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| | PageHeader = Attributes | | | PageHeader = Attributes |
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| {| class="infobox" style="float:right; width:100%; max-width:400px; border:2px solid #372b54; background:#f0f2f8; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:center;"
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| ! colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:1px 1px; font-size:120%; border-top-left-radius:8px; border-top-right-radius:8px; word-wrap:break-word; overflow-wrap:break-word;" |
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| '''Attribute Summary'''
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| ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | [[File:Strength.png|25px]]<br/>[[#Strength_(STR)|Strength (STR)]]
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| ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | [[File:Vitality.png|25px]]<br/>[[#Vitality_(VIT)|Vitality (VIT)]]
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| ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | [[File:Dexterity.png|25px]]<br/>[[#Dexterity_(DEX)|Dexterity (DEX)]]
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| | style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | Melee ATK
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| | style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | HP<br/>DEF
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| | style="background:#ffffff; padding:4px; border-bottom:1px solid #eee;" | Ranged ATK<br/>HIT<br/>BLOCK<br/>CTR
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| ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | [[File:Agility.png|25px]]<br/>[[#Agility_(AGI)|Agility (AGI)]]
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| ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | [[File:Intelligence.png|25px]]<br/>[[#Intelligence_(INT)|Intelligence (INT)]]
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| ! style="background:#e6e3f0; text-align:center; padding:4px; border-bottom:1px solid #eee;" | [[File:Luck.png|25px]]<br/>[[#Luck_(LUK)|Luck (LUK)]]
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| | style="background:#ffffff; padding:4px;" | FLEE<br/>ASPD
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| | style="background:#ffffff; padding:4px;" | MATK<br/>MP<br/>MDEF
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| | style="background:#ffffff; padding:4px;" | CRIT<br/>CRIT DMG
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| |}
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| The '''Attribute System''' defines the core growth of every character. Attributes determine how a character develops in combat and exploration, while directly influencing derived stats such as Attack, Defence, and Hit Rate. | | The '''Attribute System''' defines the core growth of every character. Attributes determine how a character develops in combat and exploration, while directly influencing derived stats such as Attack, Defence, and Hit Rate. |
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| * Reduces skill cast times. | | * Reduces skill cast times. |
| * Increased by Dexterity and Intelligence. | | * Increased by Dexterity and Intelligence. |
| * '''Cast Time Reduction:''' X% (capped at 90%). | | * '''Cast Time Reduction:''' X% (capped at 90%). |
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| == See Also == | | == See Also == |