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Module:GameSkills: Difference between revisions

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Line 1: Line 1:
--Module: GameSkills
-- Module:GameSkills
--
--
--Upgrades:
-- Phase 6.5+ (Plug-in Slot Architecture)
--  - Adds a per - skill Level Select slider(client - side JS updates fields)
--  - Default level = Max Level
--  - Adds.sv - skill - card + data - max - level / data - level hooks for JS
--  - Replaces large Lv1 / Lv2 /... lists with data - series dynamic spans
--  - Removes "General" + "Type" section bars and merges Level Select + Type into one unified top band
--(Level Select on the left; Type / Element / Target / Cast Type list on the right)
--  - NEW(list - mode): Wraps all skills in ONE wrapper panel and each skill in a stable.sv - skill - item
--so CSS dividers work reliably under Citizen / table wrappers.
--
--
--Requires the JS you installed in MediaWiki: Common.js.
-- Layout:
--Uses Common.css classes:
--  Row 1: Slot 1 + Slot 2 (Icon + SkillType)
--  .sv - topband - cell, .sv - topband - table, .sv - type - table, .sv - level - ui, .sv - level - title, .sv - level - label, .sv - level - slider
--  Row 2: Slot 3 + Slot 4 (Description + Placeholder)
--  .sv - skill - collection, .sv - skill - item
--   Row 3: Slot 5 + Slot 6 (SourceType + QuickStats)
--  Row 4: Slot 7 + Slot 8 (SpecialMechanics + LevelSelector)
--
-- Requires Common.js:
--   - updates .sv-dyn spans via data-series
--   - updates .sv-level-num + data-level on .sv-skill-card
--  - binds to input.sv-level-range inside each card


local GameData = require("Module:GameData")
local GameData = require("Module:GameData")
Line 21: Line 19:


----------------------------------------------------------------------
----------------------------------------------------------------------
--Internal helpers
-- Data cache
----------------------------------------------------------------------
----------------------------------------------------------------------


local skillsCache
local skillsCache
local eventsCache


-- getSkills: lazy-load + cache skill dataset from GameData.
local function getSkills()
local function getSkills()
if not skillsCache then
        if not skillsCache then
skillsCache = GameData.loadSkills()
                skillsCache = GameData.loadSkills()
        end
        return skillsCache
end
end
return skillsCache
 
local function getEvents()
        if eventsCache == nil then
                if type(GameData.loadEvents) == "function" then
                        eventsCache = GameData.loadEvents()
                else
                        eventsCache = false
                end
        end
 
        return eventsCache
end
end


----------------------------------------------------------------------
-- Small utilities
----------------------------------------------------------------------
-- getArgs: read args from parent frame when invoked from a template.
local function getArgs(frame)
local function getArgs(frame)
local parent = frame: getParent()
local parent = frame:getParent()
if parent then
return (parent and parent.args) or frame.args
return parent.args
end
end
return frame.args
 
-- trim: normalize strings (nil if empty).
local function trim(s)
if type(s) ~= "string" then
return nil
end
s = mw.text.trim(s)
return (s ~= "" and s) or nil
end
end


local function listToText(list, sep)
-- toNum: convert common scalar/table forms to a Lua number.
if type(list) ~= "table" or #list == 0 then
local function toNum(v)
return nil
if type(v) == "number" then
return v
end
if type(v) == "string" then
return tonumber(v)
end
if type(v) == "table" and v.Value ~= nil then
return toNum(v.Value)
end
return nil
end
end
return table.concat(list, sep or ", ")
 
-- clamp: clamp a number into [lo, hi].
local function clamp(n, lo, hi)
if type(n) ~= "number" then
return lo
end
if n < lo then return lo end
if n > hi then return hi end
return n
end
end


local function addRow(tbl, label, value)
-- fmtNum: consistent number formatting (trim trailing zeros).
if value == nil or value == "" then
local function fmtNum(n)
return
if type(n) ~= "number" then
return (n ~= nil) and tostring(n) or nil
end
 
if math.abs(n - math.floor(n)) < 1e-9 then
return tostring(math.floor(n))
end
 
local s = string.format("%.4f", n)
s = mw.ustring.gsub(s, "0+$", "")
s = mw.ustring.gsub(s, "%.$", "")
return s
end
end
local row = tbl: tag("tr")
 
row: tag("th"): wikitext(label): done()
-- listToText: join an array into a readable string.
row: tag("td"): wikitext(value): done()
local function listToText(list, sep)
        if type(list) ~= "table" or #list == 0 then
                return nil
        end
        return table.concat(list, sep or ", ")
end
end


local function addSectionHeader(tbl, label)
local function resolveDisplayName(v, kind)
local row = tbl: tag("tr")
        if v == nil then return nil end
local cell = row: tag("th")
 
cell: attr("colspan", 2)
        local function firstString(keys, source)
cell: addClass("spiritvale-infobox-section-header")
                for _, key in ipairs(keys) do
cell: wikitext(label)
                        local candidate = source[key]
                        if type(candidate) == "string" and candidate ~= "" then
                                return candidate
                        end
                end
                return nil
        end
 
        if type(v) == "table" then
                local primaryKeys = { "External Name", "Display Name", "Name" }
                local extendedKeys = { "Skill External Name", "Status External Name" }
                local internalKeys = { "Internal Name", "Internal ID", "ID", "InternalID", "Skill Internal Name", "InternalID" }
 
                return firstString(primaryKeys, v)
                        or firstString(extendedKeys, v)
                        or firstString(internalKeys, v)
        end
 
        if type(v) == "string" then
                if kind == "event" then
                        local events = getEvents()
                        if events and events.byId and events.byId[v] then
                                local mapped = resolveDisplayName(events.byId[v], "event")
                                if mapped then
                                        return mapped
                                end
                        end
                end
 
                return v
        end
 
        return tostring(v)
end
end


local function trim(s)
local function resolveEventName(v)
if type(s) ~= "string" then return nil end
        local resolved = resolveDisplayName(v, "event")
s = mw.text.trim(s)
        if type(resolved) == "string" then
if s == "" then return nil end
                return resolved
return s
        end
        return (resolved ~= nil) and tostring(resolved) or nil
end
end


local function toNum(v)
local function resolveSkillNameFromEvent(ev)
if type(v) == "number" then return v end
        if type(ev) ~= "table" then
if type(v) == "string" then return tonumber(v) end
                return resolveDisplayName(ev, "skill") or "Unknown skill"
if type(v) == "table" and v.Value ~= nil then
        end
return toNum(v.Value)
 
        local displayKeys = {
                "Skill External Name",
                "External Name",
                "Display Name",
                "Name",
                "Skill Name",
        }
 
        for _, key in ipairs(displayKeys) do
                local candidate = resolveDisplayName(ev[key], "skill")
                if candidate then
                        return candidate
                end
        end
 
        local internalKeys = {
                "Skill Internal Name",
                "Skill ID",
                "Internal Name",
                "Internal ID",
                "ID",
        }
 
        for _, key in ipairs(internalKeys) do
                local candidate = ev[key]
                if type(candidate) == "string" and candidate ~= "" then
                        return candidate
                end
        end
 
        return "Unknown skill"
end
end
return nil
 
-- isNoneLike: treat common "none" spellings as empty.
local function isNoneLike(v)
if v == nil then return true end
local s = mw.text.trim(tostring(v))
if s == "" then return true end
s = mw.ustring.lower(s)
return (s == "none" or s == "no" or s == "n/a" or s == "na" or s == "null")
end
end


local function clamp(n, lo, hi)
-- addRow: add a standard <tr><th>Label</th><td>Value</td></tr> row.
if type(n) ~= "number" then return lo end
local function addRow(tbl, label, value, rowClass, dataKey)
if n < lo then return lo end
if value == nil or value == "" then
if n > hi then return hi end
return
return n
end
end
 
local row = tbl:tag("tr")
row:addClass("sv-row")
if rowClass then row:addClass(rowClass) end
if dataKey then row:attr("data-field", dataKey) end


local function fmtNum(n)
row:tag("th"):wikitext(label):done()
if type(n) ~= "number" then
row:tag("td"):wikitext(value):done()
return (n ~= nil) and tostring(n) or nil
end
if math.abs(n - math.floor(n)) < 1e-9 then
return tostring(math.floor(n))
end
local s = string.format("%.4f", n)
s = mw.ustring.gsub(s, "0+$", "")
s = mw.ustring.gsub(s, "%.$", "")
return s
end
end


--Handles either a scalar OR { Value =..., Unit =... }
-- formatUnitValue: format {Value, Unit} blocks (or scalar) for display.
--IMPORTANT: do NOT convert percent_decimal / percent_whole; just format around stored values.
local function formatUnitValue(v)
local function formatUnitValue(v)
if type(v) == "table" and v.Value ~= nil then
if type(v) == "table" and v.Value ~= nil then
local unit = v.Unit
local unit = v.Unit
local val = v.Value
local val = v.Value


if unit == "percent_decimal" or unit == "percent_whole" or unit == "percent" then
if unit == "percent_decimal" or unit == "percent_whole" or unit == "percent" then
return tostring(val).. "%"
return tostring(val) .. "%"
elseif unit == "seconds" then
elseif unit == "seconds" then
return tostring(val).. "s"
return tostring(val) .. "s"
elseif unit == "meters" then
elseif unit == "meters" then
return tostring(val).. "m"
return tostring(val) .. "m"
elseif unit == "tiles" then
elseif unit == "tiles" then
return tostring(val).. " tiles"
return tostring(val) .. " tiles"
elseif unit and unit ~= "" then
elseif unit and unit ~= "" then
return tostring(val).. " "..tostring(unit)
return tostring(val) .. " " .. tostring(unit)
else
else
return tostring(val)
return tostring(val)
end
end
end
end


if v == nil then
return (v ~= nil) and tostring(v) or nil
return nil
end
return tostring(v)
end
end


----------------------------------------------------------------------
----------------------------------------------------------------------
--Dynamic field helpers(JS - driven)
-- Dynamic spans (JS-driven)
----------------------------------------------------------------------
----------------------------------------------------------------------


local function dynSpan(series, level)
-- dynSpan: render a JS-updated span for a level series.
if type(series) ~= "table" or #series == 0 then
local function dynSpan(series, level)
return nil
if type(series) ~= "table" or #series == 0 then
end
return nil
level = clamp(level or #series, 1, #series)
end
 
level = clamp(level or #series, 1, #series)


local span = mw.html.create("span")
local span = mw.html.create("span")
span: addClass("sv-dyn")
span:addClass("sv-dyn")
span: attr("data-series", mw.text.jsonEncode(series))
span:attr("data-series", mw.text.jsonEncode(series))
span: wikitext(mw.text.nowiki(series[level] or ""))
span:wikitext(mw.text.nowiki(series[level] or ""))


return tostring(span)
return tostring(span)
end
end


-- isFlatList: true if all values in list are identical.
local function isFlatList(list)
local function isFlatList(list)
if type(list) ~= "table" or #list == 0 then
if type(list) ~= "table" or #list == 0 then
return false
return false
end
end
local first = tostring(list[1])
local first = tostring(list[1])
for i = 2, #list do
for i = 2, #list do
if tostring(list[i]) ~= first then
if tostring(list[i]) ~= first then
return false
return false
end
end
end
end
return true
return true
end
end


-- isNonZeroScalar: detect if a value is present and not effectively zero.
local function isNonZeroScalar(v)
local function isNonZeroScalar(v)
if v == nil then return false end
if v == nil then return false end
if type(v) == "number" then return v ~= 0 end
if type(v) == "number" then return v ~= 0 end
if type(v) == "string" then
if type(v) == "string" then
local n = tonumber(v)
local n = tonumber(v)
if n == nil then
if n == nil then return v ~= "" end
return v ~= ""
return n ~= 0
end
end
return n ~= 0
if type(v) == "table" and v.Value ~= nil then
end
return isNonZeroScalar(v.Value)
if type(v) == "table" and v.Value ~= nil then
end
return isNonZeroScalar(v.Value)
return true
end
return true
end
end


--Like your old valuePairLines / valuePairText, but:
-- isZeroish: aggressively treat common “zero” text forms as zero.
-- - if Per Level is a list, render a dynamic span instead of "v1 / v2 / ..."
local function isZeroish(v)
-- - scalar Per Level stays as the old "Base" + "Per Level" lines(still short)
if v == nil then return true end
local function valuePairDynamicLines(name, block, maxLevel, level)
if type(v) == "number" then return v == 0 end
if type(block) ~= "table" then
if type(v) == "table" and v.Value ~= nil then
return {}
return isZeroish(v.Value)
end
end


local base = block.Base
local s = mw.text.trim(tostring(v))
local per = block["Per Level"]
if s == "" then return true end
if s == "0" or s == "0.0" or s == "0.00" then return true end
if s == "0s" or s == "0 s" then return true end
if s == "0m" or s == "0 m" then return true end
if s == "0%" or s == "0 %" then return true end


--Per Level list(expanded)
local n = tonumber((mw.ustring.gsub(s, "[^0-9%.%-]", "")))
if type(per) == "table" then
return (n ~= nil and n == 0)
--empty list -> show Base only
if #per == 0 then
local baseText = formatUnitValue(base)
if baseText then
return { string.format("%s: %s", name, mw.text.nowiki(baseText)) }
end
return {}
end
end


--flat list -> show single value
-- valuePairRawText: render Base/Per Level blocks into readable text (fallback).
if isFlatList(per) then
local function valuePairRawText(block)
local baseText = formatUnitValue(base)
if type(block) ~= "table" then
local one = formatUnitValue(per[1]) or tostring(per[1])
return nil
local show = baseText or one
end
if show then
 
return { string.format("%s: %s", name, mw.text.nowiki(show)) }
local base = block.Base
end
local per  = block["Per Level"]
return {}
end


--dynamic series
if type(per) == "table" then
local series = {}
if #per == 0 then
for _, v in ipairs(per) do
return formatUnitValue(base)
table.insert(series, formatUnitValue(v) or tostring(v))
end
if isFlatList(per) then
return formatUnitValue(base) or tostring(per[1])
end
end


local dyn = dynSpan(series, level)
local vals = {}
if dyn then
for _, v in ipairs(per) do
return { string.format("%s: %s", name, dyn) }
table.insert(vals, formatUnitValue(v) or tostring(v))
end
end
return {}
return (#vals > 0) and table.concat(vals, " / ") or nil
end
end


--scalar Per Level(keep old style)
local lines = {}
local baseText = formatUnitValue(base)
local baseText = formatUnitValue(base)
local perText = formatUnitValue(per)
local perText = formatUnitValue(per)
 
if baseText and perText and isNonZeroScalar(per) then
return string.format("%s (Per Level: %s)", baseText, perText)
end


if baseText then
return baseText or perText
table.insert(lines, string.format("%s: %s", name, mw.text.nowiki(baseText)))
end
if perText and isNonZeroScalar(per) then
table.insert(lines, string.format("%s Per Level: %s", name, mw.text.nowiki(perText)))
end
end


return lines
-- valuePairDynamicValueOnly: render Base/Per Level blocks using dyn spans where possible.
end
local function valuePairDynamicValueOnly(block, maxLevel, level)
if type(block) ~= "table" then
return nil
end
 
local base = block.Base
local per  = block["Per Level"]
 
if type(per) == "table" then
if #per == 0 then
local baseText = formatUnitValue(base)
return baseText and mw.text.nowiki(baseText) or nil
end
 
if isFlatList(per) then
local one  = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(base) or one
return show and mw.text.nowiki(show) or nil
end
 
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end


local function valuePairDynamicText(name, block, maxLevel, level, sep)
local txt = valuePairRawText(block)
local lines = valuePairDynamicLines(name, block, maxLevel, level)
return txt and mw.text.nowiki(txt) or nil
if #lines == 0 then return nil end
return table.concat(lines, sep or "<br />")
end
end


----------------------------------------------------------------------
----------------------------------------------------------------------
--Lookups
-- Lookups
----------------------------------------------------------------------
----------------------------------------------------------------------


local function getSkillById(id)
-- getSkillById: locate a skill by internal ID.
id = trim(id)
local function getSkillById(id)
if not id then return nil end
id = trim(id)
if not id then return nil end
local dataset = getSkills()
local dataset = getSkills()
local byId = dataset.byId or { }
return (dataset.byId or {})[id]
return byId[id]
end
end


-- findSkillByName: locate a skill by external/display name.
local function findSkillByName(name)
local function findSkillByName(name)
name = trim(name)
name = trim(name)
if not name then return nil end
if not name then return nil end
 
local dataset = getSkills()
local dataset = getSkills()
local byName = dataset.byName or {}
if byName[name] then
return byName[name]
end


local byName = dataset.byName or { }
for _, rec in ipairs(dataset.records or {}) do
if byName[name] then
if type(rec) == "table" then
return byName[name]
if rec["External Name"] == name or rec.Name == name or rec["Display Name"] == name then
end
return rec
end
end
end


for _, rec in ipairs(dataset.records or {}) do
return nil
if type(rec) == "table" then
if rec["External Name"] == name or rec["Name"] == name or rec["Display Name"] == name then
return rec
end
end
end
return nil
end
end


----------------------------------------------------------------------
----------------------------------------------------------------------
--Formatting helpers
-- Legacy damage helpers
----------------------------------------------------------------------
----------------------------------------------------------------------


local function basisLabel(entry, isHealing)
-- basisLabel: label ATK/MATK basis in legacy damage blocks.
if isHealing then
local function basisLabel(entry, isHealing)
return "Healing"
if isHealing then
end
return "Healing"
local atk = entry and entry["ATK-Based"]
end
 
local atk = entry and entry["ATK-Based"]
local matk = entry and entry["MATK-Based"]
local matk = entry and entry["MATK-Based"]
if atk and matk then
 
return "Attack/Magic Attack"
if atk and matk then
return "Attack/Magic Attack"
elseif atk then
elseif atk then
return "Attack"
return "Attack"
elseif matk then
elseif matk then
return "Magic Attack"
return "Magic Attack"
end
end
return "Damage"
 
return "Damage"
end
end


--Dynamic damage entry:
-- formatDamageEntry: legacy percent damage formatting (dynamic by level).
--Build a series for Lv1..LvMax, and show only the selected one.
local function formatDamageEntry(entry, maxLevel, level)
local function formatDamageEntry(entry, maxLevel, level)
if type(entry) ~= "table" then
if type(entry) ~= "table" then
return nil
return nil
end
end


local isHealing = (entry.Type == "Healing")
local isHealing = (entry.Type == "Healing")
local basis = isHealing and "Healing" or basisLabel(entry)
local basis = isHealing and "Healing" or basisLabel(entry, false)


local baseRaw = entry["Base %"]
local baseRaw = entry["Base %"]
local perRaw = entry["Per Level %"]
local perRaw = entry["Per Level %"]


local baseN = toNum(baseRaw)
local baseN = toNum(baseRaw)
local perN = toNum(perRaw)
local perN = toNum(perRaw)


local function baseIsPresent()
local function baseIsPresent()
if baseN ~= nil then
if baseN ~= nil then
return baseN ~= 0
return baseN ~= 0
end
end
if baseRaw ~= nil then
if baseRaw ~= nil then
local s = tostring(baseRaw)
local s = tostring(baseRaw)
return (s ~= "" and s ~= "0" and s ~= "0.0" and s ~= "0.00")
return (s ~= "" and s ~= "0" and s ~= "0.0" and s ~= "0.00")
end
end
return false
return false
end
end


local baseText = nil
local baseText
if baseIsPresent() then
if baseIsPresent() then
if baseN ~= nil then
baseText = (baseN ~= nil) and (fmtNum(baseN) .. "%") or (tostring(baseRaw) .. "%")
baseText = fmtNum(baseN).. "%"
end
else
baseText = tostring(baseRaw).. "%"
end
end


--No scaling -> just show base
if perN == nil or perN == 0 or not maxLevel or maxLevel <= 0 then
if perN == nil or perN == 0 or not maxLevel or maxLevel <= 0 then
return baseText and mw.text.nowiki(baseText .. " " .. basis) or nil
return baseText and mw.text.nowiki(baseText.. " "..basis) or nil
end
end


--Build series strings for each level
local series = {}
local series = {}
for lv = 1, maxLevel do
for lv = 1, maxLevel do
local perPart = perN * lv
local perPart = perN * lv


if baseText and baseN ~= nil then
if baseText and baseN ~= nil then
local total = baseN + perPart
local total = baseN + perPart
table.insert(series, string.format("%s%% %s", fmtNum(total), basis))
table.insert(series, string.format("%s%% %s", fmtNum(total), basis))
elseif baseText then
elseif baseText then
table.insert(series, string.format("%s + %s%% %s", baseText, fmtNum(perPart), basis))
table.insert(series, string.format("%s + %s%% %s", baseText, fmtNum(perPart), basis))
else
else
table.insert(series, string.format("%s%% %s", fmtNum(perPart), basis))
table.insert(series, string.format("%s%% %s", fmtNum(perPart), basis))
end
end
end
end


return dynSpan(series, level)
return dynSpan(series, level)
end
end


-- formatDamageList: render a list of legacy damage entries into <br/> blocks.
local function formatDamageList(list, maxLevel, level, includeTypePrefix)
local function formatDamageList(list, maxLevel, level, includeTypePrefix)
if type(list) ~= "table" or #list == 0 then
if type(list) ~= "table" or #list == 0 then
return nil
return nil
end
end


local parts = {}
local parts = {}
for _, d in ipairs(list) do
for _, d in ipairs(list) do
if type(d) == "table" then
if type(d) == "table" then
local txt = formatDamageEntry(d, maxLevel, level)
local txt = formatDamageEntry(d, maxLevel, level)
if txt then
if txt then
if includeTypePrefix and d.Type and d.Type ~= "" then
if includeTypePrefix and d.Type and d.Type ~= "" then
table.insert(parts, mw.text.nowiki(tostring(d.Type).. ": ")..txt)
table.insert(parts, mw.text.nowiki(tostring(d.Type) .. ": ") .. txt)
else
else
table.insert(parts, txt)
table.insert(parts, txt)
end
end
end
end
 
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
end
----------------------------------------------------------------------
-- Users matching
----------------------------------------------------------------------
-- skillMatchesUser: check if a skill is used by a specific class/monster/summon/event.
local function skillMatchesUser(rec, userName)
if type(rec) ~= "table" or not userName or userName == "" then
return false
end
local users = rec.Users
if type(users) ~= "table" then
return false
end
local userLower = mw.ustring.lower(userName)
local function listHas(list)
if type(list) ~= "table" then
return false
end
for _, v in ipairs(list) do
if type(v) == "string" and mw.ustring.lower(v) == userLower then
return true
end
end
return false
end
return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events)
end
end
----------------------------------------------------------------------
-- Hide Users on direct skill pages
----------------------------------------------------------------------
-- isDirectSkillPage: hide Users rows when viewing the skill page itself.
local function isDirectSkillPage(rec)
if type(rec) ~= "table" then
return false
end
local pageTitle = mw.title.getCurrentTitle()
local pageName  = pageTitle and pageTitle.text or ""
pageName = trim(pageName)
if not pageName then
return false
end
pageName = mw.ustring.lower(pageName)
local ext = trim(rec["External Name"] or rec.Name or rec["Display Name"])
local internal = trim(rec["Internal Name"] or rec.InternalName or rec.InternalID)
return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false
end
end
----------------------------------------------------------------------
-- Slot config (edit these tables only to rearrange layout)
----------------------------------------------------------------------
local HERO_SLOT_ASSIGNMENT = {
[1] = "IconName",
[2] = "Description",
[3] = "LevelSelector",
[4] = "SkillType",
[5] = "SourceType",
[6] = "QuickStats",
[7] = "SpecialMechanics",
[8] = "Placeholder",
}
----------------------------------------------------------------------
-- Slot scaffolds
----------------------------------------------------------------------
-- slotBox: standardized wrapper for all hero card slots.
local function slotBox(slot, extraClasses, innerHtml, opts)
opts = opts or {}
local box = mw.html.create("div")
box:addClass("sv-slot")
box:addClass("sv-slot--" .. tostring(slot))
box:attr("data-hero-slot", tostring(slot))
if opts.isFull then
box:addClass("sv-slot--full")
end
if extraClasses then
if type(extraClasses) == "string" then
box:addClass(extraClasses)
elseif type(extraClasses) == "table" then
for _, c in ipairs(extraClasses) do box:addClass(c) end
end
end
if opts.isEmpty then
box:addClass("sv-slot--empty")
end
local body = box:tag("div"):addClass("sv-slot__body")
if innerHtml and innerHtml ~= "" then
body:wikitext(innerHtml)
end
return tostring(box)
end
end


if #parts == 0 then
----------------------------------------------------------------------
return nil
-- Shared helpers (Source + QuickStats + SpecialMechanics)
end
----------------------------------------------------------------------
return table.concat(parts, "<br />")
 
end
-- formatScalingCompactLines: build compact “Scaling” lines for SourceType.
local function formatScalingCompactLines(scaling)
if type(scaling) ~= "table" then
return {}
end


local function formatScaling(list, basisOverride)
local list = scaling
if type(list) ~= "table" or #list == 0 then
if #list == 0 then
return nil
if scaling.Percent ~= nil or scaling["Scaling ID"] or scaling["Scaling Name"] then
end
list = { scaling }
else
return {}
end
end


local parts = {}
local out = {}
for _, s in ipairs(list) do
for _, s in ipairs(list) do
if type(s) == "table" then
if type(s) == "table" then
local stat = s["Scaling Name"] or s["Scaling ID"] or "Unknown"
local stat = s["Scaling Name"] or s["Scaling ID"] or "Unknown"
local pct = s.Percent
local pct = s.Percent
local pctN = toNum(pct)
local pctN = toNum(pct)


local basis = basisOverride or basisLabel(s, false)
if pctN ~= nil and pctN ~= 0 then
table.insert(out, string.format("%s%% %s", fmtNum(pctN), stat))
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
table.insert(out, string.format("%s%% %s", tostring(pct), stat))
end
end
end


if pctN ~= nil and pctN ~= 0 then
return out
table.insert(parts, string.format("%s%% %s Per %s", fmtNum(pctN), basis, stat))
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
table.insert(parts, string.format("%s%% %s Per %s", tostring(pct), basis, stat))
end
end
end
-- basisWordFromFlags: compute “Attack/Magic/Hybrid” from ATK/MATK booleans.
local function basisWordFromFlags(atkFlag, matkFlag)
if atkFlag and matkFlag then
return "Hybrid"
elseif atkFlag then
return "Attack"
elseif matkFlag then
return "Magic Attack"
end
return nil
end
end


if #parts == 0 then
-- legacyPercentAtLevel: compute “Base% + PerLevel%*level” for legacy entries.
return nil
local function legacyPercentAtLevel(entry, level)
end
if type(entry) ~= "table" then
return table.concat(parts, "<br />")
return nil
end
 
local baseRaw = entry["Base %"]
local perRaw  = entry["Per Level %"]
local baseN  = toNum(baseRaw)
local perN    = toNum(perRaw)
 
if perN ~= nil and perN ~= 0 then
local total = (baseN or 0) + (perN * level)
return fmtNum(total) .. "%"
end
 
if baseN ~= nil then
return fmtNum(baseN) .. "%"
end
if baseRaw ~= nil and tostring(baseRaw) ~= "" then
return tostring(baseRaw) .. "%"
end
 
return nil
end
end


local function formatArea(area, maxLevel, level)
-- seriesFromValuePair: normalize Base/Per Level blocks into a level-indexed series.
if type(area) ~= "table" then
local function seriesFromValuePair(block, maxLevel)
return nil
if type(block) ~= "table" then
end
return nil
local parts = {}
end


local distLine = valuePairDynamicText("Distance", area["Area Distance"], maxLevel, level, "<br />")
local base = block.Base
if distLine then
local per  = block["Per Level"]
table.insert(parts, distLine)
end


local size = area["Area Size"]
local function pickUnit(v)
if size and size ~= "" then
if type(v) == "table" and v.Unit and v.Unit ~= "" then
table.insert(parts, "Size: "..mw.text.nowiki(tostring(size)))
return v.Unit
end
end
return nil
end
local unit = pickUnit(base) or pickUnit(per)


if #parts == 0 then
local function fmtAny(v)
return nil
local t = formatUnitValue(v)
end
return t and tostring(t) or (v ~= nil and tostring(v) or nil)
return table.concat(parts, "<br />")
end
end


local function formatTimingBlock(bt, maxLevel, level)
local series = {}
if type(bt) ~= "table" then
return nil
end
local parts = {}


local function add(label, key)
-- Expanded per-level series (wikiprep)
local block = bt[key]
if type(per) == "table" and #per > 0 then
if type(block) ~= "table" then
for lv = 1, maxLevel do
return
local raw = per[lv] or per[#per]
end
local one = fmtAny(raw)
local lines = valuePairDynamicLines(label, block, maxLevel, level)
if one == nil or isZeroish(raw) or isZeroish(one) then
for _, line in ipairs(lines) do
one = "—"
table.insert(parts, line)
end
series[lv] = one
end
end
return series
end
end


add("Cast Time", "Cast Time")
-- Empty per-list -> base only
add("Cooldown", "Cooldown")
if type(per) == "table" and #per == 0 then
add("Duration", "Duration")
local one = fmtAny(base)
if one == nil or isZeroish(base) or isZeroish(one) then
one = ""
end
for lv = 1, maxLevel do
series[lv] = one
end
return series
end


if bt["Effect Cast Time"] ~= nil then
-- Scalar per -> compute base + per*level (fallback)
table.insert(parts, "Effect Cast Time: "..mw.text.nowiki(tostring(bt["Effect Cast Time"])))
local baseN = toNum(base) or 0
end
local perN  = toNum(per)
if bt["Damage Delay"] ~= nil then
table.insert(parts, "Damage Delay: "..mw.text.nowiki(tostring(bt["Damage Delay"])))
end
if bt["Effect Remove Delay"] ~= nil then
table.insert(parts, "Effect Remove Delay: "..mw.text.nowiki(tostring(bt["Effect Remove Delay"])))
end


if #parts == 0 then
if perN ~= nil then
return nil
for lv = 1, maxLevel do
end
local total = baseN + (perN * lv)
return table.concat(parts, "<br />")
local v = unit and { Value = total, Unit = unit } or total
end
local one = fmtAny(v)
if one == nil or total == 0 or isZeroish(one) then
one = "—"
end
series[lv] = one
end
return series
end


local function formatResourceCost(rc, maxLevel, level)
-- Base-only scalar
if type(rc) ~= "table" then
local raw = (base ~= nil) and base or per
return nil
local one = fmtAny(raw)
if one == nil then
return nil
end
if isZeroish(raw) or isZeroish(one) then
one = ""
end
for lv = 1, maxLevel do
series[lv] = one
end
return series
end
end
local parts = {}


local manaLines = valuePairDynamicLines("MP", rc["Mana Cost"], maxLevel, level)
-- displayFromSeries: render a series as fixed text or dynSpan (nil if all “—”).
for _, line in ipairs(manaLines) do
local function displayFromSeries(series, level)
table.insert(parts, line)
if type(series) ~= "table" or #series == 0 then
return nil
end
end


local hpLines = valuePairDynamicLines("HP", rc["Health Cost"], maxLevel, level)
local any = false
for _, line in ipairs(hpLines) do
for _, v in ipairs(series) do
table.insert(parts, line)
if v ~= "—" then
any = true
break
end
end
if not any then
return nil
end
end


if #parts == 0 then
if isFlatList(series) then
return nil
return mw.text.nowiki(series[1])
end
end
return table.concat(parts, "<br />")
return dynSpan(series, level)
end
end


local function formatCombo(combo)
-- formatAreaSize: human readable area sizing for QuickStats.
if type(combo) ~= "table" then
-- Shows: "<Area Size> (<number>)" e.g. "Medium (4)"
return nil
local function formatAreaSize(area, maxLevel, level)
end
if type(area) ~= "table" then
local parts = {}
return nil
end
 
-- Helper: pull a number from scalar/unit/valuepair-ish things.
local function extractNumber(v)
if v == nil then return nil end
 
-- Unit block {Value, Unit}
if type(v) == "table" and v.Value ~= nil then
local n = toNum(v.Value)
return n
end
 
-- ValuePair {Base, Per Level} -> prefer Base at current level if series exists
if type(v) == "table" and (v.Base ~= nil or v["Per Level"] ~= nil) then
local s = seriesFromValuePair(v, maxLevel or 1)
if type(s) == "table" and #s > 0 then
local idx = clamp(level or 1, 1, #s)
local txt = s[idx]
if txt and txt ~= "—" then
-- try parse numeric from string (e.g. "4 tiles" -> 4)
local num = tonumber((mw.ustring.gsub(tostring(txt), "[^0-9%.%-]", "")))
return num
end
end
return nil
end


if combo.Type then
-- Plain scalar
table.insert(parts, "Type: "..mw.text.nowiki(tostring(combo.Type)))
if type(v) == "number" then return v end
end
if type(v) == "string" then
local num = tonumber((mw.ustring.gsub(mw.text.trim(v), "[^0-9%.%-]", "")))
return num
end


local durText = formatUnitValue(combo.Duration)
return nil
if durText then
end
table.insert(parts, "Duration: "..mw.text.nowiki(durText))
end


if combo.Percent ~= nil then
-- 1) Read Area Size label/name
local pctText = formatUnitValue(combo.Percent)
local rawSize = area["Area Size"]
if pctText then
if rawSize == nil then
table.insert(parts, "Bonus: "..mw.text.nowiki(pctText))
return nil
end
end
end


if #parts == 0 then
local sizeName = nil
return nil
if type(rawSize) == "table" then
end
sizeName = rawSize.Name or rawSize.ID or rawSize.Value
return table.concat(parts, ", ")
elseif type(rawSize) == "string" then
end
sizeName = rawSize
elseif type(rawSize) == "number" then
-- uncommon; treat as numeric-only label
sizeName = tostring(rawSize)
end


local function valuePairRawText(block)
sizeName = sizeName and mw.text.trim(tostring(sizeName)) or nil
if type(block) ~= "table" then
if not sizeName or sizeName == "" or isNoneLike(sizeName) then
return nil
return nil
end
end


local base = block.Base
-- 2) Find the numeric “exact number” to append
local per = block["Per Level"]
-- Prefer the explicit Area Distance block, then fall back to other known numeric keys.
local num = nil


if type(per) == "table" then
local dist = area["Area Distance"]
if #per == 0 then
if type(dist) == "table" then
return formatUnitValue(base)
-- Prefer Effective Distance if present and non-zero, else Base
end
num = extractNumber(dist["Effective Distance"]) or extractNumber(dist.Effective) or extractNumber(dist["Effective"])
if isFlatList(per) then
if not num or num == 0 then
return formatUnitValue(base) or tostring(per[1])
num = extractNumber(dist.Base) or extractNumber(dist["Base"])
end
local vals = {}
for _, v in ipairs(per) do
table.insert(vals, formatUnitValue(v) or tostring(v))
end
end
return (#vals > 0) and table.concat(vals, " / ") or nil
end
end
 
if not num or num == 0 then
num =
extractNumber(area["Area Value"]) or
extractNumber(area["Area Size Value"]) or
extractNumber(area["Area Number"]) or
extractNumber(area["Area Radius"])
end


local baseText = formatUnitValue(base)
-- 3) Render
local perText = formatUnitValue(per)
-- If size already contains parentheses, assume it already includes the numeric.
if mw.ustring.find(sizeName, "%(") then
return mw.text.nowiki(sizeName)
end


if baseText and perText and isNonZeroScalar(per) then
if num and num ~= 0 then
return string.format("%s (Per Level: %s)", baseText, perText)
return mw.text.nowiki(string.format("%s (%s)", sizeName, fmtNum(num)))
end
end
return baseText or perText
end


--Special Mechanics supports dynamic Per Level lists
return mw.text.nowiki(sizeName)
local function formatMechanicEffects(effects, maxLevel, level)
if type(effects) ~= "table" then
return nil
end
end


local keys = {}
-- skillHasAnyDamage: determine if a skill has any meaningful damage (for non-damaging rules).
for k, _ in pairs(effects) do
local function skillHasAnyDamage(rec, maxLevel)
table.insert(keys, k)
if type(rec.Source) == "table" then
local s = seriesFromValuePair(rec.Source, maxLevel)
if s then
for _, v in ipairs(s) do
if v ~= "—" then return true end
end
end
end
end
table.sort(keys)


local parts = {}
if type(rec.Damage) == "table" then
local dmg = rec.Damage
for _, key in ipairs({ "Main Damage", "Flat Damage", "Reflect Damage" }) do
local lst = dmg[key]
if type(lst) == "table" and #lst > 0 then
return true
end
end
end


local function effectAmount(block)
return false
if type(block) ~= "table" then
return nil
end
end


local per = block["Per Level"]
-- computeDurationPromotion: promote status-duration into QuickStats when a skill is non-damaging.
local function computeDurationPromotion(rec, maxLevel)
if type(rec) ~= "table" then return nil end
if skillHasAnyDamage(rec, maxLevel) then return nil end


if type(per) == "table" and #per > 0 then
local mech = (type(rec.Mechanics) == "table") and rec.Mechanics or {}
if isFlatList(per) then
local bt  = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
return mw.text.nowiki(formatUnitValue(per[1]) or tostring(per[1]))
local durS = seriesFromValuePair(bt["Duration"], maxLevel)
end
 
local series = {}
if durS ~= nil then
for _, v in ipairs(per) do
local any = false
table.insert(series, formatUnitValue(v) or tostring(v))
for _, v in ipairs(durS) do
if v ~= "—" then any = true break end
end
if any then
return nil
end
end
 
local apps = rec["Status Applications"]
if type(apps) ~= "table" then return nil end
 
for idx, app in ipairs(apps) do
if type(app) == "table" and type(app.Duration) == "table" then
local s = seriesFromValuePair(app.Duration, maxLevel)
if s then
for _, v in ipairs(s) do
if v ~= "—" then
return {
durationBlock = app.Duration,
suppressDurationIndex = idx,
}
end
end
end
end
return dynSpan(series, level)
end
end
 
return nil
end
end


local pair = { Base = block.Base, ["Per Level"] = block["Per Level"] }
----------------------------------------------------------------------
local txt = valuePairRawText(pair)
-- Plug-ins
return txt and mw.text.nowiki(txt) or nil
----------------------------------------------------------------------
end
 
local PLUGINS = {}
 
-- PLUGIN: IconName (Hero Bar Slot 1) - icon + name.
function PLUGINS.IconName(rec, ctx)
local icon  = rec.Icon
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
 
local notesList = {}
if type(rec.Notes) == "table" then
for _, note in ipairs(rec.Notes) do
local n = trim(note)
if n then
table.insert(notesList, mw.text.nowiki(n))
end
end
elseif type(rec.Notes) == "string" then
local n = trim(rec.Notes)
if n then
notesList = { mw.text.nowiki(n) }
end
end


for _, name in ipairs(keys) do
local req = rec.Requirements or {}
local block = effects[name]
local reqSkillsRaw = (type(req["Required Skills"]) == "table") and req["Required Skills"] or {}
if type(block) == "table" then
local reqWeaponsRaw = (type(req["Required Weapons"]) == "table") and req["Required Weapons"] or {}
local t = block.Type
local reqStancesRaw = (type(req["Required Stances"]) == "table") and req["Required Stances"] or {}


if t ~= nil and tostring(t) ~= "" then
local reqSkills = {}
local amt = effectAmount(block)
for _, rs in ipairs(reqSkillsRaw) do
local seg = mw.text.nowiki(tostring(t).. " - "..tostring(name))
if type(rs) == "table" then
if amt then
local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown"
seg = seg.. " + "..amt
local lvlReq  = rs["Required Level"]
end
if lvlReq then
table.insert(parts, seg)
table.insert(reqSkills, string.format("%s (Lv.%s)", mw.text.nowiki(nameReq), mw.text.nowiki(tostring(lvlReq))))
else
else
local txt = valuePairDynamicText(name, block, maxLevel, level, ", ")
table.insert(reqSkills, mw.text.nowiki(nameReq))
if txt then
end
table.insert(parts, txt)
end
end
end
end
 
end
local reqWeapons = {}
for _, w in ipairs(reqWeaponsRaw) do
local wn = trim(w)
if wn then table.insert(reqWeapons, mw.text.nowiki(wn)) end
end
 
local reqStances = {}
for _, s in ipairs(reqStancesRaw) do
local sn = trim(s)
if sn then table.insert(reqStances, mw.text.nowiki(sn)) end
end
 
local hasNotes = (#notesList > 0)
local hasReq = (#reqSkills > 0) or (#reqWeapons > 0) or (#reqStances > 0)
 
 
local wrap = mw.html.create("div")
wrap:addClass("sv-herobar-1-wrap")
wrap:addClass("sv-tip-scope")
 
local iconBox = wrap:tag("div")
iconBox:addClass("sv-herobar-icon")
 
if icon and icon ~= "" then
iconBox:wikitext(string.format("[[File:%s|80px|link=]]", icon))
end
 
local textBox = wrap:tag("div")
textBox:addClass("sv-herobar-text")
 
local titleRow = textBox:tag("div")
titleRow:addClass("sv-herobar-title-row")
 
local titleBox = titleRow:tag("div")
titleBox:addClass("spiritvale-infobox-title")
titleBox:wikitext(title)
 
if hasNotes then
local notesBtn = mw.html.create("span")
notesBtn:addClass("sv-tip-btn sv-tip-btn--notes")
notesBtn:attr("role", "button")
notesBtn:attr("tabindex", "0")
notesBtn:attr("data-sv-tip", "notes")
notesBtn:attr("aria-label", "Notes")
notesBtn:attr("aria-expanded", "false")
notesBtn:tag("span"):addClass("sv-ico sv-ico--info"):attr("aria-hidden", "true"):wikitext("i")
titleRow:node(notesBtn)
end
 
if hasReq then
local pillRow = wrap:tag("div")
pillRow:addClass("sv-pill-row")
pillRow:addClass("sv-pill-row--req")
local pill = pillRow:tag("span")
pill:addClass("sv-pill sv-pill--req sv-tip-btn")
pill:attr("role", "button")
pill:attr("tabindex", "0")
pill:attr("data-sv-tip", "req")
pill:attr("aria-label", "Requirements")
pill:attr("aria-expanded", "false")
pill:wikitext("Requirements")
end
 
if hasNotes then
local notesContent = wrap:tag("div")
notesContent:addClass("sv-tip-content")
notesContent:attr("data-sv-tip-content", "notes")
notesContent:tag("div"):addClass("sv-tip-title"):wikitext("Notes")
notesContent:tag("div"):wikitext(table.concat(notesList, "<br />"))
end
 
if hasReq then
local reqContent = wrap:tag("div")
reqContent:addClass("sv-tip-content")
reqContent:attr("data-sv-tip-content", "req")
 
if #reqSkills > 0 then
local section = reqContent:tag("div")
section:addClass("sv-tip-section")
section:tag("span"):addClass("sv-tip-label"):wikitext("Required Skills")
section:tag("div"):wikitext(table.concat(reqSkills, "<br />"))
end
 
if #reqWeapons > 0 then
local section = reqContent:tag("div")
section:addClass("sv-tip-section")
section:tag("span"):addClass("sv-tip-label"):wikitext("Required Weapons")
section:tag("div"):wikitext(table.concat(reqWeapons, ", "))
end
 
if #reqStances > 0 then
local section = reqContent:tag("div")
section:addClass("sv-tip-section")
section:tag("span"):addClass("sv-tip-label"):wikitext("Required Stances")
section:tag("div"):wikitext(table.concat(reqStances, ", "))
end
end
 
return {
inner = tostring(wrap),
classes = "module-icon-name",
}
end
end


if #parts == 0 then
-- PLUGIN: SkillType (Hero Bar Slot 2) - 2 rows x 3 cells (desktop + mobile).
return nil
-- Rules:
end
--  - If skill is non-damaging, hide Damage/Element/Hits.
return table.concat(parts, "<br />")
--  - If Hits is empty, hide Hits.
end
--  - If Combo is empty, hide Combo.
-- Ordering:
--  - Desktop: Damage, Element, Hits, Target, Cast, Combo
--  - Mobile:  Damage, Element, Target, Cast, Hits, Combo (CSS reorder)
function PLUGINS.SkillType(rec, ctx)
local typeBlock = (type(rec.Type) == "table") and rec.Type or {}
local mech      = (type(rec.Mechanics) == "table") and rec.Mechanics or {}
 
local level    = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
 
local hideDamageBundle = (ctx.nonDamaging == true)
 
-- valName: extract a display string from typical {Name/ID/Value} objects.
-- NOTE: Includes number support so Hits=2 (number) doesn't get dropped.
local function valName(x)
if x == nil then return nil end
if type(x) == "table" then
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
if x.Value ~= nil then return tostring(x.Value) end
end
if type(x) == "number" then
return tostring(x)
end
if type(x) == "string" and x ~= "" then
return x
end
return nil
end
 
-- hitsDisplay: find + render Hits from multiple possible structured locations.
local function hitsDisplay()
local effects = (type(mech.Effects) == "table") and mech.Effects or {}
 
local h =
typeBlock.Hits or typeBlock["Hits"] or typeBlock["Hit Count"] or typeBlock["Hits Count"] or
mech.Hits or mech["Hits"] or mech["Hit Count"] or mech["Hits Count"] or
effects.Hits or effects["Hits"] or effects["Hit Count"] or effects["Hits Count"] or
rec.Hits or rec["Hits"]
 
if h == nil or isNoneLike(h) then
return nil
end
 
-- ValuePair-style table (Base/Per Level) => dynamic series
if type(h) == "table" then
if h.Base ~= nil or h["Per Level"] ~= nil or type(h["Per Level"]) == "table" then
return displayFromSeries(seriesFromValuePair(h, maxLevel), level)
end
 
-- Unit block {Value, Unit}
if h.Value ~= nil then
local t = formatUnitValue(h)
return t and mw.text.nowiki(t) or nil
end


local function formatModifiers(mods)
-- Fallback name extraction
if type(mods) ~= "table" then
local function valName(x)
return nil
if x == nil then return nil end
end
if type(x) == "table" then
local parts = {}
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
if x.Value ~= nil then return tostring(x.Value) end
end
if type(x) == "number" then return tostring(x) end
if type(x) == "string" and x ~= "" then return x end
return nil
end


local function collect(label, sub)
local vn = valName(h)
if type(sub) ~= "table" then
if vn and not isNoneLike(vn) then
return
return mw.text.nowiki(vn)
end
local flags = {}
for k, v in pairs(sub) do
if v then
table.insert(flags, k)
end
end
end
-- Scalar number/string
if type(h) == "number" then
return mw.text.nowiki(fmtNum(h))
end
if type(h) == "string" then
local t = trim(h)
return (t and not isNoneLike(t)) and mw.text.nowiki(t) or nil
end
return nil
end
-- comboDisplay: render Combo as a compact text block (Type (+ details)).
local function comboDisplay()
local c = (type(mech.Combo) == "table") and mech.Combo or nil
if not c then return nil end
local typ = trim(c.Type)
if not typ or isNoneLike(typ) then
return nil
end
local details = {}
local pct = formatUnitValue(c.Percent)
if pct and not isZeroish(pct) then
table.insert(details, mw.text.nowiki(pct))
end
local dur = formatUnitValue(c.Duration)
if dur and not isZeroish(dur) then
table.insert(details, mw.text.nowiki(dur))
end
if #details > 0 then
return mw.text.nowiki(typ) .. " (" .. table.concat(details, ", ") .. ")"
end
return mw.text.nowiki(typ)
end
local grid = mw.html.create("div")
grid:addClass("sv-type-grid")
grid:addClass("sv-compact-root")
local added = false
-- addChunk: add one labeled value cell (key drives CSS ordering).
local function addChunk(key, label, valueHtml)
if valueHtml == nil or valueHtml == "" then return end
added = true
local chunk = grid:tag("div")
:addClass("sv-type-chunk")
:addClass("sv-type-" .. tostring(key))
:attr("data-type-key", tostring(key))
chunk:tag("div")
:addClass("sv-type-label")
:wikitext(mw.text.nowiki(label))
chunk:tag("div")
:addClass("sv-type-value")
:wikitext(valueHtml)
end
-- Damage + Element + Hits bundle (hidden when non-damaging)
if not hideDamageBundle then
local dmg  = valName(typeBlock.Damage or typeBlock["Damage Type"])
local ele  = valName(typeBlock.Element or typeBlock["Element Type"])
local hits = hitsDisplay()
if dmg and not isNoneLike(dmg) then
addChunk("damage", "Damage", mw.text.nowiki(dmg))
end
if ele and not isNoneLike(ele) then
addChunk("element", "Element", mw.text.nowiki(ele))
end
if hits then
addChunk("hits", "Hits", hits)
end
end
-- Target + Cast
local tgt = valName(typeBlock.Target or typeBlock["Target Type"])
local cst = valName(typeBlock.Cast  or typeBlock["Cast Type"])
if tgt and not isNoneLike(tgt) then
addChunk("target", "Target", mw.text.nowiki(tgt))
end
if cst and not isNoneLike(cst) then
addChunk("cast", "Cast", mw.text.nowiki(cst))
end
-- Combo
local combo = comboDisplay()
if combo then
addChunk("combo", "Combo", combo)
end
        return {
                inner = added and tostring(grid) or "",
                classes = "module-skill-type",
        }
end
end
table.sort(flags)
 
if #flags > 0 then
-- PLUGIN: Description (Hero Slot 3) - primary description text.
table.insert(parts, string.format("%s: %s", label, table.concat(flags, ", ")))
function PLUGINS.Description(rec)
        local desc = trim(rec.Description)
        if not desc then
                return nil
        end
 
        local body = mw.html.create("div")
        body:addClass("sv-description")
        body:wikitext(string.format("''%s''", desc))
 
        return {
                inner = tostring(body),
                classes = "module-description",
        }
end
end
-- PLUGIN: Placeholder (Hero Slot 4) - reserved/blank.
function PLUGINS.Placeholder()
        return nil
end
end


collect("Movement", mods["Movement Modifiers"])
collect("Combat", mods["Combat Modifiers"])
collect("Special", mods["Special Modifiers"])


if #parts == 0 then
-- PLUGIN: SourceType (Hero Module Slot 1) - Modifier + Source + Scaling.
return nil
function PLUGINS.SourceType(rec, ctx)
end
local level = ctx.level or 1
return table.concat(parts, "<br />")
local maxLevel = ctx.maxLevel or 1
end


local function formatStatusApplications(list, maxLevel, level)
local basisWord = nil
if type(list) ~= "table" or #list == 0 then
local sourceKind = nil
return nil
local sourceVal  = nil
end
local scaling    = nil
local parts = {}
for _, s in ipairs(list) do
if type(s) == "table" then
local scope = s.Scope or "Target"
local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"


local seg = scope.. " "..tostring(name)
-- sourceValueForLevel: dynamic formatting for structured Source blocks.
local detail = {}
local function sourceValueForLevel(src)
if type(src) ~= "table" then
return nil
end


if type(s.Duration) == "table" then
local per = src["Per Level"]
local t = valuePairDynamicText("Duration", s.Duration, maxLevel, level, "; ")
if type(per) == "table" and #per > 0 then
if t then table.insert(detail, t) end
if isFlatList(per) then
end
local one  = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(src.Base) or one
return show and mw.text.nowiki(show) or nil
end
 
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end


if type(s.Chance) == "table" then
return valuePairDynamicValueOnly(src, maxLevel, level)
local t = valuePairDynamicText("Chance", s.Chance, maxLevel, level, "; ")
end
if t then table.insert(detail, t) end
end


if s["Fixed Duration"] then
if type(rec.Source) == "table" then
table.insert(detail, "Fixed duration")
local src = rec.Source
end
local atkFlag  = (src["ATK-Based"] == true)
local matkFlag = (src["MATK-Based"] == true)
basisWord = basisWordFromFlags(atkFlag, matkFlag)


if #detail > 0 then
sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage"
seg = seg.. " ("..table.concat(detail, ", ").. ")"
sourceVal  = sourceValueForLevel(src)
end
scaling    = src.Scaling
end


table.insert(parts, seg)
-- Fallback to legacy Damage lists if Source absent
end
if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then
end
local dmg = rec.Damage
if #parts == 0 then
scaling = scaling or dmg.Scaling
return nil
end
return table.concat(parts, "<br />")
end


local function formatStatusRemoval(list, maxLevel, level)
local main = dmg["Main Damage"]
if type(list) ~= "table" or #list == 0 then
local refl = dmg["Reflect Damage"]
return nil
local flat = dmg["Flat Damage"]
end
local parts = {}
for _, r in ipairs(list) do
if type(r) == "table" then
local names = r["Status External Name"]
local label
if type(names) == "table" then
label = table.concat(names, ", ")
elseif type(names) == "string" then
label = names
else
label = "Status"
end


local amt = nil
if type(main) == "table" and #main > 0 then
if type(r["Per Level"]) == "table" and #r["Per Level"] > 0 and not isFlatList(r["Per Level"]) then
local pick = nil
local series = {}
for _, d in ipairs(main) do
for _, v in ipairs(r["Per Level"]) do
if type(d) == "table" and d.Type ~= "Healing" then
table.insert(series, formatUnitValue(v) or tostring(v))
pick = d
break
end
end
amt = dynSpan(series, level)
end
else
pick = pick or main[1]
amt = valuePairRawText(r)
 
if amt then amt = mw.text.nowiki(amt) end
if type(pick) == "table" then
end
local atkFlag  = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
 
sourceKind = (pick.Type == "Healing") and "Healing" or "Damage"
sourceVal  = legacyPercentAtLevel(pick, level)
end
elseif type(refl) == "table" and #refl > 0 and type(refl[1]) == "table" then
local pick = refl[1]
local atkFlag  = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
 
sourceKind = "Reflect"
sourceVal  = legacyPercentAtLevel(pick, level)
elseif type(flat) == "table" and #flat > 0 and type(flat[1]) == "table" then
local pick = flat[1]
local atkFlag  = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
 
sourceKind = "Flat"
sourceVal  = legacyPercentAtLevel(pick, level)
end
end
 
local scalingLines = formatScalingCompactLines(scaling)
local hasSource    = (sourceVal ~= nil and tostring(sourceVal) ~= "")
local hasScaling  = (type(scalingLines) == "table" and #scalingLines > 0)
 
if (not hasSource) and (not hasScaling) then
return nil
end


local seg = mw.text.nowiki(label)
local hasMod = (basisWord ~= nil and tostring(basisWord) ~= "")
if amt then
seg = seg.. " – "..amt
end
table.insert(parts, seg)
end
end
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end


local function formatEvents(list)
local extra = { "skill-source-module", "module-source-type" }
if type(list) ~= "table" or #list == 0 then
table.insert(extra, hasMod and "sv-has-mod" or "sv-no-mod")
return nil
end
local parts = {}
for _, ev in ipairs(list) do
if type(ev) == "table" then
local action = ev.Action or "On event"
local name = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill"
table.insert(parts, string.format("%s → %s", action, name))
end
end
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end


----------------------------------------------------------------------
if hasSource and (not hasScaling) then
--User matching(for auto lists on class pages)
table.insert(extra, "sv-only-source")
----------------------------------------------------------------------
elseif hasScaling and (not hasSource) then
table.insert(extra, "sv-only-scaling")
end


local function skillMatchesUser(rec, userName)
local wrap = mw.html.create("div")
if type(rec) ~= "table" or not userName or userName == "" then
wrap:addClass("sv-source-grid")
return false
wrap:addClass("sv-compact-root")
end


local users = rec.Users
if hasMod then
if type(users) ~= "table" then
local modCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-modifier")
return false
modCol:tag("div"):addClass("sv-source-pill"):wikitext("Modifier")
end
modCol:tag("div"):addClass("sv-modifier-value"):wikitext(mw.text.nowiki(basisWord))
end


local userLower = mw.ustring.lower(userName)
if hasSource then
local sourceCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main")
sourceCol:tag("div"):addClass("sv-source-pill"):wikitext(mw.text.nowiki(sourceKind or "Source"))
sourceCol:tag("div"):addClass("sv-source-value"):wikitext(sourceVal)
end


local function listHas(list)
if hasScaling then
if type(list) ~= "table" then
local scalingCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling")
return false
scalingCol:tag("div"):addClass("sv-source-pill"):wikitext("Scaling")
end
for _, v in ipairs(list) do
if type(v) == "string" and mw.ustring.lower(v) == userLower then
return true
end
end
return false
end


if listHas(users.Classes) then return true end
local list = scalingCol:tag("div"):addClass("sv-scaling-list")
if listHas(users.Summons) then return true end
for _, line in ipairs(scalingLines) do
if listHas(users.Monsters) then return true end
list:tag("div"):addClass("sv-scaling-item"):wikitext(mw.text.nowiki(line))
if listHas(users.Events)  then return true end
end
end


return false
return {
inner = tostring(wrap),
classes = extra,
}
end
end


----------------------------------------------------------------------
-- PLUGIN: QuickStats (Hero Module Slot 2) - 3x2 grid (range/area/cost/cast/cd/duration).
--Direct page detection(hide Users on the skill's own page)
-- NOTE: Hits does NOT live here (it lives in SkillType).
----------------------------------------------------------------------
function PLUGINS.QuickStats(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
local promo = ctx.promo
 
local mech = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
local bt  = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
local rc  = (type(mech["Resource Cost"]) == "table") and mech["Resource Cost"] or {}


local function isDirectSkillPage(rec)
local function dash() return "" end
if type(rec) ~= "table" then
return false
end


local pageTitle = mw.title.getCurrentTitle()
-- Range (0 => —)
local pageName = pageTitle and pageTitle.text or ""
local rangeVal = nil
pageName = trim(pageName)
if mech.Range ~= nil and not isNoneLike(mech.Range) then
if not pageName then
local n = toNum(mech.Range)
return false
if n ~= nil then
end
if n ~= 0 then
pageName = mw.ustring.lower(pageName)
rangeVal = mw.text.nowiki(formatUnitValue(mech.Range) or tostring(mech.Range))
end
else
local t = mw.text.trim(tostring(mech.Range))
if t ~= "" and not isNoneLike(t) then
rangeVal = mw.text.nowiki(t)
end
end
end


local ext = trim(rec["External Name"] or rec["Name"] or rec["Display Name"])
-- Area
local internal = trim(rec["Internal Name"] or rec["InternalName"] or rec["InternalID"])
local areaVal = formatAreaSize(mech.Area, maxLevel, level)


if ext and mw.ustring.lower(ext) == pageName then
-- Timings
return true
local castVal = displayFromSeries(seriesFromValuePair(bt["Cast Time"], maxLevel), level)
end
local cdVal  = displayFromSeries(seriesFromValuePair(bt["Cooldown"],  maxLevel), level)
if internal and mw.ustring.lower(internal) == pageName then
local durVal  = displayFromSeries(seriesFromValuePair(bt["Duration"],  maxLevel), level)
return true
end
return false
end


----------------------------------------------------------------------
-- Promote status duration if needed
--Infobox builder(Top band: Level Select + Type)
if (durVal == nil) and type(promo) == "table" and type(promo.durationBlock) == "table" then
----------------------------------------------------------------------
durVal = displayFromSeries(seriesFromValuePair(promo.durationBlock, maxLevel), level)
end


local function buildLevelSelectUI(level, maxLevel)
-- Cost: MP + HP
--JS expectations:
local function labeledSeries(block, label)
--  .sv - level - slider placeholder for the < input type = "range" >
local s = seriesFromValuePair(block, maxLevel)
--  .sv - level - num span for updating the number
if not s then return nil end
local wrap = mw.html.create("div")
local any = false
wrap: addClass("sv-level-ui")
for i, v in ipairs(s) do
if v ~= "" then
s[i] = tostring(v) .. " " .. label
any = true
else
s[i] = ""
end
end
return any and s or nil
end


wrap: tag("div")
local mpS = labeledSeries(rc["Mana Cost"], "MP")
: addClass("sv-level-title")
local hpS = labeledSeries(rc["Health Cost"], "HP")
: wikitext("Level Select")


wrap: tag("div")
local costSeries = {}
: addClass("sv-level-label")
for lv = 1, maxLevel do
: wikitext("Level <span class=\"sv-level-num\">"..tostring(level).. "</span> / "..tostring(maxLevel))
local mp = mpS and mpS[lv] or ""
local hp = hpS and hpS[lv] or ""


wrap: tag("div"): addClass("sv-level-slider")
if mp ~= "" and hp ~= "" then
costSeries[lv] = mp .. " + " .. hp
elseif mp ~= "—" then
costSeries[lv] = mp
elseif hp ~= "—" then
costSeries[lv] = hp
else
costSeries[lv] = "—"
end
end


return tostring(wrap)
local costVal = displayFromSeries(costSeries, level)
end


local function buildTypeTableUI(typeBlock)
local grid = mw.html.create("div")
if type(typeBlock) ~= "table" or next(typeBlock) == nil then
grid:addClass("sv-m4-grid")
return nil
grid:addClass("sv-compact-root")
end


local t = mw.html.create("table")
local function addCell(label, val)
t: addClass("sv-type-table")
local cell = grid:tag("div"):addClass("sv-m4-cell")
cell:tag("div"):addClass("sv-m4-label"):wikitext(mw.text.nowiki(label))
cell:tag("div"):addClass("sv-m4-value"):wikitext(val or dash())
end


local added = false
addCell("Range",    rangeVal)
addCell("Area",      areaVal)
addCell("Cost",      costVal)
addCell("Cast Time", castVal)
addCell("Cooldown",  cdVal)
addCell("Duration",  durVal)


local function valName(x)
return {
if x == nil then return nil end
inner = tostring(grid),
if type(x) == "table" then
classes = "module-quick-stats",
if x.Name and x.Name ~= "" then return tostring(x.Name) end
}
if x.ID and x.ID ~= "" then return tostring(x.ID) end
end
if type(x) == "string" and x ~= "" then return x end
return nil
end
end


local function addRowKV(k, v)
-- PLUGIN: SpecialMechanics (Hero Module Slot 3)
if not v or v == "" then return end
-- Shows:
added = true
--  - Flags (deduped)
local r = t: tag("tr")
--  - Special mechanics (mech.Effects)
r: tag("th"): wikitext(mw.text.nowiki(k)): done()
-- NOTE: Combo lives in SkillType (Hero Bar Slot 2).
r: tag("td"): wikitext(mw.text.nowiki(v)): done()
function PLUGINS.SpecialMechanics(rec, ctx)
end
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1


addRowKV("Type", valName(typeBlock["Damage Type"]))-- renamed from "Damage Type"
local mech    = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
addRowKV("Element", valName(typeBlock["Element Type"]))
local effects = (type(mech.Effects) == "table") and mech.Effects or nil
addRowKV("Target", valName(typeBlock["Target Type"]))
local mods    = (type(rec.Modifiers) == "table") and rec.Modifiers or nil
addRowKV("Cast Type", valName(typeBlock["Cast Type"]))


if not added then
------------------------------------------------------------------
return nil
-- Hits guard (we want Hits ONLY in SkillType)
end
------------------------------------------------------------------
return tostring(t)
local function isHitsKey(name)
end
if not name then return false end
local k = mw.ustring.lower(mw.text.trim(tostring(name)))
return (
k == "hit" or
k == "hits" or
k == "hit count" or
k == "hits count" or
k == "hitcount" or
k == "hitscount"
)
end


local function addTopBand(tbl, levelUI, typeUI)
------------------------------------------------------------------
if not levelUI and not typeUI then
-- Flags (flat, de-duped)
return
------------------------------------------------------------------
end
local flagSet = {}


local row = tbl: tag("tr")
local denyFlags = {
local cell = row: tag("td")
["self centered"] = true,
cell: attr("colspan", 2)
["self-centred"] = true,
cell: addClass("sv-topband-cell")
["bond"] = true,
["combo"] = true,
        ["hybrid"] = true,


--Nested table(what Common.css targets)
-- hits variants
local inner = cell: tag("table")
["hit"] = true,
inner: addClass("sv-topband-table")
["hits"] = true,
["hit count"] = true,
["hits count"] = true,
["hitcount"] = true,
["hitscount"] = true,
}


local tr = inner: tag("tr")
local function allowFlag(name)
if not name then return false end
local k = mw.ustring.lower(mw.text.trim(tostring(name)))
if k == "" then return false end
if denyFlags[k] then return false end
return true
end


if levelUI and typeUI then
local function addFlags(sub)
tr: tag("td"): wikitext(levelUI): done()
if type(sub) ~= "table" then return end
tr: tag("td"): wikitext(typeUI): done()
for k, v in pairs(sub) do
elseif levelUI then
if v and allowFlag(k) then
tr: tag("td"): attr("colspan", 2): wikitext(levelUI): done()
flagSet[tostring(k)] = true
else
end
tr: tag("td"): attr("colspan", 2): wikitext(typeUI): done()
end
end
end
end


local function buildInfobox(rec, opts)
if mods then
opts = opts or { }
addFlags(mods["Movement Modifiers"])
local showUsers = (opts.showUsers ~= false)
addFlags(mods["Combat Modifiers"])
addFlags(mods["Special Modifiers"])
for k, v in pairs(mods) do
if type(v) == "boolean" and v and allowFlag(k) then
flagSet[tostring(k)] = true
end
end
end


local maxLevel = tonumber(rec["Max Level"]) or 1
local flags = {}
if maxLevel < 1 then maxLevel = 1 end
for k, _ in pairs(flagSet) do table.insert(flags, k) end
table.sort(flags)


--Always default to max level
------------------------------------------------------------------
local level = clamp(maxLevel, 1, maxLevel)
-- Special mechanics (name => value)
------------------------------------------------------------------
local mechItems = {}


local root = mw.html.create("table")
if effects then
local keys = {}
for k, _ in pairs(effects) do table.insert(keys, k) end
table.sort(keys)


--IMPORTANT:
for _, name in ipairs(keys) do
--Don't use "wikitable" here; it triggers default borders + Citizen wrapper styling.
-- Skip Hits completely (it belongs in SkillType)
root: addClass("spiritvale-skill-infobox")
if not isHitsKey(name) then
local block = effects[name]
if type(block) == "table" then
-- Also skip if the block's Type is "Hits" (some data may encode it that way)
if not isHitsKey(block.Type) then
local disp = displayFromSeries(seriesFromValuePair(block, maxLevel), level)
local t = trim(block.Type)


--JS hook: treat the table itself as the "card"
local value = disp
root: addClass("sv-skill-card")


--Helpful flag for list - mode overrides(optional, but nice)
-- If Type exists and is distinct, prefix it.
if opts and opts.inList then
if t and not isNoneLike(t) and mw.ustring.lower(t) ~= mw.ustring.lower(tostring(name)) then
root: addClass("sv-skill-inlist")
if value then
end
value = mw.text.nowiki(t) .. ": " .. value
else
value = mw.text.nowiki(t)
end
end


--JS hook: treat the table itself as the "card"
if value then
root: addClass("sv-skill-card")
table.insert(mechItems, { label = tostring(name), value = value })
root: attr("data-max-level", tostring(maxLevel))
end
root: attr("data-level", tostring(level))
end
end
end
end
end


--Top "hero" row
local hasFlags = (#flags > 0)
local icon = rec.Icon
local hasMech  = (#mechItems > 0)
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
local desc = rec.Description or ""


local headerRow = root: tag("tr")
if (not hasFlags) and (not hasMech) then
headerRow: addClass("spiritvale-infobox-main")
local root = mw.html.create("div")
root:addClass("sv-sm-root")
root:addClass("sv-compact-root")
root:tag("div"):addClass("sv-sm-empty"):wikitext("No Special Mechanics")


local leftCell = headerRow: tag("th")
return {
leftCell: addClass("spiritvale-infobox-main-left")
inner = tostring(root),
classes = "module-special-mechanics",
}
end


local leftInner = leftCell: tag("div")
local count = 0
leftInner: addClass("spiritvale-infobox-main-left-inner")
if hasFlags then count = count + 1 end
if hasMech  then count = count + 1 end


if icon and icon ~= "" then
local root = mw.html.create("div")
leftInner: wikitext(string.format("[[File:%s|80px|link=]]", icon))
root:addClass("sv-sm-root")
end
root:addClass("sv-compact-root")


leftInner: tag("div")
local layout = root:tag("div"):addClass("sv-sm-layout")
: addClass("spiritvale-infobox-title")
layout:addClass("sv-sm-count-" .. tostring(count))
: wikitext(title)


local rightCell = headerRow: tag("td")
-- Column 1: Flags
rightCell: addClass("spiritvale-infobox-main-right")
if hasFlags then
local fcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-flags")
for _, f in ipairs(flags) do
fcol:tag("div"):addClass("sv-sm-flag"):wikitext(mw.text.nowiki(f))
end
end


local rightInner = rightCell: tag("div")
-- Column 2: Special Mechanics (stacked)
rightInner: addClass("spiritvale-infobox-main-right-inner")
if hasMech then
local mcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-mech")
for _, it in ipairs(mechItems) do
local one = mcol:tag("div"):addClass("sv-sm-mech")
one:tag("div"):addClass("sv-sm-label"):wikitext(mw.text.nowiki(it.label))
one:tag("div"):addClass("sv-sm-value"):wikitext(it.value or "—")
end
end


if desc ~= "" then
return {
rightInner: tag("div")
inner = tostring(root),
: addClass("spiritvale-infobox-description")
classes = "module-special-mechanics",
: wikitext(string.format("''%s''", desc))
}
end
end


------------------------------------------------------------------
-- PLUGIN: LevelSelector (Hero Module Slot 4) - JS level slider.
--Unified top band(Level Select left, Type list right)
function PLUGINS.LevelSelector(rec, ctx)
------------------------------------------------------------------
local level = ctx.level or 1
local levelUI = buildLevelSelectUI(level, maxLevel)
local maxLevel = ctx.maxLevel or 1
local typeUI = buildTypeTableUI(rec.Type or {})
addTopBand(root, levelUI, typeUI)


------------------------------------------------------------------
local inner = mw.html.create("div")
--Users(kept as rows; caller decides show / hide)
inner:addClass("sv-level-ui")
------------------------------------------------------------------
 
if showUsers then
inner:tag("div")
local users = rec.Users or { }
:addClass("sv-level-label")
addRow(root, "Classes", listToText(users.Classes))
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))
addRow(root, "Summons", listToText(users.Summons))
addRow(root, "Monsters", listToText(users.Monsters))
addRow(root, "Events", listToText(users.Events))
end


------------------------------------------------------------------
local slider = inner:tag("div"):addClass("sv-level-slider")
--Requirements
------------------------------------------------------------------
local req = rec.Requirements or { }
if (req["Required Skills"] and #req["Required Skills"] > 0)
or(req["Required Weapons"] and #req["Required Weapons"] > 0)
or(req["Required Stances"] and #req["Required Stances"] > 0) then


addSectionHeader(root, "Requirements")
if tonumber(maxLevel) and tonumber(maxLevel) > 1 then
slider:tag("input")
:attr("type", "range")
:attr("min", "1")
:attr("max", tostring(maxLevel))
:attr("value", tostring(level))
:addClass("sv-level-range")
:attr("aria-label", "Skill level select")
else
inner:addClass("sv-level-ui-single")
slider:addClass("sv-level-slider-single")
end


if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then
return {
local skillParts = {}
inner = tostring(inner),
for _, rs in ipairs(req["Required Skills"]) do
classes = "module-level-selector",
local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown"
}
local lvlReq = rs["Required Level"]
if lvlReq then
table.insert(skillParts, string.format("%s (Lv.%s)", nameReq, lvlReq))
else
table.insert(skillParts, nameReq)
end
end
----------------------------------------------------------------------
-- Generic slot renderers
----------------------------------------------------------------------
-- normalizeResult: normalize plugin return values into {inner, classes}.
local function normalizeResult(res)
if res == nil then return nil end
if type(res) == "string" then
return { inner = res, classes = nil }
end
if type(res) == "table" then
local inner = res.inner
if type(inner) ~= "string" then
inner = (inner ~= nil) and tostring(inner) or ""
end
return { inner = inner, classes = res.classes }
end
return { inner = tostring(res), classes = nil }
end
end
addRow(root, "Required Skills", table.concat(skillParts, ", "))
 
-- safeCallPlugin: pcall wrapper to prevent infobox failure on plugin errors.
local function safeCallPlugin(name, rec, ctx)
        local fn = PLUGINS[name]
        if type(fn) ~= "function" then
                return nil
        end
        local ok, out = pcall(fn, rec, ctx)
        if not ok then
                return nil
        end
        return normalizeResult(out)
end
end


addRow(root, "Required Weapons", listToText(req["Required Weapons"]))
-- isEmptySlotContent: true when a slot has no meaningful content.
addRow(root, "Required Stances", listToText(req["Required Stances"]))
-- NOTE: JS placeholders (sv-dyn spans, slider markup) are considered content.
local function isEmptySlotContent(inner)
        if inner == nil then return true end
 
        local raw = tostring(inner)
 
        -- Guard rails for JS-injected regions.
        for _, pat in ipairs({ "sv%-dyn", "data%-series", "sv%-level%-range", "sv%-level%-slider", "sv%-level%-ui" }) do
                if mw.ustring.find(raw, pat) then
                        return false
                end
        end
 
        local trimmed = mw.text.trim(raw)
        if trimmed == "" or trimmed == "—" then
                return true
        end
 
        local withoutTags = mw.text.trim(mw.ustring.gsub(trimmed, "<[^>]+>", ""))
        return (withoutTags == "" or withoutTags == "")
end
end


------------------------------------------------------------------
-- renderHeroSlot: render a standardized hero slot by plugin assignment.
--Mechanics
local function renderHeroSlot(slotIndex, rec, ctx)
------------------------------------------------------------------
        local pluginName = HERO_SLOT_ASSIGNMENT[slotIndex]
local mech = rec.Mechanics or { }
        if not pluginName then
if next(mech) ~= nil then
                return nil
        end


addRow(root, "Range", formatUnitValue(mech.Range))
        local res = safeCallPlugin(pluginName, rec, ctx)
addRow(root, "Area", formatArea(mech.Area, maxLevel, level))
        if not res or isEmptySlotContent(res.inner) then
                return nil
        end


if mech["Autocast Multiplier"] ~= nil then
        return {
addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]))
                inner = res.inner,
                classes = res.classes,
        }
end
end


addRow(root, "Timing", formatTimingBlock(mech["Basic Timings"], maxLevel, level))
----------------------------------------------------------------------
addRow(root, "Resource Cost", formatResourceCost(mech["Resource Cost"], maxLevel, level))
-- UI builders
addRow(root, "Combo", formatCombo(mech.Combo))
----------------------------------------------------------------------
addRow(root, "Special Mechanics", formatMechanicEffects(mech.Effects, maxLevel, level))
 
-- buildHeroSlotsUI: build the standardized 4-row slot grid (2 columns).
local function buildHeroSlotsUI(rec, ctx)
        local grid = mw.html.create("div")
        grid:addClass("sv-slot-grid")
 
        local slots = {}
        for slot = 1, 8 do
                slots[slot] = renderHeroSlot(slot, rec, ctx)
        end
 
        local hasSlots = false
        for _, pair in ipairs({ { 1, 2 }, { 3, 4 }, { 5, 6 }, { 7, 8 } }) do
                local left  = slots[pair[1]]
                local right = slots[pair[2]]
 
                if left or right then
                        hasSlots = true
 
                        if left and right then
                                grid:wikitext(slotBox(pair[1], left.classes, left.inner, { isEmpty = false }))
                                grid:wikitext(slotBox(pair[2], right.classes, right.inner, { isEmpty = false }))
                        elseif left then
                                grid:wikitext(slotBox(pair[1], left.classes, left.inner, { isFull = true }))
                        elseif right then
                                grid:wikitext(slotBox(pair[2], right.classes, right.inner, { isFull = true }))
                        end
                end
        end
 
        if not hasSlots then
                return ""
        end
 
        return tostring(grid)
end
end


------------------------------------------------------------------
-- addHeroSlotsRow: add the standardized slot grid into the infobox table.
--Damage & Scaling
local function addHeroSlotsRow(tbl, slotsUI)
------------------------------------------------------------------
        if not slotsUI or slotsUI == "" then
local dmg = rec.Damage or { }
                return
if next(dmg) ~= nil then
        end


local main = dmg["Main Damage"]
        local row = tbl:tag("tr")
local mainNonHeal, healOnly = {}, {}
        row:addClass("sv-slot-row")


if type(main) == "table" then
        local cell = row:tag("td")
for _, d in ipairs(main) do
        cell:attr("colspan", 2)
if type(d) == "table" and d.Type == "Healing" then
        cell:addClass("sv-slot-cell")
table.insert(healOnly, d)
        cell:wikitext(slotsUI)
else
table.insert(mainNonHeal, d)
end
end
end
end


local flatList = dmg["Flat Damage"]
----------------------------------------------------------------------
local reflList = dmg["Reflect Damage"]
-- Infobox builder
----------------------------------------------------------------------
 
-- buildInfobox: render a single skill infobox.
local function buildInfobox(rec, opts)
opts = opts or {}
local showUsers = (opts.showUsers ~= false)
 
local maxLevel = tonumber(rec["Max Level"]) or 1
if maxLevel < 1 then maxLevel = 1 end
local level = clamp(maxLevel, 1, maxLevel)
 
local ctx = {
maxLevel = maxLevel,
level = level,
nonDamaging = false,
promo = nil,
}
 
-- Non-damaging hides Damage/Element/Hits in SkillType
do
local dmgVal = nil
if type(rec.Type) == "table" then
dmgVal = rec.Type.Damage or rec.Type["Damage Type"]
if type(dmgVal) == "table" then
dmgVal = dmgVal.Name or dmgVal.ID or dmgVal.Value
end
end
ctx.nonDamaging = isNoneLike(dmgVal) or (not skillHasAnyDamage(rec, maxLevel))
end
 
ctx.promo = computeDurationPromotion(rec, maxLevel)
 
local root = mw.html.create("table")
root:addClass("spiritvale-skill-infobox")
root:addClass("sv-skill-card")
root:attr("data-max-level", tostring(maxLevel))
root:attr("data-level", tostring(level))
 
if opts.inList then
root:addClass("sv-skill-inlist")
end
 
local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID)
if internalId then
root:attr("data-skill-id", internalId)
end
 
-- Standardized slot grid
addHeroSlotsRow(root, buildHeroSlotsUI(rec, ctx))
 
-- Users (hide on direct skill page)
        if showUsers then
                local users = rec.Users or {}
                addRow(root, "Classes",  listToText(users.Classes),  "sv-row-users", "Users.Classes")
                addRow(root, "Summons",  listToText(users.Summons),  "sv-row-users", "Users.Summons")
                addRow(root, "Monsters", listToText(users.Monsters), "sv-row-users", "Users.Monsters")
                do
                        local eventsList = {}
                        if type(users.Events) == "table" then
                                for _, ev in ipairs(users.Events) do
                                        local name = resolveEventName(ev) or ev
                                        if name ~= nil then
                                                table.insert(eventsList, mw.text.nowiki(tostring(name)))
                                        end
                                end
                        end
                        addRow(root, "Events", listToText(eventsList), "sv-row-users", "Users.Events")
                end
        end
 
        -- Mechanics (keep small extras only)
        local mech = rec.Mechanics or {}
        if next(mech) ~= nil then
                if mech["Autocast Multiplier"] ~= nil then
                        addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier")
                end
        end
 
-- Legacy damage breakdown (only when Source absent)
if type(rec.Source) ~= "table" then
local dmg = rec.Damage or {}
if next(dmg) ~= nil then
local main = dmg["Main Damage"]
local mainNonHeal, healOnly = {}, {}
 
if type(main) == "table" then
for _, d in ipairs(main) do
if type(d) == "table" and d.Type == "Healing" then
table.insert(healOnly, d)
else
table.insert(mainNonHeal, d)
end
end
end
 
addRow(root, "Main Damage",    formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)), "sv-row-source", "Damage.Main Damage")
addRow(root, "Flat Damage",    formatDamageList(dmg["Flat Damage"], maxLevel, level, false),        "sv-row-source", "Damage.Flat Damage")
addRow(root, "Reflect Damage", formatDamageList(dmg["Reflect Damage"], maxLevel, level, false),    "sv-row-source", "Damage.Reflect Damage")
addRow(root, "Healing",        formatDamageList(healOnly, maxLevel, level, false),                  "sv-row-source", "Damage.Healing")
end
end
 
-- Status rows
local function formatStatusApplications(list, suppressDurationIndex)
if type(list) ~= "table" or #list == 0 then return nil end
 
local parts = {}
for idx, s in ipairs(list) do
if type(s) == "table" then
local typ  = s.Type or s.Scope or "Target"
local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"
local seg = tostring(typ) .. " – " .. tostring(name)
local detail = {}
 
if idx ~= suppressDurationIndex and type(s.Duration) == "table" then
local t = valuePairDynamicValueOnly(s.Duration, maxLevel, level)
if t then table.insert(detail, "Duration: " .. t) end
end
 
if type(s.Chance) == "table" then
local t = valuePairDynamicValueOnly(s.Chance, maxLevel, level)
if t then table.insert(detail, "Chance: " .. t) end
end
 
if #detail > 0 then
seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
end
 
table.insert(parts, seg)
end
end
 
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
 
local function formatStatusRemoval(list)
if type(list) ~= "table" or #list == 0 then return nil end


local flatHas = (type(flatList) == "table" and #flatList > 0)
local parts = {}
local reflHas = (type(reflList) == "table" and #reflList > 0)
for _, r in ipairs(list) do
if type(r) == "table" then
local names = r["Status External Name"]
local label


local pureHealing = (#healOnly > 0) and(#mainNonHeal == 0) and(not flatHas) and(not reflHas)
if type(names) == "table" then
label = table.concat(names, ", ")
elseif type(names) == "string" then
label = names
else
label = "Status"
end


addRow(root, "Main Damage", formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)))
local amt = valuePairRawText(r)
addRow(root, "Flat Damage", formatDamageList(flatList, maxLevel, level, false))
amt = amt and mw.text.nowiki(amt) or nil
addRow(root, "Reflect Damage", formatDamageList(reflList, maxLevel, level, false))
addRow(root, "Healing", formatDamageList(healOnly, maxLevel, level, false))


addRow(root, "Scaling", formatScaling(dmg.Scaling, pureHealing and "Healing" or nil))
local seg = mw.text.nowiki(label)
end
if amt then
seg = seg .. " " .. amt
end
table.insert(parts, seg)
end
end
 
return (#parts > 0) and table.concat(parts, "<br />") or nil
end


------------------------------------------------------------------
local suppressIdx = (type(ctx.promo) == "table") and ctx.promo.suppressDurationIndex or nil
--Modifiers
local statusApps = formatStatusApplications(rec["Status Applications"], suppressIdx)
------------------------------------------------------------------
local statusRem  = formatStatusRemoval(rec["Status Removal"])
local modsText = formatModifiers(rec.Modifiers)
if statusApps or statusRem then
if modsText then
addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications")
addRow(root, "Flags", modsText)
addRow(root, "Removes", statusRem,  "sv-row-status", "Status Removal")
end
end


------------------------------------------------------------------
        -- Events
--Status
        local function formatEvents(list)
------------------------------------------------------------------
                if type(list) ~= "table" or #list == 0 then return nil end
local statusApps = formatStatusApplications(rec["Status Applications"], maxLevel, level)
                local parts = {}
local statusRem = formatStatusRemoval(rec["Status Removal"], maxLevel, level)
                for _, ev in ipairs(list) do
if statusApps or statusRem then
                        if type(ev) == "table" then
addRow(root, "Applies", statusApps)
                                local action = resolveDisplayName(ev.Action, "event") or ev.Action or "On event"
addRow(root, "Removes", statusRem)
                                local name  = resolveSkillNameFromEvent(ev)
end
                                table.insert(parts, string.format("%s → %s", mw.text.nowiki(action), mw.text.nowiki(name)))
                        end
                end
                return (#parts > 0) and table.concat(parts, "<br />") or nil
        end


------------------------------------------------------------------
--Events
------------------------------------------------------------------
local eventsText = formatEvents(rec.Events)
local eventsText = formatEvents(rec.Events)
if eventsText then
if eventsText then
addRow(root, "Triggers", eventsText)
addRow(root, "Triggers", eventsText, "sv-row-meta", "Events")
end
end
 
------------------------------------------------------------------
--Notes
------------------------------------------------------------------
if type(rec.Notes) == "table" and #rec.Notes > 0 then
addRow(root, "Notes", table.concat(rec.Notes, "<br />"))
end


return tostring(root)
return tostring(root)
Line 1,097: Line 2,097:


----------------------------------------------------------------------
----------------------------------------------------------------------
--Public: list all skills for a given user / class
-- Public: list all skills for a given user/class
----------------------------------------------------------------------
----------------------------------------------------------------------


function p.listForUser(frame)
function p.listForUser(frame)
local args = getArgs(frame)
local args = getArgs(frame)


local userName = args.user or args[1]
local userName = args.user or args[1]
if not userName or userName == "" then
if not userName or userName == "" then
userName = mw.title.getCurrentTitle().text
userName = mw.title.getCurrentTitle().text
end
end


if not userName or userName == "" then
if not userName or userName == "" then
return "<strong>No user name provided to Skill list.</strong>"
return "<strong>No user name provided to Skill list.</strong>"
end
end


local dataset = getSkills()
local dataset = getSkills()
local matches = {}
local matches = {}


for _, rec in ipairs(dataset.records or {}) do
for _, rec in ipairs(dataset.records or {}) do
if skillMatchesUser(rec, userName) then
if skillMatchesUser(rec, userName) then
table.insert(matches, rec)
table.insert(matches, rec)
end
end
end
end
 
if #matches == 0 then
return string.format("<strong>No skills found for:</strong> %s", mw.text.nowiki(userName))
end
 
local out = {}


if #matches == 0 then
for _, rec in ipairs(matches) do
return string.format(
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
"<strong>No skills found for:</strong> %s",
mw.text.nowiki(userName)
)
end


--ONE wrapper panel(table - like list mode)
-- List mode: emit a raw H3 heading before each standalone card so TOC/anchors work.
local root = mw.html.create("div")
table.insert(out, string.format("=== %s ===", title))
root: addClass("sv-skill-collection")


for _, rec in ipairs(matches) do
-- List mode cards are independent (no single wrapper container).
--Stable per - skill wrapper so dividers work even under Citizen wrappers
table.insert(out, buildInfobox(rec, { showUsers = false, inList = true }))
local item = root: tag("div"): addClass("sv-skill-item")
end
item: wikitext(buildInfobox(rec, { showUsers = false, inList = true }))
end


return tostring(root)
return table.concat(out, "\n")
end
end


----------------------------------------------------------------------
----------------------------------------------------------------------
--Public: single - skill or auto - list dispatcher
-- Public: single-skill or auto-list dispatcher
----------------------------------------------------------------------
----------------------------------------------------------------------


function p.infobox(frame)
function p.infobox(frame)
local args = getArgs(frame)
local args = getArgs(frame)


local raw1 = args[1]
local raw1 = args[1]
local name = args.name or raw1
local name = args.name or raw1
local id = args.id
local id   = args.id


local rec
local rec
if name and name ~= "" then
if name and name ~= "" then
rec = findSkillByName(name)
rec = findSkillByName(name)
end
end
if not rec and id and id ~= "" then
if not rec and id and id ~= "" then
rec = getSkillById(id)
rec = getSkillById(id)
end
end


if not rec then
if not rec then
local pageTitle = mw.title.getCurrentTitle()
local pageTitle = mw.title.getCurrentTitle()
local pageName = pageTitle and pageTitle.text or ""
local pageName = pageTitle and pageTitle.text or ""


local noExplicitArgs =
local noExplicitArgs =
(not raw1 or raw1 == "") and
(not raw1 or raw1 == "") and
(not args.name or args.name == "") and
(not args.name or args.name == "") and
(not id or id == "")
(not id or id == "")


if noExplicitArgs then
if noExplicitArgs then
return p.listForUser(frame)
return p.listForUser(frame)
end
end


if name and name ~= "" and name == pageName and(not id or id == "") then
if name and name ~= "" and name == pageName and (not id or id == "") then
return p.listForUser(frame)
return p.listForUser(frame)
end
end


local label = name or id or "?"
local label = name or id or "?"
return string.format(
return string.format(
"<strong>Unknown Skill:</strong> %s[[Category:Pages with unknown skill|%s]]",
"<strong>Unknown Skill:</strong> %s[[Category:Pages with unknown skill|%s]]",
mw.text.nowiki(label),
mw.text.nowiki(label),
label
label
)
)
end
end


local showUsers = not isDirectSkillPage(rec)
local showUsers = not isDirectSkillPage(rec)
return buildInfobox(rec, { showUsers = showUsers })
return buildInfobox(rec, { showUsers = showUsers })
end
end


return p
return p