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Module:GamePassives: Difference between revisions

From SpiritVale Wiki
m Changed protection settings for "Module:GamePassives" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
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Line 24: Line 24:


local function getPassives()
local function getPassives()
    if not passivesCache then
if not passivesCache then
        passivesCache = GameData.loadPassives()
passivesCache = GameData.loadPassives()
    end
end
    return passivesCache
return passivesCache
end
end


local function getArgs(frame)
local function getArgs(frame)
    local parent = frame:getParent()
local parent = frame:getParent()
    if parent then
if parent then
        return parent.args
return parent.args
    end
end
    return frame.args
return frame.args
end
end


local function listToText(list, sep)
local function listToText(list, sep)
    if type(list) ~= "table" or #list == 0 then
if type(list) ~= "table" or #list == 0 then
        return nil
return nil
    end
end
    return table.concat(list, sep or ", ")
return table.concat(list, sep or ", ")
end
end


-- CHANGED: tag body rows so we can center text without touching the hero row
-- Tag body rows so we can style/center without touching the hero rows
local function addRow(tbl, label, value)
local function addRow(tbl, label, value)
    if value == nil or value == "" then
if value == nil or value == "" then
        return
return
    end
end
    local row = tbl:tag("tr")
    row:addClass("spiritvale-passive-body-row")
    row:tag("th"):wikitext(label):done()
    row:tag("td"):wikitext(value):done()
end
 
-- CHANGED: tag section header rows as body rows too (for centering)
local function addSectionHeader(tbl, label)
    local row = tbl:tag("tr")
    row:addClass("spiritvale-passive-body-row")


    local cell = row:tag("th")
local row = tbl:tag("tr")
    cell:attr("colspan", 2)
row:addClass("spiritvale-passive-body-row")
    cell:addClass("spiritvale-infobox-section-header")
row:tag("th"):wikitext(label):done()
    cell:wikitext(label)
row:tag("td"):wikitext(value):done()
end
end


-- Lookup by Internal Name
-- Lookup by Internal Name
local function getPassiveById(id)
local function getPassiveById(id)
    if not id or id == "" then
if not id or id == "" then
        return nil
return nil
    end
end
    local dataset = getPassives()
local dataset = getPassives()
    local byId = dataset.byId or {}
local byId = dataset.byId or {}
    return byId[id]
return byId[id]
end
end


-- Lookup by display Name (for editors)
-- Lookup by display Name (for editors)
local function findPassiveByName(name)
local function findPassiveByName(name)
    if not name or name == "" then
if not name or name == "" then
        return nil
return nil
    end
end
    local dataset = getPassives()
local dataset = getPassives()
    for _, rec in ipairs(dataset.records or {}) do
for _, rec in ipairs(dataset.records or {}) do
        if rec["Name"] == name then
if rec["Name"] == name then
            return rec
return rec
        end
end
    end
end
    return nil
return nil
end
end


Line 94: Line 84:
-- Formatting helpers
-- Formatting helpers
----------------------------------------------------------------------
----------------------------------------------------------------------
local function asUl(items)
if type(items) ~= "table" or #items == 0 then
return nil
end
return '<ul class="spiritvale-infobox-list"><li>'
.. table.concat(items, "</li><li>")
.. "</li></ul>"
end


local function formatBasePer(block)
local function formatBasePer(block)
    if type(block) ~= "table" then
if type(block) ~= "table" then
        return nil
return nil
    end
end
    local parts = {}
 
    if block.Base ~= nil then
local parts = {}
        table.insert(parts, string.format("Base %s", tostring(block.Base)))
 
    end
if block.Base ~= nil then
    if block["Per Level"] ~= nil then
table.insert(parts, string.format("Base %s", tostring(block.Base)))
        table.insert(parts, string.format("%s / Lv", tostring(block["Per Level"])))
end
    end
if block["Per Level"] ~= nil then
    if #parts == 0 then
table.insert(parts, string.format("%s / Lv", tostring(block["Per Level"])))
        return nil
end
    end
 
    return table.concat(parts, ", ")
if #parts == 0 then
return nil
end
 
return table.concat(parts, ", ")
end
end


local function formatPassiveEffects(list)
-- Passive Effects: return rows (label/value), not a single text blob
    if type(list) ~= "table" or #list == 0 then
local function passiveEffectRows(list)
        return nil
if type(list) ~= "table" or #list == 0 then
    end
return {}
end


    local parts = {}
local rows = {}


    for _, eff in ipairs(list) do
for _, eff in ipairs(list) do
        if type(eff) == "table" then
if type(eff) == "table" then
            local t = eff.Type or {}
local t = eff.Type or {}
            local name = t.Name or eff.ID or "Unknown"
local name = t.Name or eff.ID or "Unknown"
            local value = eff.Value or {}


            local detail = {}
local value = eff.Value or {}
local detail = {}


            if value.Base ~= nil then
if value.Base ~= nil then
                table.insert(detail, string.format("Base %s", tostring(value.Base)))
table.insert(detail, string.format("Base %s", tostring(value.Base)))
            end
end
            if value["Per Level"] ~= nil then
if value["Per Level"] ~= nil then
                table.insert(detail, string.format("%s / Lv", tostring(value["Per Level"])))
table.insert(detail, string.format("%s / Lv", tostring(value["Per Level"])))
            end
end
            if value.Expression ~= nil and value.Expression ~= "" then
if value.Expression ~= nil and value.Expression ~= "" then
                table.insert(detail, tostring(value.Expression))
table.insert(detail, tostring(value.Expression))
            end
end


            local seg = name
-- Optional qualifiers (weapon/stance/etc.), if present in data
            if #detail > 0 then
local qual =
                seg = seg .. " " .. table.concat(detail, ", ")
eff.Weapon or eff["Weapon"] or eff["Weapon Type"] or
            end
eff.Stance or eff["Stance"] or eff["Stance Type"]


            table.insert(parts, seg)
if type(qual) == "string" and qual ~= "" then
        end
table.insert(detail, qual)
    end
end


    if #parts == 0 then
local right = (#detail > 0) and table.concat(detail, ", ") or "—"
        return nil
table.insert(rows, { label = name, value = right })
    end
end
end


    return table.concat(parts, "<br />")
return rows
end
end


local function formatStatusApplications(list)
local function formatStatusApplications(list)
    if type(list) ~= "table" or #list == 0 then
if type(list) ~= "table" or #list == 0 then
        return nil
return nil
    end
end


    local parts = {}
local parts = {}


    for _, s in ipairs(list) do
for _, s in ipairs(list) do
        if type(s) == "table" then
if type(s) == "table" then
            local scope = s.Scope or "Target"
local scope = s.Scope or "Target"
            local name  = s["Status Name"] or s["Status ID"] or "Unknown status"
local name  = s["Status Name"] or s["Status ID"] or "Unknown status"


            local seg = scope .. " – " .. name
local seg = scope .. " – " .. name
            local detail = {}
local detail = {}


            local dur = s.Duration
if type(s.Duration) == "table" then
            if type(dur) == "table" then
local t = formatBasePer(s.Duration)
                local t = formatBasePer(dur)
if t then
                if t then
table.insert(detail, "Duration " .. t)
                    table.insert(detail, "Duration " .. t)
end
                end
end
            end


            local ch = s.Chance
if type(s.Chance) == "table" then
            if type(ch) == "table" then
local t = formatBasePer(s.Chance)
                local t = formatBasePer(ch)
if t then
                if t then
table.insert(detail, "Chance " .. t)
                    table.insert(detail, "Chance " .. t)
end
                end
end
            end


            if s["Fixed Duration"] then
if s["Fixed Duration"] then
                table.insert(detail, "Fixed duration")
table.insert(detail, "Fixed duration")
            end
end


            if #detail > 0 then
if #detail > 0 then
                seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
            end
end


            table.insert(parts, seg)
table.insert(parts, seg)
        end
end
    end
end


    if #parts == 0 then
return asUl(parts)
        return nil
    end
 
    return table.concat(parts, "<br />")
end
end


local function formatStatusRemoval(list)
local function formatStatusRemoval(list)
    if type(list) ~= "table" or #list == 0 then
if type(list) ~= "table" or #list == 0 then
        return nil
return nil
    end
end
 
local parts = {}
 
for _, r in ipairs(list) do
if type(r) == "table" then
local names = r["Status Name"]
local label


    local parts = {}
if type(names) == "table" then
    for _, r in ipairs(list) do
label = table.concat(names, ", ")
        if type(r) == "table" then
elseif type(names) == "string" then
            local names = r["Status Name"]
label = names
            local label
else
            if type(names) == "table" then
label = "Status"
                label = table.concat(names, ", ")
end
            elseif type(names) == "string" then
                label = names
            else
                label = "Status"
            end


            local bp = formatBasePer(r)
local bp = formatBasePer(r)
            local seg = label
local seg = label
            if bp then
                seg = seg .. " – " .. bp
            end
            table.insert(parts, seg)
        end
    end


    if #parts == 0 then
if bp then
        return nil
seg = seg .. " – " .. bp
    end
end


    return table.concat(parts, "<br />")
table.insert(parts, seg)
end
end
 
return asUl(parts)
end
end


local function formatEvents(list)
local function formatEvents(list)
    if type(list) ~= "table" or #list == 0 then
if type(list) ~= "table" or #list == 0 then
        return nil
return nil
    end
end


    local parts = {}
local parts = {}
    for _, ev in ipairs(list) do
        if type(ev) == "table" then
            local action = ev.Action or "On event"
            local name  = ev["Skill Name"] or ev["Skill ID"] or "Unknown skill"
            local seg    = string.format("%s → %s", action, name)
            table.insert(parts, seg)
        end
    end


    if #parts == 0 then
for _, ev in ipairs(list) do
        return nil
if type(ev) == "table" then
    end
local action = ev.Action or "On event"
local name  = ev["Skill Name"] or ev["Skill ID"] or "Unknown skill"
table.insert(parts, string.format("%s → %s", action, name))
end
end


    return table.concat(parts, "<br />")
return asUl(parts)
end
end


local function formatModifiers(mods)
local function formatModifiers(mods)
    if type(mods) ~= "table" then
if type(mods) ~= "table" then
        return nil
return nil
    end
end


    local parts = {}
local parts = {}


    local function collect(label, sub)
local function collect(label, sub)
        if type(sub) ~= "table" then
if type(sub) ~= "table" then
            return
return
        end
end
        local flags = {}
        for k, v in pairs(sub) do
            if v then
                table.insert(flags, k)
            end
        end
        table.sort(flags)
        if #flags > 0 then
            table.insert(parts, string.format("%s: %s", label, table.concat(flags, ", ")))
        end
    end


    collect("Movement", mods["Movement Modifiers"])
local flags = {}
    collect("Combat",   mods["Combat Modifiers"])
for k, v in pairs(sub) do
    collect("Special",  mods["Special Modifiers"])
if v then
table.insert(flags, k)
end
end


    if #parts == 0 then
table.sort(flags)
        return nil
    end


    return table.concat(parts, "<br />")
if #flags > 0 then
table.insert(parts, string.format("%s: %s", label, table.concat(flags, ", ")))
end
end
 
collect("Movement", mods["Movement Modifiers"])
collect("Combat",  mods["Combat Modifiers"])
collect("Special", mods["Special Modifiers"])
 
return asUl(parts)
end
end


Line 298: Line 292:


local function passiveMatchesUser(rec, userName)
local function passiveMatchesUser(rec, userName)
    if type(rec) ~= "table" or not userName or userName == "" then
if type(rec) ~= "table" or not userName or userName == "" then
        return false
return false
    end
end


    local users = rec.Users
local users = rec.Users
    if type(users) ~= "table" then
if type(users) ~= "table" then
        return false
return false
    end
end


    local userLower = mw.ustring.lower(userName)
local userLower = mw.ustring.lower(userName)


    local function listHas(list)
local function listHas(list)
        if type(list) ~= "table" then
if type(list) ~= "table" then
            return false
return false
        end
end
        for _, v in ipairs(list) do
for _, v in ipairs(list) do
            if type(v) == "string" and mw.ustring.lower(v) == userLower then
if type(v) == "string" and mw.ustring.lower(v) == userLower then
                return true
return true
            end
end
        end
end
        return false
return false
    end
end


    if listHas(users.Classes)  then return true end
if listHas(users.Classes)  then return true end
    if listHas(users.Summons)  then return true end
if listHas(users.Summons)  then return true end
    if listHas(users.Monsters) then return true end
if listHas(users.Monsters) then return true end
    if listHas(users.Events)  then return true end
if listHas(users.Events)  then return true end


    return false
return false
end
end


Line 334: Line 328:


local function buildInfobox(rec)
local function buildInfobox(rec)
    local root = mw.html.create("table")
local root = mw.html.create("table")
    root:addClass("spiritvale-passive-infobox")
root:addClass("spiritvale-passive-infobox")
 
    -- ==========================================================
    -- Top "hero" row: icon + name (left), description (right)
    -- ==========================================================
    local icon  = rec.Icon
    local title = rec.Name or rec["Internal Name"] or "Unknown Passive"
    local desc  = rec.Description or ""


    local headerRow = root:tag("tr")
-- ==========================================================
    headerRow:addClass("spiritvale-infobox-main")
-- Top "hero" rows: title row (icon + name), then description row
-- ==========================================================
local icon  = rec.Icon
local title = rec.Name or rec["Internal Name"] or "Unknown Passive"
local desc  = rec.Description or ""


    -- Left cell: icon + name
-- Row 1: centered icon + title (single cell)
    local leftCell = headerRow:tag("th")
local titleRow = root:tag("tr")
    leftCell:addClass("spiritvale-infobox-main-left")
titleRow:addClass("spiritvale-infobox-main")
titleRow:addClass("sv-hero-title-row")


    local leftInner = leftCell:tag("div")
local titleCell = titleRow:tag("th")
    leftInner:addClass("spiritvale-infobox-main-left-inner")
titleCell:attr("colspan", 2)


    if icon and icon ~= "" then
local titleInner = titleCell:tag("div")
        leftInner:wikitext(string.format("[[File:%s|80px|link=]]", icon))
titleInner:addClass("spiritvale-infobox-main-left-inner")
    end


    leftInner:tag("div")
if icon and icon ~= "" then
        :addClass("spiritvale-infobox-title")
titleInner:wikitext(string.format("[[File:%s|80px|link=]]", icon))
        :wikitext(title)
end


    -- Right cell: italic description
titleInner:tag("div")
    local rightCell = headerRow:tag("td")
:addClass("spiritvale-infobox-title")
    rightCell:addClass("spiritvale-infobox-main-right")
:wikitext(title)


    local rightInner = rightCell:tag("div")
-- Row 2: description (single cell)
    rightInner:addClass("spiritvale-infobox-main-right-inner")
if desc ~= "" then
local descRow = root:tag("tr")
descRow:addClass("spiritvale-infobox-main")
descRow:addClass("sv-hero-desc-row")


    if desc ~= "" then
local descCell = descRow:tag("td")
        rightInner:tag("div")
descCell:attr("colspan", 2)
            :addClass("spiritvale-infobox-description")
            :wikitext(string.format("''%s''", desc))
    end


    ------------------------------------------------------------------
local descInner = descCell:tag("div")
    -- General
descInner:addClass("spiritvale-infobox-main-right-inner")
    ------------------------------------------------------------------
    addSectionHeader(root, "General")


    addRow(root, "Max level", rec["Max Level"] and tostring(rec["Max Level"]))
-- Use <i> to avoid apostrophes breaking ''...'' formatting
local d = descInner:tag("div")
d:addClass("spiritvale-infobox-description")
d:tag("i"):wikitext(desc)
end


    -- CHANGED: Remove Classes from passives (template usage is on class pages)
------------------------------------------------------------------
    local users = rec.Users or {}
-- General
    -- addRow(root, "Classes",  listToText(users.Classes)) -- removed
------------------------------------------------------------------
    addRow(root, "Summons", listToText(users.Summons))
addRow(root, "Max Level", rec["Max Level"] and tostring(rec["Max Level"]))
    addRow(root, "Monsters", listToText(users.Monsters))
    addRow(root, "Events",  listToText(users.Events))


    ------------------------------------------------------------------
-- Classes intentionally removed (template is used on class pages)
    -- Requirements
local users = rec.Users or {}
    ------------------------------------------------------------------
addRow(root, "Summons",  listToText(users.Summons))
    local req = rec.Requirements or {}
addRow(root, "Monsters", listToText(users.Monsters))
    if (req["Required Skills"] and #req["Required Skills"] > 0)
addRow(root, "Events",  listToText(users.Events))
        or (req["Required Weapons"] and #req["Required Weapons"] > 0)
        or (req["Required Stances"] and #req["Required Stances"] > 0) then


        addSectionHeader(root, "Requirements")
------------------------------------------------------------------
-- Requirements
------------------------------------------------------------------
local req = rec.Requirements or {}
if (req["Required Skills"] and #req["Required Skills"] > 0)
or (req["Required Weapons"] and #req["Required Weapons"] > 0)
or (req["Required Stances"] and #req["Required Stances"] > 0) then


        if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then
if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then
            local skillParts = {}
local skillParts = {}
            for _, rs in ipairs(req["Required Skills"]) do
for _, rs in ipairs(req["Required Skills"]) do
                local name  = rs["Skill Name"] or rs["Skill ID"] or "Unknown"
local sname = rs["Skill Name"] or rs["Skill ID"] or "Unknown"
                local level = rs["Required Level"]
local rlv  = rs["Required Level"]
                if level then
if rlv then
                    table.insert(skillParts, string.format("%s (Lv.%s)", name, level))
table.insert(skillParts, string.format("%s (Lv.%s)", sname, rlv))
                else
else
                    table.insert(skillParts, name)
table.insert(skillParts, sname)
                end
end
            end
end
            addRow(root, "Required skills", table.concat(skillParts, ", "))
addRow(root, "Required Skills", table.concat(skillParts, ", "))
        end
end


        addRow(root, "Required weapons", listToText(req["Required Weapons"]))
addRow(root, "Required Weapons", listToText(req["Required Weapons"]))
        addRow(root, "Required stances", listToText(req["Required Stances"]))
addRow(root, "Required Stances", listToText(req["Required Stances"]))
    end
end


    ------------------------------------------------------------------
------------------------------------------------------------------
    -- Passive effects
-- Passive Effects (one row per effect)
    ------------------------------------------------------------------
------------------------------------------------------------------
    local peText = formatPassiveEffects(rec["Passive Effects"])
local peRows = passiveEffectRows(rec["Passive Effects"])
    if peText then
for _, r in ipairs(peRows) do
        addSectionHeader(root, "Passive effects")
addRow(root, r.label, r.value)
        addRow(root, "Effects", peText)
end
    end


    ------------------------------------------------------------------
------------------------------------------------------------------
    -- Modifiers
-- Status Effects
    ------------------------------------------------------------------
------------------------------------------------------------------
    local modsText = formatModifiers(rec.Modifiers)
local statusApps = formatStatusApplications(rec["Status Applications"])
    if modsText then
local statusRem  = formatStatusRemoval(rec["Status Removal"])
        addSectionHeader(root, "Modifiers")
if statusApps or statusRem then
        addRow(root, "Flags", modsText)
addRow(root, "Applies", statusApps)
    end
addRow(root, "Removes", statusRem)
end


    ------------------------------------------------------------------
------------------------------------------------------------------
    -- Status
-- Modifiers
    ------------------------------------------------------------------
------------------------------------------------------------------
    local statusApps = formatStatusApplications(rec["Status Applications"])
local modsText = formatModifiers(rec.Modifiers)
    local statusRem  = formatStatusRemoval(rec["Status Removal"])
if modsText then
    if statusApps or statusRem then
addRow(root, "Flags", modsText)
        addSectionHeader(root, "Status effects")
end
        addRow(root, "Applies", statusApps)
        addRow(root, "Removes", statusRem)
    end


    ------------------------------------------------------------------
------------------------------------------------------------------
    -- Events
-- Events
    ------------------------------------------------------------------
------------------------------------------------------------------
    local eventsText = formatEvents(rec.Events)
local eventsText = formatEvents(rec.Events)
    if eventsText then
if eventsText then
        addSectionHeader(root, "Events")
addRow(root, "Triggers", eventsText)
        addRow(root, "Triggers", eventsText)
end
    end


    ------------------------------------------------------------------
------------------------------------------------------------------
    -- Notes
-- Notes
    ------------------------------------------------------------------
------------------------------------------------------------------
    if type(rec.Notes) == "table" and #rec.Notes > 0 then
if type(rec.Notes) == "table" and #rec.Notes > 0 then
        addSectionHeader(root, "Notes")
addRow(root, "Notes", asUl(rec.Notes) or table.concat(rec.Notes, "<br />"))
        addRow(root, "Notes", table.concat(rec.Notes, "<br />"))
end
    end


    return tostring(root)
return tostring(root)
end
end


Line 471: Line 461:


function p.listForUser(frame)
function p.listForUser(frame)
    local args = getArgs(frame)
local args = getArgs(frame)


    -- Prefer explicit param, then unnamed, then fall back to the current page name.
-- Prefer explicit param, then unnamed, then fall back to the current page name.
    local userName = args.user or args[1]
local userName = args.user or args[1]
    if not userName or userName == "" then
if not userName or userName == "" then
        userName = mw.title.getCurrentTitle().text
userName = mw.title.getCurrentTitle().text
    end
end


    if not userName or userName == "" then
if not userName or userName == "" then
        return "<strong>No user name provided to Passive list.</strong>"
return "<strong>No user name provided to Passive list.</strong>"
    end
end


    local dataset = getPassives()
local dataset = getPassives()
    local matches = {}
local matches = {}


    for _, rec in ipairs(dataset.records or {}) do
for _, rec in ipairs(dataset.records or {}) do
        if passiveMatchesUser(rec, userName) then
if passiveMatchesUser(rec, userName) then
            table.insert(matches, rec)
table.insert(matches, rec)
        end
end
    end
end


    if #matches == 0 then
if #matches == 0 then
        return string.format(
return string.format(
            "<strong>No passives found for:</strong> %s",
"<strong>No passives found for:</strong> %s",
            mw.text.nowiki(userName)
mw.text.nowiki(userName)
        )
)
    end
end


    local root = mw.html.create("div")
local root = mw.html.create("div")
    root:addClass("spiritvale-passive-list")
root:addClass("spiritvale-passive-list")


    for _, rec in ipairs(matches) do
for _, rec in ipairs(matches) do
        root:wikitext(buildInfobox(rec))
root:wikitext(buildInfobox(rec))
    end
end


    return tostring(root)
return tostring(root)
end
end


Line 514: Line 504:


function p.infobox(frame)
function p.infobox(frame)
    local args = getArgs(frame)
local args = getArgs(frame)


    local raw1 = args[1]
local raw1 = args[1]
    local name = args.name or raw1
local name = args.name or raw1
    local id  = args.id
local id  = args.id


    local rec
local rec


    -- 1) Prefer display Name
-- 1) Prefer display Name
    if name and name ~= "" then
if name and name ~= "" then
        rec = findPassiveByName(name)
rec = findPassiveByName(name)
    end
end


    -- 2) Fallback: internal ID
-- 2) Fallback: internal ID
    if not rec and id and id ~= "" then
if not rec and id and id ~= "" then
        rec = getPassiveById(id)
rec = getPassiveById(id)
    end
end


    -- 3) If still nothing, decide if this is "list mode" or truly unknown.
-- 3) If still nothing, decide if this is "list mode" or truly unknown.
    if not rec then
if not rec then
        local pageTitle = mw.title.getCurrentTitle()
local pageTitle = mw.title.getCurrentTitle()
        local pageName  = pageTitle and pageTitle.text or ""
local pageName  = pageTitle and pageTitle.text or ""


        local noExplicitArgs =
local noExplicitArgs =
            (not raw1 or raw1 == "") and
(not raw1 or raw1 == "") and
            (not args.name or args.name == "") and
(not args.name or args.name == "") and
            (not id or id == "")
(not id or id == "")


        if noExplicitArgs then
if noExplicitArgs then
            return p.listForUser(frame)
return p.listForUser(frame)
        end
end


        if name and name ~= "" and name == pageName and (not id or id == "") then
if name and name ~= "" and name == pageName and (not id or id == "") then
            return p.listForUser(frame)
return p.listForUser(frame)
        end
end


        local label = name or id or "?"
local label = name or id or "?"
        return string.format(
return string.format(
            "<strong>Unknown passive:</strong> %s[[Category:Pages with unknown passive|%s]]",
"<strong>Unknown passive:</strong> %s[[Category:Pages with unknown passive|%s]]",
            mw.text.nowiki(label),
mw.text.nowiki(label),
            label
label
        )
)
    end
end


    return buildInfobox(rec)
return buildInfobox(rec)
end
end


return p
return p

Latest revision as of 02:18, 16 December 2025

Module:GamePassives

Module:GamePassives renders passive skill data from Data:passives.json into a reusable infobox-style table.

It is intended to be used via a template (for example Template:Passive) so that passives can be embedded on any page without creating individual pages for each passive.

This module:

  • Loads data via Module:GameDataGameData.loadPassives().
  • Looks up passives primarily by display "Name" (what editors use), with "Internal Name" as an optional fallback.
  • Builds a table with only the fields that actually exist for that passive.

Data source

Passive data comes from Data:passives.json, which is a JSON page with this top-level structure (see Module:GameData/doc for full details):

{
  "version": "SpiritVale-0.9.3",
  "schema_version": 1,
  "generated_at": "2025-12-12T17:24:05.784284+00:00",
  "records": [
    {
      "Name": "Honed Blade",
      "Internal Name": "CritMastery",
      "...": "other fields specific to passives"
    }
  ]
}

Each record is a single passive. Important keys:

  • "Name" – the display name (what players and editors will usually see and use).
  • "Internal Name" – the stable ID used internally and available as an optional parameter for power users and tooling.

Common fields include:

  • Icon
  • Description
  • Max Level
  • Users (e.g. Classes)
  • Requirements
  • Passive Effects
  • Status Applications
  • Notes

Output

For a given passive, the module renders a table with the CSS class spiritvale-passive-infobox.

Depending on what exists in the JSON record, the table may include:

  • Header row with passive name (and icon, if present).
  • Description.
  • Max level.
  • Users:
    • Classes
    • Summons
    • Monsters
    • Events
  • Requirements:
    • Required Skills (with required level)
    • Required Weapons
    • Required Stances
  • Passive effects:
    • Each entry from "Passive Effects" (Type name, optional Expression, Base and Per Level where present)
  • Status interactions:
    • Status Applications (if any)
  • Notes:
    • Any entries from "Notes" (one per line)

Rows are only shown if the underlying field exists in the JSON for that passive.


Public interface

The module exposes a single entry point for templates:

GamePassives.infobox(frame)

This is usually called via #invoke from a template, not directly from pages.

It accepts the following parameters (either passed directly or via a wrapper template):

  • 1 – unnamed parameter; treated as the passive "Name".
  • name – explicit display "Name" of the passive (equivalent to 1).
  • id"Internal Name" of the passive (optional fallback / power use).

Lookup order:

  1. If name or the first unnamed parameter is provided and matches a record’s "Name", that record is used.
  2. Otherwise, if id is provided and matches an "Internal Name", that record is used.
  3. If nothing is found, a small error message is returned and the page is categorized for tracking.

Example direct usage (not recommended; normally use a template):

No passives found for: GamePassives

or:

No passives found for: GamePassives

Template:Passive

The recommended way to use this module is via a small wrapper template, for example:

Template:Passive
 No passives found for: GamePassives

Typical usage on any page:

Honed Blade
A life of combat has perfected your edge, each critical strike hits with ruthless efficiency.
Max Level10
Critical Damage3 / Lv

or, explicitly:

Honed Blade
A life of combat has perfected your edge, each critical strike hits with ruthless efficiency.
Max Level10
Critical Damage3 / Lv

Internal IDs can still be used when needed:

Honed Blade
A life of combat has perfected your edge, each critical strike hits with ruthless efficiency.
Max Level10
Critical Damage3 / Lv

This keeps page wikitext simple while centralizing all JSON loading and formatting logic inside Lua.


-- Module:GamePassives
--
-- Renders passive skill data (from Data:passives.json) into an
-- infobox-style table and can also list all passives for a given user/class.
--
-- Usage (single passive):
--   {{Passive|Honed Blade}}
--   {{Passive|name=Honed Blade}}
--   {{Passive|id=CritMastery}}
--
-- Usage (auto-list on class page, e.g. "Acolyte"):
--   {{Passive}}                 -> lists all Acolyte passives (page name)
--   {{Passive|Acolyte}}         -> same, if no passive literally called "Acolyte"

local GameData = require("Module:GameData")

local p = {}

----------------------------------------------------------------------
-- Internal helpers
----------------------------------------------------------------------

local passivesCache

local function getPassives()
	if not passivesCache then
		passivesCache = GameData.loadPassives()
	end
	return passivesCache
end

local function getArgs(frame)
	local parent = frame:getParent()
	if parent then
		return parent.args
	end
	return frame.args
end

local function listToText(list, sep)
	if type(list) ~= "table" or #list == 0 then
		return nil
	end
	return table.concat(list, sep or ", ")
end

-- Tag body rows so we can style/center without touching the hero rows
local function addRow(tbl, label, value)
	if value == nil or value == "" then
		return
	end

	local row = tbl:tag("tr")
	row:addClass("spiritvale-passive-body-row")
	row:tag("th"):wikitext(label):done()
	row:tag("td"):wikitext(value):done()
end

-- Lookup by Internal Name
local function getPassiveById(id)
	if not id or id == "" then
		return nil
	end
	local dataset = getPassives()
	local byId = dataset.byId or {}
	return byId[id]
end

-- Lookup by display Name (for editors)
local function findPassiveByName(name)
	if not name or name == "" then
		return nil
	end
	local dataset = getPassives()
	for _, rec in ipairs(dataset.records or {}) do
		if rec["Name"] == name then
			return rec
		end
	end
	return nil
end

----------------------------------------------------------------------
-- Formatting helpers
----------------------------------------------------------------------

local function asUl(items)
	if type(items) ~= "table" or #items == 0 then
		return nil
	end
	return '<ul class="spiritvale-infobox-list"><li>'
		.. table.concat(items, "</li><li>")
		.. "</li></ul>"
end

local function formatBasePer(block)
	if type(block) ~= "table" then
		return nil
	end

	local parts = {}

	if block.Base ~= nil then
		table.insert(parts, string.format("Base %s", tostring(block.Base)))
	end
	if block["Per Level"] ~= nil then
		table.insert(parts, string.format("%s / Lv", tostring(block["Per Level"])))
	end

	if #parts == 0 then
		return nil
	end

	return table.concat(parts, ", ")
end

-- Passive Effects: return rows (label/value), not a single text blob
local function passiveEffectRows(list)
	if type(list) ~= "table" or #list == 0 then
		return {}
	end

	local rows = {}

	for _, eff in ipairs(list) do
		if type(eff) == "table" then
			local t = eff.Type or {}
			local name = t.Name or eff.ID or "Unknown"

			local value = eff.Value or {}
			local detail = {}

			if value.Base ~= nil then
				table.insert(detail, string.format("Base %s", tostring(value.Base)))
			end
			if value["Per Level"] ~= nil then
				table.insert(detail, string.format("%s / Lv", tostring(value["Per Level"])))
			end
			if value.Expression ~= nil and value.Expression ~= "" then
				table.insert(detail, tostring(value.Expression))
			end

			-- Optional qualifiers (weapon/stance/etc.), if present in data
			local qual =
				eff.Weapon or eff["Weapon"] or eff["Weapon Type"] or
				eff.Stance or eff["Stance"] or eff["Stance Type"]

			if type(qual) == "string" and qual ~= "" then
				table.insert(detail, qual)
			end

			local right = (#detail > 0) and table.concat(detail, ", ") or "—"
			table.insert(rows, { label = name, value = right })
		end
	end

	return rows
end

local function formatStatusApplications(list)
	if type(list) ~= "table" or #list == 0 then
		return nil
	end

	local parts = {}

	for _, s in ipairs(list) do
		if type(s) == "table" then
			local scope = s.Scope or "Target"
			local name  = s["Status Name"] or s["Status ID"] or "Unknown status"

			local seg = scope .. " – " .. name
			local detail = {}

			if type(s.Duration) == "table" then
				local t = formatBasePer(s.Duration)
				if t then
					table.insert(detail, "Duration " .. t)
				end
			end

			if type(s.Chance) == "table" then
				local t = formatBasePer(s.Chance)
				if t then
					table.insert(detail, "Chance " .. t)
				end
			end

			if s["Fixed Duration"] then
				table.insert(detail, "Fixed duration")
			end

			if #detail > 0 then
				seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
			end

			table.insert(parts, seg)
		end
	end

	return asUl(parts)
end

local function formatStatusRemoval(list)
	if type(list) ~= "table" or #list == 0 then
		return nil
	end

	local parts = {}

	for _, r in ipairs(list) do
		if type(r) == "table" then
			local names = r["Status Name"]
			local label

			if type(names) == "table" then
				label = table.concat(names, ", ")
			elseif type(names) == "string" then
				label = names
			else
				label = "Status"
			end

			local bp = formatBasePer(r)
			local seg = label

			if bp then
				seg = seg .. " – " .. bp
			end

			table.insert(parts, seg)
		end
	end

	return asUl(parts)
end

local function formatEvents(list)
	if type(list) ~= "table" or #list == 0 then
		return nil
	end

	local parts = {}

	for _, ev in ipairs(list) do
		if type(ev) == "table" then
			local action = ev.Action or "On event"
			local name   = ev["Skill Name"] or ev["Skill ID"] or "Unknown skill"
			table.insert(parts, string.format("%s → %s", action, name))
		end
	end

	return asUl(parts)
end

local function formatModifiers(mods)
	if type(mods) ~= "table" then
		return nil
	end

	local parts = {}

	local function collect(label, sub)
		if type(sub) ~= "table" then
			return
		end

		local flags = {}
		for k, v in pairs(sub) do
			if v then
				table.insert(flags, k)
			end
		end

		table.sort(flags)

		if #flags > 0 then
			table.insert(parts, string.format("%s: %s", label, table.concat(flags, ", ")))
		end
	end

	collect("Movement", mods["Movement Modifiers"])
	collect("Combat",   mods["Combat Modifiers"])
	collect("Special",  mods["Special Modifiers"])

	return asUl(parts)
end

----------------------------------------------------------------------
-- User matching (for auto lists on class pages)
----------------------------------------------------------------------

local function passiveMatchesUser(rec, userName)
	if type(rec) ~= "table" or not userName or userName == "" then
		return false
	end

	local users = rec.Users
	if type(users) ~= "table" then
		return false
	end

	local userLower = mw.ustring.lower(userName)

	local function listHas(list)
		if type(list) ~= "table" then
			return false
		end
		for _, v in ipairs(list) do
			if type(v) == "string" and mw.ustring.lower(v) == userLower then
				return true
			end
		end
		return false
	end

	if listHas(users.Classes)  then return true end
	if listHas(users.Summons)  then return true end
	if listHas(users.Monsters) then return true end
	if listHas(users.Events)   then return true end

	return false
end

----------------------------------------------------------------------
-- Infobox builder
----------------------------------------------------------------------

local function buildInfobox(rec)
	local root = mw.html.create("table")
	root:addClass("spiritvale-passive-infobox")

	-- ==========================================================
	-- Top "hero" rows: title row (icon + name), then description row
	-- ==========================================================
	local icon  = rec.Icon
	local title = rec.Name or rec["Internal Name"] or "Unknown Passive"
	local desc  = rec.Description or ""

	-- Row 1: centered icon + title (single cell)
	local titleRow = root:tag("tr")
	titleRow:addClass("spiritvale-infobox-main")
	titleRow:addClass("sv-hero-title-row")

	local titleCell = titleRow:tag("th")
	titleCell:attr("colspan", 2)

	local titleInner = titleCell:tag("div")
	titleInner:addClass("spiritvale-infobox-main-left-inner")

	if icon and icon ~= "" then
		titleInner:wikitext(string.format("[[File:%s|80px|link=]]", icon))
	end

	titleInner:tag("div")
		:addClass("spiritvale-infobox-title")
		:wikitext(title)

	-- Row 2: description (single cell)
	if desc ~= "" then
		local descRow = root:tag("tr")
		descRow:addClass("spiritvale-infobox-main")
		descRow:addClass("sv-hero-desc-row")

		local descCell = descRow:tag("td")
		descCell:attr("colspan", 2)

		local descInner = descCell:tag("div")
		descInner:addClass("spiritvale-infobox-main-right-inner")

		-- Use <i> to avoid apostrophes breaking ''...'' formatting
		local d = descInner:tag("div")
		d:addClass("spiritvale-infobox-description")
		d:tag("i"):wikitext(desc)
	end

	------------------------------------------------------------------
	-- General
	------------------------------------------------------------------
	addRow(root, "Max Level", rec["Max Level"] and tostring(rec["Max Level"]))

	-- Classes intentionally removed (template is used on class pages)
	local users = rec.Users or {}
	addRow(root, "Summons",  listToText(users.Summons))
	addRow(root, "Monsters", listToText(users.Monsters))
	addRow(root, "Events",   listToText(users.Events))

	------------------------------------------------------------------
	-- Requirements
	------------------------------------------------------------------
	local req = rec.Requirements or {}
	if (req["Required Skills"] and #req["Required Skills"] > 0)
		or (req["Required Weapons"] and #req["Required Weapons"] > 0)
		or (req["Required Stances"] and #req["Required Stances"] > 0) then

		if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then
			local skillParts = {}
			for _, rs in ipairs(req["Required Skills"]) do
				local sname = rs["Skill Name"] or rs["Skill ID"] or "Unknown"
				local rlv   = rs["Required Level"]
				if rlv then
					table.insert(skillParts, string.format("%s (Lv.%s)", sname, rlv))
				else
					table.insert(skillParts, sname)
				end
			end
			addRow(root, "Required Skills", table.concat(skillParts, ", "))
		end

		addRow(root, "Required Weapons", listToText(req["Required Weapons"]))
		addRow(root, "Required Stances", listToText(req["Required Stances"]))
	end

	------------------------------------------------------------------
	-- Passive Effects (one row per effect)
	------------------------------------------------------------------
	local peRows = passiveEffectRows(rec["Passive Effects"])
	for _, r in ipairs(peRows) do
		addRow(root, r.label, r.value)
	end

	------------------------------------------------------------------
	-- Status Effects
	------------------------------------------------------------------
	local statusApps = formatStatusApplications(rec["Status Applications"])
	local statusRem  = formatStatusRemoval(rec["Status Removal"])
	if statusApps or statusRem then
		addRow(root, "Applies", statusApps)
		addRow(root, "Removes", statusRem)
	end

	------------------------------------------------------------------
	-- Modifiers
	------------------------------------------------------------------
	local modsText = formatModifiers(rec.Modifiers)
	if modsText then
		addRow(root, "Flags", modsText)
	end

	------------------------------------------------------------------
	-- Events
	------------------------------------------------------------------
	local eventsText = formatEvents(rec.Events)
	if eventsText then
		addRow(root, "Triggers", eventsText)
	end

	------------------------------------------------------------------
	-- Notes
	------------------------------------------------------------------
	if type(rec.Notes) == "table" and #rec.Notes > 0 then
		addRow(root, "Notes", asUl(rec.Notes) or table.concat(rec.Notes, "<br />"))
	end

	return tostring(root)
end

----------------------------------------------------------------------
-- Public: list all passives for a given user/class
----------------------------------------------------------------------

function p.listForUser(frame)
	local args = getArgs(frame)

	-- Prefer explicit param, then unnamed, then fall back to the current page name.
	local userName = args.user or args[1]
	if not userName or userName == "" then
		userName = mw.title.getCurrentTitle().text
	end

	if not userName or userName == "" then
		return "<strong>No user name provided to Passive list.</strong>"
	end

	local dataset = getPassives()
	local matches = {}

	for _, rec in ipairs(dataset.records or {}) do
		if passiveMatchesUser(rec, userName) then
			table.insert(matches, rec)
		end
	end

	if #matches == 0 then
		return string.format(
			"<strong>No passives found for:</strong> %s",
			mw.text.nowiki(userName)
		)
	end

	local root = mw.html.create("div")
	root:addClass("spiritvale-passive-list")

	for _, rec in ipairs(matches) do
		root:wikitext(buildInfobox(rec))
	end

	return tostring(root)
end

----------------------------------------------------------------------
-- Public: single-passive or auto-list dispatcher
----------------------------------------------------------------------

function p.infobox(frame)
	local args = getArgs(frame)

	local raw1 = args[1]
	local name = args.name or raw1
	local id   = args.id

	local rec

	-- 1) Prefer display Name
	if name and name ~= "" then
		rec = findPassiveByName(name)
	end

	-- 2) Fallback: internal ID
	if not rec and id and id ~= "" then
		rec = getPassiveById(id)
	end

	-- 3) If still nothing, decide if this is "list mode" or truly unknown.
	if not rec then
		local pageTitle = mw.title.getCurrentTitle()
		local pageName  = pageTitle and pageTitle.text or ""

		local noExplicitArgs =
			(not raw1 or raw1 == "") and
			(not args.name or args.name == "") and
			(not id or id == "")

		if noExplicitArgs then
			return p.listForUser(frame)
		end

		if name and name ~= "" and name == pageName and (not id or id == "") then
			return p.listForUser(frame)
		end

		local label = name or id or "?"
		return string.format(
			"<strong>Unknown passive:</strong> %s[[Category:Pages with unknown passive|%s]]",
			mw.text.nowiki(label),
			label
		)
	end

	return buildInfobox(rec)
end

return p