Module:Definitions/Definitions.json: Difference between revisions
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Created page with "{ "Schema": 1, "UpdatedAt": "2026-02-17", "Cast": { "Target": { "Name": "Target", "Definition": "", "Icon": "", "Link": "" }, "Ground": { "Name": "Ground", "Definition": "", "Icon": "", "Link": "" }, "Toggle": { "Name": "Toggle", "Definition": "", "Icon": "", "Link": "" } }, "Damage": { "Melee": { "Name": "Melee", "Definition": "", "Icon": "",..." |
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{ | { | ||
"Schema": 1, | "Schema": 1, | ||
"UpdatedAt": "2026- | "UpdatedAt": "2026-03-08", | ||
"Cast": { | "Cast": { | ||
"Target": { | "Target": { | ||
"Name": "Target", | "Name": "Target", | ||
"Definition": "", | "Definition": "The skill requires a compatible target to be used.", | ||
"Icon": "", | "Icon": "cast-target.webp", | ||
"Link": "" | "Link": "Skills" | ||
}, | }, | ||
"Ground": { | "Ground": { | ||
"Name": "Ground", | "Name": "Ground", | ||
"Definition": "", | "Definition": "The skill can be aimed on the ground.", | ||
"Icon": "", | "Icon": "cast-ground.webp", | ||
"Link": "" | "Link": "Skills" | ||
}, | }, | ||
"Toggle": { | "Toggle": { | ||
"Name": "Toggle", | "Name": "Toggle", | ||
"Definition": "", | "Definition": "The skill can be turned on and off by casting it.", | ||
"Icon": "", | "Icon": "cast-toggle.webp", | ||
"Link": "" | "Link": "Skills" | ||
} | } | ||
}, | }, | ||
| Line 25: | Line 25: | ||
"Melee": { | "Melee": { | ||
"Name": "Melee", | "Name": "Melee", | ||
"Definition": "", | "Definition": "Melee represents weapons and skills that are physical in nature.", | ||
"Icon": "", | "Icon": "dmg-melee.webp", | ||
"Link": "" | "Link": "Skills" | ||
}, | }, | ||
"Magic": { | "Magic": { | ||
"Name": "Magic", | "Name": "Magic", | ||
"Definition": "", | "Definition": "Magic represents weapons and skills that are magical in nature.", | ||
"Icon": "", | "Icon": "dmg-magic.webp", | ||
"Link": "" | "Link": "Skills" | ||
}, | }, | ||
"Ranged": { | "Ranged": { | ||
"Name": "Ranged", | "Name": "Ranged", | ||
"Definition": "", | "Definition": "Ranged represents weapons and skills that are long-ranged in nature.", | ||
"Icon": "", | "Icon": "dmg-ranged.webp", | ||
"Link": "" | "Link": "Skills" | ||
}, | }, | ||
"Status": { | "Status": { | ||
"Name": "Status", | "Name": "Status", | ||
"Definition": "", | "Definition": "Status represents the damage that comes from status effects.", | ||
"Icon": "", | "Icon": "dmg-status.webp", | ||
"Link": "" | "Link": "Skills" | ||
}, | }, | ||
"Healing": { | "Healing": { | ||
"Name": "Healing", | "Name": "Healing", | ||
"Definition": "", | "Definition": "Healing is the amount of healing that is done.", | ||
"Icon": "", | "Icon": "dmg-healing.webp", | ||
"Link": "" | "Link": "Skills" | ||
}, | |||
"Hybrid": { | |||
"Name": "Hybrid", | |||
"Definition": "Hybrid skills use both ATK and MATK for their damage calculations.", | |||
"Icon": "dmg-hybrid.webp", | |||
"Link": "Skills" | |||
}, | }, | ||
"True": { | "True": { | ||
"Name": "True", | "Name": "True", | ||
"Definition": "", | "Definition": "True damage is damage that cannot be mitigated, and is always done at full power.", | ||
"Icon": "", | "Icon": "dmg-true.webp", | ||
"Link": "" | "Link": "Skills" | ||
} | } | ||
}, | }, | ||
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"Neutral": { | "Neutral": { | ||
"Name": "Neutral", | "Name": "Neutral", | ||
"Definition": "", | "Definition": "Damage done is non-elemental in nature.", | ||
"Icon": "", | "Icon": "element-neutral.webp", | ||
"Link": "" | "Link": "Elements:Neutral" | ||
}, | }, | ||
"Poison": { | "Poison": { | ||
"Name": "Poison", | "Name": "Poison", | ||
"Definition": "", | "Definition": "Poison damage is effective against Neutral.", | ||
"Icon": "", | "Icon": "element-poison.webp", | ||
"Link": "" | "Link": "Elements:Poison" | ||
}, | }, | ||
"Shadow": { | "Shadow": { | ||
"Name": "Shadow", | "Name": "Shadow", | ||
"Definition": "", | "Definition": "Shadow damage is effective against Neutral and Holy.", | ||
"Icon": "", | "Icon": "element-shadow.webp", | ||
"Link": "" | "Link": "Elements:Shadow" | ||
}, | }, | ||
"Holy": { | "Holy": { | ||
"Name": "Holy", | "Name": "Holy", | ||
"Definition": "", | "Definition": "Holy damage is effective against Shadow and Undead.", | ||
"Icon": "", | "Icon": "element-holy.webp", | ||
"Link": "" | "Link": "Elements:Holy" | ||
}, | }, | ||
"Fire": { | "Fire": { | ||
"Name": "Fire", | "Name": "Fire", | ||
"Definition": "", | "Definition": "Fire damage is effective against Earth.", | ||
"Icon": "", | "Icon": "element-fire.webp", | ||
"Link": "" | "Link": "Elements:Fire" | ||
}, | }, | ||
"Water": { | "Water": { | ||
"Name": "Water", | "Name": "Water", | ||
"Definition": "", | "Definition": "Water damage is effective against Fire.", | ||
"Icon": "", | "Icon": "element-water.webp", | ||
"Link": "" | "Link": "Elements:Water" | ||
}, | }, | ||
"Wind": { | "Wind": { | ||
"Name": "Wind", | "Name": "Wind", | ||
"Definition": "", | "Definition": "Wind damage is effective against Water.", | ||
"Icon": "", | "Icon": "element-wind.webp", | ||
"Link": "" | "Link": "Elements:Wind" | ||
}, | }, | ||
"Earth": { | "Earth": { | ||
"Name": "Earth", | "Name": "Earth", | ||
"Definition": "", | "Definition": "Earth damage is effective against Wind.", | ||
"Icon": "", | "Icon": "element-earth.webp", | ||
"Link": "" | "Link": "Elements:Earth" | ||
}, | }, | ||
"Undead": { | "Undead": { | ||
"Name": "Undead", | "Name": "Undead", | ||
"Definition": "", | "Definition": "Undead damage is effective against Poison.", | ||
"Icon": "", | "Icon": "element-undead.webp", | ||
"Link": "" | "Link": "Elements:Undead" | ||
} | } | ||
}, | }, | ||
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"Weapon": { | "Weapon": { | ||
"Name": "Weapon", | "Name": "Weapon", | ||
"Definition": "", | "Definition": "This aura cannot be used with other Weapon auras.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Skills" | ||
}, | }, | ||
"Body": { | "Body": { | ||
"Name": "Body", | "Name": "Body", | ||
"Definition": "", | "Definition": "This aura cannot be used with other Body auras.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Skills" | ||
}, | }, | ||
"Aura": { | "Aura": { | ||
"Name": "Aura", | "Name": "Aura", | ||
"Definition": "", | "Definition": "This effect cannot be used with other effects of the same type.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Skills" | ||
}, | }, | ||
"Summon": { | "Summon": { | ||
"Name": "Summon", | "Name": "Summon", | ||
"Definition": "", | "Definition": "This aura cannot be used with other Summon auras.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Skills" | ||
}, | |||
"Coating": { | |||
"Name": "Coating", | |||
"Definition": "This aura cannot be used with other Coating auras.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
} | } | ||
}, | }, | ||
"Event": { | "Event": { | ||
"OnCast": { | "OnCast": { | ||
"Name": " | "Name": "Cast", | ||
"Definition": "", | "Definition": "This is used when the main skill is used.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "" | ||
}, | }, | ||
"OnHit": { | "OnHit": { | ||
"Name": " | "Name": "Hit (Target)", | ||
"Definition": "", | "Definition": "This is used when the main skill hits a target.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "" | ||
}, | }, | ||
"OnComplete": { | "OnComplete": { | ||
"Name": " | "Name": "Completion", | ||
"Definition": "", | "Definition": "This is used when the main skill completes it’s damage and animation.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "" | ||
}, | }, | ||
"OnTakeHit": { | "OnTakeHit": { | ||
"Name": " | "Name": "Hit (Taken)", | ||
"Definition": "", | "Definition": "This is used when the user of the skill receives a hit.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "" | ||
}, | }, | ||
"OnTakeHitReflect": { | "OnTakeHitReflect": { | ||
"Name": " | "Name": "Hit (Reflect)", | ||
"Definition": "", | "Definition": "This is used when the user of the skill successfully reflects damage.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "" | ||
}, | }, | ||
"OnDisplay": { | "OnDisplay": { | ||
"Name": " | "Name": "Special", | ||
"Definition": "", | "Definition": "This is used if the skill meets certain conditions.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "" | ||
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"Unarmed": { | "Unarmed": { | ||
"Name": "Unarmed", | "Name": "Unarmed", | ||
"Definition": "", | "Definition": "This requires no weapons to be equipped.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "" | ||
}, | }, | ||
"OneHanded": { | "OneHanded": { | ||
"Name": "One Handed", | "Name": "One-Handed", | ||
"Definition": "", | "Definition": "This requires a weapon to be equipped with a shield.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "" | ||
}, | }, | ||
"TwoHanded": { | "TwoHanded": { | ||
"Name": "Two Handed", | "Name": "Two-Handed", | ||
"Definition": "", | "Definition": "This requires a weapon to be equipped by itself.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "" | ||
}, | }, | ||
"DualWield": { | "DualWield": { | ||
"Name": "Dual Wield", | "Name": "Dual-Wield", | ||
"Definition": "", | "Definition": "This requires two weapons to be equipped in both weapon slots.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "" | ||
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"Str": { | "Str": { | ||
"Name": "Strength", | "Name": "Strength", | ||
"Definition": " | "Definition": "Strength (STR) increases the damage done by physical attacks and status damage", | ||
"Icon": "", | "Icon": "stat-str.webp", | ||
"Link": "" | "Link": "Attributes:Strength" | ||
}, | }, | ||
"Vit": { | "Vit": { | ||
"Name": "Vitality", | "Name": "Vitality", | ||
"Definition": " | "Definition": "Vitality (VIT) increases maximum HP and physical durability", | ||
"Icon": "", | "Icon": "stat-vit.webp", | ||
"Link": "" | "Link": "Attributes:Vitality" | ||
}, | }, | ||
"Agi": { | "Agi": { | ||
"Name": "Agility", | "Name": "Agility", | ||
"Definition": " | "Definition": "Agility (AGI) increases flee and attack Speed (ASPD)", | ||
"Icon": "", | "Icon": "stat-agi.webp", | ||
"Link": "" | "Link": "Attributes:Agility" | ||
}, | }, | ||
"Dex": { | "Dex": { | ||
"Name": "Dexterity", | "Name": "Dexterity", | ||
"Definition": " | "Definition": "Dexterity (DEX) increases hit rate and cast speed", | ||
"Icon": "", | "Icon": "stat-dex.webp", | ||
"Link": "" | "Link": "Attributes:Dexterity" | ||
}, | }, | ||
"Int": { | "Int": { | ||
"Name": "Intelligence", | "Name": "Intelligence", | ||
"Definition": " | "Definition": "Intelligence (INT) increases maximum MP and magic attack (MATK)", | ||
"Icon": "", | "Icon": "stat-int.webp", | ||
"Link": "" | "Link": "Attributes:Intelligence" | ||
}, | }, | ||
"Luk": { | "Luk": { | ||
"Name": "Luck", | "Name": "Luck", | ||
"Definition": " | "Definition": "Luck (LUK) increases critical chance and critical damage", | ||
"Icon": "", | "Icon": "stat-luk.webp", | ||
"Link": "" | "Link": "Attributes:Luck" | ||
}, | }, | ||
"AllStats": { | "AllStats": { | ||
"Name": "All Stats", | "Name": "All Stats", | ||
"Definition": " | "Definition": "Affects all attributes (STR, VIT, AGI, DEX, INT, LUK) at once", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Attributes" | ||
}, | }, | ||
"Hp": { | "Hp": { | ||
"Name": "Health Points", | "Name": "Health Points", | ||
"Definition": " | "Definition": "Determines how much heath can be received before death", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Health Points" | ||
}, | }, | ||
"Mp": { | "Mp": { | ||
"Name": "Mana Points", | "Name": "Mana Points", | ||
"Definition": " | "Definition": "Resource for casting skills", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Health Points" | ||
}, | }, | ||
"Atk": { | "Atk": { | ||
"Name": "Attack", | "Name": "Attack", | ||
"Definition": " | "Definition": "Attack (ATK) increases the damage done by physical attacks", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Attack" | ||
}, | }, | ||
"Matk": { | "Matk": { | ||
"Name": "Magic Attack", | "Name": "Magic Attack", | ||
"Definition": " | "Definition": "Magic Attack (MATK) increases the damage done my magical attacks", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Magic Attack" | ||
}, | }, | ||
"Def": { | "Def": { | ||
"Name": "Defense", | "Name": "Defense", | ||
"Definition": " | "Definition": "Defense (DEF) lowers the amount of physical damage done", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Defense" | ||
}, | }, | ||
"Mdef": { | "Mdef": { | ||
"Name": "Magic Defense", | "Name": "Magic Defense", | ||
"Definition": " | "Definition": "Magic Defense (MDEF) lowers the amount of physical damage done", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Magic Defense" | ||
}, | }, | ||
"Hit": { | "Hit": { | ||
"Name": "Hit Rate", | "Name": "Hit Rate", | ||
"Definition": " | "Definition": "HIT increases the chance that physical attacks will land", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Hit" | ||
}, | }, | ||
"Flee": { | "Flee": { | ||
"Name": "Flee", | "Name": "Flee", | ||
"Definition": " | "Definition": "FLEE decreases the change that physical attacks will land", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Flee" | ||
}, | }, | ||
"Crit": { | "Crit": { | ||
"Name": "Critical Chance", | "Name": "Critical Chance", | ||
"Definition": " | "Definition": "Increases the change that a physical attack will deal a critical hit", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Critical Chance" | ||
}, | }, | ||
"DefFlat": { | "DefFlat": { | ||
"Name": "Flat Defense", | "Name": "Flat Defense", | ||
"Definition": " | "Definition": "Flat Defense (FDEF) decreases physical damage by a flat amount", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Defense" | ||
}, | }, | ||
"MdefFlat": { | "MdefFlat": { | ||
"Name": "Flat Magic Defense", | "Name": "Flat Magic Defense", | ||
"Definition": " | "Definition": "Flat Magic Defense (MFDEF) decreases magical damage by a flat amount", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Magic Defense" | ||
}, | }, | ||
"ElementWeapon": { | "ElementWeapon": { | ||
"Name": "Weapon Element", | "Name": "Weapon Element", | ||
"Definition": " | "Definition": "Enchants the user's equipped weapon with an elemental attribute", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"ElementArmor": { | "ElementArmor": { | ||
"Name": "Armor Element", | "Name": "Armor Element", | ||
"Definition": " | "Definition": "Converts the user's equipped chest armor with an elemental attribute", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"HealthOnHit": { | "HealthOnHit": { | ||
"Name": "Health on Hit", | "Name": "Health on Hit", | ||
"Definition": " | "Definition": "Physical attacks will recover HP based on a portion of damage they deal", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"ManaOnHit": { | "ManaOnHit": { | ||
"Name": "Mana on Hit", | "Name": "Mana on Hit", | ||
"Definition": " | "Definition": "Physical attacks will recover MP based on a portion of damage they deal", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"LeechKill": { | "LeechKill": { | ||
"Name": "Health on Kill", | "Name": "Health on Kill", | ||
"Definition": " | "Definition": "HP is restored by a flat amount when landing a killing blow", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"LeechKillMp": { | "LeechKillMp": { | ||
"Name": "Mana on Kill", | "Name": "Mana on Kill", | ||
"Definition": " | "Definition": "MP is restored by a flat amount when landing a killing blow", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"Splash": { | "Splash": { | ||
"Name": " | "Name": "Autoattack Chain", | ||
"Definition": " | "Definition": "Auto attacks will chain to nearby enemies", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"Range": { | "Range": { | ||
"Name": "Range", | "Name": "Range", | ||
"Definition": " | "Definition": "Determines the reach of attacks or skills", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"StatusImmune": { | "StatusImmune": { | ||
"Name": "Status Immune", | "Name": "Status Immune", | ||
"Definition": "Grants | "Definition": "Grants immunity to some or all status effects", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"ReverseHealing": { | "ReverseHealing": { | ||
"Name": "Reverse Healing", | "Name": "Reverse Healing", | ||
"Definition": " | "Definition": "Healing received is converted into damage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"NoAction": { | "NoAction": { | ||
"Name": "Cannot Act", | "Name": "Cannot Act", | ||
"Definition": " | "Definition": "Unable to attack, cast, or move", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"NoMove": { | "NoMove": { | ||
"Name": "Cannot Move", | "Name": "Cannot Move", | ||
"Definition": " | "Definition": "Unable to move", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"NoAttack": { | "NoAttack": { | ||
"Name": "Cannot Attack", | "Name": "Cannot Attack", | ||
"Definition": " | "Definition": "Unable to perform auto attacks", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"NoCast": { | "NoCast": { | ||
"Name": "Cannot Cast", | "Name": "Cannot Cast", | ||
"Definition": " | "Definition": "Unable to cast skills", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"NoKnockback": { | "NoKnockback": { | ||
"Name": "No Knockback", | "Name": "No Knockback", | ||
"Definition": " | "Definition": "Immune to being knocked backwards", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"NoFlee": { | "NoFlee": { | ||
"Name": "Cannot Flee", | "Name": "Cannot Flee", | ||
"Definition": " | "Definition": "Flee is ignored", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"NoCastCancel": { | "NoCastCancel": { | ||
"Name": "Cast Cannot Be Cancelled", | "Name": "Cast Cannot Be Cancelled", | ||
"Definition": " | "Definition": "Casting cannot be interrupted by damage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"NoFlinch": { | "NoFlinch": { | ||
"Name": "No Flinch", | "Name": "No Flinch", | ||
"Definition": " | "Definition": "Immunity to flinching from damage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"NoReflect": { | "NoReflect": { | ||
"Name": "Cannot Reflect", | "Name": "Cannot Reflect", | ||
"Definition": " | "Definition": "Damage cannot be reflected back to the attacker", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"NoRegenHp": { | "NoRegenHp": { | ||
"Name": "No Health Regeneration", | "Name": "No Health Regeneration", | ||
"Definition": " | "Definition": "Natural HP regeneration is disabled", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"NoRegenMp": { | "NoRegenMp": { | ||
"Name": "No Mana Regeneration", | "Name": "No Mana Regeneration", | ||
"Definition": " | "Definition": "Natural MP regeneration is disabled", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"AutocastHit": { | "AutocastHit": { | ||
"Name": "Autocast on Hit", | "Name": "Autocast on Hit", | ||
"Definition": " | "Definition": "Landing a hit has a chance to autocast a skill", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"AutocastAttack": { | "AutocastAttack": { | ||
"Name": "Autocast on Attack", | "Name": "Autocast on Attack", | ||
"Definition": " | "Definition": "Auto attacking has a chance to autocast a skill", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"AutocastSkill": { | "AutocastSkill": { | ||
"Name": "Autocast on Skill Use", | "Name": "Autocast on Skill Use", | ||
"Definition": " | "Definition": "Using a skill has a chance to autocast a skill", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"GrantSkill": { | "GrantSkill": { | ||
"Name": "Grant Skill", | "Name": "Grant Skill", | ||
"Definition": " | "Definition": "Grants access to an external skill", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SkillLevel": { | "SkillLevel": { | ||
"Name": "Skill Level", | "Name": "Skill Level", | ||
"Definition": " | "Definition": "Affects the level of a skill, modifying its effects", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DamageToElement": { | "DamageToElement": { | ||
"Name": "Damage to Element", | "Name": "Damage to Element", | ||
"Definition": " | "Definition": "Deals more damage to target element.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DamageToBoss": { | "DamageToBoss": { | ||
"Name": "Damage to Bosses", | "Name": "Damage to Bosses", | ||
"Definition": " | "Definition": "Deals more damage to bosses.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DamageElement": { | "DamageElement": { | ||
"Name": "Elemental Damage", | "Name": "Elemental Damage", | ||
"Definition": " | "Definition": "Damage done with an element is increased", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DamageMelee": { | "DamageMelee": { | ||
"Name": "Melee Damage", | "Name": "Melee Damage", | ||
"Definition": " | "Definition": "Damage done with physical attacks is increased", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DamageMagic": { | "DamageMagic": { | ||
"Name": "Magic Damage", | "Name": "Magic Damage", | ||
"Definition": " | "Definition": "Damage done with magical attacks is increased", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SkillDamage": { | "SkillDamage": { | ||
"Name": "Skill Damage", | "Name": "Skill Damage", | ||
"Definition": " | "Definition": "Changes the damage a skill can do", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"CostSkill": { | "CostSkill": { | ||
"Name": "Skill Cost", | "Name": "Skill Cost", | ||
"Definition": " | "Definition": "Changes the cost of a skill", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"CooldownSkill": { | "CooldownSkill": { | ||
"Name": "Skill Cooldown", | "Name": "Skill Cooldown", | ||
"Definition": " | "Definition": "Changes the cooldown of a skill", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"CritDamage": { | "CritDamage": { | ||
"Name": "Critical Damage", | "Name": "Critical Damage", | ||
"Definition": " | "Definition": "Increases the amount of damage a critical strike will deal", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"ElementResist": { | "ElementResist": { | ||
"Name": "Elemental Resistance", | "Name": "Elemental Resistance", | ||
"Definition": " | "Definition": "Affects damage done from an elemental source", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"AtkWeapon": { | "AtkWeapon": { | ||
"Name": "Weapon Attack", | "Name": "Weapon Attack", | ||
"Definition": " | "Definition": "Increases a specific weapon’s attack value", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"MatkWeapon": { | "MatkWeapon": { | ||
"Name": "Weapon Magic Attack", | "Name": "Weapon Magic Attack", | ||
"Definition": " | "Definition": "Increases a specific weapon’s magic attack value", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DamageFromElement": { | "DamageFromElement": { | ||
"Name": "Damage Taken from Element", | "Name": "Damage Taken from Element", | ||
"Definition": " | "Definition": "Increases the amount of elemental damage taken", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DamageFromMagic": { | "DamageFromMagic": { | ||
"Name": "Damage Taken from Magic", | "Name": "Damage Taken from Magic", | ||
"Definition": " | "Definition": "Increases the amount of magical damage taken", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DamageFromMelee": { | "DamageFromMelee": { | ||
"Name": "Damage Taken from Melee", | "Name": "Damage Taken from Melee", | ||
"Definition": " | "Definition": "Increases the amount of physical damage taken", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"HpRegen": { | "HpRegen": { | ||
"Name": "Health Regeneration", | "Name": "Health Regeneration", | ||
"Definition": " | "Definition": "Increases the rate in which HP is restored.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"HpRegenMax": { | "HpRegenMax": { | ||
"Name": "Max Health Regeneration", | "Name": "Max Health Regeneration", | ||
"Definition": " | "Definition": "Increases the maximum amount of HP restored overtime", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"MpRegen": { | "MpRegen": { | ||
"Name": "Mana Regeneration", | "Name": "Mana Regeneration", | ||
"Definition": " | "Definition": "Increases the rate in which MP is restored.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"MpRegenMax": { | "MpRegenMax": { | ||
"Name": "Max Mana Regeneration", | "Name": "Max Mana Regeneration", | ||
"Definition": " | "Definition": "Increases the maximum amount of MP restored overtime", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"AtkSpd": { | "AtkSpd": { | ||
"Name": "Attack Speed", | "Name": "Attack Speed", | ||
"Definition": " | "Definition": "Increases the amount of autoattacks done per second, and allows skills to be used quicker", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"CastSpd": { | "CastSpd": { | ||
"Name": "Cast Speed", | "Name": "Cast Speed", | ||
"Definition": " | "Definition": "Decreases the cast time of skill", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"MoveSpd": { | "MoveSpd": { | ||
"Name": "Movement Speed", | "Name": "Movement Speed", | ||
"Definition": " | "Definition": "Affects movement of characters", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"AfterCastDelay": { | "AfterCastDelay": { | ||
"Name": "After Cast Delay", | "Name": "After Cast Delay", | ||
"Definition": " | "Definition": "Decreases the downtime between skills", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"Healing": { | "Healing": { | ||
"Name": "Healing", | "Name": "Healing", | ||
"Definition": " | "Definition": "Affects the amount of healing done from all sources", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"HealingReceived": { | "HealingReceived": { | ||
"Name": "Healing Received", | "Name": "Healing Received", | ||
"Definition": " | "Definition": "Increases the amount of healing that is received", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"AtkMult": { | "AtkMult": { | ||
"Name": "Attack Multiplier", | "Name": "Attack Multiplier", | ||
"Definition": " | "Definition": "Attack (ATK) is increased based upon a percentage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"MatkMult": { | "MatkMult": { | ||
"Name": "Magic Attack Multiplier", | "Name": "Magic Attack Multiplier", | ||
"Definition": " | "Definition": "Magic Attack (MATK) is increased based upon a percentage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"HpMult": { | "HpMult": { | ||
"Name": "Health Multiplier", | "Name": "Health Multiplier", | ||
"Definition": " | "Definition": "Health Points (HP) are increased based upon a percentage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"MpMult": { | "MpMult": { | ||
"Name": "Mana Multiplier", | "Name": "Mana Multiplier", | ||
"Definition": " | "Definition": "Mana Points (MP) are increased based upon a percentage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DefMult": { | "DefMult": { | ||
"Name": "Defense Multiplier", | "Name": "Defense Multiplier", | ||
"Definition": " | "Definition": "Defense (DEF) is increased based upon a percentage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"MdefMult": { | "MdefMult": { | ||
"Name": "Magic Defense Multiplier", | "Name": "Magic Defense Multiplier", | ||
"Definition": " | "Definition": "Magic Defense (MDEF) is increased based upon a percentage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"HpRegenMult": { | "HpRegenMult": { | ||
"Name": "Health Regeneration Multiplier", | "Name": "Health Regeneration Multiplier", | ||
"Definition": " | "Definition": "HP Regeneration is increased based upon a percentage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"MpRegenMult": { | "MpRegenMult": { | ||
"Name": "Mana Regeneration Multiplier", | "Name": "Mana Regeneration Multiplier", | ||
"Definition": " | "Definition": "MP Regeneration is increased based upon a percentage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"FleeMult": { | "FleeMult": { | ||
"Name": "Flee Multiplier", | "Name": "Flee Multiplier", | ||
"Definition": " | "Definition": "FLEE is increased based upon a percentage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"HitMult": { | "HitMult": { | ||
"Name": "Hit Rate Multiplier", | "Name": "Hit Rate Multiplier", | ||
"Definition": " | "Definition": "HIT is increased based upon a percentage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"CritMult": { | "CritMult": { | ||
"Name": "Critical Chance Multiplier", | "Name": "Critical Chance Multiplier", | ||
"Definition": " | "Definition": "Chance to land critical attacks is increased based upon a percentage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DoubleAttack": { | "DoubleAttack": { | ||
"Name": "Multistrike", | "Name": "Multistrike", | ||
"Definition": " | "Definition": "Autoattacks have a chance to deal an additional hit based upon the percent of total Multistrike", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"EnergyShield": { | "EnergyShield": { | ||
"Name": "Energy Shield", | "Name": "Energy Shield", | ||
"Definition": " | "Definition": "A shield that absorbs damage, and coverts the damage into MP loss", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"FreeCastMove": { | "FreeCastMove": { | ||
"Name": "Free Cast While Moving", | "Name": "Free Cast While Moving", | ||
"Definition": "Allows | "Definition": "Allows movement when moving", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"FreeCastAtk": { | "FreeCastAtk": { | ||
"Name": "Free Cast While Attacking", | "Name": "Free Cast While Attacking", | ||
"Definition": "Allows | "Definition": "Allows movement when auto attacking", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SpellEcho": { | "SpellEcho": { | ||
"Name": "Spell Echo", | "Name": "Spell Echo", | ||
"Definition": " | "Definition": "The spell is duplicated and applied to the target", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"Block": { | "Block": { | ||
"Name": "Block Chance", | "Name": "Block Chance", | ||
"Definition": " | "Definition": "Increases the chance to block attacks", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"ReflectDamage": { | "ReflectDamage": { | ||
"Name": "Damage Reflection", | "Name": "Damage Reflection", | ||
"Definition": " | "Definition": "Returns a portion of damage received back to the attacker", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DualWield": { | "DualWield": { | ||
"Name": "Dual Wield", | "Name": "Dual Wield", | ||
"Definition": " | "Definition": "Increases damage when dual-wielding two weapons", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"ExpRate": { | "ExpRate": { | ||
"Name": "Experience Rate", | "Name": "Experience Rate", | ||
"Definition": " | "Definition": "Increased the amount of experience received from killing monsters", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DropRate": { | "DropRate": { | ||
"Name": "Drop Rate", | "Name": "Drop Rate", | ||
"Definition": " | "Definition": "Increases the chance that items will drop when killing monsters", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"MpCost": { | "MpCost": { | ||
"Name": "Mana Cost", | "Name": "Mana Cost", | ||
"Definition": " | "Definition": "Changes the mana cost of a skill", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"LifeBond": { | "LifeBond": { | ||
"Name": "Life Bond", | "Name": "Life Bond", | ||
"Definition": " | "Definition": "The user of the skill is linked to an ally, and receives damage in their stead", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SummonStatShare": { | "SummonStatShare": { | ||
"Name": "Summon Stat Share", | "Name": "Summon Stat Share", | ||
"Definition": " | "Definition": "The summoner shares their natural attribute points with their active summon", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SummonDamageShare": { | "SummonDamageShare": { | ||
"Name": " | "Name": "", | ||
"Definition": "", | "Definition": "The summoner shares their damage with their active summon", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"ReflectSpell": { | "ReflectSpell": { | ||
"Name": "Spell Reflection", | "Name": "Spell Reflection", | ||
"Definition": " | "Definition": "Reflects a skill back at an attacker, returning it at full damage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"BlockShield": { | "BlockShield": { | ||
"Name": "Shield Block", | "Name": "Shield Block", | ||
"Definition": " | "Definition": "Increases the chance to block an attack using a shield", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SkillScaling": { | "SkillScaling": { | ||
"Name": "Skill Scaling", | "Name": "Skill Scaling", | ||
"Definition": " | "Definition": "Increases a skill’s damage based upon an attribute", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"LeechChance": { | "LeechChance": { | ||
"Name": "Leech Chance", | "Name": "Leech Chance", | ||
"Definition": " | "Definition": "Increases the chance that HP will be restored when attacking", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"Leech": { | "Leech": { | ||
"Name": "Leech Amount", | "Name": "Leech Amount", | ||
"Definition": " | "Definition": "Increases the amount of HP that restored when attacking", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"LeechMpChance": { | "LeechMpChance": { | ||
"Name": "Mana Leech Chance", | "Name": "Mana Leech Chance", | ||
"Definition": " | "Definition": "Increases the chance that MP will be restored when attacking", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"LeechMp": { | "LeechMp": { | ||
"Name": "Mana Leech Amount", | "Name": "Mana Leech Amount", | ||
"Definition": " | "Definition": "Increases the amount of MP that restored when attacking", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"WeightLimit": { | "WeightLimit": { | ||
"Name": "Weight Limit", | "Name": "Weight Limit", | ||
"Definition": " | "Definition": "Increases the amount of items a player can carry on their person", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DamageRanged": { | "DamageRanged": { | ||
"Name": "Ranged Damage", | "Name": "Ranged Damage", | ||
"Definition": " | "Definition": "Damage done with ranged attacks is increased", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DamageFromRanged": { | "DamageFromRanged": { | ||
"Name": "Damage Taken from Ranged", | "Name": "Damage Taken from Ranged", | ||
"Definition": " | "Definition": "Increases the amount of ranged damage taken", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SkillCooldown": { | "SkillCooldown": { | ||
"Name": "Skill Cooldown", | "Name": "Skill Cooldown", | ||
"Definition": " | "Definition": "Changes the cooldown of a skill", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SkillDuration": { | "SkillDuration": { | ||
"Name": "Skill Duration", | "Name": "Skill Duration", | ||
"Definition": " | "Definition": "Changes the duration of a skill", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SkillArea": { | "SkillArea": { | ||
"Name": "Skill Area", | "Name": "Skill Area", | ||
"Definition": " | "Definition": "Changes the area of a skill", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SkillHits": { | "SkillHits": { | ||
"Name": "Skill Hits", | "Name": "Skill Hits", | ||
"Definition": " | "Definition": "Changes the amount of hits a skill will do with one cast", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SkillCost": { | "SkillCost": { | ||
"Name": "Skill Cost", | "Name": "Skill Cost", | ||
"Definition": " | "Definition": "Changes the cost of a skill", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SkillRemoveKnockback": { | "SkillRemoveKnockback": { | ||
"Name": "Removes Knockback", | "Name": "Removes Knockback", | ||
"Definition": " | "Definition": "Removes the knockback effect from a skill", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SkillRemoveStatus": { | "SkillRemoveStatus": { | ||
"Name": "Removes Status Effects", | "Name": "Removes Status Effects", | ||
"Definition": " | "Definition": "The skill removes some or all status effects applied to a target", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"Invisible": { | "Invisible": { | ||
"Name": "Invisibility", | "Name": "Invisibility", | ||
"Definition": " | "Definition": "The user is stealthed, and can only be seen by Shadow monsters and Bosses", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"Detector": { | "Detector": { | ||
"Name": "Detection", | "Name": "Detection", | ||
"Definition": " | "Definition": "The user can detect invisible targets", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"HpRegenRate": { | "HpRegenRate": { | ||
"Name": "Health Regeneration Rate", | "Name": "Health Regeneration Rate", | ||
"Definition": " | "Definition": "Increases the rate at which HP is regenerated", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"MpRegenRate": { | "MpRegenRate": { | ||
"Name": "Mana Regeneration Rate", | "Name": "Mana Regeneration Rate", | ||
"Definition": " | "Definition": "Increases the rate at which MP is regenerated", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SummonHealingReceived": { | "SummonHealingReceived": { | ||
"Name": "Summon Healing Received", | "Name": "Summon Healing Received", | ||
"Definition": " | "Definition": "Increases the amount of healing an active summon receives", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SummonReflectDamage": { | "SummonReflectDamage": { | ||
"Name": "Summon Damage Reflection", | "Name": "Summon Damage Reflection", | ||
"Definition": " | "Definition": "A portion of the damage done to an active summon is reflected back to the attacker", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SummonHealthRegen": { | "SummonHealthRegen": { | ||
"Name": "Summon Health Regeneration", | "Name": "Summon Health Regeneration", | ||
"Definition": " | "Definition": "Increases the amount of HP regeneration an active summon receives", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"HealthBarrier": { | "HealthBarrier": { | ||
"Name": "Health Barrier", | "Name": "Health Barrier", | ||
"Definition": "Creates a barrier | "Definition": "Creates a barrier against physical attacks based upon the target’s maximum health", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"StatusDuration": { | "StatusDuration": { | ||
"Name": "Status Duration", | "Name": "Status Duration", | ||
"Definition": " | "Definition": "Changes the duration of applied status effects", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"CritDef": { | "CritDef": { | ||
"Name": "Critical Defense", | "Name": "Critical Defense", | ||
"Definition": " | "Definition": "Decreases the chance the user will receive a critical strike", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"PerfectDodge": { | "PerfectDodge": { | ||
"Name": "Perfect Dodge", | "Name": "Perfect Dodge", | ||
"Definition": " | "Definition": "Increases the chance to dodge physical attacks, even critical strikes", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"PerfectCloak": { | "PerfectCloak": { | ||
"Name": "Perfect Cloak", | "Name": "Perfect Cloak", | ||
"Definition": " | "Definition": "While invisible the user cannot be seen by Shadow monsters. Does not affect bosses", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SkillPiercing": { | "SkillPiercing": { | ||
"Name": "Skill Defense Piercing", | "Name": "Skill Defense Piercing", | ||
"Definition": " | "Definition": "Allows a skill to pierce multiple targets", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SkillChains": { | "SkillChains": { | ||
"Name": "Skill Chains", | "Name": "Skill Chains", | ||
"Definition": "Allows | "Definition": "Allows a skill to chain to other targets when used", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"NoBlock": { | "NoBlock": { | ||
"Name": "Cannot Block", | "Name": "Cannot Block", | ||
"Definition": " | "Definition": "Block chance is ignored", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SpellAuto": { | "SpellAuto": { | ||
"Name": " | "Name": "N/A", | ||
"Definition": " | "Definition": "N/A", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SpellDodge": { | "SpellDodge": { | ||
"Name": "Spell Dodge", | "Name": "Spell Dodge", | ||
"Definition": " | "Definition": "Increases the chance to dodge spells, completely avoiding damage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"TotalAtk": { | "TotalAtk": { | ||
"Name": " | "Name": "N/A", | ||
"Definition": " | "Definition": "N/A", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"TotalMatk": { | "TotalMatk": { | ||
"Name": " | "Name": "N/A", | ||
"Definition": " | "Definition": "N/A", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"Chain": { | "Chain": { | ||
"Name": "Chain", | "Name": "Autoattack Chain", | ||
"Definition": " | "Definition": "Auto attacks will chain to nearby enemies", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SummonAtkSpd": { | "SummonAtkSpd": { | ||
"Name": "Summon Attack Speed", | "Name": "Summon Attack Speed", | ||
"Definition": " | "Definition": "Increases the attack speed of an active summon", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SummonAtkMult": { | "SummonAtkMult": { | ||
"Name": "Summon Attack Multiplier", | "Name": "Summon Attack Multiplier", | ||
"Definition": " | "Definition": "Multiplies the Attack (ATK) of an active summon", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SummonMatkMult": { | "SummonMatkMult": { | ||
"Name": "Summon Magic Attack Multiplier", | "Name": "Summon Magic Attack Multiplier", | ||
"Definition": " | "Definition": "Multiplies the Magic Attack (MATK) of an active summon", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SummonHpMult": { | "SummonHpMult": { | ||
"Name": "Summon Health Multiplier", | "Name": "Summon Health Multiplier", | ||
"Definition": " | "Definition": "Multiplies the Health Points (HP) of an active summon", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SummonAllStats": { | "SummonAllStats": { | ||
"Name": "Summon All Stats", | "Name": "Summon All Stats", | ||
"Definition": " | "Definition": "Increases all six attributes of an active summon", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SummonHealing": { | "SummonHealing": { | ||
"Name": "Summon Healing", | "Name": "Summon Healing", | ||
"Definition": " | "Definition": "Increases an active summon’s healing", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SummonCrit": { | "SummonCrit": { | ||
"Name": "Summon Critical Chance", | "Name": "Summon Critical Chance", | ||
"Definition": " | "Definition": "Increases the critical strike chance of an active summon", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"FinalDamage": { | "FinalDamage": { | ||
"Name": "Final Damage", | "Name": "Final Damage", | ||
"Definition": " | "Definition": "Increases the total amount of damage a monster will do depending on the map", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"FinalDamageReduction": { | "FinalDamageReduction": { | ||
"Name": "Final Damage Reduction", | "Name": "Final Damage Reduction", | ||
"Definition": " | "Definition": "Decreases the total amount of damage a monster will do depending on the map", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"AutocastChance": { | "AutocastChance": { | ||
"Name": "Autocast Chance", | "Name": "Autocast Chance", | ||
"Definition": " | "Definition": "Increases the chance that an autocast will be used", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"AllResist": { | "AllResist": { | ||
"Name": "All Resistance", | "Name": "All Resistance", | ||
"Definition": " | "Definition": "Increases resistance to all forms of elemental damage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DamageStatus": { | "DamageStatus": { | ||
"Name": "Status Damage", | "Name": "Status Damage", | ||
"Definition": " | "Definition": "Increases the damage done by status effects", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DamageFromGround": { | "DamageFromGround": { | ||
"Name": "Damage Taken from Ground Effects", | "Name": "Damage Taken from Ground Effects", | ||
"Definition": " | "Definition": "Decreases the amount of damage taken from area-of-effect attacks that target the ground", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DamageFromStatus": { | "DamageFromStatus": { | ||
"Name": "Damage Taken from Status Effects", | "Name": "Damage Taken from Status Effects", | ||
"Definition": " | "Definition": "Decreases the amount of damage taken from status effects", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SkillCastTime": { | "SkillCastTime": { | ||
"Name": "Skill Cast Time", | "Name": "Skill Cast Time", | ||
"Definition": " | "Definition": "Changes the cast time of a skill", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"AutoattackDamage": { | "AutoattackDamage": { | ||
"Name": "Auto Attack Damage", | "Name": "Auto Attack Damage", | ||
"Definition": " | "Definition": "Increases the amount of damage with auto attacking", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"NoStatusApply": { | "NoStatusApply": { | ||
"Name": "Cannot Apply Status Effects", | "Name": "Cannot Apply Status Effects", | ||
"Definition": " | "Definition": "The user is immune to some or all status effects", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SkillSplash": { | "SkillSplash": { | ||
"Name": "Skill Splash", | "Name": "Skill Splash", | ||
"Definition": " | "Definition": "The skills damage will chain to a nearby target", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"Sacrifice": { | "Sacrifice": { | ||
"Name": "Sacrifice", | "Name": "Sacrifice", | ||
"Definition": " | "Definition": "The user deals additional holy damage to attacked targets", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SacrificeDamage": { | "SacrificeDamage": { | ||
"Name": "Sacrifice Damage Taken", | "Name": "Sacrifice Damage Taken", | ||
"Definition": " | "Definition": "The user receives damage in proportion to the damage dealt", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"MatkPerStr": { | "MatkPerStr": { | ||
"Name": "Attack per | "Name": "Magic Attack per Strength", | ||
"Definition": " | "Definition": "Increases Magic Attack (MATK) based upon total Strength (Str)", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"AtkPerStr": { | "AtkPerStr": { | ||
"Name": "Attack per Strength", | "Name": "Attack per Strength", | ||
"Definition": " | "Definition": "Increases Attack (ATK) based upon total Strength (Str)", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"StrMult": { | "StrMult": { | ||
"Name": "Strength Multiplier", | "Name": "Strength Multiplier", | ||
"Definition": " | "Definition": "Strength (Str) is increased based upon a percentage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"VitMult": { | "VitMult": { | ||
"Name": "Vitality Multiplier", | "Name": "Vitality Multiplier", | ||
"Definition": " | "Definition": "Vitality (Vit) is increased based upon a percentage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"AgiMult": { | "AgiMult": { | ||
"Name": "Agility Multiplier", | "Name": "Agility Multiplier", | ||
"Definition": " | "Definition": "Agility (Agi) is increased based upon a percentage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DexMult": { | "DexMult": { | ||
"Name": "Dexterity Multiplier", | "Name": "Dexterity Multiplier", | ||
"Definition": " | "Definition": "Dexterity (Dex) is increased based upon a percentage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"IntMult": { | "IntMult": { | ||
"Name": "Intelligence Multiplier", | "Name": "Intelligence Multiplier", | ||
"Definition": " | "Definition": "Intelligence (Int) is increased based upon a percentage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"LukMult": { | "LukMult": { | ||
"Name": "Luck Multiplier", | "Name": "Luck Multiplier", | ||
"Definition": " | "Definition": "Luck (Luk) is increased based upon a percentage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"AtkSpdMult": { | "AtkSpdMult": { | ||
"Name": "Attack Speed Multiplier", | "Name": "Attack Speed Multiplier", | ||
"Definition": " | "Definition": "Attack Speed (ASPD) is increased based upon a percentage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"CastSpdMult": { | "CastSpdMult": { | ||
"Name": "Cast Speed Multiplier", | "Name": "Cast Speed Multiplier", | ||
"Definition": " | "Definition": "Cast speed is increased based upon a percentage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"MoveSpdMult": { | "MoveSpdMult": { | ||
"Name": "Movement Speed Multiplier", | "Name": "Movement Speed Multiplier", | ||
"Definition": " | "Definition": "Move speed is increased based upon a percentage", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SkillCharges": { | "SkillCharges": { | ||
"Name": "Skill Charges", | "Name": "Skill Charges", | ||
"Definition": " | "Definition": "Increases the amount of charges a skill will have", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"AutoFire": { | "AutoFire": { | ||
| Line 1,189: | Line 1,201: | ||
"Definition": "Enables or modifies automatic firing behavior for affected attacks or skills.", | "Definition": "Enables or modifies automatic firing behavior for affected attacks or skills.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DamageCloseRange": { | "DamageCloseRange": { | ||
"Name": "Close Range Damage", | "Name": "Close Range Damage", | ||
"Definition": " | "Definition": "Increases damage done when within melee range.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DamageFarRange": { | "DamageFarRange": { | ||
"Name": "Far Range Damage", | "Name": "Far Range Damage", | ||
"Definition": " | "Definition": "Increases damage done when outside of melee range.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DamageToSummons": { | "DamageToSummons": { | ||
"Name": "Damage To Summons", | "Name": "Damage To Summons", | ||
"Definition": "", | "Definition": "Decreases the amount of damage an active summon takes", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DamageFromSummons": { | "DamageFromSummons": { | ||
"Name": "Damage From Summons", | "Name": "Damage From Summons", | ||
"Definition": "", | "Definition": "Increases the amount of damage an active summon deals", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SummonSpellEcho": { | "SummonSpellEcho": { | ||
"Name": "Summon Spell Echo", | "Name": "Summon Spell Echo", | ||
"Definition": "", | "Definition": "The active summon’s skills echo, dealing an additional hit.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SummonDamage": { | "SummonDamage": { | ||
"Name": "Summon Damage", | "Name": "Summon Damage", | ||
"Definition": "", | "Definition": "Increases the amount of damage an active summon deals", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SummonDamageReduction": { | "SummonDamageReduction": { | ||
"Name": "Summon Damage Reduction", | "Name": "Summon Damage Reduction", | ||
"Definition": "", | "Definition": "Decreases the amount of damage an active summon receives", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SummonLeech": { | "SummonLeech": { | ||
"Name": "Summon Leech", | "Name": "Summon Leech", | ||
"Definition": "", | "Definition": "Increases the amount of leech an active summons has, healing them for more heath when attacking", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SummonCostShare": { | "SummonCostShare": { | ||
"Name": "Summon Cost Share", | "Name": "Summon Cost Share", | ||
"Definition": "", | "Definition": "The user shares the MP cost of skills with am active summon, causing Summon skills to use the summoner’s MP", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SummonHit": { | "SummonHit": { | ||
"Name": "Summon Hit", | "Name": "Summon Hit", | ||
"Definition": "", | "Definition": "Increases the amount of HIT an active summon has", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SummonAutoattackDamage": { | "SummonAutoattackDamage": { | ||
"Name": "Summon Autoattack Damage", | "Name": "Summon Autoattack Damage", | ||
"Definition": "", | "Definition": "Increases the amount of damage an active summon deals with autoattacks", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SummonResist": { | "SummonResist": { | ||
"Name": "Summon Resist", | "Name": "Summon Resist", | ||
"Definition": "", | "Definition": "Modifies an active summon’s resistances.", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SiphonHp": { | "SiphonHp": { | ||
"Name": "Siphon | "Name": "Siphon HP", | ||
"Definition": "", | "Definition": "Attacking returns a flat amount of HP back to the attacker, based upon their Strength", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"SiphonMp": { | "SiphonMp": { | ||
"Name": "Siphon | "Name": "Siphon MP", | ||
"Definition": "", | "Definition": "Attacking returns a flat amount of MP back to the attacker, based upon their Intelligence", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"HealShare": { | "HealShare": { | ||
"Name": "Heal Share", | "Name": "Heal Share", | ||
"Definition": "", | "Definition": "The user shares their healing with a target, healing both", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"DeathShare": { | "DeathShare": { | ||
"Name": "Death Share", | "Name": "Death Share", | ||
"Definition": "", | "Definition": "The user shares their death with a target, killing both", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"AutocastDeath": { | "AutocastDeath": { | ||
"Name": "Autocast Death", | "Name": "Autocast on Death", | ||
"Definition": "", | "Definition": "The death of the target has chance to autocast a skill", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"AutocastKill": { | "AutocastKill": { | ||
"Name": "Autocast Kill", | "Name": "Autocast on Kill", | ||
"Definition": "", | "Definition": "Killing a target has a chance to autocast a skill", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"CooldownRecovery": { | "CooldownRecovery": { | ||
"Name": "Cooldown Recovery", | "Name": "Cooldown Recovery", | ||
"Definition": "", | "Definition": "Speeds up the cooldown of a skill allowing it to be used sooner", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"StatusMaxStacks": { | "StatusMaxStacks": { | ||
"Name": "Status | "Name": "Maximum Status Stacks", | ||
"Definition": "", | "Definition": "Increase the maximum amount of stacks a status effect can apply", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"TwohandedStanceBonus": { | "TwohandedStanceBonus": { | ||
"Name": " | "Name": "Two-Hand Stance Bonus", | ||
"Definition": "", | "Definition": "Increases the amount of damage while wielding a weapon with two hands", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"AtkSpdLimit": { | "AtkSpdLimit": { | ||
"Name": " | "Name": "Attack Speed Limit", | ||
"Definition": "", | "Definition": "Increases the ASPD hard limit, allowing faster attacks and skills", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
}, | }, | ||
"AutoattackMatk": { | "AutoattackMatk": { | ||
"Name": "Autoattack | "Name": "Autoattack Magic", | ||
"Definition": "", | "Definition": "Add an additional amount of damage via Magic Attack (MATK)", | ||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Stats:Modifiers" | ||
} | } | ||
}, | }, | ||
| Line 1,333: | Line 1,345: | ||
"Enemy": { | "Enemy": { | ||
"Name": "Enemy", | "Name": "Enemy", | ||
"Definition": "", | "Definition": "This skill requires an enemy target.", | ||
"Icon": "", | "Icon": "target-enemy.webp", | ||
"Link": "" | "Link": "Skills" | ||
}, | }, | ||
"Ally": { | "Ally": { | ||
"Name": "Ally", | "Name": "Ally", | ||
"Definition": "", | "Definition": "This skill requires a friendly target.", | ||
"Icon": "", | "Icon": "target-ally.webp", | ||
"Link": "" | "Link": "Skills" | ||
}, | }, | ||
"AllyNotSelf": { | "AllyNotSelf": { | ||
"Name": "Ally (Not Self)", | "Name": "Ally (Not Self)", | ||
"Definition": "", | "Definition": "This skill requires a friendly target other than the user.", | ||
"Icon": "", | "Icon": "target-allynotself.webp", | ||
"Link": "" | "Link": "Skills" | ||
}, | }, | ||
"Self": { | "Self": { | ||
"Name": "Self", | "Name": "Self", | ||
"Definition": "", | "Definition": "This skill can only be used on one’s self.", | ||
"Icon": "", | "Icon": "target-self.webp", | ||
"Link": "" | "Link": "Skills" | ||
}, | }, | ||
"Any": { | "Any": { | ||
"Name": "Any", | "Name": "Any", | ||
"Definition": "", | "Definition": "This skill can be used on almost any target.", | ||
"Icon": "", | "Icon": "target-any.webp", | ||
"Link": "" | "Link": "Skills" | ||
}, | }, | ||
"Summon": { | "Summon": { | ||
"Name": "Summon", | "Name": "Summon", | ||
"Definition": "", | "Definition": "This skill can only be used by a Summon.", | ||
"Icon": "", | "Icon": "target-summon.webp", | ||
"Link": "" | "Link": "Skills" | ||
}, | }, | ||
"SummonNotSelf": { | "SummonNotSelf": { | ||
"Name": "Summon (Not Self)", | "Name": "Summon (Not Self)", | ||
"Definition": "", | "Definition": "This skill can only be used by a Summon, but not themselves.", | ||
"Icon": "", | "Icon": "target-summonnotself.webp", | ||
"Link": "" | "Link": "Skills" | ||
}, | }, | ||
"Grave": { | "Grave": { | ||
"Name": "Grave", | "Name": "Grave", | ||
"Definition": "", | "Definition": "This skill can be used on a defeated bosses’ grave.", | ||
"Icon": "target-grave.webp", | |||
"Link": "Skills" | |||
} | |||
}, | |||
"Skill": { | |||
"Attached": { | |||
"Name": "Attached", | |||
"Definition": "The skill or effect remains attached to its source or target instead of appearing independently.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Bond": { | |||
"Name": "Bond", | |||
"Definition": "The skill creates a bond between two entities, linking part of its behavior or effect between them.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"CanCastGround": { | |||
"Name": "Ground Cast", | |||
"Definition": "The skill can be aimed directly on the ground instead of requiring a unit target.", | |||
"Icon": "", | "Icon": "", | ||
"Link": "" | "Link": "Skills" | ||
}, | |||
"CanCrit": { | |||
"Name": "Critical Hit", | |||
"Definition": "The skill can critically strike.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"CloneCast": { | |||
"Name": "Clone Cast", | |||
"Definition": "The skill is cast by or through a clone.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"ConsumeClones": { | |||
"Name": "Clone Consume", | |||
"Definition": "The skill consumes one or more active clones when used.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"DisableCopy": { | |||
"Name": "Mimic Disabled", | |||
"Definition": "The skill cannot be copied or mimicked.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"EffectAttached": { | |||
"Name": "Attached", | |||
"Definition": "The created effect remains attached to the source, target, or another object after being created.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"EffectCenterOnSelf": { | |||
"Name": "Self Centered", | |||
"Definition": "The skill’s effect is centered on the user.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"EffectInstanceDestroyImmediate": { | |||
"Name": "Effect Destroy", | |||
"Definition": "The created effect is destroyed immediately instead of lingering.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Hybrid": { | |||
"Name": "Hybrid", | |||
"Definition": "The skill uses both physical and magical components.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"IgnoreBlock": { | |||
"Name": "Ignores Block", | |||
"Definition": "The skill ignores block when resolving its effects.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"IgnoreFlee": { | |||
"Name": "Ignores Flee", | |||
"Definition": "The skill ignores flee when checking whether it connects.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"IgnoreSilence": { | |||
"Name": "Ignores Silence", | |||
"Definition": "The skill can still be used even while silenced, or it is not prevented by silence.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"OnCompleteUseDelay": { | |||
"Name": "Delayed Use", | |||
"Definition": "The skill is used or activated after its completion step rather than immediately.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Piercing": { | |||
"Name": "Piercing", | |||
"Definition": "The skill can pass through or hit multiple targets without stopping at the first one.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"ProjectileLerp": { | |||
"Name": "Projectile Travels", | |||
"Definition": "The skill uses a travelling projectile instead of resolving instantly.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"ProjectileZone": { | |||
"Name": "Projectile Zone", | |||
"Definition": "The skill creates or interacts with a projectile-based zone.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"StatusPerClone": { | |||
"Name": "Clone Status", | |||
"Definition": "The skill applies or scales status effects based on active clones.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Teleport": { | |||
"Name": "Teleport", | |||
"Definition": "The skill instantly relocates the user or target.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"TriggerAutocast": { | |||
"Name": "Triggers Autocasts", | |||
"Definition": "Using or resolving the skill can trigger autocast effects.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"TriggerHit": { | |||
"Name": "On Hit Triggers", | |||
"Definition": "The skill triggers additional effects when it lands a hit.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"WeaponSwap": { | |||
"Name": "Weapon Swap", | |||
"Definition": "The skill swaps the user’s equipped weapon state or interacts with weapon swapping.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"FixedDuration": { | |||
"Name": "Fixed Duration", | |||
"Definition": "The skill uses a set duration that does not scale dynamically.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Range": { | |||
"Name": "Range", | |||
"Definition": "Determines how far the skill can reach or be targeted.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Hits": { | |||
"Name": "Hits", | |||
"Definition": "Changes how many times the skill strikes during one use.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Chains": { | |||
"Name": "Chains", | |||
"Definition": "Allows the skill to jump or continue to additional targets.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"CastTime": { | |||
"Name": "Cast Time", | |||
"Definition": "Determines how long the skill takes to cast before activating.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Cooldown": { | |||
"Name": "Cooldown", | |||
"Definition": "Determines how long you must wait before the skill can be used again.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Delay": { | |||
"Name": "Delay", | |||
"Definition": "Adds or changes the downtime after using the skill.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Cost": { | |||
"Name": "Cost", | |||
"Definition": "Determines the resource cost required to use the skill.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"CostMax": { | |||
"Name": "Cost Max", | |||
"Definition": "Sets or modifies the maximum cost value used by the skill.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Area": { | |||
"Name": "Area", | |||
"Definition": "Changes the size of the skill’s affected area.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Velocity": { | |||
"Name": "Velocity", | |||
"Definition": "Changes how fast the skill or its projectile travels.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Duration": { | |||
"Name": "Duration", | |||
"Definition": "Determines how long the skill or its effect remains active.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Knockback": { | |||
"Name": "Knockback", | |||
"Definition": "Pushes targets away when the skill hits.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Pull": { | |||
"Name": "Pull", | |||
"Definition": "Pulls targets inward when the skill hits.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Wall": { | |||
"Name": "Wall", | |||
"Definition": "Creates or modifies a wall-style skill effect or barrier.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Instances": { | |||
"Name": "Instances", | |||
"Definition": "Changes how many active copies or effect instances the skill can create.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"MaxInstances": { | |||
"Name": "Max Instances", | |||
"Definition": "Sets the maximum number of active instances allowed at once.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"HitLimit": { | |||
"Name": "Hit Limit", | |||
"Definition": "Limits how many times the skill can hit targets.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"CastReady": { | |||
"Name": "Cast Ready", | |||
"Definition": "Marks or modifies when the skill becomes ready to cast.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"ComboReady": { | |||
"Name": "Combo Ready", | |||
"Definition": "Marks the skill as ready to continue into another combo step.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"ComboFinisher": { | |||
"Name": "Combo Finisher", | |||
"Definition": "Marks the skill as a finishing step in a combo sequence.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Summon": { | |||
"Name": "Summon", | |||
"Definition": "Creates or modifies a summoned unit or summon-related effect.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Leech": { | |||
"Name": "Leech", | |||
"Definition": "Restores HP based on damage dealt by the skill.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"LeechMp": { | |||
"Name": "Mana Leech", | |||
"Definition": "Restores MP based on damage dealt by the skill.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Revive": { | |||
"Name": "Revive", | |||
"Definition": "Revives a target or enables a revive-related skill effect.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Clone": { | |||
"Name": "Clone", | |||
"Definition": "Creates or modifies clone-based skill behavior.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Backslide": { | |||
"Name": "Backslide", | |||
"Definition": "Moves the user backward as part of the skill effect.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"SpellCopy": { | |||
"Name": "Spell Copy", | |||
"Definition": "Copies or mimics another skill or spell effect.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"FixedRange": { | |||
"Name": "Fixed Range", | |||
"Definition": "Uses a set range value that does not vary dynamically.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Mount": { | |||
"Name": "Mount", | |||
"Definition": "Interacts with mount-based skill behavior or mounted state.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Charges": { | |||
"Name": "Charges", | |||
"Definition": "Gives the skill multiple stored uses before cooldown is required.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
} | |||
}, | |||
"LeapType": { | |||
"Jump": { | |||
"Name": "Jump", | |||
"Definition": "The movement crosses space by leaping directly to the destination.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Charge": { | |||
"Name": "Charge", | |||
"Definition": "The movement rushes forward through a path toward the destination.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Over": { | |||
"Name": "Over", | |||
"Definition": "The movement passes over obstacles or targets during the leap.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
}, | |||
"Backflip": { | |||
"Name": "Backflip", | |||
"Definition": "The movement retreats with a backward leap.", | |||
"Icon": "", | |||
"Link": "Skills" | |||
} | } | ||
} | } | ||
} | } | ||
Latest revision as of 02:47, 9 March 2026
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| UpdatedAt | "2026-03-08" | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Cast |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Damage |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Element |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Aura |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Event |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Stance |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Stat |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Target |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Skill |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| LeapType |
|