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Warrior: Difference between revisions

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  | LUK = 1
  | LUK = 1
}}
}}
<div style="margin:1.25em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A raw and powerful combatant who wields heavy axes with overwhelming force. Great for players who want high damage, wide attacks, and brutal offenses.''”
“''A raw and powerful combatant who wields heavy axes with overwhelming force. Great for players who want high damage, wide attacks, and brutal offenses.''”
</div>
</div>


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=== Active ===
=== Active ===
Content will be added by the community.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-axe-quicken.webp|75px|link=]]</div>
  <div><b>Axe Quicken</b> — Increases offensive power when wielding a sword or axe.</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Axe, Sword
* '''Cost:''' 20 mana
* '''Buff Applied:''' Axe Quicken
** ''Attack Speed:'' +6% per level
** ''Crit:'' +4 per level
** ''Duration:'' 60 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-bash.webp|75px|link=]]</div>
  <div><b>Bash</b> — Delivers a crushing blow with a chance to stun the target.</div>
</div>
* '''Max Level:''' 10
* '''Damage:''' 100% + 25% ATK per level
* +2% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Combo Ready:''' 4 seconds
* '''Cost:''' 3 + 1 mana per level
* '''Debuff Applied:''' Stun
** ''Effect:'' Cannot Attack or Move, Flee Disabled
** ''Duration:'' 3 seconds
** ''Chance:'' 2.5% per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-stomp.webp|75px|link=]]</div>
  <div><b>Stomp</b> — Slams the ground, stunning enemies in a wide area.</div>
</div>
* '''Max Level:''' 5
* '''Damage:''' 100% ATK per level
* +3% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Area:''' Medium
* '''Combo Ready:''' 4 seconds
* '''Cooldown:''' 4 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Debuff Applied:''' Stun
** ''Effect:'' Cannot Attack or Move, Flee Disabled
** ''Duration:'' 3 seconds
** ''Chance:'' 15% per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-twin-cleave.webp|75px|link=]]</div>
  <div><b>Twin Cleave</b> — Swing your weapon twice in wide arcs, cutting down enemies in front.</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Axe, Sword
* '''Damage:''' 50% ATK per level
* +3% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Hits:''' 2
* '''Area:''' Medium
* '''Cooldown:''' 4 seconds
* '''Cost:''' 5 + 2 mana per level
* '''Combo Finisher:''' +50% damage
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-vortex-slash.webp|75px|link=]]</div>
  <div><b>Vortex Slash</b> — Unleashes a powerful spinning slash that damages enemies in a wide area and pulls them toward the caster.</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Axe, Sword
* '''Damage:''' 100% ATK per level
* +3% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Area:''' Large
* '''Cooldown:''' 4 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Combo Finisher:''' +50% damage
* ''Effect:'' Pull
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-whirlwind.webp|75px|link=]]</div>
  <div><b>Whirlwind</b> — Spin in place, slashing all enemies around you over time.</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Axe, Sword
* '''Damage:''' 50% ATK per level
* +3% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* '''Hits:''' 2
* '''Area:''' Medium
* '''Duration:''' 3 seconds
* '''Cooldown:''' 6 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Combo Finisher:''' +50% damage
* '''Restriction:''' Cannot Attack, Cannot Cast Skills


=== Passive ===
=== Passive ===
Content will be added by the community.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-axe-mastery.webp|75px|link=]]</div>
  <div><b>Axe Mastery</b> — Enhances attack power of axes and swords, improving critical rate.</div>
</div>
* '''Max Level:''' 10
* '''Axe ATK:''' +2 per level
* '''Sword ATK:''' +2 per level
* '''Crit:''' +1 per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-dual-wield-mastery.webp|75px|link=]]</div>
  <div><b>Dual Wield Mastery</b> — Unlocks the ability to wield a weapon in each hand.</div>
</div>
* '''Max Level:''' 5
* '''Dual Wield ATK/MATK:''' 50% + 10% per level


== Attributes ==
== Attributes ==


{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
'''Primary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
! colspan="2" | '''Primary Attributes'''
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe STR role for Warrior.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | The defining stat of Warriors.<br />Boosts melee ATK directly and scales with nearly all Warrior damage skills, making it the top priority for maximizing burst and sustained damage.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe VIT role for Warrior.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | The source of critical consistency.<br />Increases CRIT chance and CRIT DMG, empowering Warriors’ burst windows and enhancing the impact of heavy-hitting skills like Bash and Whirlwind.
| style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe AGI role for Warrior.
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Warrior durability.<br />Raises HP and DEF, providing survivability during cooldown downtime or when opting into shield-based builds for safer farming and leveling.
'''Secondary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Ensures reliable hits and defensive options.<br />Improves HIT for accuracy and contributes to block rate, making it valuable for maintaining consistency and utility in both offense and defense.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe DEX role for Warrior.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Provides ASPD and FLEE, offering smoother attack chains.<br />However, Warrior skills are cooldown-based and do not strongly benefit from faster auto-attacks, leaving AGI as a situational pick.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Placeholder — community to describe INT role for Warrior.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP and improves MDEF as a general stat.<br />While Warriors can experience mana issues, INT is not an efficient fix compared to gear, artifacts, or cards, and is rarely invested in.
| style="background:#ffffff; padding:6px; text-align:left;" | Placeholder — community to describe LUK role for Warrior.
|}
|}


== Early Game Leveling ==


=== Levels 1–10 ===
<!--
Content here.
== Job Advancement ==


Recommended Maps:
{{JobAdvancementBox
*
| FirstClass = Berserker
 
| SecondClass = Revenant
Stat Priority:
| ThirdClass = Blade Master
*
 
----
 
=== Levels 10–30 ===
Content here.
 
Recommended Maps:
*
 
Stat Priority:
*
 
----
 
=== Levels 30–40 ===
Content here.
 
Recommended Maps:
*
 
Stat Priority:
*
 
=== Recommended Low-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =  
| ArtifactAttribute    =  
| ArtifactModifier    =  
}}
}}
 
-->
== Mid Game Leveling ==
 
=== Levels 40–60 ===
Content here.
 
Recommended Map:
*
 
Stat Priority:
*
 
=== Levels 60–80 ===
Content here.
 
Recommended Map:
*
 
Stat Priority:
*
 
=== Recommended Mid-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
 
== Late Game Leveling ==
 
=== Levels 80–100 ===
Content here.
 
Stat Priority:
*
 
=== Levels 100+ ===
Content here.
 
Stat Priority:
This should be the final stat allocation section, where every possible stat has been put into place.
 
=== Recommended High-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
 
== Endgame Overview ==
[[Placeholder]]
 
== Tips and Tricks ==
[[Placeholder]]


== Additional Guides ==
== Additional Guides ==