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Guides:Acolyte Boss Solo Build: Difference between revisions

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{{Template:PageHeader
{{Template:PageHeader
| PageImage =  
| PageImage = AcolyteIcon.webp
| PageHeader = Acolyte Boss Solo Build
| PageHeader = Acolyte Boss Solo Build
}}
}}
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== Core Mechanics & Requirements ==
== Core Mechanics & Requirements ==
Describe how to play the build, what makes it viable, and how to obtain key pieces.


=== Skills ===
=== Skills ===
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* Face - [https://spiritvale.info/equipment?type=Face&search=Snowbun+Earmuffs Snowbun Earmuffs], Curse Tag
* Face - [https://spiritvale.info/equipment?type=Face&search=Snowbun+Earmuffs Snowbun Earmuffs], Curse Tag
* Headgear - [https://spiritvale.info/equipment?type=Headgear&search=Wildroot+Veil Wildroot Veil]
* Headgear - [https://spiritvale.info/equipment?type=Headgear&search=Wildroot+Veil Wildroot Veil]
* Accessories - [https://spiritvale.info/equipment?type=Accessory&search=Azure+Prism Azure Prism]
* Accessories - [https://spiritvale.info/equipment?type=Accessory&search=Bronze+Crescent Bronze Crescent], [https://spiritvale.info/equipment?type=Accessory&search=Iron+Ankh Iron Ankh]
* Cards - [https://spiritvale.info/cards?search=Healing%3A Healing Cards], [https://spiritvale.info/cards?search=MDEF MDEF Cards]
* Cards - [https://spiritvale.info/cards?search=Healing%3A Healing Cards], [https://spiritvale.info/cards?search=MDEF MDEF Cards]


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* Face - Scholar's Glasses
* Face - Scholar's Glasses
* Headgear - [https://spiritvale.info/equipment?search=Sapphire+Crown Sapphire Crown]
* Headgear - [https://spiritvale.info/equipment?search=Sapphire+Crown Sapphire Crown]
* Accessories - [https://spiritvale.info/equipment?type=Accessory&search=Bronze+Crescent Bronze Crescent], [https://spiritvale.info/equipment?type=Accessory&search=Iron+Ankh Iron Ankh]
* Accessories - [https://spiritvale.info/equipment?type=Accessory&search=Azure+Prism Azure Prism]
* Cards - [https://spiritvale.info/cards?search=Holy Holy Cards], [https://spiritvale.info/cards?search=Magic Magic Cards]
* Cards - [https://spiritvale.info/cards?search=Holy Holy Cards], [https://spiritvale.info/cards?search=Magic Magic Cards]
<br />
<br />
{| class="infobox" style="float:none; width:100%; font-size:90%; border:1px solid #ccc; background:#f8f9fa; margin:0 0 1em 1em;"
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|-
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! style="background:#eceff5; text-align:center; padding:6px;" | '''Where are the [https://spiritvale.info/equipment?search=Bronze+Plug Bronze Plugs], Starfire Artifacts, etc?'''
! style="background:#555555; text-align:center; padding:6px;" | '''Where are the [https://spiritvale.info/equipment?search=Bronze+Plug Bronze Plugs], Starfire Artifacts, etc?'''
|-
|-
| style="padding:8px; text-align:left;" |  
| style="padding:8px; text-align:left;" |  


Any item which has a detrimental effect on HP should be approached cautiously. Enemies such as [[Boss Monsters#Imp Devil|Imp Devil]] have attacks that even with full defensive options can hit 15k-17k. This also doesn't include being hit by additional enemies that spawn in.
Any item which has a detrimental effect on HP should be approached cautiously. Enemies such as [[Boss Monsters#Imp Devil|Imp Devil]] have attacks that even with full defensive options can hit for 15,000 to 17,000 damage. This also doesn't include being hit by additional enemies that spawn in.


If you are not able to survive a boss fight these items should be removed before taking any further steps to fix your survivability.
If you are not able to survive a boss fight these items should be removed before taking any further steps to fix your survivability.
|}<br />
|}


=== Stat Priorities & Breakpoints ===
=== Stat Priorities & Breakpoints ===
Provide a breakdown of what stats are needed for this build. Since it's not a leveling build you can provide some very general bit of information, like "VIT to 99".
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] – 99 (maximize survivability for boss fights)
* [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] – 99 (maximize healing power and holy damage)
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] – remaining points for cast time reduction


== Maps & Use Cases ==
== Maps & Use Cases ==
Where the build shines (bossing, party support, farming). Good place to show off what this build can do, and any places where it works the best.
Bossing is the primary purpose of this build; survivability and high sustained damage/healing allow Acolytes to solo most bosses. In party play, the build shifts to heavy support while still offering consistent DPS against Undead/Shadow-aligned bosses.


=== Party vs. Solo Notes ===
=== Party vs. Solo Notes ===
How this build functions by itself, versus how it functions in a party.
Solo emphasizes self-sustain and careful gear swapping (resist shields, healing received, regeneration). Party play allows for heavier focus on buffs and utility while spreading survivability across allies.


== Recommended Gear ==
== Recommended Gear ==
{{RecommendedItemInfoBox
{{RecommendedItemInfoBox
| WeaponOneName       =  
| WeaponOneName = Codex Vitae
| WeaponOneMap         =  
| WeaponOneMap = Abyss Keep
| WeaponOneAttribute   =  
| WeaponOneAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| WeaponOneModifierOne =  
| WeaponOneModifierOne = MATK 5%
| WeaponOneModifierTwo =  
| WeaponOneModifierTwo = Damage Magic 10%
| WeaponOneCard1       =  
| WeaponOneCard1 = Skeleton Card
| WeaponOneCard2       =  
| WeaponOneCard2 = Skeleton Card
| WeaponOneCard3       =  
| WeaponOneCard3 = Skeleton Card
| WeaponOneCard4       =  
| WeaponOneCard4 =  
| WeaponTwoName       =  
| WeaponTwoName = Sun Emblem
| WeaponTwoMap         =  
| WeaponTwoMap = Fairy Glen
| WeaponTwoAttribute   =  
| WeaponTwoAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| WeaponTwoModifierOne =  
| WeaponTwoModifierOne = HP 10%
| WeaponTwoModifierTwo =  
| WeaponTwoModifierTwo = Healing Received 10%
| WeaponTwoCard1       =  
| WeaponTwoCard1 = Treant Forest Evergreen Card
| WeaponTwoCard2       =  
| WeaponTwoCard2 =  
| WeaponTwoCard3       =  
| WeaponTwoCard3 =  
| WeaponTwoCard4       =  
| WeaponTwoCard4 =  
| ChestName           =  
| ChestName = Sanctified Chest
| ChestMap             =  
| ChestMap = Abyss Keep
| ChestAttribute       =  
| ChestAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| ChestModifierOne     =  
| ChestModifierOne = HP 10%
| ChestModifierTwo     =  
| ChestModifierTwo = Healing Received 10%
| ChestCard1           =  
| ChestCard1 = Treant Tree Evergreen Card
| ChestCard2           =  
| ChestCard2 =  
| LegwearName         =  
| LegwearName = Sanctified Legs
| LegwearMap           =  
| LegwearMap = Abyss Keep
| LegwearAttribute     =  
| LegwearAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| LegwearModifierOne   =  
| LegwearModifierOne = Healing Received %
| LegwearModifierTwo   =  
| LegwearModifierTwo = HP Regen %
| LegwearCard1         =  
| LegwearCard1 = Eyeball Mage Green Card
| LegwearCard2         =  
| LegwearCard2 =  
| ShoeName             =  
| ShoeName = Sanctified Shoes
| ShoeMap             =  
| ShoeMap = Abyss Keep
| ShoeAttribute       =  
| ShoeAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| ShoeModifierOne     =  
| ShoeModifierOne = Cast Speed 15%
| ShoeModifierTwo     =  
| ShoeModifierTwo = Move Speed 10%
| ShoeCard1           =  
| ShoeCard1 = Spook Card
| ShoeCard2           =  
| ShoeCard2 =  
| HeadgearName         =  
| HeadgearName = Harlequin's Hood
| HeadgearMap         =  
| HeadgearMap = Sanctum of Light
| HeadgearAttribute   =  
| HeadgearAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| HeadgearCard1       =  
| HeadgearCard1 = Goblin Trooper Mage Card
| HeadgearCard2       =  
| HeadgearCard2 =  
| FaceName             =  
| FaceName = Snowbun Earmuffs
| FaceMap             =  
| FaceMap = Crystal Cave
| FaceAttribute       =  
| FaceAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| FaceCard1           =  
| FaceCard1 = Golem Fire Card
| FaceCard2           =  
| FaceCard2 =  
| UtilityName         =  
| UtilityName = Iron Halo
| UtilityMap           =  
| UtilityMap = Sanctum of Light
| UtilityAttribute     =  
| UtilityAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| UtilityCard1         =  
| UtilityCard1 = Burrow Card
| UtilityCard2         =  
| UtilityCard2 =  
| AccessoryOneName     =  
| AccessoryOneName = Bronze Crescent
| AccessoryOneMap     =  
| AccessoryOneMap = Abyss Keep
| AccessoryOneAttribute=  
| AccessoryOneAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| AccessoryOneCard1   =  
| AccessoryOneCard1 = Skeleton Giant Card
| AccessoryOneCard2   =  
| AccessoryOneCard2 =  
| AccessoryTwoName     =  
| AccessoryTwoName = Iron Ankh
| AccessoryTwoMap     =  
| AccessoryTwoMap = Abyss Keep
| AccessoryTwoAttribute=  
| AccessoryTwoAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| AccessoryTwoCard1   =  
| AccessoryTwoCard1 = Skeleton Giant Card
| AccessoryTwoCard2   =  
| AccessoryTwoCard2 =  
| ArtifactName         =  
| ArtifactName = Arcanum Artifact Set
| ArtifactMap         =  
| ArtifactMap = Windy Desert
| ArtifactAttribute   =  
| ArtifactAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| ArtifactModifier     =  
| ArtifactModifier = +% Exorcism<br/>+% Sanctuary
}}
}}
<noinclude>
<noinclude>
[[Category:Guides]]  
[[Category:Guides]]  
[[Category:Acolyte Guides]]
[[Category:Acolyte Guides]]
</noinclude>
</noinclude>