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Module:Definitions/Definitions.json: Difference between revisions

From SpiritVale Wiki
Created page with "{ "Schema": 1, "UpdatedAt": "2026-02-17", "Cast": { "Target": { "Name": "Target", "Definition": "", "Icon": "", "Link": "" }, "Ground": { "Name": "Ground", "Definition": "", "Icon": "", "Link": "" }, "Toggle": { "Name": "Toggle", "Definition": "", "Icon": "", "Link": "" } }, "Damage": { "Melee": { "Name": "Melee", "Definition": "", "Icon": "",..."
 
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Line 1: Line 1:
{
{
"Schema": 1,
"Schema": 1,
"UpdatedAt": "2026-02-17",
"UpdatedAt": "2026-03-08",
"Cast": {
"Cast": {
"Target": {
"Target": {
"Name": "Target",
"Name": "Target",
"Definition": "",
"Definition": "The skill requires a compatible target to be used.",
"Icon": "",
"Icon": "cast-target.webp",
"Link": ""
"Link": "Skills"
},
},
"Ground": {
"Ground": {
"Name": "Ground",
"Name": "Ground",
"Definition": "",
"Definition": "The skill can be aimed on the ground.",
"Icon": "",
"Icon": "cast-ground.webp",
"Link": ""
"Link": "Skills"
},
},
"Toggle": {
"Toggle": {
"Name": "Toggle",
"Name": "Toggle",
"Definition": "",
"Definition": "The skill can be turned on and off by casting it.",
"Icon": "",
"Icon": "cast-toggle.webp",
"Link": ""
"Link": "Skills"
}
}
},
},
Line 25: Line 25:
"Melee": {
"Melee": {
"Name": "Melee",
"Name": "Melee",
"Definition": "",
"Definition": "Melee represents weapons and skills that are physical in nature.",
"Icon": "",
"Icon": "dmg-melee.webp",
"Link": ""
"Link": "Skills"
},
},
"Magic": {
"Magic": {
"Name": "Magic",
"Name": "Magic",
"Definition": "",
"Definition": "Magic represents weapons and skills that are magical in nature.",
"Icon": "",
"Icon": "dmg-magic.webp",
"Link": ""
"Link": "Skills"
},
},
"Ranged": {
"Ranged": {
"Name": "Ranged",
"Name": "Ranged",
"Definition": "",
"Definition": "Ranged represents weapons and skills that are long-ranged in nature.",
"Icon": "",
"Icon": "dmg-ranged.webp",
"Link": ""
"Link": "Skills"
},
},
"Status": {
"Status": {
"Name": "Status",
"Name": "Status",
"Definition": "",
"Definition": "Status represents the damage that comes from status effects.",
"Icon": "",
"Icon": "dmg-status.webp",
"Link": ""
"Link": "Skills"
},
},
"Healing": {
"Healing": {
"Name": "Healing",
"Name": "Healing",
"Definition": "",
"Definition": "Healing is the amount of healing that is done.",
"Icon": "",
"Icon": "dmg-healing.webp",
"Link": ""
"Link": "Skills"
},
"Hybrid": {
"Name": "Hybrid",
"Definition": "Hybrid skills use both ATK and MATK for their damage calculations.",
"Icon": "dmg-hybrid.webp",
"Link": "Skills"
},
},
"True": {
"True": {
"Name": "True",
"Name": "True",
"Definition": "",
"Definition": "True damage is damage that cannot be mitigated, and is always done at full power.",
"Icon": "",
"Icon": "dmg-true.webp",
"Link": ""
"Link": "Skills"
}
}
},
},
Line 63: Line 69:
"Neutral": {
"Neutral": {
"Name": "Neutral",
"Name": "Neutral",
"Definition": "",
"Definition": "Damage done is non-elemental in nature.",
"Icon": "",
"Icon": "element-neutral.webp",
"Link": ""
"Link": "Elements:Neutral"
},
},
"Poison": {
"Poison": {
"Name": "Poison",
"Name": "Poison",
"Definition": "",
"Definition": "Poison damage is effective against Neutral.",
"Icon": "",
"Icon": "element-poison.webp",
"Link": ""
"Link": "Elements:Poison"
},
},
"Shadow": {
"Shadow": {
"Name": "Shadow",
"Name": "Shadow",
"Definition": "",
"Definition": "Shadow damage is effective against Neutral and Holy.",
"Icon": "",
"Icon": "element-shadow.webp",
"Link": ""
"Link": "Elements:Shadow"
},
},
"Holy": {
"Holy": {
"Name": "Holy",
"Name": "Holy",
"Definition": "",
"Definition": "Holy damage is effective against Shadow and Undead.",
"Icon": "",
"Icon": "element-holy.webp",
"Link": ""
"Link": "Elements:Holy"
},
},
"Fire": {
"Fire": {
"Name": "Fire",
"Name": "Fire",
"Definition": "",
"Definition": "Fire damage is effective against Earth.",
"Icon": "",
"Icon": "element-fire.webp",
"Link": ""
"Link": "Elements:Fire"
},
},
"Water": {
"Water": {
"Name": "Water",
"Name": "Water",
"Definition": "",
"Definition": "Water damage is effective against Fire.",
"Icon": "",
"Icon": "element-water.webp",
"Link": ""
"Link": "Elements:Water"
},
},
"Wind": {
"Wind": {
"Name": "Wind",
"Name": "Wind",
"Definition": "",
"Definition": "Wind damage is effective against Water.",
"Icon": "",
"Icon": "element-wind.webp",
"Link": ""
"Link": "Elements:Wind"
},
},
"Earth": {
"Earth": {
"Name": "Earth",
"Name": "Earth",
"Definition": "",
"Definition": "Earth damage is effective against Wind.",
"Icon": "",
"Icon": "element-earth.webp",
"Link": ""
"Link": "Elements:Earth"
},
},
"Undead": {
"Undead": {
"Name": "Undead",
"Name": "Undead",
"Definition": "",
"Definition": "Undead damage is effective against Poison.",
"Icon": "",
"Icon": "element-undead.webp",
"Link": ""
"Link": "Elements:Undead"
}
}
},
},
Line 119: Line 125:
"Weapon": {
"Weapon": {
"Name": "Weapon",
"Name": "Weapon",
"Definition": "",
"Definition": "This aura cannot be used with other Weapon auras.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Skills"
},
},
"Body": {
"Body": {
"Name": "Body",
"Name": "Body",
"Definition": "",
"Definition": "This aura cannot be used with other Body auras.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Skills"
},
},
"Aura": {
"Aura": {
"Name": "Aura",
"Name": "Aura",
"Definition": "",
"Definition": "This effect cannot be used with other effects of the same type.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Skills"
},
},
"Summon": {
"Summon": {
"Name": "Summon",
"Name": "Summon",
"Definition": "",
"Definition": "This aura cannot be used with other Summon auras.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Skills"
},
"Coating": {
"Name": "Coating",
"Definition": "This aura cannot be used with other Coating auras.",
"Icon": "",
"Link": "Skills"
}
}
},
},
"Event": {
"Event": {
"OnCast": {
"OnCast": {
"Name": "On Cast",
"Name": "Cast",
"Definition": "",
"Definition": "This is used when the main skill is used.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": ""
},
},
"OnHit": {
"OnHit": {
"Name": "On Hit",
"Name": "Hit (Target)",
"Definition": "",
"Definition": "This is used when the main skill hits a target.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": ""
},
},
"OnComplete": {
"OnComplete": {
"Name": "On Complete",
"Name": "Completion",
"Definition": "",
"Definition": "This is used when the main skill completes it’s damage and animation.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": ""
},
},
"OnTakeHit": {
"OnTakeHit": {
"Name": "On Take Hit",
"Name": "Hit (Taken)",
"Definition": "",
"Definition": "This is used when the user of the skill receives a hit.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": ""
},
},
"OnTakeHitReflect": {
"OnTakeHitReflect": {
"Name": "On Take Hit Reflect",
"Name": "Hit (Reflect)",
"Definition": "",
"Definition": "This is used when the user of the skill successfully reflects damage.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": ""
},
},
"OnDisplay": {
"OnDisplay": {
"Name": "On Display",
"Name": "Special",
"Definition": "",
"Definition": "This is used if the skill meets certain conditions.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": ""
Line 183: Line 195:
"Unarmed": {
"Unarmed": {
"Name": "Unarmed",
"Name": "Unarmed",
"Definition": "",
"Definition": "This requires no weapons to be equipped.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": ""
},
},
"OneHanded": {
"OneHanded": {
"Name": "One Handed",
"Name": "One-Handed",
"Definition": "",
"Definition": "This requires a weapon to be equipped with a shield.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": ""
},
},
"TwoHanded": {
"TwoHanded": {
"Name": "Two Handed",
"Name": "Two-Handed",
"Definition": "",
"Definition": "This requires a weapon to be equipped by itself.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": ""
},
},
"DualWield": {
"DualWield": {
"Name": "Dual Wield",
"Name": "Dual-Wield",
"Definition": "",
"Definition": "This requires two weapons to be equipped in both weapon slots.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": ""
Line 209: Line 221:
"Str": {
"Str": {
"Name": "Strength",
"Name": "Strength",
"Definition": "Modifies the user's Strength (STR), changing their physical attack power and other STR-based scaling.",
"Definition": "Strength (STR) increases the damage done by physical attacks and status damage",
"Icon": "",
"Icon": "stat-str.webp",
"Link": ""
"Link": "Attributes:Strength"
},
},
"Vit": {
"Vit": {
"Name": "Vitality",
"Name": "Vitality",
"Definition": "Modifies the user's Vitality (VIT), changing their maximum HP and physical durability.",
"Definition": "Vitality (VIT) increases maximum HP and physical durability",
"Icon": "",
"Icon": "stat-vit.webp",
"Link": ""
"Link": "Attributes:Vitality"
},
},
"Agi": {
"Agi": {
"Name": "Agility",
"Name": "Agility",
"Definition": "Modifies the user's Agility (AGI), changing their Flee and Attack Speed (ASPD).",
"Definition": "Agility (AGI) increases flee and attack Speed (ASPD)",
"Icon": "",
"Icon": "stat-agi.webp",
"Link": ""
"Link": "Attributes:Agility"
},
},
"Dex": {
"Dex": {
"Name": "Dexterity",
"Name": "Dexterity",
"Definition": "Modifies the user's Dexterity (DEX), changing their Hit rate and other accuracy-related effects.",
"Definition": "Dexterity (DEX) increases hit rate and cast speed",
"Icon": "",
"Icon": "stat-dex.webp",
"Link": ""
"Link": "Attributes:Dexterity"
},
},
"Int": {
"Int": {
"Name": "Intelligence",
"Name": "Intelligence",
"Definition": "Modifies the user's Intelligence (INT), changing their Magic Attack (MATK) and other magic-based scaling.",
"Definition": "Intelligence (INT) increases maximum MP and magic attack (MATK)",
"Icon": "",
"Icon": "stat-int.webp",
"Link": ""
"Link": "Attributes:Intelligence"
},
},
"Luk": {
"Luk": {
"Name": "Luck",
"Name": "Luck",
"Definition": "Modifies the user's Luck (LUK), changing their critical-related and other chance-based effects.",
"Definition": "Luck (LUK) increases critical chance and critical damage",
"Icon": "",
"Icon": "stat-luk.webp",
"Link": ""
"Link": "Attributes:Luck"
},
},
"AllStats": {
"AllStats": {
"Name": "All Stats",
"Name": "All Stats",
"Definition": "Modifies all of the user's primary attributes (STR, VIT, AGI, DEX, INT, LUK) at once.",
"Definition": "Affects all attributes (STR, VIT, AGI, DEX, INT, LUK) at once",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Attributes"
},
},
"Hp": {
"Hp": {
"Name": "Health Points",
"Name": "Health Points",
"Definition": "Modifies the user's maximum health points (HP).",
"Definition": "Determines how much heath can be received before death",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Health Points"
},
},
"Mp": {
"Mp": {
"Name": "Mana Points",
"Name": "Mana Points",
"Definition": "Modifies the user's maximum mana points (MP).",
"Definition": "Resource for casting skills",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Health Points"
},
},
"Atk": {
"Atk": {
"Name": "Attack",
"Name": "Attack",
"Definition": "Modifies the user's physical Attack (ATK), changing the damage of physical attacks and skills.",
"Definition": "Attack (ATK) increases the damage done by physical attacks",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Attack"
},
},
"Matk": {
"Matk": {
"Name": "Magic Attack",
"Name": "Magic Attack",
"Definition": "Modifies the user's Magic Attack (MATK), changing the damage of magical attacks and skills.",
"Definition": "Magic Attack (MATK) increases the damage done my magical attacks",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Magic Attack"
},
},
"Def": {
"Def": {
"Name": "Defense",
"Name": "Defense",
"Definition": "Modifies the user's Defense, changing how much physical damage they take from hits.",
"Definition": "Defense (DEF) lowers the amount of physical damage done",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Defense"
},
},
"Mdef": {
"Mdef": {
"Name": "Magic Defense",
"Name": "Magic Defense",
"Definition": "Modifies the user's Magic Defense, changing how much magical damage they take from hits.",
"Definition": "Magic Defense (MDEF) lowers the amount of physical damage done",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Magic Defense"
},
},
"Hit": {
"Hit": {
"Name": "Hit Rate",
"Name": "Hit Rate",
"Definition": "Modifies the user's Hit, changing the chance for their attacks and skills to successfully strike targets.",
"Definition": "HIT increases the chance that physical attacks will land",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Hit"
},
},
"Flee": {
"Flee": {
"Name": "Flee",
"Name": "Flee",
"Definition": "Modifies the user's Flee, changing the chance for them to avoid incoming physical attacks.",
"Definition": "FLEE decreases the change that physical attacks will land",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Flee"
},
},
"Crit": {
"Crit": {
"Name": "Critical Chance",
"Name": "Critical Chance",
"Definition": "Modifies the user's chance for physical attacks and skills to become critical hits.",
"Definition": "Increases the change that a physical attack will deal a critical hit",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Critical Chance"
},
},
"DefFlat": {
"DefFlat": {
"Name": "Flat Defense",
"Name": "Flat Defense",
"Definition": "Modifies a flat portion of the user's Defense, changing how much physical damage is mitigated.",
"Definition": "Flat Defense (FDEF) decreases physical damage by a flat amount",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Defense"
},
},
"MdefFlat": {
"MdefFlat": {
"Name": "Flat Magic Defense",
"Name": "Flat Magic Defense",
"Definition": "Modifies a flat portion of the user's Magic Defense, changing how much magical damage is mitigated.",
"Definition": "Flat Magic Defense (MFDEF) decreases magical damage by a flat amount",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Magic Defense"
},
},
"ElementWeapon": {
"ElementWeapon": {
"Name": "Weapon Element",
"Name": "Weapon Element",
"Definition": "Modifies the elemental attribute of the user's equipped weapon.",
"Definition": "Enchants the user's equipped weapon with an elemental attribute",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"ElementArmor": {
"ElementArmor": {
"Name": "Armor Element",
"Name": "Armor Element",
"Definition": "Modifies the elemental attribute of the user's armor, changing how elemental damage interacts with them.",
"Definition": "Converts the user's equipped chest armor with an elemental attribute",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"HealthOnHit": {
"HealthOnHit": {
"Name": "Health on Hit",
"Name": "Health on Hit",
"Definition": "Causes the user to recover HP based on a portion of damage they deal with affected attacks or skills.",
"Definition": "Physical attacks will recover HP based on a portion of damage they deal",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"ManaOnHit": {
"ManaOnHit": {
"Name": "Mana on Hit",
"Name": "Mana on Hit",
"Definition": "Causes the user to recover MP based on a portion of damage they deal with affected attacks or skills.",
"Definition": "Physical attacks will recover MP based on a portion of damage they deal",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"LeechKill": {
"LeechKill": {
"Name": "Health on Kill",
"Name": "Health on Kill",
"Definition": "Causes the user to recover HP when enemies are killed by their affected attacks or skills.",
"Definition": "HP is restored by a flat amount when landing a killing blow",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"LeechKillMp": {
"LeechKillMp": {
"Name": "Mana on Kill",
"Name": "Mana on Kill",
"Definition": "Causes the user to recover MP when enemies are killed by their affected attacks or skills.",
"Definition": "MP is restored by a flat amount when landing a killing blow",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"Splash": {
"Splash": {
"Name": "Splash Radius",
"Name": "Autoattack Chain",
"Definition": "Causes the user's affected basic attacks to also hit enemies around the first target.",
"Definition": "Auto attacks will chain to nearby enemies",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"Range": {
"Range": {
"Name": "Range",
"Name": "Range",
"Definition": "Modifies how far the user's affected attacks or skills can target or reach.",
"Definition": "Determines the reach of attacks or skills",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"StatusImmune": {
"StatusImmune": {
"Name": "Status Immune",
"Name": "Status Immune",
"Definition": "Grants the user immunity to specified status effects.",
"Definition": "Grants immunity to some or all status effects",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"ReverseHealing": {
"ReverseHealing": {
"Name": "Reverse Healing",
"Name": "Reverse Healing",
"Definition": "Causes healing the user receives from affected sources to be treated as damage instead of HP recovery.",
"Definition": "Healing received is converted into damage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoAction": {
"NoAction": {
"Name": "Cannot Act",
"Name": "Cannot Act",
"Definition": "Prevents the user from moving, attacking, or casting skills.",
"Definition": "Unable to attack, cast, or move",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoMove": {
"NoMove": {
"Name": "Cannot Move",
"Name": "Cannot Move",
"Definition": "Prevents the user from moving.",
"Definition": "Unable to move",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoAttack": {
"NoAttack": {
"Name": "Cannot Attack",
"Name": "Cannot Attack",
"Definition": "Prevents the user from performing basic attacks.",
"Definition": "Unable to perform auto attacks",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoCast": {
"NoCast": {
"Name": "Cannot Cast",
"Name": "Cannot Cast",
"Definition": "Prevents the user from casting skills or spells.",
"Definition": "Unable to cast skills",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoKnockback": {
"NoKnockback": {
"Name": "No Knockback",
"Name": "No Knockback",
"Definition": "Prevents the user from being knocked back by attacks or effects.",
"Definition": "Immune to being knocked backwards",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoFlee": {
"NoFlee": {
"Name": "Cannot Flee",
"Name": "Cannot Flee",
"Definition": "Causes the user's Flee to be treated as zero, preventing them from dodging attacks.",
"Definition": "Flee is ignored",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoCastCancel": {
"NoCastCancel": {
"Name": "Cast Cannot Be Cancelled",
"Name": "Cast Cannot Be Cancelled",
"Definition": "Prevents the user's skill casts from being interrupted by damage or control effects.",
"Definition": "Casting cannot be interrupted by damage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoFlinch": {
"NoFlinch": {
"Name": "No Flinch",
"Name": "No Flinch",
"Definition": "Prevents the user from flinching or being briefly staggered by hits.",
"Definition": "Immunity to flinching from damage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoReflect": {
"NoReflect": {
"Name": "Cannot Reflect",
"Name": "Cannot Reflect",
"Definition": "Prevents the user from reflecting damage or status effects back to attackers.",
"Definition": "Damage cannot be reflected back to the attacker",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoRegenHp": {
"NoRegenHp": {
"Name": "No Health Regeneration",
"Name": "No Health Regeneration",
"Definition": "Prevents the user from recovering HP through natural or effect-based regeneration.",
"Definition": "Natural HP regeneration is disabled",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoRegenMp": {
"NoRegenMp": {
"Name": "No Mana Regeneration",
"Name": "No Mana Regeneration",
"Definition": "Prevents the user from recovering MP through natural or effect-based regeneration.",
"Definition": "Natural MP regeneration is disabled",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AutocastHit": {
"AutocastHit": {
"Name": "Autocast on Hit",
"Name": "Autocast on Hit",
"Definition": "Causes specified skills to trigger automatically when the user's affected attacks or skills hit a target.",
"Definition": "Landing a hit has a chance to autocast a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AutocastAttack": {
"AutocastAttack": {
"Name": "Autocast on Attack",
"Name": "Autocast on Attack",
"Definition": "Causes specified skills to trigger automatically when the user performs basic attacks.",
"Definition": "Auto attacking has a chance to autocast a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AutocastSkill": {
"AutocastSkill": {
"Name": "Autocast on Skill Use",
"Name": "Autocast on Skill Use",
"Definition": "Causes specified skills to trigger automatically when the user uses other skills.",
"Definition": "Using a skill has a chance to autocast a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"GrantSkill": {
"GrantSkill": {
"Name": "Grant Skill",
"Name": "Grant Skill",
"Definition": "Temporarily grants the user additional skills while the effect is active.",
"Definition": "Grants access to an external skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillLevel": {
"SkillLevel": {
"Name": "Skill Level",
"Name": "Skill Level",
"Definition": "Modifies the effective level of specified skills used by the user while the effect is active.",
"Definition": "Affects the level of a skill, modifying its effects",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageToElement": {
"DamageToElement": {
"Name": "Damage to Element",
"Name": "Damage to Element",
"Definition": "Modifies the damage the user deals to targets of specified elemental types.",
"Definition": "Deals more damage to target element.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageToBoss": {
"DamageToBoss": {
"Name": "Damage to Bosses",
"Name": "Damage to Bosses",
"Definition": "Modifies the damage the user deals to enemies classified as bosses.",
"Definition": "Deals more damage to bosses.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageElement": {
"DamageElement": {
"Name": "Elemental Damage",
"Name": "Elemental Damage",
"Definition": "Modifies the damage of the user's elemental attacks and skills that are affected by this stat.",
"Definition": "Damage done with an element is increased",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageMelee": {
"DamageMelee": {
"Name": "Melee Damage",
"Name": "Melee Damage",
"Definition": "Modifies the damage of the user's melee attacks and melee-range skills that are affected by this stat.",
"Definition": "Damage done with physical attacks is increased",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageMagic": {
"DamageMagic": {
"Name": "Magic Damage",
"Name": "Magic Damage",
"Definition": "Modifies the damage of the user's magic-based attacks and skills that are affected by this stat.",
"Definition": "Damage done with magical attacks is increased",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillDamage": {
"SkillDamage": {
"Name": "Skill Damage",
"Name": "Skill Damage",
"Definition": "Modifies the damage of skills used by the user that are affected by this stat.",
"Definition": "Changes the damage a skill can do",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"CostSkill": {
"CostSkill": {
"Name": "Skill Cost",
"Name": "Skill Cost",
"Definition": "Modifies the resource or MP cost of the user's skills that are affected by this stat.",
"Definition": "Changes the cost of a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"CooldownSkill": {
"CooldownSkill": {
"Name": "Skill Cooldown",
"Name": "Skill Cooldown",
"Definition": "Modifies the cooldown time of the user's skills that are affected by this stat.",
"Definition": "Changes the cooldown of a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"CritDamage": {
"CritDamage": {
"Name": "Critical Damage",
"Name": "Critical Damage",
"Definition": "Modifies the damage the user's critical hits deal.",
"Definition": "Increases the amount of damage a critical strike will deal",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"ElementResist": {
"ElementResist": {
"Name": "Elemental Resistance",
"Name": "Elemental Resistance",
"Definition": "Modifies how much damage the user takes from specified elemental damage types.",
"Definition": "Affects damage done from an elemental source",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AtkWeapon": {
"AtkWeapon": {
"Name": "Weapon Attack",
"Name": "Weapon Attack",
"Definition": "Modifies how strongly the user's affected skills scale with the physical Attack (ATK) of their equipped weapon.",
"Definition": "Increases a specific weapon’s attack value",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MatkWeapon": {
"MatkWeapon": {
"Name": "Weapon Magic Attack",
"Name": "Weapon Magic Attack",
"Definition": "Modifies how strongly the user's affected skills scale with the Magic Attack (MATK) of their equipped weapon.",
"Definition": "Increases a specific weapon’s magic attack value",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageFromElement": {
"DamageFromElement": {
"Name": "Damage Taken from Element",
"Name": "Damage Taken from Element",
"Definition": "Modifies how much damage the user takes from specified elemental damage types.",
"Definition": "Increases the amount of elemental damage taken",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageFromMagic": {
"DamageFromMagic": {
"Name": "Damage Taken from Magic",
"Name": "Damage Taken from Magic",
"Definition": "Modifies how much damage the user takes from magic-based attacks and skills.",
"Definition": "Increases the amount of magical damage taken",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageFromMelee": {
"DamageFromMelee": {
"Name": "Damage Taken from Melee",
"Name": "Damage Taken from Melee",
"Definition": "Modifies how much damage the user takes from melee attacks and melee-range skills.",
"Definition": "Increases the amount of physical damage taken",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"HpRegen": {
"HpRegen": {
"Name": "Health Regeneration",
"Name": "Health Regeneration",
"Definition": "Modifies the amount of HP the user recovers from regeneration effects over time.",
"Definition": "Increases the rate in which HP is restored.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"HpRegenMax": {
"HpRegenMax": {
"Name": "Max Health Regeneration",
"Name": "Max Health Regeneration",
"Definition": "Modifies the maximum HP the user can recover per regeneration tick or interval.",
"Definition": "Increases the maximum amount of HP restored overtime",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MpRegen": {
"MpRegen": {
"Name": "Mana Regeneration",
"Name": "Mana Regeneration",
"Definition": "Modifies the amount of MP the user recovers from regeneration effects over time.",
"Definition": "Increases the rate in which MP is restored.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MpRegenMax": {
"MpRegenMax": {
"Name": "Max Mana Regeneration",
"Name": "Max Mana Regeneration",
"Definition": "Modifies the maximum MP the user can recover per regeneration tick or interval.",
"Definition": "Increases the maximum amount of MP restored overtime",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AtkSpd": {
"AtkSpd": {
"Name": "Attack Speed",
"Name": "Attack Speed",
"Definition": "Modifies the user's attack speed (ASPD) for basic attacks and instant physical skills.",
"Definition": "Increases the amount of autoattacks done per second, and allows skills to be used quicker",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"CastSpd": {
"CastSpd": {
"Name": "Cast Speed",
"Name": "Cast Speed",
"Definition": "Modifies the user's cast speed, changing how long they take to cast skills.",
"Definition": "Decreases the cast time of skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MoveSpd": {
"MoveSpd": {
"Name": "Movement Speed",
"Name": "Movement Speed",
"Definition": "Modifies how fast the user moves.",
"Definition": "Affects movement of characters",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AfterCastDelay": {
"AfterCastDelay": {
"Name": "After Cast Delay",
"Name": "After Cast Delay",
"Definition": "Modifies the delay the user experiences after casting skills before taking another action.",
"Definition": "Decreases the downtime between skills",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"Healing": {
"Healing": {
"Name": "Healing",
"Name": "Healing",
"Definition": "Modifies how much HP is restored or dealt as holy-type damage when the user's healing effects are applied.",
"Definition": "Affects the amount of healing done from all sources",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"HealingReceived": {
"HealingReceived": {
"Name": "Healing Received",
"Name": "Healing Received",
"Definition": "Modifies how much HP the user recovers when they receive healing from any source.",
"Definition": "Increases the amount of healing that is received",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AtkMult": {
"AtkMult": {
"Name": "Attack Multiplier",
"Name": "Attack Multiplier",
"Definition": "Modifies the user's total physical Attack (ATK) by applying a multiplicative factor.",
"Definition": "Attack (ATK) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MatkMult": {
"MatkMult": {
"Name": "Magic Attack Multiplier",
"Name": "Magic Attack Multiplier",
"Definition": "Modifies the user's total Magic Attack (MATK) by applying a multiplicative factor.",
"Definition": "Magic Attack (MATK) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"HpMult": {
"HpMult": {
"Name": "Health Multiplier",
"Name": "Health Multiplier",
"Definition": "Modifies the user's maximum HP by applying a multiplicative factor.",
"Definition": "Health Points (HP) are increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MpMult": {
"MpMult": {
"Name": "Mana Multiplier",
"Name": "Mana Multiplier",
"Definition": "Modifies the user's maximum MP by applying a multiplicative factor.",
"Definition": "Mana Points (MP) are increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DefMult": {
"DefMult": {
"Name": "Defense Multiplier",
"Name": "Defense Multiplier",
"Definition": "Modifies the user's Defense by applying a multiplicative factor.",
"Definition": "Defense (DEF) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MdefMult": {
"MdefMult": {
"Name": "Magic Defense Multiplier",
"Name": "Magic Defense Multiplier",
"Definition": "Modifies the user's Magic Defense by applying a multiplicative factor.",
"Definition": "Magic Defense (MDEF) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"HpRegenMult": {
"HpRegenMult": {
"Name": "Health Regeneration Multiplier",
"Name": "Health Regeneration Multiplier",
"Definition": "Modifies the user's HP regeneration by applying a multiplicative factor to HP recovered over time.",
"Definition": "HP Regeneration is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MpRegenMult": {
"MpRegenMult": {
"Name": "Mana Regeneration Multiplier",
"Name": "Mana Regeneration Multiplier",
"Definition": "Modifies the user's MP regeneration by applying a multiplicative factor to MP recovered over time.",
"Definition": "MP Regeneration is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"FleeMult": {
"FleeMult": {
"Name": "Flee Multiplier",
"Name": "Flee Multiplier",
"Definition": "Modifies the user's Flee by applying a multiplicative factor.",
"Definition": "FLEE is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"HitMult": {
"HitMult": {
"Name": "Hit Rate Multiplier",
"Name": "Hit Rate Multiplier",
"Definition": "Modifies the user's Hit by applying a multiplicative factor.",
"Definition": "HIT is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"CritMult": {
"CritMult": {
"Name": "Critical Chance Multiplier",
"Name": "Critical Chance Multiplier",
"Definition": "Modifies the user's critical hit chance by applying a multiplicative factor.",
"Definition": "Chance to land critical attacks is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DoubleAttack": {
"DoubleAttack": {
"Name": "Multistrike",
"Name": "Multistrike",
"Definition": "Gives the user's basic attacks a chance to perform additional strikes.",
"Definition": "Autoattacks have a chance to deal an additional hit based upon the percent of total Multistrike",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"EnergyShield": {
"EnergyShield": {
"Name": "Energy Shield",
"Name": "Energy Shield",
"Definition": "Creates a protective shield for the user that absorbs a portion of incoming damage before HP is lost.",
"Definition": "A shield that absorbs damage, and coverts the damage into MP loss",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"FreeCastMove": {
"FreeCastMove": {
"Name": "Free Cast While Moving",
"Name": "Free Cast While Moving",
"Definition": "Allows the user to move while casting skills that are affected by this effect.",
"Definition": "Allows movement when moving",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"FreeCastAtk": {
"FreeCastAtk": {
"Name": "Free Cast While Attacking",
"Name": "Free Cast While Attacking",
"Definition": "Allows the user to continue basic attacks while casting or channeling skills that are affected by this effect.",
"Definition": "Allows movement when auto attacking",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SpellEcho": {
"SpellEcho": {
"Name": "Spell Echo",
"Name": "Spell Echo",
"Definition": "Causes certain spells the user casts to repeat automatically a second time after the initial cast.",
"Definition": "The spell is duplicated and applied to the target",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"Block": {
"Block": {
"Name": "Block Chance",
"Name": "Block Chance",
"Definition": "Modifies the user's chance to block incoming physical attacks.",
"Definition": "Increases the chance to block attacks",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"ReflectDamage": {
"ReflectDamage": {
"Name": "Damage Reflection",
"Name": "Damage Reflection",
"Definition": "Causes the user to reflect a portion of damage they take back to attackers.",
"Definition": "Returns a portion of damage received back to the attacker",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DualWield": {
"DualWield": {
"Name": "Dual Wield",
"Name": "Dual Wield",
"Definition": "Modifies the user's damage or effectiveness while they are wielding weapons in both hands.",
"Definition": "Increases damage when dual-wielding two weapons",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"ExpRate": {
"ExpRate": {
"Name": "Experience Rate",
"Name": "Experience Rate",
"Definition": "Modifies how much experience the user gains from defeating enemies.",
"Definition": "Increased the amount of experience received from killing monsters",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DropRate": {
"DropRate": {
"Name": "Drop Rate",
"Name": "Drop Rate",
"Definition": "Modifies how often enemies defeated by the user drop items.",
"Definition": "Increases the chance that items will drop when killing monsters",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MpCost": {
"MpCost": {
"Name": "Mana Cost",
"Name": "Mana Cost",
"Definition": "Modifies the MP cost of skills the user casts.",
"Definition": "Changes the mana cost of a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"LifeBond": {
"LifeBond": {
"Name": "Life Bond",
"Name": "Life Bond",
"Definition": "Links the user's HP with other units so a portion of damage and healing is shared between them.",
"Definition": "The user of the skill is linked to an ally, and receives damage in their stead",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonStatShare": {
"SummonStatShare": {
"Name": "Summon Stat Share",
"Name": "Summon Stat Share",
"Definition": "Allows the user's summons to inherit a portion of the user's stats.",
"Definition": "The summoner shares their natural attribute points with their active summon",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonDamageShare": {
"SummonDamageShare": {
"Name": "Summon Damage Share",
"Name": "",
"Definition": "",
"Definition": "The summoner shares their damage with their active summon",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"ReflectSpell": {
"ReflectSpell": {
"Name": "Spell Reflection",
"Name": "Spell Reflection",
"Definition": "Causes the user to reflect a portion of spell damage or effects back to the caster.",
"Definition": "Reflects a skill back at an attacker, returning it at full damage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"BlockShield": {
"BlockShield": {
"Name": "Shield Block",
"Name": "Shield Block",
"Definition": "Modifies the user's chance to block attacks while they are using a shield.",
"Definition": "Increases the chance to block an attack using a shield",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillScaling": {
"SkillScaling": {
"Name": "Skill Scaling",
"Name": "Skill Scaling",
"Definition": "Modifies how strongly the user's affected skills scale with their stats, such as ATK, MATK, or attributes.",
"Definition": "Increases a skill’s damage based upon an attribute",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"LeechChance": {
"LeechChance": {
"Name": "Leech Chance",
"Name": "Leech Chance",
"Definition": "Modifies the chance for the user's life leech effects to trigger when they deal damage.",
"Definition": "Increases the chance that HP will be restored when attacking",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"Leech": {
"Leech": {
"Name": "Leech Amount",
"Name": "Leech Amount",
"Definition": "Modifies how much HP the user recovers when life leech effects trigger.",
"Definition": "Increases the amount of HP that restored when attacking",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"LeechMpChance": {
"LeechMpChance": {
"Name": "Mana Leech Chance",
"Name": "Mana Leech Chance",
"Definition": "Modifies the chance for the user's mana leech effects to trigger when they deal damage.",
"Definition": "Increases the chance that MP will be restored when attacking",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"LeechMp": {
"LeechMp": {
"Name": "Mana Leech Amount",
"Name": "Mana Leech Amount",
"Definition": "Modifies how much MP the user recovers when mana leech effects trigger.",
"Definition": "Increases the amount of MP that restored when attacking",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"WeightLimit": {
"WeightLimit": {
"Name": "Weight Limit",
"Name": "Weight Limit",
"Definition": "Modifies how much weight the user can carry before they are considered overweight.",
"Definition": "Increases the amount of items a player can carry on their person",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageRanged": {
"DamageRanged": {
"Name": "Ranged Damage",
"Name": "Ranged Damage",
"Definition": "Modifies the damage of the user's ranged attacks and ranged skills that are affected by this stat.",
"Definition": "Damage done with ranged attacks is increased",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageFromRanged": {
"DamageFromRanged": {
"Name": "Damage Taken from Ranged",
"Name": "Damage Taken from Ranged",
"Definition": "Modifies how much damage the user takes from ranged attacks and ranged skills.",
"Definition": "Increases the amount of ranged damage taken",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillCooldown": {
"SkillCooldown": {
"Name": "Skill Cooldown",
"Name": "Skill Cooldown",
"Definition": "Modifies the cooldown of skills the user casts that are affected by this stat.",
"Definition": "Changes the cooldown of a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillDuration": {
"SkillDuration": {
"Name": "Skill Duration",
"Name": "Skill Duration",
"Definition": "Modifies how long the user's affected skills or effects remain active after being used.",
"Definition": "Changes the duration of a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillArea": {
"SkillArea": {
"Name": "Skill Area",
"Name": "Skill Area",
"Definition": "Modifies the area of effect of the user's skills that are affected by this stat.",
"Definition": "Changes the area of a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillHits": {
"SkillHits": {
"Name": "Skill Hits",
"Name": "Skill Hits",
"Definition": "Modifies how many times the user's affected skills hit their targets.",
"Definition": "Changes the amount of hits a skill will do with one cast",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillCost": {
"SkillCost": {
"Name": "Skill Cost",
"Name": "Skill Cost",
"Definition": "Modifies the resource or MP cost of the user's skills that are affected by this stat.",
"Definition": "Changes the cost of a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillRemoveKnockback": {
"SkillRemoveKnockback": {
"Name": "Removes Knockback",
"Name": "Removes Knockback",
"Definition": "Causes the user's affected skills to ignore or remove knockback on their hits.",
"Definition": "Removes the knockback effect from a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillRemoveStatus": {
"SkillRemoveStatus": {
"Name": "Removes Status Effects",
"Name": "Removes Status Effects",
"Definition": "Allows the user's affected skills to remove specified status effects from target enemies or allies.",
"Definition": "The skill removes some or all status effects applied to a target",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"Invisible": {
"Invisible": {
"Name": "Invisibility",
"Name": "Invisibility",
"Definition": "Makes the user invisible, requiring detection effects to reveal them, with some exceptions for certain monster types.",
"Definition": "The user is stealthed, and can only be seen by Shadow monsters and Bosses",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"Detector": {
"Detector": {
"Name": "Detection",
"Name": "Detection",
"Definition": "Allows the user to see or reveal invisible enemies or objects.",
"Definition": "The user can detect invisible targets",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"HpRegenRate": {
"HpRegenRate": {
"Name": "Health Regeneration Rate",
"Name": "Health Regeneration Rate",
"Definition": "Modifies how frequently the user's HP regeneration ticks occur.",
"Definition": "Increases the rate at which HP is regenerated",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MpRegenRate": {
"MpRegenRate": {
"Name": "Mana Regeneration Rate",
"Name": "Mana Regeneration Rate",
"Definition": "Modifies how frequently the user's MP regeneration ticks occur.",
"Definition": "Increases the rate at which MP is regenerated",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonHealingReceived": {
"SummonHealingReceived": {
"Name": "Summon Healing Received",
"Name": "Summon Healing Received",
"Definition": "Modifies how much healing the user's summons receive from all sources.",
"Definition": "Increases the amount of healing an active summon receives",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonReflectDamage": {
"SummonReflectDamage": {
"Name": "Summon Damage Reflection",
"Name": "Summon Damage Reflection",
"Definition": "Causes the user's summons to reflect a portion of the damage they take back to attackers.",
"Definition": "A portion of the damage done to an active summon is reflected back to the attacker",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonHealthRegen": {
"SummonHealthRegen": {
"Name": "Summon Health Regeneration",
"Name": "Summon Health Regeneration",
"Definition": "Modifies how much HP the user's summons recover from regeneration effects over time.",
"Definition": "Increases the amount of HP regeneration an active summon receives",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"HealthBarrier": {
"HealthBarrier": {
"Name": "Health Barrier",
"Name": "Health Barrier",
"Definition": "Creates a barrier for the user that absorbs incoming damage before their HP is reduced.",
"Definition": "Creates a barrier against physical attacks based upon the target’s maximum health",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"StatusDuration": {
"StatusDuration": {
"Name": "Status Duration",
"Name": "Status Duration",
"Definition": "Modifies how long status effects applied by or to the user persist.",
"Definition": "Changes the duration of applied status effects",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"CritDef": {
"CritDef": {
"Name": "Critical Defense",
"Name": "Critical Defense",
"Definition": "Modifies how likely the user is to receive critical hits from attacks.",
"Definition": "Decreases the chance the user will receive a critical strike",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"PerfectDodge": {
"PerfectDodge": {
"Name": "Perfect Dodge",
"Name": "Perfect Dodge",
"Definition": "Gives the user a chance to completely avoid incoming physical attacks regardless of Hit.",
"Definition": "Increases the chance to dodge physical attacks, even critical strikes",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"PerfectCloak": {
"PerfectCloak": {
"Name": "Perfect Cloak",
"Name": "Perfect Cloak",
"Definition": "Enhances the user's cloaking or stealth so they remain hidden even against some detection effects.",
"Definition": "While invisible the user cannot be seen by Shadow monsters. Does not affect bosses",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillPiercing": {
"SkillPiercing": {
"Name": "Skill Defense Piercing",
"Name": "Skill Defense Piercing",
"Definition": "Modifies how much of a target's defenses the user's affected skills ignore.",
"Definition": "Allows a skill to pierce multiple targets",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillChains": {
"SkillChains": {
"Name": "Skill Chains",
"Name": "Skill Chains",
"Definition": "Allows the user's affected skills to chain from one target to additional nearby targets.",
"Definition": "Allows a skill to chain to other targets when used",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoBlock": {
"NoBlock": {
"Name": "Cannot Block",
"Name": "Cannot Block",
"Definition": "Prevents the user from blocking incoming attacks.",
"Definition": "Block chance is ignored",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SpellAuto": {
"SpellAuto": {
"Name": "Automatic Spells",
"Name": "N/A",
"Definition": "Causes certain spells associated with the user to trigger automatically based on conditions instead of manual casting.",
"Definition": "N/A",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SpellDodge": {
"SpellDodge": {
"Name": "Spell Dodge",
"Name": "Spell Dodge",
"Definition": "Gives the user a chance to completely avoid incoming spells.",
"Definition": "Increases the chance to dodge spells, completely avoiding damage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"TotalAtk": {
"TotalAtk": {
"Name": "Total Attack",
"Name": "N/A",
"Definition": "Modifies the user's total physical Attack (ATK) from all sources.",
"Definition": "N/A",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"TotalMatk": {
"TotalMatk": {
"Name": "Total Magic Attack",
"Name": "N/A",
"Definition": "Modifies the user's total Magic Attack (MATK) from all sources.",
"Definition": "N/A",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"Chain": {
"Chain": {
"Name": "Chain",
"Name": "Autoattack Chain",
"Definition": "Causes the user's affected attacks or effects to jump from one target to additional nearby targets.",
"Definition": "Auto attacks will chain to nearby enemies",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonAtkSpd": {
"SummonAtkSpd": {
"Name": "Summon Attack Speed",
"Name": "Summon Attack Speed",
"Definition": "Modifies the attack speed (ASPD) of summons controlled by the user.",
"Definition": "Increases the attack speed of an active summon",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonAtkMult": {
"SummonAtkMult": {
"Name": "Summon Attack Multiplier",
"Name": "Summon Attack Multiplier",
"Definition": "Modifies the physical Attack (ATK) of the user's summons by applying a multiplicative factor.",
"Definition": "Multiplies the Attack (ATK) of an active summon",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonMatkMult": {
"SummonMatkMult": {
"Name": "Summon Magic Attack Multiplier",
"Name": "Summon Magic Attack Multiplier",
"Definition": "Modifies the Magic Attack (MATK) of the user's summons by applying a multiplicative factor.",
"Definition": "Multiplies the Magic Attack (MATK) of an active summon",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonHpMult": {
"SummonHpMult": {
"Name": "Summon Health Multiplier",
"Name": "Summon Health Multiplier",
"Definition": "Modifies the maximum HP of the user's summons by applying a multiplicative factor.",
"Definition": "Multiplies the Health Points (HP) of an active summon",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonAllStats": {
"SummonAllStats": {
"Name": "Summon All Stats",
"Name": "Summon All Stats",
"Definition": "Modifies all primary stats of the user's summons at once.",
"Definition": "Increases all six attributes of an active summon",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonHealing": {
"SummonHealing": {
"Name": "Summon Healing",
"Name": "Summon Healing",
"Definition": "Modifies how much healing the user's summons deal or apply.",
"Definition": "Increases an active summon’s healing",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonCrit": {
"SummonCrit": {
"Name": "Summon Critical Chance",
"Name": "Summon Critical Chance",
"Definition": "Modifies the critical hit chance of the user's summons.",
"Definition": "Increases the critical strike chance of an active summon",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"FinalDamage": {
"FinalDamage": {
"Name": "Final Damage",
"Name": "Final Damage",
"Definition": "Modifies the user's final damage after all other damage calculations are applied.",
"Definition": "Increases the total amount of damage a monster will do depending on the map",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"FinalDamageReduction": {
"FinalDamageReduction": {
"Name": "Final Damage Reduction",
"Name": "Final Damage Reduction",
"Definition": "Modifies the final damage the user takes after all other damage calculations are applied.",
"Definition": "Decreases the total amount of damage a monster will do depending on the map",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AutocastChance": {
"AutocastChance": {
"Name": "Autocast Chance",
"Name": "Autocast Chance",
"Definition": "Modifies the chance for the user's autocast effects to trigger when conditions are met.",
"Definition": "Increases the chance that an autocast will be used",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AllResist": {
"AllResist": {
"Name": "All Resistance",
"Name": "All Resistance",
"Definition": "Modifies how much damage the user takes from all elemental damage types.",
"Definition": "Increases resistance to all forms of elemental damage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageStatus": {
"DamageStatus": {
"Name": "Status Damage",
"Name": "Status Damage",
"Definition": "Modifies damage dealt by status-effect based damage over time (DoT) associated with the user.",
"Definition": "Increases the damage done by status effects",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageFromGround": {
"DamageFromGround": {
"Name": "Damage Taken from Ground Effects",
"Name": "Damage Taken from Ground Effects",
"Definition": "Modifies how much damage the user takes from ground-based or field effects.",
"Definition": "Decreases the amount of damage taken from area-of-effect attacks that target the ground",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageFromStatus": {
"DamageFromStatus": {
"Name": "Damage Taken from Status Effects",
"Name": "Damage Taken from Status Effects",
"Definition": "Modifies how much damage the user takes from status-effect based damage over time (DoT).",
"Definition": "Decreases the amount of damage taken from status effects",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillCastTime": {
"SkillCastTime": {
"Name": "Skill Cast Time",
"Name": "Skill Cast Time",
"Definition": "Modifies how long the user takes to cast skills that are affected by this stat.",
"Definition": "Changes the cast time of a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AutoattackDamage": {
"AutoattackDamage": {
"Name": "Auto Attack Damage",
"Name": "Auto Attack Damage",
"Definition": "Modifies the damage the user's basic auto attacks deal.",
"Definition": "Increases the amount of damage with auto attacking",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoStatusApply": {
"NoStatusApply": {
"Name": "Cannot Apply Status Effects",
"Name": "Cannot Apply Status Effects",
"Definition": "Prevents the user from applying status effects to target enemies or allies.",
"Definition": "The user is immune to some or all status effects",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillSplash": {
"SkillSplash": {
"Name": "Skill Splash",
"Name": "Skill Splash",
"Definition": "Causes the user's affected skills to also hit enemies around the first target.",
"Definition": "The skills damage will chain to a nearby target",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"Sacrifice": {
"Sacrifice": {
"Name": "Sacrifice",
"Name": "Sacrifice",
"Definition": "Causes certain effects used by the user to convert a portion of their HP into additional Holy damage.",
"Definition": "The user deals additional holy damage to attacked targets",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SacrificeDamage": {
"SacrificeDamage": {
"Name": "Sacrifice Damage Taken",
"Name": "Sacrifice Damage Taken",
"Definition": "Modifies how much HP the user loses when Sacrifice-type effects are triggered.",
"Definition": "The user receives damage in proportion to the damage dealt",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MatkPerStr": {
"MatkPerStr": {
"Name": "Attack per Intelligence",
"Name": "Magic Attack per Strength",
"Definition": "Modifies the user's physical Attack (ATK) based on their Intelligence (INT).",
"Definition": "Increases Magic Attack (MATK) based upon total Strength (Str)",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AtkPerStr": {
"AtkPerStr": {
"Name": "Attack per Strength",
"Name": "Attack per Strength",
"Definition": "Modifies the user's physical Attack (ATK) based on their Strength (STR).",
"Definition": "Increases Attack (ATK) based upon total Strength (Str)",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"StrMult": {
"StrMult": {
"Name": "Strength Multiplier",
"Name": "Strength Multiplier",
"Definition": "Modifies the user's total Strength (STR) by applying a multiplicative factor.",
"Definition": "Strength (Str) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"VitMult": {
"VitMult": {
"Name": "Vitality Multiplier",
"Name": "Vitality Multiplier",
"Definition": "Modifies the user's total Vitality (VIT) by applying a multiplicative factor.",
"Definition": "Vitality (Vit) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AgiMult": {
"AgiMult": {
"Name": "Agility Multiplier",
"Name": "Agility Multiplier",
"Definition": "Modifies the user's total Agility (AGI) by applying a multiplicative factor.",
"Definition": "Agility (Agi) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DexMult": {
"DexMult": {
"Name": "Dexterity Multiplier",
"Name": "Dexterity Multiplier",
"Definition": "Modifies the user's total Dexterity (DEX) by applying a multiplicative factor.",
"Definition": "Dexterity (Dex) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"IntMult": {
"IntMult": {
"Name": "Intelligence Multiplier",
"Name": "Intelligence Multiplier",
"Definition": "Modifies the user's total Intelligence (INT) by applying a multiplicative factor.",
"Definition": "Intelligence (Int) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"LukMult": {
"LukMult": {
"Name": "Luck Multiplier",
"Name": "Luck Multiplier",
"Definition": "Modifies the user's total Luck (LUK) by applying a multiplicative factor.",
"Definition": "Luck (Luk) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AtkSpdMult": {
"AtkSpdMult": {
"Name": "Attack Speed Multiplier",
"Name": "Attack Speed Multiplier",
"Definition": "Modifies the user's attack speed (ASPD) by applying a multiplicative factor.",
"Definition": "Attack Speed (ASPD) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"CastSpdMult": {
"CastSpdMult": {
"Name": "Cast Speed Multiplier",
"Name": "Cast Speed Multiplier",
"Definition": "Modifies the user's cast speed by applying a multiplicative factor.",
"Definition": "Cast speed is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MoveSpdMult": {
"MoveSpdMult": {
"Name": "Movement Speed Multiplier",
"Name": "Movement Speed Multiplier",
"Definition": "Modifies the user's movement speed by applying a multiplicative factor.",
"Definition": "Move speed is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillCharges": {
"SkillCharges": {
"Name": "Skill Charges",
"Name": "Skill Charges",
"Definition": "Modifies the number of charges available for affected skills.",
"Definition": "Increases the amount of charges a skill will have",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AutoFire": {
"AutoFire": {
Line 1,189: Line 1,201:
"Definition": "Enables or modifies automatic firing behavior for affected attacks or skills.",
"Definition": "Enables or modifies automatic firing behavior for affected attacks or skills.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageCloseRange": {
"DamageCloseRange": {
"Name": "Close Range Damage",
"Name": "Close Range Damage",
"Definition": "Modifies damage dealt at close range.",
"Definition": "Increases damage done when within melee range.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageFarRange": {
"DamageFarRange": {
"Name": "Far Range Damage",
"Name": "Far Range Damage",
"Definition": "Modifies damage dealt at long range.",
"Definition": "Increases damage done when outside of melee range.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageToSummons": {
"DamageToSummons": {
"Name": "Damage To Summons",
"Name": "Damage To Summons",
"Definition": "",
"Definition": "Decreases the amount of damage an active summon takes",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageFromSummons": {
"DamageFromSummons": {
"Name": "Damage From Summons",
"Name": "Damage From Summons",
"Definition": "",
"Definition": "Increases the amount of damage an active summon deals",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonSpellEcho": {
"SummonSpellEcho": {
"Name": "Summon Spell Echo",
"Name": "Summon Spell Echo",
"Definition": "",
"Definition": "The active summon’s skills echo, dealing an additional hit.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonDamage": {
"SummonDamage": {
"Name": "Summon Damage",
"Name": "Summon Damage",
"Definition": "",
"Definition": "Increases the amount of damage an active summon deals",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonDamageReduction": {
"SummonDamageReduction": {
"Name": "Summon Damage Reduction",
"Name": "Summon Damage Reduction",
"Definition": "",
"Definition": "Decreases the amount of damage an active summon receives",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonLeech": {
"SummonLeech": {
"Name": "Summon Leech",
"Name": "Summon Leech",
"Definition": "",
"Definition": "Increases the amount of leech an active summons has, healing them for more heath when attacking",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonCostShare": {
"SummonCostShare": {
"Name": "Summon Cost Share",
"Name": "Summon Cost Share",
"Definition": "",
"Definition": "The user shares the MP cost of skills with am active summon, causing Summon skills to use the summoner’s MP",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonHit": {
"SummonHit": {
"Name": "Summon Hit",
"Name": "Summon Hit",
"Definition": "",
"Definition": "Increases the amount of HIT an active summon has",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonAutoattackDamage": {
"SummonAutoattackDamage": {
"Name": "Summon Autoattack Damage",
"Name": "Summon Autoattack Damage",
"Definition": "",
"Definition": "Increases the amount of damage an active summon deals with autoattacks",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonResist": {
"SummonResist": {
"Name": "Summon Resist",
"Name": "Summon Resist",
"Definition": "",
"Definition": "Modifies an active summon’s resistances.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SiphonHp": {
"SiphonHp": {
"Name": "Siphon Hp",
"Name": "Siphon HP",
"Definition": "",
"Definition": "Attacking returns a flat amount of HP back to the attacker, based upon their Strength",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SiphonMp": {
"SiphonMp": {
"Name": "Siphon Mp",
"Name": "Siphon MP",
"Definition": "",
"Definition": "Attacking returns a flat amount of MP back to the attacker, based upon their Intelligence",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"HealShare": {
"HealShare": {
"Name": "Heal Share",
"Name": "Heal Share",
"Definition": "",
"Definition": "The user shares their healing with a target, healing both",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DeathShare": {
"DeathShare": {
"Name": "Death Share",
"Name": "Death Share",
"Definition": "",
"Definition": "The user shares their death with a target, killing both",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AutocastDeath": {
"AutocastDeath": {
"Name": "Autocast Death",
"Name": "Autocast on Death",
"Definition": "",
"Definition": "The death of the target has chance to autocast a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AutocastKill": {
"AutocastKill": {
"Name": "Autocast Kill",
"Name": "Autocast on Kill",
"Definition": "",
"Definition": "Killing a target has a chance to autocast a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"CooldownRecovery": {
"CooldownRecovery": {
"Name": "Cooldown Recovery",
"Name": "Cooldown Recovery",
"Definition": "",
"Definition": "Speeds up the cooldown of a skill allowing it to be used sooner",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"StatusMaxStacks": {
"StatusMaxStacks": {
"Name": "Status Max Stacks",
"Name": "Maximum Status Stacks",
"Definition": "",
"Definition": "Increase the maximum amount of stacks a status effect can apply",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"TwohandedStanceBonus": {
"TwohandedStanceBonus": {
"Name": "Twohanded Stance Bonus",
"Name": "Two-Hand Stance Bonus",
"Definition": "",
"Definition": "Increases the amount of damage while wielding a weapon with two hands",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AtkSpdLimit": {
"AtkSpdLimit": {
"Name": "Atk Spd Limit",
"Name": "Attack Speed Limit",
"Definition": "",
"Definition": "Increases the ASPD hard limit, allowing faster attacks and skills",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AutoattackMatk": {
"AutoattackMatk": {
"Name": "Autoattack Matk",
"Name": "Autoattack Magic",
"Definition": "",
"Definition": "Add an additional amount of damage via Magic Attack (MATK)",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
}
}
},
},
Line 1,333: Line 1,345:
"Enemy": {
"Enemy": {
"Name": "Enemy",
"Name": "Enemy",
"Definition": "",
"Definition": "This skill requires an enemy target.",
"Icon": "",
"Icon": "target-enemy.webp",
"Link": ""
"Link": "Skills"
},
},
"Ally": {
"Ally": {
"Name": "Ally",
"Name": "Ally",
"Definition": "",
"Definition": "This skill requires a friendly target.",
"Icon": "",
"Icon": "target-ally.webp",
"Link": ""
"Link": "Skills"
},
},
"AllyNotSelf": {
"AllyNotSelf": {
"Name": "Ally (Not Self)",
"Name": "Ally (Not Self)",
"Definition": "",
"Definition": "This skill requires a friendly target other than the user.",
"Icon": "",
"Icon": "target-allynotself.webp",
"Link": ""
"Link": "Skills"
},
},
"Self": {
"Self": {
"Name": "Self",
"Name": "Self",
"Definition": "",
"Definition": "This skill can only be used on one’s self.",
"Icon": "",
"Icon": "target-self.webp",
"Link": ""
"Link": "Skills"
},
},
"Any": {
"Any": {
"Name": "Any",
"Name": "Any",
"Definition": "",
"Definition": "This skill can be used on almost any target.",
"Icon": "",
"Icon": "target-any.webp",
"Link": ""
"Link": "Skills"
},
},
"Summon": {
"Summon": {
"Name": "Summon",
"Name": "Summon",
"Definition": "",
"Definition": "This skill can only be used by a Summon.",
"Icon": "",
"Icon": "target-summon.webp",
"Link": ""
"Link": "Skills"
},
},
"SummonNotSelf": {
"SummonNotSelf": {
"Name": "Summon (Not Self)",
"Name": "Summon (Not Self)",
"Definition": "",
"Definition": "This skill can only be used by a Summon, but not themselves.",
"Icon": "",
"Icon": "target-summonnotself.webp",
"Link": ""
"Link": "Skills"
},
},
"Grave": {
"Grave": {
"Name": "Grave",
"Name": "Grave",
"Definition": "",
"Definition": "This skill can be used on a defeated bosses’ grave.",
"Icon": "target-grave.webp",
"Link": "Skills"
}
},
"Skill": {
"Attached": {
"Name": "Attached",
"Definition": "The skill or effect remains attached to its source or target instead of appearing independently.",
"Icon": "",
"Link": "Skills"
},
"Bond": {
"Name": "Bond",
"Definition": "The skill creates a bond between two entities, linking part of its behavior or effect between them.",
"Icon": "",
"Link": "Skills"
},
"CanCastGround": {
"Name": "Ground Cast",
"Definition": "The skill can be aimed directly on the ground instead of requiring a unit target.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Skills"
},
"CanCrit": {
"Name": "Critical Hit",
"Definition": "The skill can critically strike.",
"Icon": "",
"Link": "Skills"
},
"CloneCast": {
"Name": "Clone Cast",
"Definition": "The skill is cast by or through a clone.",
"Icon": "",
"Link": "Skills"
},
"ConsumeClones": {
"Name": "Clone Consume",
"Definition": "The skill consumes one or more active clones when used.",
"Icon": "",
"Link": "Skills"
},
"DisableCopy": {
"Name": "Mimic Disabled",
"Definition": "The skill cannot be copied or mimicked.",
"Icon": "",
"Link": "Skills"
},
"EffectAttached": {
"Name": "Attached",
"Definition": "The created effect remains attached to the source, target, or another object after being created.",
"Icon": "",
"Link": "Skills"
},
"EffectCenterOnSelf": {
"Name": "Self Centered",
"Definition": "The skill’s effect is centered on the user.",
"Icon": "",
"Link": "Skills"
},
"EffectInstanceDestroyImmediate": {
"Name": "Effect Destroy",
"Definition": "The created effect is destroyed immediately instead of lingering.",
"Icon": "",
"Link": "Skills"
},
"Hybrid": {
"Name": "Hybrid",
"Definition": "The skill uses both physical and magical components.",
"Icon": "",
"Link": "Skills"
},
"IgnoreBlock": {
"Name": "Ignores Block",
"Definition": "The skill ignores block when resolving its effects.",
"Icon": "",
"Link": "Skills"
},
"IgnoreFlee": {
"Name": "Ignores Flee",
"Definition": "The skill ignores flee when checking whether it connects.",
"Icon": "",
"Link": "Skills"
},
"IgnoreSilence": {
"Name": "Ignores Silence",
"Definition": "The skill can still be used even while silenced, or it is not prevented by silence.",
"Icon": "",
"Link": "Skills"
},
"OnCompleteUseDelay": {
"Name": "Delayed Use",
"Definition": "The skill is used or activated after its completion step rather than immediately.",
"Icon": "",
"Link": "Skills"
},
"Piercing": {
"Name": "Piercing",
"Definition": "The skill can pass through or hit multiple targets without stopping at the first one.",
"Icon": "",
"Link": "Skills"
},
"ProjectileLerp": {
"Name": "Projectile Travels",
"Definition": "The skill uses a travelling projectile instead of resolving instantly.",
"Icon": "",
"Link": "Skills"
},
"ProjectileZone": {
"Name": "Projectile Zone",
"Definition": "The skill creates or interacts with a projectile-based zone.",
"Icon": "",
"Link": "Skills"
},
"StatusPerClone": {
"Name": "Clone Status",
"Definition": "The skill applies or scales status effects based on active clones.",
"Icon": "",
"Link": "Skills"
},
"Teleport": {
"Name": "Teleport",
"Definition": "The skill instantly relocates the user or target.",
"Icon": "",
"Link": "Skills"
},
"TriggerAutocast": {
"Name": "Triggers Autocasts",
"Definition": "Using or resolving the skill can trigger autocast effects.",
"Icon": "",
"Link": "Skills"
},
"TriggerHit": {
"Name": "On Hit Triggers",
"Definition": "The skill triggers additional effects when it lands a hit.",
"Icon": "",
"Link": "Skills"
},
"WeaponSwap": {
"Name": "Weapon Swap",
"Definition": "The skill swaps the user’s equipped weapon state or interacts with weapon swapping.",
"Icon": "",
"Link": "Skills"
},
"FixedDuration": {
"Name": "Fixed Duration",
"Definition": "The skill uses a set duration that does not scale dynamically.",
"Icon": "",
"Link": "Skills"
},
"Range": {
"Name": "Range",
"Definition": "Determines how far the skill can reach or be targeted.",
"Icon": "",
"Link": "Skills"
},
"Hits": {
"Name": "Hits",
"Definition": "Changes how many times the skill strikes during one use.",
"Icon": "",
"Link": "Skills"
},
"Chains": {
"Name": "Chains",
"Definition": "Allows the skill to jump or continue to additional targets.",
"Icon": "",
"Link": "Skills"
},
"CastTime": {
"Name": "Cast Time",
"Definition": "Determines how long the skill takes to cast before activating.",
"Icon": "",
"Link": "Skills"
},
"Cooldown": {
"Name": "Cooldown",
"Definition": "Determines how long you must wait before the skill can be used again.",
"Icon": "",
"Link": "Skills"
},
"Delay": {
"Name": "Delay",
"Definition": "Adds or changes the downtime after using the skill.",
"Icon": "",
"Link": "Skills"
},
"Cost": {
"Name": "Cost",
"Definition": "Determines the resource cost required to use the skill.",
"Icon": "",
"Link": "Skills"
},
"CostMax": {
"Name": "Cost Max",
"Definition": "Sets or modifies the maximum cost value used by the skill.",
"Icon": "",
"Link": "Skills"
},
"Area": {
"Name": "Area",
"Definition": "Changes the size of the skill’s affected area.",
"Icon": "",
"Link": "Skills"
},
"Velocity": {
"Name": "Velocity",
"Definition": "Changes how fast the skill or its projectile travels.",
"Icon": "",
"Link": "Skills"
},
"Duration": {
"Name": "Duration",
"Definition": "Determines how long the skill or its effect remains active.",
"Icon": "",
"Link": "Skills"
},
"Knockback": {
"Name": "Knockback",
"Definition": "Pushes targets away when the skill hits.",
"Icon": "",
"Link": "Skills"
},
"Pull": {
"Name": "Pull",
"Definition": "Pulls targets inward when the skill hits.",
"Icon": "",
"Link": "Skills"
},
"Wall": {
"Name": "Wall",
"Definition": "Creates or modifies a wall-style skill effect or barrier.",
"Icon": "",
"Link": "Skills"
},
"Instances": {
"Name": "Instances",
"Definition": "Changes how many active copies or effect instances the skill can create.",
"Icon": "",
"Link": "Skills"
},
"MaxInstances": {
"Name": "Max Instances",
"Definition": "Sets the maximum number of active instances allowed at once.",
"Icon": "",
"Link": "Skills"
},
"HitLimit": {
"Name": "Hit Limit",
"Definition": "Limits how many times the skill can hit targets.",
"Icon": "",
"Link": "Skills"
},
"CastReady": {
"Name": "Cast Ready",
"Definition": "Marks or modifies when the skill becomes ready to cast.",
"Icon": "",
"Link": "Skills"
},
"ComboReady": {
"Name": "Combo Ready",
"Definition": "Marks the skill as ready to continue into another combo step.",
"Icon": "",
"Link": "Skills"
},
"ComboFinisher": {
"Name": "Combo Finisher",
"Definition": "Marks the skill as a finishing step in a combo sequence.",
"Icon": "",
"Link": "Skills"
},
"Summon": {
"Name": "Summon",
"Definition": "Creates or modifies a summoned unit or summon-related effect.",
"Icon": "",
"Link": "Skills"
},
"Leech": {
"Name": "Leech",
"Definition": "Restores HP based on damage dealt by the skill.",
"Icon": "",
"Link": "Skills"
},
"LeechMp": {
"Name": "Mana Leech",
"Definition": "Restores MP based on damage dealt by the skill.",
"Icon": "",
"Link": "Skills"
},
"Revive": {
"Name": "Revive",
"Definition": "Revives a target or enables a revive-related skill effect.",
"Icon": "",
"Link": "Skills"
},
"Clone": {
"Name": "Clone",
"Definition": "Creates or modifies clone-based skill behavior.",
"Icon": "",
"Link": "Skills"
},
"Backslide": {
"Name": "Backslide",
"Definition": "Moves the user backward as part of the skill effect.",
"Icon": "",
"Link": "Skills"
},
"SpellCopy": {
"Name": "Spell Copy",
"Definition": "Copies or mimics another skill or spell effect.",
"Icon": "",
"Link": "Skills"
},
"FixedRange": {
"Name": "Fixed Range",
"Definition": "Uses a set range value that does not vary dynamically.",
"Icon": "",
"Link": "Skills"
},
"Mount": {
"Name": "Mount",
"Definition": "Interacts with mount-based skill behavior or mounted state.",
"Icon": "",
"Link": "Skills"
},
"Charges": {
"Name": "Charges",
"Definition": "Gives the skill multiple stored uses before cooldown is required.",
"Icon": "",
"Link": "Skills"
}
},
"LeapType": {
"Jump": {
"Name": "Jump",
"Definition": "The movement crosses space by leaping directly to the destination.",
"Icon": "",
"Link": "Skills"
},
"Charge": {
"Name": "Charge",
"Definition": "The movement rushes forward through a path toward the destination.",
"Icon": "",
"Link": "Skills"
},
"Over": {
"Name": "Over",
"Definition": "The movement passes over obstacles or targets during the leap.",
"Icon": "",
"Link": "Skills"
},
"Backflip": {
"Name": "Backflip",
"Definition": "The movement retreats with a backward leap.",
"Icon": "",
"Link": "Skills"
}
}
}
}
}
}

Latest revision as of 02:47, 9 March 2026

Schema1
UpdatedAt"2026-03-08"
Cast
Target
Name"Target"
Definition"The skill requires a compatible target to be used."
Icon"cast-target.webp"
Link"Skills"
Ground
Name"Ground"
Definition"The skill can be aimed on the ground."
Icon"cast-ground.webp"
Link"Skills"
Toggle
Name"Toggle"
Definition"The skill can be turned on and off by casting it."
Icon"cast-toggle.webp"
Link"Skills"
Damage
Melee
Name"Melee"
Definition"Melee represents weapons and skills that are physical in nature."
Icon"dmg-melee.webp"
Link"Skills"
Magic
Name"Magic"
Definition"Magic represents weapons and skills that are magical in nature."
Icon"dmg-magic.webp"
Link"Skills"
Ranged
Name"Ranged"
Definition"Ranged represents weapons and skills that are long-ranged in nature."
Icon"dmg-ranged.webp"
Link"Skills"
Status
Name"Status"
Definition"Status represents the damage that comes from status effects."
Icon"dmg-status.webp"
Link"Skills"
Healing
Name"Healing"
Definition"Healing is the amount of healing that is done."
Icon"dmg-healing.webp"
Link"Skills"
Hybrid
Name"Hybrid"
Definition"Hybrid skills use both ATK and MATK for their damage calculations."
Icon"dmg-hybrid.webp"
Link"Skills"
True
Name"True"
Definition"True damage is damage that cannot be mitigated, and is always done at full power."
Icon"dmg-true.webp"
Link"Skills"
Element
Neutral
Name"Neutral"
Definition"Damage done is non-elemental in nature."
Icon"element-neutral.webp"
Link"Elements:Neutral"
Poison
Name"Poison"
Definition"Poison damage is effective against Neutral."
Icon"element-poison.webp"
Link"Elements:Poison"
Shadow
Name"Shadow"
Definition"Shadow damage is effective against Neutral and Holy."
Icon"element-shadow.webp"
Link"Elements:Shadow"
Holy
Name"Holy"
Definition"Holy damage is effective against Shadow and Undead."
Icon"element-holy.webp"
Link"Elements:Holy"
Fire
Name"Fire"
Definition"Fire damage is effective against Earth."
Icon"element-fire.webp"
Link"Elements:Fire"
Water
Name"Water"
Definition"Water damage is effective against Fire."
Icon"element-water.webp"
Link"Elements:Water"
Wind
Name"Wind"
Definition"Wind damage is effective against Water."
Icon"element-wind.webp"
Link"Elements:Wind"
Earth
Name"Earth"
Definition"Earth damage is effective against Wind."
Icon"element-earth.webp"
Link"Elements:Earth"
Undead
Name"Undead"
Definition"Undead damage is effective against Poison."
Icon"element-undead.webp"
Link"Elements:Undead"
Aura
Weapon
Name"Weapon"
Definition"This aura cannot be used with other Weapon auras."
Icon""
Link"Skills"
Body
Name"Body"
Definition"This aura cannot be used with other Body auras."
Icon""
Link"Skills"
Aura
Name"Aura"
Definition"This effect cannot be used with other effects of the same type."
Icon""
Link"Skills"
Summon
Name"Summon"
Definition"This aura cannot be used with other Summon auras."
Icon""
Link"Skills"
Coating
Name"Coating"
Definition"This aura cannot be used with other Coating auras."
Icon""
Link"Skills"
Event
OnCast
Name"Cast"
Definition"This is used when the main skill is used."
Icon""
Link""
OnHit
Name"Hit (Target)"
Definition"This is used when the main skill hits a target."
Icon""
Link""
OnComplete
Name"Completion"
Definition"This is used when the main skill completes it’s damage and animation."
Icon""
Link""
OnTakeHit
Name"Hit (Taken)"
Definition"This is used when the user of the skill receives a hit."
Icon""
Link""
OnTakeHitReflect
Name"Hit (Reflect)"
Definition"This is used when the user of the skill successfully reflects damage."
Icon""
Link""
OnDisplay
Name"Special"
Definition"This is used if the skill meets certain conditions."
Icon""
Link""
Stance
Unarmed
Name"Unarmed"
Definition"This requires no weapons to be equipped."
Icon""
Link""
OneHanded
Name"One-Handed"
Definition"This requires a weapon to be equipped with a shield."
Icon""
Link""
TwoHanded
Name"Two-Handed"
Definition"This requires a weapon to be equipped by itself."
Icon""
Link""
DualWield
Name"Dual-Wield"
Definition"This requires two weapons to be equipped in both weapon slots."
Icon""
Link""
Stat
Str
Name"Strength"
Definition"Strength (STR) increases the damage done by physical attacks and status damage"
Icon"stat-str.webp"
Link"Attributes:Strength"
Vit
Name"Vitality"
Definition"Vitality (VIT) increases maximum HP and physical durability"
Icon"stat-vit.webp"
Link"Attributes:Vitality"
Agi
Name"Agility"
Definition"Agility (AGI) increases flee and attack Speed (ASPD)"
Icon"stat-agi.webp"
Link"Attributes:Agility"
Dex
Name"Dexterity"
Definition"Dexterity (DEX) increases hit rate and cast speed"
Icon"stat-dex.webp"
Link"Attributes:Dexterity"
Int
Name"Intelligence"
Definition"Intelligence (INT) increases maximum MP and magic attack (MATK)"
Icon"stat-int.webp"
Link"Attributes:Intelligence"
Luk
Name"Luck"
Definition"Luck (LUK) increases critical chance and critical damage"
Icon"stat-luk.webp"
Link"Attributes:Luck"
AllStats
Name"All Stats"
Definition"Affects all attributes (STR, VIT, AGI, DEX, INT, LUK) at once"
Icon""
Link"Attributes"
Hp
Name"Health Points"
Definition"Determines how much heath can be received before death"
Icon""
Link"Stats:Health Points"
Mp
Name"Mana Points"
Definition"Resource for casting skills"
Icon""
Link"Stats:Health Points"
Atk
Name"Attack"
Definition"Attack (ATK) increases the damage done by physical attacks"
Icon""
Link"Stats:Attack"
Matk
Name"Magic Attack"
Definition"Magic Attack (MATK) increases the damage done my magical attacks"
Icon""
Link"Stats:Magic Attack"
Def
Name"Defense"
Definition"Defense (DEF) lowers the amount of physical damage done"
Icon""
Link"Stats:Defense"
Mdef
Name"Magic Defense"
Definition"Magic Defense (MDEF) lowers the amount of physical damage done"
Icon""
Link"Stats:Magic Defense"
Hit
Name"Hit Rate"
Definition"HIT increases the chance that physical attacks will land"
Icon""
Link"Stats:Hit"
Flee
Name"Flee"
Definition"FLEE decreases the change that physical attacks will land"
Icon""
Link"Stats:Flee"
Crit
Name"Critical Chance"
Definition"Increases the change that a physical attack will deal a critical hit"
Icon""
Link"Stats:Critical Chance"
DefFlat
Name"Flat Defense"
Definition"Flat Defense (FDEF) decreases physical damage by a flat amount"
Icon""
Link"Stats:Defense"
MdefFlat
Name"Flat Magic Defense"
Definition"Flat Magic Defense (MFDEF) decreases magical damage by a flat amount"
Icon""
Link"Stats:Magic Defense"
ElementWeapon
Name"Weapon Element"
Definition"Enchants the user's equipped weapon with an elemental attribute"
Icon""
Link"Stats:Modifiers"
ElementArmor
Name"Armor Element"
Definition"Converts the user's equipped chest armor with an elemental attribute"
Icon""
Link"Stats:Modifiers"
HealthOnHit
Name"Health on Hit"
Definition"Physical attacks will recover HP based on a portion of damage they deal"
Icon""
Link"Stats:Modifiers"
ManaOnHit
Name"Mana on Hit"
Definition"Physical attacks will recover MP based on a portion of damage they deal"
Icon""
Link"Stats:Modifiers"
LeechKill
Name"Health on Kill"
Definition"HP is restored by a flat amount when landing a killing blow"
Icon""
Link"Stats:Modifiers"
LeechKillMp
Name"Mana on Kill"
Definition"MP is restored by a flat amount when landing a killing blow"
Icon""
Link"Stats:Modifiers"
Splash
Name"Autoattack Chain"
Definition"Auto attacks will chain to nearby enemies"
Icon""
Link"Stats:Modifiers"
Range
Name"Range"
Definition"Determines the reach of attacks or skills"
Icon""
Link"Stats:Modifiers"
StatusImmune
Name"Status Immune"
Definition"Grants immunity to some or all status effects"
Icon""
Link"Stats:Modifiers"
ReverseHealing
Name"Reverse Healing"
Definition"Healing received is converted into damage"
Icon""
Link"Stats:Modifiers"
NoAction
Name"Cannot Act"
Definition"Unable to attack, cast, or move"
Icon""
Link"Stats:Modifiers"
NoMove
Name"Cannot Move"
Definition"Unable to move"
Icon""
Link"Stats:Modifiers"
NoAttack
Name"Cannot Attack"
Definition"Unable to perform auto attacks"
Icon""
Link"Stats:Modifiers"
NoCast
Name"Cannot Cast"
Definition"Unable to cast skills"
Icon""
Link"Stats:Modifiers"
NoKnockback
Name"No Knockback"
Definition"Immune to being knocked backwards"
Icon""
Link"Stats:Modifiers"
NoFlee
Name"Cannot Flee"
Definition"Flee is ignored"
Icon""
Link"Stats:Modifiers"
NoCastCancel
Name"Cast Cannot Be Cancelled"
Definition"Casting cannot be interrupted by damage"
Icon""
Link"Stats:Modifiers"
NoFlinch
Name"No Flinch"
Definition"Immunity to flinching from damage"
Icon""
Link"Stats:Modifiers"
NoReflect
Name"Cannot Reflect"
Definition"Damage cannot be reflected back to the attacker"
Icon""
Link"Stats:Modifiers"
NoRegenHp
Name"No Health Regeneration"
Definition"Natural HP regeneration is disabled"
Icon""
Link"Stats:Modifiers"
NoRegenMp
Name"No Mana Regeneration"
Definition"Natural MP regeneration is disabled"
Icon""
Link"Stats:Modifiers"
AutocastHit
Name"Autocast on Hit"
Definition"Landing a hit has a chance to autocast a skill"
Icon""
Link"Stats:Modifiers"
AutocastAttack
Name"Autocast on Attack"
Definition"Auto attacking has a chance to autocast a skill"
Icon""
Link"Stats:Modifiers"
AutocastSkill
Name"Autocast on Skill Use"
Definition"Using a skill has a chance to autocast a skill"
Icon""
Link"Stats:Modifiers"
GrantSkill
Name"Grant Skill"
Definition"Grants access to an external skill"
Icon""
Link"Stats:Modifiers"
SkillLevel
Name"Skill Level"
Definition"Affects the level of a skill, modifying its effects"
Icon""
Link"Stats:Modifiers"
DamageToElement
Name"Damage to Element"
Definition"Deals more damage to target element."
Icon""
Link"Stats:Modifiers"
DamageToBoss
Name"Damage to Bosses"
Definition"Deals more damage to bosses."
Icon""
Link"Stats:Modifiers"
DamageElement
Name"Elemental Damage"
Definition"Damage done with an element is increased"
Icon""
Link"Stats:Modifiers"
DamageMelee
Name"Melee Damage"
Definition"Damage done with physical attacks is increased"
Icon""
Link"Stats:Modifiers"
DamageMagic
Name"Magic Damage"
Definition"Damage done with magical attacks is increased"
Icon""
Link"Stats:Modifiers"
SkillDamage
Name"Skill Damage"
Definition"Changes the damage a skill can do"
Icon""
Link"Stats:Modifiers"
CostSkill
Name"Skill Cost"
Definition"Changes the cost of a skill"
Icon""
Link"Stats:Modifiers"
CooldownSkill
Name"Skill Cooldown"
Definition"Changes the cooldown of a skill"
Icon""
Link"Stats:Modifiers"
CritDamage
Name"Critical Damage"
Definition"Increases the amount of damage a critical strike will deal"
Icon""
Link"Stats:Modifiers"
ElementResist
Name"Elemental Resistance"
Definition"Affects damage done from an elemental source"
Icon""
Link"Stats:Modifiers"
AtkWeapon
Name"Weapon Attack"
Definition"Increases a specific weapon’s attack value"
Icon""
Link"Stats:Modifiers"
MatkWeapon
Name"Weapon Magic Attack"
Definition"Increases a specific weapon’s magic attack value"
Icon""
Link"Stats:Modifiers"
DamageFromElement
Name"Damage Taken from Element"
Definition"Increases the amount of elemental damage taken"
Icon""
Link"Stats:Modifiers"
DamageFromMagic
Name"Damage Taken from Magic"
Definition"Increases the amount of magical damage taken"
Icon""
Link"Stats:Modifiers"
DamageFromMelee
Name"Damage Taken from Melee"
Definition"Increases the amount of physical damage taken"
Icon""
Link"Stats:Modifiers"
HpRegen
Name"Health Regeneration"
Definition"Increases the rate in which HP is restored."
Icon""
Link"Stats:Modifiers"
HpRegenMax
Name"Max Health Regeneration"
Definition"Increases the maximum amount of HP restored overtime"
Icon""
Link"Stats:Modifiers"
MpRegen
Name"Mana Regeneration"
Definition"Increases the rate in which MP is restored."
Icon""
Link"Stats:Modifiers"
MpRegenMax
Name"Max Mana Regeneration"
Definition"Increases the maximum amount of MP restored overtime"
Icon""
Link"Stats:Modifiers"
AtkSpd
Name"Attack Speed"
Definition"Increases the amount of autoattacks done per second, and allows skills to be used quicker"
Icon""
Link"Stats:Modifiers"
CastSpd
Name"Cast Speed"
Definition"Decreases the cast time of skill"
Icon""
Link"Stats:Modifiers"
MoveSpd
Name"Movement Speed"
Definition"Affects movement of characters"
Icon""
Link"Stats:Modifiers"
AfterCastDelay
Name"After Cast Delay"
Definition"Decreases the downtime between skills"
Icon""
Link"Stats:Modifiers"
Healing
Name"Healing"
Definition"Affects the amount of healing done from all sources"
Icon""
Link"Stats:Modifiers"
HealingReceived
Name"Healing Received"
Definition"Increases the amount of healing that is received"
Icon""
Link"Stats:Modifiers"
AtkMult
Name"Attack Multiplier"
Definition"Attack (ATK) is increased based upon a percentage"
Icon""
Link"Stats:Modifiers"
MatkMult
Name"Magic Attack Multiplier"
Definition"Magic Attack (MATK) is increased based upon a percentage"
Icon""
Link"Stats:Modifiers"
HpMult
Name"Health Multiplier"
Definition"Health Points (HP) are increased based upon a percentage"
Icon""
Link"Stats:Modifiers"
MpMult
Name"Mana Multiplier"
Definition"Mana Points (MP) are increased based upon a percentage"
Icon""
Link"Stats:Modifiers"
DefMult
Name"Defense Multiplier"
Definition"Defense (DEF) is increased based upon a percentage"
Icon""
Link"Stats:Modifiers"
MdefMult
Name"Magic Defense Multiplier"
Definition"Magic Defense (MDEF) is increased based upon a percentage"
Icon""
Link"Stats:Modifiers"
HpRegenMult
Name"Health Regeneration Multiplier"
Definition"HP Regeneration is increased based upon a percentage"
Icon""
Link"Stats:Modifiers"
MpRegenMult
Name"Mana Regeneration Multiplier"
Definition"MP Regeneration is increased based upon a percentage"
Icon""
Link"Stats:Modifiers"
FleeMult
Name"Flee Multiplier"
Definition"FLEE is increased based upon a percentage"
Icon""
Link"Stats:Modifiers"
HitMult
Name"Hit Rate Multiplier"
Definition"HIT is increased based upon a percentage"
Icon""
Link"Stats:Modifiers"
CritMult
Name"Critical Chance Multiplier"
Definition"Chance to land critical attacks is increased based upon a percentage"
Icon""
Link"Stats:Modifiers"
DoubleAttack
Name"Multistrike"
Definition"Autoattacks have a chance to deal an additional hit based upon the percent of total Multistrike"
Icon""
Link"Stats:Modifiers"
EnergyShield
Name"Energy Shield"
Definition"A shield that absorbs damage, and coverts the damage into MP loss"
Icon""
Link"Stats:Modifiers"
FreeCastMove
Name"Free Cast While Moving"
Definition"Allows movement when moving"
Icon""
Link"Stats:Modifiers"
FreeCastAtk
Name"Free Cast While Attacking"
Definition"Allows movement when auto attacking"
Icon""
Link"Stats:Modifiers"
SpellEcho
Name"Spell Echo"
Definition"The spell is duplicated and applied to the target"
Icon""
Link"Stats:Modifiers"
Block
Name"Block Chance"
Definition"Increases the chance to block attacks"
Icon""
Link"Stats:Modifiers"
ReflectDamage
Name"Damage Reflection"
Definition"Returns a portion of damage received back to the attacker"
Icon""
Link"Stats:Modifiers"
DualWield
Name"Dual Wield"
Definition"Increases damage when dual-wielding two weapons"
Icon""
Link"Stats:Modifiers"
ExpRate
Name"Experience Rate"
Definition"Increased the amount of experience received from killing monsters"
Icon""
Link"Stats:Modifiers"
DropRate
Name"Drop Rate"
Definition"Increases the chance that items will drop when killing monsters"
Icon""
Link"Stats:Modifiers"
MpCost
Name"Mana Cost"
Definition"Changes the mana cost of a skill"
Icon""
Link"Stats:Modifiers"
LifeBond
Name"Life Bond"
Definition"The user of the skill is linked to an ally, and receives damage in their stead"
Icon""
Link"Stats:Modifiers"
SummonStatShare
Name"Summon Stat Share"
Definition"The summoner shares their natural attribute points with their active summon"
Icon""
Link"Stats:Modifiers"
SummonDamageShare
Name""
Definition"The summoner shares their damage with their active summon"
Icon""
Link"Stats:Modifiers"
ReflectSpell
Name"Spell Reflection"
Definition"Reflects a skill back at an attacker, returning it at full damage"
Icon""
Link"Stats:Modifiers"
BlockShield
Name"Shield Block"
Definition"Increases the chance to block an attack using a shield"
Icon""
Link"Stats:Modifiers"
SkillScaling
Name"Skill Scaling"
Definition"Increases a skill’s damage based upon an attribute"
Icon""
Link"Stats:Modifiers"
LeechChance
Name"Leech Chance"
Definition"Increases the chance that HP will be restored when attacking"
Icon""
Link"Stats:Modifiers"
Leech
Name"Leech Amount"
Definition"Increases the amount of HP that restored when attacking"
Icon""
Link"Stats:Modifiers"
LeechMpChance
Name"Mana Leech Chance"
Definition"Increases the chance that MP will be restored when attacking"
Icon""
Link"Stats:Modifiers"
LeechMp
Name"Mana Leech Amount"
Definition"Increases the amount of MP that restored when attacking"
Icon""
Link"Stats:Modifiers"
WeightLimit
Name"Weight Limit"
Definition"Increases the amount of items a player can carry on their person"
Icon""
Link"Stats:Modifiers"
DamageRanged
Name"Ranged Damage"
Definition"Damage done with ranged attacks is increased"
Icon""
Link"Stats:Modifiers"
DamageFromRanged
Name"Damage Taken from Ranged"
Definition"Increases the amount of ranged damage taken"
Icon""
Link"Stats:Modifiers"
SkillCooldown
Name"Skill Cooldown"
Definition"Changes the cooldown of a skill"
Icon""
Link"Stats:Modifiers"
SkillDuration
Name"Skill Duration"
Definition"Changes the duration of a skill"
Icon""
Link"Stats:Modifiers"
SkillArea
Name"Skill Area"
Definition"Changes the area of a skill"
Icon""
Link"Stats:Modifiers"
SkillHits
Name"Skill Hits"
Definition"Changes the amount of hits a skill will do with one cast"
Icon""
Link"Stats:Modifiers"
SkillCost
Name"Skill Cost"
Definition"Changes the cost of a skill"
Icon""
Link"Stats:Modifiers"
SkillRemoveKnockback
Name"Removes Knockback"
Definition"Removes the knockback effect from a skill"
Icon""
Link"Stats:Modifiers"
SkillRemoveStatus
Name"Removes Status Effects"
Definition"The skill removes some or all status effects applied to a target"
Icon""
Link"Stats:Modifiers"
Invisible
Name"Invisibility"
Definition"The user is stealthed, and can only be seen by Shadow monsters and Bosses"
Icon""
Link"Stats:Modifiers"
Detector
Name"Detection"
Definition"The user can detect invisible targets"
Icon""
Link"Stats:Modifiers"
HpRegenRate
Name"Health Regeneration Rate"
Definition"Increases the rate at which HP is regenerated"
Icon""
Link"Stats:Modifiers"
MpRegenRate
Name"Mana Regeneration Rate"
Definition"Increases the rate at which MP is regenerated"
Icon""
Link"Stats:Modifiers"
SummonHealingReceived
Name"Summon Healing Received"
Definition"Increases the amount of healing an active summon receives"
Icon""
Link"Stats:Modifiers"
SummonReflectDamage
Name"Summon Damage Reflection"
Definition"A portion of the damage done to an active summon is reflected back to the attacker"
Icon""
Link"Stats:Modifiers"
SummonHealthRegen
Name"Summon Health Regeneration"
Definition"Increases the amount of HP regeneration an active summon receives"
Icon""
Link"Stats:Modifiers"
HealthBarrier
Name"Health Barrier"
Definition"Creates a barrier against physical attacks based upon the target’s maximum health"
Icon""
Link"Stats:Modifiers"
StatusDuration
Name"Status Duration"
Definition"Changes the duration of applied status effects"
Icon""
Link"Stats:Modifiers"
CritDef
Name"Critical Defense"
Definition"Decreases the chance the user will receive a critical strike"
Icon""
Link"Stats:Modifiers"
PerfectDodge
Name"Perfect Dodge"
Definition"Increases the chance to dodge physical attacks, even critical strikes"
Icon""
Link"Stats:Modifiers"
PerfectCloak
Name"Perfect Cloak"
Definition"While invisible the user cannot be seen by Shadow monsters. Does not affect bosses"
Icon""
Link"Stats:Modifiers"
SkillPiercing
Name"Skill Defense Piercing"
Definition"Allows a skill to pierce multiple targets"
Icon""
Link"Stats:Modifiers"
SkillChains
Name"Skill Chains"
Definition"Allows a skill to chain to other targets when used"
Icon""
Link"Stats:Modifiers"
NoBlock
Name"Cannot Block"
Definition"Block chance is ignored"
Icon""
Link"Stats:Modifiers"
SpellAuto
Name"N/A"
Definition"N/A"
Icon""
Link"Stats:Modifiers"
SpellDodge
Name"Spell Dodge"
Definition"Increases the chance to dodge spells, completely avoiding damage"
Icon""
Link"Stats:Modifiers"
TotalAtk
Name"N/A"
Definition"N/A"
Icon""
Link"Stats:Modifiers"
TotalMatk
Name"N/A"
Definition"N/A"
Icon""
Link"Stats:Modifiers"
Chain
Name"Autoattack Chain"
Definition"Auto attacks will chain to nearby enemies"
Icon""
Link"Stats:Modifiers"
SummonAtkSpd
Name"Summon Attack Speed"
Definition"Increases the attack speed of an active summon"
Icon""
Link"Stats:Modifiers"
SummonAtkMult
Name"Summon Attack Multiplier"
Definition"Multiplies the Attack (ATK) of an active summon"
Icon""
Link"Stats:Modifiers"
SummonMatkMult
Name"Summon Magic Attack Multiplier"
Definition"Multiplies the Magic Attack (MATK) of an active summon"
Icon""
Link"Stats:Modifiers"
SummonHpMult
Name"Summon Health Multiplier"
Definition"Multiplies the Health Points (HP) of an active summon"
Icon""
Link"Stats:Modifiers"
SummonAllStats
Name"Summon All Stats"
Definition"Increases all six attributes of an active summon"
Icon""
Link"Stats:Modifiers"
SummonHealing
Name"Summon Healing"
Definition"Increases an active summon’s healing"
Icon""
Link"Stats:Modifiers"
SummonCrit
Name"Summon Critical Chance"
Definition"Increases the critical strike chance of an active summon"
Icon""
Link"Stats:Modifiers"
FinalDamage
Name"Final Damage"
Definition"Increases the total amount of damage a monster will do depending on the map"
Icon""
Link"Stats:Modifiers"
FinalDamageReduction
Name"Final Damage Reduction"
Definition"Decreases the total amount of damage a monster will do depending on the map"
Icon""
Link"Stats:Modifiers"
AutocastChance
Name"Autocast Chance"
Definition"Increases the chance that an autocast will be used"
Icon""
Link"Stats:Modifiers"
AllResist
Name"All Resistance"
Definition"Increases resistance to all forms of elemental damage"
Icon""
Link"Stats:Modifiers"
DamageStatus
Name"Status Damage"
Definition"Increases the damage done by status effects"
Icon""
Link"Stats:Modifiers"
DamageFromGround
Name"Damage Taken from Ground Effects"
Definition"Decreases the amount of damage taken from area-of-effect attacks that target the ground"
Icon""
Link"Stats:Modifiers"
DamageFromStatus
Name"Damage Taken from Status Effects"
Definition"Decreases the amount of damage taken from status effects"
Icon""
Link"Stats:Modifiers"
SkillCastTime
Name"Skill Cast Time"
Definition"Changes the cast time of a skill"
Icon""
Link"Stats:Modifiers"
AutoattackDamage
Name"Auto Attack Damage"
Definition"Increases the amount of damage with auto attacking"
Icon""
Link"Stats:Modifiers"
NoStatusApply
Name"Cannot Apply Status Effects"
Definition"The user is immune to some or all status effects"
Icon""
Link"Stats:Modifiers"
SkillSplash
Name"Skill Splash"
Definition"The skills damage will chain to a nearby target"
Icon""
Link"Stats:Modifiers"
Sacrifice
Name"Sacrifice"
Definition"The user deals additional holy damage to attacked targets"
Icon""
Link"Stats:Modifiers"
SacrificeDamage
Name"Sacrifice Damage Taken"
Definition"The user receives damage in proportion to the damage dealt"
Icon""
Link"Stats:Modifiers"
MatkPerStr
Name"Magic Attack per Strength"
Definition"Increases Magic Attack (MATK) based upon total Strength (Str)"
Icon""
Link"Stats:Modifiers"
AtkPerStr
Name"Attack per Strength"
Definition"Increases Attack (ATK) based upon total Strength (Str)"
Icon""
Link"Stats:Modifiers"
StrMult
Name"Strength Multiplier"
Definition"Strength (Str) is increased based upon a percentage"
Icon""
Link"Stats:Modifiers"
VitMult
Name"Vitality Multiplier"
Definition"Vitality (Vit) is increased based upon a percentage"
Icon""
Link"Stats:Modifiers"
AgiMult
Name"Agility Multiplier"
Definition"Agility (Agi) is increased based upon a percentage"
Icon""
Link"Stats:Modifiers"
DexMult
Name"Dexterity Multiplier"
Definition"Dexterity (Dex) is increased based upon a percentage"
Icon""
Link"Stats:Modifiers"
IntMult
Name"Intelligence Multiplier"
Definition"Intelligence (Int) is increased based upon a percentage"
Icon""
Link"Stats:Modifiers"
LukMult
Name"Luck Multiplier"
Definition"Luck (Luk) is increased based upon a percentage"
Icon""
Link"Stats:Modifiers"
AtkSpdMult
Name"Attack Speed Multiplier"
Definition"Attack Speed (ASPD) is increased based upon a percentage"
Icon""
Link"Stats:Modifiers"
CastSpdMult
Name"Cast Speed Multiplier"
Definition"Cast speed is increased based upon a percentage"
Icon""
Link"Stats:Modifiers"
MoveSpdMult
Name"Movement Speed Multiplier"
Definition"Move speed is increased based upon a percentage"
Icon""
Link"Stats:Modifiers"
SkillCharges
Name"Skill Charges"
Definition"Increases the amount of charges a skill will have"
Icon""
Link"Stats:Modifiers"
AutoFire
Name"Auto Fire"
Definition"Enables or modifies automatic firing behavior for affected attacks or skills."
Icon""
Link"Stats:Modifiers"
DamageCloseRange
Name"Close Range Damage"
Definition"Increases damage done when within melee range."
Icon""
Link"Stats:Modifiers"
DamageFarRange
Name"Far Range Damage"
Definition"Increases damage done when outside of melee range."
Icon""
Link"Stats:Modifiers"
DamageToSummons
Name"Damage To Summons"
Definition"Decreases the amount of damage an active summon takes"
Icon""
Link"Stats:Modifiers"
DamageFromSummons
Name"Damage From Summons"
Definition"Increases the amount of damage an active summon deals"
Icon""
Link"Stats:Modifiers"
SummonSpellEcho
Name"Summon Spell Echo"
Definition"The active summon’s skills echo, dealing an additional hit."
Icon""
Link"Stats:Modifiers"
SummonDamage
Name"Summon Damage"
Definition"Increases the amount of damage an active summon deals"
Icon""
Link"Stats:Modifiers"
SummonDamageReduction
Name"Summon Damage Reduction"
Definition"Decreases the amount of damage an active summon receives"
Icon""
Link"Stats:Modifiers"
SummonLeech
Name"Summon Leech"
Definition"Increases the amount of leech an active summons has, healing them for more heath when attacking"
Icon""
Link"Stats:Modifiers"
SummonCostShare
Name"Summon Cost Share"
Definition"The user shares the MP cost of skills with am active summon, causing Summon skills to use the summoner’s MP"
Icon""
Link"Stats:Modifiers"
SummonHit
Name"Summon Hit"
Definition"Increases the amount of HIT an active summon has"
Icon""
Link"Stats:Modifiers"
SummonAutoattackDamage
Name"Summon Autoattack Damage"
Definition"Increases the amount of damage an active summon deals with autoattacks"
Icon""
Link"Stats:Modifiers"
SummonResist
Name"Summon Resist"
Definition"Modifies an active summon’s resistances."
Icon""
Link"Stats:Modifiers"
SiphonHp
Name"Siphon HP"
Definition"Attacking returns a flat amount of HP back to the attacker, based upon their Strength"
Icon""
Link"Stats:Modifiers"
SiphonMp
Name"Siphon MP"
Definition"Attacking returns a flat amount of MP back to the attacker, based upon their Intelligence"
Icon""
Link"Stats:Modifiers"
HealShare
Name"Heal Share"
Definition"The user shares their healing with a target, healing both"
Icon""
Link"Stats:Modifiers"
DeathShare
Name"Death Share"
Definition"The user shares their death with a target, killing both"
Icon""
Link"Stats:Modifiers"
AutocastDeath
Name"Autocast on Death"
Definition"The death of the target has chance to autocast a skill"
Icon""
Link"Stats:Modifiers"
AutocastKill
Name"Autocast on Kill"
Definition"Killing a target has a chance to autocast a skill"
Icon""
Link"Stats:Modifiers"
CooldownRecovery
Name"Cooldown Recovery"
Definition"Speeds up the cooldown of a skill allowing it to be used sooner"
Icon""
Link"Stats:Modifiers"
StatusMaxStacks
Name"Maximum Status Stacks"
Definition"Increase the maximum amount of stacks a status effect can apply"
Icon""
Link"Stats:Modifiers"
TwohandedStanceBonus
Name"Two-Hand Stance Bonus"
Definition"Increases the amount of damage while wielding a weapon with two hands"
Icon""
Link"Stats:Modifiers"
AtkSpdLimit
Name"Attack Speed Limit"
Definition"Increases the ASPD hard limit, allowing faster attacks and skills"
Icon""
Link"Stats:Modifiers"
AutoattackMatk
Name"Autoattack Magic"
Definition"Add an additional amount of damage via Magic Attack (MATK)"
Icon""
Link"Stats:Modifiers"
Target
Enemy
Name"Enemy"
Definition"This skill requires an enemy target."
Icon"target-enemy.webp"
Link"Skills"
Ally
Name"Ally"
Definition"This skill requires a friendly target."
Icon"target-ally.webp"
Link"Skills"
AllyNotSelf
Name"Ally (Not Self)"
Definition"This skill requires a friendly target other than the user."
Icon"target-allynotself.webp"
Link"Skills"
Self
Name"Self"
Definition"This skill can only be used on one’s self."
Icon"target-self.webp"
Link"Skills"
Any
Name"Any"
Definition"This skill can be used on almost any target."
Icon"target-any.webp"
Link"Skills"
Summon
Name"Summon"
Definition"This skill can only be used by a Summon."
Icon"target-summon.webp"
Link"Skills"
SummonNotSelf
Name"Summon (Not Self)"
Definition"This skill can only be used by a Summon, but not themselves."
Icon"target-summonnotself.webp"
Link"Skills"
Grave
Name"Grave"
Definition"This skill can be used on a defeated bosses’ grave."
Icon"target-grave.webp"
Link"Skills"
Skill
Attached
Name"Attached"
Definition"The skill or effect remains attached to its source or target instead of appearing independently."
Icon""
Link"Skills"
Bond
Name"Bond"
Definition"The skill creates a bond between two entities, linking part of its behavior or effect between them."
Icon""
Link"Skills"
CanCastGround
Name"Ground Cast"
Definition"The skill can be aimed directly on the ground instead of requiring a unit target."
Icon""
Link"Skills"
CanCrit
Name"Critical Hit"
Definition"The skill can critically strike."
Icon""
Link"Skills"
CloneCast
Name"Clone Cast"
Definition"The skill is cast by or through a clone."
Icon""
Link"Skills"
ConsumeClones
Name"Clone Consume"
Definition"The skill consumes one or more active clones when used."
Icon""
Link"Skills"
DisableCopy
Name"Mimic Disabled"
Definition"The skill cannot be copied or mimicked."
Icon""
Link"Skills"
EffectAttached
Name"Attached"
Definition"The created effect remains attached to the source, target, or another object after being created."
Icon""
Link"Skills"
EffectCenterOnSelf
Name"Self Centered"
Definition"The skill’s effect is centered on the user."
Icon""
Link"Skills"
EffectInstanceDestroyImmediate
Name"Effect Destroy"
Definition"The created effect is destroyed immediately instead of lingering."
Icon""
Link"Skills"
Hybrid
Name"Hybrid"
Definition"The skill uses both physical and magical components."
Icon""
Link"Skills"
IgnoreBlock
Name"Ignores Block"
Definition"The skill ignores block when resolving its effects."
Icon""
Link"Skills"
IgnoreFlee
Name"Ignores Flee"
Definition"The skill ignores flee when checking whether it connects."
Icon""
Link"Skills"
IgnoreSilence
Name"Ignores Silence"
Definition"The skill can still be used even while silenced, or it is not prevented by silence."
Icon""
Link"Skills"
OnCompleteUseDelay
Name"Delayed Use"
Definition"The skill is used or activated after its completion step rather than immediately."
Icon""
Link"Skills"
Piercing
Name"Piercing"
Definition"The skill can pass through or hit multiple targets without stopping at the first one."
Icon""
Link"Skills"
ProjectileLerp
Name"Projectile Travels"
Definition"The skill uses a travelling projectile instead of resolving instantly."
Icon""
Link"Skills"
ProjectileZone
Name"Projectile Zone"
Definition"The skill creates or interacts with a projectile-based zone."
Icon""
Link"Skills"
StatusPerClone
Name"Clone Status"
Definition"The skill applies or scales status effects based on active clones."
Icon""
Link"Skills"
Teleport
Name"Teleport"
Definition"The skill instantly relocates the user or target."
Icon""
Link"Skills"
TriggerAutocast
Name"Triggers Autocasts"
Definition"Using or resolving the skill can trigger autocast effects."
Icon""
Link"Skills"
TriggerHit
Name"On Hit Triggers"
Definition"The skill triggers additional effects when it lands a hit."
Icon""
Link"Skills"
WeaponSwap
Name"Weapon Swap"
Definition"The skill swaps the user’s equipped weapon state or interacts with weapon swapping."
Icon""
Link"Skills"
FixedDuration
Name"Fixed Duration"
Definition"The skill uses a set duration that does not scale dynamically."
Icon""
Link"Skills"
Range
Name"Range"
Definition"Determines how far the skill can reach or be targeted."
Icon""
Link"Skills"
Hits
Name"Hits"
Definition"Changes how many times the skill strikes during one use."
Icon""
Link"Skills"
Chains
Name"Chains"
Definition"Allows the skill to jump or continue to additional targets."
Icon""
Link"Skills"
CastTime
Name"Cast Time"
Definition"Determines how long the skill takes to cast before activating."
Icon""
Link"Skills"
Cooldown
Name"Cooldown"
Definition"Determines how long you must wait before the skill can be used again."
Icon""
Link"Skills"
Delay
Name"Delay"
Definition"Adds or changes the downtime after using the skill."
Icon""
Link"Skills"
Cost
Name"Cost"
Definition"Determines the resource cost required to use the skill."
Icon""
Link"Skills"
CostMax
Name"Cost Max"
Definition"Sets or modifies the maximum cost value used by the skill."
Icon""
Link"Skills"
Area
Name"Area"
Definition"Changes the size of the skill’s affected area."
Icon""
Link"Skills"
Velocity
Name"Velocity"
Definition"Changes how fast the skill or its projectile travels."
Icon""
Link"Skills"
Duration
Name"Duration"
Definition"Determines how long the skill or its effect remains active."
Icon""
Link"Skills"
Knockback
Name"Knockback"
Definition"Pushes targets away when the skill hits."
Icon""
Link"Skills"
Pull
Name"Pull"
Definition"Pulls targets inward when the skill hits."
Icon""
Link"Skills"
Wall
Name"Wall"
Definition"Creates or modifies a wall-style skill effect or barrier."
Icon""
Link"Skills"
Instances
Name"Instances"
Definition"Changes how many active copies or effect instances the skill can create."
Icon""
Link"Skills"
MaxInstances
Name"Max Instances"
Definition"Sets the maximum number of active instances allowed at once."
Icon""
Link"Skills"
HitLimit
Name"Hit Limit"
Definition"Limits how many times the skill can hit targets."
Icon""
Link"Skills"
CastReady
Name"Cast Ready"
Definition"Marks or modifies when the skill becomes ready to cast."
Icon""
Link"Skills"
ComboReady
Name"Combo Ready"
Definition"Marks the skill as ready to continue into another combo step."
Icon""
Link"Skills"
ComboFinisher
Name"Combo Finisher"
Definition"Marks the skill as a finishing step in a combo sequence."
Icon""
Link"Skills"
Summon
Name"Summon"
Definition"Creates or modifies a summoned unit or summon-related effect."
Icon""
Link"Skills"
Leech
Name"Leech"
Definition"Restores HP based on damage dealt by the skill."
Icon""
Link"Skills"
LeechMp
Name"Mana Leech"
Definition"Restores MP based on damage dealt by the skill."
Icon""
Link"Skills"
Revive
Name"Revive"
Definition"Revives a target or enables a revive-related skill effect."
Icon""
Link"Skills"
Clone
Name"Clone"
Definition"Creates or modifies clone-based skill behavior."
Icon""
Link"Skills"
Backslide
Name"Backslide"
Definition"Moves the user backward as part of the skill effect."
Icon""
Link"Skills"
SpellCopy
Name"Spell Copy"
Definition"Copies or mimics another skill or spell effect."
Icon""
Link"Skills"
FixedRange
Name"Fixed Range"
Definition"Uses a set range value that does not vary dynamically."
Icon""
Link"Skills"
Mount
Name"Mount"
Definition"Interacts with mount-based skill behavior or mounted state."
Icon""
Link"Skills"
Charges
Name"Charges"
Definition"Gives the skill multiple stored uses before cooldown is required."
Icon""
Link"Skills"
LeapType
Jump
Name"Jump"
Definition"The movement crosses space by leaping directly to the destination."
Icon""
Link"Skills"
Charge
Name"Charge"
Definition"The movement rushes forward through a path toward the destination."
Icon""
Link"Skills"
Over
Name"Over"
Definition"The movement passes over obstacles or targets during the leap."
Icon""
Link"Skills"
Backflip
Name"Backflip"
Definition"The movement retreats with a backward leap."
Icon""
Link"Skills"