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| {{Template:PageHeader | | {{Template:PageHeader |
| | PageImage = MageIcon.webp | | | PageImage = class-mage.webp |
| | PageHeader = Mage | | | PageHeader = Mage |
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| | LUK = 1 | | | LUK = 1 |
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| <div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A student of elemental magic, capable of casting destructive spells from a distance. Ideal for players who enjoy powerful ranged damage and skilled timing.''”</div> | | <div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A student of elemental magic, capable of casting destructive spells from a distance. Ideal for players who enjoy powerful ranged damage and skilled timing.''”</div> |
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| Mages channel elemental forces, specializing in destructive spells cast from a distance. Ideal for players who prefer ranged combat, the Mage excels at overwhelming enemies with powerful area-of-effect attacks and precise elemental strikes. | | Mages channel elemental forces, specializing in destructive spells cast from a distance. Ideal for players who prefer ranged combat, the Mage excels at overwhelming enemies with powerful area-of-effect attacks and precise elemental strikes. |
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| As a Base Class, the Mage offers players a foundation in ranged magical combat, rewarding those who value strategic play and the thrill of unleashing devastating spells. | | As a Base Class, the Mage offers players a foundation in ranged magical combat, rewarding those who value strategic play and the thrill of unleashing devastating spells. |
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| == General Skills ==
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| {{GeneralSkillInfoBox}}
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| == Mage Skills == | | == Mage Skills == |
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| === Active === | | === Active === |
| <span id="Earthbolt"></span> [[File:Skill-earthbolt.webp|75px|link=]] '''Earthbolt''' — Harnesses the pulse of the earth to strike a single foe with crushing, earthen might.
| | {{Skill}} |
| * '''Max Level: 10'''
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| * '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
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| * '''Damage:''' 100% MATK per level
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| * [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] Scaling: +5% MATK
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| * '''Hits:''' 1 per level
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| * '''Cast Time:''' 0.4 seconds per level
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| * '''Cooldown:''' 1 second
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| * '''Cost:''' 5 + 5 mana per level
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| * '''Buff Applied:''' Earth Attunement
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| ** '''Earth Damage:''' +3% per level
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| ** '''Duration:''' 10 seconds
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| <span id="Earth-Spikes"></span> [[File:Skill-earth-spikes.webp|75px|link=]] '''Earth Spikes''' — The ground erupts in a burst of jagged stone, impaling enemies from below.
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| * '''Max Level: 10'''
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| * '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
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| * '''Damage:''' 50% MATK per level
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| * [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] Scaling: +3% MATK
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| * '''Hits:''' 0.5 + 0.5 per level
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| * '''Area:''' Medium
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| * '''Cast Time:''' 0.75 seconds
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| * '''Cooldown:''' 1 second
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| * '''Cost:''' 20 + 10 mana per level
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| * '''Debuff Applied:''' Stone
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| ** '''Fire Resistance:''' –25%
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| ** '''Duration:''' 2 + 0.5 seconds per level
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| * '''Debuff Applied:''' Slow
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| ** '''Move Speed:''' –50%
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| ** '''Cast Speed:''' –25%
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| ** '''Attack Speed:''' –25%
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| ** '''Duration:''' 2 + 0.5 seconds per level
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| ** '''Chance:''' 50% + 5% per level
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| | |
| <span id="Energy-Shield"></span> [[File:Skill-energy-shield.webp|75px|link=]] '''Energy Shield''' — A shimmering arcane barrier absorbs harm until its energy fades, redirecting a portion of incoming damage to MP instead of HP.
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| * '''Max Level: 5'''
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| * '''Cost:''' 20 mana
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| * '''Buff Applied:''' Energy Shield
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| ** '''Damage Reduction:''' +10% per level
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| ** '''Duration:''' 60 seconds per level
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| <span id="Fireball"></span> [[File:Skill-fireball.webp|75px|link=]] '''Fireball''' — Casts a fiery orb that explodes on impact, leaving behind a firewall at the impact zone.
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| * '''Max Level: 10'''
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| * '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
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| * '''Damage:''' 50% MATK per level
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| * [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] Scaling: +3% MATK
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| * '''Area:''' Medium
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| * '''Cast Time:''' 0.75 seconds
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| * '''Cooldown:''' 1 second
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| * '''Cost:''' 20 + 10 mana per level
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| * '''Effect:''' Knockback
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| * '''Ground AoE:''' Firewall
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| ** '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
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| ** '''Damage:''' 100% MATK
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| ** [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] Scaling: +2% MATK
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| ** '''Hit Limit:''' 2 + 1 per level
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| ** '''Area:''' Small
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| ** '''Duration:''' 2 + 1 seconds per level
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| ** '''Effect:''' Knockback
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| <span id="Firebolt"></span> [[File:Skill-firebolt.webp|75px|link=]] '''Firebolt''' — Launches a concentrated flame that scorches a single enemy with fire-element magical damage.
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| * '''Max Level: 10'''
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| * '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
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| * '''Damage:''' 100% MATK per level
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| * [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] Scaling: +5% MATK
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| * '''Hits:''' 1 per level
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| * '''Cast Time:''' 0.4 seconds per level
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| * '''Cooldown:''' 1 second
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| * '''Cost:''' 5 + 5 mana per level
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| * '''Buff Applied:''' Fire Attunement
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| ** '''Fire Damage:''' +3% per level
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| ** '''Duration:''' 10 seconds
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| <span id="Icebolt"></span> [[File:Skill-icebolt.webp|75px|link=]] '''Icebolt''' — Hurls a shard of ice to deal water-element magical damage to a single enemy.
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| * '''Max Level: 10'''
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| * '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
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| * '''Damage:''' 100% MATK per level
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| * [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] Scaling: +5% MATK
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| * '''Hits:''' 1 per level
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| * '''Cast Time:''' 0.4 seconds per level
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| * '''Cooldown:''' 1 second
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| * '''Cost:''' 5 + 5 mana per level
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| * '''Buff Applied:''' Water Attunement
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| ** '''Water Damage:''' +3% per level
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| ** '''Duration:''' 10 seconds
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| <span id="Ice-Shard"></span> [[File:Skill-ice-shard.webp|75px|link=]] '''Ice Shard''' — Fires a fast-moving ice projectile that shatters on impact, damaging and potentially freezing enemies.
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| * '''Max Level: 10'''
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| * '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
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| * '''Damage:''' 50% MATK per level
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| * [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] Scaling: +3% MATK
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| * '''Area:''' Medium
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| * '''Cast Time:''' 0.75 seconds
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| * '''Cooldown:''' 1 second
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| * '''Cost:''' 20 + 10 mana per level
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| * '''Debuff Applied:''' Soak
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| ** '''Wind Resistance:''' –25%
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| ** '''Duration:''' 2 + 1 seconds per level
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| * '''Debuff Applied:''' Frozen
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| ** Cannot Attack or Move
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| ** Flee Disabled
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| ** '''Duration:''' 2 + 1 seconds per level
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| ** '''Chance:''' 50% + 5% per level
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| <span id="Thunderbolt"></span> [[File:Skill-thunderbolt.webp|75px|link=]] '''Thunderbolt''' — Calls down a high-voltage bolt that strikes a single enemy, dealing wind-element magical damage.
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| * '''Max Level: 10'''
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| * '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
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| * '''Damage:''' 100% MATK per level
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| * [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] Scaling: +5% MATK
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| * '''Hits:''' 1 per level
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| * '''Cast Time:''' 0.4 seconds per level
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| * '''Cooldown:''' 1 second
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| * '''Cost:''' 5 + 5 mana per level
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| * '''Buff Applied:''' Wind Attunement
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| ** '''Wind Damage:''' +3% per level
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| ** '''Duration:''' 10 seconds
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| <span id="Thunder-Storm"></span> [[File:Skill-thunder-storm.webp|75px|link=]] '''Thunder Storm''' — Calls down a storm of lightning over a target area, striking all enemies within.
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| * '''Max Level: 10'''
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| * '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
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| * '''Damage:''' 100% MATK per level
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| * [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] Scaling: +5% MATK
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| * '''Hits:''' 1 per level
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| * '''Area:''' Medium
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| * '''Cast Time:''' 0.7 seconds per level
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| * '''Cooldown:''' 2 seconds
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| * '''Cost:''' 25 + 12 mana per level
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| === Passive === | | === Passive === |
| <span id="Wand-Mastery"></span> [[File:Skill-wand-mastery.webp|75px|link=]] '''Wand Mastery''' — Boosts magical attack when wielding a wand or book.
| | {{Passive}} |
| * '''Max Level: 10'''
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| * Wand MATK: +2 per level
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| * Book MATK: +2 per level
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| * '''Cast Speed:''' +1% per level
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| == Attributes == | | == Attributes == |
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| {| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;" | | {| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" |
| |-
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| ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
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| '''Primary Attributes'''
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| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| | ! colspan="2" | '''Primary Attributes''' |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core damage stat for Mages.<br />Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
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| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] | | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core damage stat for Mages.<br />Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields. | |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The backbone of Mage survivability.<br />Increases HP and physical defense, offsetting the class’s naturally low health pool. | |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Mage survivability.<br />Increases HP and physical defense, offsetting the class’s naturally low health pool. |
| | style="background:#ffffff; padding:6px; text-align:left;" | Key to faster spell chaining.<br />Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters. | |
| |- | | |- |
| ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Key to faster spell chaining.<br />Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters. |
| '''Secondary Attributes''' | | |- class="middle-header" |
| | ! colspan="2" | '''Secondary Attributes''' |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK for physical hits.<br />Not relevant to Mage damage, which is spell-based. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases melee ATK for physical hits.<br />Not relevant to Mage damage, which is spell-based. | |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Mage spells cannot crit, so LUK doesn’t boost spell damage. |
| | style="background:#ffffff; padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Mage spells cannot crit, so LUK doesn’t boost spell damage. | |
| |} | | |} |
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| == Early Game Leveling == | | == Job Advancement == |
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| === Levels 1–10 ===
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| Content here.
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| Recommended Maps:
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| *
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| Stat Priority:
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| *
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| ----
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| === Levels 10–30 ===
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| Content here.
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| Recommended Maps:
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| *
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| Stat Priority:
| | {{JobAdvancementBox |
| *
| | | FirstClass = Wizard |
| | | | SecondClass = ??? |
| ----
| | | ThirdClass = ??? |
| | |
| === Levels 30–40 ===
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| Content here.
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| Recommended Maps:
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| *
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| Stat Priority:
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| *
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| === Recommended Low-Level Gear ===
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| {{RecommendedItemInfoBox
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| }}
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| == Mid Game Leveling ==
| |
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| === Levels 40–60 ===
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| Content here.
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| Recommended Map:
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| *
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| Stat Priority:
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| *
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| === Levels 60–80 ===
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| Content here.
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| Recommended Map:
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| *
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| Stat Priority:
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| *
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| === Recommended Mid-Level Gear ===
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| {{RecommendedItemInfoBox | |
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| }} | | }} |
|
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| == Late Game Leveling ==
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|
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| === Levels 80–100 ===
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| Content here.
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|
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| Stat Priority:
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| *
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|
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| === Levels 100+ ===
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| Content here.
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|
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| Stat Priority:
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| This should be the final stat allocation section, where every possible stat has been put into place.
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|
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| === Recommended High-Level Gear ===
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| {{RecommendedItemInfoBox
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| | ShoeName =
| |
| | ShoeMap =
| |
| | ShoeAttribute =
| |
| | ShoeModifierOne =
| |
| | ShoeModifierTwo =
| |
| | ShoeCard1 =
| |
| | ShoeCard2 =
| |
| | HeadgearName =
| |
| | HeadgearMap =
| |
| | HeadgearAttribute =
| |
| | HeadgearCard1 =
| |
| | HeadgearCard2 =
| |
| | FaceName =
| |
| | FaceMap =
| |
| | FaceAttribute =
| |
| | FaceCard1 =
| |
| | FaceCard2 =
| |
| | UtilityName =
| |
| | UtilityMap =
| |
| | UtilityAttribute =
| |
| | UtilityCard1 =
| |
| | UtilityCard2 =
| |
| | AccessoryOneName =
| |
| | AccessoryOneMap =
| |
| | AccessoryOneAttribute=
| |
| | AccessoryOneCard1 =
| |
| | AccessoryOneCard2 =
| |
| | AccessoryTwoName =
| |
| | AccessoryTwoMap =
| |
| | AccessoryTwoAttribute=
| |
| | AccessoryTwoCard1 =
| |
| | AccessoryTwoCard2 =
| |
| | ArtifactName =
| |
| | ArtifactMap =
| |
| | ArtifactAttribute =
| |
| | ArtifactModifier =
| |
| }}
| |
|
| |
| == Endgame Overview ==
| |
| [[Placeholder]]
| |
|
| |
| == Tips and Tricks ==
| |
| [[Placeholder]]
| |
|
| |
|
| == Additional Guides == | | == Additional Guides == |