelligence"
Definition"Intelligence (INT) increases maximum MP and magic attack (MATK)"
Icon"stat-int.webp"
Link"[[Attributes/Intelligence]]"
Luk
Name"Luck"
Definition"Luck (LUK) increases critical chance and critical damage"
Icon"stat-luk.webp"
Link"[[Attributes/Luck]]"
AllStats
Name"All Stats"
Definition"Affects all attributes (STR, VIT, AGI, DEX, INT, LUK) at once"
Icon""
Link"[[Attributes]]"
Hp
Name"Health Points"
Definition"Determines how much heath can be received before death"
Icon""
Link"[[Stats/Health Points]]"
Mp
Name"Mana Points"
Definition"Resource for casting skills"
Icon""
Link"[[Stats/Health Points]]"
Atk
Name"Attack"
Definition"Attack (ATK) increases the damage done by physical attacks"
Icon""
Link"[[Stats/Attack]]"
Matk
Name"Magic Attack"
Definition"Magic Attack (MATK) increases the damage done my magical attacks"
Icon""
Link"[[Stats/Magic Attack]]"
Def
Name"Defense"
Definition"Defense (DEF) lowers the amount of physical damage done"
Icon""
Link"[[Stats/Defense]]"
Mdef
Name"Magic Defense"
Definition"Magic Defense (MDEF) lowers the amount of physical damage done"
Icon""
Link"[[Stats/Magic Defense]]"
Hit
Name"Hit Rate"
Definition"HIT increases the chance that physical attacks will land"
Icon""
Link"[[Stats/Hit]]"
Flee
Name"Flee"
Definition"FLEE decreases the change that physical attacks will land"
Icon""
Link"[[Stats/Flee]]"
Crit
Name"Critical Chance"
Definition"Increases the change that a physical attack will deal a critical hit"
Icon""
Link"[[Stats/Critical Chance]]"
DefFlat
Name"Flat Defense"
Definition"Flat Defense (FDEF) decreases physical damage by a flat amount"
Icon""
Link"[[Stats/Defense]]"
MdefFlat
Name"Flat Magic Defense"
Definition"Flat Magic Defense (MFDEF) decreases magical damage by a flat amount"
Icon""
Link"[[Stats/Magic Defense]]"
ElementWeapon
Name"Weapon Element"
Definition"Enchants the user's equipped weapon with an elemental attribute"
Icon""
Link"[[Stats/Modifiers]]"
ElementArmor
Name"Armor Element"
Definition"Converts the user's equipped chest armor with an elemental attribute"
Icon""
Link"[[Stats/Modifiers]]"
HealthOnHit
Name"Health on Hit"
Definition"Physical attacks will recover HP based on a portion of damage they deal"
Icon""
Link"[[Stats/Modifiers]]"
ManaOnHit
Name"Mana on Hit"
Definition"Physical attacks will recover MP based on a portion of damage they deal"
Icon""
Link"[[Stats/Modifiers]]"
LeechKill
Name"Health on Kill"
Definition"HP is restored by a flat amount when landing a killing blow"
Icon""
Link"[[Stats/Modifiers]]"
LeechKillMp
Name"Mana on Kill"
Definition"MP is restored by a flat amount when landing a killing blow"
Icon""
Link"[[Stats/Modifiers]]"
Splash
Name"Autoattack Chain"
Definition"Auto attacks will chain to nearby enemies"
Icon""
Link"[[Stats/Modifiers]]"
Range
Name"Range"
Definition"Determines the reach of attacks or skills"
Icon""
Link"[[Stats/Modifiers]]"
StatusImmune
Name"Status Immune"
Definition"Grants immunity to some or all status effects"
Icon""
Link"[[Stats/Modifiers]]"
ReverseHealing
Name"Reverse Healing"
Definition"Healing received is converted into damage"
Icon""
Link"[[Stats/Modifiers]]"
NoAction
Name"Cannot Act"
Definition"Unable to attack, cast, or move"
Icon""
Link"[[Stats/Modifiers]]"
NoMove
Name"Cannot Move"
Definition"Unable to move"
Icon""
Link"[[Stats/Modifiers]]"
NoAttack
Name"Cannot Attack"
Definition"Unable to perform auto attacks"
Icon""
Link"[[Stats/Modifiers]]"
NoCast
Name"Cannot Cast"
Definition"Unable to cast skills"
Icon""
Link"[[Stats/Modifiers]]"
NoKnockback
Name"No Knockback"
Definition"Immune to being knocked backwards"
Icon""
Link"[[Stats/Modifiers]]"
NoFlee
Name"Cannot Flee"
Definition"Flee is ignored"
Icon""
Link"[[Stats/Modifiers]]"
NoCastCancel
Name"Cast Cannot Be Cancelled"
Definition"Casting cannot be interrupted by damage"
Icon""
Link"[[Stats/Modifiers]]"
NoFlinch
Name"No Flinch"
Definition"Immunity to flinching from damage"
Icon""
Link"[[Stats/Modifiers]]"
NoReflect
Name"Cannot Reflect"
Definition"Damage cannot be reflected back to the attacker"
Icon""
Link"[[Stats/Modifiers]]"
NoRegenHp
Name"No Health Regeneration"
Definition"Natural HP regeneration is disabled"
Icon""
Link"[[Stats/Modifiers]]"
NoRegenMp
Name"No Mana Regeneration"
Definition"Natural MP regeneration is disabled"
Icon""
Link"[[Stats/Modifiers]]"
AutocastHit
Name"Autocast on Hit"
Definition"Landing a hit has a chance to autocast a skill"
Icon""
Link"[[Stats/Modifiers]]"
AutocastAttack
Name"Autocast on Attack"
Definition"Auto attacking has a chance to autocast a skill"
Icon""
Link"[[Stats/Modifiers]]"
AutocastSkill
Name"Autocast on Skill Use"
Definition"Using a skill has a chance to autocast a skill"
Icon""
Link"[[Stats/Modifiers]]"
GrantSkill
Name"Grant Skill"
Definition"Grants access to an external skill"
Icon""
Link"[[Stats/Modifiers]]"
SkillLevel
Name"Skill Level"
Definition"Affects the level of a skill, modifying its effects"
Icon""
Link"[[Stats/Modifiers]]"
DamageToElement
Name"Damage to Element"
Definition"Deals more damage to target element."
Icon""
Link"[[Stats/Modifiers]]"
DamageToBoss
Name"Damage to Bosses"
Definition"Deals more damage to bosses."
Icon""
Link"[[Stats/Modifiers]]"
DamageElement
Name"Elemental Damage"
Definition"Damage done with an element is increased"
Icon""
Link"[[Stats/Modifiers]]"
DamageMelee
Name"Melee Damage"
Definition"Damage done with physical attacks is increased"
Icon""
Link"[[Stats/Modifiers]]"
DamageMagic
Name"Magic Damage"
Definition"Damage done with magical attacks is increased"
Icon""
Link"[[Stats/Modifiers]]"
SkillDamage
Name"Skill Damage"
Definition"Changes the damage a skill can do"
Icon""
Link"[[Stats/Modifiers]]"
CostSkill
Name"Skill Cost"
Definition"Changes the cost of a skill"
Icon""
Link"[[Stats/Modifiers]]"
CooldownSkill
Name"Skill Cooldown"
Definition"Changes the cooldown of a skill"
Icon""
Link"[[Stats/Modifiers]]"
CritDamage
Name"Critical Damage"
Definition"Increases the amount of damage a critical strike will deal"
Icon""
Link"[[Stats/Modifiers]]"
ElementResist
Name"Elemental Resistance"
Definition"Affects damage done from an elemental source"
Icon""
Link"[[Stats/Modifiers]]"
AtkWeapon
Name"Weapon Attack"
Definition"Increases a specific weapon’s attack value"
Icon""
Link"[[Stats/Modifiers]]"
MatkWeapon
Name"Weapon Magic Attack"
Definition"Increases a specific weapon’s magic attack value"
Icon""
Link"[[Stats/Modifiers]]"
DamageFromElement
Name"Damage Taken from Element"
Definition"Increases the amount of elemental damage taken"
Icon""
Link"[[Stats/Modifiers]]"
DamageFromMagic
Name"Damage Taken from Magic"
Definition"Increases the amount of magical damage taken"
Icon""
Link"[[Stats/Modifiers]]"
DamageFromMelee
Name"Damage Taken from Melee"
Definition"Increases the amount of physical damage taken"
Icon""
Link"[[Stats/Modifiers]]"
HpRegen
Name"Health Regeneration"
Definition"Increases the rate in which HP is restored."
Icon""
Link"[[Stats/Modifiers]]"
HpRegenMax
Name"Max Health Regeneration"
Definition"Increases the maximum amount of HP restored overtime"
Icon""
Link"[[Stats/Modifiers]]"
MpRegen
Name"Mana Regeneration"
Definition"Increases the rate in which MP is restored."
Icon""
Link"[[Stats/Modifiers]]"
MpRegenMax
Name"Max Mana Regeneration"
Definition"Increases the maximum amount of MP restored overtime"
Icon""
Link"[[Stats/Modifiers]]"
AtkSpd
Name"Attack Speed"
Definition"Increases the amount of autoattacks done per second, and allows skills to be used quicker"
Icon""
Link"[[Stats/Modifiers]]"
CastSpd
Name"Cast Speed"
Definition"Decreases the cast time of skill"
Icon""
Link"[[Stats/Modifiers]]"
MoveSpd
Name"Movement Speed"
Definition"Affects movement of characters"
Icon""
Link"[[Stats/Modifiers]]"
AfterCastDelay
Name"After Cast Delay"
Definition"Decreases the downtime between skills"
Icon""
Link"[[Stats/Modifiers]]"
Healing
Name"Healing"
Definition"Affects the amount of healing done from all sources"
Icon""
Link"[[Stats/Modifiers]]"
HealingReceived
Name"Healing Received"
Definition"Increases the amount of healing that is received"
Icon""
Link"[[Stats/Modifiers]]"
AtkMult
Name"Attack Multiplier"
Definition"Attack (ATK) is increased based upon a percentage"
Icon""
Link"[[Stats/Modifiers]]"
MatkMult
Name"Magic Attack Multiplier"
Definition"Magic Attack (MATK) is increased based upon a percentage"
Icon""
Link"[[Stats/Modifiers]]"
HpMult
Name"Health Multiplier"
Definition"Health Points (HP) are increased based upon a percentage"
Icon""
Link"[[Stats/Modifiers]]"
MpMult
Name"Mana Multiplier"
Definition"Mana Points (MP) are increased based upon a percentage"
Icon""
Link"[[Stats/Modifiers]]"
DefMult
Name"Defense Multiplier"
Definition"Defense (DEF) is increased based upon a percentage"
Icon""
Link"[[Stats/Modifiers]]"
MdefMult
Name"Magic Defense Multiplier"
Definition"Magic Defense (MDEF) is increased based upon a percentage"
Icon""
Link"[[Stats/Modifiers]]"
HpRegenMult
Name"Health Regeneration Multiplier"
Definition"HP Regeneration is increased based upon a percentage"
Icon""
Link"[[Stats/Modifiers]]"
MpRegenMult
Name"Mana Regeneration Multiplier"
Definition"MP Regeneration is increased based upon a percentage"
Icon""
Link"[[Stats/Modifiers]]"
FleeMult
Name"Flee Multiplier"
Definition"FLEE is increased based upon a percentage"
Icon""
Link"[[Stats/Modifiers]]"
HitMult
Name"Hit Rate Multiplier"
Definition"HIT is increased based upon a percentage"
Icon""
Link"[[Stats/Modifiers]]"
CritMult
Name"Critical Chance Multiplier"
Definition"Chance to land critical attacks is increased based upon a percentage"
Icon""
Link"[[Stats/Modifiers]]"
DoubleAttack
Name"Multistrike"
Definition"Autoattacks have a chance to deal an additional hit based upon the percent of total Multistrike"
Icon""
Link"[[Stats/Modifiers]]"
EnergyShield
Name"Energy Shield"
Definition"A shield that absorbs damage, and coverts the damage into MP loss"
Icon""
Link"[[Stats/Modifiers]]"
FreeCastMove
Name"Free Cast While Moving"
Definition"Allows movement when moving"
Icon""
Link"[[Stats/Modifiers]]"
FreeCastAtk
Name"Free Cast While Attacking"
Definition"Allows movement when auto attacking"
Icon""
Link"[[Stats/Modifiers]]"
SpellEcho
Name"Spell Echo"
Definition"The spell is duplicated and applied to the target"
Icon""
Link"[[Stats/Modifiers]]"
Block
Name"Block Chance"
Definition"Increases the chance to block attacks"
Icon""
Link"[[Stats/Modifiers]]"
ReflectDamage
Name"Damage Reflection"
Definition"Returns a portion of damage received back to the attacker"
Icon""
Link"[[Stats/Modifiers]]"
DualWield
Name"Dual Wield"
Definition"Increases damage when dual-wielding two weapons"
Icon""
Link"[[Stats/Modifiers]]"
ExpRate
Name"Experience Rate"
Definition"Increased the amount of experience received from killing monsters"
Icon""
Link"[[Stats/Modifiers]]"
DropRate
Name"Drop Rate"
Definition"Increases the chance that items will drop when killing monsters"
Icon""
Link"[[Stats/Modifiers]]"
MpCost
Name"Mana Cost"
Definition"Changes the mana cost of a skill"
Icon""
Link"[[Stats/Modifiers]]"
LifeBond
Name"Life Bond"
Definition"The user of the skill is linked to an ally, and receives damage in their stead"
Icon""
Link"[[Stats/Modifiers]]"
SummonStatShare
Name"Summon Stat Share"
Definition"The summoner shares their natural attribute points with their active summon"
Icon""
Link"[[Stats/Modifiers]]"
SummonDamageShare
Name""
Definition"The summoner shares their damage with their active summon"
Icon""
Link"[[Stats/Modifiers]]"
ReflectSpell
Name"Spell Reflection"
Definition"Reflects a skill back at an attacker, returning it at full damage"
Icon""
Link"[[Stats/Modifiers]]"
BlockShield
Name"Shield Block"
Definition"Increases the chance to block an attack using a shield"
Icon""
Link"[[Stats/Modifiers]]"
SkillScaling
Name"Skill Scaling"
Definition"Increases a skill’s damage based upon an attribute"
Icon""
Link"[[Stats/Modifiers]]"
LeechChance
Name"Leech Chance"
Definition"Increases the chance that HP will be restored when attacking"
Icon""
Link"[[Stats/Modifiers]]"
Leech
Name"Leech Amount"
Definition"Increases the amount of HP that restored when attacking"
Icon""
Link"[[Stats/Modifiers]]"
LeechMpChance
Name"Mana Leech Chance"
Definition"Increases the chance that MP will be restored when attacking"
Icon""
Link"[[Stats/Modifiers]]"
LeechMp
Name"Mana Leech Amount"
Definition"Increases the amount of MP that restored when attacking"
Icon""
Link"[[Stats/Modifiers]]"
WeightLimit
Name"Weight Limit"
Definition"Increases the amount of items a player can carry on their person"
Icon""
Link"[[Stats/Modifiers]]"
DamageRanged
Name"Ranged Damage"
Definition"Damage done with ranged attacks is increased"
Icon""
Link"[[Stats/Modifiers]]"
DamageFromRanged
Name"Damage Taken from Ranged"
Definition"Increases the amount of ranged damage taken"
Icon""
Link"[[Stats/Modifiers]]"
SkillCooldown
Name"Skill Cooldown"
Definition"Changes the cooldown of a skill"
Icon""
Link"[[Stats/Modifiers]]"
SkillDuration
Name"Skill Duration"
Definition"Changes the duration of a skill"
Icon""
Link"[[Stats/Modifiers]]"
SkillArea
Name"Skill Area"
Definition"Changes the area of a skill"
Icon""
Link"[[Stats/Modifiers]]"
SkillHits
Name"Skill Hits"
Definition"Changes the amount of hits a skill will do with one cast"
Icon""
Link"[[Stats/Modifiers]]"
SkillCost
Name"Skill Cost"
Definition"Changes the cost of a skill"
Icon""
Link"[[Stats/Modifiers]]"
SkillRemoveKnockback
Name"Removes Knockback"
Definition"Removes the knockback effect from a skill"
Icon""
Link"[[Stats/Modifiers]]"
SkillRemoveStatus
Name"Removes Status Effects"
Definition"The skill removes some or all status effects applied to a target"
Icon""
Link"[[Stats/Modifiers]]"
Invisible
Name"Invisibility"
Definition"The user is stealthed, and can only be seen by Shadow monsters and Bosses"
Icon""
Link"[[Stats/Modifiers]]"
Detector
Name"Detection"
Definition"The user can detect invisible targets"
Icon""
Link"[[Stats/Modifiers]]"
HpRegenRate
Name"Health Regeneration Rate"
Definition"Increases the rate at which HP is regenerated"
Icon""
Link"[[Stats/Modifiers]]"
MpRegenRate
Name"Mana Regeneration Rate"
Definition"Increases the rate at which MP is regenerated"
Icon""
Link"[[Stats/Modifiers]]"
SummonHealingReceived
Name"Summon Healing Received"
Definition"Increases the amount of healing an active summon receives"
Icon""
Link"[[Stats/Modifiers]]"
SummonReflectDamage
Name"Summon Damage Reflection"
Definition"A portion of the damage done to an active summon is reflected back to the attacker"
Icon""
Link"[[Stats/Modifiers]]"
SummonHealthRegen
Name"Summon Health Regeneration"
Definition"Increases the amount of HP regeneration an active summon receives"
Icon""
Link"[[Stats/Modifiers]]"
HealthBarrier
Name"Health Barrier"
Definition"Creates a barrier against physical attacks based upon the target’s maximum health"
Icon""
Link"[[Stats/Modifiers]]"
StatusDuration
Name"Status Duration"
Definition"Changes the duration of applied status effects"
Icon""
Link"[[Stats/Modifiers]]"
CritDef
Name"Critical Defense"
Definition"Decreases the chance the user will receive a critical strike"
Icon""
Link"[[Stats/Modifiers]]"
PerfectDodge
Name"Perfect Dodge"
Definition"Increases the chance to dodge physical attacks, even critical strikes"
Icon""
Link"[[Stats/Modifiers]]"
PerfectCloak
Name"Perfect Cloak"
Definition"While invisible the user cannot be seen by Shadow monsters. Does not affect bosses"
Icon""
Link"[[Stats/Modifiers]]"
SkillPiercing
Name"Skill Defense Piercing"
Definition"Allows a skill to pierce multiple targets"
Icon""
Link"[[Stats/Modifiers]]"
SkillChains
Name"Skill Chains"
Definition"Allows a skill to chain to other targets when used"
Icon""
Link"[[Stats/Modifiers]]"
NoBlock
Name"Cannot Block"
Definition"Block chance is ignored"
Icon""
Link"[[Stats/Modifiers]]"
SpellAuto
Name"N/A"
Definition"N/A"
Icon""
Link"[[Stats/Modifiers]]"
SpellDodge
Name"Spell Dodge"
Definition"Increases the chance to dodge spells, completely avoiding damage"
Icon""
Link"[[Stats/Modifiers]]"
TotalAtk
Name"N/A"
Definition"N/A"
Icon""
Link"[[Stats/Modifiers]]"
TotalMatk
Name"N/A"
Definition"N/A"
Icon""
Link"[[Stats/Modifiers]]"
Chain
Name"Autoattack Chain"
Definition"Auto attacks will chain to nearby enemies"
Icon""
Link"[[Stats/Modifiers]]"
SummonAtkSpd
Name"Summon Attack Speed"
Definition"Increases the attack speed of an active summon"
Icon""
Link"[[Stats/Modifiers]]"
SummonAtkMult
Name"Summon Attack Multiplier"
Definition"Multiplies the Attack (ATK) of an active summon"
Icon""
Link"[[Stats/Modifiers]]"
SummonMatkMult
Name"Summon Magic Attack Multiplier"
Definition"Multiplies the Magic Attack (MATK) of an active summon"
Icon""
Link"[[Stats/Modifiers]]"
SummonHpMult
Name"Summon Health Multiplier"
Definition"Multiplies the Health Points (HP) of an active summon"
Icon""
Link"[[Stats/Modifiers]]"
SummonAllStats
Name"Summon All Stats"
Definition"Increases all six attributes of an active summon"
Icon""
Link"[[Stats/Modifiers]]"
SummonHealing
Name"Summon Healing"
Definition"Increases an active summon’s healing"
Icon""
Link"[[Stats/Modifiers]]"
SummonCrit
Name"Summon Critical Chance"
Definition"Increases the critical strike chance of an active summon"
Icon""
Link"[[Stats/Modifiers]]"
FinalDamage
Name"Final Damage"
Definition"Increases the total amount of damage a monster will do depending on the map"
Icon""
Link"[[Stats/Modifiers]]"
FinalDamageReduction
Name"Final Damage Reduction"
Definition"Decreases the total amount of damage a monster will do depending on the map"
Icon""
Link"[[Stats/Modifiers]]"
AutocastChance
Name"Autocast Chance"
Definition"Increases the chance that an autocast will be used"
Icon""
Link"[[Stats/Modifiers]]"
AllResist
Name"All Resistance"
Definition"Increases resistance to all forms of elemental damage"
Icon""
Link"[[Stats/Modifiers]]"
DamageStatus
Name"Status Damage"
Definition"Increases the damage done by status effects"
Icon""
Link"[[Stats/Modifiers]]"
DamageFromGround
Name"Damage Taken from Ground Effects"
Definition"Decreases the amount of damage taken from area-of-effect attacks that target the ground"
Icon""
Link"[[Stats/Modifiers]]"
DamageFromStatus
Name"Damage Taken from Status Effects"
Definition"Decreases the amount of damage taken from status effects"
Icon""
Link"[[Stats/Modifiers]]"
SkillCastTime
Name"Skill Cast Time"
Definition"Changes the cast time of a skill"
Icon""
Link"[[Stats/Modifiers]]"
AutoattackDamage
Name"Auto Attack Damage"
Definition"Increases the amount of damage with auto attacking"
Icon""
Link"[[Stats/Modifiers]]"
NoStatusApply
Name"Cannot Apply Status Effects"
Definition"The user is immune to some or all status effects"
Icon""
Link"[[Stats/Modifiers]]"
SkillSplash
Name"Skill Splash"
Definition"The skills damage will chain to a nearby target"
Icon""
Link"[[Stats/Modifiers]]"
Sacrifice
Name"Sacrifice"
Definition"The user deals additional holy damage to attacked targets"
Icon""
Link"[[Stats/Modifiers]]"
SacrificeDamage
Name"Sacrifice Damage Taken"
Definition"The user receives damage in proportion to the damage dealt"
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Link"[[Stats/Modifiers]]"
MatkPerStr
Name"Magic Attack per Strength"
Definition"Increases Magic Attack (MATK) based upon total Strength (Str)"
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Link"[[Stats/Modifiers]]"
AtkPerStr
Name"Attack per Strength"
Definition"Increases Attack (ATK) based upon total Strength (Str)"
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Link"[[Stats/Modifiers]]"
StrMult
Name"Strength Multiplier"
Definition"Strength (Str) is increased based upon a percentage"
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Link"[[Stats/Modifiers]]"
VitMult
Name"Vitality Multiplier"
Definition"Vitality (Vit) is increased based upon a percentage"
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Link"[[Stats/Modifiers]]"
AgiMult
Name"Agility Multiplier"
Definition"Agility (Agi) is increased based upon a percentage"
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Link"[[Stats/Modifiers]]"
DexMult
Name"Dexterity Multiplier"
Definition"Dexterity (Dex) is increased based upon a percentage"
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Link"[[Stats/Modifiers]]"
IntMult
Name"Intelligence Multiplier"
Definition"Intelligence (Int) is increased based upon a percentage"
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Link"[[Stats/Modifiers]]"
LukMult
Name"Luck Multiplier"
Definition"Luck (Luk) is increased based upon a percentage"
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Link"[[Stats/Modifiers]]"
AtkSpdMult
Name"Attack Speed Multiplier"
Definition"Attack Speed (ASPD) is increased based upon a percentage"
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Link"[[Stats/Modifiers]]"
CastSpdMult
Name"Cast Speed Multiplier"
Definition"Cast speed is increased based upon a percentage"
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Link"[[Stats/Modifiers]]"
MoveSpdMult
Name"Movement Speed Multiplier"
Definition"Move speed is increased based upon a percentage"
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Link"[[Stats/Modifiers]]"
SkillCharges
Name"Skill Charges"
Definition"Increases the amount of charges a skill will have"
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Link"[[Stats/Modifiers]]"
AutoFire
Name"Auto Fire"
Definition"Enables or modifies automatic firing behavior for affected attacks or skills."
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Link"[[Stats/Modifiers]]"
DamageCloseRange
Name"Close Range Damage"
Definition"Increases damage done when within melee range."
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Link"[[Stats/Modifiers]]"
DamageFarRange
Name"Far Range Damage"
Definition"Increases damage done when outside of melee range."
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Link"[[Stats/Modifiers]]"
DamageToSummons
Name"Damage To Summons"
Definition"Decreases the amount of damage an active summon takes"
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Link"[[Stats/Modifiers]]"
DamageFromSummons
Name"Damage From Summons"
Definition"Increases the amount of damage an active summon deals"
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Link"[[Stats/Modifiers]]"
SummonSpellEcho
Name"Summon Spell Echo"
Definition"The active summon’s skills echo, dealing an additional hit."
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Link"[[Stats/Modifiers]]"
SummonDamage
Name"Summon Damage"
Definition"Increases the amount of damage an active summon deals"
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Link"[[Stats/Modifiers]]"
SummonDamageReduction
Name"Summon Damage Reduction"
Definition"Decreases the amount of damage an active summon receives"
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Link"[[Stats/Modifiers]]"
SummonLeech
Name"Summon Leech"
Definition"Increases the amount of leech an active summons has, healing them for more heath when attacking"
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Link"[[Stats/Modifiers]]"
SummonCostShare
Name"Summon Cost Share"
Definition"The user shares the MP cost of skills with am active summon, causing Summon skills to use the summoner’s MP"
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Link"[[Stats/Modifiers]]"
SummonHit
Name"Summon Hit"
Definition"Increases the amount of HIT an active summon has"
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Link"[[Stats/Modifiers]]"
SummonAutoattackDamage
Name"Summon Autoattack Damage"
Definition"Increases the amount of damage an active summon deals with autoattacks"
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Link"[[Stats/Modifiers]]"
SummonResist
Name"Summon Resist"
Definition"Modifies an active summon’s resistances."
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Link"[[Stats/Modifiers]]"
SiphonHp
Name"Siphon HP"
Definition"Attacking returns a flat amount of HP back to the attacker, based upon their Strength"
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Link"[[Stats/Modifiers]]"
SiphonMp
Name"Siphon MP"
Definition"Attacking returns a flat amount of MP back to the attacker, based upon their Intelligence"
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Link"[[Stats/Modifiers]]"
HealShare
Name"Heal Share"
Definition"The user shares their healing with a target, healing both"
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Link"[[Stats/Modifiers]]"
DeathShare
Name"Death Share"
Definition"The user shares their death with a target, killing both"
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Link"[[Stats/Modifiers]]"
AutocastDeath
Name"Autocast on Death"
Definition"The death of the target has chance to autocast a skill"
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Link"[[Stats/Modifiers]]"
AutocastKill
Name"Autocast on Kill"
Definition"Killing a target has a chance to autocast a skill"
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Link"[[Stats/Modifiers]]"
CooldownRecovery
Name"Cooldown Recovery"
Definition"Speeds up the cooldown of a skill allowing it to be used sooner"
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Link"[[Stats/Modifiers]]"
StatusMaxStacks
Name"Maximum Status Stacks"
Definition"Increase the maximum amount of stacks a status effect can apply"
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Link"[[Stats/Modifiers]]"
TwohandedStanceBonus
Name"Two-Hand Stance Bonus"
Definition"Increases the amount of damage while wielding a weapon with two hands"
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Link"[[Stats/Modifiers]]"
AtkSpdLimit
Name"Attack Speed Limit"
Definition"Increases the ASPD hard limit, allowing faster attacks and skills"
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Link"[[Stats/Modifiers]]"
AutoattackMatk
Name"Autoattack Magic"
Definition"Add an additional amount of damage via Magic Attack (MATK)"
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Link"[[Stats/Modifiers]]"
Target
Enemy
Name"Enemy"
Definition"This skill requires an enemy target."
Icon"target-enemy.webp"
Link"[[Skills]]"
Ally
Name"Ally"
Definition"This skill requires a friendly target."
Icon"target-ally.webp"
Link"[[Skills]]"
AllyNotSelf
Name"Ally (Not Self)"
Definition"This skill requires a friendly target other than the user."
Icon"target-allynotself.webp"
Link"[[Skills]]"
Self
Name"Self"
Definition"This skill can only be used on one’s self."
Icon"target-self.webp"
Link"[[Skills]]"
Any
Name"Any"
Definition"This skill can be used on almost any target."
Icon"target-any.webp"
Link"[[Skills]]"
Summon
Name"Summon"
Definition"This skill can only be used by a Summon."
Icon"target-summon.webp"
Link"[[Skills]]"
SummonNotSelf
Name"Summon (Not Self)"
Definition"This skill can only be used by a Summon, but not themselves."
Icon"target-summonnotself.webp"
Link"[[Skills]]"
Grave
Name"Grave"
Definition"This skill can be used on a defeated bosses’ grave."
Icon"target-grave.webp"
Link"[[Skills]]"
Skill
Attached
Name"Attached"
Definition"The skill or effect remains attached to its source or target instead of appearing independently."
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Link"[[Skills]]"
Bond
Name"Bond"
Definition"The skill creates a bond between two entities, linking part of its behavior or effect between them."
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Link"[[Skills]]"
CanCastGround
Name"Ground Cast"
Definition"The skill can be aimed directly on the ground instead of requiring a unit target."
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Link"[[Skills]]"
CanCrit
Name"Critical Hit"
Definition"The skill can critically strike."
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Link"[[Skills]]"
CloneCast
Name"Clone Cast"
Definition"The skill is cast by or through a clone."
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Link"[[Skills]]"
ConsumeClones
Name"Clone Consume"
Definition"The skill consumes one or more active clones when used."
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Link"[[Skills]]"
DisableCopy
Name"Mimic Disabled"
Definition"The skill cannot be copied or mimicked."
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Link"[[Skills]]"
EffectAttached
Name"Attached"
Definition"The created effect remains attached to the source, target, or another object after being created."
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Link"[[Skills]]"
EffectCenterOnSelf
Name"Self Centered"
Definition"The skill’s effect is centered on the user."
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Link"[[Skills]]"
EffectInstanceDestroyImmediate
Name"Effect Destroy"
Definition"The created effect is destroyed immediately instead of lingering."
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Link"[[Skills]]"
Hybrid
Name"Hybrid"
Definition"The skill uses both physical and magical components."
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Link"[[Skills]]"
IgnoreBlock
Name"Ignores Block"
Definition"The skill ignores block when resolving its effects."
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Link"[[Skills]]"
IgnoreFlee
Name"Ignores Flee"
Definition"The skill ignores flee when checking whether it connects."
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Link"[[Skills]]"
IgnoreSilence
Name"Ignores Silence"
Definition"The skill can still be used even while silenced, or it is not prevented by silence."
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Link"[[Skills]]"
OnCompleteUseDelay
Name"Delayed Use"
Definition"The skill is used or activated after its completion step rather than immediately."
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Link"[[Skills]]"
Piercing
Name"Piercing"
Definition"The skill can pass through or hit multiple targets without stopping at the first one."
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Link"[[Skills]]"
ProjectileLerp
Name"Projectile Travels"
Definition"The skill uses a travelling projectile instead of resolving instantly."
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Link"[[Skills]]"
ProjectileZone
Name"Projectile Zone"
Definition"The skill creates or interacts with a projectile-based zone."
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Link"[[Skills]]"
StatusPerClone
Name"Clone Status"
Definition"The skill applies or scales status effects based on active clones."
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Link"[[Skills]]"
Teleport
Name"Teleport"
Definition"The skill instantly relocates the user or target."
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Link"[[Skills]]"
TriggerAutocast
Name"Triggers Autocasts"
Definition"Using or resolving the skill can trigger autocast effects."
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Link"[[Skills]]"
TriggerHit
Name"On Hit Triggers"
Definition"The skill triggers additional effects when it lands a hit."
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Link"[[Skills]]"
WeaponSwap
Name"Weapon Swap"
Definition"The skill swaps the user’s equipped weapon state or interacts with weapon swapping."
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Link"[[Skills]]"
FixedDuration
Name"Fixed Duration"
Definition"The skill uses a set duration that does not scale dynamically."
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Link"[[Skills]]"
Range
Name"Range"
Definition"Determines how far the skill can reach or be targeted."
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Link"[[Skills]]"
Hits
Name"Hits"
Definition"Changes how many times the skill strikes during one use."
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Link"[[Skills]]"
Chains
Name"Chains"
Definition"Allows the skill to jump or continue to additional targets."
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Link"[[Skills]]"
CastTime
Name"Cast Time"
Definition"Determines how long the skill takes to cast before activating."
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Link"[[Skills]]"
Cooldown
Name"Cooldown"
Definition"Determines how long you must wait before the skill can be used again."
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Link"[[Skills]]"
Delay
Name"Delay"
Definition"Adds or changes the downtime after using the skill."
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Link"[[Skills]]"
Cost
Name"Cost"
Definition"Determines the resource cost required to use the skill."
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Link"[[Skills]]"
CostMax
Name"Cost Max"
Definition"Sets or modifies the maximum cost value used by the skill."
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Link"[[Skills]]"
Area
Name"Area"
Definition"Changes the size of the skill’s affected area."
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Link"[[Skills]]"
Velocity
Name"Velocity"
Definition"Changes how fast the skill or its projectile travels."
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Link"[[Skills]]"
Duration
Name"Duration"
Definition"Determines how long the skill or its effect remains active."
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Link"[[Skills]]"
Knockback
Name"Knockback"
Definition"Pushes targets away when the skill hits."
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Link"[[Skills]]"
Pull
Name"Pull"
Definition"Pulls targets inward when the skill hits."
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Link"[[Skills]]"
Wall
Name"Wall"
Definition"Creates or modifies a wall-style skill effect or barrier."
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Link"[[Skills]]"
Instances
Name"Instances"
Definition"Changes how many active copies or effect instances the skill can create."
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Link"[[Skills]]"
MaxInstances
Name"Max Instances"
Definition"Sets the maximum number of active instances allowed at once."
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Link"[[Skills]]"
HitLimit
Name"Hit Limit"
Definition"Limits how many times the skill can hit targets."
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Link"[[Skills]]"
CastReady
Name"Cast Ready"
Definition"Marks or modifies when the skill becomes ready to cast."
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Link"[[Skills]]"
ComboReady
Name"Combo Ready"
Definition"Marks the skill as ready to continue into another combo step."
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Link"[[Skills]]"
ComboFinisher
Name"Combo Finisher"
Definition"Marks the skill as a finishing step in a combo sequence."
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Link"[[Skills]]"
Summon
Name"Summon"
Definition"Creates or modifies a summoned unit or summon-related effect."
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Link"[[Skills]]"
Leech
Name"Leech"
Definition"Restores HP based on damage dealt by the skill."
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Link"[[Skills]]"
LeechMp
Name"Mana Leech"
Definition"Restores MP based on damage dealt by the skill."
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Link"[[Skills]]"
Revive
Name"Revive"
Definition"Revives a target or enables a revive-related skill effect."
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Link"[[Skills]]"
Clone
Name"Clone"
Definition"Creates or modifies clone-based skill behavior."
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Link"[[Skills]]"
Backslide
Name"Backslide"
Definition"Moves the user backward as part of the skill effect."
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Link"[[Skills]]"
SpellCopy
Name"Spell Copy"
Definition"Copies or mimics another skill or spell effect."
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Link"[[Skills]]"
FixedRange
Name"Fixed Range"
Definition"Uses a set range value that does not vary dynamically."
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Link"[[Skills]]"
Mount
Name"Mount"
Definition"Interacts with mount-based skill behavior or mounted state."
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Link"[[Skills]]"
Charges
Name"Charges"
Definition"Gives the skill multiple stored uses before cooldown is required."
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Link"[[Skills]]"
LeapType
Jump
Name"Jump"
Definition"The movement crosses space by leaping directly to the destination."
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Link"[[Skills]]"
Charge
Name"Charge"
Definition"The movement rushes forward through a path toward the destination."
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Link"[[Skills]]"
Over
Name"Over"
Definition"The movement passes over obstacles or targets during the leap."
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Link"[[Skills]]"
Backflip
Name"Backflip"
Definition"The movement retreats with a backward leap."
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Link"[[Skills]]"