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Attributes: Difference between revisions

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<noinclude>[[Category:Game Systems]]</noinclude>
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The '''Attribute System''' defines the core growth of every character. Attributes determine how a character develops in combat and exploration, while directly influencing derived stats such as Attack, Defence, and Hit Rate. 


The '''Attribute System''' defines the core growth of every character. Attributes determine how a character develops in combat and exploration, while directly influencing derived stats such as Attack, Defence, and Hit Rate. Each level grants attribute points that can be allocated to improve attributes, making them the foundation of all character progression.   
There are two types of character levels: 
* '''Base Level''' – Determines a character’s overall level and provides attribute points.
* '''[[Classes#Job Levels|Job Level]]''' – Determines a character’s job progression and provides skill points. 
 
This page covers the '''Base Level''' system and how it grants attribute points that can be allocated to improve attributes. Attributes form the foundation of all character progression.   


Attributes matter because:   
Attributes matter because:   
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== Leveling and Attribute Points ==
== Leveling and Attribute Points ==


Characters gain attribute points as they level up, which can be spent to improve their six attributes.   
Characters gain attribute points as they increase their Base Level.   


* All characters start at '''Level 1''' with 27 attribute points automatically distributed by class. These cannot be reallocated.   
* All characters start at '''Base Level 1''' with 27 attribute points automatically distributed by class. These cannot be reallocated.   
* From '''Levels 2–100''', players gain 3 points per level (297 total).   
* From '''Levels 2–100''', players gain 3 points per level (297 total).   
* From '''Levels 101–130''', players gain 2 points per level (60 total).   
* From '''Levels 101–130''', players gain 2 points per level (60 total).   
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[[File:Luck.png|75px]]   
[[File:Luck.png|75px]]   
* Increases CRIT   
* Increases CRIT   
* Increases CRIT DMG
* Increases CRIT DMG  


== Stats ==
== Stats ==
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* Reduces skill cast times.   
* Reduces skill cast times.   
* Increased by Dexterity and Intelligence.   
* Increased by Dexterity and Intelligence.   
* '''Cast Time Reduction:''' X% (capped at 90%).
* '''Cast Time Reduction:''' X% (capped at 90%).  


== Attributes Summary ==
== See Also ==


{| class="infobox" style="float:none; width:100%; max-width:600px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
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|-
<noinclude>[[Category:Game Systems]]</noinclude>
! style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; font-size:105%; border-top-left-radius:10px; border-top-right-radius:10px;" colspan="6" |
'''Attribute Summary'''
|-
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]]<br/>[[#Strength_(STR)|Strength (STR)]]
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]]<br/>[[#Vitality_(VIT)|Vitality (VIT)]]
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]]<br/>[[#Dexterity_(DEX)|Dexterity (DEX)]]
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]]<br/>[[#Agility_(AGI)|Agility (AGI)]]
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]]<br/>[[#Intelligence_(INT)|Intelligence (INT)]]
! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | [[File:Luck.png|25px]]<br/>[[#Luck_(LUK)|Luck (LUK)]]
|-
| style="background:#ffffff; border-bottom:1px solid #ccc; text-align:left;" | Melee ATK
| style="background:#ffffff; border-bottom:1px solid #ccc; text-align:left;" | HP<br/>DEF
| style="background:#ffffff; border-bottom:1px solid #ccc; text-align:left;" | Ranged ATK<br/>HIT<br/>BLOCK<br/>CTR
| style="background:#ffffff; border-bottom:1px solid #ccc; text-align:left;" | FLEE<br/>ASPD
| style="background:#ffffff; border-bottom:1px solid #ccc; text-align:left;" | MATK<br/>MP<br/>MDEF
| style="background:#ffffff; text-align:left;" | CRIT<br/>CRIT DMG
|}