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Join the Playtest on Steam Now: SpiritVale

Module:GameSkills: Difference between revisions

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Line 1: Line 1:
-- Module:GameSkills
-- Module:GameSkills
--
--
-- Renders active skill data (Data:skills.json) into an infobox-style table,
-- Phase 6.5+ (Plug-in Slot Architecture)
-- and can also list all skills for a given user/class (page name).
--
--
-- Standard Hero Layout (reused across the wiki):
-- Layout:
--  1) hero-title-bar        (icon + name)
--  Row 1: Slot 1 + Slot 2 (Icon + SkillType)
--  2) hero-description-bar  (description strip)
--  Row 2: Slot 3 + Slot 4 (Description + Placeholder)
--  3) hero-modules row      (4 slots: hero-module-1..4)
--  Row 3: Slot 5 + Slot 6 (SourceType + QuickStats)
--        - Slot 1: module-level-selector
--   Row 4: Slot 7 + Slot 8 (SpecialMechanics + LevelSelector)
--        - Slot 2: module-skill-type
--        - Slot 3: empty (reserved)
--       - Slot 4: empty (reserved)
--
--
-- Requires Common.js logic that updates:
-- Requires Common.js:
--  - .sv-dyn spans via data-series
--  - updates .sv-dyn spans via data-series
--  - .sv-level-num + data-level on .sv-skill-card
--  - updates .sv-level-num + data-level on .sv-skill-card
--  - binds to input.sv-level-range inside each card
--  - binds to input.sv-level-range inside each card


Line 27: Line 23:


local skillsCache
local skillsCache
local eventsCache


-- getSkills: lazy-load + cache skill dataset from GameData.
local function getSkills()
local function getSkills()
if not skillsCache then
        if not skillsCache then
skillsCache = GameData.loadSkills()
                skillsCache = GameData.loadSkills()
end
        end
return skillsCache
        return skillsCache
end
 
local function getEvents()
        if eventsCache == nil then
                if type(GameData.loadEvents) == "function" then
                        eventsCache = GameData.loadEvents()
                else
                        eventsCache = false
                end
        end
 
        return eventsCache
end
end


Line 39: Line 49:
----------------------------------------------------------------------
----------------------------------------------------------------------


-- getArgs: read args from parent frame when invoked from a template.
local function getArgs(frame)
local function getArgs(frame)
local parent = frame:getParent()
local parent = frame:getParent()
Line 44: Line 55:
end
end


-- trim: normalize strings (nil if empty).
local function trim(s)
local function trim(s)
if type(s) ~= "string" then
if type(s) ~= "string" then
Line 52: Line 64:
end
end


-- toNum: convert common scalar/table forms to a Lua number.
local function toNum(v)
local function toNum(v)
if type(v) == "number" then
if type(v) == "number" then
Line 65: Line 78:
end
end


-- clamp: clamp a number into [lo, hi].
local function clamp(n, lo, hi)
local function clamp(n, lo, hi)
if type(n) ~= "number" then
if type(n) ~= "number" then
Line 74: Line 88:
end
end


-- fmtNum: consistent number formatting (trim trailing zeros).
local function fmtNum(n)
local function fmtNum(n)
if type(n) ~= "number" then
if type(n) ~= "number" then
Line 89: Line 104:
end
end


-- listToText: join an array into a readable string.
local function listToText(list, sep)
local function listToText(list, sep)
if type(list) ~= "table" or #list == 0 then
        if type(list) ~= "table" or #list == 0 then
return nil
                return nil
end
        end
return table.concat(list, sep or ", ")
        return table.concat(list, sep or ", ")
end
 
local function resolveDisplayName(v, kind)
        if v == nil then return nil end
 
        local function firstString(keys, source)
                for _, key in ipairs(keys) do
                        local candidate = source[key]
                        if type(candidate) == "string" and candidate ~= "" then
                                return candidate
                        end
                end
                return nil
        end
 
        if type(v) == "table" then
                local primaryKeys = { "External Name", "Display Name", "Name" }
                local extendedKeys = { "Skill External Name", "Status External Name" }
                local internalKeys = { "Internal Name", "Internal ID", "ID", "InternalID", "Skill Internal Name", "InternalID" }
 
                return firstString(primaryKeys, v)
                        or firstString(extendedKeys, v)
                        or firstString(internalKeys, v)
        end
 
        if type(v) == "string" then
                if kind == "event" then
                        local events = getEvents()
                        if events and events.byId and events.byId[v] then
                                local mapped = resolveDisplayName(events.byId[v], "event")
                                if mapped then
                                        return mapped
                                end
                        end
                end
 
                return v
        end
 
        return tostring(v)
end
 
local function resolveEventName(v)
        local resolved = resolveDisplayName(v, "event")
        if type(resolved) == "string" then
                return resolved
        end
        return (resolved ~= nil) and tostring(resolved) or nil
end
 
local function resolveSkillNameFromEvent(ev)
        if type(ev) ~= "table" then
                return resolveDisplayName(ev, "skill") or "Unknown skill"
        end
 
        local displayKeys = {
                "Skill External Name",
                "External Name",
                "Display Name",
                "Name",
                "Skill Name",
        }
 
        for _, key in ipairs(displayKeys) do
                local candidate = resolveDisplayName(ev[key], "skill")
                if candidate then
                        return candidate
                end
        end
 
        local internalKeys = {
                "Skill Internal Name",
                "Skill ID",
                "Internal Name",
                "Internal ID",
                "ID",
        }
 
        for _, key in ipairs(internalKeys) do
                local candidate = ev[key]
                if type(candidate) == "string" and candidate ~= "" then
                        return candidate
                end
        end
 
        return "Unknown skill"
end
 
-- isNoneLike: treat common "none" spellings as empty.
local function isNoneLike(v)
if v == nil then return true end
local s = mw.text.trim(tostring(v))
if s == "" then return true end
s = mw.ustring.lower(s)
return (s == "none" or s == "no" or s == "n/a" or s == "na" or s == "null")
end
end


-- Add a labeled infobox row (with optional hooks for future)
-- addRow: add a standard <tr><th>Label</th><td>Value</td></tr> row.
local function addRow(tbl, label, value, rowClass, dataKey)
local function addRow(tbl, label, value, rowClass, dataKey)
if value == nil or value == "" then
if value == nil or value == "" then
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local row = tbl:tag("tr")
local row = tbl:tag("tr")
row:addClass("sv-row")
row:addClass("sv-row")
if rowClass then
if rowClass then row:addClass(rowClass) end
row:addClass(rowClass)
if dataKey then row:attr("data-field", dataKey) end
end
if dataKey then
row:attr("data-field", dataKey)
end


row:tag("th"):wikitext(label):done()
row:tag("th"):wikitext(label):done()
Line 115: Line 222:
end
end


-- Handles either a scalar OR { Value = ..., Unit = ... }
-- formatUnitValue: format {Value, Unit} blocks (or scalar) for display.
-- IMPORTANT: wikiprep often converts unit-wrapped pairs into strings already.
local function formatUnitValue(v)
local function formatUnitValue(v)
if type(v) == "table" and v.Value ~= nil then
if type(v) == "table" and v.Value ~= nil then
Line 144: Line 250:
----------------------------------------------------------------------
----------------------------------------------------------------------


-- dynSpan: render a JS-updated span for a level series.
local function dynSpan(series, level)
local function dynSpan(series, level)
if type(series) ~= "table" or #series == 0 then
if type(series) ~= "table" or #series == 0 then
Line 159: Line 266:
end
end


-- isFlatList: true if all values in list are identical.
local function isFlatList(list)
local function isFlatList(list)
if type(list) ~= "table" or #list == 0 then
if type(list) ~= "table" or #list == 0 then
Line 172: Line 280:
end
end


-- isNonZeroScalar: detect if a value is present and not effectively zero.
local function isNonZeroScalar(v)
local function isNonZeroScalar(v)
if v == nil then
if v == nil then return false end
return false
if type(v) == "number" then return v ~= 0 end
end
if type(v) == "number" then
return v ~= 0
end
if type(v) == "string" then
if type(v) == "string" then
local n = tonumber(v)
local n = tonumber(v)
if n == nil then
if n == nil then return v ~= "" end
return v ~= ""
end
return n ~= 0
return n ~= 0
end
end
Line 192: Line 295:
end
end


-- Base/Per Level renderer:
-- isZeroish: aggressively treat common “zero” text forms as zero.
-- - Per Level list -> dynamic span (or single value if flat)
local function isZeroish(v)
-- - Per Level scalar -> "Base" + "Per Level" lines
if v == nil then return true end
local function valuePairDynamicLines(name, block, maxLevel, level)
if type(v) == "number" then return v == 0 end
if type(v) == "table" and v.Value ~= nil then
return isZeroish(v.Value)
end
 
local s = mw.text.trim(tostring(v))
if s == "" then return true end
if s == "0" or s == "0.0" or s == "0.00" then return true end
if s == "0s" or s == "0 s" then return true end
if s == "0m" or s == "0 m" then return true end
if s == "0%" or s == "0 %" then return true end
 
local n = tonumber((mw.ustring.gsub(s, "[^0-9%.%-]", "")))
return (n ~= nil and n == 0)
end
 
-- valuePairRawText: render Base/Per Level blocks into readable text (fallback).
local function valuePairRawText(block)
if type(block) ~= "table" then
if type(block) ~= "table" then
return {}
return nil
end
end


Line 203: Line 323:
local per  = block["Per Level"]
local per  = block["Per Level"]


-- Per Level list (expanded by wikiprep)
if type(per) == "table" then
if type(per) == "table" then
if #per == 0 then
if #per == 0 then
local baseText = formatUnitValue(base)
return formatUnitValue(base)
return baseText and { string.format("%s: %s", name, mw.text.nowiki(baseText)) } or {}
end
end
if isFlatList(per) then
if isFlatList(per) then
local baseText = formatUnitValue(base)
return formatUnitValue(base) or tostring(per[1])
local one = formatUnitValue(per[1]) or tostring(per[1])
local show = baseText or one
return show and { string.format("%s: %s", name, mw.text.nowiki(show)) } or {}
end
end


local series = {}
local vals = {}
for _, v in ipairs(per) do
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
table.insert(vals, formatUnitValue(v) or tostring(v))
end
end
 
return (#vals > 0) and table.concat(vals, " / ") or nil
local dyn = dynSpan(series, level)
return dyn and { string.format("%s: %s", name, dyn) } or {}
end
end


-- scalar Per Level
local lines = {}
local baseText = formatUnitValue(base)
local baseText = formatUnitValue(base)
local perText  = formatUnitValue(per)
local perText  = formatUnitValue(per)


if baseText then
if baseText and perText and isNonZeroScalar(per) then
table.insert(lines, string.format("%s: %s", name, mw.text.nowiki(baseText)))
return string.format("%s (Per Level: %s)", baseText, perText)
end
if perText and isNonZeroScalar(per) then
table.insert(lines, string.format("%s Per Level: %s", name, mw.text.nowiki(perText)))
end
end


return lines
return baseText or perText
end
end


local function valuePairDynamicText(name, block, maxLevel, level, sep)
-- valuePairDynamicValueOnly: render Base/Per Level blocks using dyn spans where possible.
local lines = valuePairDynamicLines(name, block, maxLevel, level)
local function valuePairDynamicValueOnly(block, maxLevel, level)
return (#lines > 0) and table.concat(lines, sep or "<br />") or nil
end
 
local function valuePairRawText(block)
if type(block) ~= "table" then
if type(block) ~= "table" then
return nil
return nil
Line 256: Line 359:
if type(per) == "table" then
if type(per) == "table" then
if #per == 0 then
if #per == 0 then
return formatUnitValue(base)
local baseText = formatUnitValue(base)
return baseText and mw.text.nowiki(baseText) or nil
end
end
if isFlatList(per) then
if isFlatList(per) then
return formatUnitValue(base) or tostring(per[1])
local one  = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(base) or one
return show and mw.text.nowiki(show) or nil
end
end


local vals = {}
local series = {}
for _, v in ipairs(per) do
for _, v in ipairs(per) do
table.insert(vals, formatUnitValue(v) or tostring(v))
table.insert(series, formatUnitValue(v) or tostring(v))
end
end
return (#vals > 0) and table.concat(vals, " / ") or nil
return dynSpan(series, level)
end
end


local baseText = formatUnitValue(base)
local txt = valuePairRawText(block)
local perText  = formatUnitValue(per)
return txt and mw.text.nowiki(txt) or nil
 
if baseText and perText and isNonZeroScalar(per) then
return string.format("%s (Per Level: %s)", baseText, perText)
end
 
return baseText or perText
end
end


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----------------------------------------------------------------------
----------------------------------------------------------------------


-- getSkillById: locate a skill by internal ID.
local function getSkillById(id)
local function getSkillById(id)
id = trim(id)
id = trim(id)
if not id then
if not id then return nil end
return nil
end
local dataset = getSkills()
local dataset = getSkills()
return (dataset.byId or {})[id]
return (dataset.byId or {})[id]
end
end


-- findSkillByName: locate a skill by external/display name.
local function findSkillByName(name)
local function findSkillByName(name)
name = trim(name)
name = trim(name)
if not name then
if not name then return nil end
return nil
end


local dataset = getSkills()
local dataset = getSkills()
Line 317: Line 416:


----------------------------------------------------------------------
----------------------------------------------------------------------
-- Formatting helpers
-- Legacy damage helpers
----------------------------------------------------------------------
----------------------------------------------------------------------


-- basisLabel: label ATK/MATK basis in legacy damage blocks.
local function basisLabel(entry, isHealing)
local function basisLabel(entry, isHealing)
if isHealing then
if isHealing then
Line 339: Line 439:
end
end


local function valuePairDynamicValueOnly(block, maxLevel, level)
-- formatDamageEntry: legacy percent damage formatting (dynamic by level).
if type(block) ~= "table" then
return nil
end
 
local base = block.Base
local per  = block["Per Level"]
 
if type(per) == "table" then
if #per == 0 then
local baseText = formatUnitValue(base)
return baseText and mw.text.nowiki(baseText) or nil
end
 
if isFlatList(per) then
local one  = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(base) or one
return show and mw.text.nowiki(show) or nil
end
 
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end
 
local txt = valuePairRawText(block)
return txt and mw.text.nowiki(txt) or nil
end
 
-- Source (new unified Damage/Flat/Reflect/Healing) formatter
local function formatSource(src, maxLevel, level)
if type(src) ~= "table" then
return nil
end
 
local kind = src.Type or "Damage"
local isHealing = (kind == "Healing") or (src.Healing == true)
 
local basis = basisLabel(src, isHealing)
if basis and mw.ustring.lower(tostring(basis)) == mw.ustring.lower(tostring(kind)) then
basis = nil
end
 
local val = valuePairDynamicValueOnly(src, maxLevel, level)
if not val then
return nil
end
 
local out = mw.text.nowiki(tostring(kind)) .. ": " .. val
if basis then
out = out .. " " .. mw.text.nowiki(tostring(basis))
end
 
return out
end
 
-- BACKCOMPAT: old damage list formatter
local function formatDamageEntry(entry, maxLevel, level)
local function formatDamageEntry(entry, maxLevel, level)
if type(entry) ~= "table" then
if type(entry) ~= "table" then
Line 449: Line 491:
end
end


-- formatDamageList: render a list of legacy damage entries into <br/> blocks.
local function formatDamageList(list, maxLevel, level, includeTypePrefix)
local function formatDamageList(list, maxLevel, level, includeTypePrefix)
if type(list) ~= "table" or #list == 0 then
if type(list) ~= "table" or #list == 0 then
Line 471: Line 514:
end
end


-- Scaling supports either a single dict or a list
----------------------------------------------------------------------
local function formatScaling(scaling, basisOverride)
-- Users matching
----------------------------------------------------------------------
 
-- skillMatchesUser: check if a skill is used by a specific class/monster/summon/event.
local function skillMatchesUser(rec, userName)
if type(rec) ~= "table" or not userName or userName == "" then
return false
end
 
local users = rec.Users
if type(users) ~= "table" then
return false
end
 
local userLower = mw.ustring.lower(userName)
 
local function listHas(list)
if type(list) ~= "table" then
return false
end
for _, v in ipairs(list) do
if type(v) == "string" and mw.ustring.lower(v) == userLower then
return true
end
end
return false
end
 
return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events)
end
 
----------------------------------------------------------------------
-- Hide Users on direct skill pages
----------------------------------------------------------------------
 
-- isDirectSkillPage: hide Users rows when viewing the skill page itself.
local function isDirectSkillPage(rec)
if type(rec) ~= "table" then
return false
end
 
local pageTitle = mw.title.getCurrentTitle()
local pageName  = pageTitle and pageTitle.text or ""
pageName = trim(pageName)
if not pageName then
return false
end
 
pageName = mw.ustring.lower(pageName)
 
local ext = trim(rec["External Name"] or rec.Name or rec["Display Name"])
local internal = trim(rec["Internal Name"] or rec.InternalName or rec.InternalID)
 
return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false
end
 
----------------------------------------------------------------------
-- Slot config (edit these tables only to rearrange layout)
----------------------------------------------------------------------
 
local HERO_SLOT_ASSIGNMENT = {
[1] = "IconName",
[2] = "Description",
[3] = "LevelSelector",
[4] = "SkillType",
[5] = "SourceType",
[6] = "QuickStats",
[7] = "SpecialMechanics",
[8] = "Placeholder",
}
 
----------------------------------------------------------------------
-- Slot scaffolds
----------------------------------------------------------------------
 
-- slotBox: standardized wrapper for all hero card slots.
local function slotBox(slot, extraClasses, innerHtml, opts)
opts = opts or {}
 
local box = mw.html.create("div")
box:addClass("sv-slot")
box:addClass("sv-slot--" .. tostring(slot))
box:attr("data-hero-slot", tostring(slot))
 
if opts.isFull then
box:addClass("sv-slot--full")
end
 
if extraClasses then
if type(extraClasses) == "string" then
box:addClass(extraClasses)
elseif type(extraClasses) == "table" then
for _, c in ipairs(extraClasses) do box:addClass(c) end
end
end
 
if opts.isEmpty then
box:addClass("sv-slot--empty")
end
 
local body = box:tag("div"):addClass("sv-slot__body")
if innerHtml and innerHtml ~= "" then
body:wikitext(innerHtml)
end
 
return tostring(box)
end
 
----------------------------------------------------------------------
-- Shared helpers (Source + QuickStats + SpecialMechanics)
----------------------------------------------------------------------
 
-- formatScalingCompactLines: build compact “Scaling” lines for SourceType.
local function formatScalingCompactLines(scaling)
if type(scaling) ~= "table" then
if type(scaling) ~= "table" then
return nil
return {}
end
end


Line 482: Line 638:
list = { scaling }
list = { scaling }
else
else
return nil
return {}
end
end
end
end


local parts = {}
local out = {}
for _, s in ipairs(list) do
for _, s in ipairs(list) do
if type(s) == "table" then
if type(s) == "table" then
Line 492: Line 648:
local pct  = s.Percent
local pct  = s.Percent
local pctN = toNum(pct)
local pctN = toNum(pct)
local basis = basisOverride or basisLabel(s, false)


if pctN ~= nil and pctN ~= 0 then
if pctN ~= nil and pctN ~= 0 then
table.insert(parts, string.format("%s%% %s Per %s", fmtNum(pctN), basis, stat))
table.insert(out, string.format("%s%% %s", fmtNum(pctN), stat))
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
table.insert(parts, string.format("%s%% %s Per %s", tostring(pct), basis, stat))
table.insert(out, string.format("%s%% %s", tostring(pct), stat))
end
end
end
end
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
return out
end
 
-- basisWordFromFlags: compute “Attack/Magic/Hybrid” from ATK/MATK booleans.
local function basisWordFromFlags(atkFlag, matkFlag)
if atkFlag and matkFlag then
return "Hybrid"
elseif atkFlag then
return "Attack"
elseif matkFlag then
return "Magic Attack"
end
return nil
end
end


local function formatArea(area, maxLevel, level)
-- legacyPercentAtLevel: compute “Base% + PerLevel%*level” for legacy entries.
if type(area) ~= "table" then
local function legacyPercentAtLevel(entry, level)
if type(entry) ~= "table" then
return nil
return nil
end
end


local parts = {}
local baseRaw = entry["Base %"]
local perRaw  = entry["Per Level %"]
local baseN  = toNum(baseRaw)
local perN    = toNum(perRaw)


local distLine = valuePairDynamicText("Distance", area["Area Distance"], maxLevel, level, "<br />")
if perN ~= nil and perN ~= 0 then
if distLine then
local total = (baseN or 0) + (perN * level)
table.insert(parts, distLine)
return fmtNum(total) .. "%"
end
end


local size = area["Area Size"]
if baseN ~= nil then
if size and size ~= "" then
return fmtNum(baseN) .. "%"
table.insert(parts, "Size: " .. mw.text.nowiki(tostring(size)))
end
if baseRaw ~= nil and tostring(baseRaw) ~= "" then
return tostring(baseRaw) .. "%"
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
return nil
end
end


local function formatTimingBlock(bt, maxLevel, level)
-- seriesFromValuePair: normalize Base/Per Level blocks into a level-indexed series.
if type(bt) ~= "table" then
local function seriesFromValuePair(block, maxLevel)
if type(block) ~= "table" then
return nil
return nil
end
end


local parts = {}
local base = block.Base
local per  = block["Per Level"]
 
local function pickUnit(v)
if type(v) == "table" and v.Unit and v.Unit ~= "" then
return v.Unit
end
return nil
end
local unit = pickUnit(base) or pickUnit(per)
 
local function fmtAny(v)
local t = formatUnitValue(v)
return t and tostring(t) or (v ~= nil and tostring(v) or nil)
end
 
local series = {}
 
-- Expanded per-level series (wikiprep)
if type(per) == "table" and #per > 0 then
for lv = 1, maxLevel do
local raw = per[lv] or per[#per]
local one = fmtAny(raw)
if one == nil or isZeroish(raw) or isZeroish(one) then
one = "—"
end
series[lv] = one
end
return series
end


local function add(label, key)
-- Empty per-list -> base only
local block = bt[key]
if type(per) == "table" and #per == 0 then
if type(block) ~= "table" then
local one = fmtAny(base)
return
if one == nil or isZeroish(base) or isZeroish(one) then
one = ""
end
end
local lines = valuePairDynamicLines(label, block, maxLevel, level)
for lv = 1, maxLevel do
for _, line in ipairs(lines) do
series[lv] = one
table.insert(parts, line)
end
end
return series
end
end


add("Cast Time", "Cast Time")
-- Scalar per -> compute base + per*level (fallback)
add("Cooldown",  "Cooldown")
local baseN = toNum(base) or 0
add("Duration",  "Duration")
local perN  = toNum(per)


if bt["Effect Cast Time"] ~= nil then
if perN ~= nil then
table.insert(parts, "Effect Cast Time: " .. mw.text.nowiki(tostring(bt["Effect Cast Time"])))
for lv = 1, maxLevel do
local total = baseN + (perN * lv)
local v = unit and { Value = total, Unit = unit } or total
local one = fmtAny(v)
if one == nil or total == 0 or isZeroish(one) then
one = ""
end
series[lv] = one
end
return series
end
 
-- Base-only scalar
local raw = (base ~= nil) and base or per
local one = fmtAny(raw)
if one == nil then
return nil
end
if isZeroish(raw) or isZeroish(one) then
one = "—"
end
for lv = 1, maxLevel do
series[lv] = one
end
return series
end
 
-- displayFromSeries: render a series as fixed text or dynSpan (nil if all “—”).
local function displayFromSeries(series, level)
if type(series) ~= "table" or #series == 0 then
return nil
end
end
if bt["Damage Delay"] ~= nil then
 
table.insert(parts, "Damage Delay: " .. mw.text.nowiki(tostring(bt["Damage Delay"])))
local any = false
for _, v in ipairs(series) do
if v ~= "" then
any = true
break
end
end
end
if bt["Effect Remove Delay"] ~= nil then
if not any then
table.insert(parts, "Effect Remove Delay: " .. mw.text.nowiki(tostring(bt["Effect Remove Delay"])))
return nil
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
if isFlatList(series) then
return mw.text.nowiki(series[1])
end
return dynSpan(series, level)
end
end


local function formatResourceCost(rc, maxLevel, level)
-- formatAreaSize: human readable area sizing for QuickStats.
if type(rc) ~= "table" then
-- Shows: "<Area Size> (<number>)" e.g. "Medium (4)"
local function formatAreaSize(area, maxLevel, level)
if type(area) ~= "table" then
return nil
return nil
end
end


local parts = {}
-- Helper: pull a number from scalar/unit/valuepair-ish things.
local function extractNumber(v)
if v == nil then return nil end
 
-- Unit block {Value, Unit}
if type(v) == "table" and v.Value ~= nil then
local n = toNum(v.Value)
return n
end
 
-- ValuePair {Base, Per Level} -> prefer Base at current level if series exists
if type(v) == "table" and (v.Base ~= nil or v["Per Level"] ~= nil) then
local s = seriesFromValuePair(v, maxLevel or 1)
if type(s) == "table" and #s > 0 then
local idx = clamp(level or 1, 1, #s)
local txt = s[idx]
if txt and txt ~= "—" then
-- try parse numeric from string (e.g. "4 tiles" -> 4)
local num = tonumber((mw.ustring.gsub(tostring(txt), "[^0-9%.%-]", "")))
return num
end
end
return nil
end
 
-- Plain scalar
if type(v) == "number" then return v end
if type(v) == "string" then
local num = tonumber((mw.ustring.gsub(mw.text.trim(v), "[^0-9%.%-]", "")))
return num
end


local manaLines = valuePairDynamicLines("MP", rc["Mana Cost"], maxLevel, level)
return nil
for _, line in ipairs(manaLines) do
table.insert(parts, line)
end
end


local hpLines = valuePairDynamicLines("HP", rc["Health Cost"], maxLevel, level)
-- 1) Read Area Size label/name
for _, line in ipairs(hpLines) do
local rawSize = area["Area Size"]
table.insert(parts, line)
if rawSize == nil then
return nil
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
local sizeName = nil
end
if type(rawSize) == "table" then
sizeName = rawSize.Name or rawSize.ID or rawSize.Value
elseif type(rawSize) == "string" then
sizeName = rawSize
elseif type(rawSize) == "number" then
-- uncommon; treat as numeric-only label
sizeName = tostring(rawSize)
end


local function formatCombo(combo)
sizeName = sizeName and mw.text.trim(tostring(sizeName)) or nil
if type(combo) ~= "table" then
if not sizeName or sizeName == "" or isNoneLike(sizeName) then
return nil
return nil
end
end


local parts = {}
-- 2) Find the numeric “exact number” to append
-- Prefer the explicit Area Distance block, then fall back to other known numeric keys.
local num = nil
 
local dist = area["Area Distance"]
if type(dist) == "table" then
-- Prefer Effective Distance if present and non-zero, else Base
num = extractNumber(dist["Effective Distance"]) or extractNumber(dist.Effective) or extractNumber(dist["Effective"])
if not num or num == 0 then
num = extractNumber(dist.Base) or extractNumber(dist["Base"])
end
end


if combo.Type then
if not num or num == 0 then
table.insert(parts, "Type: " .. mw.text.nowiki(tostring(combo.Type)))
num =
extractNumber(area["Area Value"]) or
extractNumber(area["Area Size Value"]) or
extractNumber(area["Area Number"]) or
extractNumber(area["Area Radius"])
end
end


local durText = formatUnitValue(combo.Duration)
-- 3) Render
if durText then
-- If size already contains parentheses, assume it already includes the numeric.
table.insert(parts, "Duration: " .. mw.text.nowiki(durText))
if mw.ustring.find(sizeName, "%(") then
return mw.text.nowiki(sizeName)
end
end


if combo.Percent ~= nil then
if num and num ~= 0 then
local pctText = formatUnitValue(combo.Percent)
return mw.text.nowiki(string.format("%s (%s)", sizeName, fmtNum(num)))
if pctText then
table.insert(parts, "Bonus: " .. mw.text.nowiki(pctText))
end
end
end


return (#parts > 0) and table.concat(parts, ", ") or nil
return mw.text.nowiki(sizeName)
end
end


local function formatMechanicEffects(effects, maxLevel, level)
-- skillHasAnyDamage: determine if a skill has any meaningful damage (for non-damaging rules).
if type(effects) ~= "table" then
local function skillHasAnyDamage(rec, maxLevel)
return nil
if type(rec.Source) == "table" then
local s = seriesFromValuePair(rec.Source, maxLevel)
if s then
for _, v in ipairs(s) do
if v ~= "—" then return true end
end
end
end
end


local keys = {}
if type(rec.Damage) == "table" then
for k, _ in pairs(effects) do
local dmg = rec.Damage
table.insert(keys, k)
for _, key in ipairs({ "Main Damage", "Flat Damage", "Reflect Damage" }) do
local lst = dmg[key]
if type(lst) == "table" and #lst > 0 then
return true
end
end
end
end
table.sort(keys)


local parts = {}
return false
end
 
-- computeDurationPromotion: promote status-duration into QuickStats when a skill is non-damaging.
local function computeDurationPromotion(rec, maxLevel)
if type(rec) ~= "table" then return nil end
if skillHasAnyDamage(rec, maxLevel) then return nil end
 
local mech = (type(rec.Mechanics) == "table") and rec.Mechanics or {}
local bt  = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
local durS = seriesFromValuePair(bt["Duration"], maxLevel)


local function effectAmount(block)
if durS ~= nil then
if type(block) ~= "table" then
local any = false
for _, v in ipairs(durS) do
if v ~= "" then any = true break end
end
if any then
return nil
return nil
end
end
end


local per = block["Per Level"]
local apps = rec["Status Applications"]
if type(per) == "table" and #per > 0 then
if type(apps) ~= "table" then return nil end
if isFlatList(per) then
 
return mw.text.nowiki(formatUnitValue(per[1]) or tostring(per[1]))
for idx, app in ipairs(apps) do
if type(app) == "table" and type(app.Duration) == "table" then
local s = seriesFromValuePair(app.Duration, maxLevel)
if s then
for _, v in ipairs(s) do
if v ~= "—" then
return {
durationBlock = app.Duration,
suppressDurationIndex = idx,
}
end
end
end
end
local series = {}
end
for _, v in ipairs(per) do
end
table.insert(series, formatUnitValue(v) or tostring(v))
 
return nil
end
 
----------------------------------------------------------------------
-- Plug-ins
----------------------------------------------------------------------
 
local PLUGINS = {}
 
-- PLUGIN: IconName (Hero Bar Slot 1) - icon + name.
function PLUGINS.IconName(rec, ctx)
local icon  = rec.Icon
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
 
local notesList = {}
if type(rec.Notes) == "table" then
for _, note in ipairs(rec.Notes) do
local n = trim(note)
if n then
table.insert(notesList, mw.text.nowiki(n))
end
end
return dynSpan(series, level)
end
end
 
elseif type(rec.Notes) == "string" then
local txt = valuePairRawText(block)
local n = trim(rec.Notes)
return txt and mw.text.nowiki(txt) or nil
if n then
notesList = { mw.text.nowiki(n) }
end
end
end


for _, name in ipairs(keys) do
local req = rec.Requirements or {}
local block = effects[name]
local reqSkillsRaw = (type(req["Required Skills"]) == "table") and req["Required Skills"] or {}
if type(block) == "table" then
local reqWeaponsRaw = (type(req["Required Weapons"]) == "table") and req["Required Weapons"] or {}
local t = block.Type
local reqStancesRaw = (type(req["Required Stances"]) == "table") and req["Required Stances"] or {}


if t ~= nil and tostring(t) ~= "" then
local reqSkills = {}
local amt = effectAmount(block)
for _, rs in ipairs(reqSkillsRaw) do
local seg = mw.text.nowiki(tostring(t) .. " - " .. tostring(name))
if type(rs) == "table" then
if amt then
local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown"
seg = seg .. " + " .. amt
local lvlReq  = rs["Required Level"]
end
if lvlReq then
table.insert(parts, seg)
table.insert(reqSkills, string.format("%s (Lv.%s)", mw.text.nowiki(nameReq), mw.text.nowiki(tostring(lvlReq))))
else
else
local txt = valuePairDynamicText(name, block, maxLevel, level, ", ")
table.insert(reqSkills, mw.text.nowiki(nameReq))
if txt then
table.insert(parts, txt)
end
end
end
end
end
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
local reqWeapons = {}
end
for _, w in ipairs(reqWeaponsRaw) do
local wn = trim(w)
if wn then table.insert(reqWeapons, mw.text.nowiki(wn)) end
end
 
local reqStances = {}
for _, s in ipairs(reqStancesRaw) do
local sn = trim(s)
if sn then table.insert(reqStances, mw.text.nowiki(sn)) end
end
 
local hasNotes = (#notesList > 0)
local hasReq = (#reqSkills > 0) or (#reqWeapons > 0) or (#reqStances > 0)
 
 
local wrap = mw.html.create("div")
wrap:addClass("sv-herobar-1-wrap")
wrap:addClass("sv-tip-scope")
 
local iconBox = wrap:tag("div")
iconBox:addClass("sv-herobar-icon")
 
if icon and icon ~= "" then
iconBox:wikitext(string.format("[[File:%s|80px|link=]]", icon))
end
 
local textBox = wrap:tag("div")
textBox:addClass("sv-herobar-text")
 
local titleRow = textBox:tag("div")
titleRow:addClass("sv-herobar-title-row")
 
local titleBox = titleRow:tag("div")
titleBox:addClass("spiritvale-infobox-title")
titleBox:wikitext(title)
 
if hasNotes then
local notesBtn = mw.html.create("span")
notesBtn:addClass("sv-tip-btn sv-tip-btn--notes")
notesBtn:attr("role", "button")
notesBtn:attr("tabindex", "0")
notesBtn:attr("data-sv-tip", "notes")
notesBtn:attr("aria-label", "Notes")
notesBtn:attr("aria-expanded", "false")
notesBtn:tag("span"):addClass("sv-ico sv-ico--info"):attr("aria-hidden", "true"):wikitext("i")
titleRow:node(notesBtn)
end
 
if hasReq then
local pillRow = wrap:tag("div")
pillRow:addClass("sv-pill-row")
pillRow:addClass("sv-pill-row--req")
local pill = pillRow:tag("span")
pill:addClass("sv-pill sv-pill--req sv-tip-btn")
pill:attr("role", "button")
pill:attr("tabindex", "0")
pill:attr("data-sv-tip", "req")
pill:attr("aria-label", "Requirements")
pill:attr("aria-expanded", "false")
pill:wikitext("Requirements")
end


local function formatModifiers(mods)
if hasNotes then
if type(mods) ~= "table" then
local notesContent = wrap:tag("div")
return nil
notesContent:addClass("sv-tip-content")
notesContent:attr("data-sv-tip-content", "notes")
notesContent:tag("div"):addClass("sv-tip-title"):wikitext("Notes")
notesContent:tag("div"):wikitext(table.concat(notesList, "<br />"))
end
end


local parts = {}
if hasReq then
local reqContent = wrap:tag("div")
reqContent:addClass("sv-tip-content")
reqContent:attr("data-sv-tip-content", "req")


local function collect(label, sub)
if #reqSkills > 0 then
if type(sub) ~= "table" then
local section = reqContent:tag("div")
return
section:addClass("sv-tip-section")
section:tag("span"):addClass("sv-tip-label"):wikitext("Required Skills")
section:tag("div"):wikitext(table.concat(reqSkills, "<br />"))
end
end


local flags = {}
if #reqWeapons > 0 then
for k, v in pairs(sub) do
local section = reqContent:tag("div")
if v then
section:addClass("sv-tip-section")
table.insert(flags, k)
section:tag("span"):addClass("sv-tip-label"):wikitext("Required Weapons")
end
section:tag("div"):wikitext(table.concat(reqWeapons, ", "))
end
end
table.sort(flags)


if #flags > 0 then
if #reqStances > 0 then
table.insert(parts, string.format("%s: %s", label, table.concat(flags, ", ")))
local section = reqContent:tag("div")
section:addClass("sv-tip-section")
section:tag("span"):addClass("sv-tip-label"):wikitext("Required Stances")
section:tag("div"):wikitext(table.concat(reqStances, ", "))
end
end
end
end


collect("Movement", mods["Movement Modifiers"])
return {
collect("Combat"mods["Combat Modifiers"])
inner = tostring(wrap),
collect("Special",  mods["Special Modifiers"])
classes = "module-icon-name",
}
end
 
-- PLUGIN: SkillType (Hero Bar Slot 2) - 2 rows x 3 cells (desktop + mobile).
-- Rules:
--  - If skill is non-damaging, hide Damage/Element/Hits.
--  - If Hits is empty, hide Hits.
--  - If Combo is empty, hide Combo.
-- Ordering:
--  - Desktop: Damage, Element, Hits, Target, Cast, Combo
--   - Mobile:  Damage, Element, Target, Cast, Hits, Combo (CSS reorder)
function PLUGINS.SkillType(rec, ctx)
local typeBlock = (type(rec.Type) == "table") and rec.Type or {}
local mech      = (type(rec.Mechanics) == "table") and rec.Mechanics or {}
 
local level    = ctx.level or 1
local maxLevel = ctx.maxLevel or 1


return (#parts > 0) and table.concat(parts, "<br />") or nil
local hideDamageBundle = (ctx.nonDamaging == true)
end


local function formatStatusApplications(list, maxLevel, level)
-- valName: extract a display string from typical {Name/ID/Value} objects.
if type(list) ~= "table" or #list == 0 then
-- NOTE: Includes number support so Hits=2 (number) doesn't get dropped.
local function valName(x)
if x == nil then return nil end
if type(x) == "table" then
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
if x.Value ~= nil then return tostring(x.Value) end
end
if type(x) == "number" then
return tostring(x)
end
if type(x) == "string" and x ~= "" then
return x
end
return nil
return nil
end
end


local parts = {}
-- hitsDisplay: find + render Hits from multiple possible structured locations.
for _, s in ipairs(list) do
local function hitsDisplay()
if type(s) == "table" then
local effects = (type(mech.Effects) == "table") and mech.Effects or {}
local typ  = s.Type or s.Scope or "Target"
 
local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"
local h =
typeBlock.Hits or typeBlock["Hits"] or typeBlock["Hit Count"] or typeBlock["Hits Count"] or
mech.Hits or mech["Hits"] or mech["Hit Count"] or mech["Hits Count"] or
effects.Hits or effects["Hits"] or effects["Hit Count"] or effects["Hits Count"] or
rec.Hits or rec["Hits"]
 
if h == nil or isNoneLike(h) then
return nil
end


local seg = tostring(typ) .. " " .. tostring(name)
-- ValuePair-style table (Base/Per Level) => dynamic series
local detail = {}
if type(h) == "table" then
if h.Base ~= nil or h["Per Level"] ~= nil or type(h["Per Level"]) == "table" then
return displayFromSeries(seriesFromValuePair(h, maxLevel), level)
end


if type(s.Duration) == "table" then
-- Unit block {Value, Unit}
local t = valuePairDynamicText("Duration", s.Duration, maxLevel, level, "; ")
if h.Value ~= nil then
if t then table.insert(detail, t) end
local t = formatUnitValue(h)
return t and mw.text.nowiki(t) or nil
end
end


if type(s.Chance) == "table" then
-- Fallback name extraction
local t = valuePairDynamicText("Chance", s.Chance, maxLevel, level, "; ")
local function valName(x)
if t then table.insert(detail, t) end
if x == nil then return nil end
if type(x) == "table" then
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
if x.Value ~= nil then return tostring(x.Value) end
end
if type(x) == "number" then return tostring(x) end
if type(x) == "string" and x ~= "" then return x end
return nil
end
end


if #detail > 0 then
local vn = valName(h)
seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
if vn and not isNoneLike(vn) then
return mw.text.nowiki(vn)
end
end
end
-- Scalar number/string
if type(h) == "number" then
return mw.text.nowiki(fmtNum(h))
end
if type(h) == "string" then
local t = trim(h)
return (t and not isNoneLike(t)) and mw.text.nowiki(t) or nil
end
return nil
end
-- comboDisplay: render Combo as a compact text block (Type (+ details)).
local function comboDisplay()
local c = (type(mech.Combo) == "table") and mech.Combo or nil
if not c then return nil end
local typ = trim(c.Type)
if not typ or isNoneLike(typ) then
return nil
end
local details = {}


table.insert(parts, seg)
local pct = formatUnitValue(c.Percent)
if pct and not isZeroish(pct) then
table.insert(details, mw.text.nowiki(pct))
end
end
local dur = formatUnitValue(c.Duration)
if dur and not isZeroish(dur) then
table.insert(details, mw.text.nowiki(dur))
end
if #details > 0 then
return mw.text.nowiki(typ) .. " (" .. table.concat(details, ", ") .. ")"
end
return mw.text.nowiki(typ)
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
local grid = mw.html.create("div")
grid:addClass("sv-type-grid")
grid:addClass("sv-compact-root")
 
local added = false
 
-- addChunk: add one labeled value cell (key drives CSS ordering).
local function addChunk(key, label, valueHtml)
if valueHtml == nil or valueHtml == "" then return end
added = true
 
local chunk = grid:tag("div")
:addClass("sv-type-chunk")
:addClass("sv-type-" .. tostring(key))
:attr("data-type-key", tostring(key))
 
chunk:tag("div")
:addClass("sv-type-label")
:wikitext(mw.text.nowiki(label))
 
chunk:tag("div")
:addClass("sv-type-value")
:wikitext(valueHtml)
end
 
-- Damage + Element + Hits bundle (hidden when non-damaging)
if not hideDamageBundle then
local dmg  = valName(typeBlock.Damage or typeBlock["Damage Type"])
local ele  = valName(typeBlock.Element or typeBlock["Element Type"])
local hits = hitsDisplay()
 
if dmg and not isNoneLike(dmg) then
addChunk("damage", "Damage", mw.text.nowiki(dmg))
end
if ele and not isNoneLike(ele) then
addChunk("element", "Element", mw.text.nowiki(ele))
end
if hits then
addChunk("hits", "Hits", hits)
end
end
 
-- Target + Cast
local tgt = valName(typeBlock.Target or typeBlock["Target Type"])
local cst = valName(typeBlock.Cast  or typeBlock["Cast Type"])
 
if tgt and not isNoneLike(tgt) then
addChunk("target", "Target", mw.text.nowiki(tgt))
end
if cst and not isNoneLike(cst) then
addChunk("cast", "Cast", mw.text.nowiki(cst))
end
 
-- Combo
local combo = comboDisplay()
if combo then
addChunk("combo", "Combo", combo)
end
 
        return {
                inner = added and tostring(grid) or "",
                classes = "module-skill-type",
        }
end
 
-- PLUGIN: Description (Hero Slot 3) - primary description text.
function PLUGINS.Description(rec)
        local desc = trim(rec.Description)
        if not desc then
                return nil
        end
 
        local body = mw.html.create("div")
        body:addClass("sv-description")
        body:wikitext(string.format("''%s''", desc))
 
        return {
                inner = tostring(body),
                classes = "module-description",
        }
end
 
-- PLUGIN: Placeholder (Hero Slot 4) - reserved/blank.
function PLUGINS.Placeholder()
        return nil
end
end


local function formatStatusRemoval(list, maxLevel, level)
 
if type(list) ~= "table" or #list == 0 then
-- PLUGIN: SourceType (Hero Module Slot 1) - Modifier + Source + Scaling.
return nil
function PLUGINS.SourceType(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
 
local basisWord = nil
local sourceKind = nil
local sourceVal  = nil
local scaling    = nil
 
-- sourceValueForLevel: dynamic formatting for structured Source blocks.
local function sourceValueForLevel(src)
if type(src) ~= "table" then
return nil
end
 
local per = src["Per Level"]
if type(per) == "table" and #per > 0 then
if isFlatList(per) then
local one  = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(src.Base) or one
return show and mw.text.nowiki(show) or nil
end
 
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end
 
return valuePairDynamicValueOnly(src, maxLevel, level)
end
 
if type(rec.Source) == "table" then
local src = rec.Source
local atkFlag  = (src["ATK-Based"] == true)
local matkFlag = (src["MATK-Based"] == true)
basisWord = basisWordFromFlags(atkFlag, matkFlag)
 
sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage"
sourceVal  = sourceValueForLevel(src)
scaling    = src.Scaling
end
end


local parts = {}
-- Fallback to legacy Damage lists if Source absent
for _, r in ipairs(list) do
if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then
if type(r) == "table" then
local dmg = rec.Damage
local names = r["Status External Name"]
scaling = scaling or dmg.Scaling
local label


if type(names) == "table" then
local main = dmg["Main Damage"]
label = table.concat(names, ", ")
local refl = dmg["Reflect Damage"]
elseif type(names) == "string" then
local flat = dmg["Flat Damage"]
label = names
else
label = "Status"
end


local amt
if type(main) == "table" and #main > 0 then
if type(r["Per Level"]) == "table" and #r["Per Level"] > 0 and not isFlatList(r["Per Level"]) then
local pick = nil
local series = {}
for _, d in ipairs(main) do
for _, v in ipairs(r["Per Level"]) do
if type(d) == "table" and d.Type ~= "Healing" then
table.insert(series, formatUnitValue(v) or tostring(v))
pick = d
break
end
end
amt = dynSpan(series, level)
else
amt = valuePairRawText(r)
amt = amt and mw.text.nowiki(amt) or nil
end
end
pick = pick or main[1]


local seg = mw.text.nowiki(label)
if type(pick) == "table" then
if amt then
local atkFlag  = (pick["ATK-Based"] == true)
seg = seg .. " " .. amt
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
 
sourceKind = (pick.Type == "Healing") and "Healing" or "Damage"
sourceVal  = legacyPercentAtLevel(pick, level)
end
end
table.insert(parts, seg)
elseif type(refl) == "table" and #refl > 0 and type(refl[1]) == "table" then
local pick = refl[1]
local atkFlag  = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
 
sourceKind = "Reflect"
sourceVal  = legacyPercentAtLevel(pick, level)
elseif type(flat) == "table" and #flat > 0 and type(flat[1]) == "table" then
local pick = flat[1]
local atkFlag  = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
 
sourceKind = "Flat"
sourceVal  = legacyPercentAtLevel(pick, level)
end
end
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
local scalingLines = formatScalingCompactLines(scaling)
end
local hasSource    = (sourceVal ~= nil and tostring(sourceVal) ~= "")
local hasScaling  = (type(scalingLines) == "table" and #scalingLines > 0)


local function formatEvents(list)
if (not hasSource) and (not hasScaling) then
if type(list) ~= "table" or #list == 0 then
return nil
return nil
end
end


local parts = {}
local hasMod = (basisWord ~= nil and tostring(basisWord) ~= "")
for _, ev in ipairs(list) do
 
if type(ev) == "table" then
local extra = { "skill-source-module", "module-source-type" }
local action = ev.Action or "On event"
table.insert(extra, hasMod and "sv-has-mod" or "sv-no-mod")
local name  = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill"
 
table.insert(parts, string.format("%s → %s", action, name))
if hasSource and (not hasScaling) then
table.insert(extra, "sv-only-source")
elseif hasScaling and (not hasSource) then
table.insert(extra, "sv-only-scaling")
end
 
local wrap = mw.html.create("div")
wrap:addClass("sv-source-grid")
wrap:addClass("sv-compact-root")
 
if hasMod then
local modCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-modifier")
modCol:tag("div"):addClass("sv-source-pill"):wikitext("Modifier")
modCol:tag("div"):addClass("sv-modifier-value"):wikitext(mw.text.nowiki(basisWord))
end
 
if hasSource then
local sourceCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main")
sourceCol:tag("div"):addClass("sv-source-pill"):wikitext(mw.text.nowiki(sourceKind or "Source"))
sourceCol:tag("div"):addClass("sv-source-value"):wikitext(sourceVal)
end
 
if hasScaling then
local scalingCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling")
scalingCol:tag("div"):addClass("sv-source-pill"):wikitext("Scaling")
 
local list = scalingCol:tag("div"):addClass("sv-scaling-list")
for _, line in ipairs(scalingLines) do
list:tag("div"):addClass("sv-scaling-item"):wikitext(mw.text.nowiki(line))
end
end
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
return {
inner = tostring(wrap),
classes = extra,
}
end
end


----------------------------------------------------------------------
-- PLUGIN: QuickStats (Hero Module Slot 2) - 3x2 grid (range/area/cost/cast/cd/duration).
-- User matching (for auto lists on class pages)
-- NOTE: Hits does NOT live here (it lives in SkillType).
----------------------------------------------------------------------
function PLUGINS.QuickStats(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
local promo = ctx.promo
 
local mech = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
local bt  = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
local rc  = (type(mech["Resource Cost"]) == "table") and mech["Resource Cost"] or {}
 
local function dash() return "—" end
 
-- Range (0 => —)
local rangeVal = nil
if mech.Range ~= nil and not isNoneLike(mech.Range) then
local n = toNum(mech.Range)
if n ~= nil then
if n ~= 0 then
rangeVal = mw.text.nowiki(formatUnitValue(mech.Range) or tostring(mech.Range))
end
else
local t = mw.text.trim(tostring(mech.Range))
if t ~= "" and not isNoneLike(t) then
rangeVal = mw.text.nowiki(t)
end
end
end
 
-- Area
local areaVal = formatAreaSize(mech.Area, maxLevel, level)
 
-- Timings
local castVal = displayFromSeries(seriesFromValuePair(bt["Cast Time"], maxLevel), level)
local cdVal  = displayFromSeries(seriesFromValuePair(bt["Cooldown"],  maxLevel), level)
local durVal  = displayFromSeries(seriesFromValuePair(bt["Duration"],  maxLevel), level)


local function skillMatchesUser(rec, userName)
-- Promote status duration if needed
if type(rec) ~= "table" or not userName or userName == "" then
if (durVal == nil) and type(promo) == "table" and type(promo.durationBlock) == "table" then
return false
durVal = displayFromSeries(seriesFromValuePair(promo.durationBlock, maxLevel), level)
end
end


local users = rec.Users
-- Cost: MP + HP
if type(users) ~= "table" then
local function labeledSeries(block, label)
return false
local s = seriesFromValuePair(block, maxLevel)
if not s then return nil end
local any = false
for i, v in ipairs(s) do
if v ~= "" then
s[i] = tostring(v) .. " " .. label
any = true
else
s[i] = "—"
end
end
return any and s or nil
end
end


local userLower = mw.ustring.lower(userName)
local mpS = labeledSeries(rc["Mana Cost"], "MP")
local hpS = labeledSeries(rc["Health Cost"], "HP")
 
local costSeries = {}
for lv = 1, maxLevel do
local mp = mpS and mpS[lv] or "—"
local hp = hpS and hpS[lv] or "—"


local function listHas(list)
if mp ~= "—" and hp ~= "—" then
if type(list) ~= "table" then
costSeries[lv] = mp .. " + " .. hp
return false
elseif mp ~= "—" then
costSeries[lv] = mp
elseif hp ~= "" then
costSeries[lv] = hp
else
costSeries[lv] = "—"
end
end
for _, v in ipairs(list) do
if type(v) == "string" and mw.ustring.lower(v) == userLower then
return true
end
end
return false
end
end


return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events)
local costVal = displayFromSeries(costSeries, level)
 
local grid = mw.html.create("div")
grid:addClass("sv-m4-grid")
grid:addClass("sv-compact-root")
 
local function addCell(label, val)
local cell = grid:tag("div"):addClass("sv-m4-cell")
cell:tag("div"):addClass("sv-m4-label"):wikitext(mw.text.nowiki(label))
cell:tag("div"):addClass("sv-m4-value"):wikitext(val or dash())
end
 
addCell("Range",    rangeVal)
addCell("Area",      areaVal)
addCell("Cost",      costVal)
addCell("Cast Time", castVal)
addCell("Cooldown",  cdVal)
addCell("Duration",  durVal)
 
return {
inner = tostring(grid),
classes = "module-quick-stats",
}
end
end


----------------------------------------------------------------------
-- PLUGIN: SpecialMechanics (Hero Module Slot 3)
-- Direct page detection (hide Users on the skill's own page)
-- Shows:
----------------------------------------------------------------------
--  - Flags (deduped)
--  - Special mechanics (mech.Effects)
-- NOTE: Combo lives in SkillType (Hero Bar Slot 2).
function PLUGINS.SpecialMechanics(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
 
local mech    = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
local effects = (type(mech.Effects) == "table") and mech.Effects or nil
local mods    = (type(rec.Modifiers) == "table") and rec.Modifiers or nil
 
------------------------------------------------------------------
-- Hits guard (we want Hits ONLY in SkillType)
------------------------------------------------------------------
local function isHitsKey(name)
if not name then return false end
local k = mw.ustring.lower(mw.text.trim(tostring(name)))
return (
k == "hit" or
k == "hits" or
k == "hit count" or
k == "hits count" or
k == "hitcount" or
k == "hitscount"
)
end
 
------------------------------------------------------------------
-- Flags (flat, de-duped)
------------------------------------------------------------------
local flagSet = {}
 
local denyFlags = {
["self centered"] = true,
["self-centred"] = true,
["bond"] = true,
["combo"] = true,
        ["hybrid"] = true,
 
-- hits variants
["hit"] = true,
["hits"] = true,
["hit count"] = true,
["hits count"] = true,
["hitcount"] = true,
["hitscount"] = true,
}
 
local function allowFlag(name)
if not name then return false end
local k = mw.ustring.lower(mw.text.trim(tostring(name)))
if k == "" then return false end
if denyFlags[k] then return false end
return true
end


local function isDirectSkillPage(rec)
local function addFlags(sub)
if type(rec) ~= "table" then
if type(sub) ~= "table" then return end
return false
for k, v in pairs(sub) do
if v and allowFlag(k) then
flagSet[tostring(k)] = true
end
end
end
end


local pageTitle = mw.title.getCurrentTitle()
if mods then
local pageName  = pageTitle and pageTitle.text or ""
addFlags(mods["Movement Modifiers"])
pageName = trim(pageName)
addFlags(mods["Combat Modifiers"])
if not pageName then
addFlags(mods["Special Modifiers"])
return false
for k, v in pairs(mods) do
if type(v) == "boolean" and v and allowFlag(k) then
flagSet[tostring(k)] = true
end
end
end
end


pageName = mw.ustring.lower(pageName)
local flags = {}
for k, _ in pairs(flagSet) do table.insert(flags, k) end
table.sort(flags)
 
------------------------------------------------------------------
-- Special mechanics (name => value)
------------------------------------------------------------------
local mechItems = {}


local ext = trim(rec["External Name"] or rec.Name or rec["Display Name"])
if effects then
local internal = trim(rec["Internal Name"] or rec.InternalName or rec.InternalID)
local keys = {}
for k, _ in pairs(effects) do table.insert(keys, k) end
table.sort(keys)


return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false
for _, name in ipairs(keys) do
end
-- Skip Hits completely (it belongs in SkillType)
if not isHitsKey(name) then
local block = effects[name]
if type(block) == "table" then
-- Also skip if the block's Type is "Hits" (some data may encode it that way)
if not isHitsKey(block.Type) then
local disp = displayFromSeries(seriesFromValuePair(block, maxLevel), level)
local t = trim(block.Type)


----------------------------------------------------------------------
local value = disp
-- Hero modules (4-slot scaffold)
----------------------------------------------------------------------


local function moduleBox(slot, extraClasses, innerHtml, isEmpty)
-- If Type exists and is distinct, prefix it.
local box = mw.html.create("div")
if t and not isNoneLike(t) and mw.ustring.lower(t) ~= mw.ustring.lower(tostring(name)) then
box:addClass("hero-module")
if value then
box:addClass("hero-module-" .. tostring(slot))
value = mw.text.nowiki(t) .. ": " .. value
box:attr("data-hero-module", tostring(slot))
else
value = mw.text.nowiki(t)
end
end


if extraClasses then
if value then
if type(extraClasses) == "string" then
table.insert(mechItems, { label = tostring(name), value = value })
box:addClass(extraClasses)
end
elseif type(extraClasses) == "table" then
end
for _, c in ipairs(extraClasses) do
end
box:addClass(c)
end
end
end
end
end
end


if isEmpty then
local hasFlags = (#flags > 0)
box:addClass("hero-module-empty")
local hasMech  = (#mechItems > 0)
 
if (not hasFlags) and (not hasMech) then
local root = mw.html.create("div")
root:addClass("sv-sm-root")
root:addClass("sv-compact-root")
root:tag("div"):addClass("sv-sm-empty"):wikitext("No Special Mechanics")
 
return {
inner = tostring(root),
classes = "module-special-mechanics",
}
end
 
local count = 0
if hasFlags then count = count + 1 end
if hasMech  then count = count + 1 end
 
local root = mw.html.create("div")
root:addClass("sv-sm-root")
root:addClass("sv-compact-root")
 
local layout = root:tag("div"):addClass("sv-sm-layout")
layout:addClass("sv-sm-count-" .. tostring(count))
 
-- Column 1: Flags
if hasFlags then
local fcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-flags")
for _, f in ipairs(flags) do
fcol:tag("div"):addClass("sv-sm-flag"):wikitext(mw.text.nowiki(f))
end
end
end


local body = box:tag("div"):addClass("hero-module-body")
-- Column 2: Special Mechanics (stacked)
if innerHtml and innerHtml ~= "" then
if hasMech then
body:wikitext(innerHtml)
local mcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-mech")
for _, it in ipairs(mechItems) do
local one = mcol:tag("div"):addClass("sv-sm-mech")
one:tag("div"):addClass("sv-sm-label"):wikitext(mw.text.nowiki(it.label))
one:tag("div"):addClass("sv-sm-value"):wikitext(it.value or "—")
end
end
end


return tostring(box)
return {
inner = tostring(root),
classes = "module-special-mechanics",
}
end
end


local function buildModuleLevelSelector(level, maxLevel)
-- PLUGIN: LevelSelector (Hero Module Slot 4) - JS level slider.
function PLUGINS.LevelSelector(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
 
local inner = mw.html.create("div")
local inner = mw.html.create("div")
inner:addClass("sv-level-ui")
inner:addClass("sv-level-ui")
inner:tag("div")
:addClass("sv-level-title")
:wikitext("Level Select")


inner:tag("div")
inner:tag("div")
Line 891: Line 1,749:


local slider = inner:tag("div"):addClass("sv-level-slider")
local slider = inner:tag("div"):addClass("sv-level-slider")
slider:tag("input")
:attr("type", "range")
:attr("min", "1")
:attr("max", tostring(maxLevel))
:attr("value", tostring(level))
:addClass("sv-level-range")
:attr("aria-label", "Skill level select")


return moduleBox(1, "module-level-selector", tostring(inner), false)
if tonumber(maxLevel) and tonumber(maxLevel) > 1 then
slider:tag("input")
:attr("type", "range")
:attr("min", "1")
:attr("max", tostring(maxLevel))
:attr("value", tostring(level))
:addClass("sv-level-range")
:attr("aria-label", "Skill level select")
else
inner:addClass("sv-level-ui-single")
slider:addClass("sv-level-slider-single")
end
 
return {
inner = tostring(inner),
classes = "module-level-selector",
}
end
end


local function buildModuleSkillType(typeBlock)
----------------------------------------------------------------------
typeBlock = (type(typeBlock) == "table") and typeBlock or {}
-- Generic slot renderers
----------------------------------------------------------------------


local function valName(x)
-- normalizeResult: normalize plugin return values into {inner, classes}.
if x == nil then
local function normalizeResult(res)
return nil
if res == nil then return nil end
if type(res) == "string" then
return { inner = res, classes = nil }
end
if type(res) == "table" then
local inner = res.inner
if type(inner) ~= "string" then
inner = (inner ~= nil) and tostring(inner) or ""
end
end
if type(x) == "table" then
return { inner = inner, classes = res.classes }
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
end
if type(x) == "string" and x ~= "" then
return x
end
return nil
end
end
return { inner = tostring(res), classes = nil }
end
-- safeCallPlugin: pcall wrapper to prevent infobox failure on plugin errors.
local function safeCallPlugin(name, rec, ctx)
        local fn = PLUGINS[name]
        if type(fn) ~= "function" then
                return nil
        end
        local ok, out = pcall(fn, rec, ctx)
        if not ok then
                return nil
        end
        return normalizeResult(out)
end


local grid = mw.html.create("div")
-- isEmptySlotContent: true when a slot has no meaningful content.
grid:addClass("sv-type-grid")
-- NOTE: JS placeholders (sv-dyn spans, slider markup) are considered content.
local function isEmptySlotContent(inner)
        if inner == nil then return true end


local added = false
        local raw = tostring(inner)
local function addChunk(label, rawVal)
local v = valName(rawVal)
if not v or v == "" then
return
end
added = true


local chunk = grid:tag("div"):addClass("sv-type-chunk")
        -- Guard rails for JS-injected regions.
chunk:tag("div"):addClass("sv-type-label"):wikitext(mw.text.nowiki(label))
        for _, pat in ipairs({ "sv%-dyn", "data%-series", "sv%-level%-range", "sv%-level%-slider", "sv%-level%-ui" }) do
chunk:tag("div"):addClass("sv-type-value"):wikitext(mw.text.nowiki(v))
                if mw.ustring.find(raw, pat) then
end
                        return false
                end
        end


addChunk("Damage",  typeBlock.Damage  or typeBlock["Damage Type"])
        local trimmed = mw.text.trim(raw)
addChunk("Element", typeBlock.Element or typeBlock["Element Type"])
        if trimmed == "" or trimmed == "" then
addChunk("Target",  typeBlock.Target  or typeBlock["Target Type"])
                return true
addChunk("Cast",    typeBlock.Cast    or typeBlock["Cast Type"])
        end


local body = added and tostring(grid) or ""
        local withoutTags = mw.text.trim(mw.ustring.gsub(trimmed, "<[^>]+>", ""))
return moduleBox(2, "module-skill-type", body, false)
        return (withoutTags == "" or withoutTags == "")
end
end


local function buildEmptyModule(slot)
-- renderHeroSlot: render a standardized hero slot by plugin assignment.
return moduleBox(slot, nil, "", true)
local function renderHeroSlot(slotIndex, rec, ctx)
        local pluginName = HERO_SLOT_ASSIGNMENT[slotIndex]
        if not pluginName then
                return nil
        end
 
        local res = safeCallPlugin(pluginName, rec, ctx)
        if not res or isEmptySlotContent(res.inner) then
                return nil
        end
 
        return {
                inner = res.inner,
                classes = res.classes,
        }
end
end


local function buildHeroModulesUI(rec, level, maxLevel)
----------------------------------------------------------------------
local grid = mw.html.create("div")
-- UI builders
grid:addClass("hero-modules-grid")
----------------------------------------------------------------------
 
-- buildHeroSlotsUI: build the standardized 4-row slot grid (2 columns).
local function buildHeroSlotsUI(rec, ctx)
        local grid = mw.html.create("div")
        grid:addClass("sv-slot-grid")
 
        local slots = {}
        for slot = 1, 8 do
                slots[slot] = renderHeroSlot(slot, rec, ctx)
        end
 
        local hasSlots = false
        for _, pair in ipairs({ { 1, 2 }, { 3, 4 }, { 5, 6 }, { 7, 8 } }) do
                local left  = slots[pair[1]]
                local right = slots[pair[2]]
 
                if left or right then
                        hasSlots = true
 
                        if left and right then
                                grid:wikitext(slotBox(pair[1], left.classes, left.inner, { isEmpty = false }))
                                grid:wikitext(slotBox(pair[2], right.classes, right.inner, { isEmpty = false }))
                        elseif left then
                                grid:wikitext(slotBox(pair[1], left.classes, left.inner, { isFull = true }))
                        elseif right then
                                grid:wikitext(slotBox(pair[2], right.classes, right.inner, { isFull = true }))
                        end
                end
        end


grid:wikitext(buildModuleLevelSelector(level, maxLevel))
        if not hasSlots then
grid:wikitext(buildModuleSkillType(rec.Type or {}))
                return ""
grid:wikitext(buildEmptyModule(3))
        end
grid:wikitext(buildEmptyModule(4))


return tostring(grid)
        return tostring(grid)
end
end


local function addHeroModulesRow(tbl, modulesUI)
-- addHeroSlotsRow: add the standardized slot grid into the infobox table.
if not modulesUI or modulesUI == "" then
local function addHeroSlotsRow(tbl, slotsUI)
return
        if not slotsUI or slotsUI == "" then
end
                return
        end


local row = tbl:tag("tr")
        local row = tbl:tag("tr")
row:addClass("hero-modules-row")
        row:addClass("sv-slot-row")


local cell = row:tag("td")
        local cell = row:tag("td")
cell:attr("colspan", 2)
        cell:attr("colspan", 2)
cell:addClass("hero-modules-cell")
        cell:addClass("sv-slot-cell")
cell:wikitext(modulesUI)
        cell:wikitext(slotsUI)
end
end


Line 978: Line 1,902:
----------------------------------------------------------------------
----------------------------------------------------------------------


-- buildInfobox: render a single skill infobox.
local function buildInfobox(rec, opts)
local function buildInfobox(rec, opts)
opts = opts or {}
opts = opts or {}
Line 985: Line 1,910:
if maxLevel < 1 then maxLevel = 1 end
if maxLevel < 1 then maxLevel = 1 end
local level = clamp(maxLevel, 1, maxLevel)
local level = clamp(maxLevel, 1, maxLevel)
local ctx = {
maxLevel = maxLevel,
level = level,
nonDamaging = false,
promo = nil,
}
-- Non-damaging hides Damage/Element/Hits in SkillType
do
local dmgVal = nil
if type(rec.Type) == "table" then
dmgVal = rec.Type.Damage or rec.Type["Damage Type"]
if type(dmgVal) == "table" then
dmgVal = dmgVal.Name or dmgVal.ID or dmgVal.Value
end
end
ctx.nonDamaging = isNoneLike(dmgVal) or (not skillHasAnyDamage(rec, maxLevel))
end
ctx.promo = computeDurationPromotion(rec, maxLevel)


local root = mw.html.create("table")
local root = mw.html.create("table")
Line 996: Line 1,942:
end
end


-- Useful future hooks (safe, non-breaking)
local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID)
local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID)
if internalId then
if internalId then
Line 1,002: Line 1,947:
end
end


-- Hero: title bar
-- Standardized slot grid
local icon  = rec.Icon
addHeroSlotsRow(root, buildHeroSlotsUI(rec, ctx))
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
local desc  = rec.Description or ""


local heroRow = root:tag("tr")
-- Users (hide on direct skill page)
heroRow:addClass("spiritvale-infobox-main")
        if showUsers then
heroRow:addClass("sv-hero-title-row")
                local users = rec.Users or {}
heroRow:addClass("hero-title-bar")
                addRow(root, "Classes",  listToText(users.Classes),  "sv-row-users", "Users.Classes")
                addRow(root, "Summons",  listToText(users.Summons),  "sv-row-users", "Users.Summons")
                addRow(root, "Monsters", listToText(users.Monsters), "sv-row-users", "Users.Monsters")
                do
                        local eventsList = {}
                        if type(users.Events) == "table" then
                                for _, ev in ipairs(users.Events) do
                                        local name = resolveEventName(ev) or ev
                                        if name ~= nil then
                                                table.insert(eventsList, mw.text.nowiki(tostring(name)))
                                        end
                                end
                        end
                        addRow(root, "Events", listToText(eventsList), "sv-row-users", "Users.Events")
                end
        end


local heroCell = heroRow:tag("th")
        -- Mechanics (keep small extras only)
heroCell:attr("colspan", 2)
        local mech = rec.Mechanics or {}
heroCell:addClass("sv-hero-title-cell")
        if next(mech) ~= nil then
                if mech["Autocast Multiplier"] ~= nil then
                        addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier")
                end
        end


local heroInner = heroCell:tag("div")
-- Legacy damage breakdown (only when Source absent)
heroInner:addClass("spiritvale-infobox-main-left-inner")
if type(rec.Source) ~= "table" then
 
if icon and icon ~= "" then
heroInner:wikitext(string.format("[[File:%s|80px|link=]]", icon))
end
 
heroInner:tag("div")
:addClass("spiritvale-infobox-title")
:wikitext(title)
 
-- Hero: description bar
if desc ~= "" then
local descRow = root:tag("tr")
descRow:addClass("spiritvale-infobox-main")
descRow:addClass("sv-hero-desc-row")
descRow:addClass("hero-description-bar")
 
local descCell = descRow:tag("td")
descCell:attr("colspan", 2)
descCell:addClass("sv-hero-desc-cell")
 
local descInner = descCell:tag("div")
descInner:addClass("spiritvale-infobox-main-right-inner")
 
descInner:tag("div")
:addClass("spiritvale-infobox-description")
:wikitext(string.format("''%s''", desc))
end
 
-- Hero modules row (4-slot scaffold)
addHeroModulesRow(root, buildHeroModulesUI(rec, level, maxLevel))
 
-- Users
if showUsers then
local users = rec.Users or {}
addRow(root, "Classes",  listToText(users.Classes),  "sv-row-users", "Users.Classes")
addRow(root, "Summons",  listToText(users.Summons),  "sv-row-users", "Users.Summons")
addRow(root, "Monsters", listToText(users.Monsters), "sv-row-users", "Users.Monsters")
addRow(root, "Events",  listToText(users.Events),  "sv-row-users", "Users.Events")
end
 
-- Requirements
local req = rec.Requirements or {}
local hasReq =
(type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0) or
(type(req["Required Weapons"]) == "table" and #req["Required Weapons"] > 0) or
(type(req["Required Stances"]) == "table" and #req["Required Stances"] > 0)
 
if hasReq then
if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then
local skillParts = {}
for _, rs in ipairs(req["Required Skills"]) do
local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown"
local lvlReq  = rs["Required Level"]
if lvlReq then
table.insert(skillParts, string.format("%s (Lv.%s)", nameReq, lvlReq))
else
table.insert(skillParts, nameReq)
end
end
addRow(root, "Required Skills", table.concat(skillParts, ", "), "sv-row-req", "Requirements.Required Skills")
end
 
addRow(root, "Required Weapons", listToText(req["Required Weapons"]), "sv-row-req", "Requirements.Required Weapons")
addRow(root, "Required Stances", listToText(req["Required Stances"]), "sv-row-req", "Requirements.Required Stances")
end
 
-- Mechanics
local mech = rec.Mechanics or {}
if next(mech) ~= nil then
addRow(root, "Range", formatUnitValue(mech.Range), "sv-row-mech", "Mechanics.Range")
addRow(root, "Area",  formatArea(mech.Area, maxLevel, level), "sv-row-mech", "Mechanics.Area")
 
if mech["Autocast Multiplier"] ~= nil then
addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier")
end
 
addRow(root, "Timing",            formatTimingBlock(mech["Basic Timings"], maxLevel, level), "sv-row-mech", "Mechanics.Basic Timings")
addRow(root, "Resource Cost",    formatResourceCost(mech["Resource Cost"], maxLevel, level), "sv-row-mech", "Mechanics.Resource Cost")
addRow(root, "Combo",            formatCombo(mech.Combo), "sv-row-mech", "Mechanics.Combo")
addRow(root, "Special Mechanics", formatMechanicEffects(mech.Effects, maxLevel, level), "sv-row-mech", "Mechanics.Effects")
end
 
-- Source (new) + Scaling, with backcompat for old Damage
if type(rec.Source) == "table" then
addRow(root, "Source", formatSource(rec.Source, maxLevel, level), "sv-row-source", "Source")
 
local basisOverride =
(rec.Source.Type == "Healing" or rec.Source.Healing == true) and "Healing" or nil
 
addRow(root, "Scaling", formatScaling(rec.Source.Scaling, basisOverride), "sv-row-source", "Source.Scaling")
else
local dmg = rec.Damage or {}
local dmg = rec.Damage or {}
if next(dmg) ~= nil then
if next(dmg) ~= nil then
Line 1,124: Line 1,995:
end
end


local flatList = dmg["Flat Damage"]
addRow(root, "Main Damage",    formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)), "sv-row-source", "Damage.Main Damage")
local reflList = dmg["Reflect Damage"]
addRow(root, "Flat Damage",    formatDamageList(dmg["Flat Damage"], maxLevel, level, false),        "sv-row-source", "Damage.Flat Damage")
addRow(root, "Reflect Damage", formatDamageList(dmg["Reflect Damage"], maxLevel, level, false),    "sv-row-source", "Damage.Reflect Damage")
addRow(root, "Healing",        formatDamageList(healOnly, maxLevel, level, false),                  "sv-row-source", "Damage.Healing")
end
end
 
-- Status rows
local function formatStatusApplications(list, suppressDurationIndex)
if type(list) ~= "table" or #list == 0 then return nil end
 
local parts = {}
for idx, s in ipairs(list) do
if type(s) == "table" then
local typ  = s.Type or s.Scope or "Target"
local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"
local seg = tostring(typ) .. " – " .. tostring(name)
local detail = {}


local flatHas = (type(flatList) == "table" and #flatList > 0)
if idx ~= suppressDurationIndex and type(s.Duration) == "table" then
local reflHas = (type(reflList) == "table" and #reflList > 0)
local t = valuePairDynamicValueOnly(s.Duration, maxLevel, level)
if t then table.insert(detail, "Duration: " .. t) end
end


local pureHealing = (#healOnly > 0) and (#mainNonHeal == 0) and (not flatHas) and (not reflHas)
if type(s.Chance) == "table" then
local t = valuePairDynamicValueOnly(s.Chance, maxLevel, level)
if t then table.insert(detail, "Chance: " .. t) end
end


addRow(root, "Main Damage",    formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)), "sv-row-source", "Damage.Main Damage")
if #detail > 0 then
addRow(root, "Flat Damage",    formatDamageList(flatList, maxLevel, level, false), "sv-row-source", "Damage.Flat Damage")
seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
addRow(root, "Reflect Damage", formatDamageList(reflList, maxLevel, level, false), "sv-row-source", "Damage.Reflect Damage")
end
addRow(root, "Healing",        formatDamageList(healOnly, maxLevel, level, false), "sv-row-source", "Damage.Healing")


addRow(root, "Scaling", formatScaling(dmg.Scaling, pureHealing and "Healing" or nil), "sv-row-source", "Damage.Scaling")
table.insert(parts, seg)
end
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
end


-- Modifiers
local function formatStatusRemoval(list)
local modsText = formatModifiers(rec.Modifiers)
if type(list) ~= "table" or #list == 0 then return nil end
if modsText then
 
addRow(root, "Flags", modsText, "sv-row-meta", "Modifiers")
local parts = {}
for _, r in ipairs(list) do
if type(r) == "table" then
local names = r["Status External Name"]
local label
 
if type(names) == "table" then
label = table.concat(names, ", ")
elseif type(names) == "string" then
label = names
else
label = "Status"
end
 
local amt = valuePairRawText(r)
amt = amt and mw.text.nowiki(amt) or nil
 
local seg = mw.text.nowiki(label)
if amt then
seg = seg .. " – " .. amt
end
table.insert(parts, seg)
end
end
 
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
end


-- Status
local suppressIdx = (type(ctx.promo) == "table") and ctx.promo.suppressDurationIndex or nil
local statusApps = formatStatusApplications(rec["Status Applications"], maxLevel, level)
local statusApps = formatStatusApplications(rec["Status Applications"], suppressIdx)
local statusRem  = formatStatusRemoval(rec["Status Removal"], maxLevel, level)
local statusRem  = formatStatusRemoval(rec["Status Removal"])
if statusApps or statusRem then
if statusApps or statusRem then
addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications")
addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications")
Line 1,155: Line 2,074:
end
end


-- Events
        -- Events
        local function formatEvents(list)
                if type(list) ~= "table" or #list == 0 then return nil end
                local parts = {}
                for _, ev in ipairs(list) do
                        if type(ev) == "table" then
                                local action = resolveDisplayName(ev.Action, "event") or ev.Action or "On event"
                                local name  = resolveSkillNameFromEvent(ev)
                                table.insert(parts, string.format("%s → %s", mw.text.nowiki(action), mw.text.nowiki(name)))
                        end
                end
                return (#parts > 0) and table.concat(parts, "<br />") or nil
        end
 
local eventsText = formatEvents(rec.Events)
local eventsText = formatEvents(rec.Events)
if eventsText then
if eventsText then
Line 1,161: Line 2,093:
end
end


-- Notes
return tostring(root)
if type(rec.Notes) == "table" and #rec.Notes > 0 then
addRow(root, "Notes", table.concat(rec.Notes, "<br />"), "sv-row-meta", "Notes")
end
 
return tostring(root)
end
end


Line 1,198: Line 2,125:
end
end


local root = mw.html.create("div")
local out = {}
root:addClass("sv-skill-collection")


for _, rec in ipairs(matches) do
for _, rec in ipairs(matches) do
local item = root:tag("div"):addClass("sv-skill-item")
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
item:wikitext(buildInfobox(rec, { showUsers = false, inList = true }))
 
-- List mode: emit a raw H3 heading before each standalone card so TOC/anchors work.
table.insert(out, string.format("=== %s ===", title))
 
-- List mode cards are independent (no single wrapper container).
table.insert(out, buildInfobox(rec, { showUsers = false, inList = true }))
end
end


return tostring(root)
return table.concat(out, "\n")
end
end