Warrior: Difference between revisions
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As a Base Class, the Warrior sets the foundation for a direct and forceful playstyle. With a focus on raw offense and sustained melee presence, Warriors often serve as the vanguard of a group, cutting a path through enemies with sheer might. | As a Base Class, the Warrior sets the foundation for a direct and forceful playstyle. With a focus on raw offense and sustained melee presence, Warriors often serve as the vanguard of a group, cutting a path through enemies with sheer might. | ||
== Warrior Skills == | == Warrior Skills == | ||
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=== Active === | === Active === | ||
{{Skill}} | |||
=== Passive === | === Passive === | ||
{{Passive}} | |||
== Attributes == | == Attributes == | ||
Latest revision as of 21:51, 12 December 2025
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| Class Overview | |
|---|---|
| Role | Melee Crit |
| Weapons | Axe |
| Attributes | |
| 12 | |
| 9 | |
| 9 | |
| 1 | |
| 1 | |
| 1 | |
Warriors embody raw physical power, specializing in heavy axes to deliver crushing blows against their foes. Designed for players who enjoy straightforward, aggressive combat, the Warrior thrives on dealing high amounts of damage in wide arcs, overwhelming opponents through strength alone.
While primarily known as a melee damage dealer, the Warrior also excels at critical strikes and burst potential, making them especially dangerous in close-quarters encounters. Their reliance on axes provides slower but devastating swings, rewarding careful positioning and timing.
As a Base Class, the Warrior sets the foundation for a direct and forceful playstyle. With a focus on raw offense and sustained melee presence, Warriors often serve as the vanguard of a group, cutting a path through enemies with sheer might.
Warrior Skills
edit edit sourceThese skills are unique to the Warrior class.
Active
edit edit sourceAxe Quicken | Increases offensive power when wielding a sword or axe. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Warrior |
| Summons | Werewolf |
| Requirements | |
| Required skills | Stomp (Lv.1) |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Self |
| Cast type | None |
| Mechanics | |
| Autocast multiplier | 1 |
| Resource cost | MP: Base 20 |
| Status effects | |
| Applies | Target – Axe Quicken (Duration 60 / Lv, Chance Base 1) |
Bash | Delivers a crushing blow with a chance to stun the target. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Warrior, Weaver |
| Monsters | Ashrend, Goblin King |
| Requirements | |
| Required skills | Axe Mastery (Lv.1) |
| Type | |
| Damage type | Melee |
| Element | Neutral |
| Target | Enemy |
| Cast type | Target |
| Mechanics | |
| Autocast multiplier | 1 |
| Timing | Effect Cast Time: 0.24 |
| Resource cost | MP: Base 3, 1 / Lv |
| Combo | Type: Ready, Duration: 4 |
| Damage and scaling | |
| Main damage | Damage – Base 1%, 0.25% / Lv, ATK-based |
| Scaling | Strength – 2%, ATK-based |
| Modifiers | |
| Flags | Special: Self Centered |
| Status effects | |
| Applies | Target – Stun (Duration Base 3, Chance 0.03 / Lv) |
Cure | Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered. |
|---|---|
| General | |
| Max level | 1 |
| Classes | Acolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Ally |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Timing | Effect Cast Time: 0.9 |
| Resource cost | MP: Base 10 |
| Status effects | |
| Removes | Poison, Blind, Silence – Base 1 |
Haste | A surge of energy rushes through the limbs, quickening reflexes and footwork. |
|---|---|
| General | |
| Max level | 1 |
| Classes | Acolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver |
| Type | |
| Damage type | None |
| Element | Neutral |
| Target | Self |
| Cast type | None |
| Mechanics | |
| Autocast multiplier | 1 |
| Resource cost | MP: Base 20 |
| Status effects | |
| Applies | Target – Haste (Duration 60 / Lv, Chance Base 1) |
| Removes | Slow – Base 1 |
Heal | Channels holy energy to restore health to a target ally. |
|---|---|
| General | |
| Max level | 1 |
| Classes | Acolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver |
| Summons | Angel Mage |
| Monsters | Angel, Archangel, Bogbloom, Butterfly Hue, Fangroot, Sporeling, Sun Blossom |
| Type | |
| Damage type | Healing |
| Element | Holy |
| Target | Ally |
| Cast type | Target |
| Mechanics | |
| Range | 10 |
| Autocast multiplier | 1 |
| Timing | Cooldown: Base 3 Effect Cast Time: 0.6 |
| Resource cost | MP: Base 10, 5 / Lv |
| Damage and scaling | |
| Healing | Yes |
| Main damage | Healing – 0.5% / Lv |
| Scaling | Intelligence – 1% Vitality – 1% |
Stomp | Slams the ground, stunning enemies in a wide area. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Warrior, Weaver |
| Summons | Cactus Boss |
| Monsters | Ashrend, Blazewheel, Cactus King, Creeper, Festive Bear, Fishman, Goblin Giant Devil, Goblin King, Goblin Warchief, Goblin Warcrusher, Golem Earth, Hare, Horror, Housefly Junk, Ice Bear, Mega Ice Golem, Mole Rat King, Nose Robot, Nozzle Robot, Scorpion King, Skeleton Giant, Snout Robot, Spider Queen, Zombie Goblin Giant, Zombie Goblin Lord |
| Requirements | |
| Required skills | Twin Cleave (Lv.1) |
| Type | |
| Damage type | Melee |
| Element | Neutral |
| Target | Enemy |
| Cast type | Ground |
| Mechanics | |
| Range | 10 |
| Area | Size: Medium Distance: Base 4 Effective: 4 |
| Autocast multiplier | 1 |
| Timing | Cooldown: Base 4 Effect Cast Time: 0.72 |
| Resource cost | MP: Base 10, 5 / Lv |
| Combo | Type: Ready, Duration: 4 |
| Damage and scaling | |
| Main damage | Damage – 1% / Lv, ATK-based |
| Scaling | Strength – 3%, ATK-based |
| Modifiers | |
| Flags | Movement: Leap Special: Self Centered |
| Status effects | |
| Applies | Target – Stun (Duration Base 3, Chance 0.15 / Lv) |
Twin Cleave | Swing your weapon twice in wide arcs, cutting down all enemies in front of you. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Warrior |
| Summons | Werewolf |
| Monsters | Direwolf, Goblin Warcrusher, Scorpion King, Werewolf |
| Requirements | |
| Required skills | Bash (Lv.1) |
| Required weapons | Axe, Sword, Scythe |
| Type | |
| Damage type | Melee |
| Element | Neutral |
| Target | Enemy |
| Cast type | None |
| Mechanics | |
| Area | Size: Medium Distance: Base 3 Effective: 3 |
| Autocast multiplier | 1 |
| Timing | Cooldown: Base 4 Effect Cast Time: 0.2 |
| Resource cost | MP: Base 5, 2 / Lv |
| Combo | Type: Finisher, Bonus: 50% |
| Special mechanics | Hits – Base 2 |
| Damage and scaling | |
| Main damage | Damage – 0.5% / Lv, ATK-based |
| Scaling | Strength – 3%, ATK-based |
| Modifiers | |
| Flags | Special: Self Centered |
Vortex Slash | Unleashes a powerful spinning slash that damages enemies in a wide area and pulls them toward the caster. |
|---|---|
| General | |
| Max level | 5 |
| Classes | Warrior, Weaver |
| Monsters | Ashrend, Goblin Giant, Goblin Warcrusher |
| Requirements | |
| Required skills | Twin Cleave (Lv.1) |
| Required weapons | Axe, Sword, Scythe |
| Type | |
| Damage type | Melee |
| Element | Neutral |
| Target | Enemy |
| Cast type | None |
| Mechanics | |
| Area | Size: Large Distance: Base 8 Effective: 8 |
| Autocast multiplier | 1 |
| Timing | Cooldown: Base 4 Effect Cast Time: 0.2 |
| Resource cost | MP: Base 10, 5 / Lv |
| Combo | Type: Finisher, Bonus: 50% |
| Special mechanics | Pull – Base 4 |
| Damage and scaling | |
| Main damage | Damage – 1.2% / Lv, ATK-based |
| Scaling | Strength – 3%, ATK-based |
| Modifiers | |
| Flags | Special: Self Centered |
Whirlwind | Spin in place, slashing all enemies around you over time. |
|---|---|
| General | |
| Max level | 10 |
| Classes | Warrior |
| Monsters | Ashrend, Goblin King, Goblin Warchief, Goblin Warcrusher, Hermit King, Zombie Goblin Lord |
| Requirements | |
| Required skills | Vortex Slash (Lv.5) |
| Required weapons | Axe, Sword, Scythe |
| Type | |
| Damage type | Melee |
| Element | Neutral |
| Target | Enemy |
| Cast type | None |
| Mechanics | |
| Area | Size: Large Distance: Base 6 Effective: 6 |
| Autocast multiplier | 1 |
| Timing | Cooldown: Base 6 Duration: Base 3 Effect Cast Time: 0.4666667 |
| Resource cost | MP: Base 10, 5 / Lv |
| Combo | Type: Finisher, Bonus: 50% |
| Special mechanics | Hits – Base 2 |
| Damage and scaling | |
| Main damage | Damage – 1% / Lv, ATK-based |
| Scaling | Strength – 5%, ATK-based |
| Modifiers | |
| Flags | Special: Attached |
| Status effects | |
| Applies | Self – Whirlwind (Chance Base 1) |
Passive
edit edit sourceAxe Mastery | Enhances attack power of axes and swords. Improves critical rate. |
|---|---|
| General | |
| Max Level | 10 |
| Passive Effects | |
| Weapon Attack | 2 / Lv, Axe |
| Weapon Attack | 2 / Lv, Sword |
| Weapon Attack | 2 / Lv, Scythe |
| Critical Chance | 1 / Lv |
Dual Wield Mastery | Unlocks the ability to wield a weapon in each hand. |
|---|---|
| General | |
| Max Level | 5 |
| Passive Effects | |
| Dual Wield | Base 50, 10 / Lv |
| Notes | |
| Notes |
|
Free Cast | Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed. |
|---|---|
| General | |
| Max Level | 1 |
| Passive Effects | |
| Free Cast While Moving | Base 15, 10 / Lv |
| Free Cast While Attacking | Base 50, 10 / Lv |
| Notes | |
| Notes |
|
Honed Blade | A life of combat has perfected your edge, each critical strike hits with ruthless efficiency. |
|---|---|
| General | |
| Max Level | 10 |
| Passive Effects | |
| Critical Damage | 3 / Lv |
Increased Flee | Improves evasion against physical attacks. |
|---|---|
| General | |
| Max Level | 5 |
| Passive Effects | |
| Flee | 8 / Lv |
Increased Health | Increases maximum health. |
|---|---|
| General | |
| Max Level | 5 |
| Passive Effects | |
| Health Points | 100 / Lv |
Increased Mana | Expands total mana capacity. |
|---|---|
| General | |
| Max Level | 5 |
| Passive Effects | |
| Mana Points | 40 / Lv |
Increased Recovery | Accelerates mana regeneration. |
|---|---|
| General | |
| Max Level | 5 |
| Passive Effects | |
| Mana Regeneration | 2 / Lv |
| Max Mana Regeneration | 0.2 / Lv |
Natural Resistance | Countless battles have hardened your body and spirit. Reduces damage from all elements. |
|---|---|
| General | |
| Max Level | 5 |
| Passive Effects | |
| All Resistance | 3 / Lv |
Attributes
edit edit source| Primary Attributes | |
|---|---|
| The defining stat of Warriors. Boosts melee ATK directly and scales with nearly all Warrior damage skills, making it the top priority for maximizing burst and sustained damage. | |
| The source of critical consistency. Increases CRIT chance and CRIT DMG, empowering Warriors’ burst windows and enhancing the impact of heavy-hitting skills like Bash and Whirlwind. | |
| The backbone of Warrior durability. Raises HP and DEF, providing survivability during cooldown downtime or when opting into shield-based builds for safer farming and leveling. | |
| Ensures reliable hits and defensive options. Improves HIT for accuracy and contributes to block rate, making it valuable for maintaining consistency and utility in both offense and defense. | |
| Secondary Attributes | |
| Provides ASPD and FLEE, offering smoother attack chains. However, Warrior skills are cooldown-based and do not strongly benefit from faster auto-attacks, leaving AGI as a situational pick. | |
| Expands MP and improves MDEF as a general stat. While Warriors can experience mana issues, INT is not an efficient fix compared to gear, artifacts, or cards, and is rarely invested in. | |
Additional Guides
edit edit sourceHere is a full list of all build guides currently for the Warrior Class: