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Guides:Acolyte Builds: Difference between revisions

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<noinclude>[[Category:Guides]] [[Category:Acolyte Guides]]</noinclude>
<onlyinclude>
Here is a full list of all build guides currently for the Acolyte Class:
 
* [[Guides:Acolyte General Leveling Guide]]
* [[Guides:Acolyte (Holy Light) – Leveling & Progression Guide]]
* [[Guides:Acolyte Boss Solo Build]]
* [[Guides:Acolyte (Exorcism) Leveling & Progression Guide]]</onlyinclude>
 
=== Quick Start: Build Templates ===
<br />
{| class="infobox" style="float:none; width:260px; font-size:90%; border:1px solid #ccc; margin:0 0 1em 1em;"
|-
! style="background:#555555; text-align:center; padding:6px;" | Need help?
|-
| style="padding:8px; text-align:left;" | If you need more information, please return to the '''[[Guides]]''' page to see all guide information, including how to edit guides.
|}<br />
Use these two templates to start a class build page. 
'''How to use:'''
# Find or add a bullet point to the above section.
# Add a link next to the bullet, e.g. <nowiki>[[Guides:Your Build Name]]</nowiki>, then click save.
# Click the red link to create that page, paste one of the templates below, and start writing.
 
''Tip: The template RecommendedItemInfoBox within each guide uses the exact item name from the database: [https://spiritvale.info/ https://spiritvale.info/]. It's recommended to double-check to make sure the spelling of all items, cards, and artifact sets match what the database shows.''
 
<br />
----
<br />
==== Leveling Build Template ====
Use this when your guide walks players through the game by '''level ranges''' (early/mid/late), with recommended maps, stat priorities, and a simple gear table for each stage.
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:100%; max-width:650px; overflow:auto;">
<div style="font-weight:bold; line-height:1.6;">Leveling Build Template</div>
<div class="mw-collapsible-content">
 
<nowiki>
{{Template:PageHeader
| PageImage = AcolyteIcon.webp
| PageHeader = Example Title
}}
 
== Early Game Leveling ==
 
=== Levels X - X ===
Content here.
 
Recommended Maps:
*
 
Stat Priority:
*
 
----
 
=== Recommended Low-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
<!--
== Job Advancement ==
{{JobAdvancementBox
| FirstClass = Priest
| SecondClass = Monk
| ThirdClass = Third Path
}}
-->
== Mid Game Leveling ==
 
=== Levels X - X ===
Content here.
 
Recommended Map:
*
 
Stat Priority:
*
 
----
 
=== Recommended Mid-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
 
== Late Game Leveling ==
 
=== Levels X - X ===
Content here.
 
Stat Priority:
The last entry in the late game leveling section should be the final stat allocation section, where every possible stat has been put into place.
 
----
 
=== Recommended High-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
 
== Endgame Overview ==
Content here.
 
== Tips and Tricks ==
Content here.
 
<noinclude>[[Category:Guides]] [[Category:Acolyte Guides]]</noinclude></nowiki>
</div>
</div>
<br />
----
<br />
 
==== Specialized Build Template ====
Use this when your guide is about a '''specific playstyle''' (bossing, support, farming, etc.). Focus on core mechanics, key skills, and the one recommended gear table.
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:100%; max-width:650px; overflow:auto;">
<div style="font-weight:bold; line-height:1.6;">Click to copy: Specialized Build Template</div>
<div class="mw-collapsible-content">
 
<nowiki>
{{Template:PageHeader
| PageImage = AcolyteIcon.webp
| PageHeader = Example Title
}}
 
== Build Overview ==
Briefly explain what the build does, how it functions, and whether it needs specific gear.
 
== Core Mechanics & Requirements ==
Describe how to play the build, what makes it viable, and how to obtain key pieces.
 
=== Skills ===
* Primary Skill(s): What skills are needed for this build.
* Secondary/Support Skill(s): Any skills that help this build.
* Key Passives/Talents: Any other skills that could be useful to this build.


Here is a full list of all build guides currently for the Acolyte Class:
=== Equipment & Cards ===
* Weapon(s): What weapons to use, and where to find them.
* Armor: Same for armor.
* Accessories: Same for accessories.
* Cards: Same for cards.


<noinclude>
=== Stat Priorities & Breakpoints ===
==Example Guide==
Provide a breakdown of what stats are needed for this build. Since it's not a leveling build you can provide some very general bit of information, like "VIT to 99".


If you're looking to add a guide to this page, please find some helpful instructions, and useful tools here:
== Maps & Use Cases ==
Where the build shines (bossing, party support, farming). Good place to show off what this build can do, and any places where it works the best.


* [[Eviand's Placeholder Example]]
=== Party vs. Solo Notes ===
</noinclude>
How this build functions by itself, versus how it functions in a party.


* Example 1
== Recommended Gear ==
* Example 2
{{RecommendedItemInfoBox
* Example 3
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
<noinclude>[[Category:Guides]] [[Category:Acolyte Guides]]</noinclude></nowiki>
</div>
</div>
<noinclude>[[Category:Guides]] [[Category:Acolyte Guides]]</noinclude>