Module:GameSkills: Difference between revisions
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-- Module:GameSkills | -- Module:GameSkills | ||
-- | -- | ||
-- | -- Renders active skill data (Data:skills.json) into an infobox-style table, | ||
-- - | -- and can also list all skills for a given user/class (page name). | ||
-- | |||
-- Features: | |||
-- - Per-skill Level Select slider (client-side JS updates .sv-dyn spans) | |||
-- - Default level = Max Level | -- - Default level = Max Level | ||
-- - | -- - .sv-skill-card + data-max-level / data-level hooks for JS | ||
-- - | -- - Uses dynamic spans instead of long Lv1/Lv2/... lists | ||
-- - | -- - Unified top band: Level Select (left) + Type/Element/Target/Cast (right) | ||
-- - List-mode: wraps all skills in one wrapper panel + stable .sv-skill-item divs | |||
-- | -- | ||
-- | -- NOTE: We add a small amount of inline styling on the top-band inner panels | ||
-- | -- (Level Select + Type box) so light mode remains readable even if a skin/theme | ||
-- | -- class selector isn’t reliable. | ||
local GameData = require("Module:GameData") | local GameData = require("Module:GameData") | ||
| Line 18: | Line 21: | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
-- | -- Data cache | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
| Line 29: | Line 32: | ||
return skillsCache | return skillsCache | ||
end | end | ||
---------------------------------------------------------------------- | |||
-- Small utilities | |||
---------------------------------------------------------------------- | |||
local function getArgs(frame) | local function getArgs(frame) | ||
local parent = frame:getParent() | local parent = frame:getParent() | ||
return (parent and parent.args) or frame.args | |||
end | end | ||
local function | local function trim(s) | ||
if type( | if type(s) ~= "string" then | ||
return nil | return nil | ||
end | end | ||
s = mw.text.trim(s) | s = mw.text.trim(s) | ||
return (s ~= "" and s) or nil | |||
end | end | ||
local function toNum(v) | local function toNum(v) | ||
if type(v) == "number" then return v end | if type(v) == "number" then | ||
if type(v) == "string" then return tonumber(v) end | return v | ||
end | |||
if type(v) == "string" then | |||
return tonumber(v) | |||
end | |||
if type(v) == "table" and v.Value ~= nil then | if type(v) == "table" and v.Value ~= nil then | ||
return toNum(v.Value) | return toNum(v.Value) | ||
| Line 79: | Line 64: | ||
local function clamp(n, lo, hi) | local function clamp(n, lo, hi) | ||
if type(n) ~= "number" then return lo end | if type(n) ~= "number" then | ||
return lo | |||
end | |||
if n < lo then return lo end | if n < lo then return lo end | ||
if n > hi then return hi end | if n > hi then return hi end | ||
| Line 89: | Line 76: | ||
return (n ~= nil) and tostring(n) or nil | return (n ~= nil) and tostring(n) or nil | ||
end | end | ||
if math.abs(n - math.floor(n)) < 1e-9 then | if math.abs(n - math.floor(n)) < 1e-9 then | ||
return tostring(math.floor(n)) | return tostring(math.floor(n)) | ||
end | end | ||
local s = string.format("%.4f", n) | local s = string.format("%.4f", n) | ||
s = mw.ustring.gsub(s, "0+$", "") | s = mw.ustring.gsub(s, "0+$", "") | ||
| Line 98: | Line 87: | ||
end | end | ||
-- Handles either a scalar OR {Value=..., Unit=...} | local function listToText(list, sep) | ||
-- IMPORTANT: | if type(list) ~= "table" or #list == 0 then | ||
return nil | |||
end | |||
return table.concat(list, sep or ", ") | |||
end | |||
local function addRow(tbl, label, value) | |||
if value == nil or value == "" then | |||
return | |||
end | |||
local row = tbl:tag("tr") | |||
row:tag("th"):wikitext(label):done() | |||
row:tag("td"):wikitext(value):done() | |||
end | |||
-- Handles either a scalar OR { Value = ..., Unit = ... } | |||
-- IMPORTANT: wikiprep often converts unit-wrapped pairs into strings already. | |||
local function formatUnitValue(v) | local function formatUnitValue(v) | ||
if type(v) == "table" and v.Value ~= nil then | if type(v) == "table" and v.Value ~= nil then | ||
local unit = v.Unit | local unit = v.Unit | ||
local val = v.Value | local val = v.Value | ||
if unit == "percent_decimal" or unit == "percent_whole" or unit == "percent" then | if unit == "percent_decimal" or unit == "percent_whole" or unit == "percent" then | ||
| Line 120: | Line 125: | ||
end | end | ||
return (v ~= nil) and tostring(v) or nil | |||
end | end | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
-- Dynamic | -- Dynamic spans (JS-driven) | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
| Line 134: | Line 136: | ||
return nil | return nil | ||
end | end | ||
level = clamp(level or #series, 1, #series) | level = clamp(level or #series, 1, #series) | ||
| Line 158: | Line 161: | ||
local function isNonZeroScalar(v) | local function isNonZeroScalar(v) | ||
if v == nil then return false end | if v == nil then | ||
if type(v) == "number" then return v ~= 0 end | return false | ||
end | |||
if type(v) == "number" then | |||
return v ~= 0 | |||
end | |||
if type(v) == "string" then | if type(v) == "string" then | ||
local n = tonumber(v) | local n = tonumber(v) | ||
| Line 173: | Line 180: | ||
end | end | ||
-- | -- Base/Per Level renderer: | ||
-- - | -- - Per Level list -> dynamic span (or single value if flat) | ||
-- - | -- - Per Level scalar -> "Base" + "Per Level" lines | ||
local function valuePairDynamicLines(name, block, maxLevel, level) | local function valuePairDynamicLines(name, block, maxLevel, level) | ||
if type(block) ~= "table" then | if type(block) ~= "table" then | ||
| Line 184: | Line 191: | ||
local per = block["Per Level"] | local per = block["Per Level"] | ||
-- Per Level list (expanded) | -- Per Level list (expanded by wikiprep) | ||
if type(per) == "table" then | if type(per) == "table" then | ||
if #per == 0 then | if #per == 0 then | ||
local baseText = formatUnitValue(base) | local baseText = formatUnitValue(base) | ||
return baseText and { string.format("%s: %s", name, mw.text.nowiki(baseText)) } or {} | |||
end | end | ||
if isFlatList(per) then | if isFlatList(per) then | ||
local baseText = formatUnitValue(base) | local baseText = formatUnitValue(base) | ||
local one = formatUnitValue(per[1]) or tostring(per[1]) | local one = formatUnitValue(per[1]) or tostring(per[1]) | ||
local show = baseText or one | local show = baseText or one | ||
return show and { string.format("%s: %s", name, mw.text.nowiki(show)) } or {} | |||
end | end | ||
local series = {} | local series = {} | ||
for _, v in ipairs(per) do | for _, v in ipairs(per) do | ||
| Line 213: | Line 211: | ||
local dyn = dynSpan(series, level) | local dyn = dynSpan(series, level) | ||
return dyn and { string.format("%s: %s", name, dyn) } or {} | |||
end | end | ||
-- scalar Per Level | -- scalar Per Level | ||
local lines = {} | local lines = {} | ||
local baseText = formatUnitValue(base) | local baseText = formatUnitValue(base) | ||
| Line 236: | Line 231: | ||
local function valuePairDynamicText(name, block, maxLevel, level, sep) | local function valuePairDynamicText(name, block, maxLevel, level, sep) | ||
local lines = valuePairDynamicLines(name, block, maxLevel, level) | local lines = valuePairDynamicLines(name, block, maxLevel, level) | ||
if # | return (#lines > 0) and table.concat(lines, sep or "<br />") or nil | ||
end | |||
-- Raw text for a Base/Per Level block (used by Special Mechanics & Source fallbacks) | |||
local function valuePairRawText(block) | |||
if type(block) ~= "table" then | |||
return nil | |||
end | |||
local base = block.Base | |||
local per = block["Per Level"] | |||
if type(per) == "table" then | |||
if #per == 0 then | |||
return formatUnitValue(base) | |||
end | |||
if isFlatList(per) then | |||
return formatUnitValue(base) or tostring(per[1]) | |||
end | |||
local vals = {} | |||
for _, v in ipairs(per) do | |||
table.insert(vals, formatUnitValue(v) or tostring(v)) | |||
end | |||
return (#vals > 0) and table.concat(vals, " / ") or nil | |||
end | |||
local baseText = formatUnitValue(base) | |||
local perText = formatUnitValue(per) | |||
if baseText and perText and isNonZeroScalar(per) then | |||
return string.format("%s (Per Level: %s)", baseText, perText) | |||
end | |||
return baseText or perText | |||
end | end | ||
| Line 246: | Line 274: | ||
local function getSkillById(id) | local function getSkillById(id) | ||
id = trim(id) | id = trim(id) | ||
if not id then return nil end | if not id then | ||
return nil | |||
end | |||
local dataset = getSkills() | local dataset = getSkills() | ||
return (dataset.byId or {})[id] | |||
end | end | ||
local function findSkillByName(name) | local function findSkillByName(name) | ||
name = trim(name) | name = trim(name) | ||
if not name then return nil end | if not name then | ||
return nil | |||
end | |||
local dataset = getSkills() | local dataset = getSkills() | ||
local byName = dataset.byName or {} | |||
if byName[name] then | if byName[name] then | ||
return byName[name] | return byName[name] | ||
| Line 269: | Line 301: | ||
end | end | ||
end | end | ||
return nil | return nil | ||
end | end | ||
| Line 280: | Line 313: | ||
return "Healing" | return "Healing" | ||
end | end | ||
local atk = entry and entry["ATK-Based"] | |||
local atk = entry and entry["ATK-Based"] | |||
local matk = entry and entry["MATK-Based"] | local matk = entry and entry["MATK-Based"] | ||
if atk and matk then | if atk and matk then | ||
return "Attack/Magic Attack" | return "Attack/Magic Attack" | ||
| Line 289: | Line 324: | ||
return "Magic Attack" | return "Magic Attack" | ||
end | end | ||
return "Damage" | return "Damage" | ||
end | end | ||
-- | -- Build a value-only output for a Base/Per Level block, using dyn spans when needed | ||
- | local function valuePairDynamicValueOnly(block, maxLevel, level) | ||
if type(block) ~= "table" then | |||
return nil | |||
end | |||
local base = block.Base | |||
local per = block["Per Level"] | |||
if type(per) == "table" then | |||
if #per == 0 then | |||
local baseText = formatUnitValue(base) | |||
return baseText and mw.text.nowiki(baseText) or nil | |||
end | |||
if isFlatList(per) then | |||
local one = formatUnitValue(per[1]) or tostring(per[1]) | |||
local show = formatUnitValue(base) or one | |||
return show and mw.text.nowiki(show) or nil | |||
end | |||
local series = {} | |||
for _, v in ipairs(per) do | |||
table.insert(series, formatUnitValue(v) or tostring(v)) | |||
end | |||
return dynSpan(series, level) | |||
end | |||
local txt = valuePairRawText(block) | |||
return txt and mw.text.nowiki(txt) or nil | |||
end | |||
-- Source (new unified Damage/Flat/Reflect/Healing) formatter | |||
local function formatSource(src, maxLevel, level) | |||
if type(src) ~= "table" then | |||
return nil | |||
end | |||
local kind = src.Type or "Damage" | |||
local isHealing = (kind == "Healing") or (src.Healing == true) | |||
local basis = basisLabel(src, isHealing) | |||
if basis and mw.ustring.lower(tostring(basis)) == mw.ustring.lower(tostring(kind)) then | |||
basis = nil | |||
end | |||
local val = valuePairDynamicValueOnly(src, maxLevel, level) | |||
if not val then | |||
return nil | |||
end | |||
local out = mw.text.nowiki(tostring(kind)) .. ": " .. val | |||
if basis then | |||
out = out .. " " .. mw.text.nowiki(tostring(basis)) | |||
end | |||
return out | |||
end | |||
-- BACKCOMPAT: old damage list formatter (safe to remove once migrated) | |||
local function formatDamageEntry(entry, maxLevel, level) | local function formatDamageEntry(entry, maxLevel, level) | ||
if type(entry) ~= "table" then | if type(entry) ~= "table" then | ||
| Line 300: | Line 394: | ||
local isHealing = (entry.Type == "Healing") | local isHealing = (entry.Type == "Healing") | ||
local basis = isHealing and "Healing" or basisLabel(entry) | local basis = isHealing and "Healing" or basisLabel(entry, false) | ||
local baseRaw = entry["Base %"] | local baseRaw = entry["Base %"] | ||
| Line 319: | Line 413: | ||
end | end | ||
local baseText | local baseText | ||
if baseIsPresent() then | if baseIsPresent() then | ||
baseText = (baseN ~= nil) and (fmtNum(baseN) .. "%") or (tostring(baseRaw) .. "%") | |||
end | end | ||
if perN == nil or perN == 0 or not maxLevel or maxLevel <= 0 then | if perN == nil or perN == 0 or not maxLevel or maxLevel <= 0 then | ||
return baseText and mw.text.nowiki(baseText .. " " .. basis) or nil | return baseText and mw.text.nowiki(baseText .. " " .. basis) or nil | ||
end | end | ||
local series = {} | local series = {} | ||
for lv = 1, maxLevel do | for lv = 1, maxLevel do | ||
| Line 339: | Line 427: | ||
if baseText and baseN ~= nil then | if baseText and baseN ~= nil then | ||
local total = baseN + perPart | local total = baseN + perPart | ||
table.insert(series, string.format("%s%% %s", fmtNum(total), basis)) | table.insert(series, string.format("%s%% %s", fmtNum(total), basis)) | ||
elseif baseText then | elseif baseText then | ||
table.insert(series, string.format("%s + %s%% %s", baseText, fmtNum(perPart), basis)) | table.insert(series, string.format("%s + %s%% %s", baseText, fmtNum(perPart), basis)) | ||
else | else | ||
table.insert(series, string.format("%s%% %s", fmtNum(perPart), basis)) | table.insert(series, string.format("%s%% %s", fmtNum(perPart), basis)) | ||
end | end | ||
| Line 373: | Line 458: | ||
end | end | ||
return (#parts > 0) and table.concat(parts, "<br />") or nil | |||
end | |||
-- Scaling supports either: | |||
-- - single dict: {Percent=..., Scaling ID/Name...} | |||
-- - list of dicts: [{...},{...}] | |||
local function formatScaling(scaling, basisOverride) | |||
if type(scaling) ~= "table" then | |||
return nil | return nil | ||
end | end | ||
local | local list = scaling | ||
if | if #list == 0 then | ||
return nil | if scaling.Percent ~= nil or scaling["Scaling ID"] or scaling["Scaling Name"] then | ||
list = { scaling } | |||
else | |||
return nil | |||
end | |||
end | end | ||
| Line 401: | Line 495: | ||
end | end | ||
return (#parts > 0) and table.concat(parts, "<br />") or nil | |||
end | end | ||
| Line 411: | Line 502: | ||
return nil | return nil | ||
end | end | ||
local parts = {} | local parts = {} | ||
| Line 423: | Line 515: | ||
end | end | ||
return (#parts > 0) and table.concat(parts, "<br />") or nil | |||
end | end | ||
| Line 433: | Line 522: | ||
return nil | return nil | ||
end | end | ||
local parts = {} | local parts = {} | ||
| Line 447: | Line 537: | ||
add("Cast Time", "Cast Time") | add("Cast Time", "Cast Time") | ||
add("Cooldown", "Cooldown") | add("Cooldown", "Cooldown") | ||
add("Duration", "Duration") | add("Duration", "Duration") | ||
if bt["Effect Cast Time"] ~= nil then | if bt["Effect Cast Time"] ~= nil then | ||
| Line 460: | Line 550: | ||
end | end | ||
return (#parts > 0) and table.concat(parts, "<br />") or nil | |||
end | end | ||
| Line 470: | Line 557: | ||
return nil | return nil | ||
end | end | ||
local parts = {} | local parts = {} | ||
| Line 482: | Line 570: | ||
end | end | ||
return (#parts > 0) and table.concat(parts, "<br />") or nil | |||
end | end | ||
| Line 492: | Line 577: | ||
return nil | return nil | ||
end | end | ||
local parts = {} | local parts = {} | ||
| Line 510: | Line 596: | ||
end | end | ||
return (#parts > 0) and table.concat(parts, ", ") or nil | |||
end | end | ||
local function formatMechanicEffects(effects, maxLevel, level) | local function formatMechanicEffects(effects, maxLevel, level) | ||
if type(effects) ~= "table" then | if type(effects) ~= "table" then | ||
| Line 567: | Line 618: | ||
local per = block["Per Level"] | local per = block["Per Level"] | ||
if type(per) == "table" and #per > 0 then | if type(per) == "table" and #per > 0 then | ||
if isFlatList(per) then | if isFlatList(per) then | ||
| Line 579: | Line 629: | ||
end | end | ||
local txt = valuePairRawText(block) | |||
local txt = valuePairRawText( | |||
return txt and mw.text.nowiki(txt) or nil | return txt and mw.text.nowiki(txt) or nil | ||
end | end | ||
| Line 605: | Line 654: | ||
end | end | ||
return (#parts > 0) and table.concat(parts, "<br />") or nil | |||
end | end | ||
| Line 615: | Line 661: | ||
return nil | return nil | ||
end | end | ||
local parts = {} | local parts = {} | ||
| Line 621: | Line 668: | ||
return | return | ||
end | end | ||
local flags = {} | local flags = {} | ||
for k, v in pairs(sub) do | for k, v in pairs(sub) do | ||
| Line 628: | Line 676: | ||
end | end | ||
table.sort(flags) | table.sort(flags) | ||
if #flags > 0 then | if #flags > 0 then | ||
table.insert(parts, string.format("%s: %s", label, table.concat(flags, ", "))) | table.insert(parts, string.format("%s: %s", label, table.concat(flags, ", "))) | ||
| Line 637: | Line 686: | ||
collect("Special", mods["Special Modifiers"]) | collect("Special", mods["Special Modifiers"]) | ||
return (#parts > 0) and table.concat(parts, "<br />") or nil | |||
end | end | ||
| Line 647: | Line 693: | ||
return nil | return nil | ||
end | end | ||
local parts = {} | local parts = {} | ||
for _, s in ipairs(list) do | for _, s in ipairs(list) do | ||
if type(s) == "table" then | if type(s) == "table" then | ||
local | local typ = s.Type or s.Scope or "Target" | ||
local name | local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status" | ||
local seg = | local seg = tostring(typ) .. " – " .. tostring(name) | ||
local detail = {} | local detail = {} | ||
| Line 664: | Line 711: | ||
local t = valuePairDynamicText("Chance", s.Chance, maxLevel, level, "; ") | local t = valuePairDynamicText("Chance", s.Chance, maxLevel, level, "; ") | ||
if t then table.insert(detail, t) end | if t then table.insert(detail, t) end | ||
end | end | ||
| Line 677: | Line 720: | ||
end | end | ||
end | end | ||
return (#parts > 0) and table.concat(parts, "<br />") or nil | |||
end | end | ||
| Line 687: | Line 728: | ||
return nil | return nil | ||
end | end | ||
local parts = {} | local parts = {} | ||
for _, r in ipairs(list) do | for _, r in ipairs(list) do | ||
| Line 692: | Line 734: | ||
local names = r["Status External Name"] | local names = r["Status External Name"] | ||
local label | local label | ||
if type(names) == "table" then | if type(names) == "table" then | ||
label = table.concat(names, ", ") | label = table.concat(names, ", ") | ||
| Line 700: | Line 743: | ||
end | end | ||
local amt | local amt | ||
if type(r["Per Level"]) == "table" and #r["Per Level"] > 0 and not isFlatList(r["Per Level"]) then | if type(r["Per Level"]) == "table" and #r["Per Level"] > 0 and not isFlatList(r["Per Level"]) then | ||
local series = {} | local series = {} | ||
| Line 709: | Line 752: | ||
else | else | ||
amt = valuePairRawText(r) | amt = valuePairRawText(r) | ||
amt = amt and mw.text.nowiki(amt) or nil | |||
end | end | ||
| Line 719: | Line 762: | ||
end | end | ||
end | end | ||
return (#parts > 0) and table.concat(parts, "<br />") or nil | |||
end | end | ||
| Line 729: | Line 770: | ||
return nil | return nil | ||
end | end | ||
local parts = {} | local parts = {} | ||
for _, ev in ipairs(list) do | for _, ev in ipairs(list) do | ||
| Line 737: | Line 779: | ||
end | end | ||
end | end | ||
return (#parts > 0) and table.concat(parts, "<br />") or nil | |||
end | end | ||
| Line 771: | Line 811: | ||
end | end | ||
return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events) | |||
end | end | ||
| Line 789: | Line 824: | ||
local pageTitle = mw.title.getCurrentTitle() | local pageTitle = mw.title.getCurrentTitle() | ||
local pageName = pageTitle and pageTitle.text or "" | local pageName = pageTitle and pageTitle.text or "" | ||
pageName = trim(pageName) | pageName = trim(pageName) | ||
if not pageName then | if not pageName then | ||
return false | return false | ||
end | end | ||
pageName = mw.ustring.lower(pageName) | pageName = mw.ustring.lower(pageName) | ||
| Line 799: | Line 835: | ||
local internal = trim(rec["Internal Name"] or rec["InternalName"] or rec["InternalID"]) | local internal = trim(rec["Internal Name"] or rec["InternalName"] or rec["InternalID"]) | ||
return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false | |||
end | end | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
-- | -- Top band UI | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
local function buildLevelSelectUI(level, maxLevel) | local function buildLevelSelectUI(level, maxLevel) | ||
local wrap = mw.html.create("div") | local wrap = mw.html.create("div") | ||
wrap:addClass("sv-level-ui") | wrap:addClass("sv-level-ui") | ||
-- | -- Inline “light-mode-safe” panel styling (works in both modes) | ||
wrap:css("background", "rgba(90, 78, 124, 0.18)") | |||
wrap:css("border", "1px solid rgba(55, 43, 84, 0.22)") | |||
wrap:css("border-radius", "10px") | |||
wrap:tag("div") | wrap:tag("div") | ||
:addClass("sv-level-title") | :addClass("sv-level-title") | ||
:wikitext("Level Select") | :wikitext("Level Select") | ||
wrap:tag("div") | wrap:tag("div") | ||
:addClass("sv-level-label") | :addClass("sv-level-label") | ||
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel)) | :wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel)) | ||
wrap:tag("div"):addClass("sv-level-slider") | wrap:tag("div"):addClass("sv-level-slider") | ||
| Line 840: | Line 869: | ||
end | end | ||
local | local wrap = mw.html.create("div") | ||
wrap:addClass("sv-type-grid") | |||
-- Inline “light-mode-safe” panel styling (works in both modes) | |||
wrap:css("background", "rgba(90, 78, 124, 0.18)") | |||
wrap:css("border", "1px solid rgba(55, 43, 84, 0.22)") | |||
wrap:css("border-radius", "10px") | |||
local added = false | local added = false | ||
local function valName(x) | local function valName(x) | ||
if x == nil then return nil end | if x == nil then | ||
return nil | |||
end | |||
if type(x) == "table" then | if type(x) == "table" then | ||
if x.Name and x.Name ~= "" then return tostring(x.Name) end | if x.Name and x.Name ~= "" then return tostring(x.Name) end | ||
if x.ID and x.ID ~= "" then return tostring(x.ID) end | if x.ID and x.ID ~= "" then return tostring(x.ID) end | ||
end | end | ||
if type(x) == "string" and x ~= "" then return x end | if type(x) == "string" and x ~= "" then | ||
return x | |||
end | |||
return nil | return nil | ||
end | end | ||
local function | local function addChunk(label, rawVal) | ||
if not v or v == "" then return end | local v = valName(rawVal) | ||
if not v or v == "" then | |||
return | |||
end | |||
added = true | added = true | ||
local | |||
local chunk = wrap:tag("div"):addClass("sv-type-chunk") | |||
chunk:tag("div"):addClass("sv-type-label"):wikitext(mw.text.nowiki(label)) | |||
chunk:tag("div"):addClass("sv-type-value"):wikitext(mw.text.nowiki(v)) | |||
end | end | ||
-- NEW keys (with fallback to old keys) | |||
addChunk("Damage", typeBlock.Damage or typeBlock["Damage Type"]) | |||
addChunk("Element", typeBlock.Element or typeBlock["Element Type"]) | |||
addChunk("Target", typeBlock.Target or typeBlock["Target Type"]) | |||
addChunk("Cast", typeBlock.Cast or typeBlock["Cast Type"]) | |||
if not added then | if not added then | ||
return nil | return nil | ||
end | end | ||
return tostring( | |||
return tostring(wrap) | |||
end | end | ||
| Line 884: | Line 928: | ||
cell:addClass("sv-topband-cell") | cell:addClass("sv-topband-cell") | ||
-- | -- Keep nested table (your CSS targets it) | ||
local inner = cell:tag("table") | local inner = cell:tag("table") | ||
inner:addClass("sv-topband-table") | inner:addClass("sv-topband-table") | ||
| Line 899: | Line 943: | ||
end | end | ||
end | end | ||
---------------------------------------------------------------------- | |||
-- Infobox builder | |||
---------------------------------------------------------------------- | |||
local function buildInfobox(rec, opts) | local function buildInfobox(rec, opts) | ||
| Line 906: | Line 954: | ||
local maxLevel = tonumber(rec["Max Level"]) or 1 | local maxLevel = tonumber(rec["Max Level"]) or 1 | ||
if maxLevel < 1 then maxLevel = 1 end | if maxLevel < 1 then maxLevel = 1 end | ||
local level = clamp(maxLevel, 1, maxLevel) | local level = clamp(maxLevel, 1, maxLevel) | ||
local root = mw.html.create("table") | local root = mw.html.create("table") | ||
root:addClass(" | root:addClass("spiritvale-skill-infobox") | ||
root:addClass("sv-skill-card") | root:addClass("sv-skill-card") | ||
root:attr("data-max-level", tostring(maxLevel)) | root:attr("data-max-level", tostring(maxLevel)) | ||
root:attr("data-level", tostring(level)) | root:attr("data-level", tostring(level)) | ||
-- | if opts.inList then | ||
root:addClass("sv-skill-inlist") | |||
end | |||
-- Hero rows | |||
local icon = rec.Icon | local icon = rec.Icon | ||
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill" | local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill" | ||
local desc = rec.Description or "" | local desc = rec.Description or "" | ||
local | local heroRow = root:tag("tr") | ||
heroRow:addClass("spiritvale-infobox-main") | |||
heroRow:addClass("sv-hero-title-row") | |||
local | local heroCell = heroRow:tag("th") | ||
heroCell:attr("colspan", 2) | |||
heroCell:addClass("sv-hero-title-cell") | |||
local | local heroInner = heroCell:tag("div") | ||
heroInner:addClass("spiritvale-infobox-main-left-inner") | |||
if icon and icon ~= "" then | if icon and icon ~= "" then | ||
heroInner:wikitext(string.format("[[File:%s|80px|link=]]", icon)) | |||
end | end | ||
heroInner:tag("div") | |||
:addClass("spiritvale-infobox-title") | :addClass("spiritvale-infobox-title") | ||
:wikitext(title) | :wikitext(title) | ||
local | if desc ~= "" then | ||
local descRow = root:tag("tr") | |||
descRow:addClass("spiritvale-infobox-main") | |||
descRow:addClass("sv-hero-desc-row") | |||
local descCell = descRow:tag("td") | |||
descCell:attr("colspan", 2) | |||
descCell:addClass("sv-hero-desc-cell") | |||
local descInner = descCell:tag("div") | |||
descInner:addClass("spiritvale-infobox-main-right-inner") | |||
descInner:tag("div") | |||
:addClass("spiritvale-infobox-description") | :addClass("spiritvale-infobox-description") | ||
:wikitext(string.format("''%s''", desc)) | :wikitext(string.format("''%s''", desc)) | ||
end | end | ||
-- Unified top band | |||
-- Unified top band ( | addTopBand( | ||
root, | |||
buildLevelSelectUI(level, maxLevel), | |||
buildTypeTableUI(rec.Type or {}) | |||
) | |||
-- Users | |||
-- Users | |||
if showUsers then | if showUsers then | ||
local users = rec.Users or {} | local users = rec.Users or {} | ||
| Line 970: | Line 1,023: | ||
end | end | ||
-- Requirements | -- Requirements | ||
local req = rec.Requirements or {} | local req = rec.Requirements or {} | ||
if (req["Required Skills"] and #req["Required Skills"] > 0) | if (req["Required Skills"] and #req["Required Skills"] > 0) | ||
or (req["Required Weapons"] and #req["Required Weapons"] > 0) | or (req["Required Weapons"] and #req["Required Weapons"] > 0) | ||
or (req["Required Stances"] and #req["Required Stances"] > 0) then | or (req["Required Stances"] and #req["Required Stances"] > 0) then | ||
if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then | if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then | ||
| Line 998: | Line 1,047: | ||
end | end | ||
-- Mechanics | -- Mechanics | ||
local mech = rec.Mechanics or {} | local mech = rec.Mechanics or {} | ||
if next(mech) ~= nil then | if next(mech) ~= nil then | ||
addRow(root, "Range", formatUnitValue(mech.Range)) | addRow(root, "Range", formatUnitValue(mech.Range)) | ||
addRow(root, "Area", formatArea(mech.Area, maxLevel, level)) | addRow(root, "Area", formatArea(mech.Area, maxLevel, level)) | ||
if mech["Autocast Multiplier"] ~= nil then | if mech["Autocast Multiplier"] ~= nil then | ||
| Line 1,012: | Line 1,057: | ||
end | end | ||
addRow(root, "Timing", formatTimingBlock(mech["Basic Timings"], maxLevel, level)) | addRow(root, "Timing", formatTimingBlock(mech["Basic Timings"], maxLevel, level)) | ||
addRow(root, "Resource Cost", formatResourceCost(mech["Resource Cost"], maxLevel, level)) | addRow(root, "Resource Cost", formatResourceCost(mech["Resource Cost"], maxLevel, level)) | ||
addRow(root, "Combo", formatCombo(mech.Combo)) | addRow(root, "Combo", formatCombo(mech.Combo)) | ||
addRow(root, "Special Mechanics", formatMechanicEffects(mech.Effects, maxLevel, level)) | addRow(root, "Special Mechanics", formatMechanicEffects(mech.Effects, maxLevel, level)) | ||
end | end | ||
-- | -- Source (new) + Scaling, with backcompat for old Damage | ||
if type(rec.Source) == "table" then | |||
addRow(root, "Source", formatSource(rec.Source, maxLevel, level)) | |||
if | |||
local | local basisOverride = | ||
(rec.Source.Type == "Healing" or rec.Source.Healing == true) and "Healing" or nil | |||
if type(main) == "table" then | addRow(root, "Scaling", formatScaling(rec.Source.Scaling, basisOverride)) | ||
else | |||
local dmg = rec.Damage or {} | |||
if next(dmg) ~= nil then | |||
local main = dmg["Main Damage"] | |||
local mainNonHeal, healOnly = {}, {} | |||
if type(main) == "table" then | |||
for _, d in ipairs(main) do | |||
if type(d) == "table" and d.Type == "Healing" then | |||
table.insert(healOnly, d) | |||
else | |||
table.insert(mainNonHeal, d) | |||
end | |||
end | end | ||
end | end | ||
local flatList = dmg["Flat Damage"] | |||
local reflList = dmg["Reflect Damage"] | |||
local flatHas = (type(flatList) == "table" and #flatList > 0) | |||
local reflHas = (type(reflList) == "table" and #reflList > 0) | |||
local pureHealing = (#healOnly > 0) and (#mainNonHeal == 0) and (not flatHas) and (not reflHas) | |||
addRow(root, "Main Damage", formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1))) | |||
addRow(root, "Flat Damage", formatDamageList(flatList, maxLevel, level, false)) | |||
addRow(root, "Reflect Damage", formatDamageList(reflList, maxLevel, level, false)) | |||
addRow(root, "Healing", formatDamageList(healOnly, maxLevel, level, false)) | |||
addRow(root, "Scaling", formatScaling(dmg.Scaling, pureHealing and "Healing" or nil)) | |||
end | |||
end | end | ||
-- Modifiers | -- Modifiers | ||
local modsText = formatModifiers(rec.Modifiers) | local modsText = formatModifiers(rec.Modifiers) | ||
if modsText then | if modsText then | ||
addRow(root, "Flags", modsText) | addRow(root, "Flags", modsText) | ||
end | end | ||
-- Status | -- Status | ||
local statusApps = formatStatusApplications(rec["Status Applications"], maxLevel, level) | local statusApps = formatStatusApplications(rec["Status Applications"], maxLevel, level) | ||
local statusRem = formatStatusRemoval(rec["Status Removal"], maxLevel, level) | local statusRem = formatStatusRemoval(rec["Status Removal"], maxLevel, level) | ||
if statusApps or statusRem then | if statusApps or statusRem then | ||
addRow(root, "Applies", statusApps) | addRow(root, "Applies", statusApps) | ||
addRow(root, "Removes", statusRem) | addRow(root, "Removes", statusRem) | ||
end | end | ||
-- Events | -- Events | ||
local eventsText = formatEvents(rec.Events) | local eventsText = formatEvents(rec.Events) | ||
if eventsText then | if eventsText then | ||
addRow(root, "Triggers", eventsText) | addRow(root, "Triggers", eventsText) | ||
end | end | ||
-- Notes | -- Notes | ||
if type(rec.Notes) == "table" and #rec.Notes > 0 then | if type(rec.Notes) == "table" and #rec.Notes > 0 then | ||
addRow(root, "Notes", table.concat(rec.Notes, "<br />")) | addRow(root, "Notes", table.concat(rec.Notes, "<br />")) | ||
end | end | ||
| Line 1,127: | Line 1,165: | ||
local root = mw.html.create("div") | local root = mw.html.create("div") | ||
root:addClass("sv-skill-collection") | |||
for _, rec in ipairs(matches) do | |||
local item = root:tag("div"):addClass("sv-skill-item") | |||
item:wikitext(buildInfobox(rec, { showUsers = false, inList = true })) | |||
end | |||
return tostring(root) | |||
end | end | ||
Latest revision as of 05:55, 16 December 2025
Module:GameSkills
Module:GameSkills renders skill data from Data:skills.json into a reusable infobox-style table.
It is intended to be used via a template (for example Template:Skill) so that skills can be embedded on any page without creating individual skill pages.
This module:
- Loads data via Module:GameData →
GameData.loadSkills(). - Looks up skills primarily by display
"Name"(what editors use), with"Internal Name"as a fallback. - Builds a table with only the fields that actually exist for that skill.
Data source
Skill data comes from Data:skills.json, which is a JSON page with this top-level structure (see Module:GameData/doc for full details):
{
"version": "SpiritVale-0.8.2",
"schema_version": 1,
"generated_at": "2025-12-12T17:24:05.807675+00:00",
"records": [
{
"Name": "Some Skill",
"Internal Name": "SomeSkillInternalId",
"...": "other fields specific to skills"
}
]
}
Each record is a single skill. Important keys:
"Name"– the display name (what players and editors will usually see and use)."Internal Name"– the stable ID used internally and available as an optional parameter for power users and tooling.
Output
For a given skill, the module renders a table with the CSS class spiritvale-skill-infobox.
Depending on what exists in the JSON record, the table may include:
- Header row with skill name (and icon, if present).
- Icon (from
"Icon", as a file name likeskill-example.webp). - Description.
- Type information:
- Damage Type
- Element Type
- Target Type
- Cast Type
- Max Level.
- Users:
- Classes
- Summons
- Monsters
- Events
- Requirements:
- Required Skills (with required level)
- Required Weapons
- Required Stances
- Mechanics:
- Range
- Cast Time / Cooldown / Duration
- Mana Cost
- Damage and scaling:
- Main Damage (base and per-level, where present)
- Scaling (stat-based contributions)
- Status interactions:
- Status Applications (status name, scope, basic duration/chance info)
Rows are only shown if the underlying field exists in the JSON for that skill.
Public interface
The module exposes a single entry point for templates:
GameSkills.infobox(frame)
This is usually called via #invoke from a template, not directly from pages.
It accepts the following parameters (either passed directly or via a wrapper template):
1– unnamed parameter; treated as the skill"Name".name– explicit display"Name"of the skill (equivalent to1).id–"Internal Name"of the skill (optional fallback / power use).
Lookup order:
- If
nameor the first unnamed parameter is provided and matches a record’s"Name", that record is used. - Otherwise, if
idis provided and matches an"Internal Name", that record is used. - If nothing is found, a small error message is returned and the page is categorized for tracking.
Example direct usage (not recommended; normally use a template):
No skills found for: GameSkills
or:
No skills found for: GameSkills
Template:Skill
The recommended way to use this module is via a small wrapper template, for example:
Template:Skill
No skills found for: GameSkills
Typical usage on any page:
Bash | |||
|---|---|---|---|
Delivers a crushing blow with a chance to stun the target. | |||
| |||
| Classes | Warrior, Weaver | ||
| Monsters | Ashrend, Goblin King | ||
| Required Skills | Axe Mastery (Lv.1) | ||
| Range | 0 | ||
| Area | Distance: 0 Size: None | ||
| Timing | Cast Time: 0s Cooldown: 0s Duration: 0s | ||
| Resource Cost | MP: 12 HP: 0 | ||
| Combo | Type: Ready, Duration: 4s | ||
| Special Mechanics | Backslide: 0 Chains: 0 Clone: 0 Hit Limit: 0 Hits: 0 Instances: 0 Knockback: 0 Leech: 0% Leech MP: 0% Max Instances: 0 Mount: 0 Pull: 0 Revive: 0% Spell Copy: 0 Summon: 0 Wall: 0 | ||
| Source | Damage: 325% Attack | ||
| Scaling | 2% Damage Per Strength | ||
| Flags | Special: Self Centered | ||
| Applies | Target – Stun (Duration: 3s, Chance: 30%) | ||
or, explicitly:
Bash | |||
|---|---|---|---|
Delivers a crushing blow with a chance to stun the target. | |||
| |||
| Classes | Warrior, Weaver | ||
| Monsters | Ashrend, Goblin King | ||
| Required Skills | Axe Mastery (Lv.1) | ||
| Range | 0 | ||
| Area | Distance: 0 Size: None | ||
| Timing | Cast Time: 0s Cooldown: 0s Duration: 0s | ||
| Resource Cost | MP: 12 HP: 0 | ||
| Combo | Type: Ready, Duration: 4s | ||
| Special Mechanics | Backslide: 0 Chains: 0 Clone: 0 Hit Limit: 0 Hits: 0 Instances: 0 Knockback: 0 Leech: 0% Leech MP: 0% Max Instances: 0 Mount: 0 Pull: 0 Revive: 0% Spell Copy: 0 Summon: 0 Wall: 0 | ||
| Source | Damage: 325% Attack | ||
| Scaling | 2% Damage Per Strength | ||
| Flags | Special: Self Centered | ||
| Applies | Target – Stun (Duration: 3s, Chance: 30%) | ||
Internal IDs can still be used when needed:
Unknown Skill: Bash_InternalId
This keeps page wikitext simple while centralizing all JSON loading and formatting logic inside Lua.
-- Module:GameSkills
--
-- Renders active skill data (Data:skills.json) into an infobox-style table,
-- and can also list all skills for a given user/class (page name).
--
-- Features:
-- - Per-skill Level Select slider (client-side JS updates .sv-dyn spans)
-- - Default level = Max Level
-- - .sv-skill-card + data-max-level / data-level hooks for JS
-- - Uses dynamic spans instead of long Lv1/Lv2/... lists
-- - Unified top band: Level Select (left) + Type/Element/Target/Cast (right)
-- - List-mode: wraps all skills in one wrapper panel + stable .sv-skill-item divs
--
-- NOTE: We add a small amount of inline styling on the top-band inner panels
-- (Level Select + Type box) so light mode remains readable even if a skin/theme
-- class selector isn’t reliable.
local GameData = require("Module:GameData")
local p = {}
----------------------------------------------------------------------
-- Data cache
----------------------------------------------------------------------
local skillsCache
local function getSkills()
if not skillsCache then
skillsCache = GameData.loadSkills()
end
return skillsCache
end
----------------------------------------------------------------------
-- Small utilities
----------------------------------------------------------------------
local function getArgs(frame)
local parent = frame:getParent()
return (parent and parent.args) or frame.args
end
local function trim(s)
if type(s) ~= "string" then
return nil
end
s = mw.text.trim(s)
return (s ~= "" and s) or nil
end
local function toNum(v)
if type(v) == "number" then
return v
end
if type(v) == "string" then
return tonumber(v)
end
if type(v) == "table" and v.Value ~= nil then
return toNum(v.Value)
end
return nil
end
local function clamp(n, lo, hi)
if type(n) ~= "number" then
return lo
end
if n < lo then return lo end
if n > hi then return hi end
return n
end
local function fmtNum(n)
if type(n) ~= "number" then
return (n ~= nil) and tostring(n) or nil
end
if math.abs(n - math.floor(n)) < 1e-9 then
return tostring(math.floor(n))
end
local s = string.format("%.4f", n)
s = mw.ustring.gsub(s, "0+$", "")
s = mw.ustring.gsub(s, "%.$", "")
return s
end
local function listToText(list, sep)
if type(list) ~= "table" or #list == 0 then
return nil
end
return table.concat(list, sep or ", ")
end
local function addRow(tbl, label, value)
if value == nil or value == "" then
return
end
local row = tbl:tag("tr")
row:tag("th"):wikitext(label):done()
row:tag("td"):wikitext(value):done()
end
-- Handles either a scalar OR { Value = ..., Unit = ... }
-- IMPORTANT: wikiprep often converts unit-wrapped pairs into strings already.
local function formatUnitValue(v)
if type(v) == "table" and v.Value ~= nil then
local unit = v.Unit
local val = v.Value
if unit == "percent_decimal" or unit == "percent_whole" or unit == "percent" then
return tostring(val) .. "%"
elseif unit == "seconds" then
return tostring(val) .. "s"
elseif unit == "meters" then
return tostring(val) .. "m"
elseif unit == "tiles" then
return tostring(val) .. " tiles"
elseif unit and unit ~= "" then
return tostring(val) .. " " .. tostring(unit)
else
return tostring(val)
end
end
return (v ~= nil) and tostring(v) or nil
end
----------------------------------------------------------------------
-- Dynamic spans (JS-driven)
----------------------------------------------------------------------
local function dynSpan(series, level)
if type(series) ~= "table" or #series == 0 then
return nil
end
level = clamp(level or #series, 1, #series)
local span = mw.html.create("span")
span:addClass("sv-dyn")
span:attr("data-series", mw.text.jsonEncode(series))
span:wikitext(mw.text.nowiki(series[level] or ""))
return tostring(span)
end
local function isFlatList(list)
if type(list) ~= "table" or #list == 0 then
return false
end
local first = tostring(list[1])
for i = 2, #list do
if tostring(list[i]) ~= first then
return false
end
end
return true
end
local function isNonZeroScalar(v)
if v == nil then
return false
end
if type(v) == "number" then
return v ~= 0
end
if type(v) == "string" then
local n = tonumber(v)
if n == nil then
return v ~= ""
end
return n ~= 0
end
if type(v) == "table" and v.Value ~= nil then
return isNonZeroScalar(v.Value)
end
return true
end
-- Base/Per Level renderer:
-- - Per Level list -> dynamic span (or single value if flat)
-- - Per Level scalar -> "Base" + "Per Level" lines
local function valuePairDynamicLines(name, block, maxLevel, level)
if type(block) ~= "table" then
return {}
end
local base = block.Base
local per = block["Per Level"]
-- Per Level list (expanded by wikiprep)
if type(per) == "table" then
if #per == 0 then
local baseText = formatUnitValue(base)
return baseText and { string.format("%s: %s", name, mw.text.nowiki(baseText)) } or {}
end
if isFlatList(per) then
local baseText = formatUnitValue(base)
local one = formatUnitValue(per[1]) or tostring(per[1])
local show = baseText or one
return show and { string.format("%s: %s", name, mw.text.nowiki(show)) } or {}
end
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
local dyn = dynSpan(series, level)
return dyn and { string.format("%s: %s", name, dyn) } or {}
end
-- scalar Per Level
local lines = {}
local baseText = formatUnitValue(base)
local perText = formatUnitValue(per)
if baseText then
table.insert(lines, string.format("%s: %s", name, mw.text.nowiki(baseText)))
end
if perText and isNonZeroScalar(per) then
table.insert(lines, string.format("%s Per Level: %s", name, mw.text.nowiki(perText)))
end
return lines
end
local function valuePairDynamicText(name, block, maxLevel, level, sep)
local lines = valuePairDynamicLines(name, block, maxLevel, level)
return (#lines > 0) and table.concat(lines, sep or "<br />") or nil
end
-- Raw text for a Base/Per Level block (used by Special Mechanics & Source fallbacks)
local function valuePairRawText(block)
if type(block) ~= "table" then
return nil
end
local base = block.Base
local per = block["Per Level"]
if type(per) == "table" then
if #per == 0 then
return formatUnitValue(base)
end
if isFlatList(per) then
return formatUnitValue(base) or tostring(per[1])
end
local vals = {}
for _, v in ipairs(per) do
table.insert(vals, formatUnitValue(v) or tostring(v))
end
return (#vals > 0) and table.concat(vals, " / ") or nil
end
local baseText = formatUnitValue(base)
local perText = formatUnitValue(per)
if baseText and perText and isNonZeroScalar(per) then
return string.format("%s (Per Level: %s)", baseText, perText)
end
return baseText or perText
end
----------------------------------------------------------------------
-- Lookups
----------------------------------------------------------------------
local function getSkillById(id)
id = trim(id)
if not id then
return nil
end
local dataset = getSkills()
return (dataset.byId or {})[id]
end
local function findSkillByName(name)
name = trim(name)
if not name then
return nil
end
local dataset = getSkills()
local byName = dataset.byName or {}
if byName[name] then
return byName[name]
end
for _, rec in ipairs(dataset.records or {}) do
if type(rec) == "table" then
if rec["External Name"] == name or rec["Name"] == name or rec["Display Name"] == name then
return rec
end
end
end
return nil
end
----------------------------------------------------------------------
-- Formatting helpers
----------------------------------------------------------------------
local function basisLabel(entry, isHealing)
if isHealing then
return "Healing"
end
local atk = entry and entry["ATK-Based"]
local matk = entry and entry["MATK-Based"]
if atk and matk then
return "Attack/Magic Attack"
elseif atk then
return "Attack"
elseif matk then
return "Magic Attack"
end
return "Damage"
end
-- Build a value-only output for a Base/Per Level block, using dyn spans when needed
local function valuePairDynamicValueOnly(block, maxLevel, level)
if type(block) ~= "table" then
return nil
end
local base = block.Base
local per = block["Per Level"]
if type(per) == "table" then
if #per == 0 then
local baseText = formatUnitValue(base)
return baseText and mw.text.nowiki(baseText) or nil
end
if isFlatList(per) then
local one = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(base) or one
return show and mw.text.nowiki(show) or nil
end
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end
local txt = valuePairRawText(block)
return txt and mw.text.nowiki(txt) or nil
end
-- Source (new unified Damage/Flat/Reflect/Healing) formatter
local function formatSource(src, maxLevel, level)
if type(src) ~= "table" then
return nil
end
local kind = src.Type or "Damage"
local isHealing = (kind == "Healing") or (src.Healing == true)
local basis = basisLabel(src, isHealing)
if basis and mw.ustring.lower(tostring(basis)) == mw.ustring.lower(tostring(kind)) then
basis = nil
end
local val = valuePairDynamicValueOnly(src, maxLevel, level)
if not val then
return nil
end
local out = mw.text.nowiki(tostring(kind)) .. ": " .. val
if basis then
out = out .. " " .. mw.text.nowiki(tostring(basis))
end
return out
end
-- BACKCOMPAT: old damage list formatter (safe to remove once migrated)
local function formatDamageEntry(entry, maxLevel, level)
if type(entry) ~= "table" then
return nil
end
local isHealing = (entry.Type == "Healing")
local basis = isHealing and "Healing" or basisLabel(entry, false)
local baseRaw = entry["Base %"]
local perRaw = entry["Per Level %"]
local baseN = toNum(baseRaw)
local perN = toNum(perRaw)
local function baseIsPresent()
if baseN ~= nil then
return baseN ~= 0
end
if baseRaw ~= nil then
local s = tostring(baseRaw)
return (s ~= "" and s ~= "0" and s ~= "0.0" and s ~= "0.00")
end
return false
end
local baseText
if baseIsPresent() then
baseText = (baseN ~= nil) and (fmtNum(baseN) .. "%") or (tostring(baseRaw) .. "%")
end
if perN == nil or perN == 0 or not maxLevel or maxLevel <= 0 then
return baseText and mw.text.nowiki(baseText .. " " .. basis) or nil
end
local series = {}
for lv = 1, maxLevel do
local perPart = perN * lv
if baseText and baseN ~= nil then
local total = baseN + perPart
table.insert(series, string.format("%s%% %s", fmtNum(total), basis))
elseif baseText then
table.insert(series, string.format("%s + %s%% %s", baseText, fmtNum(perPart), basis))
else
table.insert(series, string.format("%s%% %s", fmtNum(perPart), basis))
end
end
return dynSpan(series, level)
end
local function formatDamageList(list, maxLevel, level, includeTypePrefix)
if type(list) ~= "table" or #list == 0 then
return nil
end
local parts = {}
for _, d in ipairs(list) do
if type(d) == "table" then
local txt = formatDamageEntry(d, maxLevel, level)
if txt then
if includeTypePrefix and d.Type and d.Type ~= "" then
table.insert(parts, mw.text.nowiki(tostring(d.Type) .. ": ") .. txt)
else
table.insert(parts, txt)
end
end
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
-- Scaling supports either:
-- - single dict: {Percent=..., Scaling ID/Name...}
-- - list of dicts: [{...},{...}]
local function formatScaling(scaling, basisOverride)
if type(scaling) ~= "table" then
return nil
end
local list = scaling
if #list == 0 then
if scaling.Percent ~= nil or scaling["Scaling ID"] or scaling["Scaling Name"] then
list = { scaling }
else
return nil
end
end
local parts = {}
for _, s in ipairs(list) do
if type(s) == "table" then
local stat = s["Scaling Name"] or s["Scaling ID"] or "Unknown"
local pct = s.Percent
local pctN = toNum(pct)
local basis = basisOverride or basisLabel(s, false)
if pctN ~= nil and pctN ~= 0 then
table.insert(parts, string.format("%s%% %s Per %s", fmtNum(pctN), basis, stat))
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
table.insert(parts, string.format("%s%% %s Per %s", tostring(pct), basis, stat))
end
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local function formatArea(area, maxLevel, level)
if type(area) ~= "table" then
return nil
end
local parts = {}
local distLine = valuePairDynamicText("Distance", area["Area Distance"], maxLevel, level, "<br />")
if distLine then
table.insert(parts, distLine)
end
local size = area["Area Size"]
if size and size ~= "" then
table.insert(parts, "Size: " .. mw.text.nowiki(tostring(size)))
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local function formatTimingBlock(bt, maxLevel, level)
if type(bt) ~= "table" then
return nil
end
local parts = {}
local function add(label, key)
local block = bt[key]
if type(block) ~= "table" then
return
end
local lines = valuePairDynamicLines(label, block, maxLevel, level)
for _, line in ipairs(lines) do
table.insert(parts, line)
end
end
add("Cast Time", "Cast Time")
add("Cooldown", "Cooldown")
add("Duration", "Duration")
if bt["Effect Cast Time"] ~= nil then
table.insert(parts, "Effect Cast Time: " .. mw.text.nowiki(tostring(bt["Effect Cast Time"])))
end
if bt["Damage Delay"] ~= nil then
table.insert(parts, "Damage Delay: " .. mw.text.nowiki(tostring(bt["Damage Delay"])))
end
if bt["Effect Remove Delay"] ~= nil then
table.insert(parts, "Effect Remove Delay: " .. mw.text.nowiki(tostring(bt["Effect Remove Delay"])))
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local function formatResourceCost(rc, maxLevel, level)
if type(rc) ~= "table" then
return nil
end
local parts = {}
local manaLines = valuePairDynamicLines("MP", rc["Mana Cost"], maxLevel, level)
for _, line in ipairs(manaLines) do
table.insert(parts, line)
end
local hpLines = valuePairDynamicLines("HP", rc["Health Cost"], maxLevel, level)
for _, line in ipairs(hpLines) do
table.insert(parts, line)
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local function formatCombo(combo)
if type(combo) ~= "table" then
return nil
end
local parts = {}
if combo.Type then
table.insert(parts, "Type: " .. mw.text.nowiki(tostring(combo.Type)))
end
local durText = formatUnitValue(combo.Duration)
if durText then
table.insert(parts, "Duration: " .. mw.text.nowiki(durText))
end
if combo.Percent ~= nil then
local pctText = formatUnitValue(combo.Percent)
if pctText then
table.insert(parts, "Bonus: " .. mw.text.nowiki(pctText))
end
end
return (#parts > 0) and table.concat(parts, ", ") or nil
end
local function formatMechanicEffects(effects, maxLevel, level)
if type(effects) ~= "table" then
return nil
end
local keys = {}
for k, _ in pairs(effects) do
table.insert(keys, k)
end
table.sort(keys)
local parts = {}
local function effectAmount(block)
if type(block) ~= "table" then
return nil
end
local per = block["Per Level"]
if type(per) == "table" and #per > 0 then
if isFlatList(per) then
return mw.text.nowiki(formatUnitValue(per[1]) or tostring(per[1]))
end
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end
local txt = valuePairRawText(block)
return txt and mw.text.nowiki(txt) or nil
end
for _, name in ipairs(keys) do
local block = effects[name]
if type(block) == "table" then
local t = block.Type
if t ~= nil and tostring(t) ~= "" then
local amt = effectAmount(block)
local seg = mw.text.nowiki(tostring(t) .. " - " .. tostring(name))
if amt then
seg = seg .. " + " .. amt
end
table.insert(parts, seg)
else
local txt = valuePairDynamicText(name, block, maxLevel, level, ", ")
if txt then
table.insert(parts, txt)
end
end
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local function formatModifiers(mods)
if type(mods) ~= "table" then
return nil
end
local parts = {}
local function collect(label, sub)
if type(sub) ~= "table" then
return
end
local flags = {}
for k, v in pairs(sub) do
if v then
table.insert(flags, k)
end
end
table.sort(flags)
if #flags > 0 then
table.insert(parts, string.format("%s: %s", label, table.concat(flags, ", ")))
end
end
collect("Movement", mods["Movement Modifiers"])
collect("Combat", mods["Combat Modifiers"])
collect("Special", mods["Special Modifiers"])
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local function formatStatusApplications(list, maxLevel, level)
if type(list) ~= "table" or #list == 0 then
return nil
end
local parts = {}
for _, s in ipairs(list) do
if type(s) == "table" then
local typ = s.Type or s.Scope or "Target"
local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"
local seg = tostring(typ) .. " – " .. tostring(name)
local detail = {}
if type(s.Duration) == "table" then
local t = valuePairDynamicText("Duration", s.Duration, maxLevel, level, "; ")
if t then table.insert(detail, t) end
end
if type(s.Chance) == "table" then
local t = valuePairDynamicText("Chance", s.Chance, maxLevel, level, "; ")
if t then table.insert(detail, t) end
end
if #detail > 0 then
seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
end
table.insert(parts, seg)
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local function formatStatusRemoval(list, maxLevel, level)
if type(list) ~= "table" or #list == 0 then
return nil
end
local parts = {}
for _, r in ipairs(list) do
if type(r) == "table" then
local names = r["Status External Name"]
local label
if type(names) == "table" then
label = table.concat(names, ", ")
elseif type(names) == "string" then
label = names
else
label = "Status"
end
local amt
if type(r["Per Level"]) == "table" and #r["Per Level"] > 0 and not isFlatList(r["Per Level"]) then
local series = {}
for _, v in ipairs(r["Per Level"]) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
amt = dynSpan(series, level)
else
amt = valuePairRawText(r)
amt = amt and mw.text.nowiki(amt) or nil
end
local seg = mw.text.nowiki(label)
if amt then
seg = seg .. " – " .. amt
end
table.insert(parts, seg)
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local function formatEvents(list)
if type(list) ~= "table" or #list == 0 then
return nil
end
local parts = {}
for _, ev in ipairs(list) do
if type(ev) == "table" then
local action = ev.Action or "On event"
local name = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill"
table.insert(parts, string.format("%s → %s", action, name))
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
----------------------------------------------------------------------
-- User matching (for auto lists on class pages)
----------------------------------------------------------------------
local function skillMatchesUser(rec, userName)
if type(rec) ~= "table" or not userName or userName == "" then
return false
end
local users = rec.Users
if type(users) ~= "table" then
return false
end
local userLower = mw.ustring.lower(userName)
local function listHas(list)
if type(list) ~= "table" then
return false
end
for _, v in ipairs(list) do
if type(v) == "string" and mw.ustring.lower(v) == userLower then
return true
end
end
return false
end
return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events)
end
----------------------------------------------------------------------
-- Direct page detection (hide Users on the skill's own page)
----------------------------------------------------------------------
local function isDirectSkillPage(rec)
if type(rec) ~= "table" then
return false
end
local pageTitle = mw.title.getCurrentTitle()
local pageName = pageTitle and pageTitle.text or ""
pageName = trim(pageName)
if not pageName then
return false
end
pageName = mw.ustring.lower(pageName)
local ext = trim(rec["External Name"] or rec["Name"] or rec["Display Name"])
local internal = trim(rec["Internal Name"] or rec["InternalName"] or rec["InternalID"])
return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false
end
----------------------------------------------------------------------
-- Top band UI
----------------------------------------------------------------------
local function buildLevelSelectUI(level, maxLevel)
local wrap = mw.html.create("div")
wrap:addClass("sv-level-ui")
-- Inline “light-mode-safe” panel styling (works in both modes)
wrap:css("background", "rgba(90, 78, 124, 0.18)")
wrap:css("border", "1px solid rgba(55, 43, 84, 0.22)")
wrap:css("border-radius", "10px")
wrap:tag("div")
:addClass("sv-level-title")
:wikitext("Level Select")
wrap:tag("div")
:addClass("sv-level-label")
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))
wrap:tag("div"):addClass("sv-level-slider")
return tostring(wrap)
end
local function buildTypeTableUI(typeBlock)
if type(typeBlock) ~= "table" or next(typeBlock) == nil then
return nil
end
local wrap = mw.html.create("div")
wrap:addClass("sv-type-grid")
-- Inline “light-mode-safe” panel styling (works in both modes)
wrap:css("background", "rgba(90, 78, 124, 0.18)")
wrap:css("border", "1px solid rgba(55, 43, 84, 0.22)")
wrap:css("border-radius", "10px")
local added = false
local function valName(x)
if x == nil then
return nil
end
if type(x) == "table" then
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
end
if type(x) == "string" and x ~= "" then
return x
end
return nil
end
local function addChunk(label, rawVal)
local v = valName(rawVal)
if not v or v == "" then
return
end
added = true
local chunk = wrap:tag("div"):addClass("sv-type-chunk")
chunk:tag("div"):addClass("sv-type-label"):wikitext(mw.text.nowiki(label))
chunk:tag("div"):addClass("sv-type-value"):wikitext(mw.text.nowiki(v))
end
-- NEW keys (with fallback to old keys)
addChunk("Damage", typeBlock.Damage or typeBlock["Damage Type"])
addChunk("Element", typeBlock.Element or typeBlock["Element Type"])
addChunk("Target", typeBlock.Target or typeBlock["Target Type"])
addChunk("Cast", typeBlock.Cast or typeBlock["Cast Type"])
if not added then
return nil
end
return tostring(wrap)
end
local function addTopBand(tbl, levelUI, typeUI)
if not levelUI and not typeUI then
return
end
local row = tbl:tag("tr")
local cell = row:tag("td")
cell:attr("colspan", 2)
cell:addClass("sv-topband-cell")
-- Keep nested table (your CSS targets it)
local inner = cell:tag("table")
inner:addClass("sv-topband-table")
local tr = inner:tag("tr")
if levelUI and typeUI then
tr:tag("td"):wikitext(levelUI):done()
tr:tag("td"):wikitext(typeUI):done()
elseif levelUI then
tr:tag("td"):attr("colspan", 2):wikitext(levelUI):done()
else
tr:tag("td"):attr("colspan", 2):wikitext(typeUI):done()
end
end
----------------------------------------------------------------------
-- Infobox builder
----------------------------------------------------------------------
local function buildInfobox(rec, opts)
opts = opts or {}
local showUsers = (opts.showUsers ~= false)
local maxLevel = tonumber(rec["Max Level"]) or 1
if maxLevel < 1 then maxLevel = 1 end
local level = clamp(maxLevel, 1, maxLevel)
local root = mw.html.create("table")
root:addClass("spiritvale-skill-infobox")
root:addClass("sv-skill-card")
root:attr("data-max-level", tostring(maxLevel))
root:attr("data-level", tostring(level))
if opts.inList then
root:addClass("sv-skill-inlist")
end
-- Hero rows
local icon = rec.Icon
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
local desc = rec.Description or ""
local heroRow = root:tag("tr")
heroRow:addClass("spiritvale-infobox-main")
heroRow:addClass("sv-hero-title-row")
local heroCell = heroRow:tag("th")
heroCell:attr("colspan", 2)
heroCell:addClass("sv-hero-title-cell")
local heroInner = heroCell:tag("div")
heroInner:addClass("spiritvale-infobox-main-left-inner")
if icon and icon ~= "" then
heroInner:wikitext(string.format("[[File:%s|80px|link=]]", icon))
end
heroInner:tag("div")
:addClass("spiritvale-infobox-title")
:wikitext(title)
if desc ~= "" then
local descRow = root:tag("tr")
descRow:addClass("spiritvale-infobox-main")
descRow:addClass("sv-hero-desc-row")
local descCell = descRow:tag("td")
descCell:attr("colspan", 2)
descCell:addClass("sv-hero-desc-cell")
local descInner = descCell:tag("div")
descInner:addClass("spiritvale-infobox-main-right-inner")
descInner:tag("div")
:addClass("spiritvale-infobox-description")
:wikitext(string.format("''%s''", desc))
end
-- Unified top band
addTopBand(
root,
buildLevelSelectUI(level, maxLevel),
buildTypeTableUI(rec.Type or {})
)
-- Users
if showUsers then
local users = rec.Users or {}
addRow(root, "Classes", listToText(users.Classes))
addRow(root, "Summons", listToText(users.Summons))
addRow(root, "Monsters", listToText(users.Monsters))
addRow(root, "Events", listToText(users.Events))
end
-- Requirements
local req = rec.Requirements or {}
if (req["Required Skills"] and #req["Required Skills"] > 0)
or (req["Required Weapons"] and #req["Required Weapons"] > 0)
or (req["Required Stances"] and #req["Required Stances"] > 0) then
if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then
local skillParts = {}
for _, rs in ipairs(req["Required Skills"]) do
local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown"
local lvlReq = rs["Required Level"]
if lvlReq then
table.insert(skillParts, string.format("%s (Lv.%s)", nameReq, lvlReq))
else
table.insert(skillParts, nameReq)
end
end
addRow(root, "Required Skills", table.concat(skillParts, ", "))
end
addRow(root, "Required Weapons", listToText(req["Required Weapons"]))
addRow(root, "Required Stances", listToText(req["Required Stances"]))
end
-- Mechanics
local mech = rec.Mechanics or {}
if next(mech) ~= nil then
addRow(root, "Range", formatUnitValue(mech.Range))
addRow(root, "Area", formatArea(mech.Area, maxLevel, level))
if mech["Autocast Multiplier"] ~= nil then
addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]))
end
addRow(root, "Timing", formatTimingBlock(mech["Basic Timings"], maxLevel, level))
addRow(root, "Resource Cost", formatResourceCost(mech["Resource Cost"], maxLevel, level))
addRow(root, "Combo", formatCombo(mech.Combo))
addRow(root, "Special Mechanics", formatMechanicEffects(mech.Effects, maxLevel, level))
end
-- Source (new) + Scaling, with backcompat for old Damage
if type(rec.Source) == "table" then
addRow(root, "Source", formatSource(rec.Source, maxLevel, level))
local basisOverride =
(rec.Source.Type == "Healing" or rec.Source.Healing == true) and "Healing" or nil
addRow(root, "Scaling", formatScaling(rec.Source.Scaling, basisOverride))
else
local dmg = rec.Damage or {}
if next(dmg) ~= nil then
local main = dmg["Main Damage"]
local mainNonHeal, healOnly = {}, {}
if type(main) == "table" then
for _, d in ipairs(main) do
if type(d) == "table" and d.Type == "Healing" then
table.insert(healOnly, d)
else
table.insert(mainNonHeal, d)
end
end
end
local flatList = dmg["Flat Damage"]
local reflList = dmg["Reflect Damage"]
local flatHas = (type(flatList) == "table" and #flatList > 0)
local reflHas = (type(reflList) == "table" and #reflList > 0)
local pureHealing = (#healOnly > 0) and (#mainNonHeal == 0) and (not flatHas) and (not reflHas)
addRow(root, "Main Damage", formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)))
addRow(root, "Flat Damage", formatDamageList(flatList, maxLevel, level, false))
addRow(root, "Reflect Damage", formatDamageList(reflList, maxLevel, level, false))
addRow(root, "Healing", formatDamageList(healOnly, maxLevel, level, false))
addRow(root, "Scaling", formatScaling(dmg.Scaling, pureHealing and "Healing" or nil))
end
end
-- Modifiers
local modsText = formatModifiers(rec.Modifiers)
if modsText then
addRow(root, "Flags", modsText)
end
-- Status
local statusApps = formatStatusApplications(rec["Status Applications"], maxLevel, level)
local statusRem = formatStatusRemoval(rec["Status Removal"], maxLevel, level)
if statusApps or statusRem then
addRow(root, "Applies", statusApps)
addRow(root, "Removes", statusRem)
end
-- Events
local eventsText = formatEvents(rec.Events)
if eventsText then
addRow(root, "Triggers", eventsText)
end
-- Notes
if type(rec.Notes) == "table" and #rec.Notes > 0 then
addRow(root, "Notes", table.concat(rec.Notes, "<br />"))
end
return tostring(root)
end
----------------------------------------------------------------------
-- Public: list all skills for a given user/class
----------------------------------------------------------------------
function p.listForUser(frame)
local args = getArgs(frame)
local userName = args.user or args[1]
if not userName or userName == "" then
userName = mw.title.getCurrentTitle().text
end
if not userName or userName == "" then
return "<strong>No user name provided to Skill list.</strong>"
end
local dataset = getSkills()
local matches = {}
for _, rec in ipairs(dataset.records or {}) do
if skillMatchesUser(rec, userName) then
table.insert(matches, rec)
end
end
if #matches == 0 then
return string.format(
"<strong>No skills found for:</strong> %s",
mw.text.nowiki(userName)
)
end
local root = mw.html.create("div")
root:addClass("sv-skill-collection")
for _, rec in ipairs(matches) do
local item = root:tag("div"):addClass("sv-skill-item")
item:wikitext(buildInfobox(rec, { showUsers = false, inList = true }))
end
return tostring(root)
end
----------------------------------------------------------------------
-- Public: single-skill or auto-list dispatcher
----------------------------------------------------------------------
function p.infobox(frame)
local args = getArgs(frame)
local raw1 = args[1]
local name = args.name or raw1
local id = args.id
local rec
if name and name ~= "" then
rec = findSkillByName(name)
end
if not rec and id and id ~= "" then
rec = getSkillById(id)
end
if not rec then
local pageTitle = mw.title.getCurrentTitle()
local pageName = pageTitle and pageTitle.text or ""
local noExplicitArgs =
(not raw1 or raw1 == "") and
(not args.name or args.name == "") and
(not id or id == "")
if noExplicitArgs then
return p.listForUser(frame)
end
if name and name ~= "" and name == pageName and (not id or id == "") then
return p.listForUser(frame)
end
local label = name or id or "?"
return string.format(
"<strong>Unknown Skill:</strong> %s[[Category:Pages with unknown skill|%s]]",
mw.text.nowiki(label),
label
)
end
local showUsers = not isDirectSkillPage(rec)
return buildInfobox(rec, { showUsers = showUsers })
end
return p