Guides:Acolyte Boss Solo Build: Difference between revisions
From SpiritVale Wiki
More actions
No edit summary |
|||
(9 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Template:PageHeader | {{Template:PageHeader | ||
| PageImage = | | PageImage = AcolyteIcon.webp | ||
| PageHeader = Acolyte Boss Solo Build | | PageHeader = Acolyte Boss Solo Build | ||
}} | }} | ||
Line 8: | Line 8: | ||
== Core Mechanics & Requirements == | == Core Mechanics & Requirements == | ||
=== Skills === | === Skills === | ||
Line 34: | Line 33: | ||
* [[Attributes#Magic_Attack_(MATK)|MATK]] with a high percentage, up to 5%. | * [[Attributes#Magic_Attack_(MATK)|MATK]] with a high percentage, up to 5%. | ||
* Damage Magic, which can be found up to 10%. | * Damage Magic, which can be found up to 10%. | ||
* Cards: [https://spiritvale.info/cards/skeleton-card Skeleton Card] | |||
<br /> | <br /> | ||
'''Shields''' | '''Shields''' | ||
Line 46: | Line 46: | ||
* [[File:WaterIcon.png|15px]] [[Elements#Water|Water]] - [https://spiritvale.info/equipment?type=Shield&search=Raider%27s+Painted+Shield Raider's Painted Shield] | * [[File:WaterIcon.png|15px]] [[Elements#Water|Water]] - [https://spiritvale.info/equipment?type=Shield&search=Raider%27s+Painted+Shield Raider's Painted Shield] | ||
* [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] - [https://spiritvale.info/equipment?type=Shield&search=Shadowsteel+Guard Shadowsteel Guard] | * [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] - [https://spiritvale.info/equipment?type=Shield&search=Shadowsteel+Guard Shadowsteel Guard] | ||
For shield stats you will want to aim for survivability: | For shield stats you will want to aim for survivability: | ||
Line 54: | Line 53: | ||
* [[Attributes#Magic_Defence_(MDEF)|MDEF]] at a higher percent, up to 5%, is one of the choices that will provide you with the greatest chance of survival against bosses. | * [[Attributes#Magic_Defence_(MDEF)|MDEF]] at a higher percent, up to 5%, is one of the choices that will provide you with the greatest chance of survival against bosses. | ||
* Damage from Magic, which can be found up to 10%, also reduces the amount of damage taken from magical sources. | * Damage from Magic, which can be found up to 10%, also reduces the amount of damage taken from magical sources. | ||
* [https://spiritvale.info/cards?slot=Shield&search=Resistance Full List of Elemental Resistance card for shield] | |||
* Other cards: [https://spiritvale.info/cards/sun-blossom-card Sun Blosom Card] [https://spiritvale.info/cards/treant-forest-evergreen-card Treant Forest Evergreen Card] | |||
<br /> | <br /> | ||
'''Armor''' | '''Armor''' | ||
Line 71: | Line 72: | ||
** [[Attributes#Magic_Defence_(MDEF)|MDEF]] at a higher percent, up to 5%, is one of the choices that will provide you with the greatest chance of survival against bosses. | ** [[Attributes#Magic_Defence_(MDEF)|MDEF]] at a higher percent, up to 5%, is one of the choices that will provide you with the greatest chance of survival against bosses. | ||
** Damage from Magic, which can be found up to 10%, also reduces the amount of damage taken from magical sources. | ** Damage from Magic, which can be found up to 10%, also reduces the amount of damage taken from magical sources. | ||
** Cards: [https://spiritvale.info/cards?slot=Chest&search=Convert Boss Cards], [https://spiritvale.info/cards/treant-tree-evergreen-card Treant Tree Evergreen Card], [https://spiritvale.info/cards/cyclops-minion-card Cyclops Minion Card] | |||
* Legwear | * Legwear | ||
** Healing Received, up to 10%, will allow your heals to hit harder, including Sanctuary. | ** Healing Received, up to 10%, will allow your heals to hit harder, including Sanctuary. | ||
** HP Regeneration, up to 25%, is a fantastic passive increase to your health every 2 seconds, which will let you regain health faster. | ** HP Regeneration, up to 25%, is a fantastic passive increase to your health every 2 seconds, which will let you regain health faster. | ||
** Cards: [https://spiritvale.info/cards?slot=Legwear&search=Resistance Resistance Cards], [https://spiritvale.info/cards/eyeball-mage-green-card Eyeball Mage Green Card], [https://spiritvale.info/cards/treant-minion-evergreen-card Treant Minion Evergreen Card] | |||
* Shoes | * Shoes | ||
** Cast Speed | ** Cast Speed | ||
** Move Speed | ** Move Speed | ||
** Cards: [https://spiritvale.info/cards/rabbit-card Rabbit Card], [https://spiritvale.info/cards/spook-card Spook Card] | |||
<br /> | |||
'''Other Equipment Slots''' | |||
The main goal of filling out the remaining slots will be to compensate for one of three things: Cast Time, Health, or Damage. | |||
<br /> | |||
''An important callout is that it's highly recommended to always use the [https://spiritvale.info/cards/goblin-trooper-mage-card Goblin Mage Trooper Card] in your headset at all times, as it grants Free Cast Lvl 5. This greatly improves your ability to get out of the more dangerous skills without having to stop your casting.'' | |||
<br /> | <br /> | ||
* Accessories: | If needing to reduce your cast time: | ||
* Cards: | |||
* Utility - [https://spiritvale.info/equipment?type=Utility&search=Mechanical+Core Mechanical Core] | |||
* Face - [https://spiritvale.info/equipment?type=Face&search=Resonant+Headphones Resonant Headphones] | |||
* Headgear - Harlequin's Hood | |||
* Accessories - [https://spiritvale.info/equipment?type=Accessory&search=Cloud+Loop Cloud Loop] | |||
* Cards - [https://spiritvale.info/cards?search=Cast+Spd Cast Speed Cards] | |||
If needing to increase your survivability: | |||
* Utility - [https://spiritvale.info/equipment?type=Utility&search=Ventilator+Mask Ventilator Mask] | |||
* Face - [https://spiritvale.info/equipment?type=Face&search=Snowbun+Earmuffs Snowbun Earmuffs], Curse Tag | |||
* Headgear - [https://spiritvale.info/equipment?type=Headgear&search=Wildroot+Veil Wildroot Veil] | |||
* Accessories - [https://spiritvale.info/equipment?type=Accessory&search=Bronze+Crescent Bronze Crescent], [https://spiritvale.info/equipment?type=Accessory&search=Iron+Ankh Iron Ankh] | |||
* Cards - [https://spiritvale.info/cards?search=Healing%3A Healing Cards], [https://spiritvale.info/cards?search=MDEF MDEF Cards] | |||
If needing to increase your damage output: | |||
* Utility - [https://spiritvale.info/equipment?type=Headgear&search=Iron+Halo Iron Halo] | |||
* Face - Scholar's Glasses | |||
* Headgear - [https://spiritvale.info/equipment?search=Sapphire+Crown Sapphire Crown] | |||
* Accessories - [https://spiritvale.info/equipment?type=Accessory&search=Azure+Prism Azure Prism] | |||
* Cards - [https://spiritvale.info/cards?search=Holy Holy Cards], [https://spiritvale.info/cards?search=Magic Magic Cards] | |||
<br /> | |||
{| class="infobox" style="float:none; width:100%; font-size:90%; border:1px solid #555; margin:0 0 1em 1em;" | |||
|- | |||
! style="background:#555555; text-align:center; padding:6px;" | '''Where are the [https://spiritvale.info/equipment?search=Bronze+Plug Bronze Plugs], Starfire Artifacts, etc?''' | |||
|- | |||
| style="padding:8px; text-align:left;" | | |||
Any item which has a detrimental effect on HP should be approached cautiously. Enemies such as [[Boss Monsters#Imp Devil|Imp Devil]] have attacks that even with full defensive options can hit for 15,000 to 17,000 damage. This also doesn't include being hit by additional enemies that spawn in. | |||
If you are not able to survive a boss fight these items should be removed before taking any further steps to fix your survivability. | |||
|} | |||
=== Stat Priorities & Breakpoints === | === Stat Priorities & Breakpoints === | ||
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] – 99 (maximize survivability for boss fights) | |||
* [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] – 99 (maximize healing power and holy damage) | |||
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] – remaining points for cast time reduction | |||
== Maps & Use Cases == | == Maps & Use Cases == | ||
Bossing is the primary purpose of this build; survivability and high sustained damage/healing allow Acolytes to solo most bosses. In party play, the build shifts to heavy support while still offering consistent DPS against Undead/Shadow-aligned bosses. | |||
=== Party vs. Solo Notes === | === Party vs. Solo Notes === | ||
Solo emphasizes self-sustain and careful gear swapping (resist shields, healing received, regeneration). Party play allows for heavier focus on buffs and utility while spreading survivability across allies. | |||
== Recommended Gear == | == Recommended Gear == | ||
{{RecommendedItemInfoBox | {{RecommendedItemInfoBox | ||
| WeaponOneName | | WeaponOneName = Codex Vitae | ||
| WeaponOneMap | | WeaponOneMap = Abyss Keep | ||
| WeaponOneAttribute | | WeaponOneAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| WeaponOneModifierOne = | | WeaponOneModifierOne = MATK 5% | ||
| WeaponOneModifierTwo = | | WeaponOneModifierTwo = Damage Magic 10% | ||
| WeaponOneCard1 | | WeaponOneCard1 = Skeleton Card | ||
| WeaponOneCard2 | | WeaponOneCard2 = Skeleton Card | ||
| WeaponOneCard3 | | WeaponOneCard3 = Skeleton Card | ||
| WeaponOneCard4 | | WeaponOneCard4 = | ||
| WeaponTwoName | | WeaponTwoName = Sun Emblem | ||
| WeaponTwoMap | | WeaponTwoMap = Fairy Glen | ||
| WeaponTwoAttribute | | WeaponTwoAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| WeaponTwoModifierOne = | | WeaponTwoModifierOne = HP 10% | ||
| WeaponTwoModifierTwo = | | WeaponTwoModifierTwo = Healing Received 10% | ||
| WeaponTwoCard1 | | WeaponTwoCard1 = Treant Forest Evergreen Card | ||
| WeaponTwoCard2 | | WeaponTwoCard2 = | ||
| WeaponTwoCard3 | | WeaponTwoCard3 = | ||
| WeaponTwoCard4 | | WeaponTwoCard4 = | ||
| ChestName | | ChestName = Sanctified Chest | ||
| ChestMap | | ChestMap = Abyss Keep | ||
| ChestAttribute | | ChestAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| ChestModifierOne | | ChestModifierOne = HP 10% | ||
| ChestModifierTwo | | ChestModifierTwo = Healing Received 10% | ||
| ChestCard1 | | ChestCard1 = Treant Tree Evergreen Card | ||
| ChestCard2 | | ChestCard2 = | ||
| LegwearName | | LegwearName = Sanctified Legs | ||
| LegwearMap | | LegwearMap = Abyss Keep | ||
| LegwearAttribute | | LegwearAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| LegwearModifierOne | | LegwearModifierOne = Healing Received % | ||
| LegwearModifierTwo | | LegwearModifierTwo = HP Regen % | ||
| LegwearCard1 | | LegwearCard1 = Eyeball Mage Green Card | ||
| LegwearCard2 | | LegwearCard2 = | ||
| ShoeName | | ShoeName = Sanctified Shoes | ||
| ShoeMap | | ShoeMap = Abyss Keep | ||
| ShoeAttribute | | ShoeAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| ShoeModifierOne | | ShoeModifierOne = Cast Speed 15% | ||
| ShoeModifierTwo | | ShoeModifierTwo = Move Speed 10% | ||
| ShoeCard1 | | ShoeCard1 = Spook Card | ||
| ShoeCard2 | | ShoeCard2 = | ||
| HeadgearName | | HeadgearName = Harlequin's Hood | ||
| HeadgearMap | | HeadgearMap = Sanctum of Light | ||
| HeadgearAttribute | | HeadgearAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| HeadgearCard1 | | HeadgearCard1 = Goblin Trooper Mage Card | ||
| HeadgearCard2 | | HeadgearCard2 = | ||
| FaceName | | FaceName = Snowbun Earmuffs | ||
| FaceMap | | FaceMap = Crystal Cave | ||
| FaceAttribute | | FaceAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| FaceCard1 | | FaceCard1 = Golem Fire Card | ||
| FaceCard2 | | FaceCard2 = | ||
| UtilityName | | UtilityName = Iron Halo | ||
| UtilityMap | | UtilityMap = Sanctum of Light | ||
| UtilityAttribute | | UtilityAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| UtilityCard1 | | UtilityCard1 = Burrow Card | ||
| UtilityCard2 | | UtilityCard2 = | ||
| AccessoryOneName | | AccessoryOneName = Bronze Crescent | ||
| AccessoryOneMap | | AccessoryOneMap = Abyss Keep | ||
| AccessoryOneAttribute= | | AccessoryOneAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| AccessoryOneCard1 | | AccessoryOneCard1 = Skeleton Giant Card | ||
| AccessoryOneCard2 | | AccessoryOneCard2 = | ||
| AccessoryTwoName | | AccessoryTwoName = Iron Ankh | ||
| AccessoryTwoMap | | AccessoryTwoMap = Abyss Keep | ||
| AccessoryTwoAttribute= | | AccessoryTwoAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| AccessoryTwoCard1 | | AccessoryTwoCard1 = Skeleton Giant Card | ||
| AccessoryTwoCard2 | | AccessoryTwoCard2 = | ||
| ArtifactName | | ArtifactName = Arcanum Artifact Set | ||
| ArtifactMap | | ArtifactMap = Windy Desert | ||
| ArtifactAttribute | | ArtifactAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| ArtifactModifier | | ArtifactModifier = +% Exorcism<br/>+% Sanctuary | ||
}} | }} | ||
<noinclude> | <noinclude> | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Acolyte Guides]] | [[Category:Acolyte Guides]] | ||
</noinclude> | </noinclude> |