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Module:Definitions/Definitions.json: Difference between revisions

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Line 1: Line 1:
{
{
"Schema": 1,
"Schema": 1,
"UpdatedAt": "2026-02-17",
"UpdatedAt": "2026-03-08",
"Cast": {
"Cast": {
"Target": {
"Target": {
"Name": "Target",
"Name": "Target",
"Definition": "",
"Definition": "The skill requires a compatible target to be used.",
"Icon": "",
"Icon": "cast-target.webp",
"Link": ""
"Link": "Skills"
},
},
"Ground": {
"Ground": {
"Name": "Ground",
"Name": "Ground",
"Definition": "",
"Definition": "The skill can be aimed on the ground.",
"Icon": "",
"Icon": "cast-ground.webp",
"Link": ""
"Link": "Skills"
},
},
"Toggle": {
"Toggle": {
"Name": "Toggle",
"Name": "Toggle",
"Definition": "",
"Definition": "The skill can be turned on and off by casting it.",
"Icon": "",
"Icon": "cast-toggle.webp",
"Link": ""
"Link": "Skills"
}
}
},
},
Line 25: Line 25:
"Melee": {
"Melee": {
"Name": "Melee",
"Name": "Melee",
"Definition": "",
"Definition": "Melee represents weapons and skills that are physical in nature.",
"Icon": "",
"Icon": "dmg-melee.webp",
"Link": ""
"Link": "Skills"
},
},
"Magic": {
"Magic": {
"Name": "Magic",
"Name": "Magic",
"Definition": "",
"Definition": "Magic represents weapons and skills that are magical in nature.",
"Icon": "",
"Icon": "dmg-magic.webp",
"Link": ""
"Link": "Skills"
},
},
"Ranged": {
"Ranged": {
"Name": "Ranged",
"Name": "Ranged",
"Definition": "",
"Definition": "Ranged represents weapons and skills that are long-ranged in nature.",
"Icon": "",
"Icon": "dmg-ranged.webp",
"Link": ""
"Link": "Skills"
},
},
"Status": {
"Status": {
"Name": "Status",
"Name": "Status",
"Definition": "",
"Definition": "Status represents the damage that comes from status effects.",
"Icon": "",
"Icon": "dmg-status.webp",
"Link": ""
"Link": "Skills"
},
},
"Healing": {
"Healing": {
"Name": "Healing",
"Name": "Healing",
"Definition": "",
"Definition": "Healing is the amount of healing that is done.",
"Icon": "",
"Icon": "dmg-healing.webp",
"Link": ""
"Link": "Skills"
},
"Hybrid": {
"Name": "Hybrid",
"Definition": "Hybrid skills use both ATK and MATK for their damage calculations.",
"Icon": "dmg-hybrid.webp",
"Link": "Skills"
},
},
"True": {
"True": {
"Name": "True",
"Name": "True",
"Definition": "",
"Definition": "True damage is damage that cannot be mitigated, and is always done at full power.",
"Icon": "",
"Icon": "dmg-true.webp",
"Link": ""
"Link": "Skills"
}
}
},
},
Line 63: Line 69:
"Neutral": {
"Neutral": {
"Name": "Neutral",
"Name": "Neutral",
"Definition": "",
"Definition": "Damage done is non-elemental in nature.",
"Icon": "",
"Icon": "element-neutral.webp",
"Link": ""
"Link": "Elements:Neutral"
},
},
"Poison": {
"Poison": {
"Name": "Poison",
"Name": "Poison",
"Definition": "",
"Definition": "Poison damage is effective against Neutral.",
"Icon": "",
"Icon": "element-poison.webp",
"Link": ""
"Link": "Elements:Poison"
},
},
"Shadow": {
"Shadow": {
"Name": "Shadow",
"Name": "Shadow",
"Definition": "",
"Definition": "Shadow damage is effective against Neutral and Holy.",
"Icon": "",
"Icon": "element-shadow.webp",
"Link": ""
"Link": "Elements:Shadow"
},
},
"Holy": {
"Holy": {
"Name": "Holy",
"Name": "Holy",
"Definition": "",
"Definition": "Holy damage is effective against Shadow and Undead.",
"Icon": "HolyIcon.png",
"Icon": "element-holy.webp",
"Link": ""
"Link": "Elements:Holy"
},
},
"Fire": {
"Fire": {
"Name": "Fire",
"Name": "Fire",
"Definition": "",
"Definition": "Fire damage is effective against Earth.",
"Icon": "FireIcon.png",
"Icon": "element-fire.webp",
"Link": ""
"Link": "Elements:Fire"
},
},
"Water": {
"Water": {
"Name": "Water",
"Name": "Water",
"Definition": "",
"Definition": "Water damage is effective against Fire.",
"Icon": "",
"Icon": "element-water.webp",
"Link": ""
"Link": "Elements:Water"
},
},
"Wind": {
"Wind": {
"Name": "Wind",
"Name": "Wind",
"Definition": "",
"Definition": "Wind damage is effective against Water.",
"Icon": "",
"Icon": "element-wind.webp",
"Link": ""
"Link": "Elements:Wind"
},
},
"Earth": {
"Earth": {
"Name": "Earth",
"Name": "Earth",
"Definition": "",
"Definition": "Earth damage is effective against Wind.",
"Icon": "",
"Icon": "element-earth.webp",
"Link": ""
"Link": "Elements:Earth"
},
},
"Undead": {
"Undead": {
"Name": "Undead",
"Name": "Undead",
"Definition": "",
"Definition": "Undead damage is effective against Poison.",
"Icon": "",
"Icon": "element-undead.webp",
"Link": ""
"Link": "Elements:Undead"
}
}
},
},
Line 119: Line 125:
"Weapon": {
"Weapon": {
"Name": "Weapon",
"Name": "Weapon",
"Definition": "",
"Definition": "This aura cannot be used with other Weapon auras.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Skills"
},
},
"Body": {
"Body": {
"Name": "Body",
"Name": "Body",
"Definition": "",
"Definition": "This aura cannot be used with other Body auras.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Skills"
},
},
"Aura": {
"Aura": {
"Name": "Aura",
"Name": "Aura",
"Definition": "",
"Definition": "This effect cannot be used with other effects of the same type.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Skills"
},
},
"Summon": {
"Summon": {
"Name": "Summon",
"Name": "Summon",
"Definition": "",
"Definition": "This aura cannot be used with other Summon auras.",
"Icon": "",
"Link": "Skills"
},
"Coating": {
"Name": "Coating",
"Definition": "This aura cannot be used with other Coating auras.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Skills"
}
}
},
},
"Event": {
"Event": {
"OnCast": {
"OnCast": {
"Name": "On Cast",
"Name": "Cast",
"Definition": "",
"Definition": "This is used when the main skill is used.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": ""
},
},
"OnHit": {
"OnHit": {
"Name": "On Hit",
"Name": "Hit (Target)",
"Definition": "",
"Definition": "This is used when the main skill hits a target.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": ""
},
},
"OnComplete": {
"OnComplete": {
"Name": "On Complete",
"Name": "Completion",
"Definition": "",
"Definition": "This is used when the main skill completes it’s damage and animation.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": ""
},
},
"OnTakeHit": {
"OnTakeHit": {
"Name": "On Take Hit",
"Name": "Hit (Taken)",
"Definition": "",
"Definition": "This is used when the user of the skill receives a hit.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": ""
},
},
"OnTakeHitReflect": {
"OnTakeHitReflect": {
"Name": "On Take Hit Reflect",
"Name": "Hit (Reflect)",
"Definition": "",
"Definition": "This is used when the user of the skill successfully reflects damage.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": ""
},
},
"OnDisplay": {
"OnDisplay": {
"Name": "On Display",
"Name": "Special",
"Definition": "",
"Definition": "This is used if the skill meets certain conditions.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": ""
Line 183: Line 195:
"Unarmed": {
"Unarmed": {
"Name": "Unarmed",
"Name": "Unarmed",
"Definition": "",
"Definition": "This requires no weapons to be equipped.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": ""
},
},
"OneHanded": {
"OneHanded": {
"Name": "One Handed",
"Name": "One-Handed",
"Definition": "",
"Definition": "This requires a weapon to be equipped with a shield.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": ""
},
},
"TwoHanded": {
"TwoHanded": {
"Name": "Two Handed",
"Name": "Two-Handed",
"Definition": "",
"Definition": "This requires a weapon to be equipped by itself.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": ""
},
},
"DualWield": {
"DualWield": {
"Name": "Dual Wield",
"Name": "Dual-Wield",
"Definition": "",
"Definition": "This requires two weapons to be equipped in both weapon slots.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": ""
Line 209: Line 221:
"Str": {
"Str": {
"Name": "Strength",
"Name": "Strength",
"Definition": "Modifies the user's Strength (STR), changing their physical attack power and other STR-based scaling.",
"Definition": "Strength (STR) increases the damage done by physical attacks and status damage",
"Icon": "Intelligence.png",
"Icon": "stat-str.webp",
"Link": ""
"Link": "Attributes:Strength"
},
},
"Vit": {
"Vit": {
"Name": "Vitality",
"Name": "Vitality",
"Definition": "Modifies the user's Vitality (VIT), changing their maximum HP and physical durability.",
"Definition": "Vitality (VIT) increases maximum HP and physical durability",
"Icon": "",
"Icon": "stat-vit.webp",
"Link": ""
"Link": "Attributes:Vitality"
},
},
"Agi": {
"Agi": {
"Name": "Agility",
"Name": "Agility",
"Definition": "Modifies the user's Agility (AGI), changing their Flee and Attack Speed (ASPD).",
"Definition": "Agility (AGI) increases flee and attack Speed (ASPD)",
"Icon": "",
"Icon": "stat-agi.webp",
"Link": ""
"Link": "Attributes:Agility"
},
},
"Dex": {
"Dex": {
"Name": "Dexterity",
"Name": "Dexterity",
"Definition": "Modifies the user's Dexterity (DEX), changing their Hit rate and other accuracy-related effects.",
"Definition": "Dexterity (DEX) increases hit rate and cast speed",
"Icon": "",
"Icon": "stat-dex.webp",
"Link": ""
"Link": "Attributes:Dexterity"
},
},
"Int": {
"Int": {
"Name": "Intelligence",
"Name": "Intelligence",
"Definition": "Modifies the user's Intelligence (INT), changing their Magic Attack (MATK) and other magic-based scaling.",
"Definition": "Intelligence (INT) increases maximum MP and magic attack (MATK)",
"Icon": "Strength.png",
"Icon": "stat-int.webp",
"Link": ""
"Link": "Attributes:Intelligence"
},
},
"Luk": {
"Luk": {
"Name": "Luck",
"Name": "Luck",
"Definition": "Modifies the user's Luck (LUK), changing their critical-related and other chance-based effects.",
"Definition": "Luck (LUK) increases critical chance and critical damage",
"Icon": "",
"Icon": "stat-luk.webp",
"Link": ""
"Link": "Attributes:Luck"
},
},
"AllStats": {
"AllStats": {
"Name": "All Stats",
"Name": "All Stats",
"Definition": "Modifies all of the user's primary attributes (STR, VIT, AGI, DEX, INT, LUK) at once.",
"Definition": "Affects all attributes (STR, VIT, AGI, DEX, INT, LUK) at once",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Attributes"
},
},
"Hp": {
"Hp": {
"Name": "Health Points",
"Name": "Health Points",
"Definition": "Modifies the user's maximum health points (HP).",
"Definition": "Determines how much heath can be received before death",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Health Points"
},
},
"Mp": {
"Mp": {
"Name": "Mana Points",
"Name": "Mana Points",
"Definition": "Modifies the user's maximum mana points (MP).",
"Definition": "Resource for casting skills",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Health Points"
},
},
"Atk": {
"Atk": {
"Name": "Attack",
"Name": "Attack",
"Definition": "Modifies the user's physical Attack (ATK), changing the damage of physical attacks and skills.",
"Definition": "Attack (ATK) increases the damage done by physical attacks",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Attack"
},
},
"Matk": {
"Matk": {
"Name": "Magic Attack",
"Name": "Magic Attack",
"Definition": "Modifies the user's Magic Attack (MATK), changing the damage of magical attacks and skills.",
"Definition": "Magic Attack (MATK) increases the damage done my magical attacks",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Magic Attack"
},
},
"Def": {
"Def": {
"Name": "Defense",
"Name": "Defense",
"Definition": "Modifies the user's Defense, changing how much physical damage they take from hits.",
"Definition": "Defense (DEF) lowers the amount of physical damage done",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Defense"
},
},
"Mdef": {
"Mdef": {
"Name": "Magic Defense",
"Name": "Magic Defense",
"Definition": "Modifies the user's Magic Defense, changing how much magical damage they take from hits.",
"Definition": "Magic Defense (MDEF) lowers the amount of physical damage done",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Magic Defense"
},
},
"Hit": {
"Hit": {
"Name": "Hit Rate",
"Name": "Hit Rate",
"Definition": "Modifies the user's Hit, changing the chance for their attacks and skills to successfully strike targets.",
"Definition": "HIT increases the chance that physical attacks will land",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Hit"
},
},
"Flee": {
"Flee": {
"Name": "Flee",
"Name": "Flee",
"Definition": "Modifies the user's Flee, changing the chance for them to avoid incoming physical attacks.",
"Definition": "FLEE decreases the change that physical attacks will land",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Flee"
},
},
"Crit": {
"Crit": {
"Name": "Critical Chance",
"Name": "Critical Chance",
"Definition": "Modifies the user's chance for physical attacks and skills to become critical hits.",
"Definition": "Increases the change that a physical attack will deal a critical hit",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Critical Chance"
},
},
"DefFlat": {
"DefFlat": {
"Name": "Flat Defense",
"Name": "Flat Defense",
"Definition": "Modifies a flat portion of the user's Defense, changing how much physical damage is mitigated.",
"Definition": "Flat Defense (FDEF) decreases physical damage by a flat amount",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Defense"
},
},
"MdefFlat": {
"MdefFlat": {
"Name": "Flat Magic Defense",
"Name": "Flat Magic Defense",
"Definition": "Modifies a flat portion of the user's Magic Defense, changing how much magical damage is mitigated.",
"Definition": "Flat Magic Defense (MFDEF) decreases magical damage by a flat amount",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Magic Defense"
},
},
"ElementWeapon": {
"ElementWeapon": {
"Name": "Weapon Element",
"Name": "Weapon Element",
"Definition": "Modifies the elemental attribute of the user's equipped weapon.",
"Definition": "Enchants the user's equipped weapon with an elemental attribute",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"ElementArmor": {
"ElementArmor": {
"Name": "Armor Element",
"Name": "Armor Element",
"Definition": "Modifies the elemental attribute of the user's armor, changing how elemental damage interacts with them.",
"Definition": "Converts the user's equipped chest armor with an elemental attribute",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"HealthOnHit": {
"HealthOnHit": {
"Name": "Health on Hit",
"Name": "Health on Hit",
"Definition": "Causes the user to recover HP based on a portion of damage they deal with affected attacks or skills.",
"Definition": "Physical attacks will recover HP based on a portion of damage they deal",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"ManaOnHit": {
"ManaOnHit": {
"Name": "Mana on Hit",
"Name": "Mana on Hit",
"Definition": "Causes the user to recover MP based on a portion of damage they deal with affected attacks or skills.",
"Definition": "Physical attacks will recover MP based on a portion of damage they deal",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"LeechKill": {
"LeechKill": {
"Name": "Health on Kill",
"Name": "Health on Kill",
"Definition": "Causes the user to recover HP when enemies are killed by their affected attacks or skills.",
"Definition": "HP is restored by a flat amount when landing a killing blow",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"LeechKillMp": {
"LeechKillMp": {
"Name": "Mana on Kill",
"Name": "Mana on Kill",
"Definition": "Causes the user to recover MP when enemies are killed by their affected attacks or skills.",
"Definition": "MP is restored by a flat amount when landing a killing blow",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"Splash": {
"Splash": {
"Name": "Splash Radius",
"Name": "Autoattack Chain",
"Definition": "Causes the user's affected basic attacks to also hit enemies around the first target.",
"Definition": "Auto attacks will chain to nearby enemies",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"Range": {
"Range": {
"Name": "Range",
"Name": "Range",
"Definition": "Modifies how far the user's affected attacks or skills can target or reach.",
"Definition": "Determines the reach of attacks or skills",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"StatusImmune": {
"StatusImmune": {
"Name": "Status Immune",
"Name": "Status Immune",
"Definition": "Grants the user immunity to specified status effects.",
"Definition": "Grants immunity to some or all status effects",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"ReverseHealing": {
"ReverseHealing": {
"Name": "Reverse Healing",
"Name": "Reverse Healing",
"Definition": "Causes healing the user receives from affected sources to be treated as damage instead of HP recovery.",
"Definition": "Healing received is converted into damage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoAction": {
"NoAction": {
"Name": "Cannot Act",
"Name": "Cannot Act",
"Definition": "Prevents the user from moving, attacking, or casting skills.",
"Definition": "Unable to attack, cast, or move",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoMove": {
"NoMove": {
"Name": "Cannot Move",
"Name": "Cannot Move",
"Definition": "Prevents the user from moving.",
"Definition": "Unable to move",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoAttack": {
"NoAttack": {
"Name": "Cannot Attack",
"Name": "Cannot Attack",
"Definition": "Prevents the user from performing basic attacks.",
"Definition": "Unable to perform auto attacks",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoCast": {
"NoCast": {
"Name": "Cannot Cast",
"Name": "Cannot Cast",
"Definition": "Prevents the user from casting skills or spells.",
"Definition": "Unable to cast skills",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoKnockback": {
"NoKnockback": {
"Name": "No Knockback",
"Name": "No Knockback",
"Definition": "Prevents the user from being knocked back by attacks or effects.",
"Definition": "Immune to being knocked backwards",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoFlee": {
"NoFlee": {
"Name": "Cannot Flee",
"Name": "Cannot Flee",
"Definition": "Causes the user's Flee to be treated as zero, preventing them from dodging attacks.",
"Definition": "Flee is ignored",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoCastCancel": {
"NoCastCancel": {
"Name": "Cast Cannot Be Cancelled",
"Name": "Cast Cannot Be Cancelled",
"Definition": "Prevents the user's skill casts from being interrupted by damage or control effects.",
"Definition": "Casting cannot be interrupted by damage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoFlinch": {
"NoFlinch": {
"Name": "No Flinch",
"Name": "No Flinch",
"Definition": "Prevents the user from flinching or being briefly staggered by hits.",
"Definition": "Immunity to flinching from damage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoReflect": {
"NoReflect": {
"Name": "Cannot Reflect",
"Name": "Cannot Reflect",
"Definition": "Prevents the user from reflecting damage or status effects back to attackers.",
"Definition": "Damage cannot be reflected back to the attacker",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoRegenHp": {
"NoRegenHp": {
"Name": "No Health Regeneration",
"Name": "No Health Regeneration",
"Definition": "Prevents the user from recovering HP through natural or effect-based regeneration.",
"Definition": "Natural HP regeneration is disabled",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoRegenMp": {
"NoRegenMp": {
"Name": "No Mana Regeneration",
"Name": "No Mana Regeneration",
"Definition": "Prevents the user from recovering MP through natural or effect-based regeneration.",
"Definition": "Natural MP regeneration is disabled",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AutocastHit": {
"AutocastHit": {
"Name": "Autocast on Hit",
"Name": "Autocast on Hit",
"Definition": "Causes specified skills to trigger automatically when the user's affected attacks or skills hit a target.",
"Definition": "Landing a hit has a chance to autocast a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AutocastAttack": {
"AutocastAttack": {
"Name": "Autocast on Attack",
"Name": "Autocast on Attack",
"Definition": "Causes specified skills to trigger automatically when the user performs basic attacks.",
"Definition": "Auto attacking has a chance to autocast a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AutocastSkill": {
"AutocastSkill": {
"Name": "Autocast on Skill Use",
"Name": "Autocast on Skill Use",
"Definition": "Causes specified skills to trigger automatically when the user uses other skills.",
"Definition": "Using a skill has a chance to autocast a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"GrantSkill": {
"GrantSkill": {
"Name": "Grant Skill",
"Name": "Grant Skill",
"Definition": "Temporarily grants the user additional skills while the effect is active.",
"Definition": "Grants access to an external skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillLevel": {
"SkillLevel": {
"Name": "Skill Level",
"Name": "Skill Level",
"Definition": "Modifies the effective level of specified skills used by the user while the effect is active.",
"Definition": "Affects the level of a skill, modifying its effects",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageToElement": {
"DamageToElement": {
"Name": "Damage to Element",
"Name": "Damage to Element",
"Definition": "Modifies the damage the user deals to targets of specified elemental types.",
"Definition": "Deals more damage to target element.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageToBoss": {
"DamageToBoss": {
"Name": "Damage to Bosses",
"Name": "Damage to Bosses",
"Definition": "Modifies the damage the user deals to enemies classified as bosses.",
"Definition": "Deals more damage to bosses.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageElement": {
"DamageElement": {
"Name": "Elemental Damage",
"Name": "Elemental Damage",
"Definition": "Modifies the damage of the user's elemental attacks and skills that are affected by this stat.",
"Definition": "Damage done with an element is increased",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageMelee": {
"DamageMelee": {
"Name": "Melee Damage",
"Name": "Melee Damage",
"Definition": "Modifies the damage of the user's melee attacks and melee-range skills that are affected by this stat.",
"Definition": "Damage done with physical attacks is increased",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageMagic": {
"DamageMagic": {
"Name": "Magic Damage",
"Name": "Magic Damage",
"Definition": "Modifies the damage of the user's magic-based attacks and skills that are affected by this stat.",
"Definition": "Damage done with magical attacks is increased",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillDamage": {
"SkillDamage": {
"Name": "Skill Damage",
"Name": "Skill Damage",
"Definition": "Modifies the damage of skills used by the user that are affected by this stat.",
"Definition": "Changes the damage a skill can do",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"CostSkill": {
"CostSkill": {
"Name": "Skill Cost",
"Name": "Skill Cost",
"Definition": "Modifies the resource or MP cost of the user's skills that are affected by this stat.",
"Definition": "Changes the cost of a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"CooldownSkill": {
"CooldownSkill": {
"Name": "Skill Cooldown",
"Name": "Skill Cooldown",
"Definition": "Modifies the cooldown time of the user's skills that are affected by this stat.",
"Definition": "Changes the cooldown of a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"CritDamage": {
"CritDamage": {
"Name": "Critical Damage",
"Name": "Critical Damage",
"Definition": "Modifies the damage the user's critical hits deal.",
"Definition": "Increases the amount of damage a critical strike will deal",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"ElementResist": {
"ElementResist": {
"Name": "Elemental Resistance",
"Name": "Elemental Resistance",
"Definition": "Modifies how much damage the user takes from specified elemental damage types.",
"Definition": "Affects damage done from an elemental source",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AtkWeapon": {
"AtkWeapon": {
"Name": "Weapon Attack",
"Name": "Weapon Attack",
"Definition": "Modifies how strongly the user's affected skills scale with the physical Attack (ATK) of their equipped weapon.",
"Definition": "Increases a specific weapon’s attack value",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MatkWeapon": {
"MatkWeapon": {
"Name": "Weapon Magic Attack",
"Name": "Weapon Magic Attack",
"Definition": "Modifies how strongly the user's affected skills scale with the Magic Attack (MATK) of their equipped weapon.",
"Definition": "Increases a specific weapon’s magic attack value",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageFromElement": {
"DamageFromElement": {
"Name": "Damage Taken from Element",
"Name": "Damage Taken from Element",
"Definition": "Modifies how much damage the user takes from specified elemental damage types.",
"Definition": "Increases the amount of elemental damage taken",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageFromMagic": {
"DamageFromMagic": {
"Name": "Damage Taken from Magic",
"Name": "Damage Taken from Magic",
"Definition": "Modifies how much damage the user takes from magic-based attacks and skills.",
"Definition": "Increases the amount of magical damage taken",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageFromMelee": {
"DamageFromMelee": {
"Name": "Damage Taken from Melee",
"Name": "Damage Taken from Melee",
"Definition": "Modifies how much damage the user takes from melee attacks and melee-range skills.",
"Definition": "Increases the amount of physical damage taken",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"HpRegen": {
"HpRegen": {
"Name": "Health Regeneration",
"Name": "Health Regeneration",
"Definition": "Modifies the amount of HP the user recovers from regeneration effects over time.",
"Definition": "Increases the rate in which HP is restored.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"HpRegenMax": {
"HpRegenMax": {
"Name": "Max Health Regeneration",
"Name": "Max Health Regeneration",
"Definition": "Modifies the maximum HP the user can recover per regeneration tick or interval.",
"Definition": "Increases the maximum amount of HP restored overtime",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MpRegen": {
"MpRegen": {
"Name": "Mana Regeneration",
"Name": "Mana Regeneration",
"Definition": "Modifies the amount of MP the user recovers from regeneration effects over time.",
"Definition": "Increases the rate in which MP is restored.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MpRegenMax": {
"MpRegenMax": {
"Name": "Max Mana Regeneration",
"Name": "Max Mana Regeneration",
"Definition": "Modifies the maximum MP the user can recover per regeneration tick or interval.",
"Definition": "Increases the maximum amount of MP restored overtime",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AtkSpd": {
"AtkSpd": {
"Name": "Attack Speed",
"Name": "Attack Speed",
"Definition": "Modifies the user's attack speed (ASPD) for basic attacks and instant physical skills.",
"Definition": "Increases the amount of autoattacks done per second, and allows skills to be used quicker",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"CastSpd": {
"CastSpd": {
"Name": "Cast Speed",
"Name": "Cast Speed",
"Definition": "Modifies the user's cast speed, changing how long they take to cast skills.",
"Definition": "Decreases the cast time of skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MoveSpd": {
"MoveSpd": {
"Name": "Movement Speed",
"Name": "Movement Speed",
"Definition": "Modifies how fast the user moves.",
"Definition": "Affects movement of characters",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AfterCastDelay": {
"AfterCastDelay": {
"Name": "After Cast Delay",
"Name": "After Cast Delay",
"Definition": "Modifies the delay the user experiences after casting skills before taking another action.",
"Definition": "Decreases the downtime between skills",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"Healing": {
"Healing": {
"Name": "Healing",
"Name": "Healing",
"Definition": "Modifies how much HP is restored or dealt as holy-type damage when the user's healing effects are applied.",
"Definition": "Affects the amount of healing done from all sources",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"HealingReceived": {
"HealingReceived": {
"Name": "Healing Received",
"Name": "Healing Received",
"Definition": "Modifies how much HP the user recovers when they receive healing from any source.",
"Definition": "Increases the amount of healing that is received",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AtkMult": {
"AtkMult": {
"Name": "Attack Multiplier",
"Name": "Attack Multiplier",
"Definition": "Modifies the user's total physical Attack (ATK) by applying a multiplicative factor.",
"Definition": "Attack (ATK) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MatkMult": {
"MatkMult": {
"Name": "Magic Attack Multiplier",
"Name": "Magic Attack Multiplier",
"Definition": "Modifies the user's total Magic Attack (MATK) by applying a multiplicative factor.",
"Definition": "Magic Attack (MATK) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"HpMult": {
"HpMult": {
"Name": "Health Multiplier",
"Name": "Health Multiplier",
"Definition": "Modifies the user's maximum HP by applying a multiplicative factor.",
"Definition": "Health Points (HP) are increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MpMult": {
"MpMult": {
"Name": "Mana Multiplier",
"Name": "Mana Multiplier",
"Definition": "Modifies the user's maximum MP by applying a multiplicative factor.",
"Definition": "Mana Points (MP) are increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DefMult": {
"DefMult": {
"Name": "Defense Multiplier",
"Name": "Defense Multiplier",
"Definition": "Modifies the user's Defense by applying a multiplicative factor.",
"Definition": "Defense (DEF) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MdefMult": {
"MdefMult": {
"Name": "Magic Defense Multiplier",
"Name": "Magic Defense Multiplier",
"Definition": "Modifies the user's Magic Defense by applying a multiplicative factor.",
"Definition": "Magic Defense (MDEF) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"HpRegenMult": {
"HpRegenMult": {
"Name": "Health Regeneration Multiplier",
"Name": "Health Regeneration Multiplier",
"Definition": "Modifies the user's HP regeneration by applying a multiplicative factor to HP recovered over time.",
"Definition": "HP Regeneration is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MpRegenMult": {
"MpRegenMult": {
"Name": "Mana Regeneration Multiplier",
"Name": "Mana Regeneration Multiplier",
"Definition": "Modifies the user's MP regeneration by applying a multiplicative factor to MP recovered over time.",
"Definition": "MP Regeneration is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"FleeMult": {
"FleeMult": {
"Name": "Flee Multiplier",
"Name": "Flee Multiplier",
"Definition": "Modifies the user's Flee by applying a multiplicative factor.",
"Definition": "FLEE is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"HitMult": {
"HitMult": {
"Name": "Hit Rate Multiplier",
"Name": "Hit Rate Multiplier",
"Definition": "Modifies the user's Hit by applying a multiplicative factor.",
"Definition": "HIT is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"CritMult": {
"CritMult": {
"Name": "Critical Chance Multiplier",
"Name": "Critical Chance Multiplier",
"Definition": "Modifies the user's critical hit chance by applying a multiplicative factor.",
"Definition": "Chance to land critical attacks is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DoubleAttack": {
"DoubleAttack": {
"Name": "Multistrike",
"Name": "Multistrike",
"Definition": "Gives the user's basic attacks a chance to perform additional strikes.",
"Definition": "Autoattacks have a chance to deal an additional hit based upon the percent of total Multistrike",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"EnergyShield": {
"EnergyShield": {
"Name": "Energy Shield",
"Name": "Energy Shield",
"Definition": "Creates a protective shield for the user that absorbs a portion of incoming damage before HP is lost.",
"Definition": "A shield that absorbs damage, and coverts the damage into MP loss",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"FreeCastMove": {
"FreeCastMove": {
"Name": "Free Cast While Moving",
"Name": "Free Cast While Moving",
"Definition": "Allows the user to move while casting skills that are affected by this effect.",
"Definition": "Allows movement when moving",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"FreeCastAtk": {
"FreeCastAtk": {
"Name": "Free Cast While Attacking",
"Name": "Free Cast While Attacking",
"Definition": "Allows the user to continue basic attacks while casting or channeling skills that are affected by this effect.",
"Definition": "Allows movement when auto attacking",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SpellEcho": {
"SpellEcho": {
"Name": "Spell Echo",
"Name": "Spell Echo",
"Definition": "Causes certain spells the user casts to repeat automatically a second time after the initial cast.",
"Definition": "The spell is duplicated and applied to the target",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"Block": {
"Block": {
"Name": "Block Chance",
"Name": "Block Chance",
"Definition": "Modifies the user's chance to block incoming physical attacks.",
"Definition": "Increases the chance to block attacks",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"ReflectDamage": {
"ReflectDamage": {
"Name": "Damage Reflection",
"Name": "Damage Reflection",
"Definition": "Causes the user to reflect a portion of damage they take back to attackers.",
"Definition": "Returns a portion of damage received back to the attacker",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DualWield": {
"DualWield": {
"Name": "Dual Wield",
"Name": "Dual Wield",
"Definition": "Modifies the user's damage or effectiveness while they are wielding weapons in both hands.",
"Definition": "Increases damage when dual-wielding two weapons",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"ExpRate": {
"ExpRate": {
"Name": "Experience Rate",
"Name": "Experience Rate",
"Definition": "Modifies how much experience the user gains from defeating enemies.",
"Definition": "Increased the amount of experience received from killing monsters",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DropRate": {
"DropRate": {
"Name": "Drop Rate",
"Name": "Drop Rate",
"Definition": "Modifies how often enemies defeated by the user drop items.",
"Definition": "Increases the chance that items will drop when killing monsters",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MpCost": {
"MpCost": {
"Name": "Mana Cost",
"Name": "Mana Cost",
"Definition": "Modifies the MP cost of skills the user casts.",
"Definition": "Changes the mana cost of a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"LifeBond": {
"LifeBond": {
"Name": "Life Bond",
"Name": "Life Bond",
"Definition": "Links the user's HP with other units so a portion of damage and healing is shared between them.",
"Definition": "The user of the skill is linked to an ally, and receives damage in their stead",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonStatShare": {
"SummonStatShare": {
"Name": "Summon Stat Share",
"Name": "Summon Stat Share",
"Definition": "Allows the user's summons to inherit a portion of the user's stats.",
"Definition": "The summoner shares their natural attribute points with their active summon",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonDamageShare": {
"SummonDamageShare": {
"Name": "Summon Damage Share",
"Name": "",
"Definition": "",
"Definition": "The summoner shares their damage with their active summon",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"ReflectSpell": {
"ReflectSpell": {
"Name": "Spell Reflection",
"Name": "Spell Reflection",
"Definition": "Causes the user to reflect a portion of spell damage or effects back to the caster.",
"Definition": "Reflects a skill back at an attacker, returning it at full damage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"BlockShield": {
"BlockShield": {
"Name": "Shield Block",
"Name": "Shield Block",
"Definition": "Modifies the user's chance to block attacks while they are using a shield.",
"Definition": "Increases the chance to block an attack using a shield",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillScaling": {
"SkillScaling": {
"Name": "Skill Scaling",
"Name": "Skill Scaling",
"Definition": "Modifies how strongly the user's affected skills scale with their stats, such as ATK, MATK, or attributes.",
"Definition": "Increases a skill’s damage based upon an attribute",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"LeechChance": {
"LeechChance": {
"Name": "Leech Chance",
"Name": "Leech Chance",
"Definition": "Modifies the chance for the user's life leech effects to trigger when they deal damage.",
"Definition": "Increases the chance that HP will be restored when attacking",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"Leech": {
"Leech": {
"Name": "Leech Amount",
"Name": "Leech Amount",
"Definition": "Modifies how much HP the user recovers when life leech effects trigger.",
"Definition": "Increases the amount of HP that restored when attacking",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"LeechMpChance": {
"LeechMpChance": {
"Name": "Mana Leech Chance",
"Name": "Mana Leech Chance",
"Definition": "Modifies the chance for the user's mana leech effects to trigger when they deal damage.",
"Definition": "Increases the chance that MP will be restored when attacking",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"LeechMp": {
"LeechMp": {
"Name": "Mana Leech Amount",
"Name": "Mana Leech Amount",
"Definition": "Modifies how much MP the user recovers when mana leech effects trigger.",
"Definition": "Increases the amount of MP that restored when attacking",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"WeightLimit": {
"WeightLimit": {
"Name": "Weight Limit",
"Name": "Weight Limit",
"Definition": "Modifies how much weight the user can carry before they are considered overweight.",
"Definition": "Increases the amount of items a player can carry on their person",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageRanged": {
"DamageRanged": {
"Name": "Ranged Damage",
"Name": "Ranged Damage",
"Definition": "Modifies the damage of the user's ranged attacks and ranged skills that are affected by this stat.",
"Definition": "Damage done with ranged attacks is increased",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageFromRanged": {
"DamageFromRanged": {
"Name": "Damage Taken from Ranged",
"Name": "Damage Taken from Ranged",
"Definition": "Modifies how much damage the user takes from ranged attacks and ranged skills.",
"Definition": "Increases the amount of ranged damage taken",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillCooldown": {
"SkillCooldown": {
"Name": "Skill Cooldown",
"Name": "Skill Cooldown",
"Definition": "Modifies the cooldown of skills the user casts that are affected by this stat.",
"Definition": "Changes the cooldown of a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillDuration": {
"SkillDuration": {
"Name": "Skill Duration",
"Name": "Skill Duration",
"Definition": "Modifies how long the user's affected skills or effects remain active after being used.",
"Definition": "Changes the duration of a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillArea": {
"SkillArea": {
"Name": "Skill Area",
"Name": "Skill Area",
"Definition": "Modifies the area of effect of the user's skills that are affected by this stat.",
"Definition": "Changes the area of a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillHits": {
"SkillHits": {
"Name": "Skill Hits",
"Name": "Skill Hits",
"Definition": "Modifies how many times the user's affected skills hit their targets.",
"Definition": "Changes the amount of hits a skill will do with one cast",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillCost": {
"SkillCost": {
"Name": "Skill Cost",
"Name": "Skill Cost",
"Definition": "Modifies the resource or MP cost of the user's skills that are affected by this stat.",
"Definition": "Changes the cost of a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillRemoveKnockback": {
"SkillRemoveKnockback": {
"Name": "Removes Knockback",
"Name": "Removes Knockback",
"Definition": "Causes the user's affected skills to ignore or remove knockback on their hits.",
"Definition": "Removes the knockback effect from a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillRemoveStatus": {
"SkillRemoveStatus": {
"Name": "Removes Status Effects",
"Name": "Removes Status Effects",
"Definition": "Allows the user's affected skills to remove specified status effects from target enemies or allies.",
"Definition": "The skill removes some or all status effects applied to a target",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"Invisible": {
"Invisible": {
"Name": "Invisibility",
"Name": "Invisibility",
"Definition": "Makes the user invisible, requiring detection effects to reveal them, with some exceptions for certain monster types.",
"Definition": "The user is stealthed, and can only be seen by Shadow monsters and Bosses",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"Detector": {
"Detector": {
"Name": "Detection",
"Name": "Detection",
"Definition": "Allows the user to see or reveal invisible enemies or objects.",
"Definition": "The user can detect invisible targets",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"HpRegenRate": {
"HpRegenRate": {
"Name": "Health Regeneration Rate",
"Name": "Health Regeneration Rate",
"Definition": "Modifies how frequently the user's HP regeneration ticks occur.",
"Definition": "Increases the rate at which HP is regenerated",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MpRegenRate": {
"MpRegenRate": {
"Name": "Mana Regeneration Rate",
"Name": "Mana Regeneration Rate",
"Definition": "Modifies how frequently the user's MP regeneration ticks occur.",
"Definition": "Increases the rate at which MP is regenerated",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonHealingReceived": {
"SummonHealingReceived": {
"Name": "Summon Healing Received",
"Name": "Summon Healing Received",
"Definition": "Modifies how much healing the user's summons receive from all sources.",
"Definition": "Increases the amount of healing an active summon receives",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonReflectDamage": {
"SummonReflectDamage": {
"Name": "Summon Damage Reflection",
"Name": "Summon Damage Reflection",
"Definition": "Causes the user's summons to reflect a portion of the damage they take back to attackers.",
"Definition": "A portion of the damage done to an active summon is reflected back to the attacker",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonHealthRegen": {
"SummonHealthRegen": {
"Name": "Summon Health Regeneration",
"Name": "Summon Health Regeneration",
"Definition": "Modifies how much HP the user's summons recover from regeneration effects over time.",
"Definition": "Increases the amount of HP regeneration an active summon receives",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"HealthBarrier": {
"HealthBarrier": {
"Name": "Health Barrier",
"Name": "Health Barrier",
"Definition": "Creates a barrier for the user that absorbs incoming damage before their HP is reduced.",
"Definition": "Creates a barrier against physical attacks based upon the target’s maximum health",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"StatusDuration": {
"StatusDuration": {
"Name": "Status Duration",
"Name": "Status Duration",
"Definition": "Modifies how long status effects applied by or to the user persist.",
"Definition": "Changes the duration of applied status effects",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"CritDef": {
"CritDef": {
"Name": "Critical Defense",
"Name": "Critical Defense",
"Definition": "Modifies how likely the user is to receive critical hits from attacks.",
"Definition": "Decreases the chance the user will receive a critical strike",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"PerfectDodge": {
"PerfectDodge": {
"Name": "Perfect Dodge",
"Name": "Perfect Dodge",
"Definition": "Gives the user a chance to completely avoid incoming physical attacks regardless of Hit.",
"Definition": "Increases the chance to dodge physical attacks, even critical strikes",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"PerfectCloak": {
"PerfectCloak": {
"Name": "Perfect Cloak",
"Name": "Perfect Cloak",
"Definition": "Enhances the user's cloaking or stealth so they remain hidden even against some detection effects.",
"Definition": "While invisible the user cannot be seen by Shadow monsters. Does not affect bosses",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillPiercing": {
"SkillPiercing": {
"Name": "Skill Defense Piercing",
"Name": "Skill Defense Piercing",
"Definition": "Modifies how much of a target's defenses the user's affected skills ignore.",
"Definition": "Allows a skill to pierce multiple targets",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillChains": {
"SkillChains": {
"Name": "Skill Chains",
"Name": "Skill Chains",
"Definition": "Allows the user's affected skills to chain from one target to additional nearby targets.",
"Definition": "Allows a skill to chain to other targets when used",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoBlock": {
"NoBlock": {
"Name": "Cannot Block",
"Name": "Cannot Block",
"Definition": "Prevents the user from blocking incoming attacks.",
"Definition": "Block chance is ignored",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SpellAuto": {
"SpellAuto": {
"Name": "Automatic Spells",
"Name": "N/A",
"Definition": "Causes certain spells associated with the user to trigger automatically based on conditions instead of manual casting.",
"Definition": "N/A",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SpellDodge": {
"SpellDodge": {
"Name": "Spell Dodge",
"Name": "Spell Dodge",
"Definition": "Gives the user a chance to completely avoid incoming spells.",
"Definition": "Increases the chance to dodge spells, completely avoiding damage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"TotalAtk": {
"TotalAtk": {
"Name": "Total Attack",
"Name": "N/A",
"Definition": "Modifies the user's total physical Attack (ATK) from all sources.",
"Definition": "N/A",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"TotalMatk": {
"TotalMatk": {
"Name": "Total Magic Attack",
"Name": "N/A",
"Definition": "Modifies the user's total Magic Attack (MATK) from all sources.",
"Definition": "N/A",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"Chain": {
"Chain": {
"Name": "Chain",
"Name": "Autoattack Chain",
"Definition": "Causes the user's affected attacks or effects to jump from one target to additional nearby targets.",
"Definition": "Auto attacks will chain to nearby enemies",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonAtkSpd": {
"SummonAtkSpd": {
"Name": "Summon Attack Speed",
"Name": "Summon Attack Speed",
"Definition": "Modifies the attack speed (ASPD) of summons controlled by the user.",
"Definition": "Increases the attack speed of an active summon",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonAtkMult": {
"SummonAtkMult": {
"Name": "Summon Attack Multiplier",
"Name": "Summon Attack Multiplier",
"Definition": "Modifies the physical Attack (ATK) of the user's summons by applying a multiplicative factor.",
"Definition": "Multiplies the Attack (ATK) of an active summon",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonMatkMult": {
"SummonMatkMult": {
"Name": "Summon Magic Attack Multiplier",
"Name": "Summon Magic Attack Multiplier",
"Definition": "Modifies the Magic Attack (MATK) of the user's summons by applying a multiplicative factor.",
"Definition": "Multiplies the Magic Attack (MATK) of an active summon",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonHpMult": {
"SummonHpMult": {
"Name": "Summon Health Multiplier",
"Name": "Summon Health Multiplier",
"Definition": "Modifies the maximum HP of the user's summons by applying a multiplicative factor.",
"Definition": "Multiplies the Health Points (HP) of an active summon",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonAllStats": {
"SummonAllStats": {
"Name": "Summon All Stats",
"Name": "Summon All Stats",
"Definition": "Modifies all primary stats of the user's summons at once.",
"Definition": "Increases all six attributes of an active summon",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonHealing": {
"SummonHealing": {
"Name": "Summon Healing",
"Name": "Summon Healing",
"Definition": "Modifies how much healing the user's summons deal or apply.",
"Definition": "Increases an active summon’s healing",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonCrit": {
"SummonCrit": {
"Name": "Summon Critical Chance",
"Name": "Summon Critical Chance",
"Definition": "Modifies the critical hit chance of the user's summons.",
"Definition": "Increases the critical strike chance of an active summon",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"FinalDamage": {
"FinalDamage": {
"Name": "Final Damage",
"Name": "Final Damage",
"Definition": "Modifies the user's final damage after all other damage calculations are applied.",
"Definition": "Increases the total amount of damage a monster will do depending on the map",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"FinalDamageReduction": {
"FinalDamageReduction": {
"Name": "Final Damage Reduction",
"Name": "Final Damage Reduction",
"Definition": "Modifies the final damage the user takes after all other damage calculations are applied.",
"Definition": "Decreases the total amount of damage a monster will do depending on the map",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AutocastChance": {
"AutocastChance": {
"Name": "Autocast Chance",
"Name": "Autocast Chance",
"Definition": "Modifies the chance for the user's autocast effects to trigger when conditions are met.",
"Definition": "Increases the chance that an autocast will be used",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AllResist": {
"AllResist": {
"Name": "All Resistance",
"Name": "All Resistance",
"Definition": "Modifies how much damage the user takes from all elemental damage types.",
"Definition": "Increases resistance to all forms of elemental damage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageStatus": {
"DamageStatus": {
"Name": "Status Damage",
"Name": "Status Damage",
"Definition": "Modifies damage dealt by status-effect based damage over time (DoT) associated with the user.",
"Definition": "Increases the damage done by status effects",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageFromGround": {
"DamageFromGround": {
"Name": "Damage Taken from Ground Effects",
"Name": "Damage Taken from Ground Effects",
"Definition": "Modifies how much damage the user takes from ground-based or field effects.",
"Definition": "Decreases the amount of damage taken from area-of-effect attacks that target the ground",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageFromStatus": {
"DamageFromStatus": {
"Name": "Damage Taken from Status Effects",
"Name": "Damage Taken from Status Effects",
"Definition": "Modifies how much damage the user takes from status-effect based damage over time (DoT).",
"Definition": "Decreases the amount of damage taken from status effects",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillCastTime": {
"SkillCastTime": {
"Name": "Skill Cast Time",
"Name": "Skill Cast Time",
"Definition": "Modifies how long the user takes to cast skills that are affected by this stat.",
"Definition": "Changes the cast time of a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AutoattackDamage": {
"AutoattackDamage": {
"Name": "Auto Attack Damage",
"Name": "Auto Attack Damage",
"Definition": "Modifies the damage the user's basic auto attacks deal.",
"Definition": "Increases the amount of damage with auto attacking",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"NoStatusApply": {
"NoStatusApply": {
"Name": "Cannot Apply Status Effects",
"Name": "Cannot Apply Status Effects",
"Definition": "Prevents the user from applying status effects to target enemies or allies.",
"Definition": "The user is immune to some or all status effects",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillSplash": {
"SkillSplash": {
"Name": "Skill Splash",
"Name": "Skill Splash",
"Definition": "Causes the user's affected skills to also hit enemies around the first target.",
"Definition": "The skills damage will chain to a nearby target",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"Sacrifice": {
"Sacrifice": {
"Name": "Sacrifice",
"Name": "Sacrifice",
"Definition": "Causes certain effects used by the user to convert a portion of their HP into additional Holy damage.",
"Definition": "The user deals additional holy damage to attacked targets",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SacrificeDamage": {
"SacrificeDamage": {
"Name": "Sacrifice Damage Taken",
"Name": "Sacrifice Damage Taken",
"Definition": "Modifies how much HP the user loses when Sacrifice-type effects are triggered.",
"Definition": "The user receives damage in proportion to the damage dealt",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MatkPerStr": {
"MatkPerStr": {
"Name": "Attack per Intelligence",
"Name": "Magic Attack per Strength",
"Definition": "Modifies the user's physical Attack (ATK) based on their Intelligence (INT).",
"Definition": "Increases Magic Attack (MATK) based upon total Strength (Str)",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AtkPerStr": {
"AtkPerStr": {
"Name": "Attack per Strength",
"Name": "Attack per Strength",
"Definition": "Modifies the user's physical Attack (ATK) based on their Strength (STR).",
"Definition": "Increases Attack (ATK) based upon total Strength (Str)",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"StrMult": {
"StrMult": {
"Name": "Strength Multiplier",
"Name": "Strength Multiplier",
"Definition": "Modifies the user's total Strength (STR) by applying a multiplicative factor.",
"Definition": "Strength (Str) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"VitMult": {
"VitMult": {
"Name": "Vitality Multiplier",
"Name": "Vitality Multiplier",
"Definition": "Modifies the user's total Vitality (VIT) by applying a multiplicative factor.",
"Definition": "Vitality (Vit) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AgiMult": {
"AgiMult": {
"Name": "Agility Multiplier",
"Name": "Agility Multiplier",
"Definition": "Modifies the user's total Agility (AGI) by applying a multiplicative factor.",
"Definition": "Agility (Agi) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DexMult": {
"DexMult": {
"Name": "Dexterity Multiplier",
"Name": "Dexterity Multiplier",
"Definition": "Modifies the user's total Dexterity (DEX) by applying a multiplicative factor.",
"Definition": "Dexterity (Dex) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"IntMult": {
"IntMult": {
"Name": "Intelligence Multiplier",
"Name": "Intelligence Multiplier",
"Definition": "Modifies the user's total Intelligence (INT) by applying a multiplicative factor.",
"Definition": "Intelligence (Int) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"LukMult": {
"LukMult": {
"Name": "Luck Multiplier",
"Name": "Luck Multiplier",
"Definition": "Modifies the user's total Luck (LUK) by applying a multiplicative factor.",
"Definition": "Luck (Luk) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AtkSpdMult": {
"AtkSpdMult": {
"Name": "Attack Speed Multiplier",
"Name": "Attack Speed Multiplier",
"Definition": "Modifies the user's attack speed (ASPD) by applying a multiplicative factor.",
"Definition": "Attack Speed (ASPD) is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"CastSpdMult": {
"CastSpdMult": {
"Name": "Cast Speed Multiplier",
"Name": "Cast Speed Multiplier",
"Definition": "Modifies the user's cast speed by applying a multiplicative factor.",
"Definition": "Cast speed is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"MoveSpdMult": {
"MoveSpdMult": {
"Name": "Movement Speed Multiplier",
"Name": "Movement Speed Multiplier",
"Definition": "Modifies the user's movement speed by applying a multiplicative factor.",
"Definition": "Move speed is increased based upon a percentage",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SkillCharges": {
"SkillCharges": {
"Name": "Skill Charges",
"Name": "Skill Charges",
"Definition": "Modifies the number of charges available for affected skills.",
"Definition": "Increases the amount of charges a skill will have",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AutoFire": {
"AutoFire": {
Line 1,189: Line 1,201:
"Definition": "Enables or modifies automatic firing behavior for affected attacks or skills.",
"Definition": "Enables or modifies automatic firing behavior for affected attacks or skills.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageCloseRange": {
"DamageCloseRange": {
"Name": "Close Range Damage",
"Name": "Close Range Damage",
"Definition": "Modifies damage dealt at close range.",
"Definition": "Increases damage done when within melee range.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageFarRange": {
"DamageFarRange": {
"Name": "Far Range Damage",
"Name": "Far Range Damage",
"Definition": "Modifies damage dealt at long range.",
"Definition": "Increases damage done when outside of melee range.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageToSummons": {
"DamageToSummons": {
"Name": "Damage To Summons",
"Name": "Damage To Summons",
"Definition": "",
"Definition": "Decreases the amount of damage an active summon takes",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DamageFromSummons": {
"DamageFromSummons": {
"Name": "Damage From Summons",
"Name": "Damage From Summons",
"Definition": "",
"Definition": "Increases the amount of damage an active summon deals",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonSpellEcho": {
"SummonSpellEcho": {
"Name": "Summon Spell Echo",
"Name": "Summon Spell Echo",
"Definition": "",
"Definition": "The active summon’s skills echo, dealing an additional hit.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonDamage": {
"SummonDamage": {
"Name": "Summon Damage",
"Name": "Summon Damage",
"Definition": "",
"Definition": "Increases the amount of damage an active summon deals",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonDamageReduction": {
"SummonDamageReduction": {
"Name": "Summon Damage Reduction",
"Name": "Summon Damage Reduction",
"Definition": "",
"Definition": "Decreases the amount of damage an active summon receives",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonLeech": {
"SummonLeech": {
"Name": "Summon Leech",
"Name": "Summon Leech",
"Definition": "",
"Definition": "Increases the amount of leech an active summons has, healing them for more heath when attacking",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonCostShare": {
"SummonCostShare": {
"Name": "Summon Cost Share",
"Name": "Summon Cost Share",
"Definition": "",
"Definition": "The user shares the MP cost of skills with am active summon, causing Summon skills to use the summoner’s MP",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonHit": {
"SummonHit": {
"Name": "Summon Hit",
"Name": "Summon Hit",
"Definition": "",
"Definition": "Increases the amount of HIT an active summon has",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonAutoattackDamage": {
"SummonAutoattackDamage": {
"Name": "Summon Autoattack Damage",
"Name": "Summon Autoattack Damage",
"Definition": "",
"Definition": "Increases the amount of damage an active summon deals with autoattacks",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SummonResist": {
"SummonResist": {
"Name": "Summon Resist",
"Name": "Summon Resist",
"Definition": "",
"Definition": "Modifies an active summon’s resistances.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SiphonHp": {
"SiphonHp": {
"Name": "Siphon Hp",
"Name": "Siphon HP",
"Definition": "",
"Definition": "Attacking returns a flat amount of HP back to the attacker, based upon their Strength",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"SiphonMp": {
"SiphonMp": {
"Name": "Siphon Mp",
"Name": "Siphon MP",
"Definition": "",
"Definition": "Attacking returns a flat amount of MP back to the attacker, based upon their Intelligence",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"HealShare": {
"HealShare": {
"Name": "Heal Share",
"Name": "Heal Share",
"Definition": "",
"Definition": "The user shares their healing with a target, healing both",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"DeathShare": {
"DeathShare": {
"Name": "Death Share",
"Name": "Death Share",
"Definition": "",
"Definition": "The user shares their death with a target, killing both",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AutocastDeath": {
"AutocastDeath": {
"Name": "Autocast Death",
"Name": "Autocast on Death",
"Definition": "",
"Definition": "The death of the target has chance to autocast a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AutocastKill": {
"AutocastKill": {
"Name": "Autocast Kill",
"Name": "Autocast on Kill",
"Definition": "",
"Definition": "Killing a target has a chance to autocast a skill",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"CooldownRecovery": {
"CooldownRecovery": {
"Name": "Cooldown Recovery",
"Name": "Cooldown Recovery",
"Definition": "",
"Definition": "Speeds up the cooldown of a skill allowing it to be used sooner",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"StatusMaxStacks": {
"StatusMaxStacks": {
"Name": "Status Max Stacks",
"Name": "Maximum Status Stacks",
"Definition": "",
"Definition": "Increase the maximum amount of stacks a status effect can apply",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"TwohandedStanceBonus": {
"TwohandedStanceBonus": {
"Name": "Twohanded Stance Bonus",
"Name": "Two-Hand Stance Bonus",
"Definition": "",
"Definition": "Increases the amount of damage while wielding a weapon with two hands",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AtkSpdLimit": {
"AtkSpdLimit": {
"Name": "Atk Spd Limit",
"Name": "Attack Speed Limit",
"Definition": "",
"Definition": "Increases the ASPD hard limit, allowing faster attacks and skills",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
},
},
"AutoattackMatk": {
"AutoattackMatk": {
"Name": "Autoattack Matk",
"Name": "Autoattack Magic",
"Definition": "",
"Definition": "Add an additional amount of damage via Magic Attack (MATK)",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Stats:Modifiers"
}
}
},
},
Line 1,333: Line 1,345:
"Enemy": {
"Enemy": {
"Name": "Enemy",
"Name": "Enemy",
"Definition": "",
"Definition": "This skill requires an enemy target.",
"Icon": "",
"Icon": "target-enemy.webp",
"Link": ""
"Link": "Skills"
},
},
"Ally": {
"Ally": {
"Name": "Ally",
"Name": "Ally",
"Definition": "",
"Definition": "This skill requires a friendly target.",
"Icon": "",
"Icon": "target-ally.webp",
"Link": ""
"Link": "Skills"
},
},
"AllyNotSelf": {
"AllyNotSelf": {
"Name": "Ally (Not Self)",
"Name": "Ally (Not Self)",
"Definition": "",
"Definition": "This skill requires a friendly target other than the user.",
"Icon": "",
"Icon": "target-allynotself.webp",
"Link": ""
"Link": "Skills"
},
},
"Self": {
"Self": {
"Name": "Self",
"Name": "Self",
"Definition": "",
"Definition": "This skill can only be used on one’s self.",
"Icon": "",
"Icon": "target-self.webp",
"Link": ""
"Link": "Skills"
},
},
"Any": {
"Any": {
"Name": "Any",
"Name": "Any",
"Definition": "",
"Definition": "This skill can be used on almost any target.",
"Icon": "",
"Icon": "target-any.webp",
"Link": ""
"Link": "Skills"
},
},
"Summon": {
"Summon": {
"Name": "Summon",
"Name": "Summon",
"Definition": "",
"Definition": "This skill can only be used by a Summon.",
"Icon": "",
"Icon": "target-summon.webp",
"Link": ""
"Link": "Skills"
},
},
"SummonNotSelf": {
"SummonNotSelf": {
"Name": "Summon (Not Self)",
"Name": "Summon (Not Self)",
"Definition": "",
"Definition": "This skill can only be used by a Summon, but not themselves.",
"Icon": "",
"Icon": "target-summonnotself.webp",
"Link": ""
"Link": "Skills"
},
},
"Grave": {
"Grave": {
"Name": "Grave",
"Name": "Grave",
"Definition": "",
"Definition": "This skill can be used on a defeated bosses’ grave.",
"Icon": "target-grave.webp",
"Link": "Skills"
}
},
"Skill": {
"Attached": {
"Name": "Attached",
"Definition": "The skill or effect remains attached to its source or target instead of appearing independently.",
"Icon": "",
"Link": "Skills"
},
"Bond": {
"Name": "Bond",
"Definition": "The skill creates a bond between two entities, linking part of its behavior or effect between them.",
"Icon": "",
"Link": "Skills"
},
"CanCastGround": {
"Name": "Ground Cast",
"Definition": "The skill can be aimed directly on the ground instead of requiring a unit target.",
"Icon": "",
"Link": "Skills"
},
"CanCrit": {
"Name": "Critical Hit",
"Definition": "The skill can critically strike.",
"Icon": "",
"Link": "Skills"
},
"CloneCast": {
"Name": "Clone Cast",
"Definition": "The skill is cast by or through a clone.",
"Icon": "",
"Link": "Skills"
},
"ConsumeClones": {
"Name": "Clone Consume",
"Definition": "The skill consumes one or more active clones when used.",
"Icon": "",
"Link": "Skills"
},
"DisableCopy": {
"Name": "Mimic Disabled",
"Definition": "The skill cannot be copied or mimicked.",
"Icon": "",
"Link": "Skills"
},
"EffectAttached": {
"Name": "Attached",
"Definition": "The created effect remains attached to the source, target, or another object after being created.",
"Icon": "",
"Link": "Skills"
},
"EffectCenterOnSelf": {
"Name": "Self Centered",
"Definition": "The skill’s effect is centered on the user.",
"Icon": "",
"Link": "Skills"
},
"EffectInstanceDestroyImmediate": {
"Name": "Effect Destroy",
"Definition": "The created effect is destroyed immediately instead of lingering.",
"Icon": "",
"Icon": "",
"Link": ""
"Link": "Skills"
},
"Hybrid": {
"Name": "Hybrid",
"Definition": "The skill uses both physical and magical components.",
"Icon": "",
"Link": "Skills"
},
"IgnoreBlock": {
"Name": "Ignores Block",
"Definition": "The skill ignores block when resolving its effects.",
"Icon": "",
"Link": "Skills"
},
"IgnoreFlee": {
"Name": "Ignores Flee",
"Definition": "The skill ignores flee when checking whether it connects.",
"Icon": "",
"Link": "Skills"
},
"IgnoreSilence": {
"Name": "Ignores Silence",
"Definition": "The skill can still be used even while silenced, or it is not prevented by silence.",
"Icon": "",
"Link": "Skills"
},
"OnCompleteUseDelay": {
"Name": "Delayed Use",
"Definition": "The skill is used or activated after its completion step rather than immediately.",
"Icon": "",
"Link": "Skills"
},
"Piercing": {
"Name": "Piercing",
"Definition": "The skill can pass through or hit multiple targets without stopping at the first one.",
"Icon": "",
"Link": "Skills"
},
"ProjectileLerp": {
"Name": "Projectile Travels",
"Definition": "The skill uses a travelling projectile instead of resolving instantly.",
"Icon": "",
"Link": "Skills"
},
"ProjectileZone": {
"Name": "Projectile Zone",
"Definition": "The skill creates or interacts with a projectile-based zone.",
"Icon": "",
"Link": "Skills"
},
"StatusPerClone": {
"Name": "Clone Status",
"Definition": "The skill applies or scales status effects based on active clones.",
"Icon": "",
"Link": "Skills"
},
"Teleport": {
"Name": "Teleport",
"Definition": "The skill instantly relocates the user or target.",
"Icon": "",
"Link": "Skills"
},
"TriggerAutocast": {
"Name": "Triggers Autocasts",
"Definition": "Using or resolving the skill can trigger autocast effects.",
"Icon": "",
"Link": "Skills"
},
"TriggerHit": {
"Name": "On Hit Triggers",
"Definition": "The skill triggers additional effects when it lands a hit.",
"Icon": "",
"Link": "Skills"
},
"WeaponSwap": {
"Name": "Weapon Swap",
"Definition": "The skill swaps the user’s equipped weapon state or interacts with weapon swapping.",
"Icon": "",
"Link": "Skills"
},
"FixedDuration": {
"Name": "Fixed Duration",
"Definition": "The skill uses a set duration that does not scale dynamically.",
"Icon": "",
"Link": "Skills"
},
"Range": {
"Name": "Range",
"Definition": "Determines how far the skill can reach or be targeted.",
"Icon": "",
"Link": "Skills"
},
"Hits": {
"Name": "Hits",
"Definition": "Changes how many times the skill strikes during one use.",
"Icon": "",
"Link": "Skills"
},
"Chains": {
"Name": "Chains",
"Definition": "Allows the skill to jump or continue to additional targets.",
"Icon": "",
"Link": "Skills"
},
"CastTime": {
"Name": "Cast Time",
"Definition": "Determines how long the skill takes to cast before activating.",
"Icon": "",
"Link": "Skills"
},
"Cooldown": {
"Name": "Cooldown",
"Definition": "Determines how long you must wait before the skill can be used again.",
"Icon": "",
"Link": "Skills"
},
"Delay": {
"Name": "Delay",
"Definition": "Adds or changes the downtime after using the skill.",
"Icon": "",
"Link": "Skills"
},
"Cost": {
"Name": "Cost",
"Definition": "Determines the resource cost required to use the skill.",
"Icon": "",
"Link": "Skills"
},
"CostMax": {
"Name": "Cost Max",
"Definition": "Sets or modifies the maximum cost value used by the skill.",
"Icon": "",
"Link": "Skills"
},
"Area": {
"Name": "Area",
"Definition": "Changes the size of the skill’s affected area.",
"Icon": "",
"Link": "Skills"
},
"Velocity": {
"Name": "Velocity",
"Definition": "Changes how fast the skill or its projectile travels.",
"Icon": "",
"Link": "Skills"
},
"Duration": {
"Name": "Duration",
"Definition": "Determines how long the skill or its effect remains active.",
"Icon": "",
"Link": "Skills"
},
"Knockback": {
"Name": "Knockback",
"Definition": "Pushes targets away when the skill hits.",
"Icon": "",
"Link": "Skills"
},
"Pull": {
"Name": "Pull",
"Definition": "Pulls targets inward when the skill hits.",
"Icon": "",
"Link": "Skills"
},
"Wall": {
"Name": "Wall",
"Definition": "Creates or modifies a wall-style skill effect or barrier.",
"Icon": "",
"Link": "Skills"
},
"Instances": {
"Name": "Instances",
"Definition": "Changes how many active copies or effect instances the skill can create.",
"Icon": "",
"Link": "Skills"
},
"MaxInstances": {
"Name": "Max Instances",
"Definition": "Sets the maximum number of active instances allowed at once.",
"Icon": "",
"Link": "Skills"
},
"HitLimit": {
"Name": "Hit Limit",
"Definition": "Limits how many times the skill can hit targets.",
"Icon": "",
"Link": "Skills"
},
"CastReady": {
"Name": "Cast Ready",
"Definition": "Marks or modifies when the skill becomes ready to cast.",
"Icon": "",
"Link": "Skills"
},
"ComboReady": {
"Name": "Combo Ready",
"Definition": "Marks the skill as ready to continue into another combo step.",
"Icon": "",
"Link": "Skills"
},
"ComboFinisher": {
"Name": "Combo Finisher",
"Definition": "Marks the skill as a finishing step in a combo sequence.",
"Icon": "",
"Link": "Skills"
},
"Summon": {
"Name": "Summon",
"Definition": "Creates or modifies a summoned unit or summon-related effect.",
"Icon": "",
"Link": "Skills"
},
"Leech": {
"Name": "Leech",
"Definition": "Restores HP based on damage dealt by the skill.",
"Icon": "",
"Link": "Skills"
},
"LeechMp": {
"Name": "Mana Leech",
"Definition": "Restores MP based on damage dealt by the skill.",
"Icon": "",
"Link": "Skills"
},
"Revive": {
"Name": "Revive",
"Definition": "Revives a target or enables a revive-related skill effect.",
"Icon": "",
"Link": "Skills"
},
"Clone": {
"Name": "Clone",
"Definition": "Creates or modifies clone-based skill behavior.",
"Icon": "",
"Link": "Skills"
},
"Backslide": {
"Name": "Backslide",
"Definition": "Moves the user backward as part of the skill effect.",
"Icon": "",
"Link": "Skills"
},
"SpellCopy": {
"Name": "Spell Copy",
"Definition": "Copies or mimics another skill or spell effect.",
"Icon": "",
"Link": "Skills"
},
"FixedRange": {
"Name": "Fixed Range",
"Definition": "Uses a set range value that does not vary dynamically.",
"Icon": "",
"Link": "Skills"
},
"Mount": {
"Name": "Mount",
"Definition": "Interacts with mount-based skill behavior or mounted state.",
"Icon": "",
"Link": "Skills"
},
"Charges": {
"Name": "Charges",
"Definition": "Gives the skill multiple stored uses before cooldown is required.",
"Icon": "",
"Link": "Skills"
}
},
"LeapType": {
"Jump": {
"Name": "Jump",
"Definition": "The movement crosses space by leaping directly to the destination.",
"Icon": "",
"Link": "Skills"
},
"Charge": {
"Name": "Charge",
"Definition": "The movement rushes forward through a path toward the destination.",
"Icon": "",
"Link": "Skills"
},
"Over": {
"Name": "Over",
"Definition": "The movement passes over obstacles or targets during the leap.",
"Icon": "",
"Link": "Skills"
},
"Backflip": {
"Name": "Backflip",
"Definition": "The movement retreats with a backward leap.",
"Icon": "",
"Link": "Skills"
}
}
}
}
}
}