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Guides:Scout General Leveling Guide: Difference between revisions

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Adstant (talk | contribs)
Adstant (talk | contribs)
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Bat Lord Card: Mana on hit (per 50 int): '''+3''' (mvp drop, this should be your end-game goal for mp sustain)
Bat Lord Card: Mana on hit (per 50 int): '''+3''' (mvp drop, this should be your end-game goal for mp sustain)


=== Levels 1 - 10: ===
=== Levels 1 - 50: ===
Sunny Meadows, just whack any mob here for some early levels.
 
Skill Priority:  
Skill Priority:  


Early on, you would want to level all active skills on level 1 so that mp cost is low, max your bow passive first instead, and mp sustain passive. Level your strafing volley according to your mp sustain.
Early on, you would want to level these active skills (Haste, Strafing Volley, Arrow Shower, Volatile Shot) on level 1 so that mp cost is low, max your bow passive first instead, and mp sustain passive. Level your strafing volley according to your mp sustain.
 
Recommended Maps:
*


Stat Priority:
Stat Priority:
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*Agi 2nd
*Agi 2nd
*Int for MP, then rest to LUK.
*Int for MP, then rest to LUK.
Recommended Maps:
*Sunny Meadows, just whack any mob here for some early levels. Look for chick mob, Chick Card is very OP early on. Use them on your weapon if you got em, but it's not a must.
*Treant Trail, farm here a bit for Mp cards mentioned above.
*Windy Desert, farm your armor set here (Windstrider set). Some desireable roll on your armor set as scout is
*Chest: Dex3, Mp%+, Damage from Magic%-
*Legwear: Dex3, MpCost%-, MpRegen%+
*Shoes: Dex3, Atk Spd%, Move Spd%+


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