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| <noinclude>[[Category:Game Systems]]</noinclude>
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| {{Template:PageHeader | | {{Template:PageHeader |
| | PageImage = CharacterIcon.png | | | PageImage = CharacterIcon.png |
| | PageHeader = Attributes | | | PageHeader = Attributes |
| }} | | }} |
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| The '''Attribute System''' defines the core growth of every character. Attributes determine how a character develops in combat and exploration, while directly influencing derived stats such as Attack, Defence, and Hit Rate. | | The '''Attribute System''' defines the core growth of every character. Attributes determine how a character develops in combat and exploration, while directly influencing derived stats such as Attack, Defence, and Hit Rate. |
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| [[File:Luck.png|75px]] | | [[File:Luck.png|75px]] |
| * Increases CRIT | | * Increases CRIT |
| * Increases CRIT DMG | | * Increases CRIT DMG |
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| == Stats == | | == Stats == |
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| * Reduces skill cast times. | | * Reduces skill cast times. |
| * Increased by Dexterity and Intelligence. | | * Increased by Dexterity and Intelligence. |
| * '''Cast Time Reduction:''' X% (capped at 90%). | | * '''Cast Time Reduction:''' X% (capped at 90%). |
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| == Attributes Summary ==
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| {| class="infobox" style="float:none; width:100%; max-width:600px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
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| ! style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; font-size:105%; border-top-left-radius:10px; border-top-right-radius:10px;" colspan="6" |
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| '''Attribute Summary'''
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| ! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]]<br/>[[#Strength_(STR)|Strength (STR)]]
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| ! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]]<br/>[[#Vitality_(VIT)|Vitality (VIT)]]
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| ! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]]<br/>[[#Dexterity_(DEX)|Dexterity (DEX)]]
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| ! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]]<br/>[[#Agility_(AGI)|Agility (AGI)]]
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| ! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]]<br/>[[#Intelligence_(INT)|Intelligence (INT)]]
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| ! style="background:#e6e3f0; text-align:center; border-bottom:1px solid #ccc;" | [[File:Luck.png|25px]]<br/>[[#Luck_(LUK)|Luck (LUK)]]
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| | style="background:#ffffff; border-bottom:1px solid #ccc; text-align:left;" | Melee ATK
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| | style="background:#ffffff; border-bottom:1px solid #ccc; text-align:left;" | HP<br/>DEF
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| | style="background:#ffffff; border-bottom:1px solid #ccc; text-align:left;" | Ranged ATK<br/>HIT<br/>BLOCK<br/>CTR
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| | style="background:#ffffff; border-bottom:1px solid #ccc; text-align:left;" | FLEE<br/>ASPD
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| | style="background:#ffffff; border-bottom:1px solid #ccc; text-align:left;" | MATK<br/>MP<br/>MDEF
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| | style="background:#ffffff; text-align:left;" | CRIT<br/>CRIT DMG
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| |}
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| == See Also == | | == See Also == |
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| * [[Classes]] – Learn about Base Classes, Job Levels, and skill progression.
| | {{Template:Navbox}} |
| * [[Refinement]] – How to enhance equipment for additional stats.
| | <noinclude>[[Category:Game Systems]]</noinclude> |
| * [[Card]] – System for adding bonus effects and improving attributes.
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