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| Bonus stats are random rolls on equipment. Both the type of the stat and the value are random based on a group of possible stats. | | Bonus stats are random rolls on equipment. Both the type of the stat and the value are random based on a group of possible stats. |
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| | | {| class="infobox custom-table" style="width:100%; max-width:600px; font-size:90%; margin:1em auto; text-align:center;" |
| {| class="infobox" style="width:600px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:center; border-collapse:separate; border-spacing:0;" | |
| |- | | |- |
| | colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:105%; border-top-left-radius:8px; border-top-right-radius:8px;" |
| | ! colspan="3" | '''Equipment Modifier Rolls''' |
| '''Equipment Modifier Rolls''' | |
| |- | | |- |
| ! style="background:#e6e3f0; padding:6px; border-right:1px solid #ddd; border-bottom:1px solid #ddd;" | Stat | | ! style="padding:6px; border-right:1px solid #555;" | Stat |
| ! style="background:#ffffff; padding:6px; border-right:1px solid #ddd; border-bottom:1px solid #ddd;" | Type | | ! style="padding:6px; border-right:1px solid #555;" | Type |
| ! style="background:#ffffff; padding:6px; border-bottom:1px solid #ddd;" | Maximum Roll | | ! style="padding:6px;" | Maximum Roll |
| | | |- class="middle-header" |
| | ! colspan="3" | Weapons |
| |- | | |- |
| | colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Weapons | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +15 |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Hit | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Attack || style="padding:4px; border-right:1px solid #555;" | Flat (+) / Percentage (%) || style="padding:4px;" | +5 / +5% |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+) | |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +15 | |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Attack | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Magic Attack || style="padding:4px; border-right:1px solid #555;" | Flat (+) / Percentage (%) || style="padding:4px;" | +5 / +5% |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+) / Percentage (%) | |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +5 / +5% | |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Magic Attack | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Health on Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +10 |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+) / Percentage (%) | |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +5 / +5% | |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Health on Hit | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Critical Chance || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+) | |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10 | |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Critical Chance | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Critical Damage || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10% | |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Critical Damage | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Damage (Magic / Melee / Ranged) || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | | |- class="middle-header" |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10% | | ! colspan="3" | Chest |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Damage (Magic / Melee / Ranged) | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | HP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10% | |
| | |
| |- | | |- |
| | colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Chest | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | HP | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Defense (DEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5 |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10% | |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | MP | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10% | |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Defense (DEF) | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Magic Defense (MDEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5 |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+) | |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +5 | |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Healing Received | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Damage Taken (Magic / Melee / Ranged) || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | –5% |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | | |- class="middle-header" |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10% | | ! colspan="3" | Shield |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Magic Defense (MDEF) | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | HP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+) | |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +5 | |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Damage Taken (Magic / Melee / Ranged) | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | –5% | |
| | |
| |- | | |- |
| | colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Shield | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Defense (DEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5 |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | HP | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10% | |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | MP | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Magic Defense (MDEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5 |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10% | |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Defense (DEF) | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Damage Taken (Magic / Melee / Ranged) || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | –5% |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+) | | |- class="middle-header" |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +5 | | ! colspan="3" | Legwear |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Healing Received | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +15 |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10% | |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Magic Defense (MDEF) | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Flee || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +15 |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+) | |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +5 | |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Damage Taken (Magic / Melee / Ranged) | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | HP Regeneration || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +25% |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | –5% | |
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| |- | | |- |
| | colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Legwear | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP Regeneration || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +25% |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Hit | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+) | |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +15 | |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Flee | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP Cost Reduction || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | –10% |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+) | |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +15 | |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | HP Regeneration | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Health Leech Power || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | | |- class="middle-header" |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +25% | | ! colspan="3" | Shoes |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | MP Regeneration | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Cast Speed || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +15% |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +25% | |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Healing Received | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Attack Speed || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10% | |
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| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | MP Cost Reduction | | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Movement Speed || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%) | |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | –10% | |
| |- | | |- |
| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Health Leech Power
| | | colspan="3" style="padding:6px; text-align:left; border-bottom-left-radius:8px; border-bottom-right-radius:8px;" | Each row represents a possible random modifier. '''Flat (+)''' adds a fixed amount; '''Percentage (%)''' scales with your current value. Where both exist (e.g., '''Attack''', '''Magic Attack'''), the maximums are shown as '''Flat / %'''. Negative values (–) represent reductions, such as damage taken or MP cost. |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
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| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10%
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| | colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Shoes | |
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| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Cast Speed
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| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
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| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +15%
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| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Attack Speed
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| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
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| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10%
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| |-
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| | style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Movement Speed
| |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
| |
| | style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10%
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| | colspan="3" style="background:#ffffff; padding:6px; border-top:1px solid #ddd; border-bottom-left-radius:8px; border-bottom-right-radius:8px; text-align:left;" |
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| Each row represents a possible random modifier. '''Flat (+)''' adds a fixed amount; '''Percentage (%)''' scales with your current value. Where both exist (e.g., '''Attack''', '''Magic Attack'''), the maximums are shown as '''Flat / %'''. Negative values (–) represent reductions, such as damage taken or MP cost. | |
| |} | | |} |
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