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Arena: Difference between revisions

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<div style="width:100%; margin:0 auto 1em auto; border:2px solid #372b54; background:#f0f2f8; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); overflow:hidden;"> <div style="text-align:center; background:#e6e3f0;">[[File:Arena-Banner.png|center|alt=Landscape view of Nevaris|link=]] </div> </div>
<div style="width:100%; margin:0 auto 1em auto; border:2px solid #372b54; background:#f0f2f8; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); overflow:hidden;">
<div style="text-align:center; background:#e6e3f0;">[[File:Arena-Banner.png|center|alt=Landscape view of the Arena|link=]]</div>
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== Overview ==
The '''Arena''' is the current form of player-versus-player (PvP) content in the game.   
The '''Arena''' is the current form of player-versus-player (PvP) content in the game.   
It is a free-for-all mode where players can battle against each other in a dedicated combat zone.
It is a wide, open map designed for free-for-all combat between players, with unique rules applied to balance gameplay.


== How to Enter ==
== Getting There ==
* The Arena entrance is located in [[Maps#Nevaris|Nevaris]], near the Healer NPC.   
* The Arena entrance is located in [[Maps#Nevaris|Nevaris]], near the '''Healer''' NPC.   
* Any player can enter to participate in open PvP combat.
* Players can freely enter and exit. There are five exits in the Arena that all return to Nevaris.


== Gameplay Changes ==
== Map ==
The Arena modifies several systems to create a balanced PvP environment: 
<div style="text-align:center;">
<div style="display:inline-block; border:2px solid #372b54; background:#f7f7fa; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); overflow:hidden;">[[File:Arena-Map.png|375px|alt=Map of the Arena|link=]]
</div>
</div>


== Points of Interest ==
=== Map Entrances ===
The Arena contains five entrances that all lead back to [[Nevaris]]. 
<div style="text-align:center;">
<gallery heights="140">
File:Nevaris-Icon.png|'''[[Nevaris]]'''<br />Accessible from five separate exit points within the Arena
</gallery>
</div>
=== Landmarks ===
* The Arena itself is a large, open combat zone with no internal structures or NPCs.
== Gameplay Rules ==
The Arena modifies several systems to create a balanced PvP environment:
* All player levels are set to '''100''' while inside the Arena.   
* All player levels are set to '''100''' while inside the Arena.   
* All damage and healing are reduced by '''75%'''.   
* All damage and healing are reduced by '''75%'''.   
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* Summoned creatures do not function within the Arena.   
* Summoned creatures do not function within the Arena.   


== See Also ==
== Tips & Trivia ==
* Because all exits lead back to Nevaris, players can quickly rejoin city services after combat. 
* The Arena is often used to test builds and strategies against other players in real-time conditions.
 
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<noinclude>[[Category:Maps]]</noinclude>
<noinclude>[[Category:Game Systems]]</noinclude>

Latest revision as of 04:34, 21 September 2025

Join the Playtest on Steam Now: SpiritVale


Arena


Landscape view of the Arena

The Arena is the current form of player-versus-player (PvP) content in the game. It is a wide, open map designed for free-for-all combat between players, with unique rules applied to balance gameplay.

  • The Arena entrance is located in Nevaris, near the Healer NPC.
  • Players can freely enter and exit. There are five exits in the Arena that all return to Nevaris.
Map of the Arena

Points of Interest

edit edit source

The Arena contains five entrances that all lead back to Nevaris.

  • The Arena itself is a large, open combat zone with no internal structures or NPCs.

Gameplay Rules

edit edit source

The Arena modifies several systems to create a balanced PvP environment:

  • All player levels are set to 100 while inside the Arena.
  • All damage and healing are reduced by 75%.
  • HP regeneration is reduced by 75%.
  • Summoned creatures do not function within the Arena.
  • Because all exits lead back to Nevaris, players can quickly rejoin city services after combat.
  • The Arena is often used to test builds and strategies against other players in real-time conditions.
Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting