Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Join the Playtest on Steam Now: SpiritVale

Warrior: Difference between revisions

From SpiritVale Wiki
No edit summary
 
(14 intermediate revisions by the same user not shown)
Line 13: Line 13:
  | LUK = 1
  | LUK = 1
}}
}}
<div style="margin:1.25em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A raw and powerful combatant who wields heavy axes with overwhelming force. Great for players who want high damage, wide attacks, and brutal offenses.''”
“''A raw and powerful combatant who wields heavy axes with overwhelming force. Great for players who want high damage, wide attacks, and brutal offenses.''”
</div>
</div>
== Description ==


Warriors embody raw physical power, specializing in heavy axes to deliver crushing blows against their foes. Designed for players who enjoy straightforward, aggressive combat, the Warrior thrives on dealing high amounts of damage in wide arcs, overwhelming opponents through strength alone.   
Warriors embody raw physical power, specializing in heavy axes to deliver crushing blows against their foes. Designed for players who enjoy straightforward, aggressive combat, the Warrior thrives on dealing high amounts of damage in wide arcs, overwhelming opponents through strength alone.   
Line 23: Line 20:
While primarily known as a melee damage dealer, the Warrior also excels at critical strikes and burst potential, making them especially dangerous in close-quarters encounters. Their reliance on axes provides slower but devastating swings, rewarding careful positioning and timing.   
While primarily known as a melee damage dealer, the Warrior also excels at critical strikes and burst potential, making them especially dangerous in close-quarters encounters. Their reliance on axes provides slower but devastating swings, rewarding careful positioning and timing.   


As a Base Class, the Warrior sets the foundation for a direct and forceful playstyle. With a focus on raw offense and sustained melee presence, Warriors often serve as the vanguard of a group, cutting a path through enemies with sheer might.
As a Base Class, the Warrior sets the foundation for a direct and forceful playstyle. With a focus on raw offense and sustained melee presence, Warriors often serve as the vanguard of a group, cutting a path through enemies with sheer might.
 
== General Skills ==
{{GeneralSkillInfoBox}}


== Warrior Skills ==
== Warrior Skills ==
Line 29: Line 29:


=== Active ===
=== Active ===
Content will be added by the community.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-axe-quicken.webp|75px|link=]]</div>
  <div><b>Axe Quicken</b> — Increases offensive power when wielding a sword or axe.</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Axe, Sword
* '''Cost:''' 20 mana
* '''Buff Applied:''' Axe Quicken
** ''Attack Speed:'' +6% per level
** ''Crit:'' +4 per level
** ''Duration:'' 60 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-bash.webp|75px|link=]]</div>
  <div><b>Bash</b> — Delivers a crushing blow with a chance to stun the target.</div>
</div>
* '''Max Level:''' 10
* '''Damage:''' 100% + 25% ATK per level
* +2% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Combo Ready:''' 4 seconds
* '''Cost:''' 3 + 1 mana per level
* '''Debuff Applied:''' Stun
** ''Effect:'' Cannot Attack or Move, Flee Disabled
** ''Duration:'' 3 seconds
** ''Chance:'' 2.5% per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-stomp.webp|75px|link=]]</div>
  <div><b>Stomp</b> — Slams the ground, stunning enemies in a wide area.</div>
</div>
* '''Max Level:''' 5
* '''Damage:''' 100% ATK per level
* +3% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Area:''' Medium
* '''Combo Ready:''' 4 seconds
* '''Cooldown:''' 4 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Debuff Applied:''' Stun
** ''Effect:'' Cannot Attack or Move, Flee Disabled
** ''Duration:'' 3 seconds
** ''Chance:'' 15% per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-twin-cleave.webp|75px|link=]]</div>
  <div><b>Twin Cleave</b> — Swing your weapon twice in wide arcs, cutting down enemies in front.</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Axe, Sword
* '''Damage:''' 50% ATK per level
* +3% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Hits:''' 2
* '''Area:''' Medium
* '''Cooldown:''' 4 seconds
* '''Cost:''' 5 + 2 mana per level
* '''Combo Finisher:''' +50% damage
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-vortex-slash.webp|75px|link=]]</div>
  <div><b>Vortex Slash</b> — Unleashes a powerful spinning slash that damages enemies in a wide area and pulls them toward the caster.</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Axe, Sword
* '''Damage:''' 100% ATK per level
* +3% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Area:''' Large
* '''Cooldown:''' 4 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Combo Finisher:''' +50% damage
* ''Effect:'' Pull
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-whirlwind.webp|75px|link=]]</div>
  <div><b>Whirlwind</b> — Spin in place, slashing all enemies around you over time.</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Axe, Sword
* '''Damage:''' 50% ATK per level
* +3% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Hits:''' 2
* '''Area:''' Medium
* '''Duration:''' 3 seconds
* '''Cooldown:''' 6 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Combo Finisher:''' +50% damage
* '''Restriction:''' Cannot Attack, Cannot Cast Skills


=== Passive ===
=== Passive ===
Content will be added by the community.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-axe-mastery.webp|75px|link=]]</div>
  <div><b>Axe Mastery</b> — Enhances attack power of axes and swords, improving critical rate.</div>
</div>
* '''Max Level:''' 10
* '''Axe ATK:''' +2 per level
* '''Sword ATK:''' +2 per level
* '''Crit:''' +1 per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-dual-wield-mastery.webp|75px|link=]]</div>
  <div><b>Dual Wield Mastery</b> — Unlocks the ability to wield a weapon in each hand.</div>
</div>
* '''Max Level:''' 5
* '''Dual Wield ATK/MATK:''' 50% + 10% per level


== Attributes ==
== Attributes ==


{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
! colspan="2" | '''Primary Attributes'''
'''Primary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | The defining stat of Warriors.<br />Boosts melee ATK directly and scales with nearly all Warrior damage skills, making it the top priority for maximizing burst and sustained damage.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe STR role for Warrior.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | The source of critical consistency.<br />Increases CRIT chance and CRIT DMG, empowering Warriors’ burst windows and enhancing the impact of heavy-hitting skills like Bash and Whirlwind.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe VIT role for Warrior.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Warrior durability.<br />Raises HP and DEF, providing survivability during cooldown downtime or when opting into shield-based builds for safer farming and leveling.
| style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe AGI role for Warrior.
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Ensures reliable hits and defensive options.<br />Improves HIT for accuracy and contributes to block rate, making it valuable for maintaining consistency and utility in both offense and defense.
'''Secondary Attributes'''
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Provides ASPD and FLEE, offering smoother attack chains.<br />However, Warrior skills are cooldown-based and do not strongly benefit from faster auto-attacks, leaving AGI as a situational pick.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe DEX role for Warrior.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP and improves MDEF as a general stat.<br />While Warriors can experience mana issues, INT is not an efficient fix compared to gear, artifacts, or cards, and is rarely invested in.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe INT role for Warrior.
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe LUK role for Warrior.
|}
|}


== Early Game Leveling ==


=== Levels 1–10 ===
<!--
Content here.
== Job Advancement ==


Recommended Maps:
{{JobAdvancementBox
*
| FirstClass = Berserker
 
| SecondClass = Revenant
Stat Priority:
| ThirdClass = Blade Master
*
 
----
 
=== Levels 10–30 ===
Content here.
 
Recommended Maps:
*
 
Stat Priority:
*
 
----
 
=== Levels 30–40 ===
Content here.
 
Recommended Maps:
*
 
Stat Priority:
*
 
=== Recommended Low-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
 
== Mid Game Leveling ==
 
=== Levels 40–60 ===
Content here.
 
Recommended Map:
*
 
Stat Priority:
*
 
=== Levels 60–80 ===
Content here.
 
Recommended Map:
*
 
Stat Priority:
*
 
=== Recommended Mid-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =  
| ArtifactAttribute    =  
| ArtifactModifier    =  
}}
}}
 
-->
== Late Game Leveling ==
 
=== Levels 80–100 ===
Content here.
 
Stat Priority:
*
 
=== Levels 100+ ===
Content here.
 
Stat Priority:
This should be the final stat allocation section, where every possible stat has been put into place.
 
=== Recommended High-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
 
== Endgame Overview ==
[[Placeholder]]
 
== Tips and Tricks ==
[[Placeholder]]


== Additional Guides ==
== Additional Guides ==