Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Join the Playtest on Steam Now: SpiritVale

Module:GameInfo/Skills: Difference between revisions

From SpiritVale Wiki
No edit summary
Tags: Mobile edit Mobile web edit
No edit summary
Tags: Mobile edit Mobile web edit
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
-- Module:GameInfo/Skills
-- Module:GameInfo/Skills
-- Phase 4.1 Native format rendering (format 1 + format 2, no adapter glue)
-- Phase 4.2 Final native-first rendering (schema 1 + schema 2)
--
--
-- DEFINITIONS POLICY (strict):
-- Notes:
-- - Only accept Definition tokens as JSON strings using \u007C, e.g. "Damage\u007CPiercing".
-- - JSON Definition tokens must be plain strings that decode to Domain|Key.
-- - After jsonDecode, this becomes "Damage|Piercing" and is expanded via {{def|Damage|Piercing}}.
-- - Interactivity is provided by sitewide popup systems in Common.js.
-- - No support for:
-- - Schema 2 is the primary layout target; schema 1 remains supported.
--    * <nowiki>...</nowiki> wrapped |data=
-- - Mechanics / keywords are JSON-driven; the renderer does not infer future
--    * double-escaped pipes (\\u007C)
--  mechanic definition tokens from labels.
--    * template-shaped strings inside JSON (e.g. "{{def|Damage|Piercing}}")
--
-- Icons:
-- - Meta row has its own icon slot, so meta labels always use noicon=1.
-- - Keyword pills also use noicon=1 (no extra icons in pills).
-- - Native-format scaling stat pills render visible short labels/icons,
--  and use a full-pill invisible Definitions hitbox only when active.
--
-- Popups:
-- - Source nodes (.sv-tip-pop / .sv-disclose-pop) are hidden content only.
-- - All interaction is handled by Universal Popups (Common.js). No legacy popup system.
--
-- Requirements / Users (dynamic headers):
-- - Native format accepts requirements/users as maps (title -> items[]).
-- - Titles are treated as dynamic display text (no hardcoded header logic).
-- - Optional __order = ["Title A","Title B", ...] may be provided to force section order.
--  If omitted, ordering is deterministic: (preferred_order first, then remaining keys sorted).
--
-- SITEWIDE CSS ALIGNMENT:
-- - Shared UI ownership lives in Common.css + Citizen.css.
-- - This module keeps semantic GameInfo/Skills hooks, while also opting into
--   shared sitewide classes where the role already matches:
--    * sv-tip / sv-tip-btn
--    * sv-disclose / sv-disclose-btn
--    * sv-tabs / sv-tab / sv-tabpanel
--    * sv-level-* shared slider anatomy
--    * sv-card / sv-tile / sv-pill / sv-hover-lift where appropriate
-- - The CSS pass can now simplify Module:GameInfo/styles.css by leaning on
--  these shared classes instead of duplicating sitewide surface styling.


local p = {}
local p = {}
Line 86: Line 57:


local _CORE_ORDER = {
local _CORE_ORDER = {
{ field = "cost",      label = "Cost"      },
{ field = "cost",      label = "Cost",     def_tok = "Skill|Cost" },
{ field = "cast_time", label = "Cast Time" },
{ field = "cast_time", label = "Cast Time", def_tok = "Skill|CastTime" },
{ field = "cooldown",  label = "Cooldown"  },
{ field = "cooldown",  label = "Cooldown", def_tok = "Skill|Cooldown" },
{ field = "range",    label = "Range"    },
{ field = "range",    label = "Range",     def_tok = "Skill|Range" },
{ field = "area",      label = "Area"      },
{ field = "area",      label = "Area",     def_tok = "Skill|Area" },
{ field = "duration",  label = "Duration"  },
{ field = "duration",  label = "Duration", def_tok = "Skill|Duration" },
}
}


Line 101: Line 72:
end
end


local function _safe_tbl(t) return type(t) == "table" and t or {} end
local function _safe_tbl(t)
return type(t) == "table" and t or {}
end


local function _safe_str(s, fallback)
local function _safe_str(s, fallback)
Line 119: Line 92:
s = s:gsub("[^%w]+", "-"):gsub("%-+", "-"):gsub("^%-", ""):gsub("%-$", "")
s = s:gsub("[^%w]+", "-"):gsub("%-+", "-"):gsub("^%-", ""):gsub("%-$", "")
if s == "" then s = "item" end
if s == "" then s = "item" end
return s
end
local function _humanize_key(s)
s = _trim(s)
if s == "" then return "" end
if s:find("%s") then return s end
s = s:gsub("([A-Z]+)([A-Z][a-z])", "%1 %2")
s = s:gsub("([a-z0-9])([A-Z])", "%1 %2")
return s
return s
end
end
Line 244: Line 226:
end
end


local function _render_def_token(frame, s, noicon, extra_args)
local function _split_def_token(s)
s = _trim(s)
s = _trim(s)
if s == "" then return nil end
if s == "" then return nil, nil end


local bar = s:find("|", 1, true)
local bar = s:find("|", 1, true)
if not bar then
if not bar then return nil, nil end
return mw.text.nowiki(s)
end


local domain = _trim(s:sub(1, bar - 1))
local domain = _trim(s:sub(1, bar - 1))
local key   = _trim(s:sub(bar + 1))
local key = _trim(s:sub(bar + 1))
if domain == "" or key == "" then
if domain == "" or key == "" then return nil, nil end
 
return domain, key
end
 
local function _render_def_token(frame, s, noicon, extra_args)
s = _trim(s)
if s == "" then return nil end
 
local domain, key = _split_def_token(s)
if not domain or not key then
return mw.text.nowiki(s)
return mw.text.nowiki(s)
end
end
Line 272: Line 262:


return frame:expandTemplate{ title = "def", args = args }
return frame:expandTemplate{ title = "def", args = args }
end
local function _display_text_from_token(s)
s = _trim(s)
if s == "" then return "" end
local _, key = _split_def_token(s)
if key then return _humanize_key(key) end
return s
end
end


Line 292: Line 291:
end
end


local function _split_def_token(s)
local function _build_hitbox(parent, class_name, frame, token)
s = _trim(s)
token = _safe_str(token, "")
if s == "" then return nil, nil end
if not _has_pipe(token) then return false end


local bar = s:find("|", 1, true)
local wt = _render_def_token(frame, token, true, { pill = "1", fill = "1" })
if not bar then return nil, nil end
if not wt then return false end


local domain = _trim(s:sub(1, bar - 1))
parent:tag("span")
local key = _trim(s:sub(bar + 1))
:addClass(class_name)
if domain == "" or key == "" then return nil, nil end
:attr("aria-hidden", "true")
:wikitext(wt)


return domain, key
return true
end
end


local function _keyword_display_text(pill_text)
local function _is_blankish(v)
pill_text = _trim(pill_text)
if v == nil then return true end
if pill_text == "" then return "" end
local s = _trim(v)
 
return s == "" or s == "—" or s == "-" or s == "--"
local domain, key = _split_def_token(pill_text)
if not domain or not key then
return pill_text
end
 
return key
end
end


local function _build_keyword_pill(frame, parent, pill_text)
local function _value_has_content(val)
pill_text = _trim(pill_text)
if val == nil then return false end
if pill_text == "" then return end


local visible_text = _keyword_display_text(pill_text)
if type(val) ~= "table" then
local has_def = _has_pipe(pill_text)
return not _is_blankish(val)
 
local pill = parent:tag("span")
:addClass("sv-pill")
:addClass("sv-pill--value")
:addClass("sv-mech-keyword-pill")
 
pill:tag("span")
:addClass("sv-mech-keyword-pill__label")
:wikitext(mw.text.nowiki(visible_text ~= "" and visible_text or pill_text))
 
if has_def then
local wt = _render_def_token(frame, pill_text, true, { pill = "1", fill = "1" })
if wt then
pill:tag("span")
:addClass("sv-mech-keyword-pill__hit")
:attr("aria-hidden", "true")
:wikitext(wt)
end
end
end
 
local function _is_blankish(v)
if v == nil then return true end
local s = _trim(v)
return s == "" or s == "—" or s == "-" or s == "--"
end
 
local function _value_has_content(val)
if val == nil then return false end
 
if type(val) ~= "table" then
return not _is_blankish(val)
end
end


Line 656: Line 617:
local s = _trim(it)
local s = _trim(it)
if s == "" then return nil end
if s == "" then return nil end
return { text = s }
return { text = s, page = s }
end
end


Line 665: Line 626:
if text == "" then return nil end
if text == "" then return nil end
local page = _safe_str(it.page or "", "")
local page = _safe_str(it.page or "", "")
if page == "" then page = text end
local suffix = _safe_str(it.suffix or "", "")
local suffix = _safe_str(it.suffix or "", "")
return { text = text, page = (page ~= "" and page or nil), suffix = (suffix ~= "" and suffix or nil) }
return { text = text, page = (page ~= "" and page or nil), suffix = (suffix ~= "" and suffix or nil) }
Line 827: Line 789:
end
end


local function _build_meta_row(frame, meta_row)
local function _build_meta_card(frame, parent, spec)
meta_row = _safe_tbl(meta_row)
spec = _safe_tbl(spec)


local meta = mw.html.create("div"):addClass("sv-skill-meta")
local card = parent:tag("div")
for i = 1, 4 do
:addClass("sv-tile")
local cell = _safe_tbl(meta_row[i])
:addClass("sv-meta-card")
local card = meta:tag("div")
:addClass("sv-hover-lift")
:addClass("sv-tile")
 
:addClass("sv-meta-card")
local icon_div = card:tag("div")
:addClass("sv-hover-lift")
:addClass("sv-meta-icon")
:addClass("sv-tile")


local icon = _safe_tbl(cell.icon)
local icon_page = _safe_str(spec.icon_page, "")
local icon_page = _safe_str(icon.page, "")
local icon_alt = _safe_str(spec.icon_alt, "")
local icon_alt = _safe_str(icon.alt, "")
if icon_page ~= "" then
icon_div:node(_render_file_image(icon_page, icon_alt, 24))
else
icon_div:node(_question_badge())
end


local icon_div = card:tag("div")
local wrap = card:tag("div"):addClass("sv-meta-textwrap")
:addClass("sv-meta-icon")
local text = wrap:tag("div"):addClass("sv-meta-text")
:addClass("sv-tile")


if icon_page ~= "" then
local lines = _safe_tbl(spec.lines)
icon_div:node(_render_file_image(icon_page, icon_alt, 24))
if #lines > 0 then
else
text:node(_meta_lines_def(frame, lines))
icon_div:node(_question_badge())
else
end
text:wikitext("—")
end


local wrap = card:tag("div"):addClass("sv-meta-textwrap")
_build_hitbox(card, "sv-meta-hit", frame, spec.hit_tok)
local text = wrap:tag("div"):addClass("sv-meta-text")
end


local lines = _safe_tbl(cell.label_lines)
local function _build_meta_row(frame, meta_row)
if #lines > 0 then
meta_row = _safe_tbl(meta_row)
text:node(_meta_lines_def(frame, lines))
else
text:wikitext("—")
end


local hit_tok = ""
local meta = mw.html.create("div"):addClass("sv-skill-meta")
for _, ln in ipairs(lines) do
for i = 1, 4 do
local cell = _safe_tbl(meta_row[i])
local icon = _safe_tbl(cell.icon)
local lines = _safe_tbl(cell.label_lines)
local hit_tok = ""
 
for _, ln in ipairs(lines) do
local s = _safe_str(ln, "")
local s = _safe_str(ln, "")
if _has_pipe(s) then
if _has_pipe(s) then
Line 870: Line 839:
end
end
end
end
if hit_tok ~= "" then
 
local wt = _render_def_token(frame, hit_tok, true, { pill = "1", fill = "1" })
_build_meta_card(frame, meta, {
if wt then
icon_page = _safe_str(icon.page, ""),
card:tag("span")
icon_alt = _safe_str(icon.alt, ""),
:addClass("sv-meta-hit")
lines = lines,
:attr("aria-hidden", "true")
hit_tok = hit_tok,
:wikitext(wt)
})
end
end
end
end


Line 890: Line 857:
for i = 1, 4 do
for i = 1, 4 do
local cell = _safe_tbl(skill_meta[i])
local cell = _safe_tbl(skill_meta[i])
local card = meta:tag("div")
local lines = _safe_tbl(cell.label_lines)
:addClass("sv-tile")
local hit_tok = _safe_str(cell.label_wt, "")
:addClass("sv-meta-card")
:addClass("sv-hover-lift")


local icon_div = card:tag("div")
if #lines == 0 and hit_tok ~= "" then
:addClass("sv-meta-icon")
lines = { hit_tok }
:addClass("sv-tile")
 
local icon_page = _safe_str(cell.icon, "")
if icon_page ~= "" then
icon_div:node(_render_file_image(icon_page, "", 24))
else
icon_div:node(_question_badge())
end
end


local wrap = card:tag("div"):addClass("sv-meta-textwrap")
_build_meta_card(frame, meta, {
local text = wrap:tag("div"):addClass("sv-meta-text")
icon_page = _safe_str(cell.icon, ""),
 
icon_alt = "",
local display_lines = _safe_tbl(cell.label_lines)
lines = lines,
if #display_lines == 0 then
hit_tok = hit_tok,
local label_wt = _safe_str(cell.label_wt, "")
})
if label_wt ~= "" then display_lines = { label_wt } end
end
 
if #display_lines > 0 then
text:node(_meta_lines_def(frame, display_lines))
else
text:wikitext("—")
end
 
local hit_tok = _safe_str(cell.label_wt, "")
if _has_pipe(hit_tok) then
local wt = _render_def_token(frame, hit_tok, true, { pill = "1", fill = "1" })
if wt then
card:tag("span")
:addClass("sv-meta-hit")
:attr("aria-hidden", "true")
:wikitext(wt)
end
end
end
end


Line 1,128: Line 1,067:


pill:addClass(active and "is-active" or "is-inactive")
pill:addClass(active and "is-active" or "is-inactive")
if active then pill:addClass("sv-hover-lift") end


local main = pill:tag("div"):addClass("sv_skill_scaling__stat-main")
local main = pill:tag("div"):addClass("sv_skill_scaling__stat-main")
Line 1,145: Line 1,085:


if active then
if active then
local wt = _render_def_token(frame, def_tok, false, { pill = "1", fill = "1" })
_build_hitbox(pill, "sv_skill_scaling__stat-hit", frame, def_tok)
if wt then
pill:tag("span")
:addClass("sv_skill_scaling__stat-hit")
:attr("aria-hidden", "true")
:wikitext(wt)
end
end
end
end
end


local function _build_skill_scaling_core_pill(parent, spec, fld, level)
local function _build_skill_scaling_core_pill(frame, parent, spec, fld, level)
fld = _safe_tbl(fld)
fld = _safe_tbl(fld)
local active = _value_has_content(fld.value)
local active = _value_has_content(fld.value)
local resolved_label = _safe_str(fld.label or fld.key, spec.label)
local resolved_tok = _safe_str(fld.label_wt or fld.def_wt, spec.def_tok)


local pill = parent:tag("div")
local pill = parent:tag("div")
Line 1,165: Line 1,101:
:addClass("sv_skill_scaling__core-pill")
:addClass("sv_skill_scaling__core-pill")
:addClass("sv_skill_scaling__core-pill--" .. spec.field)
:addClass("sv_skill_scaling__core-pill--" .. spec.field)
:addClass("sv-hover-lift")
:attr("data-core-key", spec.field)
:attr("data-core-key", spec.field)
:attr("aria-label", resolved_label)


pill:addClass(active and "is-active" or "is-inactive")
pill:addClass(active and "is-active" or "is-inactive")


local top = pill:tag("div"):addClass("sv_skill_scaling__core-main")
local top = pill:tag("div"):addClass("sv_skill_scaling__core-main")
local value = top:tag("span"):addClass("sv_skill_scaling__core-value")
local value = top:tag("span"):addClass("sv_skill_scaling__core-value")
_apply_value(value, fld.value, level)
_apply_value(value, fld.value, level)
Line 1,183: Line 1,120:
pill:tag("div")
pill:tag("div")
:addClass("sv_skill_scaling__core-label")
:addClass("sv_skill_scaling__core-label")
:wikitext(mw.text.nowiki(spec.label))
:wikitext(mw.text.nowiki(resolved_label))
 
_build_hitbox(pill, "sv_skill_scaling__core-hit", frame, resolved_tok)
end
end


Line 1,204: Line 1,143:


local body = root:tag("div"):addClass("sv_skill_scaling__body")
local body = root:tag("div"):addClass("sv_skill_scaling__body")
local cluster = body:tag("div"):addClass("sv_skill_scaling__cluster")


local damage = _safe_tbl(skill_scaling.damage)
local damage = _safe_tbl(skill_scaling.damage)
Line 1,212: Line 1,149:


do
do
local primary = cluster:tag("div")
local primary_group = body:tag("div")
:addClass("sv_skill_scaling__column")
:addClass("sv_skill_scaling__group")
:addClass("sv_skill_scaling__column--primary")
:addClass("sv_skill_scaling__group--primary-stats")
:addClass("sv_skill_scaling__primary")
 
local cluster = primary_group:tag("div"):addClass("sv_skill_scaling__cluster")
 
do
local primary = cluster:tag("div")
:addClass("sv_skill_scaling__column")
:addClass("sv_skill_scaling__column--primary")
:addClass("sv_skill_scaling__primary")


local v = primary:tag("div"):addClass("sv_skill_scaling__primary-value")
local v = primary:tag("div"):addClass("sv_skill_scaling__primary-value")
_apply_value(v, damage_value, actual_default)
_apply_value(v, damage_value, actual_default)


primary:tag("div")
primary:tag("div")
:addClass("sv_skill_scaling__primary-label")
:addClass("sv_skill_scaling__primary-label")
:wikitext(mw.text.nowiki(damage_label))
:wikitext(mw.text.nowiki(damage_label))
end
end


do
do
local stats_col = cluster:tag("div")
local stats_col = cluster:tag("div")
:addClass("sv_skill_scaling__column")
:addClass("sv_skill_scaling__column")
:addClass("sv_skill_scaling__column--stats")
:addClass("sv_skill_scaling__column--stats")
:addClass("sv_skill_scaling__stats")
:addClass("sv_skill_scaling__stats")


local stats_grid = stats_col:tag("div"):addClass("sv_skill_scaling__stats-grid")
local stats_grid = stats_col:tag("div"):addClass("sv_skill_scaling__stats-grid")
local stat_slots = _normalize_stat_scaling_slots(skill_scaling.stat_scaling)
local stat_slots = _normalize_stat_scaling_slots(skill_scaling.stat_scaling)


for _, stat_key in ipairs(_STAT_GRID_ORDER) do
for _, stat_key in ipairs(_STAT_GRID_ORDER) do
_build_skill_scaling_stat_pill(frame, stats_grid, stat_key, stat_slots[stat_key], actual_default)
_build_skill_scaling_stat_pill(frame, stats_grid, stat_key, stat_slots[stat_key], actual_default)
end
end
end
end
end


body:tag("div"):addClass("sv_skill_scaling__side")
do
local core_group = body:tag("div")
:addClass("sv_skill_scaling__group")
:addClass("sv_skill_scaling__group--core")


do
local core_col = core_group:tag("div")
local core_col = body:tag("div")
:addClass("sv_skill_scaling__column")
:addClass("sv_skill_scaling__column")
:addClass("sv_skill_scaling__column--core")
:addClass("sv_skill_scaling__column--core")
Line 1,250: Line 1,197:


for _, spec in ipairs(_CORE_ORDER) do
for _, spec in ipairs(_CORE_ORDER) do
_build_skill_scaling_core_pill(core_grid, spec, skill_scaling[spec.field], actual_default)
_build_skill_scaling_core_pill(frame, core_grid, spec, skill_scaling[spec.field], actual_default)
end
end
end
end
Line 1,257: Line 1,204:
end
end


local function _build_tabs(frame, root_id, tabs_obj, level)
local function _normalize_modifier_spec(item)
tabs_obj = _safe_tbl(tabs_obj)
item = _safe_tbl(item)
local explicit_tok = _safe_str(item.label_wt or item.def_wt, "")
local label_text = _safe_str(item.label or item.key or item.text, "")
if label_text == "" and explicit_tok ~= "" then
label_text = _display_text_from_token(explicit_tok)
end
return {
label_tok = explicit_tok,
label_text = label_text,
value = item.value,
}
end


local mechanics = _safe_tbl(tabs_obj.mechanics)
local function _build_modifier_pill(frame, parent, item, level)
local effects  = _safe_tbl(tabs_obj.effects)
local spec = _normalize_modifier_spec(item)
if spec.label_text == "" then return end


local mechanics_mods = _safe_tbl(mechanics.mods)
local has_def = _has_pipe(spec.label_tok)
local mechanics_keywords = _safe_tbl(mechanics.keywords)
local has_value = _value_has_content(spec.value)
local effects_cards = _safe_tbl(effects.cards)


if #mechanics_mods == 0 then
local pill = parent:tag("div")
mechanics_mods = _safe_tbl(mechanics.grid)
:addClass("sv-tile")
:addClass("sv-mech-mod-pill")
:attr("aria-label", spec.label_text)
 
if has_value then
pill:addClass("is-active")
else
pill:addClass("is-inactive")
end
end
if #mechanics_keywords == 0 then
 
local old_keywords = _safe_tbl(tabs_obj.keywords)
if has_def or has_value then
mechanics_keywords = _safe_tbl(old_keywords.pills)
pill:addClass("sv-hover-lift")
end
end
if #effects_cards == 0 then
local old_events = _safe_tbl(tabs_obj.events)
local merged = {}


for _, card in ipairs(_safe_tbl(effects.cards)) do
pill:tag("div")
table.insert(merged, card)
:addClass("sv-mech-mod-pill__label")
end
:wikitext(mw.text.nowiki(spec.label_text))
for _, card in ipairs(_safe_tbl(old_events.cards)) do
 
table.insert(merged, card)
local value = pill:tag("div"):addClass("sv-mech-mod-pill__value")
end
_apply_value(value, spec.value, level)


effects_cards = merged
if has_def then
_build_hitbox(pill, "sv-mech-mod-pill__hit", frame, spec.label_tok)
end
end
end


local mechanics_count = _to_int(
local function _normalize_keyword_spec(item)
mechanics.count,
if type(item) == "string" then
#mechanics_mods + #mechanics_keywords
local tok = _safe_str(item, "")
)
local label = tok
if _has_pipe(tok) then
label = _display_text_from_token(tok)
end
return {
label_tok = (_has_pipe(tok) and tok or ""),
label_text = label,
}
end


local effects_count = _to_int(
item = _safe_tbl(item)
effects.count,
local tok = _safe_str(item.label_wt or item.def_wt, "")
#effects_cards
local label = _safe_str(item.label or item.text or item.key, "")
)
if label == "" and tok ~= "" then
 
label = _display_text_from_token(tok)
local tab_specs = {
end
{ key = "mechanics", title = "Mechanics (" .. tostring(mechanics_count) .. ")" },
return {
{ key = "effects",  title = "Effects (" .. tostring(effects_count) .. ")" },
label_tok = tok,
label_text = label,
}
}
end


local root = mw.html.create("div"):addClass("sv-skill-tabs")
local function _build_keyword_pill(frame, parent, item)
local spec = _normalize_keyword_spec(item)
local display_text = _safe_str(spec.label_text, "")
local hit_tok = _safe_str(spec.label_tok, "")
if display_text == "" then return end


local tabs = root:tag("div")
local has_def = _has_pipe(hit_tok)
:addClass("sv-tabs")
local pill = parent:tag("span")
:attr("data-tabs", "1")
:addClass("sv-pill")
:attr("data-tabs-root", root_id)
:addClass("sv-pill--value")
:addClass("sv-mech-keyword-pill")


local list = tabs:tag("div"):addClass("sv-tabs-list"):attr("role", "tablist")
if has_def then pill:addClass("sv-hover-lift") end
local panels = tabs:tag("div"):addClass("sv-tabs-panels")


for i, spec in ipairs(tab_specs) do
pill:tag("span")
local active = (i == 1)
:addClass("sv-mech-keyword-pill__label")
:wikitext(mw.text.nowiki(display_text))


list:tag("span")
if has_def then
:addClass("sv-tab")
_build_hitbox(pill, "sv-mech-keyword-pill__hit", frame, hit_tok)
:attr("role", "tab")
:attr("tabindex", active and "0" or "-1")
:attr("data-tab", spec.key)
:attr("aria-selected", active and "true" or "false")
:wikitext(mw.text.nowiki(spec.title))
end
end
end


local function render_ref_icon(parent, icon)
local function _build_tabs(frame, root_id, tabs_obj, level)
icon = _safe_tbl(icon)
tabs_obj = _safe_tbl(tabs_obj)
local page = _safe_str(icon.page, "")
local alt = _safe_str(icon.alt, "")
if page ~= "" then
parent:node(_render_file_image(page, alt, 52))
else
parent:node(_question_badge())
end
end


local function render_effect_stats(parent, stats, kind)
local mechanics = _safe_tbl(tabs_obj.mechanics)
stats = _safe_tbl(stats)
local effects  = _safe_tbl(tabs_obj.effects)
kind = _safe_str(kind, ""):lower()


if kind == "event" then
local mechanics_mods = _safe_tbl(mechanics.mods)
local sub = parent:tag("div"):addClass("sv-ref-sub")
local mechanics_keywords = _safe_tbl(mechanics.keywords)
local effects_cards = _safe_tbl(effects.cards)
 
if #mechanics_mods == 0 then
mechanics_mods = _safe_tbl(mechanics.grid)
end
if #mechanics_keywords == 0 then
local old_keywords = _safe_tbl(tabs_obj.keywords)
mechanics_keywords = _safe_tbl(old_keywords.pills)
end
if #effects_cards == 0 then
local old_events = _safe_tbl(tabs_obj.events)
local merged = {}


if stats.text ~= nil then
for _, card in ipairs(_safe_tbl(effects.cards)) do
_apply_value(sub, stats, level)
table.insert(merged, card)
else
end
_apply_value(sub, { text = "—" }, level)
for _, card in ipairs(_safe_tbl(old_events.cards)) do
end
table.insert(merged, card)
return
end
end


if next(stats) ~= nil then
effects_cards = merged
local srow = parent:tag("div"):addClass("sv-ref-stats")
end


local d = srow:tag("span")
local mechanics_count = _to_int(
:addClass("sv-pill")
mechanics.count,
:addClass("sv-pill--value")
#mechanics_mods + #mechanics_keywords
:addClass("sv-ref-stat")
)
_apply_value(d, stats.duration, level)


local c = srow:tag("span")
local effects_count = _to_int(
:addClass("sv-pill")
effects.count,
:addClass("sv-pill--value")
#effects_cards
:addClass("sv-ref-stat")
)
_apply_value(c, stats.chance, level)


local st = srow:tag("span")
local tab_specs = {
:addClass("sv-pill")
{ key = "mechanics", title = "Mechanics (" .. tostring(mechanics_count) .. ")" },
:addClass("sv-pill--value")
{ key = "effects",  title = "Effects (" .. tostring(effects_count) .. ")" },
:addClass("sv-ref-stat")
}
_apply_value(st, stats.stacks, level)
end
end


local function render_ref_card(parent, card)
local root = mw.html.create("div"):addClass("sv-skill-tabs")
card = _safe_tbl(card)


local kind = _safe_str(card.kind, "")
local tabs = root:tag("div")
local title = _safe_str(card.title, "")
:addClass("sv-tabs")
local page = _safe_str(card.page, "")
:attr("data-tabs", "1")
local icon = _safe_tbl(card.icon)
:attr("data-tabs-root", root_id)


local container = parent:tag("div")
local list = tabs:tag("div"):addClass("sv-tabs-list"):attr("role", "tablist")
:addClass("sv-tile")
local panels = tabs:tag("div"):addClass("sv-tabs-panels")
:addClass("sv-hover-lift")
:addClass("sv-ref-card")
if kind ~= "" then
container:addClass("sv-ref-card--" .. _slugify(kind))
end


local ico = container:tag("div")
for i, spec in ipairs(tab_specs) do
:addClass("sv-ref-ico")
local active = (i == 1)
:addClass("sv-tile")
render_ref_icon(ico, icon)


local text = container:tag("div"):addClass("sv-ref-text")
list:tag("span")
:addClass("sv-tab")
:attr("role", "tab")
:attr("tabindex", active and "0" or "-1")
:attr("data-tab", spec.key)
:attr("aria-selected", active and "true" or "false")
:wikitext(mw.text.nowiki(spec.title))
end


local title_div = text:tag("div"):addClass("sv-ref-title")
local function render_ref_icon(parent, icon)
icon = _safe_tbl(icon)
local page = _safe_str(icon.page, "")
local alt = _safe_str(icon.alt, "")
if page ~= "" then
if page ~= "" then
title_div:wikitext(string.format("[[%s|%s]]", page, mw.text.nowiki(title)))
parent:node(_render_file_image(page, alt, 52))
else
else
title_div:wikitext(mw.text.nowiki(title))
parent:node(_question_badge())
end
end
render_effect_stats(text, card.stats, kind)
end
end


do
local function render_effect_stats(parent, stats, kind)
local panel = panels:tag("div")
stats = _safe_tbl(stats)
:addClass("sv-tabpanel")
kind = _safe_str(kind, ""):lower()
:addClass("sv-mech-panel")
:attr("role", "tabpanel")
:attr("data-panel", "mechanics")


local mods_wrap = panel:tag("div")
if kind == "event" then
:addClass("sv-tab-section")
local sub = parent:tag("div"):addClass("sv-ref-sub")
:addClass("sv-mech-panel__mods")
if stats.text ~= nil then
 
_apply_value(sub, stats, level)
local keys_wrap = panel:tag("div")
else
:addClass("sv-tab-section")
_apply_value(sub, { text = "" }, level)
:addClass("sv-mech-panel__keywords")
 
if #mechanics_mods > 0 then
mods_wrap:tag("div"):addClass("sv-tab-section-title"):wikitext("Modifiers")
 
local gridwrap = mods_wrap:tag("div"):addClass("sv-kw-grid")
for _, item in ipairs(mechanics_mods) do
item = _safe_tbl(item)
 
local cell = gridwrap:tag("div")
:addClass("sv-tile")
:addClass("sv-kw-cell")
cell:tag("div")
:addClass("sv-kw-label")
:wikitext(mw.text.nowiki(_safe_str(item.label, "")))
 
local v = cell:tag("div"):addClass("sv-kw-value")
_apply_value(v, item.value, level)
end
end
return
end
end


if #mechanics_keywords > 0 then
if next(stats) ~= nil then
keys_wrap:tag("div"):addClass("sv-tab-section-title"):wikitext("Keywords")
local srow = parent:tag("div"):addClass("sv-ref-stats")
 
local d = srow:tag("span")
:addClass("sv-pill")
:addClass("sv-pill--value")
:addClass("sv-ref-stat")
_apply_value(d, stats.duration, level)
 
local c = srow:tag("span")
:addClass("sv-pill")
:addClass("sv-pill--value")
:addClass("sv-ref-stat")
_apply_value(c, stats.chance, level)


local pills = keys_wrap:tag("div"):addClass("sv-tab-pills")
local st = srow:tag("span")
for _, kw in ipairs(mechanics_keywords) do
:addClass("sv-pill")
_build_keyword_pill(frame, pills, kw)
:addClass("sv-pill--value")
end
:addClass("sv-ref-stat")
_apply_value(st, stats.stacks, level)
end
end
end


if #mechanics_mods == 0 and #mechanics_keywords == 0 then
local function render_ref_card(parent, card)
panel:tag("div")
card = _safe_tbl(card)
:addClass("sv-tile")
 
:addClass("sv-tab-empty")
local kind = _safe_str(card.kind, "")
:wikitext("")
local title = _safe_str(card.title, "—")
local page = _safe_str(card.page, "")
local icon = _safe_tbl(card.icon)
 
local container = parent:tag("div")
:addClass("sv-tile")
:addClass("sv-hover-lift")
:addClass("sv-ref-card")
if kind ~= "" then
container:addClass("sv-ref-card--" .. _slugify(kind))
end
end
end


do
local ico = container:tag("div")
local panel = panels:tag("div")
:addClass("sv-ref-ico")
:addClass("sv-tabpanel")
:addClass("sv-tile")
:attr("role", "tabpanel")
render_ref_icon(ico, icon)
:attr("data-panel", "effects")
 
:attr("hidden", "hidden")
local text = container:tag("div"):addClass("sv-ref-text")
 
local title_div = text:tag("div"):addClass("sv-ref-title")
if #effects_cards > 0 then
if page ~= "" then
local grid = panel:tag("div"):addClass("sv-ref-grid")
title_div:wikitext(string.format("[[%s|%s]]", page, mw.text.nowiki(title)))
for _, card in ipairs(effects_cards) do
render_ref_card(grid, card)
end
else
else
panel:tag("div")
title_div:wikitext(mw.text.nowiki(title))
:addClass("sv-tile")
:addClass("sv-tab-empty")
:wikitext("—")
end
end
render_effect_stats(text, card.stats, kind)
end
end


return root
do
end
local panel = panels:tag("div")
:addClass("sv-tabpanel")
:addClass("sv-mech-panel")
:attr("role", "tabpanel")
:attr("data-panel", "mechanics")


local function _map_to_groups(map_tbl, preferred_order)
local mods_wrap = panel:tag("div")
local m = _safe_tbl(map_tbl)
:addClass("sv-mech-panel__group")
:addClass("sv-mech-panel__group--mods")
:addClass("sv-mech-panel__mods")


local function normalize_items(v)
local keys_wrap = panel:tag("div")
if type(v) == "table" then
:addClass("sv-mech-panel__group")
return v
:addClass("sv-mech-panel__group--keywords")
end
:addClass("sv-mech-panel__keywords")
if v == nil then
return {}
end
return { v }
end


local used = {}
if #mechanics_mods > 0 then
local group_keys = {}
mods_wrap:tag("div"):addClass("sv-tab-section-title"):wikitext("Modifiers")


local function push_key(k)
local gridwrap = mods_wrap:tag("div"):addClass("sv-mech-mod-grid")
k = tostring(k)
for _, item in ipairs(mechanics_mods) do
if k ~= "" and not used[k] and m[k] ~= nil then
_build_modifier_pill(frame, gridwrap, item, level)
used[k] = true
end
table.insert(group_keys, k)
end
end
end


local explicit = m.__order or m.order
if #mechanics_keywords > 0 then
if type(explicit) == "table" then
keys_wrap:tag("div"):addClass("sv-tab-section-title"):wikitext("Keywords")
for _, k in ipairs(explicit) do
 
push_key(k)
local pills = keys_wrap:tag("div"):addClass("sv-tab-pills")
for _, kw in ipairs(mechanics_keywords) do
_build_keyword_pill(frame, pills, kw)
end
end
end
end


if type(preferred_order) == "table" then
if #mechanics_mods == 0 and #mechanics_keywords == 0 then
for _, k in ipairs(preferred_order) do
panel:tag("div")
push_key(k)
:addClass("sv-tile")
:addClass("sv-tab-empty")
:wikitext("—")
end
end
end
end


local rest = {}
do
for k, _ in pairs(m) do
local panel = panels:tag("div")
k = tostring(k)
:addClass("sv-tabpanel")
if k ~= "__order" and k ~= "order" and not used[k] then
:addClass("sv-hidden")
table.insert(rest, k)
:attr("role", "tabpanel")
:attr("data-panel", "effects")
:attr("hidden", "hidden")
 
if #effects_cards > 0 then
local grid = panel:tag("div"):addClass("sv-ref-grid")
for _, card in ipairs(effects_cards) do
render_ref_card(grid, card)
end
else
panel:tag("div")
:addClass("sv-tile")
:addClass("sv-tab-empty")
:wikitext("—")
end
end
end
table.sort(rest)
for _, k in ipairs(rest) do
table.insert(group_keys, k)
end
end


local out_groups = {}
return root
for _, title in ipairs(group_keys) do
end
local items = normalize_items(m[title])
local out_items = {}


for _, it in ipairs(_safe_tbl(items)) do
local function _map_to_groups(map_tbl, preferred_order)
table.insert(out_items, it)
local m = _safe_tbl(map_tbl)
 
local function normalize_items(v)
if type(v) == "table" then
return v
end
if v == nil then
return {}
end
end
 
return { v }
table.insert(out_groups, { title = title, items = out_items })
end
end


return out_groups
local used = {}
end
local group_keys = {}


local function _build_req_users_native(root_id, requirements_map, users_map)
local function push_key(k)
local req_groups = _map_to_groups(requirements_map, { "Skills", "Weapon Types", "Stances" })
k = tostring(k)
local usr_groups = _map_to_groups(users_map,        { "Classes", "Summons" })
if k ~= "" and not used[k] and m[k] ~= nil then
used[k] = true
table.insert(group_keys, k)
end
end


local req_box, req_n = _build_grouped_disclose(root_id, "req", "Requirements", req_groups)
local explicit = m.__order or m.order
if type(explicit) == "table" then
for _, k in ipairs(explicit) do
push_key(k)
end
end
 
if type(preferred_order) == "table" then
for _, k in ipairs(preferred_order) do
push_key(k)
end
end
 
local rest = {}
for k, _ in pairs(m) do
k = tostring(k)
if k ~= "__order" and k ~= "order" and not used[k] then
table.insert(rest, k)
end
end
table.sort(rest)
for _, k in ipairs(rest) do
table.insert(group_keys, k)
end
 
local out_groups = {}
for _, title in ipairs(group_keys) do
local items = normalize_items(m[title])
local out_items = {}
 
for _, it in ipairs(_safe_tbl(items)) do
table.insert(out_items, it)
end
 
table.insert(out_groups, { title = title, items = out_items })
end
 
return out_groups
end
 
local function _build_req_users_native(root_id, requirements_map, users_map)
local req_groups = _map_to_groups(requirements_map, { "Skills", "Weapon Types", "Stances" })
local usr_groups = _map_to_groups(users_map,        { "Classes", "Monsters", "Summons" })
 
local req_box, req_n = _build_grouped_disclose(root_id, "req", "Requirements", req_groups)
local usr_box, usr_n = _build_grouped_disclose(root_id, "usr", "Users", usr_groups)
local usr_box, usr_n = _build_grouped_disclose(root_id, "usr", "Users", usr_groups)
 
 
if req_n == 0 and usr_n == 0 then return nil end
if req_n == 0 and usr_n == 0 then return nil end
 
 
local row = mw.html.create("div"):addClass("sv-reqrow")
local row = mw.html.create("div"):addClass("sv-reqrow")
if req_box then row:node(req_box) end
if req_box then row:node(req_box) end
if usr_box then row:node(usr_box) end
if usr_box then row:node(usr_box) end
return row
return row
end
end
 
 
local function _build_req_users(root_id, requirements, users)
local function _build_req_users(root_id, requirements, users)
requirements = _safe_tbl(requirements)
requirements = _safe_tbl(requirements)
users = _safe_tbl(users)
users = _safe_tbl(users)
 
 
local req_box, req_n = _build_grouped_disclose(
local req_box, req_n = _build_grouped_disclose(
root_id, "req", "Requirements", _safe_tbl(requirements.groups)
root_id, "req", "Requirements", _safe_tbl(requirements.groups)
)
)
local usr_box, usr_n = _build_grouped_disclose(
local usr_box, usr_n = _build_grouped_disclose(
root_id, "usr", "Users", _safe_tbl(users.groups)
root_id, "usr", "Users", _safe_tbl(users.groups)
)
)
 
 
if req_n == 0 and usr_n == 0 then return nil end
if req_n == 0 and usr_n == 0 then return nil end
 
 
local row = mw.html.create("div"):addClass("sv-reqrow")
local row = mw.html.create("div"):addClass("sv-reqrow")
if req_box then row:node(req_box) end
if req_box then row:node(req_box) end
if usr_box then row:node(usr_box) end
if usr_box then row:node(usr_box) end
return row
return row
end
 
local function _append_meta_req_bubble(wrap, mod, node)
if not node then return false end
 
wrap:tag("div")
:addClass("sv-skill-meta-block__bubble")
:addClass("sv-skill-meta-block__bubble--" .. mod)
:node(node)
 
return true
end
 
local function _build_meta_req_block(meta_node, req_node)
if not meta_node and not req_node then return nil end
 
local wrap = mw.html.create("div")
:addClass("sv-skill-meta-block")
 
local count = 0
if _append_meta_req_bubble(wrap, "meta", meta_node) then count = count + 1 end
if _append_meta_req_bubble(wrap, "req", req_node) then count = count + 1 end
 
if count == 1 then
wrap:addClass("sv-skill-meta-block--single")
end
 
return wrap
end
end


Line 1,605: Line 1,667:


box.top:node(_build_identity(frame, root_id, identity, notes_wt))
box.top:node(_build_identity(frame, root_id, identity, notes_wt))
box.top:node(_build_meta_row(frame, payload.meta_row))


local meta_block = _build_meta_row(frame, payload.meta_row)
local reqrow = _build_req_users(root_id, payload.requirements, payload.users)
local reqrow = _build_req_users(root_id, payload.requirements, payload.users)
if reqrow then box.top:node(reqrow) end
local meta_req_block = _build_meta_req_block(meta_block, reqrow)
if meta_req_block then box.top:node(meta_req_block) end


local level_panel, actual_default = _build_level(root_id, default_level, max_level, 1, nil)
local level_panel, actual_default = _build_level(root_id, default_level, max_level, 1, nil)
box.bottom:node(level_panel)
box.bottom:node(level_panel)
box.bottom:node(_build_scaling_top(frame, payload.scaling_top, actual_default))
box.bottom:node(_build_scaling_top(frame, payload.scaling_top, actual_default))
Line 1,655: Line 1,717:


box.top:node(_build_identity(frame, root_id, identity, notes_wt))
box.top:node(_build_identity(frame, root_id, identity, notes_wt))
box.top:node(_build_meta_row_native(frame, payload.skill_meta))


local meta_block = _build_meta_row_native(frame, payload.skill_meta)
local reqrow = _build_req_users_native(root_id, payload.requirements, payload.users)
local reqrow = _build_req_users_native(root_id, payload.requirements, payload.users)
if reqrow then box.top:node(reqrow) end
local meta_req_block = _build_meta_req_block(meta_block, reqrow)
if meta_req_block then box.top:node(meta_req_block) end


local scaling_block, actual_default = _build_skill_scaling_native(
local scaling_block, actual_default = _build_skill_scaling_native(