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Join the Playtest on Steam Now: SpiritVale

Module:GameSkills: Difference between revisions

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Line 3: Line 3:
-- Phase 6.5+ (Plug-in Slot Architecture)
-- Phase 6.5+ (Plug-in Slot Architecture)
--
--
-- Standard Hero Layout (reused across the wiki):
-- Layout:
--  1) hero-title-bar        (TOP BAR, 2 slots: herobar 1..2)
--  1) hero-title-bar        (TOP BAR, 2 slots: herobar 1..2)
--        - Herobar 1: Icon + Skill Name (left)
--  2) hero-description-bar  (description strip)
--        - Herobar 2: Reserved for compact info (right)
--  2) hero-description-bar  (description strip) [special-cased for now]
--  3) hero-modules row      (4 slots: hero-module-1..4)
--  3) hero-modules row      (4 slots: hero-module-1..4)
--        - Slot 1: Level Selector
--        - Slot 2: Skill Type
--        - Slot 3: SourceType (Modifier + Source + Scaling) OR blank
--        - Slot 4: Quick Stats (Range/Area/Cost/Cast/Cooldown/Duration)
--
--
-- Requires Common.js logic that updates:
-- Requires Common.js:
--  - .sv-dyn spans via data-series
--  - updates .sv-dyn spans via data-series
--  - .sv-level-num + data-level on .sv-skill-card
--  - updates .sv-level-num + data-level on .sv-skill-card
--  - binds to input.sv-level-range inside each card
--  - binds to input.sv-level-range inside each card


Line 29: Line 23:
local skillsCache
local skillsCache


-- getSkills: lazy-load + cache skill dataset from GameData.
local function getSkills()
local function getSkills()
if not skillsCache then
if not skillsCache then
Line 40: Line 35:
----------------------------------------------------------------------
----------------------------------------------------------------------


-- getArgs: read args from parent frame when invoked from a template.
local function getArgs(frame)
local function getArgs(frame)
local parent = frame:getParent()
local parent = frame:getParent()
Line 45: Line 41:
end
end


-- trim: normalize strings (nil if empty).
local function trim(s)
local function trim(s)
if type(s) ~= "string" then
if type(s) ~= "string" then
Line 53: Line 50:
end
end


-- toNum: convert common scalar/table forms to a Lua number.
local function toNum(v)
local function toNum(v)
if type(v) == "number" then
if type(v) == "number" then
Line 66: Line 64:
end
end


-- clamp: clamp a number into [lo, hi].
local function clamp(n, lo, hi)
local function clamp(n, lo, hi)
if type(n) ~= "number" then
if type(n) ~= "number" then
Line 75: Line 74:
end
end


-- fmtNum: consistent number formatting (trim trailing zeros).
local function fmtNum(n)
local function fmtNum(n)
if type(n) ~= "number" then
if type(n) ~= "number" then
Line 90: Line 90:
end
end


-- listToText: join an array into a readable string.
local function listToText(list, sep)
local function listToText(list, sep)
if type(list) ~= "table" or #list == 0 then
if type(list) ~= "table" or #list == 0 then
Line 97: Line 98:
end
end


-- isNoneLike: treat common "none" spellings as empty.
local function isNoneLike(v)
local function isNoneLike(v)
if v == nil then return true end
if v == nil then return true end
Line 105: Line 107:
end
end


-- Add a labeled infobox row (with optional hooks for future)
-- addRow: add a standard <tr><th>Label</th><td>Value</td></tr> row.
local function addRow(tbl, label, value, rowClass, dataKey)
local function addRow(tbl, label, value, rowClass, dataKey)
if value == nil or value == "" then
if value == nil or value == "" then
Line 113: Line 115:
local row = tbl:tag("tr")
local row = tbl:tag("tr")
row:addClass("sv-row")
row:addClass("sv-row")
if rowClass then
if rowClass then row:addClass(rowClass) end
row:addClass(rowClass)
if dataKey then row:attr("data-field", dataKey) end
end
if dataKey then
row:attr("data-field", dataKey)
end


row:tag("th"):wikitext(label):done()
row:tag("th"):wikitext(label):done()
Line 124: Line 122:
end
end


-- Handles either a scalar OR { Value = ..., Unit = ... }
-- formatUnitValue: format {Value, Unit} blocks (or scalar) for display.
-- IMPORTANT: wikiprep often converts unit-wrapped pairs into strings already.
local function formatUnitValue(v)
local function formatUnitValue(v)
if type(v) == "table" and v.Value ~= nil then
if type(v) == "table" and v.Value ~= nil then
Line 153: Line 150:
----------------------------------------------------------------------
----------------------------------------------------------------------


-- dynSpan: render a JS-updated span for a level series.
local function dynSpan(series, level)
local function dynSpan(series, level)
if type(series) ~= "table" or #series == 0 then
if type(series) ~= "table" or #series == 0 then
Line 168: Line 166:
end
end


-- isFlatList: true if all values in list are identical.
local function isFlatList(list)
local function isFlatList(list)
if type(list) ~= "table" or #list == 0 then
if type(list) ~= "table" or #list == 0 then
Line 181: Line 180:
end
end


-- isNonZeroScalar: detect if a value is present and not effectively zero.
local function isNonZeroScalar(v)
local function isNonZeroScalar(v)
if v == nil then
if v == nil then return false end
return false
if type(v) == "number" then return v ~= 0 end
end
if type(v) == "number" then
return v ~= 0
end
if type(v) == "string" then
if type(v) == "string" then
local n = tonumber(v)
local n = tonumber(v)
if n == nil then
if n == nil then return v ~= "" end
return v ~= ""
end
return n ~= 0
return n ~= 0
end
end
Line 201: Line 195:
end
end


-- isZeroish: aggressively treat common “zero” text forms as zero.
local function isZeroish(v)
local function isZeroish(v)
if v == nil then return true end
if v == nil then return true end
Line 207: Line 202:
return isZeroish(v.Value)
return isZeroish(v.Value)
end
end
local s = mw.text.trim(tostring(v))
local s = mw.text.trim(tostring(v))
if s == "" then return true end
if s == "" then return true end
-- common “0” shapes once wikiprep has stringified
if s == "0" or s == "0.0" or s == "0.00" then return true end
if s == "0" or s == "0.0" or s == "0.00" then return true end
if s == "0s" or s == "0 s" then return true end
if s == "0s" or s == "0 s" then return true end
if s == "0m" or s == "0 m" then return true end
if s == "0m" or s == "0 m" then return true end
if s == "0%" or s == "0 %" then return true end
if s == "0%" or s == "0 %" then return true end
-- numeric-with-unit like "0.0000s"
 
local n = tonumber((mw.ustring.gsub(s, "[^0-9%.%-]", "")))
local n = tonumber((mw.ustring.gsub(s, "[^0-9%.%-]", "")))
return (n ~= nil and n == 0)
return (n ~= nil and n == 0)
end
end


-- Base/Per Level renderer:
-- valuePairRawText: render Base/Per Level blocks into readable text (fallback).
-- - Per Level list -> dynamic span (or single value if flat)
local function valuePairRawText(block)
-- - Per Level scalar -> "Base" + "Per Level" lines
local function valuePairDynamicLines(name, block, maxLevel, level)
if type(block) ~= "table" then
if type(block) ~= "table" then
return {}
return nil
end
end


Line 230: Line 223:
local per  = block["Per Level"]
local per  = block["Per Level"]


-- Per Level list (expanded by wikiprep)
if type(per) == "table" then
if type(per) == "table" then
if #per == 0 then
if #per == 0 then
local baseText = formatUnitValue(base)
return formatUnitValue(base)
return baseText and { string.format("%s: %s", name, mw.text.nowiki(baseText)) } or {}
end
end
if isFlatList(per) then
if isFlatList(per) then
local baseText = formatUnitValue(base)
return formatUnitValue(base) or tostring(per[1])
local one = formatUnitValue(per[1]) or tostring(per[1])
local show = baseText or one
return show and { string.format("%s: %s", name, mw.text.nowiki(show)) } or {}
end
end


local series = {}
local vals = {}
for _, v in ipairs(per) do
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
table.insert(vals, formatUnitValue(v) or tostring(v))
end
end
 
return (#vals > 0) and table.concat(vals, " / ") or nil
local dyn = dynSpan(series, level)
return dyn and { string.format("%s: %s", name, dyn) } or {}
end
end


-- scalar Per Level
local lines = {}
local baseText = formatUnitValue(base)
local baseText = formatUnitValue(base)
local perText  = formatUnitValue(per)
local perText  = formatUnitValue(per)


if baseText then
if baseText and perText and isNonZeroScalar(per) then
table.insert(lines, string.format("%s: %s", name, mw.text.nowiki(baseText)))
return string.format("%s (Per Level: %s)", baseText, perText)
end
if perText and isNonZeroScalar(per) then
table.insert(lines, string.format("%s Per Level: %s", name, mw.text.nowiki(perText)))
end
end


return lines
return baseText or perText
end
end


local function valuePairDynamicText(name, block, maxLevel, level, sep)
-- valuePairDynamicValueOnly: render Base/Per Level blocks using dyn spans where possible.
local lines = valuePairDynamicLines(name, block, maxLevel, level)
local function valuePairDynamicValueOnly(block, maxLevel, level)
return (#lines > 0) and table.concat(lines, sep or "<br />") or nil
end
 
local function valuePairRawText(block)
if type(block) ~= "table" then
if type(block) ~= "table" then
return nil
return nil
Line 283: Line 259:
if type(per) == "table" then
if type(per) == "table" then
if #per == 0 then
if #per == 0 then
return formatUnitValue(base)
local baseText = formatUnitValue(base)
return baseText and mw.text.nowiki(baseText) or nil
end
end
if isFlatList(per) then
if isFlatList(per) then
return formatUnitValue(base) or tostring(per[1])
local one  = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(base) or one
return show and mw.text.nowiki(show) or nil
end
end


local vals = {}
local series = {}
for _, v in ipairs(per) do
for _, v in ipairs(per) do
table.insert(vals, formatUnitValue(v) or tostring(v))
table.insert(series, formatUnitValue(v) or tostring(v))
end
end
return (#vals > 0) and table.concat(vals, " / ") or nil
return dynSpan(series, level)
end
end


local baseText = formatUnitValue(base)
local txt = valuePairRawText(block)
local perText  = formatUnitValue(per)
return txt and mw.text.nowiki(txt) or nil
end


if baseText and perText and isNonZeroScalar(per) then
----------------------------------------------------------------------
return string.format("%s (Per Level: %s)", baseText, perText)
-- Lookups
end
----------------------------------------------------------------------


return baseText or perText
-- getSkillById: locate a skill by internal ID.
local function getSkillById(id)
id = trim(id)
if not id then return nil end
local dataset = getSkills()
return (dataset.byId or {})[id]
end
end


-- Prefer “value only” (dynSpan when series list exists)
-- findSkillByName: locate a skill by external/display name.
local function valuePairDynamicValueOnly(block, maxLevel, level)
local function findSkillByName(name)
if type(block) ~= "table" then
name = trim(name)
return nil
if not name then return nil end
end


local base = block.Base
local dataset = getSkills()
local per  = block["Per Level"]
local byName = dataset.byName or {}


if type(per) == "table" then
if byName[name] then
if #per == 0 then
return byName[name]
local baseText = formatUnitValue(base)
end
return baseText and mw.text.nowiki(baseText) or nil
end


if isFlatList(per) then
for _, rec in ipairs(dataset.records or {}) do
local one  = formatUnitValue(per[1]) or tostring(per[1])
if type(rec) == "table" then
local show = formatUnitValue(base) or one
if rec["External Name"] == name or rec.Name == name or rec["Display Name"] == name then
return show and mw.text.nowiki(show) or nil
return rec
end
end
end
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end
end


local txt = valuePairRawText(block)
return nil
return txt and mw.text.nowiki(txt) or nil
end
end


----------------------------------------------------------------------
----------------------------------------------------------------------
-- Lookups
-- Legacy damage helpers
----------------------------------------------------------------------
----------------------------------------------------------------------


local function getSkillById(id)
-- basisLabel: label ATK/MATK basis in legacy damage blocks.
id = trim(id)
local function basisLabel(entry, isHealing)
if not id then
if isHealing then
return nil
return "Healing"
end
end
local dataset = getSkills()
return (dataset.byId or {})[id]
end


local function findSkillByName(name)
local atk  = entry and entry["ATK-Based"]
name = trim(name)
local matk = entry and entry["MATK-Based"]
if not name then
 
return nil
if atk and matk then
return "Attack/Magic Attack"
elseif atk then
return "Attack"
elseif matk then
return "Magic Attack"
end
end


local dataset = getSkills()
return "Damage"
local byName = dataset.byName or {}
end


if byName[name] then
-- formatDamageEntry: legacy percent damage formatting (dynamic by level).
return byName[name]
local function formatDamageEntry(entry, maxLevel, level)
if type(entry) ~= "table" then
return nil
end
end


for _, rec in ipairs(dataset.records or {}) do
local isHealing = (entry.Type == "Healing")
if type(rec) == "table" then
local basis = isHealing and "Healing" or basisLabel(entry, false)
if rec["External Name"] == name or rec.Name == name or rec["Display Name"] == name then
 
return rec
local baseRaw = entry["Base %"]
end
local perRaw  = entry["Per Level %"]
 
local baseN = toNum(baseRaw)
local perN  = toNum(perRaw)
 
local function baseIsPresent()
if baseN ~= nil then
return baseN ~= 0
end
if baseRaw ~= nil then
local s = tostring(baseRaw)
return (s ~= "" and s ~= "0" and s ~= "0.0" and s ~= "0.00")
end
end
return false
end
end


return nil
local baseText
end
if baseIsPresent() then
baseText = (baseN ~= nil) and (fmtNum(baseN) .. "%") or (tostring(baseRaw) .. "%")
end


----------------------------------------------------------------------
if perN == nil or perN == 0 or not maxLevel or maxLevel <= 0 then
-- Formatting helpers (legacy + mechanics/status/etc.)
return baseText and mw.text.nowiki(baseText .. " " .. basis) or nil
----------------------------------------------------------------------
end


local function basisLabel(entry, isHealing)
local series = {}
if isHealing then
for lv = 1, maxLevel do
return "Healing"
local perPart = perN * lv
end


local atk  = entry and entry["ATK-Based"]
if baseText and baseN ~= nil then
local matk = entry and entry["MATK-Based"]
local total = baseN + perPart
 
table.insert(series, string.format("%s%% %s", fmtNum(total), basis))
if atk and matk then
elseif baseText then
return "Attack/Magic Attack"
table.insert(series, string.format("%s + %s%% %s", baseText, fmtNum(perPart), basis))
elseif atk then
else
return "Attack"
table.insert(series, string.format("%s%% %s", fmtNum(perPart), basis))
elseif matk then
end
return "Magic Attack"
end
end


return "Damage"
return dynSpan(series, level)
end
end


local function formatDamageEntry(entry, maxLevel, level)
-- formatDamageList: render a list of legacy damage entries into <br/> blocks.
if type(entry) ~= "table" then
local function formatDamageList(list, maxLevel, level, includeTypePrefix)
if type(list) ~= "table" or #list == 0 then
return nil
return nil
end
end


local isHealing = (entry.Type == "Healing")
local parts = {}
local basis = isHealing and "Healing" or basisLabel(entry, false)
for _, d in ipairs(list) do
if type(d) == "table" then
local txt = formatDamageEntry(d, maxLevel, level)
if txt then
if includeTypePrefix and d.Type and d.Type ~= "" then
table.insert(parts, mw.text.nowiki(tostring(d.Type) .. ": ") .. txt)
else
table.insert(parts, txt)
end
end
end
end


local baseRaw = entry["Base %"]
return (#parts > 0) and table.concat(parts, "<br />") or nil
local perRaw  = entry["Per Level %"]
end


local baseN = toNum(baseRaw)
----------------------------------------------------------------------
local perN  = toNum(perRaw)
-- Users matching
----------------------------------------------------------------------


local function baseIsPresent()
-- skillMatchesUser: check if a skill is used by a specific class/monster/summon/event.
if baseN ~= nil then
local function skillMatchesUser(rec, userName)
return baseN ~= 0
if type(rec) ~= "table" or not userName or userName == "" then
end
if baseRaw ~= nil then
local s = tostring(baseRaw)
return (s ~= "" and s ~= "0" and s ~= "0.0" and s ~= "0.00")
end
return false
return false
end
end


local baseText
local users = rec.Users
if baseIsPresent() then
if type(users) ~= "table" then
baseText = (baseN ~= nil) and (fmtNum(baseN) .. "%") or (tostring(baseRaw) .. "%")
return false
end
end


if perN == nil or perN == 0 or not maxLevel or maxLevel <= 0 then
local userLower = mw.ustring.lower(userName)
return baseText and mw.text.nowiki(baseText .. " " .. basis) or nil
end


local series = {}
local function listHas(list)
for lv = 1, maxLevel do
if type(list) ~= "table" then
local perPart = perN * lv
return false
 
end
if baseText and baseN ~= nil then
for _, v in ipairs(list) do
local total = baseN + perPart
if type(v) == "string" and mw.ustring.lower(v) == userLower then
table.insert(series, string.format("%s%% %s", fmtNum(total), basis))
return true
elseif baseText then
end
table.insert(series, string.format("%s + %s%% %s", baseText, fmtNum(perPart), basis))
else
table.insert(series, string.format("%s%% %s", fmtNum(perPart), basis))
end
end
return false
end
end


return dynSpan(series, level)
return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events)
end
end


local function formatDamageList(list, maxLevel, level, includeTypePrefix)
----------------------------------------------------------------------
if type(list) ~= "table" or #list == 0 then
-- Hide Users on direct skill pages
return nil
----------------------------------------------------------------------
 
-- isDirectSkillPage: hide Users rows when viewing the skill page itself.
local function isDirectSkillPage(rec)
if type(rec) ~= "table" then
return false
end
end


local parts = {}
local pageTitle = mw.title.getCurrentTitle()
for _, d in ipairs(list) do
local pageName  = pageTitle and pageTitle.text or ""
if type(d) == "table" then
pageName = trim(pageName)
local txt = formatDamageEntry(d, maxLevel, level)
if not pageName then
if txt then
return false
if includeTypePrefix and d.Type and d.Type ~= "" then
table.insert(parts, mw.text.nowiki(tostring(d.Type) .. ": ") .. txt)
else
table.insert(parts, txt)
end
end
end
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
pageName = mw.ustring.lower(pageName)
end


local function formatCombo(combo)
local ext = trim(rec["External Name"] or rec.Name or rec["Display Name"])
if type(combo) ~= "table" then
local internal = trim(rec["Internal Name"] or rec.InternalName or rec.InternalID)
return nil
end


local parts = {}
return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false
end


if combo.Type then
----------------------------------------------------------------------
table.insert(parts, "Type: " .. mw.text.nowiki(tostring(combo.Type)))
-- Slot config (edit these tables only to rearrange layout)
end
----------------------------------------------------------------------


local durText = formatUnitValue(combo.Duration)
local HERO_BAR_SLOT_ASSIGNMENT = {
if durText then
[1] = "IconName",
table.insert(parts, "Duration: " .. mw.text.nowiki(durText))
[2] = "SkillType", -- Damage/Element/Hits/Target/Cast/Combo strip
}
 
local HERO_MODULE_SLOT_ASSIGNMENT = {
[1] = "SourceType",
[2] = "QuickStats",
[3] = "SpecialMechanics",
[4] = "LevelSelector",
}
 
----------------------------------------------------------------------
-- Slot scaffolds
----------------------------------------------------------------------
 
-- heroBarBox: wrapper for hero-bar slot modules.
local function heroBarBox(slot, extraClasses, innerHtml, isEmpty)
local box = mw.html.create("div")
box:addClass("hero-bar-module")
box:addClass("hero-bar-module-" .. tostring(slot))
box:attr("data-hero-bar-module", tostring(slot))
 
if slot == 2 then
box:addClass("sv-herobar-compact")
end
end


if combo.Percent ~= nil then
if extraClasses then
local pctText = formatUnitValue(combo.Percent)
if type(extraClasses) == "string" then
if pctText then
box:addClass(extraClasses)
table.insert(parts, "Bonus: " .. mw.text.nowiki(pctText))
elseif type(extraClasses) == "table" then
for _, c in ipairs(extraClasses) do box:addClass(c) end
end
end
end
end


return (#parts > 0) and table.concat(parts, ", ") or nil
if isEmpty then
end
box:addClass("hero-bar-module-empty")
 
local function formatMechanicEffects(effects, maxLevel, level)
if type(effects) ~= "table" then
return nil
end
end


local keys = {}
local body = box:tag("div"):addClass("hero-bar-module-body")
for k, _ in pairs(effects) do
if innerHtml and innerHtml ~= "" then
table.insert(keys, k)
body:wikitext(innerHtml)
end
end
table.sort(keys)


local parts = {}
return tostring(box)
end


local function effectAmount(block)
-- moduleBox: wrapper for hero-module (2x2 grid) slot modules.
if type(block) ~= "table" then
local function moduleBox(slot, extraClasses, innerHtml, isEmpty)
return nil
local box = mw.html.create("div")
end
box:addClass("hero-module")
box:addClass("hero-module-" .. tostring(slot))
box:attr("data-hero-module", tostring(slot))


local per = block["Per Level"]
if extraClasses then
if type(per) == "table" and #per > 0 then
if type(extraClasses) == "string" then
if isFlatList(per) then
box:addClass(extraClasses)
return mw.text.nowiki(formatUnitValue(per[1]) or tostring(per[1]))
elseif type(extraClasses) == "table" then
end
for _, c in ipairs(extraClasses) do box:addClass(c) end
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end
end
end


local txt = valuePairRawText(block)
if isEmpty then
return txt and mw.text.nowiki(txt) or nil
box:addClass("hero-module-empty")
end
end


for _, name in ipairs(keys) do
local body = box:tag("div"):addClass("hero-module-body")
local block = effects[name]
if innerHtml and innerHtml ~= "" then
if type(block) == "table" then
body:wikitext(innerHtml)
local t = block.Type
 
if t ~= nil and tostring(t) ~= "" then
local amt = effectAmount(block)
local seg = mw.text.nowiki(tostring(t) .. " - " .. tostring(name))
if amt then
seg = seg .. " + " .. amt
end
table.insert(parts, seg)
else
local txt = valuePairDynamicText(name, block, maxLevel, level, ", ")
if txt then
table.insert(parts, txt)
end
end
end
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
return tostring(box)
end
end


local function formatModifiers(mods)
----------------------------------------------------------------------
if type(mods) ~= "table" then
-- Shared helpers (Source + QuickStats + SpecialMechanics)
return nil
----------------------------------------------------------------------
 
-- formatScalingCompactLines: build compact “Scaling” lines for SourceType.
local function formatScalingCompactLines(scaling)
if type(scaling) ~= "table" then
return {}
end
end


local parts = {}
local list = scaling
 
if #list == 0 then
local function collect(label, sub)
if scaling.Percent ~= nil or scaling["Scaling ID"] or scaling["Scaling Name"] then
if type(sub) ~= "table" then
list = { scaling }
return
else
return {}
end
end
end


local flags = {}
local out = {}
for k, v in pairs(sub) do
for _, s in ipairs(list) do
if v then
if type(s) == "table" then
table.insert(flags, k)
local stat = s["Scaling Name"] or s["Scaling ID"] or "Unknown"
local pct  = s.Percent
local pctN = toNum(pct)
 
if pctN ~= nil and pctN ~= 0 then
table.insert(out, string.format("%s%% %s", fmtNum(pctN), stat))
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
table.insert(out, string.format("%s%% %s", tostring(pct), stat))
end
end
end
table.sort(flags)
if #flags > 0 then
table.insert(parts, string.format("%s: %s", label, table.concat(flags, ", ")))
end
end
end
end


collect("Movement", mods["Movement Modifiers"])
return out
collect("Combat",  mods["Combat Modifiers"])
end
collect("Special",  mods["Special Modifiers"])


return (#parts > 0) and table.concat(parts, "<br />") or nil
-- basisWordFromFlags: compute “Attack/Magic/Hybrid” from ATK/MATK booleans.
local function basisWordFromFlags(atkFlag, matkFlag)
if atkFlag and matkFlag then
return "Hybrid"
elseif atkFlag then
return "Attack"
elseif matkFlag then
return "Magic Attack"
end
return nil
end
end


local function formatStatusApplications(list, maxLevel, level, suppressDurationIndex)
-- legacyPercentAtLevel: compute “Base% + PerLevel%*level” for legacy entries.
if type(list) ~= "table" or #list == 0 then
local function legacyPercentAtLevel(entry, level)
if type(entry) ~= "table" then
return nil
return nil
end
end


local parts = {}
local baseRaw = entry["Base %"]
for idx, s in ipairs(list) do
local perRaw  = entry["Per Level %"]
if type(s) == "table" then
local baseN  = toNum(baseRaw)
local typ  = s.Type or s.Scope or "Target"
local perN    = toNum(perRaw)
local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"


local seg = tostring(typ) .. " " .. tostring(name)
if perN ~= nil and perN ~= 0 then
local detail = {}
local total = (baseN or 0) + (perN * level)
return fmtNum(total) .. "%"
end


-- Duration (optionally suppressed if QuickStats promoted it)
if baseN ~= nil then
if idx ~= suppressDurationIndex and type(s.Duration) == "table" then
return fmtNum(baseN) .. "%"
local t = valuePairDynamicText("Duration", s.Duration, maxLevel, level, "; ")
end
if t then table.insert(detail, t) end
if baseRaw ~= nil and tostring(baseRaw) ~= "" then
end
return tostring(baseRaw) .. "%"
 
if type(s.Chance) == "table" then
local t = valuePairDynamicText("Chance", s.Chance, maxLevel, level, "; ")
if t then table.insert(detail, t) end
end
 
if #detail > 0 then
seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
end
 
table.insert(parts, seg)
end
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
return nil
end
end


local function formatStatusRemoval(list, maxLevel, level)
-- seriesFromValuePair: normalize Base/Per Level blocks into a level-indexed series.
if type(list) ~= "table" or #list == 0 then
local function seriesFromValuePair(block, maxLevel)
if type(block) ~= "table" then
return nil
return nil
end
end


local parts = {}
local base = block.Base
for _, r in ipairs(list) do
local per  = block["Per Level"]
if type(r) == "table" then
local names = r["Status External Name"]
local label


if type(names) == "table" then
local function pickUnit(v)
label = table.concat(names, ", ")
if type(v) == "table" and v.Unit and v.Unit ~= "" then
elseif type(names) == "string" then
return v.Unit
label = names
else
label = "Status"
end
 
local amt
if type(r["Per Level"]) == "table" and #r["Per Level"] > 0 and not isFlatList(r["Per Level"]) then
local series = {}
for _, v in ipairs(r["Per Level"]) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
amt = dynSpan(series, level)
else
amt = valuePairRawText(r)
amt = amt and mw.text.nowiki(amt) or nil
end
 
local seg = mw.text.nowiki(label)
if amt then
seg = seg .. " " .. amt
end
table.insert(parts, seg)
end
end
return nil
end
end
local unit = pickUnit(base) or pickUnit(per)


return (#parts > 0) and table.concat(parts, "<br />") or nil
local function fmtAny(v)
end
local t = formatUnitValue(v)
 
return t and tostring(t) or (v ~= nil and tostring(v) or nil)
local function formatEvents(list)
if type(list) ~= "table" or #list == 0 then
return nil
end
end


local parts = {}
local series = {}
for _, ev in ipairs(list) do
 
if type(ev) == "table" then
-- Expanded per-level series (wikiprep)
local action = ev.Action or "On event"
if type(per) == "table" and #per > 0 then
local name  = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill"
for lv = 1, maxLevel do
table.insert(parts, string.format("%s → %s", action, name))
local raw = per[lv] or per[#per]
local one = fmtAny(raw)
if one == nil or isZeroish(raw) or isZeroish(one) then
one = ""
end
series[lv] = one
end
end
return series
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
-- Empty per-list -> base only
end
if type(per) == "table" and #per == 0 then
local one = fmtAny(base)
if one == nil or isZeroish(base) or isZeroish(one) then
one = ""
end
for lv = 1, maxLevel do
series[lv] = one
end
return series
end


----------------------------------------------------------------------
-- Scalar per -> compute base + per*level (fallback)
-- User matching (for auto lists on class pages)
local baseN = toNum(base) or 0
----------------------------------------------------------------------
local perN  = toNum(per)


local function skillMatchesUser(rec, userName)
if perN ~= nil then
if type(rec) ~= "table" or not userName or userName == "" then
for lv = 1, maxLevel do
return false
local total = baseN + (perN * lv)
local v = unit and { Value = total, Unit = unit } or total
local one = fmtAny(v)
if one == nil or total == 0 or isZeroish(one) then
one = ""
end
series[lv] = one
end
return series
end
end


local users = rec.Users
-- Base-only scalar
if type(users) ~= "table" then
local raw = (base ~= nil) and base or per
return false
local one = fmtAny(raw)
if one == nil then
return nil
end
end
 
if isZeroish(raw) or isZeroish(one) then
local userLower = mw.ustring.lower(userName)
one = ""
 
end
local function listHas(list)
for lv = 1, maxLevel do
if type(list) ~= "table" then
series[lv] = one
return false
end
for _, v in ipairs(list) do
if type(v) == "string" and mw.ustring.lower(v) == userLower then
return true
end
end
return false
end
end
 
return series
return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events)
end
end


----------------------------------------------------------------------
-- displayFromSeries: render a series as fixed text or dynSpan (nil if all “—”).
-- Direct page detection (hide Users on the skill's own page)
local function displayFromSeries(series, level)
----------------------------------------------------------------------
if type(series) ~= "table" or #series == 0 then
return nil
end


local function isDirectSkillPage(rec)
local any = false
if type(rec) ~= "table" then
for _, v in ipairs(series) do
return false
if v ~= "" then
any = true
break
end
end
if not any then
return nil
end
end


local pageTitle = mw.title.getCurrentTitle()
if isFlatList(series) then
local pageName  = pageTitle and pageTitle.text or ""
return mw.text.nowiki(series[1])
pageName = trim(pageName)
if not pageName then
return false
end
end
return dynSpan(series, level)
end


pageName = mw.ustring.lower(pageName)
-- formatAreaSize: human readable area sizing for QuickStats.
-- Shows: "<Area Size> (<number>)" e.g. "Medium (4)"
local function formatAreaSize(area, maxLevel, level)
if type(area) ~= "table" then
return nil
end


local ext = trim(rec["External Name"] or rec.Name or rec["Display Name"])
-- Helper: pull a number from scalar/unit/valuepair-ish things.
local internal = trim(rec["Internal Name"] or rec.InternalName or rec.InternalID)
local function extractNumber(v)
if v == nil then return nil end


return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false
-- Unit block {Value, Unit}
end
if type(v) == "table" and v.Value ~= nil then
local n = toNum(v.Value)
return n
end


----------------------------------------------------------------------
-- ValuePair {Base, Per Level} -> prefer Base at current level if series exists
-- Plug-in slot config (EDIT THESE TABLES ONLY to rearrange layout)
if type(v) == "table" and (v.Base ~= nil or v["Per Level"] ~= nil) then
----------------------------------------------------------------------
local s = seriesFromValuePair(v, maxLevel or 1)
if type(s) == "table" and #s > 0 then
local idx = clamp(level or 1, 1, #s)
local txt = s[idx]
if txt and txt ~= "—" then
-- try parse numeric from string (e.g. "4 tiles" -> 4)
local num = tonumber((mw.ustring.gsub(tostring(txt), "[^0-9%.%-]", "")))
return num
end
end
return nil
end


-- Hero bar: 2 slots
-- Plain scalar
local HERO_BAR_SLOT_ASSIGNMENT = {
if type(v) == "number" then return v end
[1] = "IconName",
if type(v) == "string" then
[2] = "ReservedInfo", -- set to nil to blank the slot entirely
local num = tonumber((mw.ustring.gsub(mw.text.trim(v), "[^0-9%.%-]", "")))
}
return num
end


-- Modules row: 4 slots
return nil
local HERO_MODULE_SLOT_ASSIGNMENT = {
end
[1] = "LevelSelector",
[2] = "SkillType",
[3] = "SourceType",  -- returns nil/"" when not applicable -> becomes blank slot
[4] = "QuickStats",
}


----------------------------------------------------------------------
-- 1) Read Area Size label/name
-- Slot scaffolds (stable containers; plug-ins provide inner content)
local rawSize = area["Area Size"]
----------------------------------------------------------------------
if rawSize == nil then
return nil
end


local function heroBarBox(slot, extraClasses, innerHtml, isEmpty)
local sizeName = nil
local box = mw.html.create("div")
if type(rawSize) == "table" then
box:addClass("hero-bar-module")
sizeName = rawSize.Name or rawSize.ID or rawSize.Value
box:addClass("hero-bar-module-" .. tostring(slot))
elseif type(rawSize) == "string" then
box:attr("data-hero-bar-module", tostring(slot))
sizeName = rawSize
elseif type(rawSize) == "number" then
-- uncommon; treat as numeric-only label
sizeName = tostring(rawSize)
end


if extraClasses then
sizeName = sizeName and mw.text.trim(tostring(sizeName)) or nil
if type(extraClasses) == "string" then
if not sizeName or sizeName == "" or isNoneLike(sizeName) then
box:addClass(extraClasses)
return nil
elseif type(extraClasses) == "table" then
end
for _, c in ipairs(extraClasses) do
 
box:addClass(c)
-- 2) Find the numeric “exact number” to append
end
-- Prefer the explicit Area Distance block, then fall back to other known numeric keys.
local num = nil
 
local dist = area["Area Distance"]
if type(dist) == "table" then
-- Prefer Effective Distance if present and non-zero, else Base
num = extractNumber(dist["Effective Distance"]) or extractNumber(dist.Effective) or extractNumber(dist["Effective"])
if not num or num == 0 then
num = extractNumber(dist.Base) or extractNumber(dist["Base"])
end
end
end
end


if isEmpty then
if not num or num == 0 then
box:addClass("hero-bar-module-empty")
num =
extractNumber(area["Area Value"]) or
extractNumber(area["Area Size Value"]) or
extractNumber(area["Area Number"]) or
extractNumber(area["Area Radius"])
end
 
-- 3) Render
-- If size already contains parentheses, assume it already includes the numeric.
if mw.ustring.find(sizeName, "%(") then
return mw.text.nowiki(sizeName)
end
end


local body = box:tag("div"):addClass("hero-bar-module-body")
if num and num ~= 0 then
if innerHtml and innerHtml ~= "" then
return mw.text.nowiki(string.format("%s (%s)", sizeName, fmtNum(num)))
body:wikitext(innerHtml)
end
end


return tostring(box)
return mw.text.nowiki(sizeName)
end
end


local function moduleBox(slot, extraClasses, innerHtml, isEmpty)
-- skillHasAnyDamage: determine if a skill has any meaningful damage (for non-damaging rules).
local box = mw.html.create("div")
local function skillHasAnyDamage(rec, maxLevel)
box:addClass("hero-module")
if type(rec.Source) == "table" then
box:addClass("hero-module-" .. tostring(slot))
local s = seriesFromValuePair(rec.Source, maxLevel)
box:attr("data-hero-module", tostring(slot))
if s then
 
for _, v in ipairs(s) do
if extraClasses then
if v ~= "—" then return true end
if type(extraClasses) == "string" then
box:addClass(extraClasses)
elseif type(extraClasses) == "table" then
for _, c in ipairs(extraClasses) do
box:addClass(c)
end
end
end
end
end
end


if isEmpty then
if type(rec.Damage) == "table" then
box:addClass("hero-module-empty")
local dmg = rec.Damage
for _, key in ipairs({ "Main Damage", "Flat Damage", "Reflect Damage" }) do
local lst = dmg[key]
if type(lst) == "table" and #lst > 0 then
return true
end
end
end
end


local body = box:tag("div"):addClass("hero-module-body")
return false
if innerHtml and innerHtml ~= "" then
body:wikitext(innerHtml)
end
 
return tostring(box)
end
end


----------------------------------------------------------------------
-- computeDurationPromotion: promote status-duration into QuickStats when a skill is non-damaging.
-- Shared helpers used by plug-ins (Source + QuickStats)
local function computeDurationPromotion(rec, maxLevel)
----------------------------------------------------------------------
if type(rec) ~= "table" then return nil end
if skillHasAnyDamage(rec, maxLevel) then return nil end


local function formatScalingCompactLines(scaling)
local mech = (type(rec.Mechanics) == "table") and rec.Mechanics or {}
if type(scaling) ~= "table" then
local bt  = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
return {}
local durS = seriesFromValuePair(bt["Duration"], maxLevel)
end


local list = scaling
if durS ~= nil then
if #list == 0 then
local any = false
if scaling.Percent ~= nil or scaling["Scaling ID"] or scaling["Scaling Name"] then
for _, v in ipairs(durS) do
list = { scaling }
if v ~= "" then any = true break end
else
end
return {}
if any then
return nil
end
end
end
end


local out = {}
local apps = rec["Status Applications"]
for _, s in ipairs(list) do
if type(apps) ~= "table" then return nil end
if type(s) == "table" then
local stat = s["Scaling Name"] or s["Scaling ID"] or "Unknown"
local pct  = s.Percent
local pctN = toNum(pct)


if pctN ~= nil and pctN ~= 0 then
for idx, app in ipairs(apps) do
table.insert(out, string.format("%s%% %s", fmtNum(pctN), stat))
if type(app) == "table" and type(app.Duration) == "table" then
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
local s = seriesFromValuePair(app.Duration, maxLevel)
table.insert(out, string.format("%s%% %s", tostring(pct), stat))
if s then
for _, v in ipairs(s) do
if v ~= "" then
return {
durationBlock = app.Duration,
suppressDurationIndex = idx,
}
end
end
end
end
end
end
end
end


return out
end
local function basisWordFromFlags(atkFlag, matkFlag)
if atkFlag and matkFlag then
return "Hybrid"
elseif atkFlag then
return "Attack"
elseif matkFlag then
return "Magic Attack"
end
return nil
return nil
end
end


local function sourceValueForLevel(src, maxLevel, level)
----------------------------------------------------------------------
if type(src) ~= "table" then
-- Plug-ins
return nil
----------------------------------------------------------------------
end


local per = src["Per Level"]
local PLUGINS = {}
if type(per) == "table" and #per > 0 then
if isFlatList(per) then
local one  = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(src.Base) or one
return show and mw.text.nowiki(show) or nil
end


local series = {}
-- PLUGIN: IconName (Hero Bar Slot 1) - icon + name.
for _, v in ipairs(per) do
function PLUGINS.IconName(rec, ctx)
table.insert(series, formatUnitValue(v) or tostring(v))
local icon  = rec.Icon
end
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
return dynSpan(series, level)
end


return valuePairDynamicValueOnly(src, maxLevel, level)
local wrap = mw.html.create("div")
end
wrap:addClass("sv-herobar-1-wrap")


local function legacyPercentAtLevel(entry, level)
if icon and icon ~= "" then
if type(entry) ~= "table" then
wrap:tag("div")
return nil
:addClass("sv-herobar-icon")
:wikitext(string.format("[[File:%s|80px|link=]]", icon))
end
end


local baseRaw = entry["Base %"]
wrap:tag("div")
local perRaw  = entry["Per Level %"]
:addClass("spiritvale-infobox-title")
local baseN  = toNum(baseRaw)
:wikitext(title)
local perN    = toNum(perRaw)


if perN ~= nil and perN ~= 0 then
return {
local total = (baseN or 0) + (perN * level)
inner = tostring(wrap),
return fmtNum(total) .. "%"
classes = "module-herobar-1",
end
}
end


if baseN ~= nil then
-- PLUGIN: SkillType (Hero Bar Slot 2) - 2 rows x 3 cells (desktop + mobile).
return fmtNum(baseN) .. "%"
-- Rules:
end
--  - If skill is non-damaging, hide Damage/Element/Hits.
if baseRaw ~= nil and tostring(baseRaw) ~= "" then
--  - If Hits is empty, hide Hits.
return tostring(baseRaw) .. "%"
--  - If Combo is empty, hide Combo.
end
-- Ordering:
--  - Desktop: Damage, Element, Hits, Target, Cast, Combo
--  - Mobile:  Damage, Element, Target, Cast, Hits, Combo (CSS reorder)
function PLUGINS.SkillType(rec, ctx)
local typeBlock = (type(rec.Type) == "table") and rec.Type or {}
local mech      = (type(rec.Mechanics) == "table") and rec.Mechanics or {}


return nil
local level    = ctx.level or 1
end
local maxLevel = ctx.maxLevel or 1
 
local hideDamageBundle = (ctx.nonDamaging == true)


local function seriesFromValuePair(block, maxLevel)
-- valName: extract a display string from typical {Name/ID/Value} objects.
if type(block) ~= "table" then
-- NOTE: Includes number support so Hits=2 (number) doesn't get dropped.
local function valName(x)
if x == nil then return nil end
if type(x) == "table" then
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
if x.Value ~= nil then return tostring(x.Value) end
end
if type(x) == "number" then
return tostring(x)
end
if type(x) == "string" and x ~= "" then
return x
end
return nil
return nil
end
end


local base = block.Base
-- hitsDisplay: find + render Hits from multiple possible structured locations.
local per  = block["Per Level"]
local function hitsDisplay()
local effects = (type(mech.Effects) == "table") and mech.Effects or {}
 
local h =
typeBlock.Hits or typeBlock["Hits"] or typeBlock["Hit Count"] or typeBlock["Hits Count"] or
mech.Hits or mech["Hits"] or mech["Hit Count"] or mech["Hits Count"] or
effects.Hits or effects["Hits"] or effects["Hit Count"] or effects["Hits Count"] or
rec.Hits or rec["Hits"]


local function pickUnit(v)
if h == nil or isNoneLike(h) then
if type(v) == "table" and v.Unit and v.Unit ~= "" then
return nil
return v.Unit
end
end
return nil
end
local unit = pickUnit(base) or pickUnit(per)


local function fmtAny(v)
-- ValuePair-style table (Base/Per Level) => dynamic series
local t = formatUnitValue(v)
if type(h) == "table" then
return t and tostring(t) or (v ~= nil and tostring(v) or nil)
if h.Base ~= nil or h["Per Level"] ~= nil or type(h["Per Level"]) == "table" then
end
return displayFromSeries(seriesFromValuePair(h, maxLevel), level)
end
 
-- Unit block {Value, Unit}
if h.Value ~= nil then
local t = formatUnitValue(h)
return t and mw.text.nowiki(t) or nil
end


local series = {}
-- Fallback name extraction
local function valName(x)
if x == nil then return nil end
if type(x) == "table" then
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
if x.Value ~= nil then return tostring(x.Value) end
end
if type(x) == "number" then return tostring(x) end
if type(x) == "string" and x ~= "" then return x end
return nil
end


-- Preferred: expanded series (wikiprep)
local vn = valName(h)
if type(per) == "table" and #per > 0 then
if vn and not isNoneLike(vn) then
for lv = 1, maxLevel do
return mw.text.nowiki(vn)
local raw = per[lv] or per[#per]
local one = fmtAny(raw)
if one == nil or isZeroish(raw) or isZeroish(one) then
one = "—"
end
end
series[lv] = one
end
end
return series
end


-- Empty per-list -> base only
-- Scalar number/string
if type(per) == "table" and #per == 0 then
if type(h) == "number" then
local one = fmtAny(base)
return mw.text.nowiki(fmtNum(h))
if one == nil or isZeroish(base) or isZeroish(one) then
one = "—"
end
end
for lv = 1, maxLevel do
if type(h) == "string" then
series[lv] = one
local t = trim(h)
return (t and not isNoneLike(t)) and mw.text.nowiki(t) or nil
end
end
return series
end


-- Scalar per -> compute base + per*level (fallback)
return nil
local baseN = toNum(base) or 0
end
local perN  = toNum(per)
 
-- comboDisplay: render Combo as a compact text block (Type (+ details)).
local function comboDisplay()
local c = (type(mech.Combo) == "table") and mech.Combo or nil
if not c then return nil end
 
local typ = trim(c.Type)
if not typ or isNoneLike(typ) then
return nil
end
 
local details = {}
 
local pct = formatUnitValue(c.Percent)
if pct and not isZeroish(pct) then
table.insert(details, mw.text.nowiki(pct))
end
 
local dur = formatUnitValue(c.Duration)
if dur and not isZeroish(dur) then
table.insert(details, mw.text.nowiki(dur))
end


if perN ~= nil then
if #details > 0 then
for lv = 1, maxLevel do
return mw.text.nowiki(typ) .. " (" .. table.concat(details, ", ") .. ")"
local total = baseN + (perN * lv)
local v = unit and { Value = total, Unit = unit } or total
local one = fmtAny(v)
if one == nil or total == 0 or isZeroish(one) then
one = ""
end
series[lv] = one
end
end
return series
return mw.text.nowiki(typ)
end
end


-- Base-only scalar
local grid = mw.html.create("div")
local raw = (base ~= nil) and base or per
grid:addClass("sv-type-grid")
local one = fmtAny(raw)
grid:addClass("sv-compact-root")
if one == nil then
 
return nil
local added = false
 
-- addChunk: add one labeled value cell (key drives CSS ordering).
local function addChunk(key, label, valueHtml)
if valueHtml == nil or valueHtml == "" then return end
added = true
 
local chunk = grid:tag("div")
:addClass("sv-type-chunk")
:addClass("sv-type-" .. tostring(key))
:attr("data-type-key", tostring(key))
 
chunk:tag("div")
:addClass("sv-type-label")
:wikitext(mw.text.nowiki(label))
 
chunk:tag("div")
:addClass("sv-type-value")
:wikitext(valueHtml)
end
 
-- Damage + Element + Hits bundle (hidden when non-damaging)
if not hideDamageBundle then
local dmg  = valName(typeBlock.Damage or typeBlock["Damage Type"])
local ele  = valName(typeBlock.Element or typeBlock["Element Type"])
local hits = hitsDisplay()
 
if dmg and not isNoneLike(dmg) then
addChunk("damage", "Damage", mw.text.nowiki(dmg))
end
if ele and not isNoneLike(ele) then
addChunk("element", "Element", mw.text.nowiki(ele))
end
if hits then
addChunk("hits", "Hits", hits)
end
end
end
if isZeroish(raw) or isZeroish(one) then
 
one = ""
-- Target + Cast
local tgt = valName(typeBlock.Target or typeBlock["Target Type"])
local cst = valName(typeBlock.Cast  or typeBlock["Cast Type"])
 
if tgt and not isNoneLike(tgt) then
addChunk("target", "Target", mw.text.nowiki(tgt))
end
end
for lv = 1, maxLevel do
if cst and not isNoneLike(cst) then
series[lv] = one
addChunk("cast", "Cast", mw.text.nowiki(cst))
end
end
return series
end


local function displayFromSeries(series, level)
-- Combo
if type(series) ~= "table" or #series == 0 then
local combo = comboDisplay()
return nil
if combo then
addChunk("combo", "Combo", combo)
end
end


local any = false
return {
for _, v in ipairs(series) do
inner = added and tostring(grid) or "",
if v ~= "" then
classes = "module-skill-type",
any = true
}
break
end
end
if not any then
return nil
end
 
if isFlatList(series) then
return mw.text.nowiki(series[1])
end
return dynSpan(series, level)
end
end


local function formatAreaSize(area)
-- PLUGIN: SourceType (Hero Module Slot 1) - Modifier + Source + Scaling.
if type(area) ~= "table" then
function PLUGINS.SourceType(rec, ctx)
return nil
local level = ctx.level or 1
end
local maxLevel = ctx.maxLevel or 1


local raw = area["Area Size"]
local basisWord = nil
if raw == nil then
local sourceKind = nil
return nil
local sourceVal  = nil
end
local scaling    = nil


local name, num
-- sourceValueForLevel: dynamic formatting for structured Source blocks.
 
local function sourceValueForLevel(src)
if type(raw) == "table" then
if type(src) ~= "table" then
name = raw.Name or raw.ID or raw.Value
return nil
num  = raw.Value
if raw.Name or raw.ID then
name = raw.Name or raw.ID
end
end
elseif type(raw) == "string" then
name = raw
elseif type(raw) == "number" then
num = raw
end


if num == nil then
local per = src["Per Level"]
num = toNum(area["Area Value"]) or toNum(area["Area Size Value"]) or toNum(area["Area Number"]) or toNum(area["Area Radius"])
if type(per) == "table" and #per > 0 then
end
if isFlatList(per) then
local one  = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(src.Base) or one
return show and mw.text.nowiki(show) or nil
end


if name ~= nil then
local series = {}
local s = mw.text.trim(tostring(name))
for _, v in ipairs(per) do
if s == "" or isNoneLike(s) then
table.insert(series, formatUnitValue(v) or tostring(v))
return nil
end
return dynSpan(series, level)
end
end
if mw.ustring.find(s, "%(") then
return mw.text.nowiki(s)
end
if num ~= nil and num ~= 0 then
return mw.text.nowiki(string.format("%s (%s)", s, fmtNum(num)))
end
return mw.text.nowiki(s)
end


if num ~= nil and num ~= 0 then
return valuePairDynamicValueOnly(src, maxLevel, level)
return mw.text.nowiki(string.format("(%s)", fmtNum(num)))
end
end


return nil
end
local function skillHasAnyDamage(rec, maxLevel)
if type(rec.Source) == "table" then
if type(rec.Source) == "table" then
local s = seriesFromValuePair(rec.Source, maxLevel)
local src = rec.Source
if s then
local atkFlag  = (src["ATK-Based"] == true)
for _, v in ipairs(s) do
local matkFlag = (src["MATK-Based"] == true)
if v ~= "" then return true end
basisWord = basisWordFromFlags(atkFlag, matkFlag)
end
 
end
sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage"
sourceVal  = sourceValueForLevel(src)
scaling    = src.Scaling
end
end


if type(rec.Damage) == "table" then
-- Fallback to legacy Damage lists if Source absent
if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then
local dmg = rec.Damage
local dmg = rec.Damage
for _, key in ipairs({ "Main Damage", "Flat Damage", "Reflect Damage" }) do
scaling = scaling or dmg.Scaling
local lst = dmg[key]
if type(lst) == "table" and #lst > 0 then
return true
end
end
end


return false
local main = dmg["Main Damage"]
end
local refl = dmg["Reflect Damage"]
local flat = dmg["Flat Damage"]


local function computeDurationPromotion(rec, maxLevel)
if type(main) == "table" and #main > 0 then
-- Only:
local pick = nil
-- - non-damaging skills
for _, d in ipairs(main) do
-- - AND missing/blank Duration in Basic Timings
if type(d) == "table" and d.Type ~= "Healing" then
-- - AND a Status Application has a Duration block
pick = d
-- Then: promote that status duration into QuickStats and suppress it in Applies row.
break
if type(rec) ~= "table" then return nil end
end
if skillHasAnyDamage(rec, maxLevel) then return nil end
end
pick = pick or main[1]


local mech = (type(rec.Mechanics) == "table") and rec.Mechanics or {}
if type(pick) == "table" then
local bt  = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
local atkFlag  = (pick["ATK-Based"] == true)
local durS = seriesFromValuePair(bt["Duration"], maxLevel)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)


if durS ~= nil then
sourceKind = (pick.Type == "Healing") and "Healing" or "Damage"
local any = false
sourceVal  = legacyPercentAtLevel(pick, level)
for _, v in ipairs(durS) do
end
if v ~= "" then any = true break end
elseif type(refl) == "table" and #refl > 0 and type(refl[1]) == "table" then
end
local pick = refl[1]
if any then
local atkFlag  = (pick["ATK-Based"] == true)
return nil
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
 
sourceKind = "Reflect"
sourceVal  = legacyPercentAtLevel(pick, level)
elseif type(flat) == "table" and #flat > 0 and type(flat[1]) == "table" then
local pick = flat[1]
local atkFlag  = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
 
sourceKind = "Flat"
sourceVal  = legacyPercentAtLevel(pick, level)
end
end
end
end
-- if durS is nil OR all "—", allow promotion


local apps = rec["Status Applications"]
local scalingLines = formatScalingCompactLines(scaling)
if type(apps) ~= "table" then return nil end
local hasSource    = (sourceVal ~= nil and tostring(sourceVal) ~= "")
local hasScaling  = (type(scalingLines) == "table" and #scalingLines > 0)


for idx, app in ipairs(apps) do
if (not hasSource) and (not hasScaling) then
if type(app) == "table" and type(app.Duration) == "table" then
return nil
local s = seriesFromValuePair(app.Duration, maxLevel)
if s then
for _, v in ipairs(s) do
if v ~= "—" then
return {
durationBlock = app.Duration,
suppressDurationIndex = idx,
}
end
end
end
end
end
end


return nil
local hasMod = (basisWord ~= nil and tostring(basisWord) ~= "")
end


----------------------------------------------------------------------
local extra = { "skill-source-module" }
-- Plug-ins (name -> { inner = "...", classes = "..."/{...} } OR nil/"")
table.insert(extra, hasMod and "sv-has-mod" or "sv-no-mod")
----------------------------------------------------------------------


local PLUGINS = {}
if hasSource and (not hasScaling) then
table.insert(extra, "sv-only-source")
elseif hasScaling and (not hasSource) then
table.insert(extra, "sv-only-scaling")
end


-- Hero Bar Slot 1: Icon + Name
local wrap = mw.html.create("div")
function PLUGINS.IconName(rec, ctx)
wrap:addClass("sv-source-grid")
local icon  = rec.Icon
wrap:addClass("sv-compact-root")
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"


local wrap = mw.html.create("div")
if hasMod then
wrap:addClass("sv-herobar-1-wrap")
local modCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-modifier")
modCol:tag("div"):addClass("sv-source-pill"):wikitext("Modifier")
modCol:tag("div"):addClass("sv-modifier-value"):wikitext(mw.text.nowiki(basisWord))
end


if icon and icon ~= "" then
if hasSource then
wrap:tag("div")
local sourceCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main")
:addClass("sv-herobar-icon")
sourceCol:tag("div"):addClass("sv-source-pill"):wikitext(mw.text.nowiki(sourceKind or "Source"))
:wikitext(string.format("[[File:%s|80px|link=]]", icon))
sourceCol:tag("div"):addClass("sv-source-value"):wikitext(sourceVal)
end
end


wrap:tag("div")
if hasScaling then
:addClass("spiritvale-infobox-title")
local scalingCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling")
:wikitext(title)
scalingCol:tag("div"):addClass("sv-source-pill"):wikitext("Scaling")


return {
local list = scalingCol:tag("div"):addClass("sv-scaling-list")
inner = tostring(wrap),
for _, line in ipairs(scalingLines) do
classes = "module-herobar-1",
list:tag("div"):addClass("sv-scaling-item"):wikitext(mw.text.nowiki(line))
}
end
end
end


-- Hero Bar Slot 2: Reserved container (kept wired for future use)
function PLUGINS.ReservedInfo(rec, ctx)
local wrap = mw.html.create("div")
wrap:addClass("sv-herobar-2-wrap")
return {
return {
inner = tostring(wrap),
inner = tostring(wrap),
classes = "module-herobar-2",
classes = extra,
}
}
end
end


-- Module Slot 1: Level Selector
-- PLUGIN: QuickStats (Hero Module Slot 2) - 3x2 grid (range/area/cost/cast/cd/duration).
function PLUGINS.LevelSelector(rec, ctx)
-- NOTE: Hits does NOT live here (it lives in SkillType).
function PLUGINS.QuickStats(rec, ctx)
local level = ctx.level or 1
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
local maxLevel = ctx.maxLevel or 1
local promo = ctx.promo


local inner = mw.html.create("div")
local mech = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
inner:addClass("sv-level-ui")
local bt  = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
local rc  = (type(mech["Resource Cost"]) == "table") and mech["Resource Cost"] or {}


inner:tag("div")
local function dash() return "" end
:addClass("sv-level-label")
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))


local slider = inner:tag("div"):addClass("sv-level-slider")
-- Range (0 => —)
 
local rangeVal = nil
if tonumber(maxLevel) and tonumber(maxLevel) > 1 then
if mech.Range ~= nil and not isNoneLike(mech.Range) then
slider:tag("input")
local n = toNum(mech.Range)
:attr("type", "range")
if n ~= nil then
:attr("min", "1")
if n ~= 0 then
:attr("max", tostring(maxLevel))
rangeVal = mw.text.nowiki(formatUnitValue(mech.Range) or tostring(mech.Range))
:attr("value", tostring(level))
end
:addClass("sv-level-range")
else
:attr("aria-label", "Skill level select")
local t = mw.text.trim(tostring(mech.Range))
else
if t ~= "" and not isNoneLike(t) then
inner:addClass("sv-level-ui-single")
rangeVal = mw.text.nowiki(t)
slider:addClass("sv-level-slider-single")
end
end
end
end


return {
-- Area
inner = tostring(inner),
local areaVal = formatAreaSize(mech.Area, maxLevel, level)
classes = "module-level-selector",
}
end


-- Module Slot 2: Skill Type
-- Timings
function PLUGINS.SkillType(rec, ctx)
local castVal = displayFromSeries(seriesFromValuePair(bt["Cast Time"], maxLevel), level)
local typeBlock = (type(rec.Type) == "table") and rec.Type or {}
local cdVal  = displayFromSeries(seriesFromValuePair(bt["Cooldown"],  maxLevel), level)
local hideDamageAndElement = (ctx.nonDamaging == true)
local durVal  = displayFromSeries(seriesFromValuePair(bt["Duration"],  maxLevel), level)


local function valName(x)
-- Promote status duration if needed
if x == nil then return nil end
if (durVal == nil) and type(promo) == "table" and type(promo.durationBlock) == "table" then
if type(x) == "table" then
durVal = displayFromSeries(seriesFromValuePair(promo.durationBlock, maxLevel), level)
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
if x.Value ~= nil then return tostring(x.Value) end
end
if type(x) == "string" and x ~= "" then
return x
end
return nil
end
end


local grid = mw.html.create("div")
-- Cost: MP + HP
grid:addClass("sv-type-grid")
local function labeledSeries(block, label)
 
local s = seriesFromValuePair(block, maxLevel)
local added = false
if not s then return nil end
local function addChunk(label, rawVal)
local any = false
local v = valName(rawVal)
for i, v in ipairs(s) do
if not v or v == "" then return end
if v ~= "—" then
added = true
s[i] = tostring(v) .. " " .. label
any = true
else
s[i] = ""
end
end
return any and s or nil
end
 
local mpS = labeledSeries(rc["Mana Cost"], "MP")
local hpS = labeledSeries(rc["Health Cost"], "HP")


local chunk = grid:tag("div"):addClass("sv-type-chunk")
local costSeries = {}
chunk:tag("div"):addClass("sv-type-label"):wikitext(mw.text.nowiki(label))
for lv = 1, maxLevel do
chunk:tag("div"):addClass("sv-type-value"):wikitext(mw.text.nowiki(v))
local mp = mpS and mpS[lv] or ""
end
local hp = hpS and hpS[lv] or ""


if not hideDamageAndElement then
if mp ~= "—" and hp ~= "—" then
addChunk("Damage",  typeBlock.Damage  or typeBlock["Damage Type"])
costSeries[lv] = mp .. " + " .. hp
addChunk("Element", typeBlock.Element or typeBlock["Element Type"])
elseif mp ~= "" then
costSeries[lv] = mp
elseif hp ~= "" then
costSeries[lv] = hp
else
costSeries[lv] = ""
end
end
end


addChunk("Target", typeBlock.Target or typeBlock["Target Type"])
local costVal = displayFromSeries(costSeries, level)
addChunk("Cast",   typeBlock.Cast  or typeBlock["Cast Type"])
 
local grid = mw.html.create("div")
grid:addClass("sv-m4-grid")
grid:addClass("sv-compact-root")
 
local function addCell(label, val)
local cell = grid:tag("div"):addClass("sv-m4-cell")
cell:tag("div"):addClass("sv-m4-label"):wikitext(mw.text.nowiki(label))
cell:tag("div"):addClass("sv-m4-value"):wikitext(val or dash())
end
 
addCell("Range",    rangeVal)
addCell("Area",      areaVal)
addCell("Cost",      costVal)
addCell("Cast Time", castVal)
addCell("Cooldown", cdVal)
addCell("Duration",  durVal)


return {
return {
inner = added and tostring(grid) or "",
inner = tostring(grid),
classes = "module-skill-type",
classes = "module-quick-stats",
}
}
end
end


-- Module Slot 3: SourceType (Modifier + Source + Scaling) OR nil for blank
-- PLUGIN: SpecialMechanics (Hero Module Slot 3)
function PLUGINS.SourceType(rec, ctx)
-- Shows:
--  - Flags (deduped)
--  - Special mechanics (mech.Effects)
-- NOTE: Combo lives in SkillType (Hero Bar Slot 2).
function PLUGINS.SpecialMechanics(rec, ctx)
local level = ctx.level or 1
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
local maxLevel = ctx.maxLevel or 1


local basisWord = nil
local mech    = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
local sourceKind = nil
local effects = (type(mech.Effects) == "table") and mech.Effects or nil
local sourceVal  = nil
local mods    = (type(rec.Modifiers) == "table") and rec.Modifiers or nil
local scaling    = nil
 
------------------------------------------------------------------
-- Hits guard (we want Hits ONLY in SkillType)
------------------------------------------------------------------
local function isHitsKey(name)
if not name then return false end
local k = mw.ustring.lower(mw.text.trim(tostring(name)))
return (
k == "hit" or
k == "hits" or
k == "hit count" or
k == "hits count" or
k == "hitcount" or
k == "hitscount"
)
end


if type(rec.Source) == "table" then
------------------------------------------------------------------
local src = rec.Source
-- Flags (flat, de-duped)
local atkFlag  = (src["ATK-Based"] == true)
------------------------------------------------------------------
local matkFlag = (src["MATK-Based"] == true)
local flagSet = {}
basisWord = basisWordFromFlags(atkFlag, matkFlag)


sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage"
local denyFlags = {
sourceVal  = sourceValueForLevel(src, maxLevel, level)
["self centered"] = true,
scaling    = src.Scaling
["self-centred"] = true,
end
["bond"] = true,
["combo"] = true,
        ["hybrid"] = true,


-- Fallback to legacy Damage lists if Source absent
-- hits variants
if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then
["hit"] = true,
local dmg = rec.Damage
["hits"] = true,
scaling = scaling or dmg.Scaling
["hit count"] = true,
["hits count"] = true,
["hitcount"] = true,
["hitscount"] = true,
}


local main = dmg["Main Damage"]
local function allowFlag(name)
local refl = dmg["Reflect Damage"]
if not name then return false end
local flat = dmg["Flat Damage"]
local k = mw.ustring.lower(mw.text.trim(tostring(name)))
if k == "" then return false end
if denyFlags[k] then return false end
return true
end


if type(main) == "table" and #main > 0 then
local function addFlags(sub)
local pick = nil
if type(sub) ~= "table" then return end
for _, d in ipairs(main) do
for k, v in pairs(sub) do
if type(d) == "table" and d.Type ~= "Healing" then
if v and allowFlag(k) then
pick = d
flagSet[tostring(k)] = true
break
end
end
end
pick = pick or main[1]
end
end


if type(pick) == "table" then
if mods then
local atkFlag  = (pick["ATK-Based"] == true)
addFlags(mods["Movement Modifiers"])
local matkFlag = (pick["MATK-Based"] == true)
addFlags(mods["Combat Modifiers"])
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
addFlags(mods["Special Modifiers"])
 
for k, v in pairs(mods) do
sourceKind = (pick.Type == "Healing") and "Healing" or "Damage"
if type(v) == "boolean" and v and allowFlag(k) then
sourceVal  = legacyPercentAtLevel(pick, level)
flagSet[tostring(k)] = true
end
end
elseif type(refl) == "table" and #refl > 0 and type(refl[1]) == "table" then
local pick = refl[1]
local atkFlag  = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
sourceKind = "Reflect"
sourceVal  = legacyPercentAtLevel(pick, level)
elseif type(flat) == "table" and #flat > 0 and type(flat[1]) == "table" then
local pick = flat[1]
local atkFlag  = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
sourceKind = "Flat"
sourceVal  = legacyPercentAtLevel(pick, level)
end
end
end
end


local scalingLines = formatScalingCompactLines(scaling)
local flags = {}
local hasSource    = (sourceVal ~= nil and tostring(sourceVal) ~= "")
for k, _ in pairs(flagSet) do table.insert(flags, k) end
local hasScaling  = (type(scalingLines) == "table" and #scalingLines > 0)
table.sort(flags)
 
------------------------------------------------------------------
-- Special mechanics (name => value)
------------------------------------------------------------------
local mechItems = {}


if (not hasSource) and (not hasScaling) then
if effects then
return nil
local keys = {}
end
for k, _ in pairs(effects) do table.insert(keys, k) end
table.sort(keys)
 
for _, name in ipairs(keys) do
-- Skip Hits completely (it belongs in SkillType)
if not isHitsKey(name) then
local block = effects[name]
if type(block) == "table" then
-- Also skip if the block's Type is "Hits" (some data may encode it that way)
if not isHitsKey(block.Type) then
local disp = displayFromSeries(seriesFromValuePair(block, maxLevel), level)
local t = trim(block.Type)


local hasMod = (basisWord ~= nil and tostring(basisWord) ~= "")
local value = disp


local extra = { "skill-source-module" }
-- If Type exists and is distinct, prefix it.
table.insert(extra, hasMod and "sv-has-mod" or "sv-no-mod")
if t and not isNoneLike(t) and mw.ustring.lower(t) ~= mw.ustring.lower(tostring(name)) then
if value then
value = mw.text.nowiki(t) .. ": " .. value
else
value = mw.text.nowiki(t)
end
end


if hasSource and (not hasScaling) then
if value then
table.insert(extra, "sv-only-source")
table.insert(mechItems, { label = tostring(name), value = value })
elseif hasScaling and (not hasSource) then
end
table.insert(extra, "sv-only-scaling")
end
end
end
end
end
end


local wrap = mw.html.create("div")
local hasFlags = (#flags > 0)
wrap:addClass("sv-source-grid")
local hasMech  = (#mechItems > 0)
 
if (not hasFlags) and (not hasMech) then
local root = mw.html.create("div")
root:addClass("sv-sm-root")
root:addClass("sv-compact-root")
root:tag("div"):addClass("sv-sm-empty"):wikitext("No Special Mechanics")


if hasMod then
return {
local modCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-modifier")
inner = tostring(root),
modCol:tag("div"):addClass("sv-source-pill"):wikitext("Modifier")
classes = "module-special-mechanics",
modCol:tag("div"):addClass("sv-modifier-value"):wikitext(mw.text.nowiki(basisWord))
}
end
end


if hasSource then
local count = 0
local sourceCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main")
if hasFlags then count = count + 1 end
sourceCol:tag("div"):addClass("sv-source-pill"):wikitext(mw.text.nowiki(sourceKind or "Source"))
if hasMech  then count = count + 1 end
sourceCol:tag("div"):addClass("sv-source-value"):wikitext(sourceVal)
end


if hasScaling then
local root = mw.html.create("div")
local scalingCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling")
root:addClass("sv-sm-root")
scalingCol:tag("div"):addClass("sv-source-pill"):wikitext("Scaling")
root:addClass("sv-compact-root")
 
local layout = root:tag("div"):addClass("sv-sm-layout")
layout:addClass("sv-sm-count-" .. tostring(count))
 
-- Column 1: Flags
if hasFlags then
local fcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-flags")
for _, f in ipairs(flags) do
fcol:tag("div"):addClass("sv-sm-flag"):wikitext(mw.text.nowiki(f))
end
end


local list = scalingCol:tag("div"):addClass("sv-scaling-list")
-- Column 2: Special Mechanics (stacked)
for _, line in ipairs(scalingLines) do
if hasMech then
list:tag("div"):addClass("sv-scaling-item"):wikitext(mw.text.nowiki(line))
local mcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-mech")
for _, it in ipairs(mechItems) do
local one = mcol:tag("div"):addClass("sv-sm-mech")
one:tag("div"):addClass("sv-sm-label"):wikitext(mw.text.nowiki(it.label))
one:tag("div"):addClass("sv-sm-value"):wikitext(it.value or "—")
end
end
end
end


return {
return {
inner = tostring(wrap),
inner = tostring(root),
classes = extra,
classes = "module-special-mechanics",
}
}
end
end


-- Module Slot 4: Quick Stats (3x2)
-- PLUGIN: LevelSelector (Hero Module Slot 4) - JS level slider.
function PLUGINS.QuickStats(rec, ctx)
function PLUGINS.LevelSelector(rec, ctx)
local level = ctx.level or 1
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
local maxLevel = ctx.maxLevel or 1
local promo = ctx.promo


local mech = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
local inner = mw.html.create("div")
local bt  = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
inner:addClass("sv-level-ui")
local rc  = (type(mech["Resource Cost"]) == "table") and mech["Resource Cost"] or {}


local function dash() return "" end
inner:tag("div")
:addClass("sv-level-label")
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))


-- Range (0 => —)
local slider = inner:tag("div"):addClass("sv-level-slider")
local rangeVal = nil
 
if mech.Range ~= nil and not isNoneLike(mech.Range) then
if tonumber(maxLevel) and tonumber(maxLevel) > 1 then
local n = toNum(mech.Range)
slider:tag("input")
if n ~= nil then
:attr("type", "range")
if n ~= 0 then
:attr("min", "1")
rangeVal = mw.text.nowiki(formatUnitValue(mech.Range) or tostring(mech.Range))
:attr("max", tostring(maxLevel))
end
:attr("value", tostring(level))
else
:addClass("sv-level-range")
local t = mw.text.trim(tostring(mech.Range))
:attr("aria-label", "Skill level select")
if t ~= "" and not isNoneLike(t) then
else
rangeVal = mw.text.nowiki(t)
inner:addClass("sv-level-ui-single")
end
slider:addClass("sv-level-slider-single")
end
end
end


-- Area
return {
local areaVal = formatAreaSize(mech.Area)
inner = tostring(inner),
classes = "module-level-selector",
}
end


-- Timings
----------------------------------------------------------------------
local castSeries = seriesFromValuePair(bt["Cast Time"], maxLevel)
-- Generic slot renderers
local cdSeries  = seriesFromValuePair(bt["Cooldown"],  maxLevel)
----------------------------------------------------------------------
local durSeries  = seriesFromValuePair(bt["Duration"],  maxLevel)


local castVal = displayFromSeries(castSeries, level)
-- normalizeResult: normalize plugin return values into {inner, classes}.
local cdVal  = displayFromSeries(cdSeries, level)
local function normalizeResult(res)
local durVal  = displayFromSeries(durSeries, level)
if res == nil then return nil end
 
if type(res) == "string" then
-- Promote status duration if needed
return { inner = res, classes = nil }
if (durVal == nil) and type(promo) == "table" and type(promo.durationBlock) == "table" then
end
durSeries = seriesFromValuePair(promo.durationBlock, maxLevel)
if type(res) == "table" then
durVal = displayFromSeries(durSeries, level)
local inner = res.inner
if type(inner) ~= "string" then
inner = (inner ~= nil) and tostring(inner) or ""
end
return { inner = inner, classes = res.classes }
end
end
return { inner = tostring(res), classes = nil }
end


-- Cost: combine MP + HP; never show "0 HP" (seriesFromValuePair already turns 0 into "—")
-- safeCallPlugin: pcall wrapper to prevent infobox failure on plugin errors.
local function labeledSeries(block, label)
local function safeCallPlugin(name, rec, ctx)
local s = seriesFromValuePair(block, maxLevel)
local fn = PLUGINS[name]
if not s then return nil end
if type(fn) ~= "function" then
local any = false
return nil
for i, v in ipairs(s) do
end
if v ~= "—" then
local ok, out = pcall(fn, rec, ctx)
s[i] = tostring(v) .. " " .. label
if not ok then
any = true
return nil
else
s[i] = "—"
end
end
return any and s or nil
end
end
return normalizeResult(out)
end


local mpS = labeledSeries(rc["Mana Cost"], "MP")
-- renderHeroBarSlot: render a hero-bar slot by plugin assignment.
local hpS = labeledSeries(rc["Health Cost"], "HP")
local function renderHeroBarSlot(slotIndex, rec, ctx)
local pluginName = HERO_BAR_SLOT_ASSIGNMENT[slotIndex]
if not pluginName then
return heroBarBox(slotIndex, nil, "", true)
end


local costSeries = {}
local res = safeCallPlugin(pluginName, rec, ctx)
for lv = 1, maxLevel do
if not res or not res.inner or res.inner == "" then
local mp = mpS and mpS[lv] or "—"
return heroBarBox(slotIndex, nil, "", true)
local hp = hpS and hpS[lv] or "—"
 
if mp ~= "—" and hp ~= "—" then
costSeries[lv] = mp .. " + " .. hp
elseif mp ~= "—" then
costSeries[lv] = mp
elseif hp ~= "" then
costSeries[lv] = hp
else
costSeries[lv] = ""
end
end
end


local costVal = displayFromSeries(costSeries, level)
return heroBarBox(slotIndex, res.classes, res.inner, false)
end


local grid = mw.html.create("div")
-- renderModuleSlot: render a hero-module slot by plugin assignment.
grid:addClass("sv-m4-grid")
local function renderModuleSlot(slotIndex, rec, ctx)
local pluginName = HERO_MODULE_SLOT_ASSIGNMENT[slotIndex]
if not pluginName then
return moduleBox(slotIndex, nil, "", true)
end


local function addCell(label, val)
local res = safeCallPlugin(pluginName, rec, ctx)
local cell = grid:tag("div"):addClass("sv-m4-cell")
if not res or not res.inner or res.inner == "" then
cell:tag("div"):addClass("sv-m4-label"):wikitext(mw.text.nowiki(label))
return moduleBox(slotIndex, nil, "", true)
cell:tag("div"):addClass("sv-m4-value"):wikitext(val or dash())
end
end


addCell("Range",     rangeVal)
return moduleBox(slotIndex, res.classes, res.inner, false)
addCell("Area",     areaVal)
addCell("Cost",      costVal)
addCell("Cast Time", castVal)
addCell("Cooldown",  cdVal)
addCell("Duration",  durVal)
 
return {
inner = tostring(grid),
classes = "module-quick-stats",
}
end
end


----------------------------------------------------------------------
----------------------------------------------------------------------
-- Generic slot renderers
-- UI builders
----------------------------------------------------------------------
----------------------------------------------------------------------


local function normalizeResult(res)
-- buildHeroBarUI: build the top hero bar (2 slots).
if res == nil then return nil end
local function buildHeroBarUI(rec, ctx)
if type(res) == "string" then
local bar = mw.html.create("div")
return { inner = res, classes = nil }
bar:addClass("hero-bar-grid")
end
bar:wikitext(renderHeroBarSlot(1, rec, ctx))
if type(res) == "table" then
bar:wikitext(renderHeroBarSlot(2, rec, ctx))
local inner = res.inner
return tostring(bar)
if type(inner) ~= "string" then
inner = (inner ~= nil) and tostring(inner) or ""
end
return { inner = inner, classes = res.classes }
end
return { inner = tostring(res), classes = nil }
end
end


local function safeCallPlugin(name, rec, ctx)
-- buildHeroModulesUI: build the 2x2 module grid row (4 slots).
local fn = PLUGINS[name]
local function buildHeroModulesUI(rec, ctx)
if type(fn) ~= "function" then
local grid = mw.html.create("div")
return nil
grid:addClass("hero-modules-grid")
for slot = 1, 4 do
grid:wikitext(renderModuleSlot(slot, rec, ctx))
end
end
local ok, out = pcall(fn, rec, ctx)
return tostring(grid)
if not ok then
return nil
end
return normalizeResult(out)
end
end


local function renderHeroBarSlot(slotIndex, rec, ctx)
-- addHeroModulesRow: add the hero-modules row into the infobox table.
local pluginName = HERO_BAR_SLOT_ASSIGNMENT[slotIndex]
local function addHeroModulesRow(tbl, modulesUI)
if not pluginName then
if not modulesUI or modulesUI == "" then
return heroBarBox(slotIndex, nil, "", true)
return
end
end


local res = safeCallPlugin(pluginName, rec, ctx)
local row = tbl:tag("tr")
if not res or not res.inner or res.inner == "" then
row:addClass("hero-modules-row")
return heroBarBox(slotIndex, nil, "", true)
end


return heroBarBox(slotIndex, res.classes, res.inner, false)
local cell = row:tag("td")
cell:attr("colspan", 2)
cell:addClass("hero-modules-cell")
cell:wikitext(modulesUI)
end
end


local function renderModuleSlot(slotIndex, rec, ctx)
----------------------------------------------------------------------
local pluginName = HERO_MODULE_SLOT_ASSIGNMENT[slotIndex]
-- Infobox builder
if not pluginName then
----------------------------------------------------------------------
return moduleBox(slotIndex, nil, "", true)
end


local res = safeCallPlugin(pluginName, rec, ctx)
-- buildInfobox: render a single skill infobox.
if not res or not res.inner or res.inner == "" then
local function buildInfobox(rec, opts)
return moduleBox(slotIndex, nil, "", true)
opts = opts or {}
end
local showUsers = (opts.showUsers ~= false)


return moduleBox(slotIndex, res.classes, res.inner, false)
local maxLevel = tonumber(rec["Max Level"]) or 1
end
if maxLevel < 1 then maxLevel = 1 end
local level = clamp(maxLevel, 1, maxLevel)


----------------------------------------------------------------------
local ctx = {
-- UI builders (hero bar + modules grid)
maxLevel = maxLevel,
----------------------------------------------------------------------
level = level,
nonDamaging = false,
promo = nil,
}


local function buildHeroBarUI(rec, ctx)
-- Non-damaging hides Damage/Element/Hits in SkillType
local bar = mw.html.create("div")
do
bar:addClass("hero-bar-grid")
local dmgVal = nil
 
if type(rec.Type) == "table" then
bar:wikitext(renderHeroBarSlot(1, rec, ctx))
dmgVal = rec.Type.Damage or rec.Type["Damage Type"]
bar:wikitext(renderHeroBarSlot(2, rec, ctx))
if type(dmgVal) == "table" then
dmgVal = dmgVal.Name or dmgVal.ID or dmgVal.Value
end
end
ctx.nonDamaging = isNoneLike(dmgVal) or (not skillHasAnyDamage(rec, maxLevel))
end


return tostring(bar)
ctx.promo = computeDurationPromotion(rec, maxLevel)
end


local function buildHeroModulesUI(rec, ctx)
local root = mw.html.create("table")
local grid = mw.html.create("div")
root:addClass("spiritvale-skill-infobox")
grid:addClass("hero-modules-grid")
root:addClass("sv-skill-card")
root:attr("data-max-level", tostring(maxLevel))
root:attr("data-level", tostring(level))


for slot = 1, 4 do
if opts.inList then
grid:wikitext(renderModuleSlot(slot, rec, ctx))
root:addClass("sv-skill-inlist")
end
end


return tostring(grid)
local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID)
end
if internalId then
 
root:attr("data-skill-id", internalId)
local function addHeroModulesRow(tbl, modulesUI)
if not modulesUI or modulesUI == "" then
return
end
end


local row = tbl:tag("tr")
local desc  = rec.Description or ""
row:addClass("hero-modules-row")


local cell = row:tag("td")
-- Hero Title Bar
cell:attr("colspan", 2)
local heroRow = root:tag("tr")
cell:addClass("hero-modules-cell")
heroRow:addClass("spiritvale-infobox-main")
cell:wikitext(modulesUI)
heroRow:addClass("sv-hero-title-row")
end
heroRow:addClass("hero-title-bar")


----------------------------------------------------------------------
local heroCell = heroRow:tag("th")
-- Infobox builder
heroCell:attr("colspan", 2)
----------------------------------------------------------------------
heroCell:addClass("sv-hero-title-cell")
heroCell:wikitext(buildHeroBarUI(rec, ctx))


local function buildInfobox(rec, opts)
-- Description Bar
opts = opts or {}
if desc ~= "" then
local showUsers = (opts.showUsers ~= false)
local descRow = root:tag("tr")
descRow:addClass("spiritvale-infobox-main")
descRow:addClass("sv-hero-desc-row")
descRow:addClass("hero-description-bar")


local maxLevel = tonumber(rec["Max Level"]) or 1
local descCell = descRow:tag("td")
if maxLevel < 1 then maxLevel = 1 end
descCell:attr("colspan", 2)
local level = clamp(maxLevel, 1, maxLevel)
descCell:addClass("sv-hero-desc-cell")


-- ctx passed to every plug-in (the only allowed “shared state”)
local descInner = descCell:tag("div")
local ctx = {
descInner:addClass("spiritvale-infobox-main-right-inner")
maxLevel = maxLevel,
level = level,
-- computed below:
nonDamaging = false,
promo = nil,
}


-- Determine “non-damaging” for SkillType (hide Damage/Element)
descInner:tag("div")
do
:addClass("spiritvale-infobox-description")
local dmgVal = nil
:wikitext(string.format("''%s''", desc))
if type(rec.Type) == "table" then
end
dmgVal = rec.Type.Damage or rec.Type["Damage Type"]
if type(dmgVal) == "table" then
dmgVal = dmgVal.Name or dmgVal.ID or dmgVal.Value
end
end
ctx.nonDamaging = isNoneLike(dmgVal) or (not skillHasAnyDamage(rec, maxLevel))
end


-- Duration promotion (for QuickStats + Applies suppression)
-- Modules row
ctx.promo = computeDurationPromotion(rec, maxLevel)
addHeroModulesRow(root, buildHeroModulesUI(rec, ctx))


local root = mw.html.create("table")
-- Users (hide on direct skill page)
root:addClass("spiritvale-skill-infobox")
if showUsers then
root:addClass("sv-skill-card")
local users = rec.Users or {}
root:attr("data-max-level", tostring(maxLevel))
addRow(root, "Classes",  listToText(users.Classes)"sv-row-users", "Users.Classes")
root:attr("data-level", tostring(level))
addRow(root, "Summons",  listToText(users.Summons),  "sv-row-users", "Users.Summons")
 
addRow(root, "Monsters", listToText(users.Monsters), "sv-row-users", "Users.Monsters")
if opts.inList then
addRow(root, "Events",   listToText(users.Events)"sv-row-users", "Users.Events")
root:addClass("sv-skill-inlist")
end
end


local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID)
-- Requirements
if internalId then
local req = rec.Requirements or {}
root:attr("data-skill-id", internalId)
local hasReq =
(type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0) or
(type(req["Required Weapons"]) == "table" and #req["Required Weapons"] > 0) or
(type(req["Required Stances"]) == "table" and #req["Required Stances"] > 0)
 
if hasReq then
if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then
local skillParts = {}
for _, rs in ipairs(req["Required Skills"]) do
local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown"
local lvlReq  = rs["Required Level"]
if lvlReq then
table.insert(skillParts, string.format("%s (Lv.%s)", nameReq, lvlReq))
else
table.insert(skillParts, nameReq)
end
end
addRow(root, "Required Skills", table.concat(skillParts, ", "), "sv-row-req", "Requirements.Required Skills")
end
 
addRow(root, "Required Weapons", listToText(req["Required Weapons"]), "sv-row-req", "Requirements.Required Weapons")
addRow(root, "Required Stances", listToText(req["Required Stances"]), "sv-row-req", "Requirements.Required Stances")
end
end


local desc  = rec.Description or ""
-- Mechanics (keep small extras only)
 
local mech = rec.Mechanics or {}
-- Hero Title Bar
if next(mech) ~= nil then
local heroRow = root:tag("tr")
if mech["Autocast Multiplier"] ~= nil then
heroRow:addClass("spiritvale-infobox-main")
addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier")
heroRow:addClass("sv-hero-title-row")
end
heroRow:addClass("hero-title-bar")
end


local heroCell = heroRow:tag("th")
-- Legacy damage breakdown (only when Source absent)
heroCell:attr("colspan", 2)
if type(rec.Source) ~= "table" then
heroCell:addClass("sv-hero-title-cell")
local dmg = rec.Damage or {}
heroCell:wikitext(buildHeroBarUI(rec, ctx))
if next(dmg) ~= nil then
local main = dmg["Main Damage"]
local mainNonHeal, healOnly = {}, {}


-- Description Bar (special-cased for now)
if type(main) == "table" then
if desc ~= "" then
for _, d in ipairs(main) do
local descRow = root:tag("tr")
if type(d) == "table" and d.Type == "Healing" then
descRow:addClass("spiritvale-infobox-main")
table.insert(healOnly, d)
descRow:addClass("sv-hero-desc-row")
else
descRow:addClass("hero-description-bar")
table.insert(mainNonHeal, d)
end
end
end
 
addRow(root, "Main Damage",    formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)), "sv-row-source", "Damage.Main Damage")
addRow(root, "Flat Damage",    formatDamageList(dmg["Flat Damage"], maxLevel, level, false),        "sv-row-source", "Damage.Flat Damage")
addRow(root, "Reflect Damage", formatDamageList(dmg["Reflect Damage"], maxLevel, level, false),    "sv-row-source", "Damage.Reflect Damage")
addRow(root, "Healing",        formatDamageList(healOnly, maxLevel, level, false),                  "sv-row-source", "Damage.Healing")
end
end


local descCell = descRow:tag("td")
-- Status rows
descCell:attr("colspan", 2)
local function formatStatusApplications(list, suppressDurationIndex)
descCell:addClass("sv-hero-desc-cell")
if type(list) ~= "table" or #list == 0 then return nil end


local descInner = descCell:tag("div")
local parts = {}
descInner:addClass("spiritvale-infobox-main-right-inner")
for idx, s in ipairs(list) do
if type(s) == "table" then
local typ  = s.Type or s.Scope or "Target"
local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"
local seg = tostring(typ) .. " " .. tostring(name)
local detail = {}


descInner:tag("div")
if idx ~= suppressDurationIndex and type(s.Duration) == "table" then
:addClass("spiritvale-infobox-description")
local t = valuePairDynamicValueOnly(s.Duration, maxLevel, level)
:wikitext(string.format("''%s''", desc))
if t then table.insert(detail, "Duration: " .. t) end
end
end


-- Modules row
if type(s.Chance) == "table" then
local modulesUI = buildHeroModulesUI(rec, ctx)
local t = valuePairDynamicValueOnly(s.Chance, maxLevel, level)
addHeroModulesRow(root, modulesUI)
if t then table.insert(detail, "Chance: " .. t) end
end


-- Users (hide on direct skill page)
if #detail > 0 then
if showUsers then
seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
local users = rec.Users or {}
end
addRow(root, "Classes",  listToText(users.Classes),  "sv-row-users", "Users.Classes")
addRow(root, "Summons",  listToText(users.Summons),  "sv-row-users", "Users.Summons")
addRow(root, "Monsters", listToText(users.Monsters), "sv-row-users", "Users.Monsters")
addRow(root, "Events",  listToText(users.Events),  "sv-row-users", "Users.Events")
end


-- Requirements
table.insert(parts, seg)
local req = rec.Requirements or {}
local hasReq =
(type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0) or
(type(req["Required Weapons"]) == "table" and #req["Required Weapons"] > 0) or
(type(req["Required Stances"]) == "table" and #req["Required Stances"] > 0)
 
if hasReq then
if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then
local skillParts = {}
for _, rs in ipairs(req["Required Skills"]) do
local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown"
local lvlReq  = rs["Required Level"]
if lvlReq then
table.insert(skillParts, string.format("%s (Lv.%s)", nameReq, lvlReq))
else
table.insert(skillParts, nameReq)
end
end
end
addRow(root, "Required Skills", table.concat(skillParts, ", "), "sv-row-req", "Requirements.Required Skills")
end
end


addRow(root, "Required Weapons", listToText(req["Required Weapons"]), "sv-row-req", "Requirements.Required Weapons")
return (#parts > 0) and table.concat(parts, "<br />") or nil
addRow(root, "Required Stances", listToText(req["Required Stances"]), "sv-row-req", "Requirements.Required Stances")
end
end


-- Mechanics (detailed rows still shown; Range/Area/Timings/Cost are in QuickStats)
local function formatStatusRemoval(list)
local mech = rec.Mechanics or {}
if type(list) ~= "table" or #list == 0 then return nil end
if next(mech) ~= nil then
 
if mech["Autocast Multiplier"] ~= nil then
local parts = {}
addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier")
for _, r in ipairs(list) do
end
if type(r) == "table" then
local names = r["Status External Name"]
local label


addRow(root, "Combo",            formatCombo(mech.Combo), "sv-row-mech", "Mechanics.Combo")
if type(names) == "table" then
addRow(root, "Special Mechanics", formatMechanicEffects(mech.Effects, maxLevel, level), "sv-row-mech", "Mechanics.Effects")
label = table.concat(names, ", ")
end
elseif type(names) == "string" then
label = names
else
label = "Status"
end


-- Source + Scaling are displayed in SourceType module now, so we do NOT repeat them as body rows.
local amt = valuePairRawText(r)
-- Keep the detailed legacy damage breakdown rows only (Main/Flat/Reflect/Healing) when Source missing.
amt = amt and mw.text.nowiki(amt) or nil
if type(rec.Source) ~= "table" then
local dmg = rec.Damage or {}
if next(dmg) ~= nil then
local main = dmg["Main Damage"]
local mainNonHeal, healOnly = {}, {}


if type(main) == "table" then
local seg = mw.text.nowiki(label)
for _, d in ipairs(main) do
if amt then
if type(d) == "table" and d.Type == "Healing" then
seg = seg .. " " .. amt
table.insert(healOnly, d)
else
table.insert(mainNonHeal, d)
end
end
end
table.insert(parts, seg)
end
end
local flatList = dmg["Flat Damage"]
local reflList = dmg["Reflect Damage"]
addRow(root, "Main Damage",    formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)), "sv-row-source", "Damage.Main Damage")
addRow(root, "Flat Damage",    formatDamageList(flatList, maxLevel, level, false), "sv-row-source", "Damage.Flat Damage")
addRow(root, "Reflect Damage", formatDamageList(reflList, maxLevel, level, false), "sv-row-source", "Damage.Reflect Damage")
addRow(root, "Healing",        formatDamageList(healOnly, maxLevel, level, false), "sv-row-source", "Damage.Healing")
end
end
end


-- Modifiers flags
return (#parts > 0) and table.concat(parts, "<br />") or nil
local modsText = formatModifiers(rec.Modifiers)
if modsText then
addRow(root, "Flags", modsText, "sv-row-meta", "Modifiers")
end
end


-- Status (suppress promoted duration line if needed)
local suppressIdx = (type(ctx.promo) == "table") and ctx.promo.suppressDurationIndex or nil
local suppressIdx = (type(ctx.promo) == "table") and ctx.promo.suppressDurationIndex or nil
local statusApps = formatStatusApplications(rec["Status Applications"], maxLevel, level, suppressIdx)
local statusApps = formatStatusApplications(rec["Status Applications"], suppressIdx)
local statusRem  = formatStatusRemoval(rec["Status Removal"], maxLevel, level)
local statusRem  = formatStatusRemoval(rec["Status Removal"])
if statusApps or statusRem then
if statusApps or statusRem then
addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications")
addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications")
Line 1,746: Line 1,879:


-- Events
-- Events
local function formatEvents(list)
if type(list) ~= "table" or #list == 0 then return nil end
local parts = {}
for _, ev in ipairs(list) do
if type(ev) == "table" then
local action = ev.Action or "On event"
local name  = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill"
table.insert(parts, string.format("%s → %s", action, name))
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local eventsText = formatEvents(rec.Events)
local eventsText = formatEvents(rec.Events)
if eventsText then
if eventsText then
Line 1,763: Line 1,909:
----------------------------------------------------------------------
----------------------------------------------------------------------


function p.listForUser(frame)
function p.listForUser(frame)
local args = getArgs(frame)
local args = getArgs(frame)
 
local userName = args.user or args[1]
if not userName or userName == "" then
userName = mw.title.getCurrentTitle().text
end
 
if not userName or userName == "" then
return "<strong>No user name provided to Skill list.</strong>"
end
 
local dataset = getSkills()
local matches = {}
 
for _, rec in ipairs(dataset.records or {}) do
if skillMatchesUser(rec, userName) then
table.insert(matches, rec)
end
end
 
if #matches == 0 then
return string.format("<strong>No skills found for:</strong> %s", mw.text.nowiki(userName))
end
 
local out = {}
 
for _, rec in ipairs(matches) do
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"


local userName = args.user or args[1]
-- List mode: emit a raw H3 heading before each standalone card so TOC/anchors work.
if not userName or userName == "" then
table.insert(out, string.format("=== %s ===", title))
userName = mw.title.getCurrentTitle().text
end


if not userName or userName == "" then
-- List mode cards are independent (no single wrapper container).
return "<strong>No user name provided to Skill list.</strong>"
table.insert(out, buildInfobox(rec, { showUsers = false, inList = true }))
end
end


local dataset = getSkills()
return table.concat(out, "\n")
local matches = {}
 
for _, rec in ipairs(dataset.records or {}) do
if skillMatchesUser(rec, userName) then
table.insert(matches, rec)
end
end
 
if #matches == 0 then
return string.format("<strong>No skills found for:</strong> %s", mw.text.nowiki(userName))
end
 
local root = mw.html.create("div")
root:addClass("sv-skill-collection")
 
for _, rec in ipairs(matches) do
local item = root:tag("div"):addClass("sv-skill-item")
item:wikitext(buildInfobox(rec, { showUsers = false, inList = true }))
end
 
return tostring(root)
end
end



Latest revision as of 07:34, 19 December 2025

Module:GameSkills

Module:GameSkills renders skill data from Data:skills.json into a reusable infobox-style table.

It is intended to be used via a template (for example Template:Skill) so that skills can be embedded on any page without creating individual skill pages.

This module:

  • Loads data via Module:GameDataGameData.loadSkills().
  • Looks up skills primarily by display "Name" (what editors use), with "Internal Name" as a fallback.
  • Builds a table with only the fields that actually exist for that skill.

Data source

Skill data comes from Data:skills.json, which is a JSON page with this top-level structure (see Module:GameData/doc for full details):

{
  "version": "SpiritVale-0.8.2",
  "schema_version": 1,
  "generated_at": "2025-12-12T17:24:05.807675+00:00",
  "records": [
    {
      "Name": "Some Skill",
      "Internal Name": "SomeSkillInternalId",
      "...": "other fields specific to skills"
    }
  ]
}

Each record is a single skill. Important keys:

  • "Name" – the display name (what players and editors will usually see and use).
  • "Internal Name" – the stable ID used internally and available as an optional parameter for power users and tooling.

Output

For a given skill, the module renders a table with the CSS class spiritvale-skill-infobox.

Depending on what exists in the JSON record, the table may include:

  • Header row with skill name (and icon, if present).
  • Icon (from "Icon", as a file name like skill-example.webp).
  • Description.
  • Type information:
    • Damage Type
    • Element Type
    • Target Type
    • Cast Type
  • Max Level.
  • Users:
    • Classes
    • Summons
    • Monsters
    • Events
  • Requirements:
    • Required Skills (with required level)
    • Required Weapons
    • Required Stances
  • Mechanics:
    • Range
    • Cast Time / Cooldown / Duration
    • Mana Cost
  • Damage and scaling:
    • Main Damage (base and per-level, where present)
    • Scaling (stat-based contributions)
  • Status interactions:
    • Status Applications (status name, scope, basic duration/chance info)

Rows are only shown if the underlying field exists in the JSON for that skill.


Public interface

The module exposes a single entry point for templates:

GameSkills.infobox(frame)

This is usually called via #invoke from a template, not directly from pages.

It accepts the following parameters (either passed directly or via a wrapper template):

  • 1 – unnamed parameter; treated as the skill "Name".
  • name – explicit display "Name" of the skill (equivalent to 1).
  • id"Internal Name" of the skill (optional fallback / power use).

Lookup order:

  1. If name or the first unnamed parameter is provided and matches a record’s "Name", that record is used.
  2. Otherwise, if id is provided and matches an "Internal Name", that record is used.
  3. If nothing is found, a small error message is returned and the page is categorized for tracking.

Example direct usage (not recommended; normally use a template):

No skills found for: GameSkills

or:

No skills found for: GameSkills

Template:Skill

The recommended way to use this module is via a small wrapper template, for example:

Template:Skill
 No skills found for: GameSkills

Typical usage on any page:

Bash
Damage
Melee
Element
Neutral
Target
Enemy
Cast
Target
Combo
Ready (4s)
Delivers a crushing blow with a chance to stun the target.
Modifier
Attack
Damage
325%
Scaling
2% Strength
Range
Area
Cost
12 MP
Cast Time
Cooldown
Duration
No Special Mechanics
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
ClassesWarrior, Weaver
MonstersAshrend, Goblin King
Required SkillsAxe Mastery (Lv.1)
AppliesTarget – Stun (Duration: 3s, Chance: 30%)

or, explicitly:

Bash
Damage
Melee
Element
Neutral
Target
Enemy
Cast
Target
Combo
Ready (4s)
Delivers a crushing blow with a chance to stun the target.
Modifier
Attack
Damage
325%
Scaling
2% Strength
Range
Area
Cost
12 MP
Cast Time
Cooldown
Duration
No Special Mechanics
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
ClassesWarrior, Weaver
MonstersAshrend, Goblin King
Required SkillsAxe Mastery (Lv.1)
AppliesTarget – Stun (Duration: 3s, Chance: 30%)

Internal IDs can still be used when needed:

Unknown Skill: Bash_InternalId

This keeps page wikitext simple while centralizing all JSON loading and formatting logic inside Lua.


-- Module:GameSkills
--
-- Phase 6.5+ (Plug-in Slot Architecture)
--
-- Layout:
--   1) hero-title-bar        (TOP BAR, 2 slots: herobar 1..2)
--   2) hero-description-bar  (description strip)
--   3) hero-modules row      (4 slots: hero-module-1..4)
--
-- Requires Common.js:
--   - updates .sv-dyn spans via data-series
--   - updates .sv-level-num + data-level on .sv-skill-card
--   - binds to input.sv-level-range inside each card

local GameData = require("Module:GameData")

local p = {}

----------------------------------------------------------------------
-- Data cache
----------------------------------------------------------------------

local skillsCache

-- getSkills: lazy-load + cache skill dataset from GameData.
local function getSkills()
	if not skillsCache then
		skillsCache = GameData.loadSkills()
	end
	return skillsCache
end

----------------------------------------------------------------------
-- Small utilities
----------------------------------------------------------------------

-- getArgs: read args from parent frame when invoked from a template.
local function getArgs(frame)
	local parent = frame:getParent()
	return (parent and parent.args) or frame.args
end

-- trim: normalize strings (nil if empty).
local function trim(s)
	if type(s) ~= "string" then
		return nil
	end
	s = mw.text.trim(s)
	return (s ~= "" and s) or nil
end

-- toNum: convert common scalar/table forms to a Lua number.
local function toNum(v)
	if type(v) == "number" then
		return v
	end
	if type(v) == "string" then
		return tonumber(v)
	end
	if type(v) == "table" and v.Value ~= nil then
		return toNum(v.Value)
	end
	return nil
end

-- clamp: clamp a number into [lo, hi].
local function clamp(n, lo, hi)
	if type(n) ~= "number" then
		return lo
	end
	if n < lo then return lo end
	if n > hi then return hi end
	return n
end

-- fmtNum: consistent number formatting (trim trailing zeros).
local function fmtNum(n)
	if type(n) ~= "number" then
		return (n ~= nil) and tostring(n) or nil
	end

	if math.abs(n - math.floor(n)) < 1e-9 then
		return tostring(math.floor(n))
	end

	local s = string.format("%.4f", n)
	s = mw.ustring.gsub(s, "0+$", "")
	s = mw.ustring.gsub(s, "%.$", "")
	return s
end

-- listToText: join an array into a readable string.
local function listToText(list, sep)
	if type(list) ~= "table" or #list == 0 then
		return nil
	end
	return table.concat(list, sep or ", ")
end

-- isNoneLike: treat common "none" spellings as empty.
local function isNoneLike(v)
	if v == nil then return true end
	local s = mw.text.trim(tostring(v))
	if s == "" then return true end
	s = mw.ustring.lower(s)
	return (s == "none" or s == "no" or s == "n/a" or s == "na" or s == "null")
end

-- addRow: add a standard <tr><th>Label</th><td>Value</td></tr> row.
local function addRow(tbl, label, value, rowClass, dataKey)
	if value == nil or value == "" then
		return
	end

	local row = tbl:tag("tr")
	row:addClass("sv-row")
	if rowClass then row:addClass(rowClass) end
	if dataKey then row:attr("data-field", dataKey) end

	row:tag("th"):wikitext(label):done()
	row:tag("td"):wikitext(value):done()
end

-- formatUnitValue: format {Value, Unit} blocks (or scalar) for display.
local function formatUnitValue(v)
	if type(v) == "table" and v.Value ~= nil then
		local unit = v.Unit
		local val  = v.Value

		if unit == "percent_decimal" or unit == "percent_whole" or unit == "percent" then
			return tostring(val) .. "%"
		elseif unit == "seconds" then
			return tostring(val) .. "s"
		elseif unit == "meters" then
			return tostring(val) .. "m"
		elseif unit == "tiles" then
			return tostring(val) .. " tiles"
		elseif unit and unit ~= "" then
			return tostring(val) .. " " .. tostring(unit)
		else
			return tostring(val)
		end
	end

	return (v ~= nil) and tostring(v) or nil
end

----------------------------------------------------------------------
-- Dynamic spans (JS-driven)
----------------------------------------------------------------------

-- dynSpan: render a JS-updated span for a level series.
local function dynSpan(series, level)
	if type(series) ~= "table" or #series == 0 then
		return nil
	end

	level = clamp(level or #series, 1, #series)

	local span = mw.html.create("span")
	span:addClass("sv-dyn")
	span:attr("data-series", mw.text.jsonEncode(series))
	span:wikitext(mw.text.nowiki(series[level] or ""))

	return tostring(span)
end

-- isFlatList: true if all values in list are identical.
local function isFlatList(list)
	if type(list) ~= "table" or #list == 0 then
		return false
	end
	local first = tostring(list[1])
	for i = 2, #list do
		if tostring(list[i]) ~= first then
			return false
		end
	end
	return true
end

-- isNonZeroScalar: detect if a value is present and not effectively zero.
local function isNonZeroScalar(v)
	if v == nil then return false end
	if type(v) == "number" then return v ~= 0 end
	if type(v) == "string" then
		local n = tonumber(v)
		if n == nil then return v ~= "" end
		return n ~= 0
	end
	if type(v) == "table" and v.Value ~= nil then
		return isNonZeroScalar(v.Value)
	end
	return true
end

-- isZeroish: aggressively treat common “zero” text forms as zero.
local function isZeroish(v)
	if v == nil then return true end
	if type(v) == "number" then return v == 0 end
	if type(v) == "table" and v.Value ~= nil then
		return isZeroish(v.Value)
	end

	local s = mw.text.trim(tostring(v))
	if s == "" then return true end
	if s == "0" or s == "0.0" or s == "0.00" then return true end
	if s == "0s" or s == "0 s" then return true end
	if s == "0m" or s == "0 m" then return true end
	if s == "0%" or s == "0 %" then return true end

	local n = tonumber((mw.ustring.gsub(s, "[^0-9%.%-]", "")))
	return (n ~= nil and n == 0)
end

-- valuePairRawText: render Base/Per Level blocks into readable text (fallback).
local function valuePairRawText(block)
	if type(block) ~= "table" then
		return nil
	end

	local base = block.Base
	local per  = block["Per Level"]

	if type(per) == "table" then
		if #per == 0 then
			return formatUnitValue(base)
		end
		if isFlatList(per) then
			return formatUnitValue(base) or tostring(per[1])
		end

		local vals = {}
		for _, v in ipairs(per) do
			table.insert(vals, formatUnitValue(v) or tostring(v))
		end
		return (#vals > 0) and table.concat(vals, " / ") or nil
	end

	local baseText = formatUnitValue(base)
	local perText  = formatUnitValue(per)

	if baseText and perText and isNonZeroScalar(per) then
		return string.format("%s (Per Level: %s)", baseText, perText)
	end

	return baseText or perText
end

-- valuePairDynamicValueOnly: render Base/Per Level blocks using dyn spans where possible.
local function valuePairDynamicValueOnly(block, maxLevel, level)
	if type(block) ~= "table" then
		return nil
	end

	local base = block.Base
	local per  = block["Per Level"]

	if type(per) == "table" then
		if #per == 0 then
			local baseText = formatUnitValue(base)
			return baseText and mw.text.nowiki(baseText) or nil
		end

		if isFlatList(per) then
			local one  = formatUnitValue(per[1]) or tostring(per[1])
			local show = formatUnitValue(base) or one
			return show and mw.text.nowiki(show) or nil
		end

		local series = {}
		for _, v in ipairs(per) do
			table.insert(series, formatUnitValue(v) or tostring(v))
		end
		return dynSpan(series, level)
	end

	local txt = valuePairRawText(block)
	return txt and mw.text.nowiki(txt) or nil
end

----------------------------------------------------------------------
-- Lookups
----------------------------------------------------------------------

-- getSkillById: locate a skill by internal ID.
local function getSkillById(id)
	id = trim(id)
	if not id then return nil end
	local dataset = getSkills()
	return (dataset.byId or {})[id]
end

-- findSkillByName: locate a skill by external/display name.
local function findSkillByName(name)
	name = trim(name)
	if not name then return nil end

	local dataset = getSkills()
	local byName = dataset.byName or {}

	if byName[name] then
		return byName[name]
	end

	for _, rec in ipairs(dataset.records or {}) do
		if type(rec) == "table" then
			if rec["External Name"] == name or rec.Name == name or rec["Display Name"] == name then
				return rec
			end
		end
	end

	return nil
end

----------------------------------------------------------------------
-- Legacy damage helpers
----------------------------------------------------------------------

-- basisLabel: label ATK/MATK basis in legacy damage blocks.
local function basisLabel(entry, isHealing)
	if isHealing then
		return "Healing"
	end

	local atk  = entry and entry["ATK-Based"]
	local matk = entry and entry["MATK-Based"]

	if atk and matk then
		return "Attack/Magic Attack"
	elseif atk then
		return "Attack"
	elseif matk then
		return "Magic Attack"
	end

	return "Damage"
end

-- formatDamageEntry: legacy percent damage formatting (dynamic by level).
local function formatDamageEntry(entry, maxLevel, level)
	if type(entry) ~= "table" then
		return nil
	end

	local isHealing = (entry.Type == "Healing")
	local basis = isHealing and "Healing" or basisLabel(entry, false)

	local baseRaw = entry["Base %"]
	local perRaw  = entry["Per Level %"]

	local baseN = toNum(baseRaw)
	local perN  = toNum(perRaw)

	local function baseIsPresent()
		if baseN ~= nil then
			return baseN ~= 0
		end
		if baseRaw ~= nil then
			local s = tostring(baseRaw)
			return (s ~= "" and s ~= "0" and s ~= "0.0" and s ~= "0.00")
		end
		return false
	end

	local baseText
	if baseIsPresent() then
		baseText = (baseN ~= nil) and (fmtNum(baseN) .. "%") or (tostring(baseRaw) .. "%")
	end

	if perN == nil or perN == 0 or not maxLevel or maxLevel <= 0 then
		return baseText and mw.text.nowiki(baseText .. " " .. basis) or nil
	end

	local series = {}
	for lv = 1, maxLevel do
		local perPart = perN * lv

		if baseText and baseN ~= nil then
			local total = baseN + perPart
			table.insert(series, string.format("%s%% %s", fmtNum(total), basis))
		elseif baseText then
			table.insert(series, string.format("%s + %s%% %s", baseText, fmtNum(perPart), basis))
		else
			table.insert(series, string.format("%s%% %s", fmtNum(perPart), basis))
		end
	end

	return dynSpan(series, level)
end

-- formatDamageList: render a list of legacy damage entries into <br/> blocks.
local function formatDamageList(list, maxLevel, level, includeTypePrefix)
	if type(list) ~= "table" or #list == 0 then
		return nil
	end

	local parts = {}
	for _, d in ipairs(list) do
		if type(d) == "table" then
			local txt = formatDamageEntry(d, maxLevel, level)
			if txt then
				if includeTypePrefix and d.Type and d.Type ~= "" then
					table.insert(parts, mw.text.nowiki(tostring(d.Type) .. ": ") .. txt)
				else
					table.insert(parts, txt)
				end
			end
		end
	end

	return (#parts > 0) and table.concat(parts, "<br />") or nil
end

----------------------------------------------------------------------
-- Users matching
----------------------------------------------------------------------

-- skillMatchesUser: check if a skill is used by a specific class/monster/summon/event.
local function skillMatchesUser(rec, userName)
	if type(rec) ~= "table" or not userName or userName == "" then
		return false
	end

	local users = rec.Users
	if type(users) ~= "table" then
		return false
	end

	local userLower = mw.ustring.lower(userName)

	local function listHas(list)
		if type(list) ~= "table" then
			return false
		end
		for _, v in ipairs(list) do
			if type(v) == "string" and mw.ustring.lower(v) == userLower then
				return true
			end
		end
		return false
	end

	return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events)
end

----------------------------------------------------------------------
-- Hide Users on direct skill pages
----------------------------------------------------------------------

-- isDirectSkillPage: hide Users rows when viewing the skill page itself.
local function isDirectSkillPage(rec)
	if type(rec) ~= "table" then
		return false
	end

	local pageTitle = mw.title.getCurrentTitle()
	local pageName  = pageTitle and pageTitle.text or ""
	pageName = trim(pageName)
	if not pageName then
		return false
	end

	pageName = mw.ustring.lower(pageName)

	local ext = trim(rec["External Name"] or rec.Name or rec["Display Name"])
	local internal = trim(rec["Internal Name"] or rec.InternalName or rec.InternalID)

	return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false
end

----------------------------------------------------------------------
-- Slot config (edit these tables only to rearrange layout)
----------------------------------------------------------------------

local HERO_BAR_SLOT_ASSIGNMENT = {
	[1] = "IconName",
	[2] = "SkillType", -- Damage/Element/Hits/Target/Cast/Combo strip
}

local HERO_MODULE_SLOT_ASSIGNMENT = {
	[1] = "SourceType",
	[2] = "QuickStats",
	[3] = "SpecialMechanics",
	[4] = "LevelSelector",
}

----------------------------------------------------------------------
-- Slot scaffolds
----------------------------------------------------------------------

-- heroBarBox: wrapper for hero-bar slot modules.
local function heroBarBox(slot, extraClasses, innerHtml, isEmpty)
	local box = mw.html.create("div")
	box:addClass("hero-bar-module")
	box:addClass("hero-bar-module-" .. tostring(slot))
	box:attr("data-hero-bar-module", tostring(slot))

	if slot == 2 then
		box:addClass("sv-herobar-compact")
	end

	if extraClasses then
		if type(extraClasses) == "string" then
			box:addClass(extraClasses)
		elseif type(extraClasses) == "table" then
			for _, c in ipairs(extraClasses) do box:addClass(c) end
		end
	end

	if isEmpty then
		box:addClass("hero-bar-module-empty")
	end

	local body = box:tag("div"):addClass("hero-bar-module-body")
	if innerHtml and innerHtml ~= "" then
		body:wikitext(innerHtml)
	end

	return tostring(box)
end

-- moduleBox: wrapper for hero-module (2x2 grid) slot modules.
local function moduleBox(slot, extraClasses, innerHtml, isEmpty)
	local box = mw.html.create("div")
	box:addClass("hero-module")
	box:addClass("hero-module-" .. tostring(slot))
	box:attr("data-hero-module", tostring(slot))

	if extraClasses then
		if type(extraClasses) == "string" then
			box:addClass(extraClasses)
		elseif type(extraClasses) == "table" then
			for _, c in ipairs(extraClasses) do box:addClass(c) end
		end
	end

	if isEmpty then
		box:addClass("hero-module-empty")
	end

	local body = box:tag("div"):addClass("hero-module-body")
	if innerHtml and innerHtml ~= "" then
		body:wikitext(innerHtml)
	end

	return tostring(box)
end

----------------------------------------------------------------------
-- Shared helpers (Source + QuickStats + SpecialMechanics)
----------------------------------------------------------------------

-- formatScalingCompactLines: build compact “Scaling” lines for SourceType.
local function formatScalingCompactLines(scaling)
	if type(scaling) ~= "table" then
		return {}
	end

	local list = scaling
	if #list == 0 then
		if scaling.Percent ~= nil or scaling["Scaling ID"] or scaling["Scaling Name"] then
			list = { scaling }
		else
			return {}
		end
	end

	local out = {}
	for _, s in ipairs(list) do
		if type(s) == "table" then
			local stat = s["Scaling Name"] or s["Scaling ID"] or "Unknown"
			local pct  = s.Percent
			local pctN = toNum(pct)

			if pctN ~= nil and pctN ~= 0 then
				table.insert(out, string.format("%s%% %s", fmtNum(pctN), stat))
			elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
				table.insert(out, string.format("%s%% %s", tostring(pct), stat))
			end
		end
	end

	return out
end

-- basisWordFromFlags: compute “Attack/Magic/Hybrid” from ATK/MATK booleans.
local function basisWordFromFlags(atkFlag, matkFlag)
	if atkFlag and matkFlag then
		return "Hybrid"
	elseif atkFlag then
		return "Attack"
	elseif matkFlag then
		return "Magic Attack"
	end
	return nil
end

-- legacyPercentAtLevel: compute “Base% + PerLevel%*level” for legacy entries.
local function legacyPercentAtLevel(entry, level)
	if type(entry) ~= "table" then
		return nil
	end

	local baseRaw = entry["Base %"]
	local perRaw  = entry["Per Level %"]
	local baseN   = toNum(baseRaw)
	local perN    = toNum(perRaw)

	if perN ~= nil and perN ~= 0 then
		local total = (baseN or 0) + (perN * level)
		return fmtNum(total) .. "%"
	end

	if baseN ~= nil then
		return fmtNum(baseN) .. "%"
	end
	if baseRaw ~= nil and tostring(baseRaw) ~= "" then
		return tostring(baseRaw) .. "%"
	end

	return nil
end

-- seriesFromValuePair: normalize Base/Per Level blocks into a level-indexed series.
local function seriesFromValuePair(block, maxLevel)
	if type(block) ~= "table" then
		return nil
	end

	local base = block.Base
	local per  = block["Per Level"]

	local function pickUnit(v)
		if type(v) == "table" and v.Unit and v.Unit ~= "" then
			return v.Unit
		end
		return nil
	end
	local unit = pickUnit(base) or pickUnit(per)

	local function fmtAny(v)
		local t = formatUnitValue(v)
		return t and tostring(t) or (v ~= nil and tostring(v) or nil)
	end

	local series = {}

	-- Expanded per-level series (wikiprep)
	if type(per) == "table" and #per > 0 then
		for lv = 1, maxLevel do
			local raw = per[lv] or per[#per]
			local one = fmtAny(raw)
			if one == nil or isZeroish(raw) or isZeroish(one) then
				one = "—"
			end
			series[lv] = one
		end
		return series
	end

	-- Empty per-list -> base only
	if type(per) == "table" and #per == 0 then
		local one = fmtAny(base)
		if one == nil or isZeroish(base) or isZeroish(one) then
			one = "—"
		end
		for lv = 1, maxLevel do
			series[lv] = one
		end
		return series
	end

	-- Scalar per -> compute base + per*level (fallback)
	local baseN = toNum(base) or 0
	local perN  = toNum(per)

	if perN ~= nil then
		for lv = 1, maxLevel do
			local total = baseN + (perN * lv)
			local v = unit and { Value = total, Unit = unit } or total
			local one = fmtAny(v)
			if one == nil or total == 0 or isZeroish(one) then
				one = "—"
			end
			series[lv] = one
		end
		return series
	end

	-- Base-only scalar
	local raw = (base ~= nil) and base or per
	local one = fmtAny(raw)
	if one == nil then
		return nil
	end
	if isZeroish(raw) or isZeroish(one) then
		one = "—"
	end
	for lv = 1, maxLevel do
		series[lv] = one
	end
	return series
end

-- displayFromSeries: render a series as fixed text or dynSpan (nil if all “—”).
local function displayFromSeries(series, level)
	if type(series) ~= "table" or #series == 0 then
		return nil
	end

	local any = false
	for _, v in ipairs(series) do
		if v ~= "—" then
			any = true
			break
		end
	end
	if not any then
		return nil
	end

	if isFlatList(series) then
		return mw.text.nowiki(series[1])
	end
	return dynSpan(series, level)
end

-- formatAreaSize: human readable area sizing for QuickStats.
-- Shows: "<Area Size> (<number>)" e.g. "Medium (4)"
local function formatAreaSize(area, maxLevel, level)
	if type(area) ~= "table" then
		return nil
	end

	-- Helper: pull a number from scalar/unit/valuepair-ish things.
	local function extractNumber(v)
		if v == nil then return nil end

		-- Unit block {Value, Unit}
		if type(v) == "table" and v.Value ~= nil then
			local n = toNum(v.Value)
			return n
		end

		-- ValuePair {Base, Per Level} -> prefer Base at current level if series exists
		if type(v) == "table" and (v.Base ~= nil or v["Per Level"] ~= nil) then
			local s = seriesFromValuePair(v, maxLevel or 1)
			if type(s) == "table" and #s > 0 then
				local idx = clamp(level or 1, 1, #s)
				local txt = s[idx]
				if txt and txt ~= "—" then
					-- try parse numeric from string (e.g. "4 tiles" -> 4)
					local num = tonumber((mw.ustring.gsub(tostring(txt), "[^0-9%.%-]", "")))
					return num
				end
			end
			return nil
		end

		-- Plain scalar
		if type(v) == "number" then return v end
		if type(v) == "string" then
			local num = tonumber((mw.ustring.gsub(mw.text.trim(v), "[^0-9%.%-]", "")))
			return num
		end

		return nil
	end

	-- 1) Read Area Size label/name
	local rawSize = area["Area Size"]
	if rawSize == nil then
		return nil
	end

	local sizeName = nil
	if type(rawSize) == "table" then
		sizeName = rawSize.Name or rawSize.ID or rawSize.Value
	elseif type(rawSize) == "string" then
		sizeName = rawSize
	elseif type(rawSize) == "number" then
		-- uncommon; treat as numeric-only label
		sizeName = tostring(rawSize)
	end

	sizeName = sizeName and mw.text.trim(tostring(sizeName)) or nil
	if not sizeName or sizeName == "" or isNoneLike(sizeName) then
		return nil
	end

	-- 2) Find the numeric “exact number” to append
	-- Prefer the explicit Area Distance block, then fall back to other known numeric keys.
	local num = nil

	local dist = area["Area Distance"]
	if type(dist) == "table" then
		-- Prefer Effective Distance if present and non-zero, else Base
		num = extractNumber(dist["Effective Distance"]) or extractNumber(dist.Effective) or extractNumber(dist["Effective"])
		if not num or num == 0 then
			num = extractNumber(dist.Base) or extractNumber(dist["Base"])
		end
	end

	if not num or num == 0 then
		num =
			extractNumber(area["Area Value"]) or
			extractNumber(area["Area Size Value"]) or
			extractNumber(area["Area Number"]) or
			extractNumber(area["Area Radius"])
	end

	-- 3) Render
	-- If size already contains parentheses, assume it already includes the numeric.
	if mw.ustring.find(sizeName, "%(") then
		return mw.text.nowiki(sizeName)
	end

	if num and num ~= 0 then
		return mw.text.nowiki(string.format("%s (%s)", sizeName, fmtNum(num)))
	end

	return mw.text.nowiki(sizeName)
end

-- skillHasAnyDamage: determine if a skill has any meaningful damage (for non-damaging rules).
local function skillHasAnyDamage(rec, maxLevel)
	if type(rec.Source) == "table" then
		local s = seriesFromValuePair(rec.Source, maxLevel)
		if s then
			for _, v in ipairs(s) do
				if v ~= "—" then return true end
			end
		end
	end

	if type(rec.Damage) == "table" then
		local dmg = rec.Damage
		for _, key in ipairs({ "Main Damage", "Flat Damage", "Reflect Damage" }) do
			local lst = dmg[key]
			if type(lst) == "table" and #lst > 0 then
				return true
			end
		end
	end

	return false
end

-- computeDurationPromotion: promote status-duration into QuickStats when a skill is non-damaging.
local function computeDurationPromotion(rec, maxLevel)
	if type(rec) ~= "table" then return nil end
	if skillHasAnyDamage(rec, maxLevel) then return nil end

	local mech = (type(rec.Mechanics) == "table") and rec.Mechanics or {}
	local bt   = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
	local durS = seriesFromValuePair(bt["Duration"], maxLevel)

	if durS ~= nil then
		local any = false
		for _, v in ipairs(durS) do
			if v ~= "—" then any = true break end
		end
		if any then
			return nil
		end
	end

	local apps = rec["Status Applications"]
	if type(apps) ~= "table" then return nil end

	for idx, app in ipairs(apps) do
		if type(app) == "table" and type(app.Duration) == "table" then
			local s = seriesFromValuePair(app.Duration, maxLevel)
			if s then
				for _, v in ipairs(s) do
					if v ~= "—" then
						return {
							durationBlock = app.Duration,
							suppressDurationIndex = idx,
						}
					end
				end
			end
		end
	end

	return nil
end

----------------------------------------------------------------------
-- Plug-ins
----------------------------------------------------------------------

local PLUGINS = {}

-- PLUGIN: IconName (Hero Bar Slot 1) - icon + name.
function PLUGINS.IconName(rec, ctx)
	local icon  = rec.Icon
	local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"

	local wrap = mw.html.create("div")
	wrap:addClass("sv-herobar-1-wrap")

	if icon and icon ~= "" then
		wrap:tag("div")
			:addClass("sv-herobar-icon")
			:wikitext(string.format("[[File:%s|80px|link=]]", icon))
	end

	wrap:tag("div")
		:addClass("spiritvale-infobox-title")
		:wikitext(title)

	return {
		inner = tostring(wrap),
		classes = "module-herobar-1",
	}
end

-- PLUGIN: SkillType (Hero Bar Slot 2) - 2 rows x 3 cells (desktop + mobile).
-- Rules:
--   - If skill is non-damaging, hide Damage/Element/Hits.
--   - If Hits is empty, hide Hits.
--   - If Combo is empty, hide Combo.
-- Ordering:
--   - Desktop: Damage, Element, Hits, Target, Cast, Combo
--   - Mobile:  Damage, Element, Target, Cast, Hits, Combo (CSS reorder)
function PLUGINS.SkillType(rec, ctx)
	local typeBlock = (type(rec.Type) == "table") and rec.Type or {}
	local mech      = (type(rec.Mechanics) == "table") and rec.Mechanics or {}

	local level    = ctx.level or 1
	local maxLevel = ctx.maxLevel or 1

	local hideDamageBundle = (ctx.nonDamaging == true)

	-- valName: extract a display string from typical {Name/ID/Value} objects.
	-- NOTE: Includes number support so Hits=2 (number) doesn't get dropped.
	local function valName(x)
		if x == nil then return nil end
		if type(x) == "table" then
			if x.Name and x.Name ~= "" then return tostring(x.Name) end
			if x.ID and x.ID ~= "" then return tostring(x.ID) end
			if x.Value ~= nil then return tostring(x.Value) end
		end
		if type(x) == "number" then
			return tostring(x)
		end
		if type(x) == "string" and x ~= "" then
			return x
		end
		return nil
	end

	-- hitsDisplay: find + render Hits from multiple possible structured locations.
	local function hitsDisplay()
		local effects = (type(mech.Effects) == "table") and mech.Effects or {}

		local h =
			typeBlock.Hits or typeBlock["Hits"] or typeBlock["Hit Count"] or typeBlock["Hits Count"] or
			mech.Hits or mech["Hits"] or mech["Hit Count"] or mech["Hits Count"] or
			effects.Hits or effects["Hits"] or effects["Hit Count"] or effects["Hits Count"] or
			rec.Hits or rec["Hits"]

		if h == nil or isNoneLike(h) then
			return nil
		end

		-- ValuePair-style table (Base/Per Level) => dynamic series
		if type(h) == "table" then
			if h.Base ~= nil or h["Per Level"] ~= nil or type(h["Per Level"]) == "table" then
				return displayFromSeries(seriesFromValuePair(h, maxLevel), level)
			end

			-- Unit block {Value, Unit}
			if h.Value ~= nil then
				local t = formatUnitValue(h)
				return t and mw.text.nowiki(t) or nil
			end

			-- Fallback name extraction
			local function valName(x)
				if x == nil then return nil end
				if type(x) == "table" then
					if x.Name and x.Name ~= "" then return tostring(x.Name) end
					if x.ID and x.ID ~= "" then return tostring(x.ID) end
					if x.Value ~= nil then return tostring(x.Value) end
				end
				if type(x) == "number" then return tostring(x) end
				if type(x) == "string" and x ~= "" then return x end
				return nil
			end

			local vn = valName(h)
			if vn and not isNoneLike(vn) then
				return mw.text.nowiki(vn)
			end
		end

		-- Scalar number/string
		if type(h) == "number" then
			return mw.text.nowiki(fmtNum(h))
		end
		if type(h) == "string" then
			local t = trim(h)
			return (t and not isNoneLike(t)) and mw.text.nowiki(t) or nil
		end

		return nil
	end

	-- comboDisplay: render Combo as a compact text block (Type (+ details)).
	local function comboDisplay()
		local c = (type(mech.Combo) == "table") and mech.Combo or nil
		if not c then return nil end

		local typ = trim(c.Type)
		if not typ or isNoneLike(typ) then
			return nil
		end

		local details = {}

		local pct = formatUnitValue(c.Percent)
		if pct and not isZeroish(pct) then
			table.insert(details, mw.text.nowiki(pct))
		end

		local dur = formatUnitValue(c.Duration)
		if dur and not isZeroish(dur) then
			table.insert(details, mw.text.nowiki(dur))
		end

		if #details > 0 then
			return mw.text.nowiki(typ) .. " (" .. table.concat(details, ", ") .. ")"
		end
		return mw.text.nowiki(typ)
	end

	local grid = mw.html.create("div")
	grid:addClass("sv-type-grid")
	grid:addClass("sv-compact-root")

	local added = false

	-- addChunk: add one labeled value cell (key drives CSS ordering).
	local function addChunk(key, label, valueHtml)
		if valueHtml == nil or valueHtml == "" then return end
		added = true

		local chunk = grid:tag("div")
			:addClass("sv-type-chunk")
			:addClass("sv-type-" .. tostring(key))
			:attr("data-type-key", tostring(key))

		chunk:tag("div")
			:addClass("sv-type-label")
			:wikitext(mw.text.nowiki(label))

		chunk:tag("div")
			:addClass("sv-type-value")
			:wikitext(valueHtml)
	end

	-- Damage + Element + Hits bundle (hidden when non-damaging)
	if not hideDamageBundle then
		local dmg  = valName(typeBlock.Damage or typeBlock["Damage Type"])
		local ele  = valName(typeBlock.Element or typeBlock["Element Type"])
		local hits = hitsDisplay()

		if dmg and not isNoneLike(dmg) then
			addChunk("damage", "Damage", mw.text.nowiki(dmg))
		end
		if ele and not isNoneLike(ele) then
			addChunk("element", "Element", mw.text.nowiki(ele))
		end
		if hits then
			addChunk("hits", "Hits", hits)
		end
	end

	-- Target + Cast
	local tgt = valName(typeBlock.Target or typeBlock["Target Type"])
	local cst = valName(typeBlock.Cast   or typeBlock["Cast Type"])

	if tgt and not isNoneLike(tgt) then
		addChunk("target", "Target", mw.text.nowiki(tgt))
	end
	if cst and not isNoneLike(cst) then
		addChunk("cast", "Cast", mw.text.nowiki(cst))
	end

	-- Combo
	local combo = comboDisplay()
	if combo then
		addChunk("combo", "Combo", combo)
	end

	return {
		inner = added and tostring(grid) or "",
		classes = "module-skill-type",
	}
end

-- PLUGIN: SourceType (Hero Module Slot 1) - Modifier + Source + Scaling.
function PLUGINS.SourceType(rec, ctx)
	local level = ctx.level or 1
	local maxLevel = ctx.maxLevel or 1

	local basisWord = nil
	local sourceKind = nil
	local sourceVal  = nil
	local scaling    = nil

	-- sourceValueForLevel: dynamic formatting for structured Source blocks.
	local function sourceValueForLevel(src)
		if type(src) ~= "table" then
			return nil
		end

		local per = src["Per Level"]
		if type(per) == "table" and #per > 0 then
			if isFlatList(per) then
				local one  = formatUnitValue(per[1]) or tostring(per[1])
				local show = formatUnitValue(src.Base) or one
				return show and mw.text.nowiki(show) or nil
			end

			local series = {}
			for _, v in ipairs(per) do
				table.insert(series, formatUnitValue(v) or tostring(v))
			end
			return dynSpan(series, level)
		end

		return valuePairDynamicValueOnly(src, maxLevel, level)
	end

	if type(rec.Source) == "table" then
		local src = rec.Source
		local atkFlag  = (src["ATK-Based"] == true)
		local matkFlag = (src["MATK-Based"] == true)
		basisWord = basisWordFromFlags(atkFlag, matkFlag)

		sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage"
		sourceVal  = sourceValueForLevel(src)
		scaling    = src.Scaling
	end

	-- Fallback to legacy Damage lists if Source absent
	if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then
		local dmg = rec.Damage
		scaling = scaling or dmg.Scaling

		local main = dmg["Main Damage"]
		local refl = dmg["Reflect Damage"]
		local flat = dmg["Flat Damage"]

		if type(main) == "table" and #main > 0 then
			local pick = nil
			for _, d in ipairs(main) do
				if type(d) == "table" and d.Type ~= "Healing" then
					pick = d
					break
				end
			end
			pick = pick or main[1]

			if type(pick) == "table" then
				local atkFlag  = (pick["ATK-Based"] == true)
				local matkFlag = (pick["MATK-Based"] == true)
				basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)

				sourceKind = (pick.Type == "Healing") and "Healing" or "Damage"
				sourceVal  = legacyPercentAtLevel(pick, level)
			end
		elseif type(refl) == "table" and #refl > 0 and type(refl[1]) == "table" then
			local pick = refl[1]
			local atkFlag  = (pick["ATK-Based"] == true)
			local matkFlag = (pick["MATK-Based"] == true)
			basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)

			sourceKind = "Reflect"
			sourceVal  = legacyPercentAtLevel(pick, level)
		elseif type(flat) == "table" and #flat > 0 and type(flat[1]) == "table" then
			local pick = flat[1]
			local atkFlag  = (pick["ATK-Based"] == true)
			local matkFlag = (pick["MATK-Based"] == true)
			basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)

			sourceKind = "Flat"
			sourceVal  = legacyPercentAtLevel(pick, level)
		end
	end

	local scalingLines = formatScalingCompactLines(scaling)
	local hasSource    = (sourceVal ~= nil and tostring(sourceVal) ~= "")
	local hasScaling   = (type(scalingLines) == "table" and #scalingLines > 0)

	if (not hasSource) and (not hasScaling) then
		return nil
	end

	local hasMod = (basisWord ~= nil and tostring(basisWord) ~= "")

	local extra = { "skill-source-module" }
	table.insert(extra, hasMod and "sv-has-mod" or "sv-no-mod")

	if hasSource and (not hasScaling) then
		table.insert(extra, "sv-only-source")
	elseif hasScaling and (not hasSource) then
		table.insert(extra, "sv-only-scaling")
	end

	local wrap = mw.html.create("div")
	wrap:addClass("sv-source-grid")
	wrap:addClass("sv-compact-root")

	if hasMod then
		local modCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-modifier")
		modCol:tag("div"):addClass("sv-source-pill"):wikitext("Modifier")
		modCol:tag("div"):addClass("sv-modifier-value"):wikitext(mw.text.nowiki(basisWord))
	end

	if hasSource then
		local sourceCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main")
		sourceCol:tag("div"):addClass("sv-source-pill"):wikitext(mw.text.nowiki(sourceKind or "Source"))
		sourceCol:tag("div"):addClass("sv-source-value"):wikitext(sourceVal)
	end

	if hasScaling then
		local scalingCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling")
		scalingCol:tag("div"):addClass("sv-source-pill"):wikitext("Scaling")

		local list = scalingCol:tag("div"):addClass("sv-scaling-list")
		for _, line in ipairs(scalingLines) do
			list:tag("div"):addClass("sv-scaling-item"):wikitext(mw.text.nowiki(line))
		end
	end

	return {
		inner = tostring(wrap),
		classes = extra,
	}
end

-- PLUGIN: QuickStats (Hero Module Slot 2) - 3x2 grid (range/area/cost/cast/cd/duration).
-- NOTE: Hits does NOT live here (it lives in SkillType).
function PLUGINS.QuickStats(rec, ctx)
	local level = ctx.level or 1
	local maxLevel = ctx.maxLevel or 1
	local promo = ctx.promo

	local mech = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
	local bt   = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
	local rc   = (type(mech["Resource Cost"]) == "table") and mech["Resource Cost"] or {}

	local function dash() return "—" end

	-- Range (0 => —)
	local rangeVal = nil
	if mech.Range ~= nil and not isNoneLike(mech.Range) then
		local n = toNum(mech.Range)
		if n ~= nil then
			if n ~= 0 then
				rangeVal = mw.text.nowiki(formatUnitValue(mech.Range) or tostring(mech.Range))
			end
		else
			local t = mw.text.trim(tostring(mech.Range))
			if t ~= "" and not isNoneLike(t) then
				rangeVal = mw.text.nowiki(t)
			end
		end
	end

	-- Area
local areaVal = formatAreaSize(mech.Area, maxLevel, level)

	-- Timings
	local castVal = displayFromSeries(seriesFromValuePair(bt["Cast Time"], maxLevel), level)
	local cdVal   = displayFromSeries(seriesFromValuePair(bt["Cooldown"],  maxLevel), level)
	local durVal  = displayFromSeries(seriesFromValuePair(bt["Duration"],  maxLevel), level)

	-- Promote status duration if needed
	if (durVal == nil) and type(promo) == "table" and type(promo.durationBlock) == "table" then
		durVal = displayFromSeries(seriesFromValuePair(promo.durationBlock, maxLevel), level)
	end

	-- Cost: MP + HP
	local function labeledSeries(block, label)
		local s = seriesFromValuePair(block, maxLevel)
		if not s then return nil end
		local any = false
		for i, v in ipairs(s) do
			if v ~= "—" then
				s[i] = tostring(v) .. " " .. label
				any = true
			else
				s[i] = "—"
			end
		end
		return any and s or nil
	end

	local mpS = labeledSeries(rc["Mana Cost"], "MP")
	local hpS = labeledSeries(rc["Health Cost"], "HP")

	local costSeries = {}
	for lv = 1, maxLevel do
		local mp = mpS and mpS[lv] or "—"
		local hp = hpS and hpS[lv] or "—"

		if mp ~= "—" and hp ~= "—" then
			costSeries[lv] = mp .. " + " .. hp
		elseif mp ~= "—" then
			costSeries[lv] = mp
		elseif hp ~= "—" then
			costSeries[lv] = hp
		else
			costSeries[lv] = "—"
		end
	end

	local costVal = displayFromSeries(costSeries, level)

	local grid = mw.html.create("div")
	grid:addClass("sv-m4-grid")
	grid:addClass("sv-compact-root")

	local function addCell(label, val)
		local cell = grid:tag("div"):addClass("sv-m4-cell")
		cell:tag("div"):addClass("sv-m4-label"):wikitext(mw.text.nowiki(label))
		cell:tag("div"):addClass("sv-m4-value"):wikitext(val or dash())
	end

	addCell("Range",     rangeVal)
	addCell("Area",      areaVal)
	addCell("Cost",      costVal)
	addCell("Cast Time", castVal)
	addCell("Cooldown",  cdVal)
	addCell("Duration",  durVal)

	return {
		inner = tostring(grid),
		classes = "module-quick-stats",
	}
end

-- PLUGIN: SpecialMechanics (Hero Module Slot 3)
-- Shows:
--   - Flags (deduped)
--   - Special mechanics (mech.Effects)
-- NOTE: Combo lives in SkillType (Hero Bar Slot 2).
function PLUGINS.SpecialMechanics(rec, ctx)
	local level = ctx.level or 1
	local maxLevel = ctx.maxLevel or 1

	local mech    = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
	local effects = (type(mech.Effects) == "table") and mech.Effects or nil
	local mods    = (type(rec.Modifiers) == "table") and rec.Modifiers or nil

	------------------------------------------------------------------
	-- Hits guard (we want Hits ONLY in SkillType)
	------------------------------------------------------------------
	local function isHitsKey(name)
		if not name then return false end
		local k = mw.ustring.lower(mw.text.trim(tostring(name)))
		return (
			k == "hit" or
			k == "hits" or
			k == "hit count" or
			k == "hits count" or
			k == "hitcount" or
			k == "hitscount"
		)
	end

	------------------------------------------------------------------
	-- Flags (flat, de-duped)
	------------------------------------------------------------------
	local flagSet = {}

	local denyFlags = {
		["self centered"] = true,
		["self-centred"] = true,
		["bond"] = true,
		["combo"] = true,
        ["hybrid"] = true,

		-- hits variants
		["hit"] = true,
		["hits"] = true,
		["hit count"] = true,
		["hits count"] = true,
		["hitcount"] = true,
		["hitscount"] = true,
	}

	local function allowFlag(name)
		if not name then return false end
		local k = mw.ustring.lower(mw.text.trim(tostring(name)))
		if k == "" then return false end
		if denyFlags[k] then return false end
		return true
	end

	local function addFlags(sub)
		if type(sub) ~= "table" then return end
		for k, v in pairs(sub) do
			if v and allowFlag(k) then
				flagSet[tostring(k)] = true
			end
		end
	end

	if mods then
		addFlags(mods["Movement Modifiers"])
		addFlags(mods["Combat Modifiers"])
		addFlags(mods["Special Modifiers"])
		for k, v in pairs(mods) do
			if type(v) == "boolean" and v and allowFlag(k) then
				flagSet[tostring(k)] = true
			end
		end
	end

	local flags = {}
	for k, _ in pairs(flagSet) do table.insert(flags, k) end
	table.sort(flags)

	------------------------------------------------------------------
	-- Special mechanics (name => value)
	------------------------------------------------------------------
	local mechItems = {}

	if effects then
		local keys = {}
		for k, _ in pairs(effects) do table.insert(keys, k) end
		table.sort(keys)

		for _, name in ipairs(keys) do
			-- Skip Hits completely (it belongs in SkillType)
			if not isHitsKey(name) then
				local block = effects[name]
				if type(block) == "table" then
					-- Also skip if the block's Type is "Hits" (some data may encode it that way)
					if not isHitsKey(block.Type) then
						local disp = displayFromSeries(seriesFromValuePair(block, maxLevel), level)
						local t = trim(block.Type)

						local value = disp

						-- If Type exists and is distinct, prefix it.
						if t and not isNoneLike(t) and mw.ustring.lower(t) ~= mw.ustring.lower(tostring(name)) then
							if value then
								value = mw.text.nowiki(t) .. ": " .. value
							else
								value = mw.text.nowiki(t)
							end
						end

						if value then
							table.insert(mechItems, { label = tostring(name), value = value })
						end
					end
				end
			end
		end
	end

	local hasFlags = (#flags > 0)
	local hasMech  = (#mechItems > 0)

	if (not hasFlags) and (not hasMech) then
		local root = mw.html.create("div")
		root:addClass("sv-sm-root")
		root:addClass("sv-compact-root")
		root:tag("div"):addClass("sv-sm-empty"):wikitext("No Special Mechanics")

		return {
			inner = tostring(root),
			classes = "module-special-mechanics",
		}
	end

	local count = 0
	if hasFlags then count = count + 1 end
	if hasMech  then count = count + 1 end

	local root = mw.html.create("div")
	root:addClass("sv-sm-root")
	root:addClass("sv-compact-root")

	local layout = root:tag("div"):addClass("sv-sm-layout")
	layout:addClass("sv-sm-count-" .. tostring(count))

	-- Column 1: Flags
	if hasFlags then
		local fcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-flags")
		for _, f in ipairs(flags) do
			fcol:tag("div"):addClass("sv-sm-flag"):wikitext(mw.text.nowiki(f))
		end
	end

	-- Column 2: Special Mechanics (stacked)
	if hasMech then
		local mcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-mech")
		for _, it in ipairs(mechItems) do
			local one = mcol:tag("div"):addClass("sv-sm-mech")
			one:tag("div"):addClass("sv-sm-label"):wikitext(mw.text.nowiki(it.label))
			one:tag("div"):addClass("sv-sm-value"):wikitext(it.value or "—")
		end
	end

	return {
		inner = tostring(root),
		classes = "module-special-mechanics",
	}
end

-- PLUGIN: LevelSelector (Hero Module Slot 4) - JS level slider.
function PLUGINS.LevelSelector(rec, ctx)
	local level = ctx.level or 1
	local maxLevel = ctx.maxLevel or 1

	local inner = mw.html.create("div")
	inner:addClass("sv-level-ui")

	inner:tag("div")
		:addClass("sv-level-label")
		:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))

	local slider = inner:tag("div"):addClass("sv-level-slider")

	if tonumber(maxLevel) and tonumber(maxLevel) > 1 then
		slider:tag("input")
			:attr("type", "range")
			:attr("min", "1")
			:attr("max", tostring(maxLevel))
			:attr("value", tostring(level))
			:addClass("sv-level-range")
			:attr("aria-label", "Skill level select")
	else
		inner:addClass("sv-level-ui-single")
		slider:addClass("sv-level-slider-single")
	end

	return {
		inner = tostring(inner),
		classes = "module-level-selector",
	}
end

----------------------------------------------------------------------
-- Generic slot renderers
----------------------------------------------------------------------

-- normalizeResult: normalize plugin return values into {inner, classes}.
local function normalizeResult(res)
	if res == nil then return nil end
	if type(res) == "string" then
		return { inner = res, classes = nil }
	end
	if type(res) == "table" then
		local inner = res.inner
		if type(inner) ~= "string" then
			inner = (inner ~= nil) and tostring(inner) or ""
		end
		return { inner = inner, classes = res.classes }
	end
	return { inner = tostring(res), classes = nil }
end

-- safeCallPlugin: pcall wrapper to prevent infobox failure on plugin errors.
local function safeCallPlugin(name, rec, ctx)
	local fn = PLUGINS[name]
	if type(fn) ~= "function" then
		return nil
	end
	local ok, out = pcall(fn, rec, ctx)
	if not ok then
		return nil
	end
	return normalizeResult(out)
end

-- renderHeroBarSlot: render a hero-bar slot by plugin assignment.
local function renderHeroBarSlot(slotIndex, rec, ctx)
	local pluginName = HERO_BAR_SLOT_ASSIGNMENT[slotIndex]
	if not pluginName then
		return heroBarBox(slotIndex, nil, "", true)
	end

	local res = safeCallPlugin(pluginName, rec, ctx)
	if not res or not res.inner or res.inner == "" then
		return heroBarBox(slotIndex, nil, "", true)
	end

	return heroBarBox(slotIndex, res.classes, res.inner, false)
end

-- renderModuleSlot: render a hero-module slot by plugin assignment.
local function renderModuleSlot(slotIndex, rec, ctx)
	local pluginName = HERO_MODULE_SLOT_ASSIGNMENT[slotIndex]
	if not pluginName then
		return moduleBox(slotIndex, nil, "", true)
	end

	local res = safeCallPlugin(pluginName, rec, ctx)
	if not res or not res.inner or res.inner == "" then
		return moduleBox(slotIndex, nil, "", true)
	end

	return moduleBox(slotIndex, res.classes, res.inner, false)
end

----------------------------------------------------------------------
-- UI builders
----------------------------------------------------------------------

-- buildHeroBarUI: build the top hero bar (2 slots).
local function buildHeroBarUI(rec, ctx)
	local bar = mw.html.create("div")
	bar:addClass("hero-bar-grid")
	bar:wikitext(renderHeroBarSlot(1, rec, ctx))
	bar:wikitext(renderHeroBarSlot(2, rec, ctx))
	return tostring(bar)
end

-- buildHeroModulesUI: build the 2x2 module grid row (4 slots).
local function buildHeroModulesUI(rec, ctx)
	local grid = mw.html.create("div")
	grid:addClass("hero-modules-grid")
	for slot = 1, 4 do
		grid:wikitext(renderModuleSlot(slot, rec, ctx))
	end
	return tostring(grid)
end

-- addHeroModulesRow: add the hero-modules row into the infobox table.
local function addHeroModulesRow(tbl, modulesUI)
	if not modulesUI or modulesUI == "" then
		return
	end

	local row = tbl:tag("tr")
	row:addClass("hero-modules-row")

	local cell = row:tag("td")
	cell:attr("colspan", 2)
	cell:addClass("hero-modules-cell")
	cell:wikitext(modulesUI)
end

----------------------------------------------------------------------
-- Infobox builder
----------------------------------------------------------------------

-- buildInfobox: render a single skill infobox.
local function buildInfobox(rec, opts)
	opts = opts or {}
	local showUsers = (opts.showUsers ~= false)

	local maxLevel = tonumber(rec["Max Level"]) or 1
	if maxLevel < 1 then maxLevel = 1 end
	local level = clamp(maxLevel, 1, maxLevel)

	local ctx = {
		maxLevel = maxLevel,
		level = level,
		nonDamaging = false,
		promo = nil,
	}

	-- Non-damaging hides Damage/Element/Hits in SkillType
	do
		local dmgVal = nil
		if type(rec.Type) == "table" then
			dmgVal = rec.Type.Damage or rec.Type["Damage Type"]
			if type(dmgVal) == "table" then
				dmgVal = dmgVal.Name or dmgVal.ID or dmgVal.Value
			end
		end
		ctx.nonDamaging = isNoneLike(dmgVal) or (not skillHasAnyDamage(rec, maxLevel))
	end

	ctx.promo = computeDurationPromotion(rec, maxLevel)

	local root = mw.html.create("table")
	root:addClass("spiritvale-skill-infobox")
	root:addClass("sv-skill-card")
	root:attr("data-max-level", tostring(maxLevel))
	root:attr("data-level", tostring(level))

	if opts.inList then
		root:addClass("sv-skill-inlist")
	end

	local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID)
	if internalId then
		root:attr("data-skill-id", internalId)
	end

	local desc  = rec.Description or ""

	-- Hero Title Bar
	local heroRow = root:tag("tr")
	heroRow:addClass("spiritvale-infobox-main")
	heroRow:addClass("sv-hero-title-row")
	heroRow:addClass("hero-title-bar")

	local heroCell = heroRow:tag("th")
	heroCell:attr("colspan", 2)
	heroCell:addClass("sv-hero-title-cell")
	heroCell:wikitext(buildHeroBarUI(rec, ctx))

	-- Description Bar
	if desc ~= "" then
		local descRow = root:tag("tr")
		descRow:addClass("spiritvale-infobox-main")
		descRow:addClass("sv-hero-desc-row")
		descRow:addClass("hero-description-bar")

		local descCell = descRow:tag("td")
		descCell:attr("colspan", 2)
		descCell:addClass("sv-hero-desc-cell")

		local descInner = descCell:tag("div")
		descInner:addClass("spiritvale-infobox-main-right-inner")

		descInner:tag("div")
			:addClass("spiritvale-infobox-description")
			:wikitext(string.format("''%s''", desc))
	end

	-- Modules row
	addHeroModulesRow(root, buildHeroModulesUI(rec, ctx))

	-- Users (hide on direct skill page)
	if showUsers then
		local users = rec.Users or {}
		addRow(root, "Classes",  listToText(users.Classes),  "sv-row-users", "Users.Classes")
		addRow(root, "Summons",  listToText(users.Summons),  "sv-row-users", "Users.Summons")
		addRow(root, "Monsters", listToText(users.Monsters), "sv-row-users", "Users.Monsters")
		addRow(root, "Events",   listToText(users.Events),   "sv-row-users", "Users.Events")
	end

	-- Requirements
	local req = rec.Requirements or {}
	local hasReq =
		(type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0) or
		(type(req["Required Weapons"]) == "table" and #req["Required Weapons"] > 0) or
		(type(req["Required Stances"]) == "table" and #req["Required Stances"] > 0)

	if hasReq then
		if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then
			local skillParts = {}
			for _, rs in ipairs(req["Required Skills"]) do
				local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown"
				local lvlReq  = rs["Required Level"]
				if lvlReq then
					table.insert(skillParts, string.format("%s (Lv.%s)", nameReq, lvlReq))
				else
					table.insert(skillParts, nameReq)
				end
			end
			addRow(root, "Required Skills", table.concat(skillParts, ", "), "sv-row-req", "Requirements.Required Skills")
		end

		addRow(root, "Required Weapons", listToText(req["Required Weapons"]), "sv-row-req", "Requirements.Required Weapons")
		addRow(root, "Required Stances", listToText(req["Required Stances"]), "sv-row-req", "Requirements.Required Stances")
	end

	-- Mechanics (keep small extras only)
	local mech = rec.Mechanics or {}
	if next(mech) ~= nil then
		if mech["Autocast Multiplier"] ~= nil then
			addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier")
		end
	end

	-- Legacy damage breakdown (only when Source absent)
	if type(rec.Source) ~= "table" then
		local dmg = rec.Damage or {}
		if next(dmg) ~= nil then
			local main = dmg["Main Damage"]
			local mainNonHeal, healOnly = {}, {}

			if type(main) == "table" then
				for _, d in ipairs(main) do
					if type(d) == "table" and d.Type == "Healing" then
						table.insert(healOnly, d)
					else
						table.insert(mainNonHeal, d)
					end
				end
			end

			addRow(root, "Main Damage",    formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)), "sv-row-source", "Damage.Main Damage")
			addRow(root, "Flat Damage",    formatDamageList(dmg["Flat Damage"], maxLevel, level, false),        "sv-row-source", "Damage.Flat Damage")
			addRow(root, "Reflect Damage", formatDamageList(dmg["Reflect Damage"], maxLevel, level, false),     "sv-row-source", "Damage.Reflect Damage")
			addRow(root, "Healing",        formatDamageList(healOnly, maxLevel, level, false),                  "sv-row-source", "Damage.Healing")
		end
	end

	-- Status rows
	local function formatStatusApplications(list, suppressDurationIndex)
		if type(list) ~= "table" or #list == 0 then return nil end

		local parts = {}
		for idx, s in ipairs(list) do
			if type(s) == "table" then
				local typ  = s.Type or s.Scope or "Target"
				local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"
				local seg = tostring(typ) .. " – " .. tostring(name)
				local detail = {}

				if idx ~= suppressDurationIndex and type(s.Duration) == "table" then
					local t = valuePairDynamicValueOnly(s.Duration, maxLevel, level)
					if t then table.insert(detail, "Duration: " .. t) end
				end

				if type(s.Chance) == "table" then
					local t = valuePairDynamicValueOnly(s.Chance, maxLevel, level)
					if t then table.insert(detail, "Chance: " .. t) end
				end

				if #detail > 0 then
					seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
				end

				table.insert(parts, seg)
			end
		end

		return (#parts > 0) and table.concat(parts, "<br />") or nil
	end

	local function formatStatusRemoval(list)
		if type(list) ~= "table" or #list == 0 then return nil end

		local parts = {}
		for _, r in ipairs(list) do
			if type(r) == "table" then
				local names = r["Status External Name"]
				local label

				if type(names) == "table" then
					label = table.concat(names, ", ")
				elseif type(names) == "string" then
					label = names
				else
					label = "Status"
				end

				local amt = valuePairRawText(r)
				amt = amt and mw.text.nowiki(amt) or nil

				local seg = mw.text.nowiki(label)
				if amt then
					seg = seg .. " – " .. amt
				end
				table.insert(parts, seg)
			end
		end

		return (#parts > 0) and table.concat(parts, "<br />") or nil
	end

	local suppressIdx = (type(ctx.promo) == "table") and ctx.promo.suppressDurationIndex or nil
	local statusApps = formatStatusApplications(rec["Status Applications"], suppressIdx)
	local statusRem  = formatStatusRemoval(rec["Status Removal"])
	if statusApps or statusRem then
		addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications")
		addRow(root, "Removes", statusRem,  "sv-row-status", "Status Removal")
	end

	-- Events
	local function formatEvents(list)
		if type(list) ~= "table" or #list == 0 then return nil end
		local parts = {}
		for _, ev in ipairs(list) do
			if type(ev) == "table" then
				local action = ev.Action or "On event"
				local name   = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill"
				table.insert(parts, string.format("%s → %s", action, name))
			end
		end
		return (#parts > 0) and table.concat(parts, "<br />") or nil
	end

	local eventsText = formatEvents(rec.Events)
	if eventsText then
		addRow(root, "Triggers", eventsText, "sv-row-meta", "Events")
	end

	-- Notes
	if type(rec.Notes) == "table" and #rec.Notes > 0 then
		addRow(root, "Notes", table.concat(rec.Notes, "<br />"), "sv-row-meta", "Notes")
	end

	return tostring(root)
end

----------------------------------------------------------------------
-- Public: list all skills for a given user/class
----------------------------------------------------------------------

function p.listForUser(frame)
	local args = getArgs(frame)

	local userName = args.user or args[1]
	if not userName or userName == "" then
		userName = mw.title.getCurrentTitle().text
	end

	if not userName or userName == "" then
		return "<strong>No user name provided to Skill list.</strong>"
	end

	local dataset = getSkills()
	local matches = {}

	for _, rec in ipairs(dataset.records or {}) do
		if skillMatchesUser(rec, userName) then
			table.insert(matches, rec)
		end
	end

	if #matches == 0 then
		return string.format("<strong>No skills found for:</strong> %s", mw.text.nowiki(userName))
	end

	local out = {}

	for _, rec in ipairs(matches) do
		local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"

		-- List mode: emit a raw H3 heading before each standalone card so TOC/anchors work.
		table.insert(out, string.format("=== %s ===", title))

		-- List mode cards are independent (no single wrapper container).
		table.insert(out, buildInfobox(rec, { showUsers = false, inList = true }))
	end

	return table.concat(out, "\n")
end

----------------------------------------------------------------------
-- Public: single-skill or auto-list dispatcher
----------------------------------------------------------------------

function p.infobox(frame)
	local args = getArgs(frame)

	local raw1 = args[1]
	local name = args.name or raw1
	local id   = args.id

	local rec
	if name and name ~= "" then
		rec = findSkillByName(name)
	end
	if not rec and id and id ~= "" then
		rec = getSkillById(id)
	end

	if not rec then
		local pageTitle = mw.title.getCurrentTitle()
		local pageName  = pageTitle and pageTitle.text or ""

		local noExplicitArgs =
			(not raw1 or raw1 == "") and
			(not args.name or args.name == "") and
			(not id or id == "")

		if noExplicitArgs then
			return p.listForUser(frame)
		end

		if name and name ~= "" and name == pageName and (not id or id == "") then
			return p.listForUser(frame)
		end

		local label = name or id or "?"
		return string.format(
			"<strong>Unknown Skill:</strong> %s[[Category:Pages with unknown skill|%s]]",
			mw.text.nowiki(label),
			label
		)
	end

	local showUsers = not isDirectSkillPage(rec)
	return buildInfobox(rec, { showUsers = showUsers })
end

return p