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Classes: Difference between revisions

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<noinclude>[[Category:Game Systems]]</noinclude>
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The '''Class System''' defines a character’s role in SpiritVale. Classes determine which skills a character can learn and how they interact with core game systems.
Classes define a character’s role in combat and progression. They determine which skills can be learned, what weapons are most effective, and how a character interacts with the world.


This page focuses on the seven '''first-level classes''' chosen at character creation. Each class has its own dedicated page with a detailed breakdown of progression, skills, and playstyle.
Each character has two levels: 
* '''[[Attributes#Leveling_and_Attribute_Points|Base Level]]''' — determines attribute points.
* '''Job Level''' — determines skill points and class growth.


== First-Level Classes ==
== Job Levels ==


The seven first-level classes are chosen at character creation. They provide the foundation for character growth and allow players to learn game mechanics.
In addition to [[Attributes#Leveling_and_Attribute_Points|Base Level]], which provides attribute points, every character also has a '''Job Level'''.


* Start at Level 1 with pre-allocated attribute points.
* All classes begin at '''Job Level 1''' as their base class.
* Unlock skill options tied to their class.
* When enough experience is gained, the character earns a Job Level and receives a single skill point. 
* Skill points are spent in the '''Skills''' tab to unlock or improve abilities. 
* Each class has more skills than available job points, so it is not possible to unlock every skill.


=== Warrior ===
There are currently two different job progression paths depending on the class chosen:
See: [[Warrior]]


=== Knight ===
* Classes without access to an advanced job can gain a total of '''70 Job Levels''', providing 70 skill points in total (including the point from Level 1). 
See: [[Knight]]
* Classes with access to an advanced job instead gain '''50 Job Levels''' as their base form. At '''Job Level 50''' they may advance to their improved class, unlocking a further '''70 Job Levels'''. These points can be spent freely on skills from either the base or advanced job. 


=== Mage ===
== Base Classes ==
See: [[Mage]]


=== Rogue ===
The seven base classes are chosen at character creation. Each class provides a distinct playstyle, weapon preference, and combat role. 
See: [[Rogue]]


=== Scout ===
=== [[Warrior]] ===
See: [[Scout]]
[[File:WarriorIcon.webp|75px|link=Warrior]]
* A raw melee combatant focused on overwhelming damage and brutal offense. 
* '''Weapon:''' Axe 
* '''Role:''' Melee, Crit 
* '''Main Stat:''' Strength (STR) 


=== Acolyte ===
'''See Also:''' [[Warrior]]
See: [[Acolyte]]


=== Summoner ===
=== [[Knight]] ===
See: [[Summoner]]
[[File:KnightIcon.webp|75px|link=Knight]] 
* A balanced melee fighter trained in spear and shield combat. 
* '''Weapon:''' Spear (with Shield) 
* '''Role:''' Melee, Tank 
* '''Main Stat:''' Vitality (VIT) 
 
'''See Also:''' [[Knight]] 
 
=== [[Rogue]] ===
[[File:RogueIcon.webp|75px|link=Rogue]] 
* A nimble melee fighter blending agility, poison, and precision. 
* '''Weapon:''' Dagger 
* '''Role:''' Melee, Poison 
* '''Main Stat:''' Agility (AGI) 
 
'''See Also:''' [[Rogue]] 
 
=== [[Scout]] ===
[[File:ScoutIcon.webp|75px|link=Scout]] 
* A mobile ranged fighter specializing in precision and kiting. 
* '''Weapon:''' Bow 
* '''Role:''' Ranged Physical Damage 
* '''Main Stat:''' Dexterity (DEX) 
 
'''See Also:''' [[Scout]] 
 
=== [[Mage]] ===
[[File:MageIcon.webp|75px|link=Mage]] 
* A student of elemental magic, casting destructive spells from range. 
* '''Weapon:''' Staff 
* '''Role:''' Elemental Magic 
* '''Main Stat:''' Intelligence (INT) 
 
'''See Also:''' [[Mage]] 
 
=== [[Acolyte]] ===
[[File:AcolyteIcon.webp|75px|link=Acolyte]] 
* A faithful healer who channels holy light to protect allies. 
* '''Weapon:''' Book 
* '''Role:''' Healing, Support, Holy Magic 
* '''Main Stat:''' Intelligence (INT) 
 
'''See Also:''' [[Acolyte]] 
 
=== [[Summoner]] ===
[[File:SummonerIcon.webp|75px|link=Summoner]] 
* A mystical conjurer who fights alongside summoned companions. 
* '''Weapon:''' Mace 
* '''Role:''' Summoning, Dark Magic 
* '''Main Stat:''' Intelligence (INT) 
 
'''See Also:''' [[Summoner]]
 
== Advanced Classes ==
 
Advanced classes cannot be chosen at the start of the game. Instead, they become available as progression paths at '''Job Level 50''' by speaking to a class representative. 
 
=== [[Wizard]] ===
[[File:WizardIcon.webp|75px|link=Wizard]] 
* The advanced form of the Mage, channeling destructive elemental magic at its most powerful. 
* '''Weapon:''' Staff 
* '''Role:''' Elemental Magic 
* '''Main Stat:''' Intelligence (INT) 
 
'''See Also:''' [[Wizard]] 
 
=== [[Shinobi]] ===
[[File:ShinobiIcon.webp|75px|link=Shinobi]] 
* The advanced form of the Rogue, mastering shadow techniques and clone combat. 
* Excels at autocast abilities and deceptive clone-based strategies. 
* '''Weapon:''' Dagger 
* '''Role:''' Autocast, Clones 
* '''Main Stat:''' Agility (AGI) 
 
'''See Also:''' [[Shinobi]] 
 
== Base Class Summary ==
 
{| class="infobox custom-table"
|-
! colspan="4" style="text-align:center;" | '''Base Class Comparison'''
|-
| style="text-align:left;" | [[File:WarriorIcon.webp|25px]] [[Warrior]] || Axe || Melee, Crit || STR
|-
| style="text-align:left;" | [[File:KnightIcon.webp|25px]] [[Knight]] || Spear (Shield) || Melee, Tank || VIT
|-
| style="text-align:left;" | [[File:RogueIcon.webp|25px]] [[Rogue]] || Dagger || Melee, Poison || AGI
|-
| style="text-align:left;" | [[File:ScoutIcon.webp|25px]] [[Scout]] || Bow || Ranged Physical Damage || DEX
|-
| style="text-align:left;" | [[File:MageIcon.webp|25px]] [[Mage]] || Staff || Elemental Magic || INT
|-
| style="text-align:left;" | [[File:AcolyteIcon.webp|25px]] [[Acolyte]] || Book || Healing, Support, Holy Magic || INT
|-
| style="text-align:left;" | [[File:SummonerIcon.webp|25px]] [[Summoner]] || Mace || Summoning, Dark Magic || INT
|}
 
== Advanced Class Summary ==
 
{| class="infobox custom-table"
|-
! colspan="4" style="text-align:center;" | '''Advanced Class Progression'''
|-
| style="text-align:left;" | [[File:WarriorIcon.webp|25px]] [[Warrior]] || ----- || ----- || -----
|-
| style="text-align:left;" | [[File:KnightIcon.webp|25px]] [[Knight]] || ----- || ----- || -----
|-
| style="text-align:left;" | [[File:RogueIcon.webp|25px]] [[Rogue]] || [[File:ShinobiIcon.webp|25px]] [[Shinobi]] || ----- || -----
|-
| style="text-align:left;" | [[File:ScoutIcon.webp|25px]] [[Scout]] || ----- || ----- || -----
|-
| style="text-align:left;" | [[File:MageIcon.webp|25px]] [[Mage]] || [[File:WizardIcon.webp|25px]] [[Wizard]] || ----- || -----
|-
| style="text-align:left;" | [[File:AcolyteIcon.webp|25px]] [[Acolyte]] || ----- || ----- || -----
|-
| style="text-align:left;" | [[File:SummonerIcon.webp|25px]] [[Summoner]] || ----- || ----- || -----
|}


== See Also ==
== See Also ==
* [[Attributes]]
 
* [[Skills]]
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* [[Refinement]]
<noinclude>[[Category:Game Systems]]</noinclude>