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Join the Playtest on Steam Now: SpiritVale

Module:GameSkills: Difference between revisions

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Line 1: Line 1:
-- Module:GameSkills
-- Module:GameSkills
--
--
-- Renders active skill data (Data:skills.json) into an infobox-style table,
-- Phase 6.5+ (Plug-in Slot Architecture)
-- and can also list all skills for a given user/class (page name).
--
--
-- Standard Hero Layout (reused across the wiki):
-- Standard Hero Layout:
--  1) hero-title-bar        (icon + name)
--  1) hero-title-bar        (TOP BAR, 2 slots: herobar 1..2)
--  2) hero-description-bar  (description strip)
--  2) hero-description-bar  (description strip)
--  3) hero-modules row      (4 slots: hero-module-1..4)
--  3) hero-modules row      (4 slots: hero-module-1..4)
--        - Slot 1: module-level-selector
--        - Slot 2: module-skill-type
--        - Slot 3: empty (reserved)
--        - Slot 4: empty (reserved)
--
--
-- Requires Common.js logic that updates:
-- Requires Common.js:
--  - .sv-dyn spans via data-series
--  - updates .sv-dyn spans via data-series
--  - .sv-level-num + data-level on .sv-skill-card
--  - updates .sv-level-num + data-level on .sv-skill-card
--  - binds to input.sv-level-range inside each card
--  - binds to input.sv-level-range inside each card


Line 96: Line 91:
end
end


-- Add a labeled infobox row (with optional hooks for future)
local function isNoneLike(v)
if v == nil then return true end
local s = mw.text.trim(tostring(v))
if s == "" then return true end
s = mw.ustring.lower(s)
return (s == "none" or s == "no" or s == "n/a" or s == "na" or s == "null")
end
 
local function addRow(tbl, label, value, rowClass, dataKey)
local function addRow(tbl, label, value, rowClass, dataKey)
if value == nil or value == "" then
if value == nil or value == "" then
Line 104: Line 106:
local row = tbl:tag("tr")
local row = tbl:tag("tr")
row:addClass("sv-row")
row:addClass("sv-row")
if rowClass then
if rowClass then row:addClass(rowClass) end
row:addClass(rowClass)
if dataKey then row:attr("data-field", dataKey) end
end
if dataKey then
row:attr("data-field", dataKey)
end


row:tag("th"):wikitext(label):done()
row:tag("th"):wikitext(label):done()
Line 115: Line 113:
end
end


-- Handles either a scalar OR { Value = ..., Unit = ... }
-- { Value, Unit } or scalar
-- IMPORTANT: wikiprep often converts unit-wrapped pairs into strings already.
local function formatUnitValue(v)
local function formatUnitValue(v)
if type(v) == "table" and v.Value ~= nil then
if type(v) == "table" and v.Value ~= nil then
Line 173: Line 170:


local function isNonZeroScalar(v)
local function isNonZeroScalar(v)
if v == nil then
if v == nil then return false end
return false
if type(v) == "number" then return v ~= 0 end
end
if type(v) == "number" then
return v ~= 0
end
if type(v) == "string" then
if type(v) == "string" then
local n = tonumber(v)
local n = tonumber(v)
if n == nil then
if n == nil then return v ~= "" end
return v ~= ""
end
return n ~= 0
return n ~= 0
end
end
Line 192: Line 183:
end
end


-- Base/Per Level renderer:
local function isZeroish(v)
-- - Per Level list -> dynamic span (or single value if flat)
if v == nil then return true end
-- - Per Level scalar -> "Base" + "Per Level" lines
if type(v) == "number" then return v == 0 end
local function valuePairDynamicLines(name, block, maxLevel, level)
if type(v) == "table" and v.Value ~= nil then
return isZeroish(v.Value)
end
 
local s = mw.text.trim(tostring(v))
if s == "" then return true end
if s == "0" or s == "0.0" or s == "0.00" then return true end
if s == "0s" or s == "0 s" then return true end
if s == "0m" or s == "0 m" then return true end
if s == "0%" or s == "0 %" then return true end
 
local n = tonumber((mw.ustring.gsub(s, "[^0-9%.%-]", "")))
return (n ~= nil and n == 0)
end
 
local function valuePairRawText(block)
if type(block) ~= "table" then
if type(block) ~= "table" then
return {}
return nil
end
end


Line 203: Line 209:
local per  = block["Per Level"]
local per  = block["Per Level"]


-- Per Level list (expanded by wikiprep)
if type(per) == "table" then
if type(per) == "table" then
if #per == 0 then
if #per == 0 then
local baseText = formatUnitValue(base)
return formatUnitValue(base)
return baseText and { string.format("%s: %s", name, mw.text.nowiki(baseText)) } or {}
end
end
if isFlatList(per) then
if isFlatList(per) then
local baseText = formatUnitValue(base)
return formatUnitValue(base) or tostring(per[1])
local one = formatUnitValue(per[1]) or tostring(per[1])
local show = baseText or one
return show and { string.format("%s: %s", name, mw.text.nowiki(show)) } or {}
end
end


local series = {}
local vals = {}
for _, v in ipairs(per) do
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
table.insert(vals, formatUnitValue(v) or tostring(v))
end
end
 
return (#vals > 0) and table.concat(vals, " / ") or nil
local dyn = dynSpan(series, level)
return dyn and { string.format("%s: %s", name, dyn) } or {}
end
end


-- scalar Per Level
local lines = {}
local baseText = formatUnitValue(base)
local baseText = formatUnitValue(base)
local perText  = formatUnitValue(per)
local perText  = formatUnitValue(per)


if baseText then
if baseText and perText and isNonZeroScalar(per) then
table.insert(lines, string.format("%s: %s", name, mw.text.nowiki(baseText)))
return string.format("%s (Per Level: %s)", baseText, perText)
end
if perText and isNonZeroScalar(per) then
table.insert(lines, string.format("%s Per Level: %s", name, mw.text.nowiki(perText)))
end
end


return lines
return baseText or perText
end
end


local function valuePairDynamicText(name, block, maxLevel, level, sep)
local function valuePairDynamicValueOnly(block, maxLevel, level)
local lines = valuePairDynamicLines(name, block, maxLevel, level)
return (#lines > 0) and table.concat(lines, sep or "<br />") or nil
end
 
local function valuePairRawText(block)
if type(block) ~= "table" then
if type(block) ~= "table" then
return nil
return nil
Line 256: Line 244:
if type(per) == "table" then
if type(per) == "table" then
if #per == 0 then
if #per == 0 then
return formatUnitValue(base)
local baseText = formatUnitValue(base)
return baseText and mw.text.nowiki(baseText) or nil
end
end
if isFlatList(per) then
if isFlatList(per) then
return formatUnitValue(base) or tostring(per[1])
local one  = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(base) or one
return show and mw.text.nowiki(show) or nil
end
end


local vals = {}
local series = {}
for _, v in ipairs(per) do
for _, v in ipairs(per) do
table.insert(vals, formatUnitValue(v) or tostring(v))
table.insert(series, formatUnitValue(v) or tostring(v))
end
end
return (#vals > 0) and table.concat(vals, " / ") or nil
return dynSpan(series, level)
end
end


local baseText = formatUnitValue(base)
local txt = valuePairRawText(block)
local perText  = formatUnitValue(per)
return txt and mw.text.nowiki(txt) or nil
 
if baseText and perText and isNonZeroScalar(per) then
return string.format("%s (Per Level: %s)", baseText, perText)
end
 
return baseText or perText
end
end


Line 285: Line 271:
local function getSkillById(id)
local function getSkillById(id)
id = trim(id)
id = trim(id)
if not id then
if not id then return nil end
return nil
end
local dataset = getSkills()
local dataset = getSkills()
return (dataset.byId or {})[id]
return (dataset.byId or {})[id]
Line 294: Line 278:
local function findSkillByName(name)
local function findSkillByName(name)
name = trim(name)
name = trim(name)
if not name then
if not name then return nil end
return nil
end


local dataset = getSkills()
local dataset = getSkills()
Line 317: Line 299:


----------------------------------------------------------------------
----------------------------------------------------------------------
-- Formatting helpers
-- Legacy damage helpers
----------------------------------------------------------------------
----------------------------------------------------------------------


Line 339: Line 321:
end
end


local function valuePairDynamicValueOnly(block, maxLevel, level)
if type(block) ~= "table" then
return nil
end
local base = block.Base
local per  = block["Per Level"]
if type(per) == "table" then
if #per == 0 then
local baseText = formatUnitValue(base)
return baseText and mw.text.nowiki(baseText) or nil
end
if isFlatList(per) then
local one  = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(base) or one
return show and mw.text.nowiki(show) or nil
end
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end
local txt = valuePairRawText(block)
return txt and mw.text.nowiki(txt) or nil
end
-- Source (new unified Damage/Flat/Reflect/Healing) formatter
local function formatSource(src, maxLevel, level)
if type(src) ~= "table" then
return nil
end
local kind = src.Type or "Damage"
local isHealing = (kind == "Healing") or (src.Healing == true)
local basis = basisLabel(src, isHealing)
if basis and mw.ustring.lower(tostring(basis)) == mw.ustring.lower(tostring(kind)) then
basis = nil
end
local val = valuePairDynamicValueOnly(src, maxLevel, level)
if not val then
return nil
end
local out = mw.text.nowiki(tostring(kind)) .. ": " .. val
if basis then
out = out .. " " .. mw.text.nowiki(tostring(basis))
end
return out
end
-- BACKCOMPAT: old damage list formatter
local function formatDamageEntry(entry, maxLevel, level)
local function formatDamageEntry(entry, maxLevel, level)
if type(entry) ~= "table" then
if type(entry) ~= "table" then
Line 471: Line 394:
end
end


-- Scaling supports either a single dict or a list
----------------------------------------------------------------------
local function formatScaling(scaling, basisOverride)
-- Users matching
----------------------------------------------------------------------
 
local function skillMatchesUser(rec, userName)
if type(rec) ~= "table" or not userName or userName == "" then
return false
end
 
local users = rec.Users
if type(users) ~= "table" then
return false
end
 
local userLower = mw.ustring.lower(userName)
 
local function listHas(list)
if type(list) ~= "table" then
return false
end
for _, v in ipairs(list) do
if type(v) == "string" and mw.ustring.lower(v) == userLower then
return true
end
end
return false
end
 
return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events)
end
 
----------------------------------------------------------------------
-- Hide Users on direct skill pages
----------------------------------------------------------------------
 
local function isDirectSkillPage(rec)
if type(rec) ~= "table" then
return false
end
 
local pageTitle = mw.title.getCurrentTitle()
local pageName  = pageTitle and pageTitle.text or ""
pageName = trim(pageName)
if not pageName then
return false
end
 
pageName = mw.ustring.lower(pageName)
 
local ext = trim(rec["External Name"] or rec.Name or rec["Display Name"])
local internal = trim(rec["Internal Name"] or rec.InternalName or rec.InternalID)
 
return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false
end
 
----------------------------------------------------------------------
-- Slot config (edit these tables only to rearrange layout)
----------------------------------------------------------------------
 
local HERO_BAR_SLOT_ASSIGNMENT = {
[1] = "IconName",
[2] = "SkillType",
}
 
local HERO_MODULE_SLOT_ASSIGNMENT = {
[1] = "SourceType",
[2] = "QuickStats",
[3] = "SpecialMechanics",
[4] = "LevelSelector", -- NEW
}
 
----------------------------------------------------------------------
-- Slot scaffolds
----------------------------------------------------------------------
 
local function heroBarBox(slot, extraClasses, innerHtml, isEmpty)
local box = mw.html.create("div")
box:addClass("hero-bar-module")
box:addClass("hero-bar-module-" .. tostring(slot))
box:attr("data-hero-bar-module", tostring(slot))
 
-- Mark herobar slot 2 as "compact-spread target" (CSS does the rest)
if slot == 2 then
box:addClass("sv-herobar-compact")
end
 
if extraClasses then
if type(extraClasses) == "string" then
box:addClass(extraClasses)
elseif type(extraClasses) == "table" then
for _, c in ipairs(extraClasses) do box:addClass(c) end
end
end
 
if isEmpty then
box:addClass("hero-bar-module-empty")
end
 
local body = box:tag("div"):addClass("hero-bar-module-body")
if innerHtml and innerHtml ~= "" then
body:wikitext(innerHtml)
end
 
return tostring(box)
end
 
local function moduleBox(slot, extraClasses, innerHtml, isEmpty)
local box = mw.html.create("div")
box:addClass("hero-module")
box:addClass("hero-module-" .. tostring(slot))
box:attr("data-hero-module", tostring(slot))
 
if extraClasses then
if type(extraClasses) == "string" then
box:addClass(extraClasses)
elseif type(extraClasses) == "table" then
for _, c in ipairs(extraClasses) do box:addClass(c) end
end
end
 
if isEmpty then
box:addClass("hero-module-empty")
end
 
local body = box:tag("div"):addClass("hero-module-body")
if innerHtml and innerHtml ~= "" then
body:wikitext(innerHtml)
end
 
return tostring(box)
end
 
----------------------------------------------------------------------
-- Shared helpers (Source + QuickStats + SpecialMechanics)
----------------------------------------------------------------------
 
local function formatScalingCompactLines(scaling)
if type(scaling) ~= "table" then
if type(scaling) ~= "table" then
return nil
return {}
end
end


Line 482: Line 540:
list = { scaling }
list = { scaling }
else
else
return nil
return {}
end
end
end
end


local parts = {}
local out = {}
for _, s in ipairs(list) do
for _, s in ipairs(list) do
if type(s) == "table" then
if type(s) == "table" then
Line 492: Line 550:
local pct  = s.Percent
local pct  = s.Percent
local pctN = toNum(pct)
local pctN = toNum(pct)
local basis = basisOverride or basisLabel(s, false)


if pctN ~= nil and pctN ~= 0 then
if pctN ~= nil and pctN ~= 0 then
table.insert(parts, string.format("%s%% %s Per %s", fmtNum(pctN), basis, stat))
table.insert(out, string.format("%s%% %s", fmtNum(pctN), stat))
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
table.insert(parts, string.format("%s%% %s Per %s", tostring(pct), basis, stat))
table.insert(out, string.format("%s%% %s", tostring(pct), stat))
end
end
end
end
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
return out
end
 
local function basisWordFromFlags(atkFlag, matkFlag)
if atkFlag and matkFlag then
return "Hybrid"
elseif atkFlag then
return "Attack"
elseif matkFlag then
return "Magic Attack"
end
return nil
end
end


local function formatArea(area, maxLevel, level)
local function legacyPercentAtLevel(entry, level)
if type(area) ~= "table" then
if type(entry) ~= "table" then
return nil
return nil
end
end


local parts = {}
local baseRaw = entry["Base %"]
local perRaw  = entry["Per Level %"]
local baseN  = toNum(baseRaw)
local perN    = toNum(perRaw)


local distLine = valuePairDynamicText("Distance", area["Area Distance"], maxLevel, level, "<br />")
if perN ~= nil and perN ~= 0 then
if distLine then
local total = (baseN or 0) + (perN * level)
table.insert(parts, distLine)
return fmtNum(total) .. "%"
end
end


local size = area["Area Size"]
if baseN ~= nil then
if size and size ~= "" then
return fmtNum(baseN) .. "%"
table.insert(parts, "Size: " .. mw.text.nowiki(tostring(size)))
end
if baseRaw ~= nil and tostring(baseRaw) ~= "" then
return tostring(baseRaw) .. "%"
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
return nil
end
end


local function formatTimingBlock(bt, maxLevel, level)
local function seriesFromValuePair(block, maxLevel)
if type(bt) ~= "table" then
if type(block) ~= "table" then
return nil
end
 
local base = block.Base
local per  = block["Per Level"]
 
local function pickUnit(v)
if type(v) == "table" and v.Unit and v.Unit ~= "" then
return v.Unit
end
return nil
return nil
end
end
local unit = pickUnit(base) or pickUnit(per)


local parts = {}
local function fmtAny(v)
local t = formatUnitValue(v)
return t and tostring(t) or (v ~= nil and tostring(v) or nil)
end
 
local series = {}
 
-- Expanded per-level series (wikiprep)
if type(per) == "table" and #per > 0 then
for lv = 1, maxLevel do
local raw = per[lv] or per[#per]
local one = fmtAny(raw)
if one == nil or isZeroish(raw) or isZeroish(one) then
one = "—"
end
series[lv] = one
end
return series
end


local function add(label, key)
-- Empty per-list -> base only
local block = bt[key]
if type(per) == "table" and #per == 0 then
if type(block) ~= "table" then
local one = fmtAny(base)
return
if one == nil or isZeroish(base) or isZeroish(one) then
one = ""
end
end
local lines = valuePairDynamicLines(label, block, maxLevel, level)
for lv = 1, maxLevel do
for _, line in ipairs(lines) do
series[lv] = one
table.insert(parts, line)
end
end
return series
end
end


add("Cast Time", "Cast Time")
-- Scalar per -> compute base + per*level (fallback)
add("Cooldown",  "Cooldown")
local baseN = toNum(base) or 0
add("Duration",  "Duration")
local perN  = toNum(per)


if bt["Effect Cast Time"] ~= nil then
if perN ~= nil then
table.insert(parts, "Effect Cast Time: " .. mw.text.nowiki(tostring(bt["Effect Cast Time"])))
for lv = 1, maxLevel do
local total = baseN + (perN * lv)
local v = unit and { Value = total, Unit = unit } or total
local one = fmtAny(v)
if one == nil or total == 0 or isZeroish(one) then
one = ""
end
series[lv] = one
end
return series
end
end
if bt["Damage Delay"] ~= nil then
 
table.insert(parts, "Damage Delay: " .. mw.text.nowiki(tostring(bt["Damage Delay"])))
-- Base-only scalar
local raw = (base ~= nil) and base or per
local one = fmtAny(raw)
if one == nil then
return nil
end
end
if bt["Effect Remove Delay"] ~= nil then
if isZeroish(raw) or isZeroish(one) then
table.insert(parts, "Effect Remove Delay: " .. mw.text.nowiki(tostring(bt["Effect Remove Delay"])))
one = ""
end
end
for lv = 1, maxLevel do
series[lv] = one
end
return series
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
local function displayFromSeries(series, level)
if type(series) ~= "table" or #series == 0 then
return nil
end
 
local any = false
for _, v in ipairs(series) do
if v ~= "—" then
any = true
break
end
end
if not any then
return nil
end
 
if isFlatList(series) then
return mw.text.nowiki(series[1])
end
return dynSpan(series, level)
end
end


local function formatResourceCost(rc, maxLevel, level)
local function formatAreaSize(area)
if type(rc) ~= "table" then
if type(area) ~= "table" then
return nil
return nil
end
end


local parts = {}
local raw = area["Area Size"]
if raw == nil then
return nil
end
 
local name, num
 
if type(raw) == "table" then
name = raw.Name or raw.ID or raw.Value
num  = raw.Value
if raw.Name or raw.ID then
name = raw.Name or raw.ID
end
elseif type(raw) == "string" then
name = raw
elseif type(raw) == "number" then
num = raw
end
 
if num == nil then
num = toNum(area["Area Value"]) or toNum(area["Area Size Value"]) or toNum(area["Area Number"]) or toNum(area["Area Radius"])
end
 
if name ~= nil then
local s = mw.text.trim(tostring(name))
if s == "" or isNoneLike(s) then
return nil
end
if mw.ustring.find(s, "%(") then
return mw.text.nowiki(s)
end
if num ~= nil and num ~= 0 then
return mw.text.nowiki(string.format("%s (%s)", s, fmtNum(num)))
end
return mw.text.nowiki(s)
end
 
if num ~= nil and num ~= 0 then
return mw.text.nowiki(string.format("(%s)", fmtNum(num)))
end
 
return nil
end


local manaLines = valuePairDynamicLines("MP", rc["Mana Cost"], maxLevel, level)
local function skillHasAnyDamage(rec, maxLevel)
for _, line in ipairs(manaLines) do
if type(rec.Source) == "table" then
table.insert(parts, line)
local s = seriesFromValuePair(rec.Source, maxLevel)
if s then
for _, v in ipairs(s) do
if v ~= "—" then return true end
end
end
end
end


local hpLines = valuePairDynamicLines("HP", rc["Health Cost"], maxLevel, level)
if type(rec.Damage) == "table" then
for _, line in ipairs(hpLines) do
local dmg = rec.Damage
table.insert(parts, line)
for _, key in ipairs({ "Main Damage", "Flat Damage", "Reflect Damage" }) do
local lst = dmg[key]
if type(lst) == "table" and #lst > 0 then
return true
end
end
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
return false
end
end


local function formatCombo(combo)
local function computeDurationPromotion(rec, maxLevel)
if type(combo) ~= "table" then
if type(rec) ~= "table" then return nil end
return nil
if skillHasAnyDamage(rec, maxLevel) then return nil end
 
local mech = (type(rec.Mechanics) == "table") and rec.Mechanics or {}
local bt  = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
local durS = seriesFromValuePair(bt["Duration"], maxLevel)
 
if durS ~= nil then
local any = false
for _, v in ipairs(durS) do
if v ~= "—" then any = true break end
end
if any then
return nil
end
end
end


local parts = {}
local apps = rec["Status Applications"]
if type(apps) ~= "table" then return nil end


if combo.Type then
for idx, app in ipairs(apps) do
table.insert(parts, "Type: " .. mw.text.nowiki(tostring(combo.Type)))
if type(app) == "table" and type(app.Duration) == "table" then
local s = seriesFromValuePair(app.Duration, maxLevel)
if s then
for _, v in ipairs(s) do
if v ~= "—" then
return {
durationBlock = app.Duration,
suppressDurationIndex = idx,
}
end
end
end
end
end
end


local durText = formatUnitValue(combo.Duration)
return nil
if durText then
end
table.insert(parts, "Duration: " .. mw.text.nowiki(durText))
 
----------------------------------------------------------------------
-- Plug-ins
----------------------------------------------------------------------
 
local PLUGINS = {}
 
-- Hero Bar Slot 1: Icon + Name
function PLUGINS.IconName(rec, ctx)
local icon  = rec.Icon
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
 
local wrap = mw.html.create("div")
wrap:addClass("sv-herobar-1-wrap")
 
if icon and icon ~= "" then
wrap:tag("div")
:addClass("sv-herobar-icon")
:wikitext(string.format("[[File:%s|80px|link=]]", icon))
end
end


if combo.Percent ~= nil then
wrap:tag("div")
local pctText = formatUnitValue(combo.Percent)
:addClass("spiritvale-infobox-title")
if pctText then
:wikitext(title)
table.insert(parts, "Bonus: " .. mw.text.nowiki(pctText))
 
end
return {
inner = tostring(wrap),
classes = "module-herobar-1",
}
end
 
-- Reserved placeholder (kept for future)
function PLUGINS.ReservedInfo(rec, ctx)
local wrap = mw.html.create("div")
wrap:addClass("sv-herobar-2-wrap")
return {
inner = tostring(wrap),
classes = "module-herobar-2",
}
end
 
-- Module: Level Selector
function PLUGINS.LevelSelector(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
 
local inner = mw.html.create("div")
inner:addClass("sv-level-ui")
 
inner:tag("div")
:addClass("sv-level-label")
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))
 
local slider = inner:tag("div"):addClass("sv-level-slider")
 
if tonumber(maxLevel) and tonumber(maxLevel) > 1 then
slider:tag("input")
:attr("type", "range")
:attr("min", "1")
:attr("max", tostring(maxLevel))
:attr("value", tostring(level))
:addClass("sv-level-range")
:attr("aria-label", "Skill level select")
else
inner:addClass("sv-level-ui-single")
slider:addClass("sv-level-slider-single")
end
end


return (#parts > 0) and table.concat(parts, ", ") or nil
return {
inner = tostring(inner),
classes = "module-level-selector",
}
end
end


local function formatMechanicEffects(effects, maxLevel, level)
-- Module: Skill Type
if type(effects) ~= "table" then
function PLUGINS.SkillType(rec, ctx)
local typeBlock = (type(rec.Type) == "table") and rec.Type or {}
local hideDamageAndElement = (ctx.nonDamaging == true)
 
local function valName(x)
if x == nil then return nil end
if type(x) == "table" then
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
if x.Value ~= nil then return tostring(x.Value) end
end
if type(x) == "string" and x ~= "" then
return x
end
return nil
return nil
end
end


local keys = {}
local grid = mw.html.create("div")
for k, _ in pairs(effects) do
grid:addClass("sv-type-grid")
table.insert(keys, k)
grid:addClass("sv-compact-root")
 
local added = false
local function addChunk(label, rawVal)
local v = valName(rawVal)
if not v or v == "" then return end
added = true
 
local chunk = grid:tag("div"):addClass("sv-type-chunk")
chunk:tag("div"):addClass("sv-type-label"):wikitext(mw.text.nowiki(label))
chunk:tag("div"):addClass("sv-type-value"):wikitext(mw.text.nowiki(v))
end
 
if not hideDamageAndElement then
addChunk("Damage",  typeBlock.Damage  or typeBlock["Damage Type"])
addChunk("Element", typeBlock.Element or typeBlock["Element Type"])
end
end
table.sort(keys)


local parts = {}
addChunk("Target", typeBlock.Target or typeBlock["Target Type"])
addChunk("Cast",  typeBlock.Cast  or typeBlock["Cast Type"])
 
return {
inner = added and tostring(grid) or "",
classes = "module-skill-type",
}
end
 
-- Module: SourceType (Modifier + Source + Scaling)
function PLUGINS.SourceType(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
 
local basisWord = nil
local sourceKind = nil
local sourceVal  = nil
local scaling    = nil


local function effectAmount(block)
local function sourceValueForLevel(src)
if type(block) ~= "table" then
if type(src) ~= "table" then
return nil
return nil
end
end


local per = block["Per Level"]
local per = src["Per Level"]
if type(per) == "table" and #per > 0 then
if type(per) == "table" and #per > 0 then
if isFlatList(per) then
if isFlatList(per) then
return mw.text.nowiki(formatUnitValue(per[1]) or tostring(per[1]))
local one  = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(src.Base) or one
return show and mw.text.nowiki(show) or nil
end
end
local series = {}
local series = {}
for _, v in ipairs(per) do
for _, v in ipairs(per) do
Line 637: Line 962:
end
end


local txt = valuePairRawText(block)
return valuePairDynamicValueOnly(src, maxLevel, level)
return txt and mw.text.nowiki(txt) or nil
end
end


for _, name in ipairs(keys) do
if type(rec.Source) == "table" then
local block = effects[name]
local src = rec.Source
if type(block) == "table" then
local atkFlag  = (src["ATK-Based"] == true)
local t = block.Type
local matkFlag = (src["MATK-Based"] == true)
basisWord = basisWordFromFlags(atkFlag, matkFlag)


if t ~= nil and tostring(t) ~= "" then
sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage"
local amt = effectAmount(block)
sourceVal  = sourceValueForLevel(src)
local seg = mw.text.nowiki(tostring(t) .. " - " .. tostring(name))
scaling    = src.Scaling
if amt then
seg = seg .. " + " .. amt
end
table.insert(parts, seg)
else
local txt = valuePairDynamicText(name, block, maxLevel, level, ", ")
if txt then
table.insert(parts, txt)
end
end
end
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
-- Fallback to legacy Damage lists if Source absent
end
if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then
local dmg = rec.Damage
scaling = scaling or dmg.Scaling


local function formatModifiers(mods)
local main = dmg["Main Damage"]
if type(mods) ~= "table" then
local refl = dmg["Reflect Damage"]
return nil
local flat = dmg["Flat Damage"]
end


local parts = {}
if type(main) == "table" and #main > 0 then
local pick = nil
for _, d in ipairs(main) do
if type(d) == "table" and d.Type ~= "Healing" then
pick = d
break
end
end
pick = pick or main[1]


local function collect(label, sub)
if type(pick) == "table" then
if type(sub) ~= "table" then
local atkFlag  = (pick["ATK-Based"] == true)
return
local matkFlag = (pick["MATK-Based"] == true)
end
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)


local flags = {}
sourceKind = (pick.Type == "Healing") and "Healing" or "Damage"
for k, v in pairs(sub) do
sourceVal  = legacyPercentAtLevel(pick, level)
if v then
table.insert(flags, k)
end
end
end
elseif type(refl) == "table" and #refl > 0 and type(refl[1]) == "table" then
table.sort(flags)
local pick = refl[1]
local atkFlag  = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
 
sourceKind = "Reflect"
sourceVal  = legacyPercentAtLevel(pick, level)
elseif type(flat) == "table" and #flat > 0 and type(flat[1]) == "table" then
local pick = flat[1]
local atkFlag  = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)


if #flags > 0 then
sourceKind = "Flat"
table.insert(parts, string.format("%s: %s", label, table.concat(flags, ", ")))
sourceVal  = legacyPercentAtLevel(pick, level)
end
end
end
end


collect("Movement", mods["Movement Modifiers"])
local scalingLines = formatScalingCompactLines(scaling)
collect("Combat",  mods["Combat Modifiers"])
local hasSource    = (sourceVal ~= nil and tostring(sourceVal) ~= "")
collect("Special",  mods["Special Modifiers"])
local hasScaling  = (type(scalingLines) == "table" and #scalingLines > 0)
 
return (#parts > 0) and table.concat(parts, "<br />") or nil
end


local function formatStatusApplications(list, maxLevel, level)
if (not hasSource) and (not hasScaling) then
if type(list) ~= "table" or #list == 0 then
return nil
return nil
end
end


local parts = {}
local hasMod = (basisWord ~= nil and tostring(basisWord) ~= "")
for _, s in ipairs(list) do
 
if type(s) == "table" then
local extra = { "skill-source-module" }
local typ  = s.Type or s.Scope or "Target"
table.insert(extra, hasMod and "sv-has-mod" or "sv-no-mod")
local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"
 
if hasSource and (not hasScaling) then
table.insert(extra, "sv-only-source")
elseif hasScaling and (not hasSource) then
table.insert(extra, "sv-only-scaling")
end


local seg = tostring(typ) .. " " .. tostring(name)
local wrap = mw.html.create("div")
local detail = {}
wrap:addClass("sv-source-grid")
wrap:addClass("sv-compact-root")


if type(s.Duration) == "table" then
if hasMod then
local t = valuePairDynamicText("Duration", s.Duration, maxLevel, level, "; ")
local modCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-modifier")
if t then table.insert(detail, t) end
modCol:tag("div"):addClass("sv-source-pill"):wikitext("Modifier")
end
modCol:tag("div"):addClass("sv-modifier-value"):wikitext(mw.text.nowiki(basisWord))
end


if type(s.Chance) == "table" then
if hasSource then
local t = valuePairDynamicText("Chance", s.Chance, maxLevel, level, "; ")
local sourceCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main")
if t then table.insert(detail, t) end
sourceCol:tag("div"):addClass("sv-source-pill"):wikitext(mw.text.nowiki(sourceKind or "Source"))
end
sourceCol:tag("div"):addClass("sv-source-value"):wikitext(sourceVal)
end


if #detail > 0 then
if hasScaling then
seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
local scalingCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling")
end
scalingCol:tag("div"):addClass("sv-source-pill"):wikitext("Scaling")


table.insert(parts, seg)
local list = scalingCol:tag("div"):addClass("sv-scaling-list")
for _, line in ipairs(scalingLines) do
list:tag("div"):addClass("sv-scaling-item"):wikitext(mw.text.nowiki(line))
end
end
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
return {
inner = tostring(wrap),
classes = extra,
}
end
end


local function formatStatusRemoval(list, maxLevel, level)
-- Module: Quick Stats (3x2)
if type(list) ~= "table" or #list == 0 then
function PLUGINS.QuickStats(rec, ctx)
return nil
local level = ctx.level or 1
end
local maxLevel = ctx.maxLevel or 1
local promo = ctx.promo


local parts = {}
local mech = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
for _, r in ipairs(list) do
local bt  = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
if type(r) == "table" then
local rc  = (type(mech["Resource Cost"]) == "table") and mech["Resource Cost"] or {}
local names = r["Status External Name"]
local label


if type(names) == "table" then
local function dash() return "" end
label = table.concat(names, ", ")
elseif type(names) == "string" then
label = names
else
label = "Status"
end


local amt
-- Range (0 => —)
if type(r["Per Level"]) == "table" and #r["Per Level"] > 0 and not isFlatList(r["Per Level"]) then
local rangeVal = nil
local series = {}
if mech.Range ~= nil and not isNoneLike(mech.Range) then
for _, v in ipairs(r["Per Level"]) do
local n = toNum(mech.Range)
table.insert(series, formatUnitValue(v) or tostring(v))
if n ~= nil then
end
if n ~= 0 then
amt = dynSpan(series, level)
rangeVal = mw.text.nowiki(formatUnitValue(mech.Range) or tostring(mech.Range))
else
amt = valuePairRawText(r)
amt = amt and mw.text.nowiki(amt) or nil
end
end
 
else
local seg = mw.text.nowiki(label)
local t = mw.text.trim(tostring(mech.Range))
if amt then
if t ~= "" and not isNoneLike(t) then
seg = seg .. " – " .. amt
rangeVal = mw.text.nowiki(t)
end
end
table.insert(parts, seg)
end
end
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
-- Area
end
local areaVal = formatAreaSize(mech.Area)
 
-- Timings
local castVal = displayFromSeries(seriesFromValuePair(bt["Cast Time"], maxLevel), level)
local cdVal  = displayFromSeries(seriesFromValuePair(bt["Cooldown"],  maxLevel), level)
local durVal  = displayFromSeries(seriesFromValuePair(bt["Duration"],  maxLevel), level)


local function formatEvents(list)
-- Promote status duration if needed
if type(list) ~= "table" or #list == 0 then
if (durVal == nil) and type(promo) == "table" and type(promo.durationBlock) == "table" then
return nil
durVal = displayFromSeries(seriesFromValuePair(promo.durationBlock, maxLevel), level)
end
end


local parts = {}
-- Cost: MP + HP
for _, ev in ipairs(list) do
local function labeledSeries(block, label)
if type(ev) == "table" then
local s = seriesFromValuePair(block, maxLevel)
local action = ev.Action or "On event"
if not s then return nil end
local name  = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill"
local any = false
table.insert(parts, string.format("%s → %s", action, name))
for i, v in ipairs(s) do
if v ~= "" then
s[i] = tostring(v) .. " " .. label
any = true
else
s[i] = ""
end
end
end
return any and s or nil
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
local mpS = labeledSeries(rc["Mana Cost"], "MP")
end
local hpS = labeledSeries(rc["Health Cost"], "HP")


----------------------------------------------------------------------
local costSeries = {}
-- User matching (for auto lists on class pages)
for lv = 1, maxLevel do
----------------------------------------------------------------------
local mp = mpS and mpS[lv] or "—"
local hp = hpS and hpS[lv] or "—"


local function skillMatchesUser(rec, userName)
if mp ~= "—" and hp ~= "—" then
if type(rec) ~= "table" or not userName or userName == "" then
costSeries[lv] = mp .. " + " .. hp
return false
elseif mp ~= "" then
costSeries[lv] = mp
elseif hp ~= "" then
costSeries[lv] = hp
else
costSeries[lv] = "—"
end
end
end


local users = rec.Users
local costVal = displayFromSeries(costSeries, level)
if type(users) ~= "table" then
 
return false
local grid = mw.html.create("div")
grid:addClass("sv-m4-grid")
grid:addClass("sv-compact-root")
 
local function addCell(label, val)
local cell = grid:tag("div"):addClass("sv-m4-cell")
cell:tag("div"):addClass("sv-m4-label"):wikitext(mw.text.nowiki(label))
cell:tag("div"):addClass("sv-m4-value"):wikitext(val or dash())
end
end


local userLower = mw.ustring.lower(userName)
addCell("Range",    rangeVal)
addCell("Area",      areaVal)
addCell("Cost",      costVal)
addCell("Cast Time", castVal)
addCell("Cooldown",  cdVal)
addCell("Duration",  durVal)
 
return {
inner = tostring(grid),
classes = "module-quick-stats",
}
end
 
-- Module: Special Mechanics (Special Mechanics + Flags + Combo)
function PLUGINS.SpecialMechanics(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
 
local mech    = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
local effects = (type(mech.Effects) == "table") and mech.Effects or nil
local combo  = (type(mech.Combo) == "table") and mech.Combo or nil
local mods    = (type(rec.Modifiers) == "table") and rec.Modifiers or nil
 
------------------------------------------------------------------
-- Flags (flat, de-duped)
------------------------------------------------------------------
local flagSet = {}


local function listHas(list)
local function addFlags(sub)
if type(list) ~= "table" then
if type(sub) ~= "table" then return end
return false
for k, v in pairs(sub) do
if v then
flagSet[tostring(k)] = true
end
end
end
for _, v in ipairs(list) do
end
if type(v) == "string" and mw.ustring.lower(v) == userLower then
 
return true
if mods then
addFlags(mods["Movement Modifiers"])
addFlags(mods["Combat Modifiers"])
addFlags(mods["Special Modifiers"])
for k, v in pairs(mods) do
if type(v) == "boolean" and v then
flagSet[tostring(k)] = true
end
end
end
end
return false
end
end


return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events)
local flags = {}
end
for k, _ in pairs(flagSet) do table.insert(flags, k) end
table.sort(flags)
 
------------------------------------------------------------------
-- Special mechanics (label/value items)
------------------------------------------------------------------
local mechItems = {}


----------------------------------------------------------------------
if effects then
-- Direct page detection (hide Users on the skill's own page)
local keys = {}
----------------------------------------------------------------------
for k, _ in pairs(effects) do table.insert(keys, k) end
table.sort(keys)


local function isDirectSkillPage(rec)
for _, name in ipairs(keys) do
if type(rec) ~= "table" then
local block = effects[name]
return false
if type(block) == "table" then
end
local disp = displayFromSeries(seriesFromValuePair(block, maxLevel), level)
local t = trim(block.Type)


local pageTitle = mw.title.getCurrentTitle()
local value = nil
local pageName  = pageTitle and pageTitle.text or ""
if disp then
pageName = trim(pageName)
value = disp
if not pageName then
end
return false
end


pageName = mw.ustring.lower(pageName)
-- If Type exists and is distinct, prefix it (keeps your previous behavior)
if t and not isNoneLike(t) and mw.ustring.lower(t) ~= mw.ustring.lower(tostring(name)) then
if value then
value = mw.text.nowiki(t) .. ": " .. value
else
value = mw.text.nowiki(t)
end
end


local ext = trim(rec["External Name"] or rec.Name or rec["Display Name"])
if value then
local internal = trim(rec["Internal Name"] or rec.InternalName or rec.InternalID)
table.insert(mechItems, { label = tostring(name), value = value })
end
end
end
end


return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false
------------------------------------------------------------------
end
-- Combo (separate group)
------------------------------------------------------------------
local comboText = nil
if combo then
local typ = trim(combo.Type)
if typ and not isNoneLike(typ) then
local details = {}


----------------------------------------------------------------------
local pct = formatUnitValue(combo.Percent)
-- Hero modules (4-slot scaffold)
if pct and not isZeroish(pct) then
----------------------------------------------------------------------
table.insert(details, mw.text.nowiki(pct))
end


local function moduleBox(slot, extraClasses, innerHtml, isEmpty)
local dur = formatUnitValue(combo.Duration)
local box = mw.html.create("div")
if dur and not isZeroish(dur) then
box:addClass("hero-module")
table.insert(details, mw.text.nowiki(dur))
box:addClass("hero-module-" .. tostring(slot))
end
box:attr("data-hero-module", tostring(slot))


if extraClasses then
if #details > 0 then
if type(extraClasses) == "string" then
comboText = mw.text.nowiki(typ) .. " (" .. table.concat(details, ", ") .. ")"
box:addClass(extraClasses)
else
elseif type(extraClasses) == "table" then
comboText = mw.text.nowiki(typ)
for _, c in ipairs(extraClasses) do
box:addClass(c)
end
end
end
end
end
end


if isEmpty then
------------------------------------------------------------------
box:addClass("hero-module-empty")
-- Presence + empty fallback
------------------------------------------------------------------
local hasFlags = (#flags > 0)
local hasMech  = (#mechItems > 0)
local hasCombo = (comboText ~= nil and comboText ~= "")
 
if (not hasFlags) and (not hasMech) and (not hasCombo) then
local root = mw.html.create("div")
root:addClass("sv-sm-root")
root:addClass("sv-compact-root")
root:tag("div"):addClass("sv-sm-empty"):wikitext("No Special Mechanics")
 
return {
inner = tostring(root),
classes = "module-special-mechanics",
}
end
end


local body = box:tag("div"):addClass("hero-module-body")
local count = 0
if innerHtml and innerHtml ~= "" then
if hasFlags then count = count + 1 end
body:wikitext(innerHtml)
if hasMech  then count = count + 1 end
end
if hasCombo then count = count + 1 end


return tostring(box)
------------------------------------------------------------------
end
-- Markup: 3 columns on desktop when all present; mobile CSS collapses
------------------------------------------------------------------
local root = mw.html.create("div")
root:addClass("sv-sm-root")
root:addClass("sv-compact-root")


local function buildModuleLevelSelector(level, maxLevel)
local layout = root:tag("div"):addClass("sv-sm-layout")
local inner = mw.html.create("div")
layout:addClass("sv-sm-count-" .. tostring(count))
inner:addClass("sv-level-ui")
if hasFlags then layout:addClass("sv-sm-has-flags") end
if hasMech  then layout:addClass("sv-sm-has-mech") end
if hasCombo then layout:addClass("sv-sm-has-combo") end


inner:tag("div")
-- Column 1: Flags
:addClass("sv-level-title")
if hasFlags then
:wikitext("Level Select")
local fcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-flags")
for _, f in ipairs(flags) do
fcol:tag("div"):addClass("sv-sm-flag"):wikitext(mw.text.nowiki(f))
end
end


inner:tag("div")
-- Column 2: Special Mechanics (stacked)
:addClass("sv-level-label")
if hasMech then
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))
local mcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-mech")
for _, it in ipairs(mechItems) do
local one = mcol:tag("div"):addClass("sv-sm-mech")
one:tag("div"):addClass("sv-sm-label"):wikitext(mw.text.nowiki(it.label))
one:tag("div"):addClass("sv-sm-value"):wikitext(it.value or "—")
end
end


local slider = inner:tag("div"):addClass("sv-level-slider")
-- Column 3: Combo
slider:tag("input")
if hasCombo then
:attr("type", "range")
local ccol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-combo")
:attr("min", "1")
local one = ccol:tag("div"):addClass("sv-sm-mech"):addClass("sv-sm-combo")
:attr("max", tostring(maxLevel))
one:tag("div"):addClass("sv-sm-label"):wikitext("Combo")
:attr("value", tostring(level))
one:tag("div"):addClass("sv-sm-value"):wikitext(comboText or "")
:addClass("sv-level-range")
end
:attr("aria-label", "Skill level select")


return moduleBox(1, "module-level-selector", tostring(inner), false)
return {
inner = tostring(root),
classes = "module-special-mechanics",
}
end
end


local function buildModuleSkillType(typeBlock)
typeBlock = (type(typeBlock) == "table") and typeBlock or {}


local function valName(x)
----------------------------------------------------------------------
if x == nil then
-- Generic slot renderers
return nil
----------------------------------------------------------------------
end
 
if type(x) == "table" then
local function normalizeResult(res)
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if res == nil then return nil end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
if type(res) == "string" then
end
return { inner = res, classes = nil }
if type(x) == "string" and x ~= "" then
end
return x
if type(res) == "table" then
local inner = res.inner
if type(inner) ~= "string" then
inner = (inner ~= nil) and tostring(inner) or ""
end
end
return { inner = inner, classes = res.classes }
end
return { inner = tostring(res), classes = nil }
end
local function safeCallPlugin(name, rec, ctx)
local fn = PLUGINS[name]
if type(fn) ~= "function" then
return nil
end
local ok, out = pcall(fn, rec, ctx)
if not ok then
return nil
return nil
end
end
return normalizeResult(out)
end


local grid = mw.html.create("div")
local function renderHeroBarSlot(slotIndex, rec, ctx)
grid:addClass("sv-type-grid")
local pluginName = HERO_BAR_SLOT_ASSIGNMENT[slotIndex]
if not pluginName then
return heroBarBox(slotIndex, nil, "", true)
end
 
local res = safeCallPlugin(pluginName, rec, ctx)
if not res or not res.inner or res.inner == "" then
return heroBarBox(slotIndex, nil, "", true)
end


local added = false
return heroBarBox(slotIndex, res.classes, res.inner, false)
local function addChunk(label, rawVal)
end
local v = valName(rawVal)
if not v or v == "" then
return
end
added = true


local chunk = grid:tag("div"):addClass("sv-type-chunk")
local function renderModuleSlot(slotIndex, rec, ctx)
chunk:tag("div"):addClass("sv-type-label"):wikitext(mw.text.nowiki(label))
local pluginName = HERO_MODULE_SLOT_ASSIGNMENT[slotIndex]
chunk:tag("div"):addClass("sv-type-value"):wikitext(mw.text.nowiki(v))
if not pluginName then
return moduleBox(slotIndex, nil, "", true)
end
end


addChunk("Damage", typeBlock.Damage  or typeBlock["Damage Type"])
local res = safeCallPlugin(pluginName, rec, ctx)
addChunk("Element", typeBlock.Element or typeBlock["Element Type"])
if not res or not res.inner or res.inner == "" then
addChunk("Target", typeBlock.Target  or typeBlock["Target Type"])
return moduleBox(slotIndex, nil, "", true)
addChunk("Cast",    typeBlock.Cast    or typeBlock["Cast Type"])
end


local body = added and tostring(grid) or ""
return moduleBox(slotIndex, res.classes, res.inner, false)
return moduleBox(2, "module-skill-type", body, false)
end
end


local function buildEmptyModule(slot)
----------------------------------------------------------------------
return moduleBox(slot, nil, "", true)
-- UI builders
----------------------------------------------------------------------
 
local function buildHeroBarUI(rec, ctx)
local bar = mw.html.create("div")
bar:addClass("hero-bar-grid")
bar:wikitext(renderHeroBarSlot(1, rec, ctx))
bar:wikitext(renderHeroBarSlot(2, rec, ctx))
return tostring(bar)
end
end


local function buildHeroModulesUI(rec, level, maxLevel)
local function buildHeroModulesUI(rec, ctx)
local grid = mw.html.create("div")
local grid = mw.html.create("div")
grid:addClass("hero-modules-grid")
grid:addClass("hero-modules-grid")
 
for slot = 1, 4 do
grid:wikitext(buildModuleLevelSelector(level, maxLevel))
grid:wikitext(renderModuleSlot(slot, rec, ctx))
grid:wikitext(buildModuleSkillType(rec.Type or {}))
end
grid:wikitext(buildEmptyModule(3))
grid:wikitext(buildEmptyModule(4))
 
return tostring(grid)
return tostring(grid)
end
end
Line 985: Line 1,452:
if maxLevel < 1 then maxLevel = 1 end
if maxLevel < 1 then maxLevel = 1 end
local level = clamp(maxLevel, 1, maxLevel)
local level = clamp(maxLevel, 1, maxLevel)
local ctx = {
maxLevel = maxLevel,
level = level,
nonDamaging = false,
promo = nil,
}
-- Non-damaging hides Damage/Element in SkillType
do
local dmgVal = nil
if type(rec.Type) == "table" then
dmgVal = rec.Type.Damage or rec.Type["Damage Type"]
if type(dmgVal) == "table" then
dmgVal = dmgVal.Name or dmgVal.ID or dmgVal.Value
end
end
ctx.nonDamaging = isNoneLike(dmgVal) or (not skillHasAnyDamage(rec, maxLevel))
end
ctx.promo = computeDurationPromotion(rec, maxLevel)


local root = mw.html.create("table")
local root = mw.html.create("table")
Line 996: Line 1,484:
end
end


-- Useful future hooks (safe, non-breaking)
local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID)
local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID)
if internalId then
if internalId then
Line 1,002: Line 1,489:
end
end


-- Hero: title bar
local icon  = rec.Icon
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
local desc  = rec.Description or ""
local desc  = rec.Description or ""


-- Hero Title Bar
local heroRow = root:tag("tr")
local heroRow = root:tag("tr")
heroRow:addClass("spiritvale-infobox-main")
heroRow:addClass("spiritvale-infobox-main")
Line 1,015: Line 1,500:
heroCell:attr("colspan", 2)
heroCell:attr("colspan", 2)
heroCell:addClass("sv-hero-title-cell")
heroCell:addClass("sv-hero-title-cell")
heroCell:wikitext(buildHeroBarUI(rec, ctx))


local heroInner = heroCell:tag("div")
-- Description Bar
heroInner:addClass("spiritvale-infobox-main-left-inner")
 
if icon and icon ~= "" then
heroInner:wikitext(string.format("[[File:%s|80px|link=]]", icon))
end
 
heroInner:tag("div")
:addClass("spiritvale-infobox-title")
:wikitext(title)
 
-- Hero: description bar
if desc ~= "" then
if desc ~= "" then
local descRow = root:tag("tr")
local descRow = root:tag("tr")
Line 1,046: Line 1,521:
end
end


-- Hero modules row (4-slot scaffold)
-- Modules row
addHeroModulesRow(root, buildHeroModulesUI(rec, level, maxLevel))
addHeroModulesRow(root, buildHeroModulesUI(rec, ctx))


-- Users
-- Users (hide on direct skill page)
if showUsers then
if showUsers then
local users = rec.Users or {}
local users = rec.Users or {}
Line 1,084: Line 1,559:
end
end


-- Mechanics
-- Mechanics (keep small extras only; Special Mechanics/Flags/Combo are now in the module)
local mech = rec.Mechanics or {}
local mech = rec.Mechanics or {}
if next(mech) ~= nil then
if next(mech) ~= nil then
addRow(root, "Range", formatUnitValue(mech.Range), "sv-row-mech", "Mechanics.Range")
addRow(root, "Area",  formatArea(mech.Area, maxLevel, level), "sv-row-mech", "Mechanics.Area")
if mech["Autocast Multiplier"] ~= nil then
if mech["Autocast Multiplier"] ~= nil then
addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier")
addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier")
end
end
addRow(root, "Timing",            formatTimingBlock(mech["Basic Timings"], maxLevel, level), "sv-row-mech", "Mechanics.Basic Timings")
addRow(root, "Resource Cost",    formatResourceCost(mech["Resource Cost"], maxLevel, level), "sv-row-mech", "Mechanics.Resource Cost")
addRow(root, "Combo",            formatCombo(mech.Combo), "sv-row-mech", "Mechanics.Combo")
addRow(root, "Special Mechanics", formatMechanicEffects(mech.Effects, maxLevel, level), "sv-row-mech", "Mechanics.Effects")
end
end


-- Source (new) + Scaling, with backcompat for old Damage
-- Legacy damage breakdown (only when Source absent)
if type(rec.Source) == "table" then
if type(rec.Source) ~= "table" then
addRow(root, "Source", formatSource(rec.Source, maxLevel, level), "sv-row-source", "Source")
 
local basisOverride =
(rec.Source.Type == "Healing" or rec.Source.Healing == true) and "Healing" or nil
 
addRow(root, "Scaling", formatScaling(rec.Source.Scaling, basisOverride), "sv-row-source", "Source.Scaling")
else
local dmg = rec.Damage or {}
local dmg = rec.Damage or {}
if next(dmg) ~= nil then
if next(dmg) ~= nil then
Line 1,124: Line 1,584:
end
end


local flatList = dmg["Flat Damage"]
addRow(root, "Main Damage",    formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)), "sv-row-source", "Damage.Main Damage")
local reflList = dmg["Reflect Damage"]
addRow(root, "Flat Damage",    formatDamageList(dmg["Flat Damage"], maxLevel, level, false),        "sv-row-source", "Damage.Flat Damage")
addRow(root, "Reflect Damage", formatDamageList(dmg["Reflect Damage"], maxLevel, level, false),    "sv-row-source", "Damage.Reflect Damage")
addRow(root, "Healing",        formatDamageList(healOnly, maxLevel, level, false),                  "sv-row-source", "Damage.Healing")
end
end


local flatHas = (type(flatList) == "table" and #flatList > 0)
-- Status rows (unchanged)
local reflHas = (type(reflList) == "table" and #reflList > 0)
local function formatStatusApplications(list, suppressDurationIndex)
if type(list) ~= "table" or #list == 0 then return nil end


local pureHealing = (#healOnly > 0) and (#mainNonHeal == 0) and (not flatHas) and (not reflHas)
local parts = {}
for idx, s in ipairs(list) do
if type(s) == "table" then
local typ  = s.Type or s.Scope or "Target"
local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"
local seg = tostring(typ) .. " – " .. tostring(name)
local detail = {}


addRow(root, "Main Damage",    formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)), "sv-row-source", "Damage.Main Damage")
if idx ~= suppressDurationIndex and type(s.Duration) == "table" then
addRow(root, "Flat Damage",    formatDamageList(flatList, maxLevel, level, false), "sv-row-source", "Damage.Flat Damage")
local t = valuePairDynamicValueOnly(s.Duration, maxLevel, level)
addRow(root, "Reflect Damage", formatDamageList(reflList, maxLevel, level, false), "sv-row-source", "Damage.Reflect Damage")
if t then table.insert(detail, "Duration: " .. t) end
addRow(root, "Healing",        formatDamageList(healOnly, maxLevel, level, false), "sv-row-source", "Damage.Healing")
end
 
if type(s.Chance) == "table" then
local t = valuePairDynamicValueOnly(s.Chance, maxLevel, level)
if t then table.insert(detail, "Chance: " .. t) end
end
 
if #detail > 0 then
seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
end


addRow(root, "Scaling", formatScaling(dmg.Scaling, pureHealing and "Healing" or nil), "sv-row-source", "Damage.Scaling")
table.insert(parts, seg)
end
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
end


-- Modifiers
local function formatStatusRemoval(list)
local modsText = formatModifiers(rec.Modifiers)
if type(list) ~= "table" or #list == 0 then return nil end
if modsText then
 
addRow(root, "Flags", modsText, "sv-row-meta", "Modifiers")
local parts = {}
for _, r in ipairs(list) do
if type(r) == "table" then
local names = r["Status External Name"]
local label
 
if type(names) == "table" then
label = table.concat(names, ", ")
elseif type(names) == "string" then
label = names
else
label = "Status"
end
 
local amt = valuePairRawText(r)
amt = amt and mw.text.nowiki(amt) or nil
 
local seg = mw.text.nowiki(label)
if amt then
seg = seg .. " – " .. amt
end
table.insert(parts, seg)
end
end
 
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
end


-- Status
local suppressIdx = (type(ctx.promo) == "table") and ctx.promo.suppressDurationIndex or nil
local statusApps = formatStatusApplications(rec["Status Applications"], maxLevel, level)
local statusApps = formatStatusApplications(rec["Status Applications"], suppressIdx)
local statusRem  = formatStatusRemoval(rec["Status Removal"], maxLevel, level)
local statusRem  = formatStatusRemoval(rec["Status Removal"])
if statusApps or statusRem then
if statusApps or statusRem then
addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications")
addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications")
Line 1,156: Line 1,664:


-- Events
-- Events
local function formatEvents(list)
if type(list) ~= "table" or #list == 0 then return nil end
local parts = {}
for _, ev in ipairs(list) do
if type(ev) == "table" then
local action = ev.Action or "On event"
local name  = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill"
table.insert(parts, string.format("%s → %s", action, name))
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local eventsText = formatEvents(rec.Events)
local eventsText = formatEvents(rec.Events)
if eventsText then
if eventsText then

Latest revision as of 00:02, 18 December 2025

Module:GameSkills

Module:GameSkills renders skill data from Data:skills.json into a reusable infobox-style table.

It is intended to be used via a template (for example Template:Skill) so that skills can be embedded on any page without creating individual skill pages.

This module:

  • Loads data via Module:GameDataGameData.loadSkills().
  • Looks up skills primarily by display "Name" (what editors use), with "Internal Name" as a fallback.
  • Builds a table with only the fields that actually exist for that skill.

Data source

Skill data comes from Data:skills.json, which is a JSON page with this top-level structure (see Module:GameData/doc for full details):

{
  "version": "SpiritVale-0.8.2",
  "schema_version": 1,
  "generated_at": "2025-12-12T17:24:05.807675+00:00",
  "records": [
    {
      "Name": "Some Skill",
      "Internal Name": "SomeSkillInternalId",
      "...": "other fields specific to skills"
    }
  ]
}

Each record is a single skill. Important keys:

  • "Name" – the display name (what players and editors will usually see and use).
  • "Internal Name" – the stable ID used internally and available as an optional parameter for power users and tooling.

Output

For a given skill, the module renders a table with the CSS class spiritvale-skill-infobox.

Depending on what exists in the JSON record, the table may include:

  • Header row with skill name (and icon, if present).
  • Icon (from "Icon", as a file name like skill-example.webp).
  • Description.
  • Type information:
    • Damage Type
    • Element Type
    • Target Type
    • Cast Type
  • Max Level.
  • Users:
    • Classes
    • Summons
    • Monsters
    • Events
  • Requirements:
    • Required Skills (with required level)
    • Required Weapons
    • Required Stances
  • Mechanics:
    • Range
    • Cast Time / Cooldown / Duration
    • Mana Cost
  • Damage and scaling:
    • Main Damage (base and per-level, where present)
    • Scaling (stat-based contributions)
  • Status interactions:
    • Status Applications (status name, scope, basic duration/chance info)

Rows are only shown if the underlying field exists in the JSON for that skill.


Public interface

The module exposes a single entry point for templates:

GameSkills.infobox(frame)

This is usually called via #invoke from a template, not directly from pages.

It accepts the following parameters (either passed directly or via a wrapper template):

  • 1 – unnamed parameter; treated as the skill "Name".
  • name – explicit display "Name" of the skill (equivalent to 1).
  • id"Internal Name" of the skill (optional fallback / power use).

Lookup order:

  1. If name or the first unnamed parameter is provided and matches a record’s "Name", that record is used.
  2. Otherwise, if id is provided and matches an "Internal Name", that record is used.
  3. If nothing is found, a small error message is returned and the page is categorized for tracking.

Example direct usage (not recommended; normally use a template):

No skills found for: GameSkills

or:

No skills found for: GameSkills

Template:Skill

The recommended way to use this module is via a small wrapper template, for example:

Template:Skill
 No skills found for: GameSkills

Typical usage on any page:

Bash
Damage
Melee
Element
Neutral
Target
Enemy
Cast
Target
Delivers a crushing blow with a chance to stun the target.
Modifier
Attack
Damage
325%
Scaling
2% Strength
Range
Area
Cost
12 MP
Cast Time
Cooldown
Duration
Self Centered
Combo
Ready (4s)
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
ClassesWarrior, Weaver
MonstersAshrend, Goblin King
Required SkillsAxe Mastery (Lv.1)
AppliesTarget – Stun (Duration: 3s, Chance: 30%)

or, explicitly:

Bash
Damage
Melee
Element
Neutral
Target
Enemy
Cast
Target
Delivers a crushing blow with a chance to stun the target.
Modifier
Attack
Damage
325%
Scaling
2% Strength
Range
Area
Cost
12 MP
Cast Time
Cooldown
Duration
Self Centered
Combo
Ready (4s)
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
ClassesWarrior, Weaver
MonstersAshrend, Goblin King
Required SkillsAxe Mastery (Lv.1)
AppliesTarget – Stun (Duration: 3s, Chance: 30%)

Internal IDs can still be used when needed:

Unknown Skill: Bash_InternalId

This keeps page wikitext simple while centralizing all JSON loading and formatting logic inside Lua.


-- Module:GameSkills
--
-- Phase 6.5+ (Plug-in Slot Architecture)
--
-- Standard Hero Layout:
--   1) hero-title-bar        (TOP BAR, 2 slots: herobar 1..2)
--   2) hero-description-bar  (description strip)
--   3) hero-modules row      (4 slots: hero-module-1..4)
--
-- Requires Common.js:
--   - updates .sv-dyn spans via data-series
--   - updates .sv-level-num + data-level on .sv-skill-card
--   - binds to input.sv-level-range inside each card

local GameData = require("Module:GameData")

local p = {}

----------------------------------------------------------------------
-- Data cache
----------------------------------------------------------------------

local skillsCache

local function getSkills()
	if not skillsCache then
		skillsCache = GameData.loadSkills()
	end
	return skillsCache
end

----------------------------------------------------------------------
-- Small utilities
----------------------------------------------------------------------

local function getArgs(frame)
	local parent = frame:getParent()
	return (parent and parent.args) or frame.args
end

local function trim(s)
	if type(s) ~= "string" then
		return nil
	end
	s = mw.text.trim(s)
	return (s ~= "" and s) or nil
end

local function toNum(v)
	if type(v) == "number" then
		return v
	end
	if type(v) == "string" then
		return tonumber(v)
	end
	if type(v) == "table" and v.Value ~= nil then
		return toNum(v.Value)
	end
	return nil
end

local function clamp(n, lo, hi)
	if type(n) ~= "number" then
		return lo
	end
	if n < lo then return lo end
	if n > hi then return hi end
	return n
end

local function fmtNum(n)
	if type(n) ~= "number" then
		return (n ~= nil) and tostring(n) or nil
	end

	if math.abs(n - math.floor(n)) < 1e-9 then
		return tostring(math.floor(n))
	end

	local s = string.format("%.4f", n)
	s = mw.ustring.gsub(s, "0+$", "")
	s = mw.ustring.gsub(s, "%.$", "")
	return s
end

local function listToText(list, sep)
	if type(list) ~= "table" or #list == 0 then
		return nil
	end
	return table.concat(list, sep or ", ")
end

local function isNoneLike(v)
	if v == nil then return true end
	local s = mw.text.trim(tostring(v))
	if s == "" then return true end
	s = mw.ustring.lower(s)
	return (s == "none" or s == "no" or s == "n/a" or s == "na" or s == "null")
end

local function addRow(tbl, label, value, rowClass, dataKey)
	if value == nil or value == "" then
		return
	end

	local row = tbl:tag("tr")
	row:addClass("sv-row")
	if rowClass then row:addClass(rowClass) end
	if dataKey then row:attr("data-field", dataKey) end

	row:tag("th"):wikitext(label):done()
	row:tag("td"):wikitext(value):done()
end

-- { Value, Unit } or scalar
local function formatUnitValue(v)
	if type(v) == "table" and v.Value ~= nil then
		local unit = v.Unit
		local val  = v.Value

		if unit == "percent_decimal" or unit == "percent_whole" or unit == "percent" then
			return tostring(val) .. "%"
		elseif unit == "seconds" then
			return tostring(val) .. "s"
		elseif unit == "meters" then
			return tostring(val) .. "m"
		elseif unit == "tiles" then
			return tostring(val) .. " tiles"
		elseif unit and unit ~= "" then
			return tostring(val) .. " " .. tostring(unit)
		else
			return tostring(val)
		end
	end

	return (v ~= nil) and tostring(v) or nil
end

----------------------------------------------------------------------
-- Dynamic spans (JS-driven)
----------------------------------------------------------------------

local function dynSpan(series, level)
	if type(series) ~= "table" or #series == 0 then
		return nil
	end

	level = clamp(level or #series, 1, #series)

	local span = mw.html.create("span")
	span:addClass("sv-dyn")
	span:attr("data-series", mw.text.jsonEncode(series))
	span:wikitext(mw.text.nowiki(series[level] or ""))

	return tostring(span)
end

local function isFlatList(list)
	if type(list) ~= "table" or #list == 0 then
		return false
	end
	local first = tostring(list[1])
	for i = 2, #list do
		if tostring(list[i]) ~= first then
			return false
		end
	end
	return true
end

local function isNonZeroScalar(v)
	if v == nil then return false end
	if type(v) == "number" then return v ~= 0 end
	if type(v) == "string" then
		local n = tonumber(v)
		if n == nil then return v ~= "" end
		return n ~= 0
	end
	if type(v) == "table" and v.Value ~= nil then
		return isNonZeroScalar(v.Value)
	end
	return true
end

local function isZeroish(v)
	if v == nil then return true end
	if type(v) == "number" then return v == 0 end
	if type(v) == "table" and v.Value ~= nil then
		return isZeroish(v.Value)
	end

	local s = mw.text.trim(tostring(v))
	if s == "" then return true end
	if s == "0" or s == "0.0" or s == "0.00" then return true end
	if s == "0s" or s == "0 s" then return true end
	if s == "0m" or s == "0 m" then return true end
	if s == "0%" or s == "0 %" then return true end

	local n = tonumber((mw.ustring.gsub(s, "[^0-9%.%-]", "")))
	return (n ~= nil and n == 0)
end

local function valuePairRawText(block)
	if type(block) ~= "table" then
		return nil
	end

	local base = block.Base
	local per  = block["Per Level"]

	if type(per) == "table" then
		if #per == 0 then
			return formatUnitValue(base)
		end
		if isFlatList(per) then
			return formatUnitValue(base) or tostring(per[1])
		end

		local vals = {}
		for _, v in ipairs(per) do
			table.insert(vals, formatUnitValue(v) or tostring(v))
		end
		return (#vals > 0) and table.concat(vals, " / ") or nil
	end

	local baseText = formatUnitValue(base)
	local perText  = formatUnitValue(per)

	if baseText and perText and isNonZeroScalar(per) then
		return string.format("%s (Per Level: %s)", baseText, perText)
	end

	return baseText or perText
end

local function valuePairDynamicValueOnly(block, maxLevel, level)
	if type(block) ~= "table" then
		return nil
	end

	local base = block.Base
	local per  = block["Per Level"]

	if type(per) == "table" then
		if #per == 0 then
			local baseText = formatUnitValue(base)
			return baseText and mw.text.nowiki(baseText) or nil
		end

		if isFlatList(per) then
			local one  = formatUnitValue(per[1]) or tostring(per[1])
			local show = formatUnitValue(base) or one
			return show and mw.text.nowiki(show) or nil
		end

		local series = {}
		for _, v in ipairs(per) do
			table.insert(series, formatUnitValue(v) or tostring(v))
		end
		return dynSpan(series, level)
	end

	local txt = valuePairRawText(block)
	return txt and mw.text.nowiki(txt) or nil
end

----------------------------------------------------------------------
-- Lookups
----------------------------------------------------------------------

local function getSkillById(id)
	id = trim(id)
	if not id then return nil end
	local dataset = getSkills()
	return (dataset.byId or {})[id]
end

local function findSkillByName(name)
	name = trim(name)
	if not name then return nil end

	local dataset = getSkills()
	local byName = dataset.byName or {}

	if byName[name] then
		return byName[name]
	end

	for _, rec in ipairs(dataset.records or {}) do
		if type(rec) == "table" then
			if rec["External Name"] == name or rec.Name == name or rec["Display Name"] == name then
				return rec
			end
		end
	end

	return nil
end

----------------------------------------------------------------------
-- Legacy damage helpers
----------------------------------------------------------------------

local function basisLabel(entry, isHealing)
	if isHealing then
		return "Healing"
	end

	local atk  = entry and entry["ATK-Based"]
	local matk = entry and entry["MATK-Based"]

	if atk and matk then
		return "Attack/Magic Attack"
	elseif atk then
		return "Attack"
	elseif matk then
		return "Magic Attack"
	end

	return "Damage"
end

local function formatDamageEntry(entry, maxLevel, level)
	if type(entry) ~= "table" then
		return nil
	end

	local isHealing = (entry.Type == "Healing")
	local basis = isHealing and "Healing" or basisLabel(entry, false)

	local baseRaw = entry["Base %"]
	local perRaw  = entry["Per Level %"]

	local baseN = toNum(baseRaw)
	local perN  = toNum(perRaw)

	local function baseIsPresent()
		if baseN ~= nil then
			return baseN ~= 0
		end
		if baseRaw ~= nil then
			local s = tostring(baseRaw)
			return (s ~= "" and s ~= "0" and s ~= "0.0" and s ~= "0.00")
		end
		return false
	end

	local baseText
	if baseIsPresent() then
		baseText = (baseN ~= nil) and (fmtNum(baseN) .. "%") or (tostring(baseRaw) .. "%")
	end

	if perN == nil or perN == 0 or not maxLevel or maxLevel <= 0 then
		return baseText and mw.text.nowiki(baseText .. " " .. basis) or nil
	end

	local series = {}
	for lv = 1, maxLevel do
		local perPart = perN * lv

		if baseText and baseN ~= nil then
			local total = baseN + perPart
			table.insert(series, string.format("%s%% %s", fmtNum(total), basis))
		elseif baseText then
			table.insert(series, string.format("%s + %s%% %s", baseText, fmtNum(perPart), basis))
		else
			table.insert(series, string.format("%s%% %s", fmtNum(perPart), basis))
		end
	end

	return dynSpan(series, level)
end

local function formatDamageList(list, maxLevel, level, includeTypePrefix)
	if type(list) ~= "table" or #list == 0 then
		return nil
	end

	local parts = {}
	for _, d in ipairs(list) do
		if type(d) == "table" then
			local txt = formatDamageEntry(d, maxLevel, level)
			if txt then
				if includeTypePrefix and d.Type and d.Type ~= "" then
					table.insert(parts, mw.text.nowiki(tostring(d.Type) .. ": ") .. txt)
				else
					table.insert(parts, txt)
				end
			end
		end
	end

	return (#parts > 0) and table.concat(parts, "<br />") or nil
end

----------------------------------------------------------------------
-- Users matching
----------------------------------------------------------------------

local function skillMatchesUser(rec, userName)
	if type(rec) ~= "table" or not userName or userName == "" then
		return false
	end

	local users = rec.Users
	if type(users) ~= "table" then
		return false
	end

	local userLower = mw.ustring.lower(userName)

	local function listHas(list)
		if type(list) ~= "table" then
			return false
		end
		for _, v in ipairs(list) do
			if type(v) == "string" and mw.ustring.lower(v) == userLower then
				return true
			end
		end
		return false
	end

	return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events)
end

----------------------------------------------------------------------
-- Hide Users on direct skill pages
----------------------------------------------------------------------

local function isDirectSkillPage(rec)
	if type(rec) ~= "table" then
		return false
	end

	local pageTitle = mw.title.getCurrentTitle()
	local pageName  = pageTitle and pageTitle.text or ""
	pageName = trim(pageName)
	if not pageName then
		return false
	end

	pageName = mw.ustring.lower(pageName)

	local ext = trim(rec["External Name"] or rec.Name or rec["Display Name"])
	local internal = trim(rec["Internal Name"] or rec.InternalName or rec.InternalID)

	return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false
end

----------------------------------------------------------------------
-- Slot config (edit these tables only to rearrange layout)
----------------------------------------------------------------------

local HERO_BAR_SLOT_ASSIGNMENT = {
	[1] = "IconName",
	[2] = "SkillType",
}

local HERO_MODULE_SLOT_ASSIGNMENT = {
	[1] = "SourceType",
	[2] = "QuickStats",
	[3] = "SpecialMechanics",
	[4] = "LevelSelector", -- NEW
}

----------------------------------------------------------------------
-- Slot scaffolds
----------------------------------------------------------------------

local function heroBarBox(slot, extraClasses, innerHtml, isEmpty)
	local box = mw.html.create("div")
	box:addClass("hero-bar-module")
	box:addClass("hero-bar-module-" .. tostring(slot))
	box:attr("data-hero-bar-module", tostring(slot))

	-- Mark herobar slot 2 as "compact-spread target" (CSS does the rest)
	if slot == 2 then
		box:addClass("sv-herobar-compact")
	end

	if extraClasses then
		if type(extraClasses) == "string" then
			box:addClass(extraClasses)
		elseif type(extraClasses) == "table" then
			for _, c in ipairs(extraClasses) do box:addClass(c) end
		end
	end

	if isEmpty then
		box:addClass("hero-bar-module-empty")
	end

	local body = box:tag("div"):addClass("hero-bar-module-body")
	if innerHtml and innerHtml ~= "" then
		body:wikitext(innerHtml)
	end

	return tostring(box)
end

local function moduleBox(slot, extraClasses, innerHtml, isEmpty)
	local box = mw.html.create("div")
	box:addClass("hero-module")
	box:addClass("hero-module-" .. tostring(slot))
	box:attr("data-hero-module", tostring(slot))

	if extraClasses then
		if type(extraClasses) == "string" then
			box:addClass(extraClasses)
		elseif type(extraClasses) == "table" then
			for _, c in ipairs(extraClasses) do box:addClass(c) end
		end
	end

	if isEmpty then
		box:addClass("hero-module-empty")
	end

	local body = box:tag("div"):addClass("hero-module-body")
	if innerHtml and innerHtml ~= "" then
		body:wikitext(innerHtml)
	end

	return tostring(box)
end

----------------------------------------------------------------------
-- Shared helpers (Source + QuickStats + SpecialMechanics)
----------------------------------------------------------------------

local function formatScalingCompactLines(scaling)
	if type(scaling) ~= "table" then
		return {}
	end

	local list = scaling
	if #list == 0 then
		if scaling.Percent ~= nil or scaling["Scaling ID"] or scaling["Scaling Name"] then
			list = { scaling }
		else
			return {}
		end
	end

	local out = {}
	for _, s in ipairs(list) do
		if type(s) == "table" then
			local stat = s["Scaling Name"] or s["Scaling ID"] or "Unknown"
			local pct  = s.Percent
			local pctN = toNum(pct)

			if pctN ~= nil and pctN ~= 0 then
				table.insert(out, string.format("%s%% %s", fmtNum(pctN), stat))
			elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
				table.insert(out, string.format("%s%% %s", tostring(pct), stat))
			end
		end
	end

	return out
end

local function basisWordFromFlags(atkFlag, matkFlag)
	if atkFlag and matkFlag then
		return "Hybrid"
	elseif atkFlag then
		return "Attack"
	elseif matkFlag then
		return "Magic Attack"
	end
	return nil
end

local function legacyPercentAtLevel(entry, level)
	if type(entry) ~= "table" then
		return nil
	end

	local baseRaw = entry["Base %"]
	local perRaw  = entry["Per Level %"]
	local baseN   = toNum(baseRaw)
	local perN    = toNum(perRaw)

	if perN ~= nil and perN ~= 0 then
		local total = (baseN or 0) + (perN * level)
		return fmtNum(total) .. "%"
	end

	if baseN ~= nil then
		return fmtNum(baseN) .. "%"
	end
	if baseRaw ~= nil and tostring(baseRaw) ~= "" then
		return tostring(baseRaw) .. "%"
	end

	return nil
end

local function seriesFromValuePair(block, maxLevel)
	if type(block) ~= "table" then
		return nil
	end

	local base = block.Base
	local per  = block["Per Level"]

	local function pickUnit(v)
		if type(v) == "table" and v.Unit and v.Unit ~= "" then
			return v.Unit
		end
		return nil
	end
	local unit = pickUnit(base) or pickUnit(per)

	local function fmtAny(v)
		local t = formatUnitValue(v)
		return t and tostring(t) or (v ~= nil and tostring(v) or nil)
	end

	local series = {}

	-- Expanded per-level series (wikiprep)
	if type(per) == "table" and #per > 0 then
		for lv = 1, maxLevel do
			local raw = per[lv] or per[#per]
			local one = fmtAny(raw)
			if one == nil or isZeroish(raw) or isZeroish(one) then
				one = "—"
			end
			series[lv] = one
		end
		return series
	end

	-- Empty per-list -> base only
	if type(per) == "table" and #per == 0 then
		local one = fmtAny(base)
		if one == nil or isZeroish(base) or isZeroish(one) then
			one = "—"
		end
		for lv = 1, maxLevel do
			series[lv] = one
		end
		return series
	end

	-- Scalar per -> compute base + per*level (fallback)
	local baseN = toNum(base) or 0
	local perN  = toNum(per)

	if perN ~= nil then
		for lv = 1, maxLevel do
			local total = baseN + (perN * lv)
			local v = unit and { Value = total, Unit = unit } or total
			local one = fmtAny(v)
			if one == nil or total == 0 or isZeroish(one) then
				one = "—"
			end
			series[lv] = one
		end
		return series
	end

	-- Base-only scalar
	local raw = (base ~= nil) and base or per
	local one = fmtAny(raw)
	if one == nil then
		return nil
	end
	if isZeroish(raw) or isZeroish(one) then
		one = "—"
	end
	for lv = 1, maxLevel do
		series[lv] = one
	end
	return series
end

local function displayFromSeries(series, level)
	if type(series) ~= "table" or #series == 0 then
		return nil
	end

	local any = false
	for _, v in ipairs(series) do
		if v ~= "—" then
			any = true
			break
		end
	end
	if not any then
		return nil
	end

	if isFlatList(series) then
		return mw.text.nowiki(series[1])
	end
	return dynSpan(series, level)
end

local function formatAreaSize(area)
	if type(area) ~= "table" then
		return nil
	end

	local raw = area["Area Size"]
	if raw == nil then
		return nil
	end

	local name, num

	if type(raw) == "table" then
		name = raw.Name or raw.ID or raw.Value
		num  = raw.Value
		if raw.Name or raw.ID then
			name = raw.Name or raw.ID
		end
	elseif type(raw) == "string" then
		name = raw
	elseif type(raw) == "number" then
		num = raw
	end

	if num == nil then
		num = toNum(area["Area Value"]) or toNum(area["Area Size Value"]) or toNum(area["Area Number"]) or toNum(area["Area Radius"])
	end

	if name ~= nil then
		local s = mw.text.trim(tostring(name))
		if s == "" or isNoneLike(s) then
			return nil
		end
		if mw.ustring.find(s, "%(") then
			return mw.text.nowiki(s)
		end
		if num ~= nil and num ~= 0 then
			return mw.text.nowiki(string.format("%s (%s)", s, fmtNum(num)))
		end
		return mw.text.nowiki(s)
	end

	if num ~= nil and num ~= 0 then
		return mw.text.nowiki(string.format("(%s)", fmtNum(num)))
	end

	return nil
end

local function skillHasAnyDamage(rec, maxLevel)
	if type(rec.Source) == "table" then
		local s = seriesFromValuePair(rec.Source, maxLevel)
		if s then
			for _, v in ipairs(s) do
				if v ~= "—" then return true end
			end
		end
	end

	if type(rec.Damage) == "table" then
		local dmg = rec.Damage
		for _, key in ipairs({ "Main Damage", "Flat Damage", "Reflect Damage" }) do
			local lst = dmg[key]
			if type(lst) == "table" and #lst > 0 then
				return true
			end
		end
	end

	return false
end

local function computeDurationPromotion(rec, maxLevel)
	if type(rec) ~= "table" then return nil end
	if skillHasAnyDamage(rec, maxLevel) then return nil end

	local mech = (type(rec.Mechanics) == "table") and rec.Mechanics or {}
	local bt   = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
	local durS = seriesFromValuePair(bt["Duration"], maxLevel)

	if durS ~= nil then
		local any = false
		for _, v in ipairs(durS) do
			if v ~= "—" then any = true break end
		end
		if any then
			return nil
		end
	end

	local apps = rec["Status Applications"]
	if type(apps) ~= "table" then return nil end

	for idx, app in ipairs(apps) do
		if type(app) == "table" and type(app.Duration) == "table" then
			local s = seriesFromValuePair(app.Duration, maxLevel)
			if s then
				for _, v in ipairs(s) do
					if v ~= "—" then
						return {
							durationBlock = app.Duration,
							suppressDurationIndex = idx,
						}
					end
				end
			end
		end
	end

	return nil
end

----------------------------------------------------------------------
-- Plug-ins
----------------------------------------------------------------------

local PLUGINS = {}

-- Hero Bar Slot 1: Icon + Name
function PLUGINS.IconName(rec, ctx)
	local icon  = rec.Icon
	local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"

	local wrap = mw.html.create("div")
	wrap:addClass("sv-herobar-1-wrap")

	if icon and icon ~= "" then
		wrap:tag("div")
			:addClass("sv-herobar-icon")
			:wikitext(string.format("[[File:%s|80px|link=]]", icon))
	end

	wrap:tag("div")
		:addClass("spiritvale-infobox-title")
		:wikitext(title)

	return {
		inner = tostring(wrap),
		classes = "module-herobar-1",
	}
end

-- Reserved placeholder (kept for future)
function PLUGINS.ReservedInfo(rec, ctx)
	local wrap = mw.html.create("div")
	wrap:addClass("sv-herobar-2-wrap")
	return {
		inner = tostring(wrap),
		classes = "module-herobar-2",
	}
end

-- Module: Level Selector
function PLUGINS.LevelSelector(rec, ctx)
	local level = ctx.level or 1
	local maxLevel = ctx.maxLevel or 1

	local inner = mw.html.create("div")
	inner:addClass("sv-level-ui")

	inner:tag("div")
		:addClass("sv-level-label")
		:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))

	local slider = inner:tag("div"):addClass("sv-level-slider")

	if tonumber(maxLevel) and tonumber(maxLevel) > 1 then
		slider:tag("input")
			:attr("type", "range")
			:attr("min", "1")
			:attr("max", tostring(maxLevel))
			:attr("value", tostring(level))
			:addClass("sv-level-range")
			:attr("aria-label", "Skill level select")
	else
		inner:addClass("sv-level-ui-single")
		slider:addClass("sv-level-slider-single")
	end

	return {
		inner = tostring(inner),
		classes = "module-level-selector",
	}
end

-- Module: Skill Type
function PLUGINS.SkillType(rec, ctx)
	local typeBlock = (type(rec.Type) == "table") and rec.Type or {}
	local hideDamageAndElement = (ctx.nonDamaging == true)

	local function valName(x)
		if x == nil then return nil end
		if type(x) == "table" then
			if x.Name and x.Name ~= "" then return tostring(x.Name) end
			if x.ID and x.ID ~= "" then return tostring(x.ID) end
			if x.Value ~= nil then return tostring(x.Value) end
		end
		if type(x) == "string" and x ~= "" then
			return x
		end
		return nil
	end

	local grid = mw.html.create("div")
	grid:addClass("sv-type-grid")
	grid:addClass("sv-compact-root")

	local added = false
	local function addChunk(label, rawVal)
		local v = valName(rawVal)
		if not v or v == "" then return end
		added = true

		local chunk = grid:tag("div"):addClass("sv-type-chunk")
		chunk:tag("div"):addClass("sv-type-label"):wikitext(mw.text.nowiki(label))
		chunk:tag("div"):addClass("sv-type-value"):wikitext(mw.text.nowiki(v))
	end

	if not hideDamageAndElement then
		addChunk("Damage",  typeBlock.Damage  or typeBlock["Damage Type"])
		addChunk("Element", typeBlock.Element or typeBlock["Element Type"])
	end

	addChunk("Target", typeBlock.Target or typeBlock["Target Type"])
	addChunk("Cast",   typeBlock.Cast   or typeBlock["Cast Type"])

	return {
		inner = added and tostring(grid) or "",
		classes = "module-skill-type",
	}
end

-- Module: SourceType (Modifier + Source + Scaling)
function PLUGINS.SourceType(rec, ctx)
	local level = ctx.level or 1
	local maxLevel = ctx.maxLevel or 1

	local basisWord = nil
	local sourceKind = nil
	local sourceVal  = nil
	local scaling    = nil

	local function sourceValueForLevel(src)
		if type(src) ~= "table" then
			return nil
		end

		local per = src["Per Level"]
		if type(per) == "table" and #per > 0 then
			if isFlatList(per) then
				local one  = formatUnitValue(per[1]) or tostring(per[1])
				local show = formatUnitValue(src.Base) or one
				return show and mw.text.nowiki(show) or nil
			end

			local series = {}
			for _, v in ipairs(per) do
				table.insert(series, formatUnitValue(v) or tostring(v))
			end
			return dynSpan(series, level)
		end

		return valuePairDynamicValueOnly(src, maxLevel, level)
	end

	if type(rec.Source) == "table" then
		local src = rec.Source
		local atkFlag  = (src["ATK-Based"] == true)
		local matkFlag = (src["MATK-Based"] == true)
		basisWord = basisWordFromFlags(atkFlag, matkFlag)

		sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage"
		sourceVal  = sourceValueForLevel(src)
		scaling    = src.Scaling
	end

	-- Fallback to legacy Damage lists if Source absent
	if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then
		local dmg = rec.Damage
		scaling = scaling or dmg.Scaling

		local main = dmg["Main Damage"]
		local refl = dmg["Reflect Damage"]
		local flat = dmg["Flat Damage"]

		if type(main) == "table" and #main > 0 then
			local pick = nil
			for _, d in ipairs(main) do
				if type(d) == "table" and d.Type ~= "Healing" then
					pick = d
					break
				end
			end
			pick = pick or main[1]

			if type(pick) == "table" then
				local atkFlag  = (pick["ATK-Based"] == true)
				local matkFlag = (pick["MATK-Based"] == true)
				basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)

				sourceKind = (pick.Type == "Healing") and "Healing" or "Damage"
				sourceVal  = legacyPercentAtLevel(pick, level)
			end
		elseif type(refl) == "table" and #refl > 0 and type(refl[1]) == "table" then
			local pick = refl[1]
			local atkFlag  = (pick["ATK-Based"] == true)
			local matkFlag = (pick["MATK-Based"] == true)
			basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)

			sourceKind = "Reflect"
			sourceVal  = legacyPercentAtLevel(pick, level)
		elseif type(flat) == "table" and #flat > 0 and type(flat[1]) == "table" then
			local pick = flat[1]
			local atkFlag  = (pick["ATK-Based"] == true)
			local matkFlag = (pick["MATK-Based"] == true)
			basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)

			sourceKind = "Flat"
			sourceVal  = legacyPercentAtLevel(pick, level)
		end
	end

	local scalingLines = formatScalingCompactLines(scaling)
	local hasSource    = (sourceVal ~= nil and tostring(sourceVal) ~= "")
	local hasScaling   = (type(scalingLines) == "table" and #scalingLines > 0)

	if (not hasSource) and (not hasScaling) then
		return nil
	end

	local hasMod = (basisWord ~= nil and tostring(basisWord) ~= "")

	local extra = { "skill-source-module" }
	table.insert(extra, hasMod and "sv-has-mod" or "sv-no-mod")

	if hasSource and (not hasScaling) then
		table.insert(extra, "sv-only-source")
	elseif hasScaling and (not hasSource) then
		table.insert(extra, "sv-only-scaling")
	end

	local wrap = mw.html.create("div")
	wrap:addClass("sv-source-grid")
	wrap:addClass("sv-compact-root")

	if hasMod then
		local modCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-modifier")
		modCol:tag("div"):addClass("sv-source-pill"):wikitext("Modifier")
		modCol:tag("div"):addClass("sv-modifier-value"):wikitext(mw.text.nowiki(basisWord))
	end

	if hasSource then
		local sourceCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main")
		sourceCol:tag("div"):addClass("sv-source-pill"):wikitext(mw.text.nowiki(sourceKind or "Source"))
		sourceCol:tag("div"):addClass("sv-source-value"):wikitext(sourceVal)
	end

	if hasScaling then
		local scalingCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling")
		scalingCol:tag("div"):addClass("sv-source-pill"):wikitext("Scaling")

		local list = scalingCol:tag("div"):addClass("sv-scaling-list")
		for _, line in ipairs(scalingLines) do
			list:tag("div"):addClass("sv-scaling-item"):wikitext(mw.text.nowiki(line))
		end
	end

	return {
		inner = tostring(wrap),
		classes = extra,
	}
end

-- Module: Quick Stats (3x2)
function PLUGINS.QuickStats(rec, ctx)
	local level = ctx.level or 1
	local maxLevel = ctx.maxLevel or 1
	local promo = ctx.promo

	local mech = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
	local bt   = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
	local rc   = (type(mech["Resource Cost"]) == "table") and mech["Resource Cost"] or {}

	local function dash() return "—" end

	-- Range (0 => —)
	local rangeVal = nil
	if mech.Range ~= nil and not isNoneLike(mech.Range) then
		local n = toNum(mech.Range)
		if n ~= nil then
			if n ~= 0 then
				rangeVal = mw.text.nowiki(formatUnitValue(mech.Range) or tostring(mech.Range))
			end
		else
			local t = mw.text.trim(tostring(mech.Range))
			if t ~= "" and not isNoneLike(t) then
				rangeVal = mw.text.nowiki(t)
			end
		end
	end

	-- Area
	local areaVal = formatAreaSize(mech.Area)

	-- Timings
	local castVal = displayFromSeries(seriesFromValuePair(bt["Cast Time"], maxLevel), level)
	local cdVal   = displayFromSeries(seriesFromValuePair(bt["Cooldown"],  maxLevel), level)
	local durVal  = displayFromSeries(seriesFromValuePair(bt["Duration"],  maxLevel), level)

	-- Promote status duration if needed
	if (durVal == nil) and type(promo) == "table" and type(promo.durationBlock) == "table" then
		durVal = displayFromSeries(seriesFromValuePair(promo.durationBlock, maxLevel), level)
	end

	-- Cost: MP + HP
	local function labeledSeries(block, label)
		local s = seriesFromValuePair(block, maxLevel)
		if not s then return nil end
		local any = false
		for i, v in ipairs(s) do
			if v ~= "—" then
				s[i] = tostring(v) .. " " .. label
				any = true
			else
				s[i] = "—"
			end
		end
		return any and s or nil
	end

	local mpS = labeledSeries(rc["Mana Cost"], "MP")
	local hpS = labeledSeries(rc["Health Cost"], "HP")

	local costSeries = {}
	for lv = 1, maxLevel do
		local mp = mpS and mpS[lv] or "—"
		local hp = hpS and hpS[lv] or "—"

		if mp ~= "—" and hp ~= "—" then
			costSeries[lv] = mp .. " + " .. hp
		elseif mp ~= "—" then
			costSeries[lv] = mp
		elseif hp ~= "—" then
			costSeries[lv] = hp
		else
			costSeries[lv] = "—"
		end
	end

	local costVal = displayFromSeries(costSeries, level)

	local grid = mw.html.create("div")
	grid:addClass("sv-m4-grid")
	grid:addClass("sv-compact-root")

	local function addCell(label, val)
		local cell = grid:tag("div"):addClass("sv-m4-cell")
		cell:tag("div"):addClass("sv-m4-label"):wikitext(mw.text.nowiki(label))
		cell:tag("div"):addClass("sv-m4-value"):wikitext(val or dash())
	end

	addCell("Range",     rangeVal)
	addCell("Area",      areaVal)
	addCell("Cost",      costVal)
	addCell("Cast Time", castVal)
	addCell("Cooldown",  cdVal)
	addCell("Duration",  durVal)

	return {
		inner = tostring(grid),
		classes = "module-quick-stats",
	}
end

-- Module: Special Mechanics (Special Mechanics + Flags + Combo)
function PLUGINS.SpecialMechanics(rec, ctx)
	local level = ctx.level or 1
	local maxLevel = ctx.maxLevel or 1

	local mech    = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
	local effects = (type(mech.Effects) == "table") and mech.Effects or nil
	local combo   = (type(mech.Combo) == "table") and mech.Combo or nil
	local mods    = (type(rec.Modifiers) == "table") and rec.Modifiers or nil

	------------------------------------------------------------------
	-- Flags (flat, de-duped)
	------------------------------------------------------------------
	local flagSet = {}

	local function addFlags(sub)
		if type(sub) ~= "table" then return end
		for k, v in pairs(sub) do
			if v then
				flagSet[tostring(k)] = true
			end
		end
	end

	if mods then
		addFlags(mods["Movement Modifiers"])
		addFlags(mods["Combat Modifiers"])
		addFlags(mods["Special Modifiers"])
		for k, v in pairs(mods) do
			if type(v) == "boolean" and v then
				flagSet[tostring(k)] = true
			end
		end
	end

	local flags = {}
	for k, _ in pairs(flagSet) do table.insert(flags, k) end
	table.sort(flags)

	------------------------------------------------------------------
	-- Special mechanics (label/value items)
	------------------------------------------------------------------
	local mechItems = {}

	if effects then
		local keys = {}
		for k, _ in pairs(effects) do table.insert(keys, k) end
		table.sort(keys)

		for _, name in ipairs(keys) do
			local block = effects[name]
			if type(block) == "table" then
				local disp = displayFromSeries(seriesFromValuePair(block, maxLevel), level)
				local t = trim(block.Type)

				local value = nil
				if disp then
					value = disp
				end

				-- If Type exists and is distinct, prefix it (keeps your previous behavior)
				if t and not isNoneLike(t) and mw.ustring.lower(t) ~= mw.ustring.lower(tostring(name)) then
					if value then
						value = mw.text.nowiki(t) .. ": " .. value
					else
						value = mw.text.nowiki(t)
					end
				end

				if value then
					table.insert(mechItems, { label = tostring(name), value = value })
				end
			end
		end
	end

	------------------------------------------------------------------
	-- Combo (separate group)
	------------------------------------------------------------------
	local comboText = nil
	if combo then
		local typ = trim(combo.Type)
		if typ and not isNoneLike(typ) then
			local details = {}

			local pct = formatUnitValue(combo.Percent)
			if pct and not isZeroish(pct) then
				table.insert(details, mw.text.nowiki(pct))
			end

			local dur = formatUnitValue(combo.Duration)
			if dur and not isZeroish(dur) then
				table.insert(details, mw.text.nowiki(dur))
			end

			if #details > 0 then
				comboText = mw.text.nowiki(typ) .. " (" .. table.concat(details, ", ") .. ")"
			else
				comboText = mw.text.nowiki(typ)
			end
		end
	end

	------------------------------------------------------------------
	-- Presence + empty fallback
	------------------------------------------------------------------
	local hasFlags = (#flags > 0)
	local hasMech  = (#mechItems > 0)
	local hasCombo = (comboText ~= nil and comboText ~= "")

	if (not hasFlags) and (not hasMech) and (not hasCombo) then
		local root = mw.html.create("div")
		root:addClass("sv-sm-root")
		root:addClass("sv-compact-root")
		root:tag("div"):addClass("sv-sm-empty"):wikitext("No Special Mechanics")

		return {
			inner = tostring(root),
			classes = "module-special-mechanics",
		}
	end

	local count = 0
	if hasFlags then count = count + 1 end
	if hasMech  then count = count + 1 end
	if hasCombo then count = count + 1 end

	------------------------------------------------------------------
	-- Markup: 3 columns on desktop when all present; mobile CSS collapses
	------------------------------------------------------------------
	local root = mw.html.create("div")
	root:addClass("sv-sm-root")
	root:addClass("sv-compact-root")

	local layout = root:tag("div"):addClass("sv-sm-layout")
	layout:addClass("sv-sm-count-" .. tostring(count))
	if hasFlags then layout:addClass("sv-sm-has-flags") end
	if hasMech  then layout:addClass("sv-sm-has-mech") end
	if hasCombo then layout:addClass("sv-sm-has-combo") end

	-- Column 1: Flags
	if hasFlags then
		local fcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-flags")
		for _, f in ipairs(flags) do
			fcol:tag("div"):addClass("sv-sm-flag"):wikitext(mw.text.nowiki(f))
		end
	end

	-- Column 2: Special Mechanics (stacked)
	if hasMech then
		local mcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-mech")
		for _, it in ipairs(mechItems) do
			local one = mcol:tag("div"):addClass("sv-sm-mech")
			one:tag("div"):addClass("sv-sm-label"):wikitext(mw.text.nowiki(it.label))
			one:tag("div"):addClass("sv-sm-value"):wikitext(it.value or "—")
		end
	end

	-- Column 3: Combo
	if hasCombo then
		local ccol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-combo")
		local one = ccol:tag("div"):addClass("sv-sm-mech"):addClass("sv-sm-combo")
		one:tag("div"):addClass("sv-sm-label"):wikitext("Combo")
		one:tag("div"):addClass("sv-sm-value"):wikitext(comboText or "—")
	end

	return {
		inner = tostring(root),
		classes = "module-special-mechanics",
	}
end


----------------------------------------------------------------------
-- Generic slot renderers
----------------------------------------------------------------------

local function normalizeResult(res)
	if res == nil then return nil end
	if type(res) == "string" then
		return { inner = res, classes = nil }
	end
	if type(res) == "table" then
		local inner = res.inner
		if type(inner) ~= "string" then
			inner = (inner ~= nil) and tostring(inner) or ""
		end
		return { inner = inner, classes = res.classes }
	end
	return { inner = tostring(res), classes = nil }
end

local function safeCallPlugin(name, rec, ctx)
	local fn = PLUGINS[name]
	if type(fn) ~= "function" then
		return nil
	end
	local ok, out = pcall(fn, rec, ctx)
	if not ok then
		return nil
	end
	return normalizeResult(out)
end

local function renderHeroBarSlot(slotIndex, rec, ctx)
	local pluginName = HERO_BAR_SLOT_ASSIGNMENT[slotIndex]
	if not pluginName then
		return heroBarBox(slotIndex, nil, "", true)
	end

	local res = safeCallPlugin(pluginName, rec, ctx)
	if not res or not res.inner or res.inner == "" then
		return heroBarBox(slotIndex, nil, "", true)
	end

	return heroBarBox(slotIndex, res.classes, res.inner, false)
end

local function renderModuleSlot(slotIndex, rec, ctx)
	local pluginName = HERO_MODULE_SLOT_ASSIGNMENT[slotIndex]
	if not pluginName then
		return moduleBox(slotIndex, nil, "", true)
	end

	local res = safeCallPlugin(pluginName, rec, ctx)
	if not res or not res.inner or res.inner == "" then
		return moduleBox(slotIndex, nil, "", true)
	end

	return moduleBox(slotIndex, res.classes, res.inner, false)
end

----------------------------------------------------------------------
-- UI builders
----------------------------------------------------------------------

local function buildHeroBarUI(rec, ctx)
	local bar = mw.html.create("div")
	bar:addClass("hero-bar-grid")
	bar:wikitext(renderHeroBarSlot(1, rec, ctx))
	bar:wikitext(renderHeroBarSlot(2, rec, ctx))
	return tostring(bar)
end

local function buildHeroModulesUI(rec, ctx)
	local grid = mw.html.create("div")
	grid:addClass("hero-modules-grid")
	for slot = 1, 4 do
		grid:wikitext(renderModuleSlot(slot, rec, ctx))
	end
	return tostring(grid)
end

local function addHeroModulesRow(tbl, modulesUI)
	if not modulesUI or modulesUI == "" then
		return
	end

	local row = tbl:tag("tr")
	row:addClass("hero-modules-row")

	local cell = row:tag("td")
	cell:attr("colspan", 2)
	cell:addClass("hero-modules-cell")
	cell:wikitext(modulesUI)
end

----------------------------------------------------------------------
-- Infobox builder
----------------------------------------------------------------------

local function buildInfobox(rec, opts)
	opts = opts or {}
	local showUsers = (opts.showUsers ~= false)

	local maxLevel = tonumber(rec["Max Level"]) or 1
	if maxLevel < 1 then maxLevel = 1 end
	local level = clamp(maxLevel, 1, maxLevel)

	local ctx = {
		maxLevel = maxLevel,
		level = level,
		nonDamaging = false,
		promo = nil,
	}

	-- Non-damaging hides Damage/Element in SkillType
	do
		local dmgVal = nil
		if type(rec.Type) == "table" then
			dmgVal = rec.Type.Damage or rec.Type["Damage Type"]
			if type(dmgVal) == "table" then
				dmgVal = dmgVal.Name or dmgVal.ID or dmgVal.Value
			end
		end
		ctx.nonDamaging = isNoneLike(dmgVal) or (not skillHasAnyDamage(rec, maxLevel))
	end

	ctx.promo = computeDurationPromotion(rec, maxLevel)

	local root = mw.html.create("table")
	root:addClass("spiritvale-skill-infobox")
	root:addClass("sv-skill-card")
	root:attr("data-max-level", tostring(maxLevel))
	root:attr("data-level", tostring(level))

	if opts.inList then
		root:addClass("sv-skill-inlist")
	end

	local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID)
	if internalId then
		root:attr("data-skill-id", internalId)
	end

	local desc  = rec.Description or ""

	-- Hero Title Bar
	local heroRow = root:tag("tr")
	heroRow:addClass("spiritvale-infobox-main")
	heroRow:addClass("sv-hero-title-row")
	heroRow:addClass("hero-title-bar")

	local heroCell = heroRow:tag("th")
	heroCell:attr("colspan", 2)
	heroCell:addClass("sv-hero-title-cell")
	heroCell:wikitext(buildHeroBarUI(rec, ctx))

	-- Description Bar
	if desc ~= "" then
		local descRow = root:tag("tr")
		descRow:addClass("spiritvale-infobox-main")
		descRow:addClass("sv-hero-desc-row")
		descRow:addClass("hero-description-bar")

		local descCell = descRow:tag("td")
		descCell:attr("colspan", 2)
		descCell:addClass("sv-hero-desc-cell")

		local descInner = descCell:tag("div")
		descInner:addClass("spiritvale-infobox-main-right-inner")

		descInner:tag("div")
			:addClass("spiritvale-infobox-description")
			:wikitext(string.format("''%s''", desc))
	end

	-- Modules row
	addHeroModulesRow(root, buildHeroModulesUI(rec, ctx))

	-- Users (hide on direct skill page)
	if showUsers then
		local users = rec.Users or {}
		addRow(root, "Classes",  listToText(users.Classes),  "sv-row-users", "Users.Classes")
		addRow(root, "Summons",  listToText(users.Summons),  "sv-row-users", "Users.Summons")
		addRow(root, "Monsters", listToText(users.Monsters), "sv-row-users", "Users.Monsters")
		addRow(root, "Events",   listToText(users.Events),   "sv-row-users", "Users.Events")
	end

	-- Requirements
	local req = rec.Requirements or {}
	local hasReq =
		(type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0) or
		(type(req["Required Weapons"]) == "table" and #req["Required Weapons"] > 0) or
		(type(req["Required Stances"]) == "table" and #req["Required Stances"] > 0)

	if hasReq then
		if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then
			local skillParts = {}
			for _, rs in ipairs(req["Required Skills"]) do
				local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown"
				local lvlReq  = rs["Required Level"]
				if lvlReq then
					table.insert(skillParts, string.format("%s (Lv.%s)", nameReq, lvlReq))
				else
					table.insert(skillParts, nameReq)
				end
			end
			addRow(root, "Required Skills", table.concat(skillParts, ", "), "sv-row-req", "Requirements.Required Skills")
		end

		addRow(root, "Required Weapons", listToText(req["Required Weapons"]), "sv-row-req", "Requirements.Required Weapons")
		addRow(root, "Required Stances", listToText(req["Required Stances"]), "sv-row-req", "Requirements.Required Stances")
	end

	-- Mechanics (keep small extras only; Special Mechanics/Flags/Combo are now in the module)
	local mech = rec.Mechanics or {}
	if next(mech) ~= nil then
		if mech["Autocast Multiplier"] ~= nil then
			addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier")
		end
	end

	-- Legacy damage breakdown (only when Source absent)
	if type(rec.Source) ~= "table" then
		local dmg = rec.Damage or {}
		if next(dmg) ~= nil then
			local main = dmg["Main Damage"]
			local mainNonHeal, healOnly = {}, {}

			if type(main) == "table" then
				for _, d in ipairs(main) do
					if type(d) == "table" and d.Type == "Healing" then
						table.insert(healOnly, d)
					else
						table.insert(mainNonHeal, d)
					end
				end
			end

			addRow(root, "Main Damage",    formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)), "sv-row-source", "Damage.Main Damage")
			addRow(root, "Flat Damage",    formatDamageList(dmg["Flat Damage"], maxLevel, level, false),        "sv-row-source", "Damage.Flat Damage")
			addRow(root, "Reflect Damage", formatDamageList(dmg["Reflect Damage"], maxLevel, level, false),     "sv-row-source", "Damage.Reflect Damage")
			addRow(root, "Healing",        formatDamageList(healOnly, maxLevel, level, false),                  "sv-row-source", "Damage.Healing")
		end
	end

	-- Status rows (unchanged)
	local function formatStatusApplications(list, suppressDurationIndex)
		if type(list) ~= "table" or #list == 0 then return nil end

		local parts = {}
		for idx, s in ipairs(list) do
			if type(s) == "table" then
				local typ  = s.Type or s.Scope or "Target"
				local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"
				local seg = tostring(typ) .. " – " .. tostring(name)
				local detail = {}

				if idx ~= suppressDurationIndex and type(s.Duration) == "table" then
					local t = valuePairDynamicValueOnly(s.Duration, maxLevel, level)
					if t then table.insert(detail, "Duration: " .. t) end
				end

				if type(s.Chance) == "table" then
					local t = valuePairDynamicValueOnly(s.Chance, maxLevel, level)
					if t then table.insert(detail, "Chance: " .. t) end
				end

				if #detail > 0 then
					seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
				end

				table.insert(parts, seg)
			end
		end

		return (#parts > 0) and table.concat(parts, "<br />") or nil
	end

	local function formatStatusRemoval(list)
		if type(list) ~= "table" or #list == 0 then return nil end

		local parts = {}
		for _, r in ipairs(list) do
			if type(r) == "table" then
				local names = r["Status External Name"]
				local label

				if type(names) == "table" then
					label = table.concat(names, ", ")
				elseif type(names) == "string" then
					label = names
				else
					label = "Status"
				end

				local amt = valuePairRawText(r)
				amt = amt and mw.text.nowiki(amt) or nil

				local seg = mw.text.nowiki(label)
				if amt then
					seg = seg .. " – " .. amt
				end
				table.insert(parts, seg)
			end
		end

		return (#parts > 0) and table.concat(parts, "<br />") or nil
	end

	local suppressIdx = (type(ctx.promo) == "table") and ctx.promo.suppressDurationIndex or nil
	local statusApps = formatStatusApplications(rec["Status Applications"], suppressIdx)
	local statusRem  = formatStatusRemoval(rec["Status Removal"])
	if statusApps or statusRem then
		addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications")
		addRow(root, "Removes", statusRem,  "sv-row-status", "Status Removal")
	end

	-- Events
	local function formatEvents(list)
		if type(list) ~= "table" or #list == 0 then return nil end
		local parts = {}
		for _, ev in ipairs(list) do
			if type(ev) == "table" then
				local action = ev.Action or "On event"
				local name   = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill"
				table.insert(parts, string.format("%s → %s", action, name))
			end
		end
		return (#parts > 0) and table.concat(parts, "<br />") or nil
	end

	local eventsText = formatEvents(rec.Events)
	if eventsText then
		addRow(root, "Triggers", eventsText, "sv-row-meta", "Events")
	end

	-- Notes
	if type(rec.Notes) == "table" and #rec.Notes > 0 then
		addRow(root, "Notes", table.concat(rec.Notes, "<br />"), "sv-row-meta", "Notes")
	end

	return tostring(root)
end

----------------------------------------------------------------------
-- Public: list all skills for a given user/class
----------------------------------------------------------------------

function p.listForUser(frame)
	local args = getArgs(frame)

	local userName = args.user or args[1]
	if not userName or userName == "" then
		userName = mw.title.getCurrentTitle().text
	end

	if not userName or userName == "" then
		return "<strong>No user name provided to Skill list.</strong>"
	end

	local dataset = getSkills()
	local matches = {}

	for _, rec in ipairs(dataset.records or {}) do
		if skillMatchesUser(rec, userName) then
			table.insert(matches, rec)
		end
	end

	if #matches == 0 then
		return string.format("<strong>No skills found for:</strong> %s", mw.text.nowiki(userName))
	end

	local root = mw.html.create("div")
	root:addClass("sv-skill-collection")

	for _, rec in ipairs(matches) do
		local item = root:tag("div"):addClass("sv-skill-item")
		item:wikitext(buildInfobox(rec, { showUsers = false, inList = true }))
	end

	return tostring(root)
end

----------------------------------------------------------------------
-- Public: single-skill or auto-list dispatcher
----------------------------------------------------------------------

function p.infobox(frame)
	local args = getArgs(frame)

	local raw1 = args[1]
	local name = args.name or raw1
	local id   = args.id

	local rec
	if name and name ~= "" then
		rec = findSkillByName(name)
	end
	if not rec and id and id ~= "" then
		rec = getSkillById(id)
	end

	if not rec then
		local pageTitle = mw.title.getCurrentTitle()
		local pageName  = pageTitle and pageTitle.text or ""

		local noExplicitArgs =
			(not raw1 or raw1 == "") and
			(not args.name or args.name == "") and
			(not id or id == "")

		if noExplicitArgs then
			return p.listForUser(frame)
		end

		if name and name ~= "" and name == pageName and (not id or id == "") then
			return p.listForUser(frame)
		end

		local label = name or id or "?"
		return string.format(
			"<strong>Unknown Skill:</strong> %s[[Category:Pages with unknown skill|%s]]",
			mw.text.nowiki(label),
			label
		)
	end

	local showUsers = not isDirectSkillPage(rec)
	return buildInfobox(rec, { showUsers = showUsers })
end

return p