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Join the Playtest on Steam Now: SpiritVale

Module:GameSkills: Difference between revisions

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Line 1: Line 1:
-- Module:GameSkills
-- Module:GameSkills
--
--
-- Upgrades:
-- Phase 6.5+ (Plug-in Slot Architecture)
--  - Adds a per-skill Level Select slider (client-side JS updates fields)
--  - Default level = Max Level
--  - Adds .sv-skill-card + data-max-level / data-level hooks for JS
--  - Replaces large Lv1/Lv2/... lists with data-series dynamic spans
--  - Removes "General" + "Type" section bars and merges Level Select + Type into one unified top band
--    (Level Select on the left; Type/Element/Target/Cast Type list on the right)
--  - NEW (list-mode): Wraps all skills in ONE wrapper panel and each skill in a stable .sv-skill-item
--    so CSS dividers work reliably under Citizen/table wrappers.
--
--
-- Requires the JS you installed in MediaWiki:Common.js.
-- Layout:
-- Uses Common.css classes:
--  Row 1: Slot 1 + Slot 2 (Icon + SkillType)
--  .sv-topband-cell, .sv-topband-table, .sv-type-table, .sv-level-ui, .sv-level-title, .sv-level-label, .sv-level-slider
--  Row 2: Slot 3 + Slot 4 (Description + Placeholder)
--  .sv-skill-collection, .sv-skill-item
--   Row 3: Slot 5 + Slot 6 (SourceType + QuickStats)
--  Row 4: Slot 7 + Slot 8 (SpecialMechanics + LevelSelector)
--
-- Requires Common.js:
--   - updates .sv-dyn spans via data-series
--   - updates .sv-level-num + data-level on .sv-skill-card
--  - binds to input.sv-level-range inside each card


local GameData = require("Module:GameData")
local GameData = require("Module:GameData")
Line 21: Line 19:


----------------------------------------------------------------------
----------------------------------------------------------------------
-- Internal helpers
-- Data cache
----------------------------------------------------------------------
----------------------------------------------------------------------


local skillsCache
local skillsCache
local eventsCache


-- getSkills: lazy-load + cache skill dataset from GameData.
local function getSkills()
local function getSkills()
if not skillsCache then
        if not skillsCache then
skillsCache = GameData.loadSkills()
                skillsCache = GameData.loadSkills()
end
        end
return skillsCache
        return skillsCache
end
end


local function getArgs(frame)
local function getEvents()
local parent = frame:getParent()
        if eventsCache == nil then
if parent then
                if type(GameData.loadEvents) == "function" then
return parent.args
                        eventsCache = GameData.loadEvents()
end
                else
return frame.args
                        eventsCache = false
end
                end
        end


local function listToText(list, sep)
        return eventsCache
if type(list) ~= "table" or #list == 0 then
return nil
end
return table.concat(list, sep or ", ")
end
end


local function addRow(tbl, label, value)
----------------------------------------------------------------------
if value == nil or value == "" then
-- Small utilities
return
----------------------------------------------------------------------
end
local row = tbl:tag("tr")
row:tag("th"):wikitext(label):done()
row:tag("td"):wikitext(value):done()
end


local function addSectionHeader(tbl, label)
-- getArgs: read args from parent frame when invoked from a template.
local row = tbl:tag("tr")
local function getArgs(frame)
local cell = row:tag("th")
local parent = frame:getParent()
cell:attr("colspan", 2)
return (parent and parent.args) or frame.args
cell:addClass("spiritvale-infobox-section-header")
cell:wikitext(label)
end
end


-- trim: normalize strings (nil if empty).
local function trim(s)
local function trim(s)
if type(s) ~= "string" then return nil end
if type(s) ~= "string" then
return nil
end
s = mw.text.trim(s)
s = mw.text.trim(s)
if s == "" then return nil end
return (s ~= "" and s) or nil
return s
end
end


-- toNum: convert common scalar/table forms to a Lua number.
local function toNum(v)
local function toNum(v)
if type(v) == "number" then return v end
if type(v) == "number" then
if type(v) == "string" then return tonumber(v) end
return v
end
if type(v) == "string" then
return tonumber(v)
end
if type(v) == "table" and v.Value ~= nil then
if type(v) == "table" and v.Value ~= nil then
return toNum(v.Value)
return toNum(v.Value)
Line 81: Line 78:
end
end


-- clamp: clamp a number into [lo, hi].
local function clamp(n, lo, hi)
local function clamp(n, lo, hi)
if type(n) ~= "number" then return lo end
if type(n) ~= "number" then
return lo
end
if n < lo then return lo end
if n < lo then return lo end
if n > hi then return hi end
if n > hi then return hi end
Line 88: Line 88:
end
end


-- fmtNum: consistent number formatting (trim trailing zeros).
local function fmtNum(n)
local function fmtNum(n)
if type(n) ~= "number" then
if type(n) ~= "number" then
return (n ~= nil) and tostring(n) or nil
return (n ~= nil) and tostring(n) or nil
end
end
if math.abs(n - math.floor(n)) < 1e-9 then
if math.abs(n - math.floor(n)) < 1e-9 then
return tostring(math.floor(n))
return tostring(math.floor(n))
end
end
local s = string.format("%.4f", n)
local s = string.format("%.4f", n)
s = mw.ustring.gsub(s, "0+$", "")
s = mw.ustring.gsub(s, "0+$", "")
Line 101: Line 104:
end
end


-- Handles either a scalar OR {Value=..., Unit=...}
-- listToText: join an array into a readable string.
-- IMPORTANT: do NOT convert percent_decimal/percent_whole; just format around stored values.
local function listToText(list, sep)
        if type(list) ~= "table" or #list == 0 then
                return nil
        end
        return table.concat(list, sep or ", ")
end
 
local function resolveDisplayName(v, kind)
        if v == nil then return nil end
 
        local function firstString(keys, source)
                for _, key in ipairs(keys) do
                        local candidate = source[key]
                        if type(candidate) == "string" and candidate ~= "" then
                                return candidate
                        end
                end
                return nil
        end
 
        if type(v) == "table" then
                local primaryKeys = { "External Name", "Display Name", "Name" }
                local extendedKeys = { "Skill External Name", "Status External Name" }
                local internalKeys = { "Internal Name", "Internal ID", "ID", "InternalID", "Skill Internal Name", "InternalID" }
 
                return firstString(primaryKeys, v)
                        or firstString(extendedKeys, v)
                        or firstString(internalKeys, v)
        end
 
        if type(v) == "string" then
                if kind == "event" then
                        local events = getEvents()
                        if events and events.byId and events.byId[v] then
                                local mapped = resolveDisplayName(events.byId[v], "event")
                                if mapped then
                                        return mapped
                                end
                        end
                end
 
                return v
        end
 
        return tostring(v)
end
 
local function resolveEventName(v)
        local resolved = resolveDisplayName(v, "event")
        if type(resolved) == "string" then
                return resolved
        end
        return (resolved ~= nil) and tostring(resolved) or nil
end
 
local function resolveSkillNameFromEvent(ev)
        if type(ev) ~= "table" then
                return resolveDisplayName(ev, "skill") or "Unknown skill"
        end
 
        local displayKeys = {
                "Skill External Name",
                "External Name",
                "Display Name",
                "Name",
                "Skill Name",
        }
 
        for _, key in ipairs(displayKeys) do
                local candidate = resolveDisplayName(ev[key], "skill")
                if candidate then
                        return candidate
                end
        end
 
        local internalKeys = {
                "Skill Internal Name",
                "Skill ID",
                "Internal Name",
                "Internal ID",
                "ID",
        }
 
        for _, key in ipairs(internalKeys) do
                local candidate = ev[key]
                if type(candidate) == "string" and candidate ~= "" then
                        return candidate
                end
        end
 
        return "Unknown skill"
end
 
-- isNoneLike: treat common "none" spellings as empty.
local function isNoneLike(v)
if v == nil then return true end
local s = mw.text.trim(tostring(v))
if s == "" then return true end
s = mw.ustring.lower(s)
return (s == "none" or s == "no" or s == "n/a" or s == "na" or s == "null")
end
 
-- addRow: add a standard <tr><th>Label</th><td>Value</td></tr> row.
local function addRow(tbl, label, value, rowClass, dataKey)
if value == nil or value == "" then
return
end
 
local row = tbl:tag("tr")
row:addClass("sv-row")
if rowClass then row:addClass(rowClass) end
if dataKey then row:attr("data-field", dataKey) end
 
row:tag("th"):wikitext(label):done()
row:tag("td"):wikitext(value):done()
end
 
-- formatUnitValue: format {Value, Unit} blocks (or scalar) for display.
local function formatUnitValue(v)
local function formatUnitValue(v)
if type(v) == "table" and v.Value ~= nil then
if type(v) == "table" and v.Value ~= nil then
local unit = v.Unit
local unit = v.Unit
local val = v.Value
local val = v.Value


if unit == "percent_decimal" or unit == "percent_whole" or unit == "percent" then
if unit == "percent_decimal" or unit == "percent_whole" or unit == "percent" then
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end
end


if v == nil then
return (v ~= nil) and tostring(v) or nil
return nil
end
return tostring(v)
end
end


----------------------------------------------------------------------
----------------------------------------------------------------------
-- Dynamic field helpers (JS-driven)
-- Dynamic spans (JS-driven)
----------------------------------------------------------------------
----------------------------------------------------------------------


-- dynSpan: render a JS-updated span for a level series.
local function dynSpan(series, level)
local function dynSpan(series, level)
if type(series) ~= "table" or #series == 0 then
if type(series) ~= "table" or #series == 0 then
return nil
return nil
end
end
level = clamp(level or #series, 1, #series)
level = clamp(level or #series, 1, #series)


Line 147: Line 266:
end
end


-- isFlatList: true if all values in list are identical.
local function isFlatList(list)
local function isFlatList(list)
if type(list) ~= "table" or #list == 0 then
if type(list) ~= "table" or #list == 0 then
Line 160: Line 280:
end
end


-- isNonZeroScalar: detect if a value is present and not effectively zero.
local function isNonZeroScalar(v)
local function isNonZeroScalar(v)
if v == nil then return false end
if v == nil then return false end
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if type(v) == "string" then
if type(v) == "string" then
local n = tonumber(v)
local n = tonumber(v)
if n == nil then
if n == nil then return v ~= "" end
return v ~= ""
end
return n ~= 0
return n ~= 0
end
end
Line 176: Line 295:
end
end


-- Like your old valuePairLines/valuePairText, but:
-- isZeroish: aggressively treat common “zero” text forms as zero.
-- - if Per Level is a list, render a dynamic span instead of "v1 / v2 / ..."
local function isZeroish(v)
-- - scalar Per Level stays as the old "Base" + "Per Level" lines (still short)
if v == nil then return true end
local function valuePairDynamicLines(name, block, maxLevel, level)
if type(v) == "number" then return v == 0 end
if type(v) == "table" and v.Value ~= nil then
return isZeroish(v.Value)
end
 
local s = mw.text.trim(tostring(v))
if s == "" then return true end
if s == "0" or s == "0.0" or s == "0.00" then return true end
if s == "0s" or s == "0 s" then return true end
if s == "0m" or s == "0 m" then return true end
if s == "0%" or s == "0 %" then return true end
 
local n = tonumber((mw.ustring.gsub(s, "[^0-9%.%-]", "")))
return (n ~= nil and n == 0)
end
 
-- valuePairRawText: render Base/Per Level blocks into readable text (fallback).
local function valuePairRawText(block)
if type(block) ~= "table" then
if type(block) ~= "table" then
return {}
return nil
end
end


Line 187: Line 323:
local per  = block["Per Level"]
local per  = block["Per Level"]


-- Per Level list (expanded)
if type(per) == "table" then
if type(per) == "table" then
-- empty list -> show Base only
if #per == 0 then
if #per == 0 then
local baseText = formatUnitValue(base)
return formatUnitValue(base)
if baseText then
return { string.format("%s: %s", name, mw.text.nowiki(baseText)) }
end
return {}
end
end
-- flat list -> show single value
if isFlatList(per) then
if isFlatList(per) then
local baseText = formatUnitValue(base)
return formatUnitValue(base) or tostring(per[1])
local one = formatUnitValue(per[1]) or tostring(per[1])
local show = baseText or one
if show then
return { string.format("%s: %s", name, mw.text.nowiki(show)) }
end
return {}
end
end


-- dynamic series
local vals = {}
local series = {}
for _, v in ipairs(per) do
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
table.insert(vals, formatUnitValue(v) or tostring(v))
end
end
 
return (#vals > 0) and table.concat(vals, " / ") or nil
local dyn = dynSpan(series, level)
if dyn then
return { string.format("%s: %s", name, dyn) }
end
return {}
end
end


-- scalar Per Level (keep old style)
local lines = {}
local baseText = formatUnitValue(base)
local baseText = formatUnitValue(base)
local perText  = formatUnitValue(per)
local perText  = formatUnitValue(per)


if baseText then
if baseText and perText and isNonZeroScalar(per) then
table.insert(lines, string.format("%s: %s", name, mw.text.nowiki(baseText)))
return string.format("%s (Per Level: %s)", baseText, perText)
end
end
if perText and isNonZeroScalar(per) then
 
table.insert(lines, string.format("%s Per Level: %s", name, mw.text.nowiki(perText)))
return baseText or perText
end
 
-- valuePairDynamicValueOnly: render Base/Per Level blocks using dyn spans where possible.
local function valuePairDynamicValueOnly(block, maxLevel, level)
if type(block) ~= "table" then
return nil
end
end


return lines
local base = block.Base
end
local per  = block["Per Level"]
 
if type(per) == "table" then
if #per == 0 then
local baseText = formatUnitValue(base)
return baseText and mw.text.nowiki(baseText) or nil
end
 
if isFlatList(per) then
local one  = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(base) or one
return show and mw.text.nowiki(show) or nil
end
 
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end


local function valuePairDynamicText(name, block, maxLevel, level, sep)
local txt = valuePairRawText(block)
local lines = valuePairDynamicLines(name, block, maxLevel, level)
return txt and mw.text.nowiki(txt) or nil
if #lines == 0 then return nil end
return table.concat(lines, sep or "<br />")
end
end


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----------------------------------------------------------------------
----------------------------------------------------------------------


-- getSkillById: locate a skill by internal ID.
local function getSkillById(id)
local function getSkillById(id)
id = trim(id)
id = trim(id)
if not id then return nil end
if not id then return nil end
local dataset = getSkills()
local dataset = getSkills()
local byId = dataset.byId or {}
return (dataset.byId or {})[id]
return byId[id]
end
end


-- findSkillByName: locate a skill by external/display name.
local function findSkillByName(name)
local function findSkillByName(name)
name = trim(name)
name = trim(name)
if not name then return nil end
if not name then return nil end
local dataset = getSkills()
local dataset = getSkills()
local byName = dataset.byName or {}


local byName = dataset.byName or {}
if byName[name] then
if byName[name] then
return byName[name]
return byName[name]
Line 267: Line 406:
for _, rec in ipairs(dataset.records or {}) do
for _, rec in ipairs(dataset.records or {}) do
if type(rec) == "table" then
if type(rec) == "table" then
if rec["External Name"] == name or rec["Name"] == name or rec["Display Name"] == name then
if rec["External Name"] == name or rec.Name == name or rec["Display Name"] == name then
return rec
return rec
end
end
end
end
end
end
return nil
return nil
end
end


----------------------------------------------------------------------
----------------------------------------------------------------------
-- Formatting helpers
-- Legacy damage helpers
----------------------------------------------------------------------
----------------------------------------------------------------------


-- basisLabel: label ATK/MATK basis in legacy damage blocks.
local function basisLabel(entry, isHealing)
local function basisLabel(entry, isHealing)
if isHealing then
if isHealing then
return "Healing"
return "Healing"
end
end
local atk = entry and entry["ATK-Based"]
 
local atk = entry and entry["ATK-Based"]
local matk = entry and entry["MATK-Based"]
local matk = entry and entry["MATK-Based"]
if atk and matk then
if atk and matk then
return "Attack/Magic Attack"
return "Attack/Magic Attack"
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return "Magic Attack"
return "Magic Attack"
end
end
return "Damage"
return "Damage"
end
end


-- Dynamic damage entry:
-- formatDamageEntry: legacy percent damage formatting (dynamic by level).
-- Build a series for Lv1..LvMax, and show only the selected one.
local function formatDamageEntry(entry, maxLevel, level)
local function formatDamageEntry(entry, maxLevel, level)
if type(entry) ~= "table" then
if type(entry) ~= "table" then
Line 303: Line 446:


local isHealing = (entry.Type == "Healing")
local isHealing = (entry.Type == "Healing")
local basis = isHealing and "Healing" or basisLabel(entry)
local basis = isHealing and "Healing" or basisLabel(entry, false)


local baseRaw = entry["Base %"]
local baseRaw = entry["Base %"]
Line 322: Line 465:
end
end


local baseText = nil
local baseText
if baseIsPresent() then
if baseIsPresent() then
if baseN ~= nil then
baseText = (baseN ~= nil) and (fmtNum(baseN) .. "%") or (tostring(baseRaw) .. "%")
baseText = fmtNum(baseN) .. "%"
else
baseText = tostring(baseRaw) .. "%"
end
end
end


-- No scaling -> just show base
if perN == nil or perN == 0 or not maxLevel or maxLevel <= 0 then
if perN == nil or perN == 0 or not maxLevel or maxLevel <= 0 then
return baseText and mw.text.nowiki(baseText .. " " .. basis) or nil
return baseText and mw.text.nowiki(baseText .. " " .. basis) or nil
end
end


-- Build series strings for each level
local series = {}
local series = {}
for lv = 1, maxLevel do
for lv = 1, maxLevel do
Line 354: Line 491:
end
end


-- formatDamageList: render a list of legacy damage entries into <br/> blocks.
local function formatDamageList(list, maxLevel, level, includeTypePrefix)
local function formatDamageList(list, maxLevel, level, includeTypePrefix)
if type(list) ~= "table" or #list == 0 then
if type(list) ~= "table" or #list == 0 then
Line 373: Line 511:
end
end


if #parts == 0 then
return (#parts > 0) and table.concat(parts, "<br />") or nil
return nil
end
 
----------------------------------------------------------------------
-- Users matching
----------------------------------------------------------------------
 
-- skillMatchesUser: check if a skill is used by a specific class/monster/summon/event.
local function skillMatchesUser(rec, userName)
if type(rec) ~= "table" or not userName or userName == "" then
return false
end
 
local users = rec.Users
if type(users) ~= "table" then
return false
end
 
local userLower = mw.ustring.lower(userName)
 
local function listHas(list)
if type(list) ~= "table" then
return false
end
for _, v in ipairs(list) do
if type(v) == "string" and mw.ustring.lower(v) == userLower then
return true
end
end
return false
end
 
return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events)
end
 
----------------------------------------------------------------------
-- Hide Users on direct skill pages
----------------------------------------------------------------------
 
-- isDirectSkillPage: hide Users rows when viewing the skill page itself.
local function isDirectSkillPage(rec)
if type(rec) ~= "table" then
return false
end
 
local pageTitle = mw.title.getCurrentTitle()
local pageName  = pageTitle and pageTitle.text or ""
pageName = trim(pageName)
if not pageName then
return false
end
 
pageName = mw.ustring.lower(pageName)
 
local ext = trim(rec["External Name"] or rec.Name or rec["Display Name"])
local internal = trim(rec["Internal Name"] or rec.InternalName or rec.InternalID)
 
return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false
end
 
----------------------------------------------------------------------
-- Slot config (edit these tables only to rearrange layout)
----------------------------------------------------------------------
 
local HERO_SLOT_ASSIGNMENT = {
[1] = "IconName",
[2] = "Description",
[3] = "LevelSelector",
[4] = "SkillType",
[5] = "SourceType",
[6] = "QuickStats",
[7] = "SpecialMechanics",
[8] = "Placeholder",
}
 
----------------------------------------------------------------------
-- Slot scaffolds
----------------------------------------------------------------------
 
-- slotBox: standardized wrapper for all hero card slots.
local function slotBox(slot, extraClasses, innerHtml, opts)
opts = opts or {}
 
local box = mw.html.create("div")
box:addClass("sv-slot")
box:addClass("sv-slot--" .. tostring(slot))
box:attr("data-hero-slot", tostring(slot))
 
if opts.isFull then
box:addClass("sv-slot--full")
end
 
if extraClasses then
if type(extraClasses) == "string" then
box:addClass(extraClasses)
elseif type(extraClasses) == "table" then
for _, c in ipairs(extraClasses) do box:addClass(c) end
end
end
 
if opts.isEmpty then
box:addClass("sv-slot--empty")
end
 
local body = box:tag("div"):addClass("sv-slot__body")
if innerHtml and innerHtml ~= "" then
body:wikitext(innerHtml)
end
end
return table.concat(parts, "<br />")
 
return tostring(box)
end
end


local function formatScaling(list, basisOverride)
----------------------------------------------------------------------
if type(list) ~= "table" or #list == 0 then
-- Shared helpers (Source + QuickStats + SpecialMechanics)
return nil
----------------------------------------------------------------------
 
-- formatScalingCompactLines: build compact “Scaling” lines for SourceType.
local function formatScalingCompactLines(scaling)
if type(scaling) ~= "table" then
return {}
end
 
local list = scaling
if #list == 0 then
if scaling.Percent ~= nil or scaling["Scaling ID"] or scaling["Scaling Name"] then
list = { scaling }
else
return {}
end
end
end


local parts = {}
local out = {}
for _, s in ipairs(list) do
for _, s in ipairs(list) do
if type(s) == "table" then
if type(s) == "table" then
Line 390: Line 648:
local pct  = s.Percent
local pct  = s.Percent
local pctN = toNum(pct)
local pctN = toNum(pct)
local basis = basisOverride or basisLabel(s, false)


if pctN ~= nil and pctN ~= 0 then
if pctN ~= nil and pctN ~= 0 then
table.insert(parts, string.format("%s%% %s Per %s", fmtNum(pctN), basis, stat))
table.insert(out, string.format("%s%% %s", fmtNum(pctN), stat))
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
table.insert(parts, string.format("%s%% %s Per %s", tostring(pct), basis, stat))
table.insert(out, string.format("%s%% %s", tostring(pct), stat))
end
end
end
end
end
end


if #parts == 0 then
return out
return nil
end
 
-- basisWordFromFlags: compute “Attack/Magic/Hybrid” from ATK/MATK booleans.
local function basisWordFromFlags(atkFlag, matkFlag)
if atkFlag and matkFlag then
return "Hybrid"
elseif atkFlag then
return "Attack"
elseif matkFlag then
return "Magic Attack"
end
end
return table.concat(parts, "<br />")
return nil
end
end


local function formatArea(area, maxLevel, level)
-- legacyPercentAtLevel: compute “Base% + PerLevel%*level” for legacy entries.
if type(area) ~= "table" then
local function legacyPercentAtLevel(entry, level)
if type(entry) ~= "table" then
return nil
return nil
end
end
local parts = {}


local distLine = valuePairDynamicText("Distance", area["Area Distance"], maxLevel, level, "<br />")
local baseRaw = entry["Base %"]
if distLine then
local perRaw  = entry["Per Level %"]
table.insert(parts, distLine)
local baseN  = toNum(baseRaw)
local perN    = toNum(perRaw)
 
if perN ~= nil and perN ~= 0 then
local total = (baseN or 0) + (perN * level)
return fmtNum(total) .. "%"
end
end


local size = area["Area Size"]
if baseN ~= nil then
if size and size ~= "" then
return fmtNum(baseN) .. "%"
table.insert(parts, "Size: " .. mw.text.nowiki(tostring(size)))
end
end
if baseRaw ~= nil and tostring(baseRaw) ~= "" then
return tostring(baseRaw) .. "%"
end
return nil
end


if #parts == 0 then
-- seriesFromValuePair: normalize Base/Per Level blocks into a level-indexed series.
local function seriesFromValuePair(block, maxLevel)
if type(block) ~= "table" then
return nil
return nil
end
end
return table.concat(parts, "<br />")
end


local function formatTimingBlock(bt, maxLevel, level)
local base = block.Base
if type(bt) ~= "table" then
local per  = block["Per Level"]
 
local function pickUnit(v)
if type(v) == "table" and v.Unit and v.Unit ~= "" then
return v.Unit
end
return nil
return nil
end
end
local parts = {}
local unit = pickUnit(base) or pickUnit(per)
 
local function fmtAny(v)
local t = formatUnitValue(v)
return t and tostring(t) or (v ~= nil and tostring(v) or nil)
end
 
local series = {}
 
-- Expanded per-level series (wikiprep)
if type(per) == "table" and #per > 0 then
for lv = 1, maxLevel do
local raw = per[lv] or per[#per]
local one = fmtAny(raw)
if one == nil or isZeroish(raw) or isZeroish(one) then
one = "—"
end
series[lv] = one
end
return series
end


local function add(label, key)
-- Empty per-list -> base only
local block = bt[key]
if type(per) == "table" and #per == 0 then
if type(block) ~= "table" then
local one = fmtAny(base)
return
if one == nil or isZeroish(base) or isZeroish(one) then
one = ""
end
end
local lines = valuePairDynamicLines(label, block, maxLevel, level)
for lv = 1, maxLevel do
for _, line in ipairs(lines) do
series[lv] = one
table.insert(parts, line)
end
end
return series
end
end


add("Cast Time", "Cast Time")
-- Scalar per -> compute base + per*level (fallback)
add("Cooldown", "Cooldown")
local baseN = toNum(base) or 0
add("Duration", "Duration")
local perN  = toNum(per)


if bt["Effect Cast Time"] ~= nil then
if perN ~= nil then
table.insert(parts, "Effect Cast Time: " .. mw.text.nowiki(tostring(bt["Effect Cast Time"])))
for lv = 1, maxLevel do
local total = baseN + (perN * lv)
local v = unit and { Value = total, Unit = unit } or total
local one = fmtAny(v)
if one == nil or total == 0 or isZeroish(one) then
one = ""
end
series[lv] = one
end
return series
end
end
if bt["Damage Delay"] ~= nil then
 
table.insert(parts, "Damage Delay: " .. mw.text.nowiki(tostring(bt["Damage Delay"])))
-- Base-only scalar
local raw = (base ~= nil) and base or per
local one = fmtAny(raw)
if one == nil then
return nil
end
end
if bt["Effect Remove Delay"] ~= nil then
if isZeroish(raw) or isZeroish(one) then
table.insert(parts, "Effect Remove Delay: " .. mw.text.nowiki(tostring(bt["Effect Remove Delay"])))
one = ""
end
end
 
for lv = 1, maxLevel do
if #parts == 0 then
series[lv] = one
return nil
end
end
return table.concat(parts, "<br />")
return series
end
end


local function formatResourceCost(rc, maxLevel, level)
-- displayFromSeries: render a series as fixed text or dynSpan (nil if all “—”).
if type(rc) ~= "table" then
local function displayFromSeries(series, level)
if type(series) ~= "table" or #series == 0 then
return nil
return nil
end
end
local parts = {}


local manaLines = valuePairDynamicLines("MP", rc["Mana Cost"], maxLevel, level)
local any = false
for _, line in ipairs(manaLines) do
for _, v in ipairs(series) do
table.insert(parts, line)
if v ~= "—" then
any = true
break
end
end
end
 
if not any then
local hpLines = valuePairDynamicLines("HP", rc["Health Cost"], maxLevel, level)
return nil
for _, line in ipairs(hpLines) do
table.insert(parts, line)
end
end


if #parts == 0 then
if isFlatList(series) then
return nil
return mw.text.nowiki(series[1])
end
end
return table.concat(parts, "<br />")
return dynSpan(series, level)
end
end


local function formatCombo(combo)
-- formatAreaSize: human readable area sizing for QuickStats.
if type(combo) ~= "table" then
-- Shows: "<Area Size> (<number>)" e.g. "Medium (4)"
local function formatAreaSize(area, maxLevel, level)
if type(area) ~= "table" then
return nil
return nil
end
end
local parts = {}


if combo.Type then
-- Helper: pull a number from scalar/unit/valuepair-ish things.
table.insert(parts, "Type: " .. mw.text.nowiki(tostring(combo.Type)))
local function extractNumber(v)
end
if v == nil then return nil end
 
-- Unit block {Value, Unit}
if type(v) == "table" and v.Value ~= nil then
local n = toNum(v.Value)
return n
end


local durText = formatUnitValue(combo.Duration)
-- ValuePair {Base, Per Level} -> prefer Base at current level if series exists
if durText then
if type(v) == "table" and (v.Base ~= nil or v["Per Level"] ~= nil) then
table.insert(parts, "Duration: " .. mw.text.nowiki(durText))
local s = seriesFromValuePair(v, maxLevel or 1)
end
if type(s) == "table" and #s > 0 then
local idx = clamp(level or 1, 1, #s)
local txt = s[idx]
if txt and txt ~= "" then
-- try parse numeric from string (e.g. "4 tiles" -> 4)
local num = tonumber((mw.ustring.gsub(tostring(txt), "[^0-9%.%-]", "")))
return num
end
end
return nil
end


if combo.Percent ~= nil then
-- Plain scalar
local pctText = formatUnitValue(combo.Percent)
if type(v) == "number" then return v end
if pctText then
if type(v) == "string" then
table.insert(parts, "Bonus: " .. mw.text.nowiki(pctText))
local num = tonumber((mw.ustring.gsub(mw.text.trim(v), "[^0-9%.%-]", "")))
return num
end
end
return nil
end
end


if #parts == 0 then
-- 1) Read Area Size label/name
local rawSize = area["Area Size"]
if rawSize == nil then
return nil
return nil
end
end
return table.concat(parts, ", ")
end


local function valuePairRawText(block)
local sizeName = nil
if type(block) ~= "table" then
if type(rawSize) == "table" then
sizeName = rawSize.Name or rawSize.ID or rawSize.Value
elseif type(rawSize) == "string" then
sizeName = rawSize
elseif type(rawSize) == "number" then
-- uncommon; treat as numeric-only label
sizeName = tostring(rawSize)
end
 
sizeName = sizeName and mw.text.trim(tostring(sizeName)) or nil
if not sizeName or sizeName == "" or isNoneLike(sizeName) then
return nil
return nil
end
end


local base = block.Base
-- 2) Find the numeric “exact number” to append
local per  = block["Per Level"]
-- Prefer the explicit Area Distance block, then fall back to other known numeric keys.
local num = nil


if type(per) == "table" then
local dist = area["Area Distance"]
if #per == 0 then
if type(dist) == "table" then
return formatUnitValue(base)
-- Prefer Effective Distance if present and non-zero, else Base
num = extractNumber(dist["Effective Distance"]) or extractNumber(dist.Effective) or extractNumber(dist["Effective"])
if not num or num == 0 then
num = extractNumber(dist.Base) or extractNumber(dist["Base"])
end
end
if isFlatList(per) then
return formatUnitValue(base) or tostring(per[1])
end
local vals = {}
for _, v in ipairs(per) do
table.insert(vals, formatUnitValue(v) or tostring(v))
end
return (#vals > 0) and table.concat(vals, " / ") or nil
end
end


local baseText = formatUnitValue(base)
if not num or num == 0 then
local perText  = formatUnitValue(per)
num =
extractNumber(area["Area Value"]) or
extractNumber(area["Area Size Value"]) or
extractNumber(area["Area Number"]) or
extractNumber(area["Area Radius"])
end
 
-- 3) Render
-- If size already contains parentheses, assume it already includes the numeric.
if mw.ustring.find(sizeName, "%(") then
return mw.text.nowiki(sizeName)
end


if baseText and perText and isNonZeroScalar(per) then
if num and num ~= 0 then
return string.format("%s (Per Level: %s)", baseText, perText)
return mw.text.nowiki(string.format("%s (%s)", sizeName, fmtNum(num)))
end
end
return baseText or perText
 
return mw.text.nowiki(sizeName)
end
end


-- Special Mechanics supports dynamic Per Level lists
-- skillHasAnyDamage: determine if a skill has any meaningful damage (for non-damaging rules).
local function formatMechanicEffects(effects, maxLevel, level)
local function skillHasAnyDamage(rec, maxLevel)
if type(effects) ~= "table" then
if type(rec.Source) == "table" then
return nil
local s = seriesFromValuePair(rec.Source, maxLevel)
if s then
for _, v in ipairs(s) do
if v ~= "—" then return true end
end
end
end
end


local keys = {}
if type(rec.Damage) == "table" then
for k, _ in pairs(effects) do
local dmg = rec.Damage
table.insert(keys, k)
for _, key in ipairs({ "Main Damage", "Flat Damage", "Reflect Damage" }) do
local lst = dmg[key]
if type(lst) == "table" and #lst > 0 then
return true
end
end
end
end
table.sort(keys)


local parts = {}
return false
end
 
-- computeDurationPromotion: promote status-duration into QuickStats when a skill is non-damaging.
local function computeDurationPromotion(rec, maxLevel)
if type(rec) ~= "table" then return nil end
if skillHasAnyDamage(rec, maxLevel) then return nil end
 
local mech = (type(rec.Mechanics) == "table") and rec.Mechanics or {}
local bt  = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
local durS = seriesFromValuePair(bt["Duration"], maxLevel)


local function effectAmount(block)
if durS ~= nil then
if type(block) ~= "table" then
local any = false
for _, v in ipairs(durS) do
if v ~= "" then any = true break end
end
if any then
return nil
return nil
end
end
end


local per = block["Per Level"]
local apps = rec["Status Applications"]
if type(apps) ~= "table" then return nil end


if type(per) == "table" and #per > 0 then
for idx, app in ipairs(apps) do
if isFlatList(per) then
if type(app) == "table" and type(app.Duration) == "table" then
return mw.text.nowiki(formatUnitValue(per[1]) or tostring(per[1]))
local s = seriesFromValuePair(app.Duration, maxLevel)
if s then
for _, v in ipairs(s) do
if v ~= "—" then
return {
durationBlock = app.Duration,
suppressDurationIndex = idx,
}
end
end
end
end
local series = {}
end
for _, v in ipairs(per) do
end
table.insert(series, formatUnitValue(v) or tostring(v))
 
return nil
end
 
----------------------------------------------------------------------
-- Plug-ins
----------------------------------------------------------------------
 
local PLUGINS = {}
 
-- PLUGIN: IconName (Hero Bar Slot 1) - icon + name.
function PLUGINS.IconName(rec, ctx)
local icon  = rec.Icon
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
 
local notesList = {}
if type(rec.Notes) == "table" then
for _, note in ipairs(rec.Notes) do
local n = trim(note)
if n then
table.insert(notesList, mw.text.nowiki(n))
end
end
return dynSpan(series, level)
end
end
 
elseif type(rec.Notes) == "string" then
local pair = { Base = block.Base, ["Per Level"] = block["Per Level"] }
local n = trim(rec.Notes)
local txt = valuePairRawText(pair)
if n then
return txt and mw.text.nowiki(txt) or nil
notesList = { mw.text.nowiki(n) }
end
end
end


for _, name in ipairs(keys) do
local req = rec.Requirements or {}
local block = effects[name]
local reqSkillsRaw = (type(req["Required Skills"]) == "table") and req["Required Skills"] or {}
if type(block) == "table" then
local reqWeaponsRaw = (type(req["Required Weapons"]) == "table") and req["Required Weapons"] or {}
local t = block.Type
local reqStancesRaw = (type(req["Required Stances"]) == "table") and req["Required Stances"] or {}


if t ~= nil and tostring(t) ~= "" then
local reqSkills = {}
local amt = effectAmount(block)
for _, rs in ipairs(reqSkillsRaw) do
local seg = mw.text.nowiki(tostring(t) .. " - " .. tostring(name))
if type(rs) == "table" then
if amt then
local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown"
seg = seg .. " + " .. amt
local lvlReq  = rs["Required Level"]
end
if lvlReq then
table.insert(parts, seg)
table.insert(reqSkills, string.format("%s (Lv.%s)", mw.text.nowiki(nameReq), mw.text.nowiki(tostring(lvlReq))))
else
else
local txt = valuePairDynamicText(name, block, maxLevel, level, ", ")
table.insert(reqSkills, mw.text.nowiki(nameReq))
if txt then
table.insert(parts, txt)
end
end
end
end
end
end
end


if #parts == 0 then
local reqWeapons = {}
return nil
for _, w in ipairs(reqWeaponsRaw) do
local wn = trim(w)
if wn then table.insert(reqWeapons, mw.text.nowiki(wn)) end
end
 
local reqStances = {}
for _, s in ipairs(reqStancesRaw) do
local sn = trim(s)
if sn then table.insert(reqStances, mw.text.nowiki(sn)) end
end
 
local hasNotes = (#notesList > 0)
local hasReq = (#reqSkills > 0) or (#reqWeapons > 0) or (#reqStances > 0)
 
 
local wrap = mw.html.create("div")
wrap:addClass("sv-herobar-1-wrap")
wrap:addClass("sv-tip-scope")
 
local iconBox = wrap:tag("div")
iconBox:addClass("sv-herobar-icon")
 
if icon and icon ~= "" then
iconBox:wikitext(string.format("[[File:%s|80px|link=]]", icon))
end
 
local textBox = wrap:tag("div")
textBox:addClass("sv-herobar-text")
 
local titleRow = textBox:tag("div")
titleRow:addClass("sv-herobar-title-row")
 
local titleBox = titleRow:tag("div")
titleBox:addClass("spiritvale-infobox-title")
titleBox:wikitext(title)
 
if hasNotes then
local notesBtn = mw.html.create("span")
notesBtn:addClass("sv-tip-btn sv-tip-btn--notes")
notesBtn:attr("role", "button")
notesBtn:attr("tabindex", "0")
notesBtn:attr("data-sv-tip", "notes")
notesBtn:attr("aria-label", "Notes")
notesBtn:attr("aria-expanded", "false")
notesBtn:tag("span"):addClass("sv-ico sv-ico--info"):attr("aria-hidden", "true"):wikitext("i")
titleRow:node(notesBtn)
end
 
if hasReq then
local pillRow = wrap:tag("div")
pillRow:addClass("sv-pill-row")
pillRow:addClass("sv-pill-row--req")
local pill = pillRow:tag("span")
pill:addClass("sv-pill sv-pill--req sv-tip-btn")
pill:attr("role", "button")
pill:attr("tabindex", "0")
pill:attr("data-sv-tip", "req")
pill:attr("aria-label", "Requirements")
pill:attr("aria-expanded", "false")
pill:wikitext("Requirements")
end
end
return table.concat(parts, "<br />")
end


local function formatModifiers(mods)
if hasNotes then
if type(mods) ~= "table" then
local notesContent = wrap:tag("div")
return nil
notesContent:addClass("sv-tip-content")
notesContent:attr("data-sv-tip-content", "notes")
notesContent:tag("div"):addClass("sv-tip-title"):wikitext("Notes")
notesContent:tag("div"):wikitext(table.concat(notesList, "<br />"))
end
end
local parts = {}


local function collect(label, sub)
if hasReq then
if type(sub) ~= "table" then
local reqContent = wrap:tag("div")
return
reqContent:addClass("sv-tip-content")
reqContent:attr("data-sv-tip-content", "req")
 
if #reqSkills > 0 then
local section = reqContent:tag("div")
section:addClass("sv-tip-section")
section:tag("span"):addClass("sv-tip-label"):wikitext("Required Skills")
section:tag("div"):wikitext(table.concat(reqSkills, "<br />"))
end
end
local flags = {}
 
for k, v in pairs(sub) do
if #reqWeapons > 0 then
if v then
local section = reqContent:tag("div")
table.insert(flags, k)
section:addClass("sv-tip-section")
end
section:tag("span"):addClass("sv-tip-label"):wikitext("Required Weapons")
section:tag("div"):wikitext(table.concat(reqWeapons, ", "))
end
end
table.sort(flags)
 
if #flags > 0 then
if #reqStances > 0 then
table.insert(parts, string.format("%s: %s", label, table.concat(flags, ", ")))
local section = reqContent:tag("div")
section:addClass("sv-tip-section")
section:tag("span"):addClass("sv-tip-label"):wikitext("Required Stances")
section:tag("div"):wikitext(table.concat(reqStances, ", "))
end
end
end
end


collect("Movement", mods["Movement Modifiers"])
return {
collect("Combat",   mods["Combat Modifiers"])
inner = tostring(wrap),
collect("Special",  mods["Special Modifiers"])
classes = "module-icon-name",
}
end


if #parts == 0 then
-- PLUGIN: SkillType (Hero Bar Slot 2) - 2 rows x 3 cells (desktop + mobile).
-- Rules:
--  - If skill is non-damaging, hide Damage/Element/Hits.
--  - If Hits is empty, hide Hits.
--  - If Combo is empty, hide Combo.
-- Ordering:
--  - Desktop: Damage, Element, Hits, Target, Cast, Combo
--  - Mobile:  Damage, Element, Target, Cast, Hits, Combo (CSS reorder)
function PLUGINS.SkillType(rec, ctx)
local typeBlock = (type(rec.Type) == "table") and rec.Type or {}
local mech      = (type(rec.Mechanics) == "table") and rec.Mechanics or {}
 
local level    = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
 
local hideDamageBundle = (ctx.nonDamaging == true)
 
-- valName: extract a display string from typical {Name/ID/Value} objects.
-- NOTE: Includes number support so Hits=2 (number) doesn't get dropped.
local function valName(x)
if x == nil then return nil end
if type(x) == "table" then
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
if x.Value ~= nil then return tostring(x.Value) end
end
if type(x) == "number" then
return tostring(x)
end
if type(x) == "string" and x ~= "" then
return x
end
return nil
return nil
end
end
return table.concat(parts, "<br />")
end


local function formatStatusApplications(list, maxLevel, level)
-- hitsDisplay: find + render Hits from multiple possible structured locations.
if type(list) ~= "table" or #list == 0 then
local function hitsDisplay()
return nil
local effects = (type(mech.Effects) == "table") and mech.Effects or {}
end
 
local parts = {}
local h =
for _, s in ipairs(list) do
typeBlock.Hits or typeBlock["Hits"] or typeBlock["Hit Count"] or typeBlock["Hits Count"] or
if type(s) == "table" then
mech.Hits or mech["Hits"] or mech["Hit Count"] or mech["Hits Count"] or
local scope = s.Scope or "Target"
effects.Hits or effects["Hits"] or effects["Hit Count"] or effects["Hits Count"] or
local name  = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"
rec.Hits or rec["Hits"]


local seg = scope .. " – " .. tostring(name)
if h == nil or isNoneLike(h) then
local detail = {}
return nil
end


if type(s.Duration) == "table" then
-- ValuePair-style table (Base/Per Level) => dynamic series
local t = valuePairDynamicText("Duration", s.Duration, maxLevel, level, "; ")
if type(h) == "table" then
if t then table.insert(detail, t) end
if h.Base ~= nil or h["Per Level"] ~= nil or type(h["Per Level"]) == "table" then
return displayFromSeries(seriesFromValuePair(h, maxLevel), level)
end
end


if type(s.Chance) == "table" then
-- Unit block {Value, Unit}
local t = valuePairDynamicText("Chance", s.Chance, maxLevel, level, "; ")
if h.Value ~= nil then
if t then table.insert(detail, t) end
local t = formatUnitValue(h)
return t and mw.text.nowiki(t) or nil
end
end


if s["Fixed Duration"] then
-- Fallback name extraction
table.insert(detail, "Fixed duration")
local function valName(x)
if x == nil then return nil end
if type(x) == "table" then
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
if x.Value ~= nil then return tostring(x.Value) end
end
if type(x) == "number" then return tostring(x) end
if type(x) == "string" and x ~= "" then return x end
return nil
end
end


if #detail > 0 then
local vn = valName(h)
seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
if vn and not isNoneLike(vn) then
return mw.text.nowiki(vn)
end
end
end
-- Scalar number/string
if type(h) == "number" then
return mw.text.nowiki(fmtNum(h))
end
if type(h) == "string" then
local t = trim(h)
return (t and not isNoneLike(t)) and mw.text.nowiki(t) or nil
end
return nil
end
-- comboDisplay: render Combo as a compact text block (Type (+ details)).
local function comboDisplay()
local c = (type(mech.Combo) == "table") and mech.Combo or nil
if not c then return nil end
local typ = trim(c.Type)
if not typ or isNoneLike(typ) then
return nil
end
local details = {}
local pct = formatUnitValue(c.Percent)
if pct and not isZeroish(pct) then
table.insert(details, mw.text.nowiki(pct))
end
local dur = formatUnitValue(c.Duration)
if dur and not isZeroish(dur) then
table.insert(details, mw.text.nowiki(dur))
end


table.insert(parts, seg)
if #details > 0 then
return mw.text.nowiki(typ) .. " (" .. table.concat(details, ", ") .. ")"
end
end
return mw.text.nowiki(typ)
end
end
if #parts == 0 then
 
return nil
local grid = mw.html.create("div")
grid:addClass("sv-type-grid")
grid:addClass("sv-compact-root")
 
local added = false
 
-- addChunk: add one labeled value cell (key drives CSS ordering).
local function addChunk(key, label, valueHtml)
if valueHtml == nil or valueHtml == "" then return end
added = true
 
local chunk = grid:tag("div")
:addClass("sv-type-chunk")
:addClass("sv-type-" .. tostring(key))
:attr("data-type-key", tostring(key))
 
chunk:tag("div")
:addClass("sv-type-label")
:wikitext(mw.text.nowiki(label))
 
chunk:tag("div")
:addClass("sv-type-value")
:wikitext(valueHtml)
end
 
-- Damage + Element + Hits bundle (hidden when non-damaging)
if not hideDamageBundle then
local dmg  = valName(typeBlock.Damage or typeBlock["Damage Type"])
local ele  = valName(typeBlock.Element or typeBlock["Element Type"])
local hits = hitsDisplay()
 
if dmg and not isNoneLike(dmg) then
addChunk("damage", "Damage", mw.text.nowiki(dmg))
end
if ele and not isNoneLike(ele) then
addChunk("element", "Element", mw.text.nowiki(ele))
end
if hits then
addChunk("hits", "Hits", hits)
end
end
 
-- Target + Cast
local tgt = valName(typeBlock.Target or typeBlock["Target Type"])
local cst = valName(typeBlock.Cast  or typeBlock["Cast Type"])
 
if tgt and not isNoneLike(tgt) then
addChunk("target", "Target", mw.text.nowiki(tgt))
end
if cst and not isNoneLike(cst) then
addChunk("cast", "Cast", mw.text.nowiki(cst))
end
 
-- Combo
local combo = comboDisplay()
if combo then
addChunk("combo", "Combo", combo)
end
end
return table.concat(parts, "<br />")
 
        return {
                inner = added and tostring(grid) or "",
                classes = "module-skill-type",
        }
end
 
-- PLUGIN: Description (Hero Slot 3) - primary description text.
function PLUGINS.Description(rec)
        local desc = trim(rec.Description)
        if not desc then
                return nil
        end
 
        local body = mw.html.create("div")
        body:addClass("sv-description")
        body:wikitext(string.format("''%s''", desc))
 
        return {
                inner = tostring(body),
                classes = "module-description",
        }
end
end


local function formatStatusRemoval(list, maxLevel, level)
-- PLUGIN: Placeholder (Hero Slot 4) - reserved/blank.
if type(list) ~= "table" or #list == 0 then
function PLUGINS.Placeholder()
return nil
        return nil
end
 
 
-- PLUGIN: SourceType (Hero Module Slot 1) - Modifier + Source + Scaling.
function PLUGINS.SourceType(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
 
local basisWord = nil
local sourceKind = nil
local sourceVal  = nil
local scaling    = nil
 
-- sourceValueForLevel: dynamic formatting for structured Source blocks.
local function sourceValueForLevel(src)
if type(src) ~= "table" then
return nil
end
 
local per = src["Per Level"]
if type(per) == "table" and #per > 0 then
if isFlatList(per) then
local one  = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(src.Base) or one
return show and mw.text.nowiki(show) or nil
end
 
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end
 
return valuePairDynamicValueOnly(src, maxLevel, level)
end
 
if type(rec.Source) == "table" then
local src = rec.Source
local atkFlag  = (src["ATK-Based"] == true)
local matkFlag = (src["MATK-Based"] == true)
basisWord = basisWordFromFlags(atkFlag, matkFlag)
 
sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage"
sourceVal  = sourceValueForLevel(src)
scaling    = src.Scaling
end
end
local parts = {}
for _, r in ipairs(list) do
if type(r) == "table" then
local names = r["Status External Name"]
local label
if type(names) == "table" then
label = table.concat(names, ", ")
elseif type(names) == "string" then
label = names
else
label = "Status"
end


local amt = nil
-- Fallback to legacy Damage lists if Source absent
if type(r["Per Level"]) == "table" and #r["Per Level"] > 0 and not isFlatList(r["Per Level"]) then
if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then
local series = {}
local dmg = rec.Damage
for _, v in ipairs(r["Per Level"]) do
scaling = scaling or dmg.Scaling
table.insert(series, formatUnitValue(v) or tostring(v))
 
local main = dmg["Main Damage"]
local refl = dmg["Reflect Damage"]
local flat = dmg["Flat Damage"]
 
if type(main) == "table" and #main > 0 then
local pick = nil
for _, d in ipairs(main) do
if type(d) == "table" and d.Type ~= "Healing" then
pick = d
break
end
end
amt = dynSpan(series, level)
else
amt = valuePairRawText(r)
if amt then amt = mw.text.nowiki(amt) end
end
end
pick = pick or main[1]


local seg = mw.text.nowiki(label)
if type(pick) == "table" then
if amt then
local atkFlag  = (pick["ATK-Based"] == true)
seg = seg .. " " .. amt
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
 
sourceKind = (pick.Type == "Healing") and "Healing" or "Damage"
sourceVal  = legacyPercentAtLevel(pick, level)
end
end
table.insert(parts, seg)
elseif type(refl) == "table" and #refl > 0 and type(refl[1]) == "table" then
local pick = refl[1]
local atkFlag  = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
 
sourceKind = "Reflect"
sourceVal  = legacyPercentAtLevel(pick, level)
elseif type(flat) == "table" and #flat > 0 and type(flat[1]) == "table" then
local pick = flat[1]
local atkFlag  = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
 
sourceKind = "Flat"
sourceVal  = legacyPercentAtLevel(pick, level)
end
end
end
end
if #parts == 0 then
 
local scalingLines = formatScalingCompactLines(scaling)
local hasSource    = (sourceVal ~= nil and tostring(sourceVal) ~= "")
local hasScaling  = (type(scalingLines) == "table" and #scalingLines > 0)
 
if (not hasSource) and (not hasScaling) then
return nil
return nil
end
end
return table.concat(parts, "<br />")
 
local hasMod = (basisWord ~= nil and tostring(basisWord) ~= "")
 
local extra = { "skill-source-module", "module-source-type" }
table.insert(extra, hasMod and "sv-has-mod" or "sv-no-mod")
 
if hasSource and (not hasScaling) then
table.insert(extra, "sv-only-source")
elseif hasScaling and (not hasSource) then
table.insert(extra, "sv-only-scaling")
end
 
local wrap = mw.html.create("div")
wrap:addClass("sv-source-grid")
wrap:addClass("sv-compact-root")
 
if hasMod then
local modCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-modifier")
modCol:tag("div"):addClass("sv-source-pill"):wikitext("Modifier")
modCol:tag("div"):addClass("sv-modifier-value"):wikitext(mw.text.nowiki(basisWord))
end
 
if hasSource then
local sourceCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main")
sourceCol:tag("div"):addClass("sv-source-pill"):wikitext(mw.text.nowiki(sourceKind or "Source"))
sourceCol:tag("div"):addClass("sv-source-value"):wikitext(sourceVal)
end
 
if hasScaling then
local scalingCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling")
scalingCol:tag("div"):addClass("sv-source-pill"):wikitext("Scaling")
 
local list = scalingCol:tag("div"):addClass("sv-scaling-list")
for _, line in ipairs(scalingLines) do
list:tag("div"):addClass("sv-scaling-item"):wikitext(mw.text.nowiki(line))
end
end
 
return {
inner = tostring(wrap),
classes = extra,
}
end
end


local function formatEvents(list)
-- PLUGIN: QuickStats (Hero Module Slot 2) - 3x2 grid (range/area/cost/cast/cd/duration).
if type(list) ~= "table" or #list == 0 then
-- NOTE: Hits does NOT live here (it lives in SkillType).
return nil
function PLUGINS.QuickStats(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
local promo = ctx.promo
 
local mech = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
local bt  = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
local rc  = (type(mech["Resource Cost"]) == "table") and mech["Resource Cost"] or {}
 
local function dash() return "—" end
 
-- Range (0 => —)
local rangeVal = nil
if mech.Range ~= nil and not isNoneLike(mech.Range) then
local n = toNum(mech.Range)
if n ~= nil then
if n ~= 0 then
rangeVal = mw.text.nowiki(formatUnitValue(mech.Range) or tostring(mech.Range))
end
else
local t = mw.text.trim(tostring(mech.Range))
if t ~= "" and not isNoneLike(t) then
rangeVal = mw.text.nowiki(t)
end
end
end
 
-- Area
local areaVal = formatAreaSize(mech.Area, maxLevel, level)
 
-- Timings
local castVal = displayFromSeries(seriesFromValuePair(bt["Cast Time"], maxLevel), level)
local cdVal  = displayFromSeries(seriesFromValuePair(bt["Cooldown"],  maxLevel), level)
local durVal  = displayFromSeries(seriesFromValuePair(bt["Duration"],  maxLevel), level)
 
-- Promote status duration if needed
if (durVal == nil) and type(promo) == "table" and type(promo.durationBlock) == "table" then
durVal = displayFromSeries(seriesFromValuePair(promo.durationBlock, maxLevel), level)
end
 
-- Cost: MP + HP
local function labeledSeries(block, label)
local s = seriesFromValuePair(block, maxLevel)
if not s then return nil end
local any = false
for i, v in ipairs(s) do
if v ~= "—" then
s[i] = tostring(v) .. " " .. label
any = true
else
s[i] = "—"
end
end
return any and s or nil
end
end
local parts = {}
 
for _, ev in ipairs(list) do
local mpS = labeledSeries(rc["Mana Cost"], "MP")
if type(ev) == "table" then
local hpS = labeledSeries(rc["Health Cost"], "HP")
local action = ev.Action or "On event"
 
local name  = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill"
local costSeries = {}
table.insert(parts, string.format("%s → %s", action, name))
for lv = 1, maxLevel do
local mp = mpS and mpS[lv] or "—"
local hp = hpS and hpS[lv] or "—"
 
if mp ~= "—" and hp ~= "" then
costSeries[lv] = mp .. " + " .. hp
elseif mp ~= "" then
costSeries[lv] = mp
elseif hp ~= "" then
costSeries[lv] = hp
else
costSeries[lv] = ""
end
end
end
end
if #parts == 0 then
 
return nil
local costVal = displayFromSeries(costSeries, level)
 
local grid = mw.html.create("div")
grid:addClass("sv-m4-grid")
grid:addClass("sv-compact-root")
 
local function addCell(label, val)
local cell = grid:tag("div"):addClass("sv-m4-cell")
cell:tag("div"):addClass("sv-m4-label"):wikitext(mw.text.nowiki(label))
cell:tag("div"):addClass("sv-m4-value"):wikitext(val or dash())
end
end
return table.concat(parts, "<br />")
 
addCell("Range",    rangeVal)
addCell("Area",      areaVal)
addCell("Cost",      costVal)
addCell("Cast Time", castVal)
addCell("Cooldown",  cdVal)
addCell("Duration",  durVal)
 
return {
inner = tostring(grid),
classes = "module-quick-stats",
}
end
end


----------------------------------------------------------------------
-- PLUGIN: SpecialMechanics (Hero Module Slot 3)
-- User matching (for auto lists on class pages)
-- Shows:
----------------------------------------------------------------------
--   - Flags (deduped)
--   - Special mechanics (mech.Effects)
-- NOTE: Combo lives in SkillType (Hero Bar Slot 2).
function PLUGINS.SpecialMechanics(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
 
local mech    = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
local effects = (type(mech.Effects) == "table") and mech.Effects or nil
local mods    = (type(rec.Modifiers) == "table") and rec.Modifiers or nil


local function skillMatchesUser(rec, userName)
------------------------------------------------------------------
if type(rec) ~= "table" or not userName or userName == "" then
-- Hits guard (we want Hits ONLY in SkillType)
return false
------------------------------------------------------------------
local function isHitsKey(name)
if not name then return false end
local k = mw.ustring.lower(mw.text.trim(tostring(name)))
return (
k == "hit" or
k == "hits" or
k == "hit count" or
k == "hits count" or
k == "hitcount" or
k == "hitscount"
)
end
end


local users = rec.Users
------------------------------------------------------------------
if type(users) ~= "table" then
-- Flags (flat, de-duped)
return false
------------------------------------------------------------------
local flagSet = {}
 
local denyFlags = {
["self centered"] = true,
["self-centred"] = true,
["bond"] = true,
["combo"] = true,
        ["hybrid"] = true,
 
-- hits variants
["hit"] = true,
["hits"] = true,
["hit count"] = true,
["hits count"] = true,
["hitcount"] = true,
["hitscount"] = true,
}
 
local function allowFlag(name)
if not name then return false end
local k = mw.ustring.lower(mw.text.trim(tostring(name)))
if k == "" then return false end
if denyFlags[k] then return false end
return true
end
end


local userLower = mw.ustring.lower(userName)
local function addFlags(sub)
if type(sub) ~= "table" then return end
for k, v in pairs(sub) do
if v and allowFlag(k) then
flagSet[tostring(k)] = true
end
end
end


local function listHas(list)
if mods then
if type(list) ~= "table" then
addFlags(mods["Movement Modifiers"])
return false
addFlags(mods["Combat Modifiers"])
end
addFlags(mods["Special Modifiers"])
for _, v in ipairs(list) do
for k, v in pairs(mods) do
if type(v) == "string" and mw.ustring.lower(v) == userLower then
if type(v) == "boolean" and v and allowFlag(k) then
return true
flagSet[tostring(k)] = true
end
end
end
end
return false
end
end


if listHas(users.Classes) then return true end
local flags = {}
if listHas(users.Summons) then return true end
for k, _ in pairs(flagSet) do table.insert(flags, k) end
if listHas(users.Monsters) then return true end
table.sort(flags)
if listHas(users.Events)  then return true end
 
------------------------------------------------------------------
-- Special mechanics (name => value)
------------------------------------------------------------------
local mechItems = {}


return false
if effects then
end
local keys = {}
for k, _ in pairs(effects) do table.insert(keys, k) end
table.sort(keys)
 
for _, name in ipairs(keys) do
-- Skip Hits completely (it belongs in SkillType)
if not isHitsKey(name) then
local block = effects[name]
if type(block) == "table" then
-- Also skip if the block's Type is "Hits" (some data may encode it that way)
if not isHitsKey(block.Type) then
local disp = displayFromSeries(seriesFromValuePair(block, maxLevel), level)
local t = trim(block.Type)
 
local value = disp


----------------------------------------------------------------------
-- If Type exists and is distinct, prefix it.
-- Direct page detection (hide Users on the skill's own page)
if t and not isNoneLike(t) and mw.ustring.lower(t) ~= mw.ustring.lower(tostring(name)) then
----------------------------------------------------------------------
if value then
value = mw.text.nowiki(t) .. ": " .. value
else
value = mw.text.nowiki(t)
end
end


local function isDirectSkillPage(rec)
if value then
if type(rec) ~= "table" then
table.insert(mechItems, { label = tostring(name), value = value })
return false
end
end
end
end
end
end
end


local pageTitle = mw.title.getCurrentTitle()
local hasFlags = (#flags > 0)
local pageName = pageTitle and pageTitle.text or ""
local hasMech  = (#mechItems > 0)
pageName = trim(pageName)
 
if not pageName then
if (not hasFlags) and (not hasMech) then
return false
local root = mw.html.create("div")
root:addClass("sv-sm-root")
root:addClass("sv-compact-root")
root:tag("div"):addClass("sv-sm-empty"):wikitext("No Special Mechanics")
 
return {
inner = tostring(root),
classes = "module-special-mechanics",
}
end
end
pageName = mw.ustring.lower(pageName)


local ext = trim(rec["External Name"] or rec["Name"] or rec["Display Name"])
local count = 0
local internal = trim(rec["Internal Name"] or rec["InternalName"] or rec["InternalID"])
if hasFlags then count = count + 1 end
if hasMech  then count = count + 1 end
 
local root = mw.html.create("div")
root:addClass("sv-sm-root")
root:addClass("sv-compact-root")
 
local layout = root:tag("div"):addClass("sv-sm-layout")
layout:addClass("sv-sm-count-" .. tostring(count))


if ext and mw.ustring.lower(ext) == pageName then
-- Column 1: Flags
return true
if hasFlags then
local fcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-flags")
for _, f in ipairs(flags) do
fcol:tag("div"):addClass("sv-sm-flag"):wikitext(mw.text.nowiki(f))
end
end
end
if internal and mw.ustring.lower(internal) == pageName then
 
return true
-- Column 2: Special Mechanics (stacked)
if hasMech then
local mcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-mech")
for _, it in ipairs(mechItems) do
local one = mcol:tag("div"):addClass("sv-sm-mech")
one:tag("div"):addClass("sv-sm-label"):wikitext(mw.text.nowiki(it.label))
one:tag("div"):addClass("sv-sm-value"):wikitext(it.value or "—")
end
end
end
return false
 
return {
inner = tostring(root),
classes = "module-special-mechanics",
}
end
end


----------------------------------------------------------------------
-- PLUGIN: LevelSelector (Hero Module Slot 4) - JS level slider.
-- Infobox builder (Top band: Level Select + Type)
function PLUGINS.LevelSelector(rec, ctx)
----------------------------------------------------------------------
local level = ctx.level or 1
 
local maxLevel = ctx.maxLevel or 1
local function buildLevelSelectUI(level, maxLevel)
-- JS expectations:
--  .sv-level-slider placeholder for the <input type="range">
--  .sv-level-num span for updating the number
local wrap = mw.html.create("div")
wrap:addClass("sv-level-ui")


wrap:tag("div")
local inner = mw.html.create("div")
:addClass("sv-level-title")
inner:addClass("sv-level-ui")
:wikitext("Level Select")


wrap:tag("div")
inner:tag("div")
:addClass("sv-level-label")
:addClass("sv-level-label")
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))


wrap:tag("div"):addClass("sv-level-slider")
local slider = inner:tag("div"):addClass("sv-level-slider")


return tostring(wrap)
if tonumber(maxLevel) and tonumber(maxLevel) > 1 then
slider:tag("input")
:attr("type", "range")
:attr("min", "1")
:attr("max", tostring(maxLevel))
:attr("value", tostring(level))
:addClass("sv-level-range")
:attr("aria-label", "Skill level select")
else
inner:addClass("sv-level-ui-single")
slider:addClass("sv-level-slider-single")
end
 
return {
inner = tostring(inner),
classes = "module-level-selector",
}
end
end


local function buildTypeTableUI(typeBlock)
----------------------------------------------------------------------
if type(typeBlock) ~= "table" or next(typeBlock) == nil then
-- Generic slot renderers
return nil
----------------------------------------------------------------------
 
-- normalizeResult: normalize plugin return values into {inner, classes}.
local function normalizeResult(res)
if res == nil then return nil end
if type(res) == "string" then
return { inner = res, classes = nil }
end
if type(res) == "table" then
local inner = res.inner
if type(inner) ~= "string" then
inner = (inner ~= nil) and tostring(inner) or ""
end
return { inner = inner, classes = res.classes }
end
end
return { inner = tostring(res), classes = nil }
end


local t = mw.html.create("table")
-- safeCallPlugin: pcall wrapper to prevent infobox failure on plugin errors.
t:addClass("sv-type-table")
local function safeCallPlugin(name, rec, ctx)
        local fn = PLUGINS[name]
        if type(fn) ~= "function" then
                return nil
        end
        local ok, out = pcall(fn, rec, ctx)
        if not ok then
                return nil
        end
        return normalizeResult(out)
end


local added = false
-- isEmptySlotContent: true when a slot has no meaningful content.
-- NOTE: JS placeholders (sv-dyn spans, slider markup) are considered content.
local function isEmptySlotContent(inner)
        if inner == nil then return true end
 
        local raw = tostring(inner)
 
        -- Guard rails for JS-injected regions.
        for _, pat in ipairs({ "sv%-dyn", "data%-series", "sv%-level%-range", "sv%-level%-slider", "sv%-level%-ui" }) do
                if mw.ustring.find(raw, pat) then
                        return false
                end
        end
 
        local trimmed = mw.text.trim(raw)
        if trimmed == "" or trimmed == "—" then
                return true
        end


local function valName(x)
        local withoutTags = mw.text.trim(mw.ustring.gsub(trimmed, "<[^>]+>", ""))
if x == nil then return nil end
        return (withoutTags == "" or withoutTags == "")
if type(x) == "table" then
end
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
end
if type(x) == "string" and x ~= "" then return x end
return nil
end


local function addRowKV(k, v)
-- renderHeroSlot: render a standardized hero slot by plugin assignment.
if not v or v == "" then return end
local function renderHeroSlot(slotIndex, rec, ctx)
added = true
        local pluginName = HERO_SLOT_ASSIGNMENT[slotIndex]
local r = t:tag("tr")
        if not pluginName then
r:tag("th"):wikitext(mw.text.nowiki(k)):done()
                return nil
r:tag("td"):wikitext(mw.text.nowiki(v)):done()
        end
end


addRowKV("Type",     valName(typeBlock["Damage Type"])) -- renamed from "Damage Type"
        local res = safeCallPlugin(pluginName, rec, ctx)
addRowKV("Element",  valName(typeBlock["Element Type"]))
        if not res or isEmptySlotContent(res.inner) then
addRowKV("Target",    valName(typeBlock["Target Type"]))
                return nil
addRowKV("Cast Type", valName(typeBlock["Cast Type"]))
        end


if not added then
        return {
return nil
                inner = res.inner,
end
                classes = res.classes,
return tostring(t)
        }
end
end


local function addTopBand(tbl, levelUI, typeUI)
----------------------------------------------------------------------
if not levelUI and not typeUI then
-- UI builders
return
----------------------------------------------------------------------
end
 
-- buildHeroSlotsUI: build the standardized 4-row slot grid (2 columns).
local function buildHeroSlotsUI(rec, ctx)
        local grid = mw.html.create("div")
        grid:addClass("sv-slot-grid")
 
        local slots = {}
        for slot = 1, 8 do
                slots[slot] = renderHeroSlot(slot, rec, ctx)
        end
 
        local hasSlots = false
        for _, pair in ipairs({ { 1, 2 }, { 3, 4 }, { 5, 6 }, { 7, 8 } }) do
                local left  = slots[pair[1]]
                local right = slots[pair[2]]
 
                if left or right then
                        hasSlots = true
 
                        if left and right then
                                grid:wikitext(slotBox(pair[1], left.classes, left.inner, { isEmpty = false }))
                                grid:wikitext(slotBox(pair[2], right.classes, right.inner, { isEmpty = false }))
                        elseif left then
                                grid:wikitext(slotBox(pair[1], left.classes, left.inner, { isFull = true }))
                        elseif right then
                                grid:wikitext(slotBox(pair[2], right.classes, right.inner, { isFull = true }))
                        end
                end
        end
 
        if not hasSlots then
                return ""
        end


local row = tbl:tag("tr")
        return tostring(grid)
local cell = row:tag("td")
end
cell:attr("colspan", 2)
cell:addClass("sv-topband-cell")


-- Nested table (what Common.css targets)
-- addHeroSlotsRow: add the standardized slot grid into the infobox table.
local inner = cell:tag("table")
local function addHeroSlotsRow(tbl, slotsUI)
inner:addClass("sv-topband-table")
        if not slotsUI or slotsUI == "" then
                return
        end


local tr = inner:tag("tr")
        local row = tbl:tag("tr")
        row:addClass("sv-slot-row")


if levelUI and typeUI then
        local cell = row:tag("td")
tr:tag("td"):wikitext(levelUI):done()
        cell:attr("colspan", 2)
tr:tag("td"):wikitext(typeUI):done()
        cell:addClass("sv-slot-cell")
elseif levelUI then
        cell:wikitext(slotsUI)
tr:tag("td"):attr("colspan", 2):wikitext(levelUI):done()
else
tr:tag("td"):attr("colspan", 2):wikitext(typeUI):done()
end
end
end


----------------------------------------------------------------------
-- Infobox builder
----------------------------------------------------------------------
-- buildInfobox: render a single skill infobox.
local function buildInfobox(rec, opts)
local function buildInfobox(rec, opts)
opts = opts or {}
opts = opts or {}
Line 903: Line 1,909:
local maxLevel = tonumber(rec["Max Level"]) or 1
local maxLevel = tonumber(rec["Max Level"]) or 1
if maxLevel < 1 then maxLevel = 1 end
if maxLevel < 1 then maxLevel = 1 end
local level = clamp(maxLevel, 1, maxLevel)


-- Always default to max level
local ctx = {
local level = clamp(maxLevel, 1, maxLevel)
maxLevel = maxLevel,
level = level,
nonDamaging = false,
promo = nil,
}
 
-- Non-damaging hides Damage/Element/Hits in SkillType
do
local dmgVal = nil
if type(rec.Type) == "table" then
dmgVal = rec.Type.Damage or rec.Type["Damage Type"]
if type(dmgVal) == "table" then
dmgVal = dmgVal.Name or dmgVal.ID or dmgVal.Value
end
end
ctx.nonDamaging = isNoneLike(dmgVal) or (not skillHasAnyDamage(rec, maxLevel))
end
 
ctx.promo = computeDurationPromotion(rec, maxLevel)


local root = mw.html.create("table")
local root = mw.html.create("table")
root:addClass("wikitable spiritvale-skill-infobox")
root:addClass("spiritvale-skill-infobox")
 
-- JS hook: treat the table itself as the "card"
root:addClass("sv-skill-card")
root:addClass("sv-skill-card")
root:attr("data-max-level", tostring(maxLevel))
root:attr("data-max-level", tostring(maxLevel))
root:attr("data-level", tostring(level))
root:attr("data-level", tostring(level))


-- Top "hero" row
if opts.inList then
local icon  = rec.Icon
root:addClass("sv-skill-inlist")
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
end
local desc  = rec.Description or ""


local headerRow = root:tag("tr")
local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID)
headerRow:addClass("spiritvale-infobox-main")
if internalId then
root:attr("data-skill-id", internalId)
end


local leftCell = headerRow:tag("th")
-- Standardized slot grid
leftCell:addClass("spiritvale-infobox-main-left")
addHeroSlotsRow(root, buildHeroSlotsUI(rec, ctx))


local leftInner = leftCell:tag("div")
-- Users (hide on direct skill page)
leftInner:addClass("spiritvale-infobox-main-left-inner")
        if showUsers then
                local users = rec.Users or {}
                addRow(root, "Classes",  listToText(users.Classes),  "sv-row-users", "Users.Classes")
                addRow(root, "Summons",  listToText(users.Summons),  "sv-row-users", "Users.Summons")
                addRow(root, "Monsters", listToText(users.Monsters), "sv-row-users", "Users.Monsters")
                do
                        local eventsList = {}
                        if type(users.Events) == "table" then
                                for _, ev in ipairs(users.Events) do
                                        local name = resolveEventName(ev) or ev
                                        if name ~= nil then
                                                table.insert(eventsList, mw.text.nowiki(tostring(name)))
                                        end
                                end
                        end
                        addRow(root, "Events", listToText(eventsList), "sv-row-users", "Users.Events")
                end
        end


if icon and icon ~= "" then
        -- Mechanics (keep small extras only)
leftInner:wikitext(string.format("[[File:%s|80px|link=]]", icon))
        local mech = rec.Mechanics or {}
end
        if next(mech) ~= nil then
                if mech["Autocast Multiplier"] ~= nil then
                        addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier")
                end
        end


leftInner:tag("div")
-- Legacy damage breakdown (only when Source absent)
:addClass("spiritvale-infobox-title")
if type(rec.Source) ~= "table" then
:wikitext(title)
local dmg = rec.Damage or {}
if next(dmg) ~= nil then
local main = dmg["Main Damage"]
local mainNonHeal, healOnly = {}, {}


local rightCell = headerRow:tag("td")
if type(main) == "table" then
rightCell:addClass("spiritvale-infobox-main-right")
for _, d in ipairs(main) do
if type(d) == "table" and d.Type == "Healing" then
table.insert(healOnly, d)
else
table.insert(mainNonHeal, d)
end
end
end


local rightInner = rightCell:tag("div")
addRow(root, "Main Damage",    formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)), "sv-row-source", "Damage.Main Damage")
rightInner:addClass("spiritvale-infobox-main-right-inner")
addRow(root, "Flat Damage",    formatDamageList(dmg["Flat Damage"], maxLevel, level, false),        "sv-row-source", "Damage.Flat Damage")
 
addRow(root, "Reflect Damage", formatDamageList(dmg["Reflect Damage"], maxLevel, level, false),    "sv-row-source", "Damage.Reflect Damage")
if desc ~= "" then
addRow(root, "Healing",        formatDamageList(healOnly, maxLevel, level, false),                  "sv-row-source", "Damage.Healing")
rightInner:tag("div")
end
:addClass("spiritvale-infobox-description")
:wikitext(string.format("''%s''", desc))
end
end


------------------------------------------------------------------
-- Status rows
-- Unified top band (Level Select left, Type list right)
local function formatStatusApplications(list, suppressDurationIndex)
------------------------------------------------------------------
if type(list) ~= "table" or #list == 0 then return nil end
local levelUI = buildLevelSelectUI(level, maxLevel)
local typeUI  = buildTypeTableUI(rec.Type or {})
addTopBand(root, levelUI, typeUI)


------------------------------------------------------------------
local parts = {}
-- Users (kept as rows; caller decides show/hide)
for idx, s in ipairs(list) do
------------------------------------------------------------------
if type(s) == "table" then
if showUsers then
local typ = s.Type or s.Scope or "Target"
local users = rec.Users or {}
local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"
addRow(root, "Classes", listToText(users.Classes))
local seg = tostring(typ) .. " " .. tostring(name)
addRow(root, "Summons", listToText(users.Summons))
local detail = {}
addRow(root, "Monsters", listToText(users.Monsters))
addRow(root, "Events",  listToText(users.Events))
end


------------------------------------------------------------------
if idx ~= suppressDurationIndex and type(s.Duration) == "table" then
-- Requirements
local t = valuePairDynamicValueOnly(s.Duration, maxLevel, level)
------------------------------------------------------------------
if t then table.insert(detail, "Duration: " .. t) end
local req = rec.Requirements or {}
end
if (req["Required Skills"] and #req["Required Skills"] > 0)
or (req["Required Weapons"] and #req["Required Weapons"] > 0)
or (req["Required Stances"] and #req["Required Stances"] > 0) then


addSectionHeader(root, "Requirements")
if type(s.Chance) == "table" then
local t = valuePairDynamicValueOnly(s.Chance, maxLevel, level)
if t then table.insert(detail, "Chance: " .. t) end
end


if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then
if #detail > 0 then
local skillParts = {}
seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
for _, rs in ipairs(req["Required Skills"]) do
local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown"
local lvlReq  = rs["Required Level"]
if lvlReq then
table.insert(skillParts, string.format("%s (Lv.%s)", nameReq, lvlReq))
else
table.insert(skillParts, nameReq)
end
end
table.insert(parts, seg)
end
end
addRow(root, "Required Skills", table.concat(skillParts, ", "))
end
end


addRow(root, "Required Weapons", listToText(req["Required Weapons"]))
return (#parts > 0) and table.concat(parts, "<br />") or nil
addRow(root, "Required Stances", listToText(req["Required Stances"]))
end
end


------------------------------------------------------------------
local function formatStatusRemoval(list)
-- Mechanics
if type(list) ~= "table" or #list == 0 then return nil end
------------------------------------------------------------------
local mech = rec.Mechanics or {}
if next(mech) ~= nil then
addSectionHeader(root, "Mechanics")


addRow(root, "Range", formatUnitValue(mech.Range))
local parts = {}
addRow(root, "Area", formatArea(mech.Area, maxLevel, level))
for _, r in ipairs(list) do
if type(r) == "table" then
local names = r["Status External Name"]
local label


if mech["Autocast Multiplier"] ~= nil then
if type(names) == "table" then
addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]))
label = table.concat(names, ", ")
end
elseif type(names) == "string" then
label = names
else
label = "Status"
end


addRow(root, "Timing", formatTimingBlock(mech["Basic Timings"], maxLevel, level))
local amt = valuePairRawText(r)
addRow(root, "Resource Cost", formatResourceCost(mech["Resource Cost"], maxLevel, level))
amt = amt and mw.text.nowiki(amt) or nil
addRow(root, "Combo", formatCombo(mech.Combo))
addRow(root, "Special Mechanics", formatMechanicEffects(mech.Effects, maxLevel, level))
end


------------------------------------------------------------------
local seg = mw.text.nowiki(label)
-- Damage & Scaling
if amt then
------------------------------------------------------------------
seg = seg .. " " .. amt
local dmg = rec.Damage or {}
if next(dmg) ~= nil then
addSectionHeader(root, "Damage and Scaling")
 
local main = dmg["Main Damage"]
local mainNonHeal, healOnly = {}, {}
 
if type(main) == "table" then
for _, d in ipairs(main) do
if type(d) == "table" and d.Type == "Healing" then
table.insert(healOnly, d)
else
table.insert(mainNonHeal, d)
end
end
table.insert(parts, seg)
end
end
end
end


local flatList = dmg["Flat Damage"]
return (#parts > 0) and table.concat(parts, "<br />") or nil
local reflList = dmg["Reflect Damage"]
 
local flatHas = (type(flatList) == "table" and #flatList > 0)
local reflHas = (type(reflList) == "table" and #reflList > 0)
 
local pureHealing = (#healOnly > 0) and (#mainNonHeal == 0) and (not flatHas) and (not reflHas)
 
addRow(root, "Main Damage", formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)))
addRow(root, "Flat Damage", formatDamageList(flatList, maxLevel, level, false))
addRow(root, "Reflect Damage", formatDamageList(reflList, maxLevel, level, false))
addRow(root, "Healing", formatDamageList(healOnly, maxLevel, level, false))
 
addRow(root, "Scaling", formatScaling(dmg.Scaling, pureHealing and "Healing" or nil))
end
end


------------------------------------------------------------------
local suppressIdx = (type(ctx.promo) == "table") and ctx.promo.suppressDurationIndex or nil
-- Modifiers
local statusApps = formatStatusApplications(rec["Status Applications"], suppressIdx)
------------------------------------------------------------------
local statusRem  = formatStatusRemoval(rec["Status Removal"])
local modsText = formatModifiers(rec.Modifiers)
if statusApps or statusRem then
if modsText then
addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications")
addSectionHeader(root, "Modifiers")
addRow(root, "Removes", statusRem,  "sv-row-status", "Status Removal")
addRow(root, "Flags", modsText)
end
end


------------------------------------------------------------------
        -- Events
-- Status
        local function formatEvents(list)
------------------------------------------------------------------
                if type(list) ~= "table" or #list == 0 then return nil end
local statusApps = formatStatusApplications(rec["Status Applications"], maxLevel, level)
                local parts = {}
local statusRem  = formatStatusRemoval(rec["Status Removal"], maxLevel, level)
                for _, ev in ipairs(list) do
if statusApps or statusRem then
                        if type(ev) == "table" then
addSectionHeader(root, "Status Effects")
                                local action = resolveDisplayName(ev.Action, "event") or ev.Action or "On event"
addRow(root, "Applies", statusApps)
                                local name  = resolveSkillNameFromEvent(ev)
addRow(root, "Removes", statusRem)
                                table.insert(parts, string.format("%s → %s", mw.text.nowiki(action), mw.text.nowiki(name)))
end
                        end
                end
                return (#parts > 0) and table.concat(parts, "<br />") or nil
        end


------------------------------------------------------------------
-- Events
------------------------------------------------------------------
local eventsText = formatEvents(rec.Events)
local eventsText = formatEvents(rec.Events)
if eventsText then
if eventsText then
addSectionHeader(root, "Events")
addRow(root, "Triggers", eventsText, "sv-row-meta", "Events")
addRow(root, "Triggers", eventsText)
end
 
------------------------------------------------------------------
-- Notes
------------------------------------------------------------------
if type(rec.Notes) == "table" and #rec.Notes > 0 then
addSectionHeader(root, "Notes")
addRow(root, "Notes", table.concat(rec.Notes, "<br />"))
end
end


return tostring(root)
return tostring(root)
end
end


Line 1,117: Line 2,122:


if #matches == 0 then
if #matches == 0 then
return string.format(
return string.format("<strong>No skills found for:</strong> %s", mw.text.nowiki(userName))
"<strong>No skills found for:</strong> %s",
mw.text.nowiki(userName)
)
end
end


-- ONE wrapper panel (table-like list mode)
local out = {}
local root = mw.html.create("div")
root:addClass("sv-skill-collection")
root:addClass("spiritvale-skill-list") -- keep for compatibility / other CSS


for _, rec in ipairs(matches) do
for _, rec in ipairs(matches) do
-- Stable per-skill wrapper so dividers work even under Citizen wrappers
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
local item = root:tag("div"):addClass("sv-skill-item")
 
item:wikitext(buildInfobox(rec, { showUsers = false, inList = true }))
-- List mode: emit a raw H3 heading before each standalone card so TOC/anchors work.
table.insert(out, string.format("=== %s ===", title))
 
-- List mode cards are independent (no single wrapper container).
table.insert(out, buildInfobox(rec, { showUsers = false, inList = true }))
end
end


return tostring(root)
return table.concat(out, "\n")
end
end