Module:GameInfo: Difference between revisions
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local p = {} | local p = {} | ||
-- | -- Sitewide color/system ownership now lives in Common.css + Citizen.css. | ||
-- This module still loads its scoped TemplateStyles entrypoint, but that | |||
-- stylesheet should defer to shared sitewide tokens/components whenever possible. | |||
local DEFAULT_STYLE_SRC = "Module:GameInfo/styles.css" | local DEFAULT_STYLE_SRC = "Module:GameInfo/styles.css" | ||
local ROUTES = { | |||
Skills = "Module:GameInfo/Skills", | |||
} | |||
local function _trim(v) | |||
if v == nil then return "" end | |||
local s = tostring(v) | |||
if mw.text and mw.text.trim then | |||
return mw.text.trim(s) | |||
end | |||
return (s:gsub("^%s+", ""):gsub("%s+$", "")) | |||
end | |||
local function _to_int(v, fallback) | local function _to_int(v, fallback) | ||
local n = tonumber(v) | local n = tonumber(v) | ||
if not n then return fallback end | if not n then return fallback end | ||
return math.floor(n + 0.0) | |||
end | end | ||
local function _is_html_node(x) | local function _is_html_node(x) | ||
return type(x) == "table" | |||
return type(x) == "table" and type(x.tag) == "function" and type(x.wikitext) == "function" | and type(x.tag) == "function" | ||
and type(x.wikitext) == "function" | |||
end | end | ||
local function | local function _append_content(node, value) | ||
if | if value == nil then return end | ||
if _is_html_node( | if _is_html_node(value) then | ||
node:node(value) | |||
else | |||
node:wikitext(tostring(value)) | |||
end | end | ||
end | end | ||
local function _error_box(msg) | local function _error_box(msg) | ||
return tostring( | |||
mw.html.create("div") | |||
:addClass("sv-card") | |||
:addClass("sv-gi-error") | |||
:wikitext(tostring(msg)) | |||
) | |||
end | end | ||
function p.arg(frame, key, fallback) | |||
local args = frame and frame.args or {} | local args = frame and frame.args or {} | ||
local v = _trim(args[key]) | local v = _trim(args[key]) | ||
if | if v ~= "" then return v end | ||
return fallback | |||
end | |||
function p.int(frame, key, fallback, minv, maxv) | |||
local | local n = _to_int(p.arg(frame, key, nil), fallback) | ||
if minv ~= nil and n < minv then n = minv end | |||
if | if maxv ~= nil and n > maxv then n = maxv end | ||
return n | |||
return | |||
end | end | ||
function p.bool(frame, key, fallback) | |||
local v = p.arg(frame, key, nil) | |||
local v = | if v == nil then return fallback end | ||
if v | v = _trim(v):lower() | ||
v = | if v == "1" or v == "true" or v == "yes" or v == "y" then return true end | ||
if v | if v == "0" or v == "false" or v == "no" or v == "n" then return false end | ||
return fallback | |||
return | |||
end | end | ||
function p.styles(frame, src) | function p.styles(frame, src) | ||
frame = frame or mw.getCurrentFrame() | frame = frame or mw.getCurrentFrame() | ||
| Line 102: | Line 78: | ||
end | end | ||
function p.box(opts) | |||
function p. | |||
opts = opts or {} | opts = opts or {} | ||
| Line 116: | Line 90: | ||
local root = mw.html.create("div") | local root = mw.html.create("div") | ||
:addClass("sv-card") | |||
:addClass("sv-gi-card") | :addClass("sv-gi-card") | ||
:attr("data-gi", "1") | :attr("data-gi", "1") | ||
:attr("data-sv-card", "1") | |||
:attr("data-gi-phase", "4.1") | |||
:attr("data-level", tostring(level)) | :attr("data-level", tostring(level)) | ||
:attr("data-max-level", tostring(max_level)) | :attr("data-max-level", tostring(max_level)) | ||
if root_id and root_id ~= "" then | if root_id and tostring(root_id) ~= "" then | ||
root:attr("id", root_id) | root:attr("id", tostring(root_id)) | ||
end | end | ||
if opts.variant and tostring(opts.variant) ~= "" then | |||
if opts.variant and opts.variant ~= "" then | |||
root:addClass("sv-gi--" .. tostring(opts.variant)) | root:addClass("sv-gi--" .. tostring(opts.variant)) | ||
root:attr("data-sv-card-variant", tostring(opts.variant)) | |||
end | end | ||
local top = root:tag("div"):addClass("sv-gi-top") | local top = root:tag("div"):addClass("sv-gi-top") | ||
local bottom = root:tag("div"):addClass("sv-gi-bottom") | local bottom = root:tag("div") | ||
:addClass("sv-gi-bottom") | |||
:attr("data-sv-level-scope", "1") | |||
return { | return { root = root, top = top, bottom = bottom } | ||
end | end | ||
p.new_box = p.box | |||
function p.render_box(opts) | function p.render_box(opts) | ||
local box = p. | local box = p.box(opts) | ||
if opts then | |||
_append_content(box.top, opts.top) | |||
_append_content(box.bottom, opts.bottom) | |||
end | |||
return tostring(box.root) | return tostring(box.root) | ||
end | end | ||
local function _require_submodule(module_title) | |||
local ok, mod = pcall(require, module_title) | |||
if not ok then | |||
return nil, "GameInfo: failed to require " .. tostring(module_title) | |||
local | end | ||
if type(mod) ~= "table" then | |||
return nil, "GameInfo: " .. tostring(module_title) .. " did not return a table" | |||
end | |||
if type(mod.render) ~= "function" then | |||
return nil, "GameInfo: " .. tostring(module_title) .. " must export render(frame)" | |||
end | |||
return mod, nil | |||
if type(mod) ~= "table" then return nil | |||
if type(mod.render) | |||
return nil | |||
end | end | ||
local function | local function _invoke(frame, module_title) | ||
local | local mod, err = _require_submodule(module_title) | ||
if not | if not mod then | ||
return | return p.styles(frame) .. _error_box(err) | ||
end | end | ||
local | local style_src = mod.STYLE_SRC or DEFAULT_STYLE_SRC | ||
local | local ok, out = pcall(mod.render, frame) | ||
if not | if not ok then | ||
return _error_box("GameInfo: error inside " .. module_title) | return p.styles(frame, style_src) .. _error_box("GameInfo: error inside " .. tostring(module_title)) | ||
end | end | ||
return out | return p.styles(frame, style_src) .. tostring(out or "") | ||
end | end | ||
function p.Skills(frame) | function p.Skills(frame) | ||
frame = frame or mw.getCurrentFrame() | frame = frame or mw.getCurrentFrame() | ||
return | return _invoke(frame, ROUTES.Skills) | ||
end | end | ||
function p.Category(frame) | function p.Category(frame) | ||
frame = frame or mw.getCurrentFrame() | frame = frame or mw.getCurrentFrame() | ||
local name = p.arg(frame, "name", p.arg(frame, "category", nil)) | |||
local name = | |||
if not name or name == "" then | if not name or name == "" then | ||
return _error_box("GameInfo.Category: missing |name= | return p.styles(frame) .. _error_box("GameInfo.Category: missing |name=") | ||
end | end | ||
local module_title = ROUTES[name] | local module_title = ROUTES[name] | ||
if not module_title then | if not module_title then | ||
return p.styles(frame) .. _error_box("GameInfo.Category: unsupported name=" .. tostring(name)) | |||
end | end | ||
return | return _invoke(frame, module_title) | ||
end | end | ||
function p.skeleton(frame) | function p.skeleton(frame) | ||
frame = frame or mw.getCurrentFrame() | frame = frame or mw.getCurrentFrame() | ||
local id = | local id = p.arg(frame, "id", "sv-gi-skeleton-1") | ||
local level = | local level = p.int(frame, "level", 1, 1, 999) | ||
local max_level = | local max_level = p.int(frame, "max", 10, 1, 999) | ||
local variant = | local variant = p.arg(frame, "variant", nil) | ||
local top = mw.html.create("div"):wikitext("GameInfo Top (locked container)") | local top = mw.html.create("div"):wikitext("GameInfo Top (locked container)") | ||
| Line 250: | Line 188: | ||
return p.styles(frame) .. p.render_box({ | return p.styles(frame) .. p.render_box({ | ||
id = id, | |||
level = level, | level = level, | ||
max_level = max_level, | max_level = max_level, | ||
variant = variant, | variant = variant, | ||
top = | top = top, | ||
bottom = | bottom = bottom, | ||
}) | }) | ||
end | end | ||
return p | return p | ||