Module:GameSkills: Difference between revisions
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-- Module:GameSkills | -- Module:GameSkills | ||
-- | -- | ||
-- | -- Phase 6.5+ (Plug-in Slot Architecture) | ||
-- | -- | ||
-- | -- Layout: | ||
-- 1) hero-title-bar ( | -- 1) hero-title-bar (TOP BAR, 2 slots: herobar 1..2) | ||
-- 2) hero-description-bar (description strip) | -- 2) hero-description-bar (description strip) | ||
-- 3) hero-modules row (4 slots: hero-module-1..4) | -- 3) hero-modules row (4 slots: hero-module-1..4) | ||
-- | -- | ||
-- Requires Common.js | -- Requires Common.js: | ||
-- - .sv-dyn spans via data-series | -- - updates .sv-dyn spans via data-series | ||
-- - .sv-level-num + data-level on .sv-skill-card | -- - updates .sv-level-num + data-level on .sv-skill-card | ||
-- - binds to input.sv-level-range inside each card | -- - binds to input.sv-level-range inside each card | ||
| Line 28: | Line 23: | ||
local skillsCache | local skillsCache | ||
-- getSkills: lazy-load + cache skill dataset from GameData. | |||
local function getSkills() | local function getSkills() | ||
if not skillsCache then | if not skillsCache then | ||
| Line 39: | Line 35: | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
-- getArgs: read args from parent frame when invoked from a template. | |||
local function getArgs(frame) | local function getArgs(frame) | ||
local parent = frame:getParent() | local parent = frame:getParent() | ||
| Line 44: | Line 41: | ||
end | end | ||
-- trim: normalize strings (nil if empty). | |||
local function trim(s) | local function trim(s) | ||
if type(s) ~= "string" then | if type(s) ~= "string" then | ||
| Line 52: | Line 50: | ||
end | end | ||
-- toNum: convert common scalar/table forms to a Lua number. | |||
local function toNum(v) | local function toNum(v) | ||
if type(v) == "number" then | if type(v) == "number" then | ||
| Line 65: | Line 64: | ||
end | end | ||
-- clamp: clamp a number into [lo, hi]. | |||
local function clamp(n, lo, hi) | local function clamp(n, lo, hi) | ||
if type(n) ~= "number" then | if type(n) ~= "number" then | ||
| Line 74: | Line 74: | ||
end | end | ||
-- fmtNum: consistent number formatting (trim trailing zeros). | |||
local function fmtNum(n) | local function fmtNum(n) | ||
if type(n) ~= "number" then | if type(n) ~= "number" then | ||
| Line 89: | Line 90: | ||
end | end | ||
-- listToText: join an array into a readable string. | |||
local function listToText(list, sep) | local function listToText(list, sep) | ||
if type(list) ~= "table" or #list == 0 then | if type(list) ~= "table" or #list == 0 then | ||
| Line 96: | Line 98: | ||
end | end | ||
-- | -- isNoneLike: treat common "none" spellings as empty. | ||
local function isNoneLike(v) | |||
if v == nil then return true end | |||
local s = mw.text.trim(tostring(v)) | |||
if s == "" then return true end | |||
s = mw.ustring.lower(s) | |||
return (s == "none" or s == "no" or s == "n/a" or s == "na" or s == "null") | |||
end | |||
-- addRow: add a standard <tr><th>Label</th><td>Value</td></tr> row. | |||
local function addRow(tbl, label, value, rowClass, dataKey) | local function addRow(tbl, label, value, rowClass, dataKey) | ||
if value == nil or value == "" then | if value == nil or value == "" then | ||
| Line 104: | Line 115: | ||
local row = tbl:tag("tr") | local row = tbl:tag("tr") | ||
row:addClass("sv-row") | row:addClass("sv-row") | ||
if rowClass then | if rowClass then row:addClass(rowClass) end | ||
if dataKey then row:attr("data-field", dataKey) end | |||
if dataKey then | |||
row:tag("th"):wikitext(label):done() | row:tag("th"):wikitext(label):done() | ||
| Line 115: | Line 122: | ||
end | end | ||
-- | -- formatUnitValue: format {Value, Unit} blocks (or scalar) for display. | ||
local function formatUnitValue(v) | local function formatUnitValue(v) | ||
if type(v) == "table" and v.Value ~= nil then | if type(v) == "table" and v.Value ~= nil then | ||
| Line 144: | Line 150: | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
-- dynSpan: render a JS-updated span for a level series. | |||
local function dynSpan(series, level) | local function dynSpan(series, level) | ||
if type(series) ~= "table" or #series == 0 then | if type(series) ~= "table" or #series == 0 then | ||
| Line 159: | Line 166: | ||
end | end | ||
-- isFlatList: true if all values in list are identical. | |||
local function isFlatList(list) | local function isFlatList(list) | ||
if type(list) ~= "table" or #list == 0 then | if type(list) ~= "table" or #list == 0 then | ||
| Line 172: | Line 180: | ||
end | end | ||
-- isNonZeroScalar: detect if a value is present and not effectively zero. | |||
local function isNonZeroScalar(v) | local function isNonZeroScalar(v) | ||
if v == nil then | if v == nil then return false end | ||
if type(v) == "number" then return v ~= 0 end | |||
if type(v) == "number" then | |||
if type(v) == "string" then | if type(v) == "string" then | ||
local n = tonumber(v) | local n = tonumber(v) | ||
if n == nil then | if n == nil then return v ~= "" end | ||
return n ~= 0 | return n ~= 0 | ||
end | end | ||
| Line 192: | Line 195: | ||
end | end | ||
-- | -- isZeroish: aggressively treat common “zero” text forms as zero. | ||
local function isZeroish(v) | |||
-- - | if v == nil then return true end | ||
local function | if type(v) == "number" then return v == 0 end | ||
if type(v) == "table" and v.Value ~= nil then | |||
return isZeroish(v.Value) | |||
end | |||
local s = mw.text.trim(tostring(v)) | |||
if s == "" then return true end | |||
if s == "0" or s == "0.0" or s == "0.00" then return true end | |||
if s == "0s" or s == "0 s" then return true end | |||
if s == "0m" or s == "0 m" then return true end | |||
if s == "0%" or s == "0 %" then return true end | |||
local n = tonumber((mw.ustring.gsub(s, "[^0-9%.%-]", ""))) | |||
return (n ~= nil and n == 0) | |||
end | |||
-- valuePairRawText: render Base/Per Level blocks into readable text (fallback). | |||
local function valuePairRawText(block) | |||
if type(block) ~= "table" then | if type(block) ~= "table" then | ||
return | return nil | ||
end | end | ||
| Line 203: | Line 223: | ||
local per = block["Per Level"] | local per = block["Per Level"] | ||
if type(per) == "table" then | if type(per) == "table" then | ||
if #per == 0 then | if #per == 0 then | ||
return formatUnitValue(base) | |||
end | end | ||
if isFlatList(per) then | if isFlatList(per) then | ||
return formatUnitValue(base) or tostring(per[1]) | |||
end | end | ||
local | local vals = {} | ||
for _, v in ipairs(per) do | for _, v in ipairs(per) do | ||
table.insert( | table.insert(vals, formatUnitValue(v) or tostring(v)) | ||
end | end | ||
return (#vals > 0) and table.concat(vals, " / ") or nil | |||
end | end | ||
local baseText = formatUnitValue(base) | local baseText = formatUnitValue(base) | ||
local perText = formatUnitValue(per) | local perText = formatUnitValue(per) | ||
if baseText | if baseText and perText and isNonZeroScalar(per) then | ||
return string.format("%s (Per Level: %s)", baseText, perText) | |||
end | end | ||
return | return baseText or perText | ||
end | end | ||
local function | -- valuePairDynamicValueOnly: render Base/Per Level blocks using dyn spans where possible. | ||
local function valuePairDynamicValueOnly(block, maxLevel, level) | |||
if type(block) ~= "table" then | if type(block) ~= "table" then | ||
return nil | return nil | ||
| Line 256: | Line 259: | ||
if type(per) == "table" then | if type(per) == "table" then | ||
if #per == 0 then | if #per == 0 then | ||
local baseText = formatUnitValue(base) | |||
return baseText and mw.text.nowiki(baseText) or nil | |||
end | end | ||
if isFlatList(per) then | if isFlatList(per) then | ||
local one = formatUnitValue(per[1]) or tostring(per[1]) | |||
local show = formatUnitValue(base) or one | |||
return show and mw.text.nowiki(show) or nil | |||
end | end | ||
local | local series = {} | ||
for _, v in ipairs(per) do | for _, v in ipairs(per) do | ||
table.insert( | table.insert(series, formatUnitValue(v) or tostring(v)) | ||
end | end | ||
return ( | return dynSpan(series, level) | ||
end | end | ||
local | local txt = valuePairRawText(block) | ||
return txt and mw.text.nowiki(txt) or nil | |||
end | end | ||
| Line 283: | Line 284: | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
-- getSkillById: locate a skill by internal ID. | |||
local function getSkillById(id) | local function getSkillById(id) | ||
id = trim(id) | id = trim(id) | ||
if not id then | if not id then return nil end | ||
local dataset = getSkills() | local dataset = getSkills() | ||
return (dataset.byId or {})[id] | return (dataset.byId or {})[id] | ||
end | end | ||
-- findSkillByName: locate a skill by external/display name. | |||
local function findSkillByName(name) | local function findSkillByName(name) | ||
name = trim(name) | name = trim(name) | ||
if not name then | if not name then return nil end | ||
local dataset = getSkills() | local dataset = getSkills() | ||
| Line 317: | Line 316: | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
-- | -- Legacy damage helpers | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
-- basisLabel: label ATK/MATK basis in legacy damage blocks. | |||
local function basisLabel(entry, isHealing) | local function basisLabel(entry, isHealing) | ||
if isHealing then | if isHealing then | ||
| Line 339: | Line 339: | ||
end | end | ||
-- formatDamageEntry: legacy percent damage formatting (dynamic by level). | |||
-- | |||
local function formatDamageEntry(entry, maxLevel, level) | local function formatDamageEntry(entry, maxLevel, level) | ||
if type(entry) ~= "table" then | if type(entry) ~= "table" then | ||
| Line 449: | Line 391: | ||
end | end | ||
-- formatDamageList: render a list of legacy damage entries into <br/> blocks. | |||
local function formatDamageList(list, maxLevel, level, includeTypePrefix) | local function formatDamageList(list, maxLevel, level, includeTypePrefix) | ||
if type(list) ~= "table" or #list == 0 then | if type(list) ~= "table" or #list == 0 then | ||
| Line 471: | Line 414: | ||
end | end | ||
-- | ---------------------------------------------------------------------- | ||
local function | -- Users matching | ||
if type( | ---------------------------------------------------------------------- | ||
return | |||
-- skillMatchesUser: check if a skill is used by a specific class/monster/summon/event. | |||
local function skillMatchesUser(rec, userName) | |||
if type(rec) ~= "table" or not userName or userName == "" then | |||
return false | |||
end | end | ||
local | local users = rec.Users | ||
if | if type(users) ~= "table" then | ||
return false | |||
end | end | ||
local | local userLower = mw.ustring.lower(userName) | ||
local function listHas(list) | |||
if type(list) ~= "table" then | |||
return false | |||
end | |||
for _, v in ipairs(list) do | |||
if type(v) == "string" and mw.ustring.lower(v) == userLower then | |||
return true | |||
end | end | ||
end | end | ||
return false | |||
end | end | ||
return ( | return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events) | ||
end | end | ||
local function | ---------------------------------------------------------------------- | ||
if type( | -- Hide Users on direct skill pages | ||
return | ---------------------------------------------------------------------- | ||
-- isDirectSkillPage: hide Users rows when viewing the skill page itself. | |||
local function isDirectSkillPage(rec) | |||
if type(rec) ~= "table" then | |||
return false | |||
end | end | ||
local | local pageTitle = mw.title.getCurrentTitle() | ||
local pageName = pageTitle and pageTitle.text or "" | |||
pageName = trim(pageName) | |||
if not pageName then | |||
return false | |||
end | |||
pageName = mw.ustring.lower(pageName) | |||
local | local ext = trim(rec["External Name"] or rec.Name or rec["Display Name"]) | ||
local internal = trim(rec["Internal Name"] or rec.InternalName or rec.InternalID) | |||
return ( | return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false | ||
end | end | ||
local function | ---------------------------------------------------------------------- | ||
-- Slot config (edit these tables only to rearrange layout) | |||
---------------------------------------------------------------------- | |||
local HERO_BAR_SLOT_ASSIGNMENT = { | |||
[1] = "IconName", | |||
[2] = "SkillType", -- Damage/Element/Hits/Target/Cast/Combo strip | |||
} | |||
local HERO_MODULE_SLOT_ASSIGNMENT = { | |||
[1] = "SourceType", | |||
[2] = "QuickStats", | |||
[3] = "SpecialMechanics", | |||
[4] = "LevelSelector", | |||
} | |||
---------------------------------------------------------------------- | |||
-- Slot scaffolds | |||
---------------------------------------------------------------------- | |||
-- heroBarBox: wrapper for hero-bar slot modules. | |||
local function heroBarBox(slot, extraClasses, innerHtml, isEmpty) | |||
local box = mw.html.create("div") | |||
box:addClass("hero-bar-module") | |||
box:addClass("hero-bar-module-" .. tostring(slot)) | |||
box:attr("data-hero-bar-module", tostring(slot)) | |||
if slot == 2 then | |||
box:addClass("sv-herobar-compact") | |||
end | end | ||
if extraClasses then | |||
if type(extraClasses) == "string" then | |||
box:addClass(extraClasses) | |||
elseif type(extraClasses) == "table" then | |||
if type( | for _, c in ipairs(extraClasses) do box:addClass(c) end | ||
end | end | ||
end | end | ||
if isEmpty then | |||
box:addClass("hero-bar-module-empty") | |||
end | |||
local body = box:tag("div"):addClass("hero-bar-module-body") | |||
if innerHtml and innerHtml ~= "" then | |||
body:wikitext(innerHtml) | |||
if | |||
end | end | ||
return ( | return tostring(box) | ||
end | end | ||
local function | -- moduleBox: wrapper for hero-module (2x2 grid) slot modules. | ||
if type( | local function moduleBox(slot, extraClasses, innerHtml, isEmpty) | ||
local box = mw.html.create("div") | |||
box:addClass("hero-module") | |||
box:addClass("hero-module-" .. tostring(slot)) | |||
box:attr("data-hero-module", tostring(slot)) | |||
if extraClasses then | |||
if type(extraClasses) == "string" then | |||
box:addClass(extraClasses) | |||
elseif type(extraClasses) == "table" then | |||
for _, c in ipairs(extraClasses) do box:addClass(c) end | |||
end | |||
end | end | ||
if isEmpty then | |||
box:addClass("hero-module-empty") | |||
end | end | ||
local | local body = box:tag("div"):addClass("hero-module-body") | ||
if innerHtml and innerHtml ~= "" then | |||
body:wikitext(innerHtml) | |||
end | end | ||
return ( | return tostring(box) | ||
end | end | ||
local function | ---------------------------------------------------------------------- | ||
if type( | -- Shared helpers (Source + QuickStats + SpecialMechanics) | ||
return | ---------------------------------------------------------------------- | ||
-- formatScalingCompactLines: build compact “Scaling” lines for SourceType. | |||
local function formatScalingCompactLines(scaling) | |||
if type(scaling) ~= "table" then | |||
return {} | |||
end | end | ||
local | local list = scaling | ||
if #list == 0 then | |||
if | if scaling.Percent ~= nil or scaling["Scaling ID"] or scaling["Scaling Name"] then | ||
list = { scaling } | |||
else | |||
return {} | |||
end | |||
end | end | ||
local | local out = {} | ||
for _, s in ipairs(list) do | |||
if type(s) == "table" then | |||
local stat = s["Scaling Name"] or s["Scaling ID"] or "Unknown" | |||
local pct = s.Percent | |||
local pctN = toNum(pct) | |||
if pctN ~= nil and pctN ~= 0 then | |||
table.insert(out, string.format("%s%% %s", fmtNum(pctN), stat)) | |||
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then | |||
table.insert(out, string.format("%s%% %s", tostring(pct), stat)) | |||
end | |||
end | end | ||
end | end | ||
return | return out | ||
end | end | ||
local function | -- basisWordFromFlags: compute “Attack/Magic/Hybrid” from ATK/MATK booleans. | ||
if | local function basisWordFromFlags(atkFlag, matkFlag) | ||
return | if atkFlag and matkFlag then | ||
return "Hybrid" | |||
elseif atkFlag then | |||
return "Attack" | |||
elseif matkFlag then | |||
return "Magic Attack" | |||
end | end | ||
return nil | |||
end | |||
-- legacyPercentAtLevel: compute “Base% + PerLevel%*level” for legacy entries. | |||
local function legacyPercentAtLevel(entry, level) | |||
if type(entry) ~= "table" then | |||
return nil | |||
end | end | ||
local | local baseRaw = entry["Base %"] | ||
local perRaw = entry["Per Level %"] | |||
local baseN = toNum(baseRaw) | |||
local perN = toNum(perRaw) | |||
local | if perN ~= nil and perN ~= 0 then | ||
local total = (baseN or 0) + (perN * level) | |||
return fmtNum(total) .. "%" | |||
end | |||
if baseN ~= nil then | |||
return fmtNum(baseN) .. "%" | |||
end | |||
if baseRaw ~= nil and tostring(baseRaw) ~= "" then | |||
return tostring(baseRaw) .. "%" | |||
end | end | ||
return nil | |||
end | |||
-- seriesFromValuePair: normalize Base/Per Level blocks into a level-indexed series. | |||
local function seriesFromValuePair(block, maxLevel) | |||
if type(block) ~= "table" then | |||
return nil | |||
end | end | ||
local base = block.Base | |||
local per = block["Per Level"] | |||
local function | local function pickUnit(v) | ||
if type(v) == "table" and v.Unit and v.Unit ~= "" then | |||
return v.Unit | |||
end | |||
return nil | return nil | ||
end | end | ||
local unit = pickUnit(base) or pickUnit(per) | |||
local | local function fmtAny(v) | ||
local t = formatUnitValue(v) | |||
return t and tostring(t) or (v ~= nil and tostring(v) or nil) | |||
end | |||
local | local series = {} | ||
-- Expanded per-level series (wikiprep) | |||
for | if type(per) == "table" and #per > 0 then | ||
if | for lv = 1, maxLevel do | ||
local raw = per[lv] or per[#per] | |||
local one = fmtAny(raw) | |||
if one == nil or isZeroish(raw) or isZeroish(one) then | |||
one = "—" | |||
end | end | ||
series[lv] = one | |||
end | end | ||
return series | |||
end | |||
-- Empty per-list -> base only | |||
if type(per) == "table" and #per == 0 then | |||
local one = fmtAny(base) | |||
if one == nil or isZeroish(base) or isZeroish(one) then | |||
one = "—" | |||
end | end | ||
for lv = 1, maxLevel do | |||
series[lv] = one | |||
end | |||
return series | |||
end | end | ||
-- Scalar per -> compute base + per*level (fallback) | |||
local baseN = toNum(base) or 0 | |||
local perN = toNum(per) | |||
if perN ~= nil then | |||
for lv = 1, maxLevel do | |||
local total = baseN + (perN * lv) | |||
local v = unit and { Value = total, Unit = unit } or total | |||
local one = fmtAny(v) | |||
if one == nil or total == 0 or isZeroish(one) then | |||
one = "—" | |||
end | |||
series[lv] = one | |||
end | |||
return series | |||
end | |||
return ( | -- Base-only scalar | ||
local raw = (base ~= nil) and base or per | |||
local one = fmtAny(raw) | |||
if one == nil then | |||
return nil | |||
end | |||
if isZeroish(raw) or isZeroish(one) then | |||
one = "—" | |||
end | |||
for lv = 1, maxLevel do | |||
series[lv] = one | |||
end | |||
return series | |||
end | end | ||
local function | -- displayFromSeries: render a series as fixed text or dynSpan (nil if all “—”). | ||
if type( | local function displayFromSeries(series, level) | ||
if type(series) ~= "table" or #series == 0 then | |||
return nil | return nil | ||
end | end | ||
local | local any = false | ||
for _, | for _, v in ipairs(series) do | ||
if | if v ~= "—" then | ||
any = true | |||
break | |||
end | end | ||
end | |||
if not any then | |||
return nil | |||
end | end | ||
return ( | if isFlatList(series) then | ||
return mw.text.nowiki(series[1]) | |||
end | |||
return dynSpan(series, level) | |||
end | end | ||
local function | -- formatAreaSize: human readable area sizing for QuickStats. | ||
if type( | -- Shows: "<Area Size> (<number>)" e.g. "Medium (4)" | ||
local function formatAreaSize(area, maxLevel, level) | |||
if type(area) ~= "table" then | |||
return nil | return nil | ||
end | end | ||
-- Helper: pull a number from scalar/unit/valuepair-ish things. | |||
local function extractNumber(v) | |||
if | if v == nil then return nil end | ||
-- Unit block {Value, Unit} | |||
if type(v) == "table" and v.Value ~= nil then | |||
local n = toNum(v.Value) | |||
return n | |||
end | |||
-- ValuePair {Base, Per Level} -> prefer Base at current level if series exists | |||
if type(v) == "table" and (v.Base ~= nil or v["Per Level"] ~= nil) then | |||
local | local s = seriesFromValuePair(v, maxLevel or 1) | ||
if type(s) == "table" and #s > 0 then | |||
local idx = clamp(level or 1, 1, #s) | |||
local txt = s[idx] | |||
if txt and txt ~= "—" then | |||
-- try parse numeric from string (e.g. "4 tiles" -> 4) | |||
local num = tonumber((mw.ustring.gsub(tostring(txt), "[^0-9%.%-]", ""))) | |||
return num | |||
end | end | ||
end | end | ||
return nil | |||
end | |||
local | -- Plain scalar | ||
if type(v) == "number" then return v end | |||
if type(v) == "string" then | |||
local num = tonumber((mw.ustring.gsub(mw.text.trim(v), "[^0-9%.%-]", ""))) | |||
return num | |||
end | end | ||
return nil | |||
end | |||
-- 1) Read Area Size label/name | |||
local rawSize = area["Area Size"] | |||
if rawSize == nil then | |||
return nil | |||
end | end | ||
local sizeName = nil | |||
end | if type(rawSize) == "table" then | ||
sizeName = rawSize.Name or rawSize.ID or rawSize.Value | |||
elseif type(rawSize) == "string" then | |||
sizeName = rawSize | |||
elseif type(rawSize) == "number" then | |||
-- uncommon; treat as numeric-only label | |||
sizeName = tostring(rawSize) | |||
end | |||
sizeName = sizeName and mw.text.trim(tostring(sizeName)) or nil | |||
if | if not sizeName or sizeName == "" or isNoneLike(sizeName) then | ||
return nil | return nil | ||
end | end | ||
local | -- 2) Find the numeric “exact number” to append | ||
-- Prefer the explicit Area Distance block, then fall back to other known numeric keys. | |||
local num = nil | |||
local dist = area["Area Distance"] | |||
if type(dist) == "table" then | |||
-- Prefer Effective Distance if present and non-zero, else Base | |||
num = extractNumber(dist["Effective Distance"]) or extractNumber(dist.Effective) or extractNumber(dist["Effective"]) | |||
if not num or num == 0 then | |||
num = extractNumber(dist.Base) or extractNumber(dist["Base"]) | |||
end | end | ||
end | end | ||
if not num or num == 0 then | |||
num = | |||
extractNumber(area["Area Value"]) or | |||
extractNumber(area["Area Size Value"]) or | |||
extractNumber(area["Area Number"]) or | |||
extractNumber(area["Area Radius"]) | |||
end | |||
-- 3) Render | |||
if | -- If size already contains parentheses, assume it already includes the numeric. | ||
return | if mw.ustring.find(sizeName, "%(") then | ||
return mw.text.nowiki(sizeName) | |||
end | end | ||
if num and num ~= 0 then | |||
if | return mw.text.nowiki(string.format("%s (%s)", sizeName, fmtNum(num))) | ||
return | |||
end | end | ||
return mw.text.nowiki(sizeName) | |||
end | |||
-- skillHasAnyDamage: determine if a skill has any meaningful damage (for non-damaging rules). | |||
local function skillHasAnyDamage(rec, maxLevel) | |||
return | if type(rec.Source) == "table" then | ||
local s = seriesFromValuePair(rec.Source, maxLevel) | |||
if s then | |||
for _, v in ipairs(s) do | |||
if v ~= "—" then return true end | |||
end | |||
end | end | ||
for _, | end | ||
if type( | |||
if type(rec.Damage) == "table" then | |||
local dmg = rec.Damage | |||
for _, key in ipairs({ "Main Damage", "Flat Damage", "Reflect Damage" }) do | |||
local lst = dmg[key] | |||
if type(lst) == "table" and #lst > 0 then | |||
return true | return true | ||
end | end | ||
end | end | ||
end | end | ||
return | return false | ||
end | end | ||
---- | -- computeDurationPromotion: promote status-duration into QuickStats when a skill is non-damaging. | ||
local function computeDurationPromotion(rec, maxLevel) | |||
if type(rec) ~= "table" then return nil end | |||
if skillHasAnyDamage(rec, maxLevel) then return nil end | |||
local | local mech = (type(rec.Mechanics) == "table") and rec.Mechanics or {} | ||
local bt = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {} | |||
local durS = seriesFromValuePair(bt["Duration"], maxLevel) | |||
local | if durS ~= nil then | ||
local any = false | |||
for _, v in ipairs(durS) do | |||
if v ~= "—" then any = true break end | |||
end | |||
if any then | |||
return nil | |||
end | |||
end | end | ||
local apps = rec["Status Applications"] | |||
if type(apps) ~= "table" then return nil end | |||
for idx, app in ipairs(apps) do | |||
if type(app) == "table" and type(app.Duration) == "table" then | |||
local s = seriesFromValuePair(app.Duration, maxLevel) | |||
if s then | |||
for _, v in ipairs(s) do | |||
if v ~= "—" then | |||
return { | |||
durationBlock = app.Duration, | |||
suppressDurationIndex = idx, | |||
} | |||
end | |||
end | |||
end | |||
end | |||
end | |||
return | return nil | ||
end | end | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
-- | -- Plug-ins | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
local | local PLUGINS = {} | ||
-- PLUGIN: IconName (Hero Bar Slot 1) - icon + name. | |||
function PLUGINS.IconName(rec, ctx) | |||
local icon = rec.Icon | |||
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill" | |||
local wrap = mw.html.create("div") | |||
wrap:addClass("sv-herobar-1-wrap") | |||
if icon and icon ~= "" then | |||
wrap:tag("div") | |||
:addClass("sv-herobar-icon") | |||
:wikitext(string.format("[[File:%s|80px|link=]]", icon)) | |||
end | end | ||
wrap:tag("div") | |||
:addClass("spiritvale-infobox-title") | |||
:wikitext(title) | |||
return { | |||
inner = tostring(wrap), | |||
classes = "module-herobar-1", | |||
} | |||
end | end | ||
-- ------------------ | -- PLUGIN: SkillType (Hero Bar Slot 2) - 2 rows x 3 cells (desktop + mobile). | ||
-- | -- Rules: | ||
-- - If skill is non-damaging, hide Damage/Element/Hits. | |||
-- - If Hits is empty, hide Hits. | |||
-- - If Combo is empty, hide Combo. | |||
local | -- Ordering: | ||
-- - Desktop: Damage, Element, Hits, Target, Cast, Combo | |||
-- - Mobile: Damage, Element, Target, Cast, Hits, Combo (CSS reorder) | |||
function PLUGINS.SkillType(rec, ctx) | |||
local typeBlock = (type(rec.Type) == "table") and rec.Type or {} | |||
local mech = (type(rec.Mechanics) == "table") and rec.Mechanics or {} | |||
local level = ctx.level or 1 | |||
local maxLevel = ctx.maxLevel or 1 | |||
local | local hideDamageBundle = (ctx.nonDamaging == true) | ||
-- valName: extract a display string from typical {Name/ID/Value} objects. | |||
-- NOTE: Includes number support so Hits=2 (number) doesn't get dropped. | |||
local function valName(x) | local function valName(x) | ||
if x == nil then | if x == nil then return nil end | ||
if type(x) == "table" then | if type(x) == "table" then | ||
if x.Name and x.Name ~= "" then return tostring(x.Name) end | if x.Name and x.Name ~= "" then return tostring(x.Name) end | ||
if x.ID and x.ID ~= "" then return tostring(x.ID) end | if x.ID and x.ID ~= "" then return tostring(x.ID) end | ||
if x.Value ~= nil then return tostring(x.Value) end | |||
end | |||
if type(x) == "number" then | |||
return tostring(x) | |||
end | end | ||
if type(x) == "string" and x ~= "" then | if type(x) == "string" and x ~= "" then | ||
| Line 938: | Line 955: | ||
end | end | ||
local | -- hitsDisplay: find + render Hits from multiple possible structured locations. | ||
local function hitsDisplay() | |||
local effects = (type(mech.Effects) == "table") and mech.Effects or {} | |||
local h = | |||
typeBlock.Hits or typeBlock["Hits"] or typeBlock["Hit Count"] or typeBlock["Hits Count"] or | |||
mech.Hits or mech["Hits"] or mech["Hit Count"] or mech["Hits Count"] or | |||
effects.Hits or effects["Hits"] or effects["Hit Count"] or effects["Hits Count"] or | |||
rec.Hits or rec["Hits"] | |||
if h == nil or isNoneLike(h) then | |||
return nil | |||
return | |||
end | end | ||
-- ValuePair-style table (Base/Per Level) => dynamic series | |||
if type(h) == "table" then | |||
if h.Base ~= nil or h["Per Level"] ~= nil or type(h["Per Level"]) == "table" then | |||
return displayFromSeries(seriesFromValuePair(h, maxLevel), level) | |||
end | |||
-- Unit block {Value, Unit} | |||
if h.Value ~= nil then | |||
local t = formatUnitValue(h) | |||
return t and mw.text.nowiki(t) or nil | |||
end | |||
-- Fallback name extraction | |||
local function valName(x) | |||
if x == nil then return nil end | |||
if type(x) == "table" then | |||
if x.Name and x.Name ~= "" then return tostring(x.Name) end | |||
if x.ID and x.ID ~= "" then return tostring(x.ID) end | |||
if x.Value ~= nil then return tostring(x.Value) end | |||
end | |||
if type(x) == "number" then return tostring(x) end | |||
if type(x) == "string" and x ~= "" then return x end | |||
return nil | |||
end | |||
local vn = valName(h) | |||
if vn and not isNoneLike(vn) then | |||
end | return mw.text.nowiki(vn) | ||
end | |||
end | |||
-- == | -- Scalar number/string | ||
if type(h) == "number" then | |||
return mw.text.nowiki(fmtNum(h)) | |||
end | |||
if type(h) == "string" then | |||
local t = trim(h) | |||
return (t and not isNoneLike(t)) and mw.text.nowiki(t) or nil | |||
end | |||
return nil | |||
return | |||
end | end | ||
local | -- comboDisplay: render Combo as a compact text block (Type (+ details)). | ||
local function comboDisplay() | |||
if | local c = (type(mech.Combo) == "table") and mech.Combo or nil | ||
if not c then return nil end | |||
local typ = trim(c.Type) | |||
if not typ or isNoneLike(typ) then | |||
return nil | |||
end | |||
local details = {} | |||
local pct = formatUnitValue(c.Percent) | |||
if pct and not isZeroish(pct) then | |||
table.insert(details, mw.text.nowiki(pct)) | |||
end | end | ||
local dur = formatUnitValue(c.Duration) | |||
if dur and not isZeroish(dur) then | |||
if | table.insert(details, mw.text.nowiki(dur)) | ||
end | |||
if #details > 0 then | |||
return mw.text.nowiki(typ) .. " (" .. table.concat(details, ", ") .. ")" | |||
end | end | ||
return mw.text.nowiki(typ) | |||
end | end | ||
return | local grid = mw.html.create("div") | ||
grid:addClass("sv-type-grid") | |||
grid:addClass("sv-compact-root") | |||
local added = false | |||
-- addChunk: add one labeled value cell (key drives CSS ordering). | |||
local function addChunk(key, label, valueHtml) | |||
if valueHtml == nil or valueHtml == "" then return end | |||
added = true | |||
local chunk = grid:tag("div") | |||
:addClass("sv-type-chunk") | |||
:addClass("sv-type-" .. tostring(key)) | |||
:attr("data-type-key", tostring(key)) | |||
chunk:tag("div") | |||
:addClass("sv-type-label") | |||
:wikitext(mw.text.nowiki(label)) | |||
chunk:tag("div") | |||
:addClass("sv-type-value") | |||
:wikitext(valueHtml) | |||
end | end | ||
local | -- Damage + Element + Hits bundle (hidden when non-damaging) | ||
if not hideDamageBundle then | |||
local dmg = valName(typeBlock.Damage or typeBlock["Damage Type"]) | |||
local ele = valName(typeBlock.Element or typeBlock["Element Type"]) | |||
local hits = hitsDisplay() | |||
if dmg and not isNoneLike(dmg) then | |||
addChunk("damage", "Damage", mw.text.nowiki(dmg)) | |||
if | end | ||
if ele and not isNoneLike(ele) then | |||
addChunk("element", "Element", mw.text.nowiki(ele)) | |||
end | end | ||
if hits then | |||
addChunk("hits", "Hits", hits) | |||
end | end | ||
end | end | ||
-- | -- Target + Cast | ||
local tgt = valName(typeBlock.Target or typeBlock["Target Type"]) | |||
local cst = valName(typeBlock.Cast or typeBlock["Cast Type"]) | |||
if tgt and not isNoneLike(tgt) then | |||
addChunk("target", "Target", mw.text.nowiki(tgt)) | |||
end | end | ||
if cst and not isNoneLike(cst) then | |||
addChunk("cast", "Cast", mw.text.nowiki(cst)) | |||
end | end | ||
-- Combo | |||
local combo = comboDisplay() | |||
if combo then | |||
if | addChunk("combo", "Combo", combo) | ||
end | end | ||
return | return { | ||
inner = added and tostring(grid) or "", | |||
classes = "module-skill-type", | |||
} | |||
end | end | ||
-- PLUGIN: SourceType (Hero Module Slot 1) - Modifier + Source + Scaling. | |||
function PLUGINS.SourceType(rec, ctx) | |||
local level = ctx.level or 1 | |||
local maxLevel = ctx.maxLevel or 1 | |||
local basisWord = nil | local basisWord = nil | ||
local sourceKind = nil | local sourceKind = nil | ||
| Line 1,077: | Line 1,115: | ||
local scaling = nil | local scaling = nil | ||
-- | -- sourceValueForLevel: dynamic formatting for structured Source blocks. | ||
local function sourceValueForLevel(src) | |||
if type(src) ~= "table" then | |||
return nil | |||
end | |||
local per = src["Per Level"] | |||
if type(per) == "table" and #per > 0 then | |||
if isFlatList(per) then | |||
local one = formatUnitValue(per[1]) or tostring(per[1]) | |||
local show = formatUnitValue(src.Base) or one | |||
return show and mw.text.nowiki(show) or nil | |||
end | |||
local series = {} | |||
for _, v in ipairs(per) do | |||
table.insert(series, formatUnitValue(v) or tostring(v)) | |||
end | |||
return dynSpan(series, level) | |||
end | |||
return valuePairDynamicValueOnly(src, maxLevel, level) | |||
end | |||
if type(rec.Source) == "table" then | if type(rec.Source) == "table" then | ||
local src = rec.Source | local src = rec.Source | ||
local atkFlag = (src["ATK-Based"] == true) | local atkFlag = (src["ATK-Based"] == true) | ||
local matkFlag = (src["MATK-Based"] == true) | local matkFlag = (src["MATK-Based"] == true) | ||
| Line 1,086: | Line 1,146: | ||
sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage" | sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage" | ||
sourceVal = sourceValueForLevel(src | sourceVal = sourceValueForLevel(src) | ||
scaling = src.Scaling | scaling = src.Scaling | ||
end | end | ||
-- | -- Fallback to legacy Damage lists if Source absent | ||
if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then | if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then | ||
local dmg = rec.Damage | local dmg = rec.Damage | ||
| Line 1,099: | Line 1,159: | ||
local flat = dmg["Flat Damage"] | local flat = dmg["Flat Damage"] | ||
if type(main) == "table" and #main > 0 then | if type(main) == "table" and #main > 0 then | ||
local pick = nil | local pick = nil | ||
| Line 1,141: | Line 1,200: | ||
local hasScaling = (type(scalingLines) == "table" and #scalingLines > 0) | local hasScaling = (type(scalingLines) == "table" and #scalingLines > 0) | ||
if (not hasSource) and (not hasScaling) then | if (not hasSource) and (not hasScaling) then | ||
return nil | return nil | ||
| Line 1,148: | Line 1,206: | ||
local hasMod = (basisWord ~= nil and tostring(basisWord) ~= "") | local hasMod = (basisWord ~= nil and tostring(basisWord) ~= "") | ||
local extra = { "skill-source-module" } | local extra = { "skill-source-module" } | ||
table.insert(extra, hasMod and "sv-has-mod" or "sv-no-mod") | table.insert(extra, hasMod and "sv-has-mod" or "sv-no-mod") | ||
| Line 1,160: | Line 1,217: | ||
local wrap = mw.html.create("div") | local wrap = mw.html.create("div") | ||
wrap:addClass("sv-source-grid") | wrap:addClass("sv-source-grid") | ||
wrap:addClass("sv-compact-root") | |||
if hasMod then | if hasMod then | ||
local modCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-modifier") | local modCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-modifier") | ||
modCol:tag("div") | modCol:tag("div"):addClass("sv-source-pill"):wikitext("Modifier") | ||
modCol:tag("div"):addClass("sv-modifier-value"):wikitext(mw.text.nowiki(basisWord)) | |||
modCol:tag("div") | |||
end | end | ||
if hasSource then | if hasSource then | ||
local sourceCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main") | local sourceCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main") | ||
sourceCol:tag("div") | sourceCol:tag("div"):addClass("sv-source-pill"):wikitext(mw.text.nowiki(sourceKind or "Source")) | ||
sourceCol:tag("div"):addClass("sv-source-value"):wikitext(sourceVal) | |||
sourceCol:tag("div") | |||
end | end | ||
if hasScaling then | if hasScaling then | ||
local scalingCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling") | local scalingCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling") | ||
scalingCol:tag("div") | scalingCol:tag("div"):addClass("sv-source-pill"):wikitext("Scaling") | ||
local list = scalingCol:tag("div"):addClass("sv-scaling-list") | local list = scalingCol:tag("div"):addClass("sv-scaling-list") | ||
for _, line in ipairs(scalingLines) do | for _, line in ipairs(scalingLines) do | ||
list:tag("div") | list:tag("div"):addClass("sv-scaling-item"):wikitext(mw.text.nowiki(line)) | ||
end | end | ||
end | end | ||
return | return { | ||
inner = tostring(wrap), | |||
classes = extra, | |||
} | |||
end | end | ||
local function | -- PLUGIN: QuickStats (Hero Module Slot 2) - 3x2 grid (range/area/cost/cast/cd/duration). | ||
-- NOTE: Hits does NOT live here (it lives in SkillType). | |||
function PLUGINS.QuickStats(rec, ctx) | |||
local level = ctx.level or 1 | |||
local maxLevel = ctx.maxLevel or 1 | |||
local promo = ctx.promo | |||
local mech = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {} | |||
local bt = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {} | |||
local rc = (type(mech["Resource Cost"]) == "table") and mech["Resource Cost"] or {} | |||
local function dash() return "—" end | |||
-- Range (0 => —) | |||
local rangeVal = nil | |||
if mech.Range ~= nil and not isNoneLike(mech.Range) then | |||
local n = toNum(mech.Range) | |||
if n ~= nil then | |||
if n ~= 0 then | |||
rangeVal = mw.text.nowiki(formatUnitValue(mech.Range) or tostring(mech.Range)) | |||
end | |||
else | |||
local t = mw.text.trim(tostring(mech.Range)) | |||
if t ~= "" and not isNoneLike(t) then | |||
rangeVal = mw.text.nowiki(t) | |||
end | |||
end | |||
end | |||
-- Area | |||
local areaVal = formatAreaSize(mech.Area, maxLevel, level) | |||
-- Timings | |||
local castVal = displayFromSeries(seriesFromValuePair(bt["Cast Time"], maxLevel), level) | |||
local cdVal = displayFromSeries(seriesFromValuePair(bt["Cooldown"], maxLevel), level) | |||
local durVal = displayFromSeries(seriesFromValuePair(bt["Duration"], maxLevel), level) | |||
-- Promote status duration if needed | |||
if (durVal == nil) and type(promo) == "table" and type(promo.durationBlock) == "table" then | |||
durVal = displayFromSeries(seriesFromValuePair(promo.durationBlock, maxLevel), level) | |||
end | |||
-- Cost: MP + HP | |||
local function labeledSeries(block, label) | |||
local s = seriesFromValuePair(block, maxLevel) | |||
if not s then return nil end | |||
local any = false | |||
for i, v in ipairs(s) do | |||
if v ~= "—" then | |||
s[i] = tostring(v) .. " " .. label | |||
any = true | |||
else | |||
s[i] = "—" | |||
end | |||
end | |||
return any and s or nil | |||
end | |||
local mpS = labeledSeries(rc["Mana Cost"], "MP") | |||
local hpS = labeledSeries(rc["Health Cost"], "HP") | |||
local costSeries = {} | |||
for lv = 1, maxLevel do | |||
local mp = mpS and mpS[lv] or "—" | |||
local hp = hpS and hpS[lv] or "—" | |||
if mp ~= "—" and hp ~= "—" then | |||
costSeries[lv] = mp .. " + " .. hp | |||
elseif mp ~= "—" then | |||
costSeries[lv] = mp | |||
elseif hp ~= "—" then | |||
costSeries[lv] = hp | |||
else | |||
costSeries[lv] = "—" | |||
end | |||
end | |||
local costVal = displayFromSeries(costSeries, level) | |||
local grid = mw.html.create("div") | local grid = mw.html.create("div") | ||
grid:addClass("hero- | grid:addClass("sv-m4-grid") | ||
grid:addClass("sv-compact-root") | |||
local function addCell(label, val) | |||
local cell = grid:tag("div"):addClass("sv-m4-cell") | |||
cell:tag("div"):addClass("sv-m4-label"):wikitext(mw.text.nowiki(label)) | |||
cell:tag("div"):addClass("sv-m4-value"):wikitext(val or dash()) | |||
end | |||
addCell("Range", rangeVal) | |||
addCell("Area", areaVal) | |||
addCell("Cost", costVal) | |||
addCell("Cast Time", castVal) | |||
addCell("Cooldown", cdVal) | |||
addCell("Duration", durVal) | |||
return { | |||
inner = tostring(grid), | |||
classes = "module-quick-stats", | |||
} | |||
end | |||
-- PLUGIN: SpecialMechanics (Hero Module Slot 3) | |||
-- Shows: | |||
-- - Flags (deduped) | |||
-- - Special mechanics (mech.Effects) | |||
-- NOTE: Combo lives in SkillType (Hero Bar Slot 2). | |||
function PLUGINS.SpecialMechanics(rec, ctx) | |||
local level = ctx.level or 1 | |||
local maxLevel = ctx.maxLevel or 1 | |||
local mech = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {} | |||
local effects = (type(mech.Effects) == "table") and mech.Effects or nil | |||
local mods = (type(rec.Modifiers) == "table") and rec.Modifiers or nil | |||
------------------------------------------------------------------ | |||
-- Hits guard (we want Hits ONLY in SkillType) | |||
------------------------------------------------------------------ | |||
local function isHitsKey(name) | |||
if not name then return false end | |||
local k = mw.ustring.lower(mw.text.trim(tostring(name))) | |||
return ( | |||
k == "hit" or | |||
k == "hits" or | |||
k == "hit count" or | |||
k == "hits count" or | |||
k == "hitcount" or | |||
k == "hitscount" | |||
) | |||
end | |||
------------------------------------------------------------------ | |||
-- Flags (flat, de-duped) | |||
------------------------------------------------------------------ | |||
local flagSet = {} | |||
local denyFlags = { | |||
["self centered"] = true, | |||
["self-centred"] = true, | |||
["bond"] = true, | |||
["combo"] = true, | |||
["hybrid"] = true, | |||
-- hits variants | |||
["hit"] = true, | |||
["hits"] = true, | |||
["hit count"] = true, | |||
["hits count"] = true, | |||
["hitcount"] = true, | |||
["hitscount"] = true, | |||
} | |||
local function allowFlag(name) | |||
if not name then return false end | |||
local k = mw.ustring.lower(mw.text.trim(tostring(name))) | |||
if k == "" then return false end | |||
if denyFlags[k] then return false end | |||
return true | |||
end | |||
local function addFlags(sub) | |||
if type(sub) ~= "table" then return end | |||
for k, v in pairs(sub) do | |||
if v and allowFlag(k) then | |||
flagSet[tostring(k)] = true | |||
end | |||
end | |||
end | |||
if mods then | |||
addFlags(mods["Movement Modifiers"]) | |||
addFlags(mods["Combat Modifiers"]) | |||
addFlags(mods["Special Modifiers"]) | |||
for k, v in pairs(mods) do | |||
if type(v) == "boolean" and v and allowFlag(k) then | |||
flagSet[tostring(k)] = true | |||
end | |||
end | |||
end | |||
local flags = {} | |||
for k, _ in pairs(flagSet) do table.insert(flags, k) end | |||
table.sort(flags) | |||
------------------------------------------------------------------ | |||
-- Special mechanics (name => value) | |||
------------------------------------------------------------------ | |||
local mechItems = {} | |||
if effects then | |||
local keys = {} | |||
for k, _ in pairs(effects) do table.insert(keys, k) end | |||
table.sort(keys) | |||
for _, name in ipairs(keys) do | |||
-- Skip Hits completely (it belongs in SkillType) | |||
if not isHitsKey(name) then | |||
local block = effects[name] | |||
if type(block) == "table" then | |||
-- Also skip if the block's Type is "Hits" (some data may encode it that way) | |||
if not isHitsKey(block.Type) then | |||
local disp = displayFromSeries(seriesFromValuePair(block, maxLevel), level) | |||
local t = trim(block.Type) | |||
local value = disp | |||
-- If Type exists and is distinct, prefix it. | |||
if t and not isNoneLike(t) and mw.ustring.lower(t) ~= mw.ustring.lower(tostring(name)) then | |||
if value then | |||
value = mw.text.nowiki(t) .. ": " .. value | |||
else | |||
value = mw.text.nowiki(t) | |||
end | |||
end | |||
if value then | |||
table.insert(mechItems, { label = tostring(name), value = value }) | |||
end | |||
end | |||
end | |||
end | |||
end | |||
end | |||
local hasFlags = (#flags > 0) | |||
local hasMech = (#mechItems > 0) | |||
if (not hasFlags) and (not hasMech) then | |||
local root = mw.html.create("div") | |||
root:addClass("sv-sm-root") | |||
root:addClass("sv-compact-root") | |||
root:tag("div"):addClass("sv-sm-empty"):wikitext("No Special Mechanics") | |||
return { | |||
inner = tostring(root), | |||
classes = "module-special-mechanics", | |||
} | |||
end | |||
local count = 0 | |||
if hasFlags then count = count + 1 end | |||
if hasMech then count = count + 1 end | |||
local root = mw.html.create("div") | |||
root:addClass("sv-sm-root") | |||
root:addClass("sv-compact-root") | |||
local layout = root:tag("div"):addClass("sv-sm-layout") | |||
layout:addClass("sv-sm-count-" .. tostring(count)) | |||
-- Column 1: Flags | |||
if hasFlags then | |||
local fcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-flags") | |||
for _, f in ipairs(flags) do | |||
fcol:tag("div"):addClass("sv-sm-flag"):wikitext(mw.text.nowiki(f)) | |||
end | |||
end | |||
-- Column 2: Special Mechanics (stacked) | |||
if hasMech then | |||
local mcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-mech") | |||
for _, it in ipairs(mechItems) do | |||
local one = mcol:tag("div"):addClass("sv-sm-mech") | |||
one:tag("div"):addClass("sv-sm-label"):wikitext(mw.text.nowiki(it.label)) | |||
one:tag("div"):addClass("sv-sm-value"):wikitext(it.value or "—") | |||
end | |||
end | |||
return { | |||
inner = tostring(root), | |||
classes = "module-special-mechanics", | |||
} | |||
end | |||
-- PLUGIN: LevelSelector (Hero Module Slot 4) - JS level slider. | |||
function PLUGINS.LevelSelector(rec, ctx) | |||
local level = ctx.level or 1 | |||
local maxLevel = ctx.maxLevel or 1 | |||
local inner = mw.html.create("div") | |||
inner:addClass("sv-level-ui") | |||
inner:tag("div") | |||
:addClass("sv-level-label") | |||
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel)) | |||
local slider = inner:tag("div"):addClass("sv-level-slider") | |||
if tonumber(maxLevel) and tonumber(maxLevel) > 1 then | |||
slider:tag("input") | |||
:attr("type", "range") | |||
:attr("min", "1") | |||
:attr("max", tostring(maxLevel)) | |||
:attr("value", tostring(level)) | |||
:addClass("sv-level-range") | |||
:attr("aria-label", "Skill level select") | |||
else | |||
inner:addClass("sv-level-ui-single") | |||
slider:addClass("sv-level-slider-single") | |||
end | |||
return { | |||
inner = tostring(inner), | |||
classes = "module-level-selector", | |||
} | |||
end | |||
---------------------------------------------------------------------- | |||
-- Generic slot renderers | |||
---------------------------------------------------------------------- | |||
-- normalizeResult: normalize plugin return values into {inner, classes}. | |||
local function normalizeResult(res) | |||
if res == nil then return nil end | |||
if type(res) == "string" then | |||
return { inner = res, classes = nil } | |||
end | |||
if type(res) == "table" then | |||
local inner = res.inner | |||
if type(inner) ~= "string" then | |||
inner = (inner ~= nil) and tostring(inner) or "" | |||
end | |||
return { inner = inner, classes = res.classes } | |||
end | |||
return { inner = tostring(res), classes = nil } | |||
end | |||
-- safeCallPlugin: pcall wrapper to prevent infobox failure on plugin errors. | |||
local function safeCallPlugin(name, rec, ctx) | |||
local fn = PLUGINS[name] | |||
if type(fn) ~= "function" then | |||
return nil | |||
end | |||
local ok, out = pcall(fn, rec, ctx) | |||
if not ok then | |||
return nil | |||
end | |||
return normalizeResult(out) | |||
end | |||
-- renderHeroBarSlot: render a hero-bar slot by plugin assignment. | |||
local function renderHeroBarSlot(slotIndex, rec, ctx) | |||
local pluginName = HERO_BAR_SLOT_ASSIGNMENT[slotIndex] | |||
if not pluginName then | |||
return heroBarBox(slotIndex, nil, "", true) | |||
end | |||
local res = safeCallPlugin(pluginName, rec, ctx) | |||
if not res or not res.inner or res.inner == "" then | |||
return heroBarBox(slotIndex, nil, "", true) | |||
end | |||
return heroBarBox(slotIndex, res.classes, res.inner, false) | |||
end | |||
-- renderModuleSlot: render a hero-module slot by plugin assignment. | |||
local function renderModuleSlot(slotIndex, rec, ctx) | |||
local pluginName = HERO_MODULE_SLOT_ASSIGNMENT[slotIndex] | |||
if not pluginName then | |||
return moduleBox(slotIndex, nil, "", true) | |||
end | |||
local res = safeCallPlugin(pluginName, rec, ctx) | |||
if not res or not res.inner or res.inner == "" then | |||
return moduleBox(slotIndex, nil, "", true) | |||
end | |||
return moduleBox(slotIndex, res.classes, res.inner, false) | |||
end | |||
---------------------------------------------------------------------- | |||
-- UI builders | |||
---------------------------------------------------------------------- | |||
grid:wikitext( | -- buildHeroBarUI: build the top hero bar (2 slots). | ||
local function buildHeroBarUI(rec, ctx) | |||
local bar = mw.html.create("div") | |||
bar:addClass("hero-bar-grid") | |||
bar:wikitext(renderHeroBarSlot(1, rec, ctx)) | |||
bar:wikitext(renderHeroBarSlot(2, rec, ctx)) | |||
return tostring(bar) | |||
end | |||
-- buildHeroModulesUI: build the 2x2 module grid row (4 slots). | |||
local function buildHeroModulesUI(rec, ctx) | |||
local grid = mw.html.create("div") | |||
grid:addClass("hero-modules-grid") | |||
for slot = 1, 4 do | |||
grid:wikitext(renderModuleSlot(slot, rec, ctx)) | |||
end | |||
return tostring(grid) | return tostring(grid) | ||
end | end | ||
-- addHeroModulesRow: add the hero-modules row into the infobox table. | |||
local function addHeroModulesRow(tbl, modulesUI) | local function addHeroModulesRow(tbl, modulesUI) | ||
if not modulesUI or modulesUI == "" then | if not modulesUI or modulesUI == "" then | ||
| Line 1,234: | Line 1,659: | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
-- buildInfobox: render a single skill infobox. | |||
local function buildInfobox(rec, opts) | local function buildInfobox(rec, opts) | ||
opts = opts or {} | opts = opts or {} | ||
| Line 1,241: | Line 1,667: | ||
if maxLevel < 1 then maxLevel = 1 end | if maxLevel < 1 then maxLevel = 1 end | ||
local level = clamp(maxLevel, 1, maxLevel) | local level = clamp(maxLevel, 1, maxLevel) | ||
local ctx = { | |||
maxLevel = maxLevel, | |||
level = level, | |||
nonDamaging = false, | |||
promo = nil, | |||
} | |||
-- Non-damaging hides Damage/Element/Hits in SkillType | |||
do | |||
local dmgVal = nil | |||
if type(rec.Type) == "table" then | |||
dmgVal = rec.Type.Damage or rec.Type["Damage Type"] | |||
if type(dmgVal) == "table" then | |||
dmgVal = dmgVal.Name or dmgVal.ID or dmgVal.Value | |||
end | |||
end | |||
ctx.nonDamaging = isNoneLike(dmgVal) or (not skillHasAnyDamage(rec, maxLevel)) | |||
end | |||
ctx.promo = computeDurationPromotion(rec, maxLevel) | |||
local root = mw.html.create("table") | local root = mw.html.create("table") | ||
| Line 1,257: | Line 1,704: | ||
end | end | ||
local desc = rec.Description or "" | local desc = rec.Description or "" | ||
-- Hero Title Bar | |||
local heroRow = root:tag("tr") | local heroRow = root:tag("tr") | ||
heroRow:addClass("spiritvale-infobox-main") | heroRow:addClass("spiritvale-infobox-main") | ||
| Line 1,269: | Line 1,715: | ||
heroCell:attr("colspan", 2) | heroCell:attr("colspan", 2) | ||
heroCell:addClass("sv-hero-title-cell") | heroCell:addClass("sv-hero-title-cell") | ||
heroCell:wikitext(buildHeroBarUI(rec, ctx)) | |||
-- Description Bar | |||
if desc ~= "" then | if desc ~= "" then | ||
local descRow = root:tag("tr") | local descRow = root:tag("tr") | ||
| Line 1,299: | Line 1,736: | ||
end | end | ||
addHeroModulesRow(root, buildHeroModulesUI(rec, | -- Modules row | ||
addHeroModulesRow(root, buildHeroModulesUI(rec, ctx)) | |||
-- Users (hide on direct skill page) | |||
if showUsers then | if showUsers then | ||
local users = rec.Users or {} | local users = rec.Users or {} | ||
| Line 1,309: | Line 1,748: | ||
end | end | ||
-- Requirements | |||
local req = rec.Requirements or {} | local req = rec.Requirements or {} | ||
local hasReq = | local hasReq = | ||
| Line 1,334: | Line 1,774: | ||
end | end | ||
-- Mechanics (keep small extras only) | |||
local mech = rec.Mechanics or {} | local mech = rec.Mechanics or {} | ||
if next(mech) ~= nil then | if next(mech) ~= nil then | ||
if mech["Autocast Multiplier"] ~= nil then | if mech["Autocast Multiplier"] ~= nil then | ||
addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier") | addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier") | ||
end | end | ||
end | |||
-- Legacy damage breakdown (only when Source absent) | |||
if type(rec.Source) ~= "table" then | |||
local dmg = rec.Damage or {} | |||
if next(dmg) ~= nil then | |||
local main = dmg["Main Damage"] | |||
local mainNonHeal, healOnly = {}, {} | |||
if type(main) == "table" then | |||
for _, d in ipairs(main) do | |||
if type(d) == "table" and d.Type == "Healing" then | |||
table.insert(healOnly, d) | |||
else | |||
table.insert(mainNonHeal, d) | |||
end | |||
end | |||
end | |||
addRow(root, "Main Damage", formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)), "sv-row-source", "Damage.Main Damage") | |||
addRow(root, "Flat Damage", formatDamageList(dmg["Flat Damage"], maxLevel, level, false), "sv-row-source", "Damage.Flat Damage") | |||
addRow(root, "Reflect Damage", formatDamageList(dmg["Reflect Damage"], maxLevel, level, false), "sv-row-source", "Damage.Reflect Damage") | |||
addRow(root, "Healing", formatDamageList(healOnly, maxLevel, level, false), "sv-row-source", "Damage.Healing") | |||
end | |||
end | end | ||
-- | -- Status rows | ||
local function formatStatusApplications(list, suppressDurationIndex) | |||
if type( | if type(list) ~= "table" or #list == 0 then return nil end | ||
local parts = {} | |||
for idx, s in ipairs(list) do | |||
if type(s) == "table" then | |||
local typ = s.Type or s.Scope or "Target" | |||
local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status" | |||
local seg = tostring(typ) .. " – " .. tostring(name) | |||
local detail = {} | |||
if idx ~= suppressDurationIndex and type(s.Duration) == "table" then | |||
local t = valuePairDynamicValueOnly(s.Duration, maxLevel, level) | |||
if t then table.insert(detail, "Duration: " .. t) end | |||
end | |||
if type(s.Chance) == "table" then | |||
local t = valuePairDynamicValueOnly(s.Chance, maxLevel, level) | |||
if t then table.insert(detail, "Chance: " .. t) end | |||
end | |||
if #detail > 0 then | |||
seg = seg .. " (" .. table.concat(detail, ", ") .. ")" | |||
end | end | ||
table.insert(parts, seg) | |||
end | end | ||
end | end | ||
local | return (#parts > 0) and table.concat(parts, "<br />") or nil | ||
local | end | ||
local function formatStatusRemoval(list) | |||
if type(list) ~= "table" or #list == 0 then return nil end | |||
local parts = {} | |||
for _, r in ipairs(list) do | |||
if type(r) == "table" then | |||
local names = r["Status External Name"] | |||
local label | |||
if type(names) == "table" then | |||
label = table.concat(names, ", ") | |||
elseif type(names) == "string" then | |||
label = names | |||
else | |||
label = "Status" | |||
end | |||
local amt = valuePairRawText(r) | |||
amt = amt and mw.text.nowiki(amt) or nil | |||
local seg = mw.text.nowiki(label) | |||
if amt then | |||
seg = seg .. " – " .. amt | |||
end | |||
table.insert(parts, seg) | |||
end | |||
end | |||
return (#parts > 0) and table.concat(parts, "<br />") or nil | |||
end | end | ||
local statusApps = formatStatusApplications(rec["Status Applications"], | local suppressIdx = (type(ctx.promo) == "table") and ctx.promo.suppressDurationIndex or nil | ||
local statusRem = formatStatusRemoval(rec["Status Removal"] | local statusApps = formatStatusApplications(rec["Status Applications"], suppressIdx) | ||
local statusRem = formatStatusRemoval(rec["Status Removal"]) | |||
if statusApps or statusRem then | if statusApps or statusRem then | ||
addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications") | addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications") | ||
addRow(root, "Removes", statusRem, "sv-row-status", "Status Removal") | addRow(root, "Removes", statusRem, "sv-row-status", "Status Removal") | ||
end | |||
-- Events | |||
local function formatEvents(list) | |||
if type(list) ~= "table" or #list == 0 then return nil end | |||
local parts = {} | |||
for _, ev in ipairs(list) do | |||
if type(ev) == "table" then | |||
local action = ev.Action or "On event" | |||
local name = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill" | |||
table.insert(parts, string.format("%s → %s", action, name)) | |||
end | |||
end | |||
return (#parts > 0) and table.concat(parts, "<br />") or nil | |||
end | end | ||
| Line 1,395: | Line 1,897: | ||
end | end | ||
-- Notes | |||
if type(rec.Notes) == "table" and #rec.Notes > 0 then | if type(rec.Notes) == "table" and #rec.Notes > 0 then | ||
addRow(root, "Notes", table.concat(rec.Notes, "<br />"), "sv-row-meta", "Notes") | addRow(root, "Notes", table.concat(rec.Notes, "<br />"), "sv-row-meta", "Notes") | ||
Latest revision as of 19:23, 18 December 2025
Module:GameSkills
Module:GameSkills renders skill data from Data:skills.json into a reusable infobox-style table.
It is intended to be used via a template (for example Template:Skill) so that skills can be embedded on any page without creating individual skill pages.
This module:
- Loads data via Module:GameData →
GameData.loadSkills(). - Looks up skills primarily by display
"Name"(what editors use), with"Internal Name"as a fallback. - Builds a table with only the fields that actually exist for that skill.
Data source
Skill data comes from Data:skills.json, which is a JSON page with this top-level structure (see Module:GameData/doc for full details):
{
"version": "SpiritVale-0.8.2",
"schema_version": 1,
"generated_at": "2025-12-12T17:24:05.807675+00:00",
"records": [
{
"Name": "Some Skill",
"Internal Name": "SomeSkillInternalId",
"...": "other fields specific to skills"
}
]
}
Each record is a single skill. Important keys:
"Name"– the display name (what players and editors will usually see and use)."Internal Name"– the stable ID used internally and available as an optional parameter for power users and tooling.
Output
For a given skill, the module renders a table with the CSS class spiritvale-skill-infobox.
Depending on what exists in the JSON record, the table may include:
- Header row with skill name (and icon, if present).
- Icon (from
"Icon", as a file name likeskill-example.webp). - Description.
- Type information:
- Damage Type
- Element Type
- Target Type
- Cast Type
- Max Level.
- Users:
- Classes
- Summons
- Monsters
- Events
- Requirements:
- Required Skills (with required level)
- Required Weapons
- Required Stances
- Mechanics:
- Range
- Cast Time / Cooldown / Duration
- Mana Cost
- Damage and scaling:
- Main Damage (base and per-level, where present)
- Scaling (stat-based contributions)
- Status interactions:
- Status Applications (status name, scope, basic duration/chance info)
Rows are only shown if the underlying field exists in the JSON for that skill.
Public interface
The module exposes a single entry point for templates:
GameSkills.infobox(frame)
This is usually called via #invoke from a template, not directly from pages.
It accepts the following parameters (either passed directly or via a wrapper template):
1– unnamed parameter; treated as the skill"Name".name– explicit display"Name"of the skill (equivalent to1).id–"Internal Name"of the skill (optional fallback / power use).
Lookup order:
- If
nameor the first unnamed parameter is provided and matches a record’s"Name", that record is used. - Otherwise, if
idis provided and matches an"Internal Name", that record is used. - If nothing is found, a small error message is returned and the page is categorized for tracking.
Example direct usage (not recommended; normally use a template):
No skills found for: GameSkills
or:
No skills found for: GameSkills
Template:Skill
The recommended way to use this module is via a small wrapper template, for example:
Template:Skill
No skills found for: GameSkills
Typical usage on any page:
Delivers a crushing blow with a chance to stun the target. | |
Modifier Attack Damage 325% Scaling 2% Strength Range — Area — Cost 12 MP Cast Time — Cooldown — Duration — No Special Mechanics Level 10 / 10 | |
| Classes | Warrior, Weaver |
| Monsters | Ashrend, Goblin King |
| Required Skills | Axe Mastery (Lv.1) |
| Applies | Target – Stun (Duration: 3s, Chance: 30%) |
or, explicitly:
Delivers a crushing blow with a chance to stun the target. | |
Modifier Attack Damage 325% Scaling 2% Strength Range — Area — Cost 12 MP Cast Time — Cooldown — Duration — No Special Mechanics Level 10 / 10 | |
| Classes | Warrior, Weaver |
| Monsters | Ashrend, Goblin King |
| Required Skills | Axe Mastery (Lv.1) |
| Applies | Target – Stun (Duration: 3s, Chance: 30%) |
Internal IDs can still be used when needed:
Unknown Skill: Bash_InternalId
This keeps page wikitext simple while centralizing all JSON loading and formatting logic inside Lua.
-- Module:GameSkills
--
-- Phase 6.5+ (Plug-in Slot Architecture)
--
-- Layout:
-- 1) hero-title-bar (TOP BAR, 2 slots: herobar 1..2)
-- 2) hero-description-bar (description strip)
-- 3) hero-modules row (4 slots: hero-module-1..4)
--
-- Requires Common.js:
-- - updates .sv-dyn spans via data-series
-- - updates .sv-level-num + data-level on .sv-skill-card
-- - binds to input.sv-level-range inside each card
local GameData = require("Module:GameData")
local p = {}
----------------------------------------------------------------------
-- Data cache
----------------------------------------------------------------------
local skillsCache
-- getSkills: lazy-load + cache skill dataset from GameData.
local function getSkills()
if not skillsCache then
skillsCache = GameData.loadSkills()
end
return skillsCache
end
----------------------------------------------------------------------
-- Small utilities
----------------------------------------------------------------------
-- getArgs: read args from parent frame when invoked from a template.
local function getArgs(frame)
local parent = frame:getParent()
return (parent and parent.args) or frame.args
end
-- trim: normalize strings (nil if empty).
local function trim(s)
if type(s) ~= "string" then
return nil
end
s = mw.text.trim(s)
return (s ~= "" and s) or nil
end
-- toNum: convert common scalar/table forms to a Lua number.
local function toNum(v)
if type(v) == "number" then
return v
end
if type(v) == "string" then
return tonumber(v)
end
if type(v) == "table" and v.Value ~= nil then
return toNum(v.Value)
end
return nil
end
-- clamp: clamp a number into [lo, hi].
local function clamp(n, lo, hi)
if type(n) ~= "number" then
return lo
end
if n < lo then return lo end
if n > hi then return hi end
return n
end
-- fmtNum: consistent number formatting (trim trailing zeros).
local function fmtNum(n)
if type(n) ~= "number" then
return (n ~= nil) and tostring(n) or nil
end
if math.abs(n - math.floor(n)) < 1e-9 then
return tostring(math.floor(n))
end
local s = string.format("%.4f", n)
s = mw.ustring.gsub(s, "0+$", "")
s = mw.ustring.gsub(s, "%.$", "")
return s
end
-- listToText: join an array into a readable string.
local function listToText(list, sep)
if type(list) ~= "table" or #list == 0 then
return nil
end
return table.concat(list, sep or ", ")
end
-- isNoneLike: treat common "none" spellings as empty.
local function isNoneLike(v)
if v == nil then return true end
local s = mw.text.trim(tostring(v))
if s == "" then return true end
s = mw.ustring.lower(s)
return (s == "none" or s == "no" or s == "n/a" or s == "na" or s == "null")
end
-- addRow: add a standard <tr><th>Label</th><td>Value</td></tr> row.
local function addRow(tbl, label, value, rowClass, dataKey)
if value == nil or value == "" then
return
end
local row = tbl:tag("tr")
row:addClass("sv-row")
if rowClass then row:addClass(rowClass) end
if dataKey then row:attr("data-field", dataKey) end
row:tag("th"):wikitext(label):done()
row:tag("td"):wikitext(value):done()
end
-- formatUnitValue: format {Value, Unit} blocks (or scalar) for display.
local function formatUnitValue(v)
if type(v) == "table" and v.Value ~= nil then
local unit = v.Unit
local val = v.Value
if unit == "percent_decimal" or unit == "percent_whole" or unit == "percent" then
return tostring(val) .. "%"
elseif unit == "seconds" then
return tostring(val) .. "s"
elseif unit == "meters" then
return tostring(val) .. "m"
elseif unit == "tiles" then
return tostring(val) .. " tiles"
elseif unit and unit ~= "" then
return tostring(val) .. " " .. tostring(unit)
else
return tostring(val)
end
end
return (v ~= nil) and tostring(v) or nil
end
----------------------------------------------------------------------
-- Dynamic spans (JS-driven)
----------------------------------------------------------------------
-- dynSpan: render a JS-updated span for a level series.
local function dynSpan(series, level)
if type(series) ~= "table" or #series == 0 then
return nil
end
level = clamp(level or #series, 1, #series)
local span = mw.html.create("span")
span:addClass("sv-dyn")
span:attr("data-series", mw.text.jsonEncode(series))
span:wikitext(mw.text.nowiki(series[level] or ""))
return tostring(span)
end
-- isFlatList: true if all values in list are identical.
local function isFlatList(list)
if type(list) ~= "table" or #list == 0 then
return false
end
local first = tostring(list[1])
for i = 2, #list do
if tostring(list[i]) ~= first then
return false
end
end
return true
end
-- isNonZeroScalar: detect if a value is present and not effectively zero.
local function isNonZeroScalar(v)
if v == nil then return false end
if type(v) == "number" then return v ~= 0 end
if type(v) == "string" then
local n = tonumber(v)
if n == nil then return v ~= "" end
return n ~= 0
end
if type(v) == "table" and v.Value ~= nil then
return isNonZeroScalar(v.Value)
end
return true
end
-- isZeroish: aggressively treat common “zero” text forms as zero.
local function isZeroish(v)
if v == nil then return true end
if type(v) == "number" then return v == 0 end
if type(v) == "table" and v.Value ~= nil then
return isZeroish(v.Value)
end
local s = mw.text.trim(tostring(v))
if s == "" then return true end
if s == "0" or s == "0.0" or s == "0.00" then return true end
if s == "0s" or s == "0 s" then return true end
if s == "0m" or s == "0 m" then return true end
if s == "0%" or s == "0 %" then return true end
local n = tonumber((mw.ustring.gsub(s, "[^0-9%.%-]", "")))
return (n ~= nil and n == 0)
end
-- valuePairRawText: render Base/Per Level blocks into readable text (fallback).
local function valuePairRawText(block)
if type(block) ~= "table" then
return nil
end
local base = block.Base
local per = block["Per Level"]
if type(per) == "table" then
if #per == 0 then
return formatUnitValue(base)
end
if isFlatList(per) then
return formatUnitValue(base) or tostring(per[1])
end
local vals = {}
for _, v in ipairs(per) do
table.insert(vals, formatUnitValue(v) or tostring(v))
end
return (#vals > 0) and table.concat(vals, " / ") or nil
end
local baseText = formatUnitValue(base)
local perText = formatUnitValue(per)
if baseText and perText and isNonZeroScalar(per) then
return string.format("%s (Per Level: %s)", baseText, perText)
end
return baseText or perText
end
-- valuePairDynamicValueOnly: render Base/Per Level blocks using dyn spans where possible.
local function valuePairDynamicValueOnly(block, maxLevel, level)
if type(block) ~= "table" then
return nil
end
local base = block.Base
local per = block["Per Level"]
if type(per) == "table" then
if #per == 0 then
local baseText = formatUnitValue(base)
return baseText and mw.text.nowiki(baseText) or nil
end
if isFlatList(per) then
local one = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(base) or one
return show and mw.text.nowiki(show) or nil
end
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end
local txt = valuePairRawText(block)
return txt and mw.text.nowiki(txt) or nil
end
----------------------------------------------------------------------
-- Lookups
----------------------------------------------------------------------
-- getSkillById: locate a skill by internal ID.
local function getSkillById(id)
id = trim(id)
if not id then return nil end
local dataset = getSkills()
return (dataset.byId or {})[id]
end
-- findSkillByName: locate a skill by external/display name.
local function findSkillByName(name)
name = trim(name)
if not name then return nil end
local dataset = getSkills()
local byName = dataset.byName or {}
if byName[name] then
return byName[name]
end
for _, rec in ipairs(dataset.records or {}) do
if type(rec) == "table" then
if rec["External Name"] == name or rec.Name == name or rec["Display Name"] == name then
return rec
end
end
end
return nil
end
----------------------------------------------------------------------
-- Legacy damage helpers
----------------------------------------------------------------------
-- basisLabel: label ATK/MATK basis in legacy damage blocks.
local function basisLabel(entry, isHealing)
if isHealing then
return "Healing"
end
local atk = entry and entry["ATK-Based"]
local matk = entry and entry["MATK-Based"]
if atk and matk then
return "Attack/Magic Attack"
elseif atk then
return "Attack"
elseif matk then
return "Magic Attack"
end
return "Damage"
end
-- formatDamageEntry: legacy percent damage formatting (dynamic by level).
local function formatDamageEntry(entry, maxLevel, level)
if type(entry) ~= "table" then
return nil
end
local isHealing = (entry.Type == "Healing")
local basis = isHealing and "Healing" or basisLabel(entry, false)
local baseRaw = entry["Base %"]
local perRaw = entry["Per Level %"]
local baseN = toNum(baseRaw)
local perN = toNum(perRaw)
local function baseIsPresent()
if baseN ~= nil then
return baseN ~= 0
end
if baseRaw ~= nil then
local s = tostring(baseRaw)
return (s ~= "" and s ~= "0" and s ~= "0.0" and s ~= "0.00")
end
return false
end
local baseText
if baseIsPresent() then
baseText = (baseN ~= nil) and (fmtNum(baseN) .. "%") or (tostring(baseRaw) .. "%")
end
if perN == nil or perN == 0 or not maxLevel or maxLevel <= 0 then
return baseText and mw.text.nowiki(baseText .. " " .. basis) or nil
end
local series = {}
for lv = 1, maxLevel do
local perPart = perN * lv
if baseText and baseN ~= nil then
local total = baseN + perPart
table.insert(series, string.format("%s%% %s", fmtNum(total), basis))
elseif baseText then
table.insert(series, string.format("%s + %s%% %s", baseText, fmtNum(perPart), basis))
else
table.insert(series, string.format("%s%% %s", fmtNum(perPart), basis))
end
end
return dynSpan(series, level)
end
-- formatDamageList: render a list of legacy damage entries into <br/> blocks.
local function formatDamageList(list, maxLevel, level, includeTypePrefix)
if type(list) ~= "table" or #list == 0 then
return nil
end
local parts = {}
for _, d in ipairs(list) do
if type(d) == "table" then
local txt = formatDamageEntry(d, maxLevel, level)
if txt then
if includeTypePrefix and d.Type and d.Type ~= "" then
table.insert(parts, mw.text.nowiki(tostring(d.Type) .. ": ") .. txt)
else
table.insert(parts, txt)
end
end
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
----------------------------------------------------------------------
-- Users matching
----------------------------------------------------------------------
-- skillMatchesUser: check if a skill is used by a specific class/monster/summon/event.
local function skillMatchesUser(rec, userName)
if type(rec) ~= "table" or not userName or userName == "" then
return false
end
local users = rec.Users
if type(users) ~= "table" then
return false
end
local userLower = mw.ustring.lower(userName)
local function listHas(list)
if type(list) ~= "table" then
return false
end
for _, v in ipairs(list) do
if type(v) == "string" and mw.ustring.lower(v) == userLower then
return true
end
end
return false
end
return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events)
end
----------------------------------------------------------------------
-- Hide Users on direct skill pages
----------------------------------------------------------------------
-- isDirectSkillPage: hide Users rows when viewing the skill page itself.
local function isDirectSkillPage(rec)
if type(rec) ~= "table" then
return false
end
local pageTitle = mw.title.getCurrentTitle()
local pageName = pageTitle and pageTitle.text or ""
pageName = trim(pageName)
if not pageName then
return false
end
pageName = mw.ustring.lower(pageName)
local ext = trim(rec["External Name"] or rec.Name or rec["Display Name"])
local internal = trim(rec["Internal Name"] or rec.InternalName or rec.InternalID)
return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false
end
----------------------------------------------------------------------
-- Slot config (edit these tables only to rearrange layout)
----------------------------------------------------------------------
local HERO_BAR_SLOT_ASSIGNMENT = {
[1] = "IconName",
[2] = "SkillType", -- Damage/Element/Hits/Target/Cast/Combo strip
}
local HERO_MODULE_SLOT_ASSIGNMENT = {
[1] = "SourceType",
[2] = "QuickStats",
[3] = "SpecialMechanics",
[4] = "LevelSelector",
}
----------------------------------------------------------------------
-- Slot scaffolds
----------------------------------------------------------------------
-- heroBarBox: wrapper for hero-bar slot modules.
local function heroBarBox(slot, extraClasses, innerHtml, isEmpty)
local box = mw.html.create("div")
box:addClass("hero-bar-module")
box:addClass("hero-bar-module-" .. tostring(slot))
box:attr("data-hero-bar-module", tostring(slot))
if slot == 2 then
box:addClass("sv-herobar-compact")
end
if extraClasses then
if type(extraClasses) == "string" then
box:addClass(extraClasses)
elseif type(extraClasses) == "table" then
for _, c in ipairs(extraClasses) do box:addClass(c) end
end
end
if isEmpty then
box:addClass("hero-bar-module-empty")
end
local body = box:tag("div"):addClass("hero-bar-module-body")
if innerHtml and innerHtml ~= "" then
body:wikitext(innerHtml)
end
return tostring(box)
end
-- moduleBox: wrapper for hero-module (2x2 grid) slot modules.
local function moduleBox(slot, extraClasses, innerHtml, isEmpty)
local box = mw.html.create("div")
box:addClass("hero-module")
box:addClass("hero-module-" .. tostring(slot))
box:attr("data-hero-module", tostring(slot))
if extraClasses then
if type(extraClasses) == "string" then
box:addClass(extraClasses)
elseif type(extraClasses) == "table" then
for _, c in ipairs(extraClasses) do box:addClass(c) end
end
end
if isEmpty then
box:addClass("hero-module-empty")
end
local body = box:tag("div"):addClass("hero-module-body")
if innerHtml and innerHtml ~= "" then
body:wikitext(innerHtml)
end
return tostring(box)
end
----------------------------------------------------------------------
-- Shared helpers (Source + QuickStats + SpecialMechanics)
----------------------------------------------------------------------
-- formatScalingCompactLines: build compact “Scaling” lines for SourceType.
local function formatScalingCompactLines(scaling)
if type(scaling) ~= "table" then
return {}
end
local list = scaling
if #list == 0 then
if scaling.Percent ~= nil or scaling["Scaling ID"] or scaling["Scaling Name"] then
list = { scaling }
else
return {}
end
end
local out = {}
for _, s in ipairs(list) do
if type(s) == "table" then
local stat = s["Scaling Name"] or s["Scaling ID"] or "Unknown"
local pct = s.Percent
local pctN = toNum(pct)
if pctN ~= nil and pctN ~= 0 then
table.insert(out, string.format("%s%% %s", fmtNum(pctN), stat))
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
table.insert(out, string.format("%s%% %s", tostring(pct), stat))
end
end
end
return out
end
-- basisWordFromFlags: compute “Attack/Magic/Hybrid” from ATK/MATK booleans.
local function basisWordFromFlags(atkFlag, matkFlag)
if atkFlag and matkFlag then
return "Hybrid"
elseif atkFlag then
return "Attack"
elseif matkFlag then
return "Magic Attack"
end
return nil
end
-- legacyPercentAtLevel: compute “Base% + PerLevel%*level” for legacy entries.
local function legacyPercentAtLevel(entry, level)
if type(entry) ~= "table" then
return nil
end
local baseRaw = entry["Base %"]
local perRaw = entry["Per Level %"]
local baseN = toNum(baseRaw)
local perN = toNum(perRaw)
if perN ~= nil and perN ~= 0 then
local total = (baseN or 0) + (perN * level)
return fmtNum(total) .. "%"
end
if baseN ~= nil then
return fmtNum(baseN) .. "%"
end
if baseRaw ~= nil and tostring(baseRaw) ~= "" then
return tostring(baseRaw) .. "%"
end
return nil
end
-- seriesFromValuePair: normalize Base/Per Level blocks into a level-indexed series.
local function seriesFromValuePair(block, maxLevel)
if type(block) ~= "table" then
return nil
end
local base = block.Base
local per = block["Per Level"]
local function pickUnit(v)
if type(v) == "table" and v.Unit and v.Unit ~= "" then
return v.Unit
end
return nil
end
local unit = pickUnit(base) or pickUnit(per)
local function fmtAny(v)
local t = formatUnitValue(v)
return t and tostring(t) or (v ~= nil and tostring(v) or nil)
end
local series = {}
-- Expanded per-level series (wikiprep)
if type(per) == "table" and #per > 0 then
for lv = 1, maxLevel do
local raw = per[lv] or per[#per]
local one = fmtAny(raw)
if one == nil or isZeroish(raw) or isZeroish(one) then
one = "—"
end
series[lv] = one
end
return series
end
-- Empty per-list -> base only
if type(per) == "table" and #per == 0 then
local one = fmtAny(base)
if one == nil or isZeroish(base) or isZeroish(one) then
one = "—"
end
for lv = 1, maxLevel do
series[lv] = one
end
return series
end
-- Scalar per -> compute base + per*level (fallback)
local baseN = toNum(base) or 0
local perN = toNum(per)
if perN ~= nil then
for lv = 1, maxLevel do
local total = baseN + (perN * lv)
local v = unit and { Value = total, Unit = unit } or total
local one = fmtAny(v)
if one == nil or total == 0 or isZeroish(one) then
one = "—"
end
series[lv] = one
end
return series
end
-- Base-only scalar
local raw = (base ~= nil) and base or per
local one = fmtAny(raw)
if one == nil then
return nil
end
if isZeroish(raw) or isZeroish(one) then
one = "—"
end
for lv = 1, maxLevel do
series[lv] = one
end
return series
end
-- displayFromSeries: render a series as fixed text or dynSpan (nil if all “—”).
local function displayFromSeries(series, level)
if type(series) ~= "table" or #series == 0 then
return nil
end
local any = false
for _, v in ipairs(series) do
if v ~= "—" then
any = true
break
end
end
if not any then
return nil
end
if isFlatList(series) then
return mw.text.nowiki(series[1])
end
return dynSpan(series, level)
end
-- formatAreaSize: human readable area sizing for QuickStats.
-- Shows: "<Area Size> (<number>)" e.g. "Medium (4)"
local function formatAreaSize(area, maxLevel, level)
if type(area) ~= "table" then
return nil
end
-- Helper: pull a number from scalar/unit/valuepair-ish things.
local function extractNumber(v)
if v == nil then return nil end
-- Unit block {Value, Unit}
if type(v) == "table" and v.Value ~= nil then
local n = toNum(v.Value)
return n
end
-- ValuePair {Base, Per Level} -> prefer Base at current level if series exists
if type(v) == "table" and (v.Base ~= nil or v["Per Level"] ~= nil) then
local s = seriesFromValuePair(v, maxLevel or 1)
if type(s) == "table" and #s > 0 then
local idx = clamp(level or 1, 1, #s)
local txt = s[idx]
if txt and txt ~= "—" then
-- try parse numeric from string (e.g. "4 tiles" -> 4)
local num = tonumber((mw.ustring.gsub(tostring(txt), "[^0-9%.%-]", "")))
return num
end
end
return nil
end
-- Plain scalar
if type(v) == "number" then return v end
if type(v) == "string" then
local num = tonumber((mw.ustring.gsub(mw.text.trim(v), "[^0-9%.%-]", "")))
return num
end
return nil
end
-- 1) Read Area Size label/name
local rawSize = area["Area Size"]
if rawSize == nil then
return nil
end
local sizeName = nil
if type(rawSize) == "table" then
sizeName = rawSize.Name or rawSize.ID or rawSize.Value
elseif type(rawSize) == "string" then
sizeName = rawSize
elseif type(rawSize) == "number" then
-- uncommon; treat as numeric-only label
sizeName = tostring(rawSize)
end
sizeName = sizeName and mw.text.trim(tostring(sizeName)) or nil
if not sizeName or sizeName == "" or isNoneLike(sizeName) then
return nil
end
-- 2) Find the numeric “exact number” to append
-- Prefer the explicit Area Distance block, then fall back to other known numeric keys.
local num = nil
local dist = area["Area Distance"]
if type(dist) == "table" then
-- Prefer Effective Distance if present and non-zero, else Base
num = extractNumber(dist["Effective Distance"]) or extractNumber(dist.Effective) or extractNumber(dist["Effective"])
if not num or num == 0 then
num = extractNumber(dist.Base) or extractNumber(dist["Base"])
end
end
if not num or num == 0 then
num =
extractNumber(area["Area Value"]) or
extractNumber(area["Area Size Value"]) or
extractNumber(area["Area Number"]) or
extractNumber(area["Area Radius"])
end
-- 3) Render
-- If size already contains parentheses, assume it already includes the numeric.
if mw.ustring.find(sizeName, "%(") then
return mw.text.nowiki(sizeName)
end
if num and num ~= 0 then
return mw.text.nowiki(string.format("%s (%s)", sizeName, fmtNum(num)))
end
return mw.text.nowiki(sizeName)
end
-- skillHasAnyDamage: determine if a skill has any meaningful damage (for non-damaging rules).
local function skillHasAnyDamage(rec, maxLevel)
if type(rec.Source) == "table" then
local s = seriesFromValuePair(rec.Source, maxLevel)
if s then
for _, v in ipairs(s) do
if v ~= "—" then return true end
end
end
end
if type(rec.Damage) == "table" then
local dmg = rec.Damage
for _, key in ipairs({ "Main Damage", "Flat Damage", "Reflect Damage" }) do
local lst = dmg[key]
if type(lst) == "table" and #lst > 0 then
return true
end
end
end
return false
end
-- computeDurationPromotion: promote status-duration into QuickStats when a skill is non-damaging.
local function computeDurationPromotion(rec, maxLevel)
if type(rec) ~= "table" then return nil end
if skillHasAnyDamage(rec, maxLevel) then return nil end
local mech = (type(rec.Mechanics) == "table") and rec.Mechanics or {}
local bt = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
local durS = seriesFromValuePair(bt["Duration"], maxLevel)
if durS ~= nil then
local any = false
for _, v in ipairs(durS) do
if v ~= "—" then any = true break end
end
if any then
return nil
end
end
local apps = rec["Status Applications"]
if type(apps) ~= "table" then return nil end
for idx, app in ipairs(apps) do
if type(app) == "table" and type(app.Duration) == "table" then
local s = seriesFromValuePair(app.Duration, maxLevel)
if s then
for _, v in ipairs(s) do
if v ~= "—" then
return {
durationBlock = app.Duration,
suppressDurationIndex = idx,
}
end
end
end
end
end
return nil
end
----------------------------------------------------------------------
-- Plug-ins
----------------------------------------------------------------------
local PLUGINS = {}
-- PLUGIN: IconName (Hero Bar Slot 1) - icon + name.
function PLUGINS.IconName(rec, ctx)
local icon = rec.Icon
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
local wrap = mw.html.create("div")
wrap:addClass("sv-herobar-1-wrap")
if icon and icon ~= "" then
wrap:tag("div")
:addClass("sv-herobar-icon")
:wikitext(string.format("[[File:%s|80px|link=]]", icon))
end
wrap:tag("div")
:addClass("spiritvale-infobox-title")
:wikitext(title)
return {
inner = tostring(wrap),
classes = "module-herobar-1",
}
end
-- PLUGIN: SkillType (Hero Bar Slot 2) - 2 rows x 3 cells (desktop + mobile).
-- Rules:
-- - If skill is non-damaging, hide Damage/Element/Hits.
-- - If Hits is empty, hide Hits.
-- - If Combo is empty, hide Combo.
-- Ordering:
-- - Desktop: Damage, Element, Hits, Target, Cast, Combo
-- - Mobile: Damage, Element, Target, Cast, Hits, Combo (CSS reorder)
function PLUGINS.SkillType(rec, ctx)
local typeBlock = (type(rec.Type) == "table") and rec.Type or {}
local mech = (type(rec.Mechanics) == "table") and rec.Mechanics or {}
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
local hideDamageBundle = (ctx.nonDamaging == true)
-- valName: extract a display string from typical {Name/ID/Value} objects.
-- NOTE: Includes number support so Hits=2 (number) doesn't get dropped.
local function valName(x)
if x == nil then return nil end
if type(x) == "table" then
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
if x.Value ~= nil then return tostring(x.Value) end
end
if type(x) == "number" then
return tostring(x)
end
if type(x) == "string" and x ~= "" then
return x
end
return nil
end
-- hitsDisplay: find + render Hits from multiple possible structured locations.
local function hitsDisplay()
local effects = (type(mech.Effects) == "table") and mech.Effects or {}
local h =
typeBlock.Hits or typeBlock["Hits"] or typeBlock["Hit Count"] or typeBlock["Hits Count"] or
mech.Hits or mech["Hits"] or mech["Hit Count"] or mech["Hits Count"] or
effects.Hits or effects["Hits"] or effects["Hit Count"] or effects["Hits Count"] or
rec.Hits or rec["Hits"]
if h == nil or isNoneLike(h) then
return nil
end
-- ValuePair-style table (Base/Per Level) => dynamic series
if type(h) == "table" then
if h.Base ~= nil or h["Per Level"] ~= nil or type(h["Per Level"]) == "table" then
return displayFromSeries(seriesFromValuePair(h, maxLevel), level)
end
-- Unit block {Value, Unit}
if h.Value ~= nil then
local t = formatUnitValue(h)
return t and mw.text.nowiki(t) or nil
end
-- Fallback name extraction
local function valName(x)
if x == nil then return nil end
if type(x) == "table" then
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
if x.Value ~= nil then return tostring(x.Value) end
end
if type(x) == "number" then return tostring(x) end
if type(x) == "string" and x ~= "" then return x end
return nil
end
local vn = valName(h)
if vn and not isNoneLike(vn) then
return mw.text.nowiki(vn)
end
end
-- Scalar number/string
if type(h) == "number" then
return mw.text.nowiki(fmtNum(h))
end
if type(h) == "string" then
local t = trim(h)
return (t and not isNoneLike(t)) and mw.text.nowiki(t) or nil
end
return nil
end
-- comboDisplay: render Combo as a compact text block (Type (+ details)).
local function comboDisplay()
local c = (type(mech.Combo) == "table") and mech.Combo or nil
if not c then return nil end
local typ = trim(c.Type)
if not typ or isNoneLike(typ) then
return nil
end
local details = {}
local pct = formatUnitValue(c.Percent)
if pct and not isZeroish(pct) then
table.insert(details, mw.text.nowiki(pct))
end
local dur = formatUnitValue(c.Duration)
if dur and not isZeroish(dur) then
table.insert(details, mw.text.nowiki(dur))
end
if #details > 0 then
return mw.text.nowiki(typ) .. " (" .. table.concat(details, ", ") .. ")"
end
return mw.text.nowiki(typ)
end
local grid = mw.html.create("div")
grid:addClass("sv-type-grid")
grid:addClass("sv-compact-root")
local added = false
-- addChunk: add one labeled value cell (key drives CSS ordering).
local function addChunk(key, label, valueHtml)
if valueHtml == nil or valueHtml == "" then return end
added = true
local chunk = grid:tag("div")
:addClass("sv-type-chunk")
:addClass("sv-type-" .. tostring(key))
:attr("data-type-key", tostring(key))
chunk:tag("div")
:addClass("sv-type-label")
:wikitext(mw.text.nowiki(label))
chunk:tag("div")
:addClass("sv-type-value")
:wikitext(valueHtml)
end
-- Damage + Element + Hits bundle (hidden when non-damaging)
if not hideDamageBundle then
local dmg = valName(typeBlock.Damage or typeBlock["Damage Type"])
local ele = valName(typeBlock.Element or typeBlock["Element Type"])
local hits = hitsDisplay()
if dmg and not isNoneLike(dmg) then
addChunk("damage", "Damage", mw.text.nowiki(dmg))
end
if ele and not isNoneLike(ele) then
addChunk("element", "Element", mw.text.nowiki(ele))
end
if hits then
addChunk("hits", "Hits", hits)
end
end
-- Target + Cast
local tgt = valName(typeBlock.Target or typeBlock["Target Type"])
local cst = valName(typeBlock.Cast or typeBlock["Cast Type"])
if tgt and not isNoneLike(tgt) then
addChunk("target", "Target", mw.text.nowiki(tgt))
end
if cst and not isNoneLike(cst) then
addChunk("cast", "Cast", mw.text.nowiki(cst))
end
-- Combo
local combo = comboDisplay()
if combo then
addChunk("combo", "Combo", combo)
end
return {
inner = added and tostring(grid) or "",
classes = "module-skill-type",
}
end
-- PLUGIN: SourceType (Hero Module Slot 1) - Modifier + Source + Scaling.
function PLUGINS.SourceType(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
local basisWord = nil
local sourceKind = nil
local sourceVal = nil
local scaling = nil
-- sourceValueForLevel: dynamic formatting for structured Source blocks.
local function sourceValueForLevel(src)
if type(src) ~= "table" then
return nil
end
local per = src["Per Level"]
if type(per) == "table" and #per > 0 then
if isFlatList(per) then
local one = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(src.Base) or one
return show and mw.text.nowiki(show) or nil
end
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end
return valuePairDynamicValueOnly(src, maxLevel, level)
end
if type(rec.Source) == "table" then
local src = rec.Source
local atkFlag = (src["ATK-Based"] == true)
local matkFlag = (src["MATK-Based"] == true)
basisWord = basisWordFromFlags(atkFlag, matkFlag)
sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage"
sourceVal = sourceValueForLevel(src)
scaling = src.Scaling
end
-- Fallback to legacy Damage lists if Source absent
if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then
local dmg = rec.Damage
scaling = scaling or dmg.Scaling
local main = dmg["Main Damage"]
local refl = dmg["Reflect Damage"]
local flat = dmg["Flat Damage"]
if type(main) == "table" and #main > 0 then
local pick = nil
for _, d in ipairs(main) do
if type(d) == "table" and d.Type ~= "Healing" then
pick = d
break
end
end
pick = pick or main[1]
if type(pick) == "table" then
local atkFlag = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
sourceKind = (pick.Type == "Healing") and "Healing" or "Damage"
sourceVal = legacyPercentAtLevel(pick, level)
end
elseif type(refl) == "table" and #refl > 0 and type(refl[1]) == "table" then
local pick = refl[1]
local atkFlag = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
sourceKind = "Reflect"
sourceVal = legacyPercentAtLevel(pick, level)
elseif type(flat) == "table" and #flat > 0 and type(flat[1]) == "table" then
local pick = flat[1]
local atkFlag = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
sourceKind = "Flat"
sourceVal = legacyPercentAtLevel(pick, level)
end
end
local scalingLines = formatScalingCompactLines(scaling)
local hasSource = (sourceVal ~= nil and tostring(sourceVal) ~= "")
local hasScaling = (type(scalingLines) == "table" and #scalingLines > 0)
if (not hasSource) and (not hasScaling) then
return nil
end
local hasMod = (basisWord ~= nil and tostring(basisWord) ~= "")
local extra = { "skill-source-module" }
table.insert(extra, hasMod and "sv-has-mod" or "sv-no-mod")
if hasSource and (not hasScaling) then
table.insert(extra, "sv-only-source")
elseif hasScaling and (not hasSource) then
table.insert(extra, "sv-only-scaling")
end
local wrap = mw.html.create("div")
wrap:addClass("sv-source-grid")
wrap:addClass("sv-compact-root")
if hasMod then
local modCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-modifier")
modCol:tag("div"):addClass("sv-source-pill"):wikitext("Modifier")
modCol:tag("div"):addClass("sv-modifier-value"):wikitext(mw.text.nowiki(basisWord))
end
if hasSource then
local sourceCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main")
sourceCol:tag("div"):addClass("sv-source-pill"):wikitext(mw.text.nowiki(sourceKind or "Source"))
sourceCol:tag("div"):addClass("sv-source-value"):wikitext(sourceVal)
end
if hasScaling then
local scalingCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling")
scalingCol:tag("div"):addClass("sv-source-pill"):wikitext("Scaling")
local list = scalingCol:tag("div"):addClass("sv-scaling-list")
for _, line in ipairs(scalingLines) do
list:tag("div"):addClass("sv-scaling-item"):wikitext(mw.text.nowiki(line))
end
end
return {
inner = tostring(wrap),
classes = extra,
}
end
-- PLUGIN: QuickStats (Hero Module Slot 2) - 3x2 grid (range/area/cost/cast/cd/duration).
-- NOTE: Hits does NOT live here (it lives in SkillType).
function PLUGINS.QuickStats(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
local promo = ctx.promo
local mech = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
local bt = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
local rc = (type(mech["Resource Cost"]) == "table") and mech["Resource Cost"] or {}
local function dash() return "—" end
-- Range (0 => —)
local rangeVal = nil
if mech.Range ~= nil and not isNoneLike(mech.Range) then
local n = toNum(mech.Range)
if n ~= nil then
if n ~= 0 then
rangeVal = mw.text.nowiki(formatUnitValue(mech.Range) or tostring(mech.Range))
end
else
local t = mw.text.trim(tostring(mech.Range))
if t ~= "" and not isNoneLike(t) then
rangeVal = mw.text.nowiki(t)
end
end
end
-- Area
local areaVal = formatAreaSize(mech.Area, maxLevel, level)
-- Timings
local castVal = displayFromSeries(seriesFromValuePair(bt["Cast Time"], maxLevel), level)
local cdVal = displayFromSeries(seriesFromValuePair(bt["Cooldown"], maxLevel), level)
local durVal = displayFromSeries(seriesFromValuePair(bt["Duration"], maxLevel), level)
-- Promote status duration if needed
if (durVal == nil) and type(promo) == "table" and type(promo.durationBlock) == "table" then
durVal = displayFromSeries(seriesFromValuePair(promo.durationBlock, maxLevel), level)
end
-- Cost: MP + HP
local function labeledSeries(block, label)
local s = seriesFromValuePair(block, maxLevel)
if not s then return nil end
local any = false
for i, v in ipairs(s) do
if v ~= "—" then
s[i] = tostring(v) .. " " .. label
any = true
else
s[i] = "—"
end
end
return any and s or nil
end
local mpS = labeledSeries(rc["Mana Cost"], "MP")
local hpS = labeledSeries(rc["Health Cost"], "HP")
local costSeries = {}
for lv = 1, maxLevel do
local mp = mpS and mpS[lv] or "—"
local hp = hpS and hpS[lv] or "—"
if mp ~= "—" and hp ~= "—" then
costSeries[lv] = mp .. " + " .. hp
elseif mp ~= "—" then
costSeries[lv] = mp
elseif hp ~= "—" then
costSeries[lv] = hp
else
costSeries[lv] = "—"
end
end
local costVal = displayFromSeries(costSeries, level)
local grid = mw.html.create("div")
grid:addClass("sv-m4-grid")
grid:addClass("sv-compact-root")
local function addCell(label, val)
local cell = grid:tag("div"):addClass("sv-m4-cell")
cell:tag("div"):addClass("sv-m4-label"):wikitext(mw.text.nowiki(label))
cell:tag("div"):addClass("sv-m4-value"):wikitext(val or dash())
end
addCell("Range", rangeVal)
addCell("Area", areaVal)
addCell("Cost", costVal)
addCell("Cast Time", castVal)
addCell("Cooldown", cdVal)
addCell("Duration", durVal)
return {
inner = tostring(grid),
classes = "module-quick-stats",
}
end
-- PLUGIN: SpecialMechanics (Hero Module Slot 3)
-- Shows:
-- - Flags (deduped)
-- - Special mechanics (mech.Effects)
-- NOTE: Combo lives in SkillType (Hero Bar Slot 2).
function PLUGINS.SpecialMechanics(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
local mech = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
local effects = (type(mech.Effects) == "table") and mech.Effects or nil
local mods = (type(rec.Modifiers) == "table") and rec.Modifiers or nil
------------------------------------------------------------------
-- Hits guard (we want Hits ONLY in SkillType)
------------------------------------------------------------------
local function isHitsKey(name)
if not name then return false end
local k = mw.ustring.lower(mw.text.trim(tostring(name)))
return (
k == "hit" or
k == "hits" or
k == "hit count" or
k == "hits count" or
k == "hitcount" or
k == "hitscount"
)
end
------------------------------------------------------------------
-- Flags (flat, de-duped)
------------------------------------------------------------------
local flagSet = {}
local denyFlags = {
["self centered"] = true,
["self-centred"] = true,
["bond"] = true,
["combo"] = true,
["hybrid"] = true,
-- hits variants
["hit"] = true,
["hits"] = true,
["hit count"] = true,
["hits count"] = true,
["hitcount"] = true,
["hitscount"] = true,
}
local function allowFlag(name)
if not name then return false end
local k = mw.ustring.lower(mw.text.trim(tostring(name)))
if k == "" then return false end
if denyFlags[k] then return false end
return true
end
local function addFlags(sub)
if type(sub) ~= "table" then return end
for k, v in pairs(sub) do
if v and allowFlag(k) then
flagSet[tostring(k)] = true
end
end
end
if mods then
addFlags(mods["Movement Modifiers"])
addFlags(mods["Combat Modifiers"])
addFlags(mods["Special Modifiers"])
for k, v in pairs(mods) do
if type(v) == "boolean" and v and allowFlag(k) then
flagSet[tostring(k)] = true
end
end
end
local flags = {}
for k, _ in pairs(flagSet) do table.insert(flags, k) end
table.sort(flags)
------------------------------------------------------------------
-- Special mechanics (name => value)
------------------------------------------------------------------
local mechItems = {}
if effects then
local keys = {}
for k, _ in pairs(effects) do table.insert(keys, k) end
table.sort(keys)
for _, name in ipairs(keys) do
-- Skip Hits completely (it belongs in SkillType)
if not isHitsKey(name) then
local block = effects[name]
if type(block) == "table" then
-- Also skip if the block's Type is "Hits" (some data may encode it that way)
if not isHitsKey(block.Type) then
local disp = displayFromSeries(seriesFromValuePair(block, maxLevel), level)
local t = trim(block.Type)
local value = disp
-- If Type exists and is distinct, prefix it.
if t and not isNoneLike(t) and mw.ustring.lower(t) ~= mw.ustring.lower(tostring(name)) then
if value then
value = mw.text.nowiki(t) .. ": " .. value
else
value = mw.text.nowiki(t)
end
end
if value then
table.insert(mechItems, { label = tostring(name), value = value })
end
end
end
end
end
end
local hasFlags = (#flags > 0)
local hasMech = (#mechItems > 0)
if (not hasFlags) and (not hasMech) then
local root = mw.html.create("div")
root:addClass("sv-sm-root")
root:addClass("sv-compact-root")
root:tag("div"):addClass("sv-sm-empty"):wikitext("No Special Mechanics")
return {
inner = tostring(root),
classes = "module-special-mechanics",
}
end
local count = 0
if hasFlags then count = count + 1 end
if hasMech then count = count + 1 end
local root = mw.html.create("div")
root:addClass("sv-sm-root")
root:addClass("sv-compact-root")
local layout = root:tag("div"):addClass("sv-sm-layout")
layout:addClass("sv-sm-count-" .. tostring(count))
-- Column 1: Flags
if hasFlags then
local fcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-flags")
for _, f in ipairs(flags) do
fcol:tag("div"):addClass("sv-sm-flag"):wikitext(mw.text.nowiki(f))
end
end
-- Column 2: Special Mechanics (stacked)
if hasMech then
local mcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-mech")
for _, it in ipairs(mechItems) do
local one = mcol:tag("div"):addClass("sv-sm-mech")
one:tag("div"):addClass("sv-sm-label"):wikitext(mw.text.nowiki(it.label))
one:tag("div"):addClass("sv-sm-value"):wikitext(it.value or "—")
end
end
return {
inner = tostring(root),
classes = "module-special-mechanics",
}
end
-- PLUGIN: LevelSelector (Hero Module Slot 4) - JS level slider.
function PLUGINS.LevelSelector(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
local inner = mw.html.create("div")
inner:addClass("sv-level-ui")
inner:tag("div")
:addClass("sv-level-label")
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))
local slider = inner:tag("div"):addClass("sv-level-slider")
if tonumber(maxLevel) and tonumber(maxLevel) > 1 then
slider:tag("input")
:attr("type", "range")
:attr("min", "1")
:attr("max", tostring(maxLevel))
:attr("value", tostring(level))
:addClass("sv-level-range")
:attr("aria-label", "Skill level select")
else
inner:addClass("sv-level-ui-single")
slider:addClass("sv-level-slider-single")
end
return {
inner = tostring(inner),
classes = "module-level-selector",
}
end
----------------------------------------------------------------------
-- Generic slot renderers
----------------------------------------------------------------------
-- normalizeResult: normalize plugin return values into {inner, classes}.
local function normalizeResult(res)
if res == nil then return nil end
if type(res) == "string" then
return { inner = res, classes = nil }
end
if type(res) == "table" then
local inner = res.inner
if type(inner) ~= "string" then
inner = (inner ~= nil) and tostring(inner) or ""
end
return { inner = inner, classes = res.classes }
end
return { inner = tostring(res), classes = nil }
end
-- safeCallPlugin: pcall wrapper to prevent infobox failure on plugin errors.
local function safeCallPlugin(name, rec, ctx)
local fn = PLUGINS[name]
if type(fn) ~= "function" then
return nil
end
local ok, out = pcall(fn, rec, ctx)
if not ok then
return nil
end
return normalizeResult(out)
end
-- renderHeroBarSlot: render a hero-bar slot by plugin assignment.
local function renderHeroBarSlot(slotIndex, rec, ctx)
local pluginName = HERO_BAR_SLOT_ASSIGNMENT[slotIndex]
if not pluginName then
return heroBarBox(slotIndex, nil, "", true)
end
local res = safeCallPlugin(pluginName, rec, ctx)
if not res or not res.inner or res.inner == "" then
return heroBarBox(slotIndex, nil, "", true)
end
return heroBarBox(slotIndex, res.classes, res.inner, false)
end
-- renderModuleSlot: render a hero-module slot by plugin assignment.
local function renderModuleSlot(slotIndex, rec, ctx)
local pluginName = HERO_MODULE_SLOT_ASSIGNMENT[slotIndex]
if not pluginName then
return moduleBox(slotIndex, nil, "", true)
end
local res = safeCallPlugin(pluginName, rec, ctx)
if not res or not res.inner or res.inner == "" then
return moduleBox(slotIndex, nil, "", true)
end
return moduleBox(slotIndex, res.classes, res.inner, false)
end
----------------------------------------------------------------------
-- UI builders
----------------------------------------------------------------------
-- buildHeroBarUI: build the top hero bar (2 slots).
local function buildHeroBarUI(rec, ctx)
local bar = mw.html.create("div")
bar:addClass("hero-bar-grid")
bar:wikitext(renderHeroBarSlot(1, rec, ctx))
bar:wikitext(renderHeroBarSlot(2, rec, ctx))
return tostring(bar)
end
-- buildHeroModulesUI: build the 2x2 module grid row (4 slots).
local function buildHeroModulesUI(rec, ctx)
local grid = mw.html.create("div")
grid:addClass("hero-modules-grid")
for slot = 1, 4 do
grid:wikitext(renderModuleSlot(slot, rec, ctx))
end
return tostring(grid)
end
-- addHeroModulesRow: add the hero-modules row into the infobox table.
local function addHeroModulesRow(tbl, modulesUI)
if not modulesUI or modulesUI == "" then
return
end
local row = tbl:tag("tr")
row:addClass("hero-modules-row")
local cell = row:tag("td")
cell:attr("colspan", 2)
cell:addClass("hero-modules-cell")
cell:wikitext(modulesUI)
end
----------------------------------------------------------------------
-- Infobox builder
----------------------------------------------------------------------
-- buildInfobox: render a single skill infobox.
local function buildInfobox(rec, opts)
opts = opts or {}
local showUsers = (opts.showUsers ~= false)
local maxLevel = tonumber(rec["Max Level"]) or 1
if maxLevel < 1 then maxLevel = 1 end
local level = clamp(maxLevel, 1, maxLevel)
local ctx = {
maxLevel = maxLevel,
level = level,
nonDamaging = false,
promo = nil,
}
-- Non-damaging hides Damage/Element/Hits in SkillType
do
local dmgVal = nil
if type(rec.Type) == "table" then
dmgVal = rec.Type.Damage or rec.Type["Damage Type"]
if type(dmgVal) == "table" then
dmgVal = dmgVal.Name or dmgVal.ID or dmgVal.Value
end
end
ctx.nonDamaging = isNoneLike(dmgVal) or (not skillHasAnyDamage(rec, maxLevel))
end
ctx.promo = computeDurationPromotion(rec, maxLevel)
local root = mw.html.create("table")
root:addClass("spiritvale-skill-infobox")
root:addClass("sv-skill-card")
root:attr("data-max-level", tostring(maxLevel))
root:attr("data-level", tostring(level))
if opts.inList then
root:addClass("sv-skill-inlist")
end
local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID)
if internalId then
root:attr("data-skill-id", internalId)
end
local desc = rec.Description or ""
-- Hero Title Bar
local heroRow = root:tag("tr")
heroRow:addClass("spiritvale-infobox-main")
heroRow:addClass("sv-hero-title-row")
heroRow:addClass("hero-title-bar")
local heroCell = heroRow:tag("th")
heroCell:attr("colspan", 2)
heroCell:addClass("sv-hero-title-cell")
heroCell:wikitext(buildHeroBarUI(rec, ctx))
-- Description Bar
if desc ~= "" then
local descRow = root:tag("tr")
descRow:addClass("spiritvale-infobox-main")
descRow:addClass("sv-hero-desc-row")
descRow:addClass("hero-description-bar")
local descCell = descRow:tag("td")
descCell:attr("colspan", 2)
descCell:addClass("sv-hero-desc-cell")
local descInner = descCell:tag("div")
descInner:addClass("spiritvale-infobox-main-right-inner")
descInner:tag("div")
:addClass("spiritvale-infobox-description")
:wikitext(string.format("''%s''", desc))
end
-- Modules row
addHeroModulesRow(root, buildHeroModulesUI(rec, ctx))
-- Users (hide on direct skill page)
if showUsers then
local users = rec.Users or {}
addRow(root, "Classes", listToText(users.Classes), "sv-row-users", "Users.Classes")
addRow(root, "Summons", listToText(users.Summons), "sv-row-users", "Users.Summons")
addRow(root, "Monsters", listToText(users.Monsters), "sv-row-users", "Users.Monsters")
addRow(root, "Events", listToText(users.Events), "sv-row-users", "Users.Events")
end
-- Requirements
local req = rec.Requirements or {}
local hasReq =
(type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0) or
(type(req["Required Weapons"]) == "table" and #req["Required Weapons"] > 0) or
(type(req["Required Stances"]) == "table" and #req["Required Stances"] > 0)
if hasReq then
if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then
local skillParts = {}
for _, rs in ipairs(req["Required Skills"]) do
local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown"
local lvlReq = rs["Required Level"]
if lvlReq then
table.insert(skillParts, string.format("%s (Lv.%s)", nameReq, lvlReq))
else
table.insert(skillParts, nameReq)
end
end
addRow(root, "Required Skills", table.concat(skillParts, ", "), "sv-row-req", "Requirements.Required Skills")
end
addRow(root, "Required Weapons", listToText(req["Required Weapons"]), "sv-row-req", "Requirements.Required Weapons")
addRow(root, "Required Stances", listToText(req["Required Stances"]), "sv-row-req", "Requirements.Required Stances")
end
-- Mechanics (keep small extras only)
local mech = rec.Mechanics or {}
if next(mech) ~= nil then
if mech["Autocast Multiplier"] ~= nil then
addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier")
end
end
-- Legacy damage breakdown (only when Source absent)
if type(rec.Source) ~= "table" then
local dmg = rec.Damage or {}
if next(dmg) ~= nil then
local main = dmg["Main Damage"]
local mainNonHeal, healOnly = {}, {}
if type(main) == "table" then
for _, d in ipairs(main) do
if type(d) == "table" and d.Type == "Healing" then
table.insert(healOnly, d)
else
table.insert(mainNonHeal, d)
end
end
end
addRow(root, "Main Damage", formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)), "sv-row-source", "Damage.Main Damage")
addRow(root, "Flat Damage", formatDamageList(dmg["Flat Damage"], maxLevel, level, false), "sv-row-source", "Damage.Flat Damage")
addRow(root, "Reflect Damage", formatDamageList(dmg["Reflect Damage"], maxLevel, level, false), "sv-row-source", "Damage.Reflect Damage")
addRow(root, "Healing", formatDamageList(healOnly, maxLevel, level, false), "sv-row-source", "Damage.Healing")
end
end
-- Status rows
local function formatStatusApplications(list, suppressDurationIndex)
if type(list) ~= "table" or #list == 0 then return nil end
local parts = {}
for idx, s in ipairs(list) do
if type(s) == "table" then
local typ = s.Type or s.Scope or "Target"
local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"
local seg = tostring(typ) .. " – " .. tostring(name)
local detail = {}
if idx ~= suppressDurationIndex and type(s.Duration) == "table" then
local t = valuePairDynamicValueOnly(s.Duration, maxLevel, level)
if t then table.insert(detail, "Duration: " .. t) end
end
if type(s.Chance) == "table" then
local t = valuePairDynamicValueOnly(s.Chance, maxLevel, level)
if t then table.insert(detail, "Chance: " .. t) end
end
if #detail > 0 then
seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
end
table.insert(parts, seg)
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local function formatStatusRemoval(list)
if type(list) ~= "table" or #list == 0 then return nil end
local parts = {}
for _, r in ipairs(list) do
if type(r) == "table" then
local names = r["Status External Name"]
local label
if type(names) == "table" then
label = table.concat(names, ", ")
elseif type(names) == "string" then
label = names
else
label = "Status"
end
local amt = valuePairRawText(r)
amt = amt and mw.text.nowiki(amt) or nil
local seg = mw.text.nowiki(label)
if amt then
seg = seg .. " – " .. amt
end
table.insert(parts, seg)
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local suppressIdx = (type(ctx.promo) == "table") and ctx.promo.suppressDurationIndex or nil
local statusApps = formatStatusApplications(rec["Status Applications"], suppressIdx)
local statusRem = formatStatusRemoval(rec["Status Removal"])
if statusApps or statusRem then
addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications")
addRow(root, "Removes", statusRem, "sv-row-status", "Status Removal")
end
-- Events
local function formatEvents(list)
if type(list) ~= "table" or #list == 0 then return nil end
local parts = {}
for _, ev in ipairs(list) do
if type(ev) == "table" then
local action = ev.Action or "On event"
local name = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill"
table.insert(parts, string.format("%s → %s", action, name))
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local eventsText = formatEvents(rec.Events)
if eventsText then
addRow(root, "Triggers", eventsText, "sv-row-meta", "Events")
end
-- Notes
if type(rec.Notes) == "table" and #rec.Notes > 0 then
addRow(root, "Notes", table.concat(rec.Notes, "<br />"), "sv-row-meta", "Notes")
end
return tostring(root)
end
----------------------------------------------------------------------
-- Public: list all skills for a given user/class
----------------------------------------------------------------------
function p.listForUser(frame)
local args = getArgs(frame)
local userName = args.user or args[1]
if not userName or userName == "" then
userName = mw.title.getCurrentTitle().text
end
if not userName or userName == "" then
return "<strong>No user name provided to Skill list.</strong>"
end
local dataset = getSkills()
local matches = {}
for _, rec in ipairs(dataset.records or {}) do
if skillMatchesUser(rec, userName) then
table.insert(matches, rec)
end
end
if #matches == 0 then
return string.format("<strong>No skills found for:</strong> %s", mw.text.nowiki(userName))
end
local root = mw.html.create("div")
root:addClass("sv-skill-collection")
for _, rec in ipairs(matches) do
local item = root:tag("div"):addClass("sv-skill-item")
item:wikitext(buildInfobox(rec, { showUsers = false, inList = true }))
end
return tostring(root)
end
----------------------------------------------------------------------
-- Public: single-skill or auto-list dispatcher
----------------------------------------------------------------------
function p.infobox(frame)
local args = getArgs(frame)
local raw1 = args[1]
local name = args.name or raw1
local id = args.id
local rec
if name and name ~= "" then
rec = findSkillByName(name)
end
if not rec and id and id ~= "" then
rec = getSkillById(id)
end
if not rec then
local pageTitle = mw.title.getCurrentTitle()
local pageName = pageTitle and pageTitle.text or ""
local noExplicitArgs =
(not raw1 or raw1 == "") and
(not args.name or args.name == "") and
(not id or id == "")
if noExplicitArgs then
return p.listForUser(frame)
end
if name and name ~= "" and name == pageName and (not id or id == "") then
return p.listForUser(frame)
end
local label = name or id or "?"
return string.format(
"<strong>Unknown Skill:</strong> %s[[Category:Pages with unknown skill|%s]]",
mw.text.nowiki(label),
label
)
end
local showUsers = not isDirectSkillPage(rec)
return buildInfobox(rec, { showUsers = showUsers })
end
return p