Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Join the Playtest on Steam Now: SpiritVale

Knight: Difference between revisions

From SpiritVale Wiki
 
(8 intermediate revisions by the same user not shown)
Line 13: Line 13:
  | LUK = 1
  | LUK = 1
}}
}}
<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''”</div>
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''”</div>


Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.   
Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.   
Line 28: Line 28:


=== Active ===
=== Active ===
<span id="Spear-Quicken"></span> [[File:Skill-spear-quicken.webp|75px|link=]] '''Spear Quicken''' Increases offensive power when wielding a sword or spear.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-air-cutter.webp|75px|link=]]</div>
  <div><b>Air Cutter</b> Sweep your weapon in a swift arc, staggering enemies around you.</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Requires:''' Spear, Sword
* '''Requires:''' Spear, Sword
* '''Damage:''' 100% + 40% ATK per level
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Area:''' Medium
* '''Combo Finisher:''' +50% damage
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Debuff Applied:''' Stagger
** ''Effect:'' Block Disabled
** ''Damage From Melee:'' +5% + 2% per level
** ''Duration:'' 5 + 2 seconds per level
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-counter-stance.webp|75px|link=]]</div>
  <div><b>Counter Stance</b> — Take a defensive stance and retaliate with a counter slash when struck.</div>
</div>
* '''Max Level:''' 5
* '''Cooldown:''' 3 seconds
* '''Cost:''' 10 mana
* '''Buff Applied:''' Counter
** ''Block:'' +100%
** ''Crit:'' +100
** ''Negative Effect on Player:'' Cannot Attack or Move, Flee Disabled
** ''Duration:'' 2 seconds
* '''Special Attack:''' Counter Slash
* '''Combo Finisher:''' +50% damage
* '''Damage Reflected:''' 50% + 10% per level
* +1% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Debuff Applied:''' Stun
** ''Effect:'' Cannot Attack or Move, Flee Disabled
** ''Duration:'' 1.5 seconds
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-endure.webp|75px|link=]]</div>
  <div><b>Endure</b> — Prevents flinching from damage.</div>
</div>
* '''Max Level:''' 5
* '''Cost:''' 10 mana
* '''Buff Applied:''' Endure
** ''Effect:'' Immune to flinching
** ''DEF:'' +5 per level
** ''MDEF:'' +5 per level
** ''Duration:'' 60 seconds per level
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-fortify.webp|75px|link=]]</div>
  <div><b>Fortify</b> — Massively increases defensive capabilities.</div>
</div>
* '''Max Level:''' 5
* '''Cost:''' 20 mana
* '''Cost:''' 20 mana
* '''Buff Applied:''' Spear Quicken
* '''Buff Applied:''' Fortify
** '''Attack Speed:''' +5% per level
** ''HP:'' +4% per level
** '''Hit:''' +8 per level
** ''Healing Received:'' +4% per level
** +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
** +2 [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] per level
** '''Duration:''' 60 seconds per level
** ''Duration:'' 60 seconds per level


<span id="Impale"></span> [[File:Skill-impale.webp|75px|link=]] '''Impale''' — Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-impale.webp|75px|link=]]</div>
  <div><b>Impale</b> — Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Requires:''' Spear, Sword
* '''Requires:''' Spear, Sword
* '''Damage:''' 100% + 40% ATK per level
* '''Damage:''' 100% + 40% ATK per level
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Hits:''' 2
* '''Hits:''' 2
Line 48: Line 105:
* '''Combo Finisher:''' +50% damage
* '''Combo Finisher:''' +50% damage
* '''Cooldown:''' 3 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Cost:''' 7 + 3 mana per level


<span id="Piercing-Flurry"></span> [[File:Skill-piercing-flurry.webp|75px|link=]] '''Piercing Flurry''' — Lunge forward with rapid jabs, striking multiple enemies in a line.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-piercing-flurry.webp|75px|link=]]</div>
  <div><b>Piercing Flurry</b> — Lunge forward with rapid jabs, striking multiple enemies in a line.</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Requires:''' Spear, Sword
* '''Requires:''' Spear, Sword
Line 56: Line 116:
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Hits:''' 3
* '''Hits:''' 3
* '''Area:''' Small
* '''Area:''' Small
* '''Combo Ready:''' 4 seconds
* '''Combo Ready:''' 4 seconds
* '''Cooldown:''' 3 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Cost:''' 7 + 3 mana per level
 
<span id="Endure"></span> [[File:Skill-endure.webp|75px|link=]] '''Endure''' — Prevents flinching from damage.
* '''Max Level:''' 5
* '''Cost:''' 10 mana
* '''Buff Applied:''' Endure
** '''Effect:''' Immune to flinching
** '''MDEF:''' +5 per level
** '''Duration:''' 5 + 5 seconds per level 
 
<span id="Taunt"></span> [[File:Skill-taunt.webp|75px|link=]] '''Taunt''' — Forces affected targets to focus all basic attacks on you.
* '''Max Level:''' 5
* '''Cooldown:''' 1 second
* '''Cost:''' 10 mana
* '''Debuff Applied:''' Taunt
** '''Attack:''' +5% +2% per level
** '''Damage From Melee:''' +5% +2% per level
** '''Duration:''' 5 + 2 seconds per level 


<span id="Reflect-Shield"></span> [[File:Skill-reflect-shield.webp|75px|link=]] '''Reflect Shield''' — Reflects damage when shield is equipped.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-reflect-shield.webp|75px|link=]]</div>
  <div><b>Reflect Shield</b> — Reflects damage when shield is equipped.</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Requires:''' Shield
* '''Requires:''' Shield
* '''Cost:''' 20 mana
* '''Cost:''' 20 mana
* '''Buff Applied:''' Reflect Shield
* '''Buff Applied:''' Reflect Shield
** '''Reflect Damage:''' +10% per level
** ''Reflect Damage:'' +10% per level
** '''Duration:''' 60 seconds per level
** ''Duration:'' 60 seconds per level


<span id="Counter-Stance"></span> [[File:Skill-counter-stance.webp|75px|link=]] '''Counter Stance''' Take a defensive stance and retaliate with a counter slash when struck.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-spear-quicken.webp|75px|link=]]</div>
  <div><b>Spear Quicken</b> Increases offensive power when wielding a sword or spear.</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Cooldown:''' 3 seconds
* '''Requires:''' Spear, Sword
* '''Cost:''' 10 mana
* '''Cost:''' 20 mana
* '''Buff Applied:''' Counter
* '''Buff Applied:''' Spear Quicken
** '''Block:''' +100%
** ''Attack Speed:'' +5% per level
** '''Crit:''' +100
** ''Hit:'' +8 per level
** '''Negative Effect on Player:''' Cannot Attack or Move, Flee Disabled
** +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
** '''Duration:''' 2 seconds
** ''Duration:'' 60 seconds per level
* '''Special Attack:''' Counter Slash
* '''Combo Finisher:''' +50% damage
* '''Damage Reflected:''' 50% + 10% per level
* +1% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Debuff Applied:''' Stun
** '''Effect:''' Cannot Attack or Move, Flee Disabled
** '''Duration:''' 1.5 seconds


<span id="Fortify"></span> [[File:Skill-fortify.webp|75px|link=]] '''Fortify''' Massively increases defensive capabilities.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-taunt.webp|75px|link=]]</div>
  <div><b>Taunt</b> Forces affected targets to focus all basic attacks on you.</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Cost:''' 20 mana
* '''Cooldown:''' 1 second
* '''Buff Applied:''' Fortify
* '''Cost:''' 10 mana
** '''HP:''' +4% per level
* '''Debuff Applied:''' Taunt
** '''Healing Received:''' +4% per level
** ''Attack:'' +5% +2% per level
** +2 [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] per level
** ''Damage From Melee:'' +5% +2% per level
** '''Duration:''' 60 seconds per level
** ''Duration:'' 5 + 2 seconds per level


<span id="Weapon-Throw"></span> [[File:Skill-weapon-throw.webp|75px|link=]] '''Weapon Throw''' — Hurl your weapon forward in a spinning path, damaging enemies as it returns.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-weapon-throw.webp|75px|link=]]</div>
  <div><b>Weapon Throw</b> — Hurl your weapon forward in a spinning path, damaging enemies as it returns.</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Damage:''' 100% + 30% ATK per level
* '''Damage:''' 100% + 30% ATK per level
* +1% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Effect:''' Knockback
* '''Effect:''' Knockback
Line 124: Line 174:
* '''Cost:''' 7 + 3 mana per level
* '''Cost:''' 7 + 3 mana per level
* '''Debuff Applied:''' Slow
* '''Debuff Applied:''' Slow
** '''Effect:''' Move Spd −50%, Cast Spd −25%, Atk Spd −25%
** ''Move Spd:'' −50%
** '''Duration:''' 3 seconds 
** ''Cast Spd:'' −25%
 
** ''Atk Spd:'' −25%
<span id="Air-Cutter"></span> [[File:Skill-air-cutter.webp|75px|link=]] '''Air Cutter''' — Sweep your weapon in a swift arc, staggering enemies around you.
** ''Duration:'' 3 seconds
* '''Max Level:''' 5
* '''Requires:''' Spear, Sword
* '''Damage:''' 100% + 40% ATK per level
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Area:''' Medium
* '''Combo Finisher:''' +50% damage
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Debuff Applied:''' Stagger
** '''Effect:''' Block −100%, Damage From Melee +5% +2% per level
** '''Duration:''' 3 seconds


=== Passive ===
=== Passive ===
<span id="Spear-Mastery"></span> [[File:Skill-spear-mastery.webp|75px|link=]] '''Spear Mastery''' — Enhances attack power of spears and swords. Increases maximum health.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-spear-mastery.webp|75px|link=]]</div>
  <div><b>Spear Mastery</b> — Enhances attack power of spears and swords. Increases maximum health.</div>
</div>
* '''Max Level:''' 10
* '''Max Level:''' 10
* '''Spear ATK:''' +2 per level
* '''Spear ATK:''' +2 per level
* '''Sword ATK:''' +2 per level
* '''Sword ATK:''' +2 per level
* '''HP:''' +35 per level
* '''HP:''' +35 per level


<span id="Shield-Mastery"></span> [[File:Skill-shield-mastery.webp|75px|link=]] '''Shield Mastery''' — Improves block rate and defenses when equipping a shield.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-shield-mastery.webp|75px|link=]]</div>
  <div><b>Shield Mastery</b> — Improves block rate and defenses when equipping a shield.</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Block:''' +2% per level
* '''Block:''' +2% per level
* '''DEF:''' +2 per level
* '''DEF:''' +2% per level
* '''MDEF:''' +2 per level
* '''MDEF:''' +2% per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-twohand-parry.webp|75px|link=]]</div>
  <div><b>Twohand Parry</b> — Allows two-handed weapons to block attacks.</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Two-Handed Sword, Axe, Spear, Scythe
* '''Block:''' +6% per level


== Attributes ==
== Attributes ==


{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
'''Primary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
! colspan="2" | '''Primary Attributes'''
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The main source of a Knight’s physical power.<br />Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | The main source of a Knight’s physical power.<br />Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The backbone of Knight survivability.<br />Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Knight survivability.<br />Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles.
| style="background:#ffffff; padding:6px; text-align:left;" | A supportive stat that enhances mobility and tempo.<br />Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance.
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | A supportive stat that enhances mobility and tempo.<br />Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance.
'''Secondary Attributes'''
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and block rate, giving a baseline benefit to all physical classes.<br />Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Provides accuracy and block rate, giving a baseline benefit to all physical classes.<br />Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP and slightly improves regeneration, offering situational support for skill uptime.<br />Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Expands MP and slightly improves regeneration, offering situational support for skill uptime.<br />Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which all classes benefit from in theory.<br />For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles.
| style="background:#ffffff; padding:6px; text-align:left;" | Increases critical chance and critical damage, which all classes benefit from in theory.<br />For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles.
|}
|}


== Early Game Leveling ==
=== Levels 1–10 ===
Content here.
Recommended Maps:
*
Stat Priority:
*
----
=== Levels 10–30 ===
Content here.
Recommended Maps:
*
Stat Priority:
*
----
=== Levels 30–40 ===
Content here.
Recommended Maps:
*
Stat Priority:
*
=== Recommended Low-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
== Mid Game Leveling ==
=== Levels 40–60 ===
Content here.
Recommended Map:
*
Stat Priority:
*
=== Levels 60–80 ===
Content here.


Recommended Map:
<!--
*
== Job Advancement ==


Stat Priority:
{{JobAdvancementBox
*
| FirstClass = Paladin
 
| SecondClass = Draconmancer
=== Recommended Mid-Level Gear ===
| ThirdClass = ???
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =  
| ArtifactAttribute    =  
| ArtifactModifier    =  
}}
}}
 
-->
== Late Game Leveling ==
 
=== Levels 80–100 ===
Content here.
 
Stat Priority:
*
 
=== Levels 100+ ===
Content here.
 
Stat Priority:
This should be the final stat allocation section, where every possible stat has been put into place.
 
=== Recommended High-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
 
== Endgame Overview ==
[[Placeholder]]
 
== Tips and Tricks ==
[[Placeholder]]


== Additional Guides ==
== Additional Guides ==