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Join the Playtest on Steam Now: SpiritVale

Module:GameSkills: Difference between revisions

From SpiritVale Wiki
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Tag: Manual revert
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(16 intermediate revisions by the same user not shown)
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-- Phase 6.5+ (Plug-in Slot Architecture)
-- Phase 6.5+ (Plug-in Slot Architecture)
--
--
-- Standard Hero Layout (reused across the wiki):
-- Layout:
--  1) hero-title-bar        (TOP BAR, 2 slots: herobar 1..2)
--  1) hero-title-bar        (TOP BAR, 2 slots: herobar 1..2)
--        - Herobar 1: Icon + Skill Name (left)
--  2) hero-description-bar  (description strip)
--        - Herobar 2: Reserved for compact info (right)
--  2) hero-description-bar  (description strip) [special-cased for now]
--  3) hero-modules row      (4 slots: hero-module-1..4)
--  3) hero-modules row      (4 slots: hero-module-1..4)
--        - Slot 1: Level Selector
--        - Slot 2: Skill Type
--        - Slot 3: SourceType (Modifier + Source + Scaling) OR blank
--        - Slot 4: Quick Stats (Range/Area/Cost/Cast/Cooldown/Duration)
--
--
-- Requires Common.js logic that updates:
-- Requires Common.js:
--  - .sv-dyn spans via data-series
--  - updates .sv-dyn spans via data-series
--  - .sv-level-num + data-level on .sv-skill-card
--  - updates .sv-level-num + data-level on .sv-skill-card
--  - binds to input.sv-level-range inside each card
--  - binds to input.sv-level-range inside each card


Line 29: Line 23:
local skillsCache
local skillsCache


-- getSkills: lazy-load + cache skill dataset from GameData.
local function getSkills()
local function getSkills()
if not skillsCache then
if not skillsCache then
Line 40: Line 35:
----------------------------------------------------------------------
----------------------------------------------------------------------


-- getArgs: read args from parent frame when invoked from a template.
local function getArgs(frame)
local function getArgs(frame)
local parent = frame:getParent()
local parent = frame:getParent()
Line 45: Line 41:
end
end


-- trim: normalize strings (nil if empty).
local function trim(s)
local function trim(s)
if type(s) ~= "string" then
if type(s) ~= "string" then
Line 53: Line 50:
end
end


-- toNum: convert common scalar/table forms to a Lua number.
local function toNum(v)
local function toNum(v)
if type(v) == "number" then
if type(v) == "number" then
Line 66: Line 64:
end
end


-- clamp: clamp a number into [lo, hi].
local function clamp(n, lo, hi)
local function clamp(n, lo, hi)
if type(n) ~= "number" then
if type(n) ~= "number" then
Line 75: Line 74:
end
end


-- fmtNum: consistent number formatting (trim trailing zeros).
local function fmtNum(n)
local function fmtNum(n)
if type(n) ~= "number" then
if type(n) ~= "number" then
Line 90: Line 90:
end
end


-- listToText: join an array into a readable string.
local function listToText(list, sep)
local function listToText(list, sep)
if type(list) ~= "table" or #list == 0 then
if type(list) ~= "table" or #list == 0 then
Line 97: Line 98:
end
end


-- isNoneLike: treat common "none" spellings as empty.
local function isNoneLike(v)
local function isNoneLike(v)
if v == nil then return true end
if v == nil then return true end
Line 105: Line 107:
end
end


-- Add a labeled infobox row (with optional hooks for future)
-- addRow: add a standard <tr><th>Label</th><td>Value</td></tr> row.
local function addRow(tbl, label, value, rowClass, dataKey)
local function addRow(tbl, label, value, rowClass, dataKey)
if value == nil or value == "" then
if value == nil or value == "" then
Line 113: Line 115:
local row = tbl:tag("tr")
local row = tbl:tag("tr")
row:addClass("sv-row")
row:addClass("sv-row")
if rowClass then
if rowClass then row:addClass(rowClass) end
row:addClass(rowClass)
if dataKey then row:attr("data-field", dataKey) end
end
if dataKey then
row:attr("data-field", dataKey)
end


row:tag("th"):wikitext(label):done()
row:tag("th"):wikitext(label):done()
Line 124: Line 122:
end
end


-- Handles either a scalar OR { Value = ..., Unit = ... }
-- formatUnitValue: format {Value, Unit} blocks (or scalar) for display.
-- IMPORTANT: wikiprep often converts unit-wrapped pairs into strings already.
local function formatUnitValue(v)
local function formatUnitValue(v)
if type(v) == "table" and v.Value ~= nil then
if type(v) == "table" and v.Value ~= nil then
Line 153: Line 150:
----------------------------------------------------------------------
----------------------------------------------------------------------


-- dynSpan: render a JS-updated span for a level series.
local function dynSpan(series, level)
local function dynSpan(series, level)
if type(series) ~= "table" or #series == 0 then
if type(series) ~= "table" or #series == 0 then
Line 168: Line 166:
end
end


-- isFlatList: true if all values in list are identical.
local function isFlatList(list)
local function isFlatList(list)
if type(list) ~= "table" or #list == 0 then
if type(list) ~= "table" or #list == 0 then
Line 181: Line 180:
end
end


-- isNonZeroScalar: detect if a value is present and not effectively zero.
local function isNonZeroScalar(v)
local function isNonZeroScalar(v)
if v == nil then
if v == nil then return false end
return false
if type(v) == "number" then return v ~= 0 end
end
if type(v) == "number" then
return v ~= 0
end
if type(v) == "string" then
if type(v) == "string" then
local n = tonumber(v)
local n = tonumber(v)
if n == nil then
if n == nil then return v ~= "" end
return v ~= ""
end
return n ~= 0
return n ~= 0
end
end
Line 201: Line 195:
end
end


-- isZeroish: aggressively treat common “zero” text forms as zero.
local function isZeroish(v)
local function isZeroish(v)
if v == nil then return true end
if v == nil then return true end
Line 207: Line 202:
return isZeroish(v.Value)
return isZeroish(v.Value)
end
end
local s = mw.text.trim(tostring(v))
local s = mw.text.trim(tostring(v))
if s == "" then return true end
if s == "" then return true end
-- common “0” shapes once wikiprep has stringified
if s == "0" or s == "0.0" or s == "0.00" then return true end
if s == "0" or s == "0.0" or s == "0.00" then return true end
if s == "0s" or s == "0 s" then return true end
if s == "0s" or s == "0 s" then return true end
if s == "0m" or s == "0 m" then return true end
if s == "0m" or s == "0 m" then return true end
if s == "0%" or s == "0 %" then return true end
if s == "0%" or s == "0 %" then return true end
-- numeric-with-unit like "0.0000s"
 
local n = tonumber((mw.ustring.gsub(s, "[^0-9%.%-]", "")))
local n = tonumber((mw.ustring.gsub(s, "[^0-9%.%-]", "")))
return (n ~= nil and n == 0)
return (n ~= nil and n == 0)
end
end


-- Base/Per Level renderer:
-- valuePairRawText: render Base/Per Level blocks into readable text (fallback).
-- - Per Level list -> dynamic span (or single value if flat)
local function valuePairRawText(block)
-- - Per Level scalar -> "Base" + "Per Level" lines
local function valuePairDynamicLines(name, block, maxLevel, level)
if type(block) ~= "table" then
if type(block) ~= "table" then
return {}
return nil
end
end


Line 230: Line 223:
local per  = block["Per Level"]
local per  = block["Per Level"]


-- Per Level list (expanded by wikiprep)
if type(per) == "table" then
if type(per) == "table" then
if #per == 0 then
if #per == 0 then
local baseText = formatUnitValue(base)
return formatUnitValue(base)
return baseText and { string.format("%s: %s", name, mw.text.nowiki(baseText)) } or {}
end
end
if isFlatList(per) then
if isFlatList(per) then
local baseText = formatUnitValue(base)
return formatUnitValue(base) or tostring(per[1])
local one = formatUnitValue(per[1]) or tostring(per[1])
local show = baseText or one
return show and { string.format("%s: %s", name, mw.text.nowiki(show)) } or {}
end
end


local series = {}
local vals = {}
for _, v in ipairs(per) do
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
table.insert(vals, formatUnitValue(v) or tostring(v))
end
end
 
return (#vals > 0) and table.concat(vals, " / ") or nil
local dyn = dynSpan(series, level)
return dyn and { string.format("%s: %s", name, dyn) } or {}
end
end


-- scalar Per Level
local lines = {}
local baseText = formatUnitValue(base)
local baseText = formatUnitValue(base)
local perText  = formatUnitValue(per)
local perText  = formatUnitValue(per)


if baseText then
if baseText and perText and isNonZeroScalar(per) then
table.insert(lines, string.format("%s: %s", name, mw.text.nowiki(baseText)))
return string.format("%s (Per Level: %s)", baseText, perText)
end
if perText and isNonZeroScalar(per) then
table.insert(lines, string.format("%s Per Level: %s", name, mw.text.nowiki(perText)))
end
end


return lines
return baseText or perText
end
end


local function valuePairDynamicText(name, block, maxLevel, level, sep)
-- valuePairDynamicValueOnly: render Base/Per Level blocks using dyn spans where possible.
local lines = valuePairDynamicLines(name, block, maxLevel, level)
local function valuePairDynamicValueOnly(block, maxLevel, level)
return (#lines > 0) and table.concat(lines, sep or "<br />") or nil
end
 
local function valuePairRawText(block)
if type(block) ~= "table" then
if type(block) ~= "table" then
return nil
return nil
Line 283: Line 259:
if type(per) == "table" then
if type(per) == "table" then
if #per == 0 then
if #per == 0 then
return formatUnitValue(base)
local baseText = formatUnitValue(base)
return baseText and mw.text.nowiki(baseText) or nil
end
end
if isFlatList(per) then
if isFlatList(per) then
return formatUnitValue(base) or tostring(per[1])
local one  = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(base) or one
return show and mw.text.nowiki(show) or nil
end
end


local vals = {}
local series = {}
for _, v in ipairs(per) do
for _, v in ipairs(per) do
table.insert(vals, formatUnitValue(v) or tostring(v))
table.insert(series, formatUnitValue(v) or tostring(v))
end
end
return (#vals > 0) and table.concat(vals, " / ") or nil
return dynSpan(series, level)
end
end


local baseText = formatUnitValue(base)
local txt = valuePairRawText(block)
local perText  = formatUnitValue(per)
return txt and mw.text.nowiki(txt) or nil
end


if baseText and perText and isNonZeroScalar(per) then
----------------------------------------------------------------------
return string.format("%s (Per Level: %s)", baseText, perText)
-- Lookups
end
----------------------------------------------------------------------


return baseText or perText
-- getSkillById: locate a skill by internal ID.
local function getSkillById(id)
id = trim(id)
if not id then return nil end
local dataset = getSkills()
return (dataset.byId or {})[id]
end
end


-- Prefer “value only” (dynSpan when series list exists)
-- findSkillByName: locate a skill by external/display name.
local function valuePairDynamicValueOnly(block, maxLevel, level)
local function findSkillByName(name)
if type(block) ~= "table" then
name = trim(name)
return nil
if not name then return nil end
 
local dataset = getSkills()
local byName = dataset.byName or {}
 
if byName[name] then
return byName[name]
end
end


local base = block.Base
for _, rec in ipairs(dataset.records or {}) do
local per  = block["Per Level"]
if type(rec) == "table" then
 
if rec["External Name"] == name or rec.Name == name or rec["Display Name"] == name then
if type(per) == "table" then
return rec
if #per == 0 then
end
local baseText = formatUnitValue(base)
return baseText and mw.text.nowiki(baseText) or nil
end
 
if isFlatList(per) then
local one  = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(base) or one
return show and mw.text.nowiki(show) or nil
end
 
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
end
return dynSpan(series, level)
end
end


local txt = valuePairRawText(block)
return nil
return txt and mw.text.nowiki(txt) or nil
end
end


----------------------------------------------------------------------
----------------------------------------------------------------------
-- Lookups
-- Legacy damage helpers
----------------------------------------------------------------------
----------------------------------------------------------------------


local function getSkillById(id)
-- basisLabel: label ATK/MATK basis in legacy damage blocks.
id = trim(id)
local function basisLabel(entry, isHealing)
if not id then
if isHealing then
return nil
return "Healing"
end
 
local atk  = entry and entry["ATK-Based"]
local matk = entry and entry["MATK-Based"]
 
if atk and matk then
return "Attack/Magic Attack"
elseif atk then
return "Attack"
elseif matk then
return "Magic Attack"
end
end
local dataset = getSkills()
 
return (dataset.byId or {})[id]
return "Damage"
end
end


local function findSkillByName(name)
-- formatDamageEntry: legacy percent damage formatting (dynamic by level).
name = trim(name)
local function formatDamageEntry(entry, maxLevel, level)
if not name then
if type(entry) ~= "table" then
return nil
return nil
end
end


local dataset = getSkills()
local isHealing = (entry.Type == "Healing")
local byName = dataset.byName or {}
local basis = isHealing and "Healing" or basisLabel(entry, false)


if byName[name] then
local baseRaw = entry["Base %"]
return byName[name]
local perRaw  = entry["Per Level %"]
end
 
local baseN = toNum(baseRaw)
local perN  = toNum(perRaw)


for _, rec in ipairs(dataset.records or {}) do
local function baseIsPresent()
if type(rec) == "table" then
if baseN ~= nil then
if rec["External Name"] == name or rec.Name == name or rec["Display Name"] == name then
return baseN ~= 0
return rec
end
end
if baseRaw ~= nil then
local s = tostring(baseRaw)
return (s ~= "" and s ~= "0" and s ~= "0.0" and s ~= "0.00")
end
end
return false
end
end


return nil
local baseText
end
if baseIsPresent() then
baseText = (baseN ~= nil) and (fmtNum(baseN) .. "%") or (tostring(baseRaw) .. "%")
end


----------------------------------------------------------------------
if perN == nil or perN == 0 or not maxLevel or maxLevel <= 0 then
-- Formatting helpers (legacy + mechanics/status/etc.)
return baseText and mw.text.nowiki(baseText .. " " .. basis) or nil
----------------------------------------------------------------------
end
 
local series = {}
for lv = 1, maxLevel do
local perPart = perN * lv


local function basisLabel(entry, isHealing)
if baseText and baseN ~= nil then
if isHealing then
local total = baseN + perPart
return "Healing"
table.insert(series, string.format("%s%% %s", fmtNum(total), basis))
elseif baseText then
table.insert(series, string.format("%s + %s%% %s", baseText, fmtNum(perPart), basis))
else
table.insert(series, string.format("%s%% %s", fmtNum(perPart), basis))
end
end
end


local atk  = entry and entry["ATK-Based"]
return dynSpan(series, level)
local matk = entry and entry["MATK-Based"]
end


if atk and matk then
-- formatDamageList: render a list of legacy damage entries into <br/> blocks.
return "Attack/Magic Attack"
local function formatDamageList(list, maxLevel, level, includeTypePrefix)
elseif atk then
if type(list) ~= "table" or #list == 0 then
return "Attack"
return nil
elseif matk then
end
return "Magic Attack"
 
local parts = {}
for _, d in ipairs(list) do
if type(d) == "table" then
local txt = formatDamageEntry(d, maxLevel, level)
if txt then
if includeTypePrefix and d.Type and d.Type ~= "" then
table.insert(parts, mw.text.nowiki(tostring(d.Type) .. ": ") .. txt)
else
table.insert(parts, txt)
end
end
end
end
end


return "Damage"
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
end


local function formatDamageEntry(entry, maxLevel, level)
----------------------------------------------------------------------
if type(entry) ~= "table" then
-- Users matching
return nil
----------------------------------------------------------------------
 
-- skillMatchesUser: check if a skill is used by a specific class/monster/summon/event.
local function skillMatchesUser(rec, userName)
if type(rec) ~= "table" or not userName or userName == "" then
return false
end
end


local isHealing = (entry.Type == "Healing")
local users = rec.Users
local basis = isHealing and "Healing" or basisLabel(entry, false)
if type(users) ~= "table" then
return false
end


local baseRaw = entry["Base %"]
local userLower = mw.ustring.lower(userName)
local perRaw  = entry["Per Level %"]


local baseN = toNum(baseRaw)
local function listHas(list)
local perN  = toNum(perRaw)
if type(list) ~= "table" then
 
return false
local function baseIsPresent()
if baseN ~= nil then
return baseN ~= 0
end
end
if baseRaw ~= nil then
for _, v in ipairs(list) do
local s = tostring(baseRaw)
if type(v) == "string" and mw.ustring.lower(v) == userLower then
return (s ~= "" and s ~= "0" and s ~= "0.0" and s ~= "0.00")
return true
end
end
end
return false
return false
end
end


local baseText
return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events)
if baseIsPresent() then
end
baseText = (baseN ~= nil) and (fmtNum(baseN) .. "%") or (tostring(baseRaw) .. "%")
 
----------------------------------------------------------------------
-- Hide Users on direct skill pages
----------------------------------------------------------------------
 
-- isDirectSkillPage: hide Users rows when viewing the skill page itself.
local function isDirectSkillPage(rec)
if type(rec) ~= "table" then
return false
end
end


if perN == nil or perN == 0 or not maxLevel or maxLevel <= 0 then
local pageTitle = mw.title.getCurrentTitle()
return baseText and mw.text.nowiki(baseText .. " " .. basis) or nil
local pageName  = pageTitle and pageTitle.text or ""
pageName = trim(pageName)
if not pageName then
return false
end
end


local series = {}
pageName = mw.ustring.lower(pageName)
for lv = 1, maxLevel do
local perPart = perN * lv


if baseText and baseN ~= nil then
local ext = trim(rec["External Name"] or rec.Name or rec["Display Name"])
local total = baseN + perPart
local internal = trim(rec["Internal Name"] or rec.InternalName or rec.InternalID)
table.insert(series, string.format("%s%% %s", fmtNum(total), basis))
elseif baseText then
table.insert(series, string.format("%s + %s%% %s", baseText, fmtNum(perPart), basis))
else
table.insert(series, string.format("%s%% %s", fmtNum(perPart), basis))
end
end


return dynSpan(series, level)
return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false
end
end


local function formatDamageList(list, maxLevel, level, includeTypePrefix)
----------------------------------------------------------------------
if type(list) ~= "table" or #list == 0 then
-- Slot config (edit these tables only to rearrange layout)
return nil
----------------------------------------------------------------------
end


local parts = {}
local HERO_BAR_SLOT_ASSIGNMENT = {
for _, d in ipairs(list) do
[1] = "IconName",
if type(d) == "table" then
[2] = "SkillType", -- Damage/Element/Hits/Target/Cast/Combo strip
local txt = formatDamageEntry(d, maxLevel, level)
}
if txt then
if includeTypePrefix and d.Type and d.Type ~= "" then
table.insert(parts, mw.text.nowiki(tostring(d.Type) .. ": ") .. txt)
else
table.insert(parts, txt)
end
end
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
local HERO_MODULE_SLOT_ASSIGNMENT = {
end
[1] = "SourceType",
[2] = "QuickStats",
[3] = "SpecialMechanics",
[4] = "LevelSelector",
}


local function formatCombo(combo)
----------------------------------------------------------------------
if type(combo) ~= "table" then
-- Slot scaffolds
return nil
----------------------------------------------------------------------
end


local parts = {}
-- heroBarBox: wrapper for hero-bar slot modules.
local function heroBarBox(slot, extraClasses, innerHtml, isEmpty)
local box = mw.html.create("div")
box:addClass("hero-bar-module")
box:addClass("hero-bar-module-" .. tostring(slot))
box:attr("data-hero-bar-module", tostring(slot))


if combo.Type then
if slot == 2 then
table.insert(parts, "Type: " .. mw.text.nowiki(tostring(combo.Type)))
box:addClass("sv-herobar-compact")
end
end


local durText = formatUnitValue(combo.Duration)
if extraClasses then
if durText then
if type(extraClasses) == "string" then
table.insert(parts, "Duration: " .. mw.text.nowiki(durText))
box:addClass(extraClasses)
end
elseif type(extraClasses) == "table" then
 
for _, c in ipairs(extraClasses) do box:addClass(c) end
if combo.Percent ~= nil then
local pctText = formatUnitValue(combo.Percent)
if pctText then
table.insert(parts, "Bonus: " .. mw.text.nowiki(pctText))
end
end
end
end


return (#parts > 0) and table.concat(parts, ", ") or nil
if isEmpty then
end
box:addClass("hero-bar-module-empty")
 
local function formatMechanicEffects(effects, maxLevel, level)
if type(effects) ~= "table" then
return nil
end
end


local keys = {}
local body = box:tag("div"):addClass("hero-bar-module-body")
for k, _ in pairs(effects) do
if innerHtml and innerHtml ~= "" then
table.insert(keys, k)
body:wikitext(innerHtml)
end
end
table.sort(keys)


local parts = {}
return tostring(box)
end


local function effectAmount(block)
-- moduleBox: wrapper for hero-module (2x2 grid) slot modules.
if type(block) ~= "table" then
local function moduleBox(slot, extraClasses, innerHtml, isEmpty)
return nil
local box = mw.html.create("div")
end
box:addClass("hero-module")
box:addClass("hero-module-" .. tostring(slot))
box:attr("data-hero-module", tostring(slot))


local per = block["Per Level"]
if extraClasses then
if type(per) == "table" and #per > 0 then
if type(extraClasses) == "string" then
if isFlatList(per) then
box:addClass(extraClasses)
return mw.text.nowiki(formatUnitValue(per[1]) or tostring(per[1]))
elseif type(extraClasses) == "table" then
end
for _, c in ipairs(extraClasses) do box:addClass(c) end
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end
end
end


local txt = valuePairRawText(block)
if isEmpty then
return txt and mw.text.nowiki(txt) or nil
box:addClass("hero-module-empty")
end
end


for _, name in ipairs(keys) do
local body = box:tag("div"):addClass("hero-module-body")
local block = effects[name]
if innerHtml and innerHtml ~= "" then
if type(block) == "table" then
body:wikitext(innerHtml)
local t = block.Type
 
if t ~= nil and tostring(t) ~= "" then
local amt = effectAmount(block)
local seg = mw.text.nowiki(tostring(t) .. " - " .. tostring(name))
if amt then
seg = seg .. " + " .. amt
end
table.insert(parts, seg)
else
local txt = valuePairDynamicText(name, block, maxLevel, level, ", ")
if txt then
table.insert(parts, txt)
end
end
end
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
return tostring(box)
end
end


local function formatModifiers(mods)
----------------------------------------------------------------------
if type(mods) ~= "table" then
-- Shared helpers (Source + QuickStats + SpecialMechanics)
return nil
----------------------------------------------------------------------
 
-- formatScalingCompactLines: build compact “Scaling” lines for SourceType.
local function formatScalingCompactLines(scaling)
if type(scaling) ~= "table" then
return {}
end
end


local parts = {}
local list = scaling
 
if #list == 0 then
local function collect(label, sub)
if scaling.Percent ~= nil or scaling["Scaling ID"] or scaling["Scaling Name"] then
if type(sub) ~= "table" then
list = { scaling }
return
else
end
return {}
 
local flags = {}
for k, v in pairs(sub) do
if v then
table.insert(flags, k)
end
end
table.sort(flags)
 
if #flags > 0 then
table.insert(parts, string.format("%s: %s", label, table.concat(flags, ", ")))
end
end
end
end


collect("Movement", mods["Movement Modifiers"])
local out = {}
collect("Combat",  mods["Combat Modifiers"])
for _, s in ipairs(list) do
collect("Special",  mods["Special Modifiers"])
if type(s) == "table" then
 
local stat = s["Scaling Name"] or s["Scaling ID"] or "Unknown"
return (#parts > 0) and table.concat(parts, "<br />") or nil
local pct  = s.Percent
end
local pctN = toNum(pct)


local function formatStatusApplications(list, maxLevel, level, suppressDurationIndex)
if pctN ~= nil and pctN ~= 0 then
if type(list) ~= "table" or #list == 0 then
table.insert(out, string.format("%s%% %s", fmtNum(pctN), stat))
return nil
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
end
table.insert(out, string.format("%s%% %s", tostring(pct), stat))
 
local parts = {}
for idx, s in ipairs(list) do
if type(s) == "table" then
local typ  = s.Type or s.Scope or "Target"
local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"
 
local seg = tostring(typ) .. " – " .. tostring(name)
local detail = {}
 
-- Duration (optionally suppressed if QuickStats promoted it)
if idx ~= suppressDurationIndex and type(s.Duration) == "table" then
local t = valuePairDynamicText("Duration", s.Duration, maxLevel, level, "; ")
if t then table.insert(detail, t) end
end
end
if type(s.Chance) == "table" then
local t = valuePairDynamicText("Chance", s.Chance, maxLevel, level, "; ")
if t then table.insert(detail, t) end
end
if #detail > 0 then
seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
end
table.insert(parts, seg)
end
end
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
return out
end
end


local function formatStatusRemoval(list, maxLevel, level)
-- basisWordFromFlags: compute “Attack/Magic/Hybrid” from ATK/MATK booleans.
if type(list) ~= "table" or #list == 0 then
local function basisWordFromFlags(atkFlag, matkFlag)
return nil
if atkFlag and matkFlag then
return "Hybrid"
elseif atkFlag then
return "Attack"
elseif matkFlag then
return "Magic Attack"
end
end
 
return nil
local parts = {}
for _, r in ipairs(list) do
if type(r) == "table" then
local names = r["Status External Name"]
local label
 
if type(names) == "table" then
label = table.concat(names, ", ")
elseif type(names) == "string" then
label = names
else
label = "Status"
end
 
local amt
if type(r["Per Level"]) == "table" and #r["Per Level"] > 0 and not isFlatList(r["Per Level"]) then
local series = {}
for _, v in ipairs(r["Per Level"]) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
amt = dynSpan(series, level)
else
amt = valuePairRawText(r)
amt = amt and mw.text.nowiki(amt) or nil
end
 
local seg = mw.text.nowiki(label)
if amt then
seg = seg .. " – " .. amt
end
table.insert(parts, seg)
end
end
 
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
end


local function formatEvents(list)
-- legacyPercentAtLevel: compute “Base% + PerLevel%*level” for legacy entries.
if type(list) ~= "table" or #list == 0 then
local function legacyPercentAtLevel(entry, level)
if type(entry) ~= "table" then
return nil
return nil
end
end


local parts = {}
local baseRaw = entry["Base %"]
for _, ev in ipairs(list) do
local perRaw  = entry["Per Level %"]
if type(ev) == "table" then
local baseN  = toNum(baseRaw)
local action = ev.Action or "On event"
local perN    = toNum(perRaw)
local name  = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill"
 
table.insert(parts, string.format("%s → %s", action, name))
if perN ~= nil and perN ~= 0 then
end
local total = (baseN or 0) + (perN * level)
return fmtNum(total) .. "%"
end
 
if baseN ~= nil then
return fmtNum(baseN) .. "%"
end
if baseRaw ~= nil and tostring(baseRaw) ~= "" then
return tostring(baseRaw) .. "%"
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
return nil
end
end


----------------------------------------------------------------------
-- seriesFromValuePair: normalize Base/Per Level blocks into a level-indexed series.
-- User matching (for auto lists on class pages)
local function seriesFromValuePair(block, maxLevel)
----------------------------------------------------------------------
if type(block) ~= "table" then
return nil
end


local function skillMatchesUser(rec, userName)
local base = block.Base
if type(rec) ~= "table" or not userName or userName == "" then
local per  = block["Per Level"]
return false
 
local function pickUnit(v)
if type(v) == "table" and v.Unit and v.Unit ~= "" then
return v.Unit
end
return nil
end
end
local unit = pickUnit(base) or pickUnit(per)


local users = rec.Users
local function fmtAny(v)
if type(users) ~= "table" then
local t = formatUnitValue(v)
return false
return t and tostring(t) or (v ~= nil and tostring(v) or nil)
end
end


local userLower = mw.ustring.lower(userName)
local series = {}


local function listHas(list)
-- Expanded per-level series (wikiprep)
if type(list) ~= "table" then
if type(per) == "table" and #per > 0 then
return false
for lv = 1, maxLevel do
end
local raw = per[lv] or per[#per]
for _, v in ipairs(list) do
local one = fmtAny(raw)
if type(v) == "string" and mw.ustring.lower(v) == userLower then
if one == nil or isZeroish(raw) or isZeroish(one) then
return true
one = "—"
end
end
series[lv] = one
end
end
return false
return series
end
end


return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events)
-- Empty per-list -> base only
end
if type(per) == "table" and #per == 0 then
local one = fmtAny(base)
if one == nil or isZeroish(base) or isZeroish(one) then
one = "—"
end
for lv = 1, maxLevel do
series[lv] = one
end
return series
end


----------------------------------------------------------------------
-- Scalar per -> compute base + per*level (fallback)
-- Direct page detection (hide Users on the skill's own page)
local baseN = toNum(base) or 0
----------------------------------------------------------------------
local perN  = toNum(per)


local function isDirectSkillPage(rec)
if perN ~= nil then
if type(rec) ~= "table" then
for lv = 1, maxLevel do
return false
local total = baseN + (perN * lv)
local v = unit and { Value = total, Unit = unit } or total
local one = fmtAny(v)
if one == nil or total == 0 or isZeroish(one) then
one = ""
end
series[lv] = one
end
return series
end
end


local pageTitle = mw.title.getCurrentTitle()
-- Base-only scalar
local pageName  = pageTitle and pageTitle.text or ""
local raw = (base ~= nil) and base or per
pageName = trim(pageName)
local one = fmtAny(raw)
if not pageName then
if one == nil then
return false
return nil
end
end
 
if isZeroish(raw) or isZeroish(one) then
pageName = mw.ustring.lower(pageName)
one = ""
 
end
local ext = trim(rec["External Name"] or rec.Name or rec["Display Name"])
for lv = 1, maxLevel do
local internal = trim(rec["Internal Name"] or rec.InternalName or rec.InternalID)
series[lv] = one
 
end
return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false
return series
end
end


----------------------------------------------------------------------
-- displayFromSeries: render a series as fixed text or dynSpan (nil if all “—”).
-- Plug-in slot config (EDIT THESE TABLES ONLY to rearrange layout)
local function displayFromSeries(series, level)
----------------------------------------------------------------------
if type(series) ~= "table" or #series == 0 then
return nil
end


-- Hero bar: 2 slots
local any = false
local HERO_BAR_SLOT_ASSIGNMENT = {
for _, v in ipairs(series) do
[1] = "IconName",
if v ~= "" then
[2] = "ReservedInfo", -- set to nil to blank the slot entirely
any = true
}
break
end
end
if not any then
return nil
end


-- Modules row: 4 slots
if isFlatList(series) then
local HERO_MODULE_SLOT_ASSIGNMENT = {
return mw.text.nowiki(series[1])
[1] = "LevelSelector",
end
[2] = "SkillType",
return dynSpan(series, level)
[3] = "SourceType",  -- returns nil/"" when not applicable -> becomes blank slot
end
[4] = "QuickStats",
}


----------------------------------------------------------------------
-- formatAreaSize: human readable area sizing for QuickStats.
-- Slot scaffolds (stable containers; plug-ins provide inner content)
-- Shows: "<Area Size> (<number>)" e.g. "Medium (4)"
----------------------------------------------------------------------
local function formatAreaSize(area, maxLevel, level)
if type(area) ~= "table" then
return nil
end


local function heroBarBox(slot, extraClasses, innerHtml, isEmpty)
-- Helper: pull a number from scalar/unit/valuepair-ish things.
local box = mw.html.create("div")
local function extractNumber(v)
box:addClass("hero-bar-module")
if v == nil then return nil end
box:addClass("hero-bar-module-" .. tostring(slot))
box:attr("data-hero-bar-module", tostring(slot))


if extraClasses then
-- Unit block {Value, Unit}
if type(extraClasses) == "string" then
if type(v) == "table" and v.Value ~= nil then
box:addClass(extraClasses)
local n = toNum(v.Value)
elseif type(extraClasses) == "table" then
return n
for _, c in ipairs(extraClasses) do
end
box:addClass(c)
 
-- ValuePair {Base, Per Level} -> prefer Base at current level if series exists
if type(v) == "table" and (v.Base ~= nil or v["Per Level"] ~= nil) then
local s = seriesFromValuePair(v, maxLevel or 1)
if type(s) == "table" and #s > 0 then
local idx = clamp(level or 1, 1, #s)
local txt = s[idx]
if txt and txt ~= "—" then
-- try parse numeric from string (e.g. "4 tiles" -> 4)
local num = tonumber((mw.ustring.gsub(tostring(txt), "[^0-9%.%-]", "")))
return num
end
end
end
return nil
end
end
-- Plain scalar
if type(v) == "number" then return v end
if type(v) == "string" then
local num = tonumber((mw.ustring.gsub(mw.text.trim(v), "[^0-9%.%-]", "")))
return num
end
return nil
end
end


if isEmpty then
-- 1) Read Area Size label/name
box:addClass("hero-bar-module-empty")
local rawSize = area["Area Size"]
if rawSize == nil then
return nil
end
end


local body = box:tag("div"):addClass("hero-bar-module-body")
local sizeName = nil
if innerHtml and innerHtml ~= "" then
if type(rawSize) == "table" then
body:wikitext(innerHtml)
sizeName = rawSize.Name or rawSize.ID or rawSize.Value
elseif type(rawSize) == "string" then
sizeName = rawSize
elseif type(rawSize) == "number" then
-- uncommon; treat as numeric-only label
sizeName = tostring(rawSize)
end
end


return tostring(box)
sizeName = sizeName and mw.text.trim(tostring(sizeName)) or nil
end
if not sizeName or sizeName == "" or isNoneLike(sizeName) then
return nil
end


local function moduleBox(slot, extraClasses, innerHtml, isEmpty)
-- 2) Find the numeric “exact number” to append
local box = mw.html.create("div")
-- Prefer the explicit Area Distance block, then fall back to other known numeric keys.
box:addClass("hero-module")
local num = nil
box:addClass("hero-module-" .. tostring(slot))
box:attr("data-hero-module", tostring(slot))


if extraClasses then
local dist = area["Area Distance"]
if type(extraClasses) == "string" then
if type(dist) == "table" then
box:addClass(extraClasses)
-- Prefer Effective Distance if present and non-zero, else Base
elseif type(extraClasses) == "table" then
num = extractNumber(dist["Effective Distance"]) or extractNumber(dist.Effective) or extractNumber(dist["Effective"])
for _, c in ipairs(extraClasses) do
if not num or num == 0 then
box:addClass(c)
num = extractNumber(dist.Base) or extractNumber(dist["Base"])
end
end
end
end
 
if not num or num == 0 then
num =
extractNumber(area["Area Value"]) or
extractNumber(area["Area Size Value"]) or
extractNumber(area["Area Number"]) or
extractNumber(area["Area Radius"])
end
end


if isEmpty then
-- 3) Render
box:addClass("hero-module-empty")
-- If size already contains parentheses, assume it already includes the numeric.
if mw.ustring.find(sizeName, "%(") then
return mw.text.nowiki(sizeName)
end
end


local body = box:tag("div"):addClass("hero-module-body")
if num and num ~= 0 then
if innerHtml and innerHtml ~= "" then
return mw.text.nowiki(string.format("%s (%s)", sizeName, fmtNum(num)))
body:wikitext(innerHtml)
end
end


return tostring(box)
return mw.text.nowiki(sizeName)
end
end


----------------------------------------------------------------------
-- skillHasAnyDamage: determine if a skill has any meaningful damage (for non-damaging rules).
-- Shared helpers used by plug-ins (Source + QuickStats)
local function skillHasAnyDamage(rec, maxLevel)
----------------------------------------------------------------------
if type(rec.Source) == "table" then
local s = seriesFromValuePair(rec.Source, maxLevel)
if s then
for _, v in ipairs(s) do
if v ~= "—" then return true end
end
end
end


local function formatScalingCompactLines(scaling)
if type(rec.Damage) == "table" then
if type(scaling) ~= "table" then
local dmg = rec.Damage
return {}
for _, key in ipairs({ "Main Damage", "Flat Damage", "Reflect Damage" }) do
end
local lst = dmg[key]
 
if type(lst) == "table" and #lst > 0 then
local list = scaling
return true
if #list == 0 then
end
if scaling.Percent ~= nil or scaling["Scaling ID"] or scaling["Scaling Name"] then
list = { scaling }
else
return {}
end
end
end
end


local out = {}
return false
for _, s in ipairs(list) do
end
if type(s) == "table" then
local stat = s["Scaling Name"] or s["Scaling ID"] or "Unknown"
local pct  = s.Percent
local pctN = toNum(pct)


if pctN ~= nil and pctN ~= 0 then
-- computeDurationPromotion: promote status-duration into QuickStats when a skill is non-damaging.
table.insert(out, string.format("%s%% %s", fmtNum(pctN), stat))
local function computeDurationPromotion(rec, maxLevel)
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
if type(rec) ~= "table" then return nil end
table.insert(out, string.format("%s%% %s", tostring(pct), stat))
if skillHasAnyDamage(rec, maxLevel) then return nil end
end
 
local mech = (type(rec.Mechanics) == "table") and rec.Mechanics or {}
local bt  = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
local durS = seriesFromValuePair(bt["Duration"], maxLevel)
 
if durS ~= nil then
local any = false
for _, v in ipairs(durS) do
if v ~= "—" then any = true break end
end
if any then
return nil
end
end
end
end


return out
local apps = rec["Status Applications"]
end
if type(apps) ~= "table" then return nil end


local function basisWordFromFlags(atkFlag, matkFlag)
for idx, app in ipairs(apps) do
if atkFlag and matkFlag then
if type(app) == "table" and type(app.Duration) == "table" then
return "Hybrid"
local s = seriesFromValuePair(app.Duration, maxLevel)
elseif atkFlag then
if s then
return "Attack"
for _, v in ipairs(s) do
elseif matkFlag then
if v ~= "" then
return "Magic Attack"
return {
durationBlock = app.Duration,
suppressDurationIndex = idx,
}
end
end
end
end
end
end
return nil
return nil
end
end


local function sourceValueForLevel(src, maxLevel, level)
----------------------------------------------------------------------
if type(src) ~= "table" then
-- Plug-ins
return nil
----------------------------------------------------------------------
end
 
local PLUGINS = {}


local per = src["Per Level"]
-- PLUGIN: IconName (Hero Bar Slot 1) - icon + name.
if type(per) == "table" and #per > 0 then
function PLUGINS.IconName(rec, ctx)
if isFlatList(per) then
local icon = rec.Icon
local one = formatUnitValue(per[1]) or tostring(per[1])
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
local show = formatUnitValue(src.Base) or one
 
return show and mw.text.nowiki(show) or nil
local wrap = mw.html.create("div")
end
wrap:addClass("sv-herobar-1-wrap")


local series = {}
if icon and icon ~= "" then
for _, v in ipairs(per) do
wrap:tag("div")
table.insert(series, formatUnitValue(v) or tostring(v))
:addClass("sv-herobar-icon")
end
:wikitext(string.format("[[File:%s|80px|link=]]", icon))
return dynSpan(series, level)
end
end


return valuePairDynamicValueOnly(src, maxLevel, level)
wrap:tag("div")
:addClass("spiritvale-infobox-title")
:wikitext(title)
 
return {
inner = tostring(wrap),
classes = "module-herobar-1",
}
end
end


local function legacyPercentAtLevel(entry, level)
-- PLUGIN: SkillType (Hero Bar Slot 2) - 2 rows x 3 cells (desktop + mobile).
if type(entry) ~= "table" then
-- Rules:
--  - If skill is non-damaging, hide Damage/Element/Hits.
--  - If Hits is empty, hide Hits.
--  - If Combo is empty, hide Combo.
-- Ordering:
--  - Desktop: Damage, Element, Hits, Target, Cast, Combo
--  - Mobile:  Damage, Element, Target, Cast, Hits, Combo (CSS reorder)
function PLUGINS.SkillType(rec, ctx)
local typeBlock = (type(rec.Type) == "table") and rec.Type or {}
local mech      = (type(rec.Mechanics) == "table") and rec.Mechanics or {}
 
local level    = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
 
local hideDamageBundle = (ctx.nonDamaging == true)
 
-- valName: extract a display string from typical {Name/ID/Value} objects.
-- NOTE: Includes number support so Hits=2 (number) doesn't get dropped.
local function valName(x)
if x == nil then return nil end
if type(x) == "table" then
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
if x.Value ~= nil then return tostring(x.Value) end
end
if type(x) == "number" then
return tostring(x)
end
if type(x) == "string" and x ~= "" then
return x
end
return nil
return nil
end
end


local baseRaw = entry["Base %"]
-- hitsDisplay: find + render Hits from multiple possible structured locations.
local perRaw  = entry["Per Level %"]
local function hitsDisplay()
local baseN  = toNum(baseRaw)
local effects = (type(mech.Effects) == "table") and mech.Effects or {}
local perN    = toNum(perRaw)
 
local h =
typeBlock.Hits or typeBlock["Hits"] or typeBlock["Hit Count"] or typeBlock["Hits Count"] or
mech.Hits or mech["Hits"] or mech["Hit Count"] or mech["Hits Count"] or
effects.Hits or effects["Hits"] or effects["Hit Count"] or effects["Hits Count"] or
rec.Hits or rec["Hits"]


if perN ~= nil and perN ~= 0 then
if h == nil or isNoneLike(h) then
local total = (baseN or 0) + (perN * level)
return nil
return fmtNum(total) .. "%"
end
end
 
-- ValuePair-style table (Base/Per Level) => dynamic series
if type(h) == "table" then
if h.Base ~= nil or h["Per Level"] ~= nil or type(h["Per Level"]) == "table" then
return displayFromSeries(seriesFromValuePair(h, maxLevel), level)
end
 
-- Unit block {Value, Unit}
if h.Value ~= nil then
local t = formatUnitValue(h)
return t and mw.text.nowiki(t) or nil
end
 
-- Fallback name extraction
local function valName(x)
if x == nil then return nil end
if type(x) == "table" then
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
if x.Value ~= nil then return tostring(x.Value) end
end
if type(x) == "number" then return tostring(x) end
if type(x) == "string" and x ~= "" then return x end
return nil
end


if baseN ~= nil then
local vn = valName(h)
return fmtNum(baseN) .. "%"
if vn and not isNoneLike(vn) then
end
return mw.text.nowiki(vn)
if baseRaw ~= nil and tostring(baseRaw) ~= "" then
end
return tostring(baseRaw) .. "%"
end
end


return nil
-- Scalar number/string
end
if type(h) == "number" then
return mw.text.nowiki(fmtNum(h))
end
if type(h) == "string" then
local t = trim(h)
return (t and not isNoneLike(t)) and mw.text.nowiki(t) or nil
end


local function seriesFromValuePair(block, maxLevel)
if type(block) ~= "table" then
return nil
return nil
end
end


local base = block.Base
-- comboDisplay: render Combo as a compact text block (Type (+ details)).
local per  = block["Per Level"]
local function comboDisplay()
local c = (type(mech.Combo) == "table") and mech.Combo or nil
if not c then return nil end
 
local typ = trim(c.Type)
if not typ or isNoneLike(typ) then
return nil
end
 
local details = {}
 
local pct = formatUnitValue(c.Percent)
if pct and not isZeroish(pct) then
table.insert(details, mw.text.nowiki(pct))
end
 
local dur = formatUnitValue(c.Duration)
if dur and not isZeroish(dur) then
table.insert(details, mw.text.nowiki(dur))
end


local function pickUnit(v)
if #details > 0 then
if type(v) == "table" and v.Unit and v.Unit ~= "" then
return mw.text.nowiki(typ) .. " (" .. table.concat(details, ", ") .. ")"
return v.Unit
end
end
return nil
return mw.text.nowiki(typ)
end
end
local unit = pickUnit(base) or pickUnit(per)


local function fmtAny(v)
local grid = mw.html.create("div")
local t = formatUnitValue(v)
grid:addClass("sv-type-grid")
return t and tostring(t) or (v ~= nil and tostring(v) or nil)
grid:addClass("sv-compact-root")
end


local series = {}
local added = false


-- Preferred: expanded series (wikiprep)
-- addChunk: add one labeled value cell (key drives CSS ordering).
if type(per) == "table" and #per > 0 then
local function addChunk(key, label, valueHtml)
for lv = 1, maxLevel do
if valueHtml == nil or valueHtml == "" then return end
local raw = per[lv] or per[#per]
added = true
local one = fmtAny(raw)
 
if one == nil or isZeroish(raw) or isZeroish(one) then
local chunk = grid:tag("div")
one = ""
:addClass("sv-type-chunk")
end
:addClass("sv-type-" .. tostring(key))
series[lv] = one
:attr("data-type-key", tostring(key))
end
 
return series
chunk:tag("div")
:addClass("sv-type-label")
:wikitext(mw.text.nowiki(label))
 
chunk:tag("div")
:addClass("sv-type-value")
:wikitext(valueHtml)
end
end


-- Empty per-list -> base only
-- Damage + Element + Hits bundle (hidden when non-damaging)
if type(per) == "table" and #per == 0 then
if not hideDamageBundle then
local one = fmtAny(base)
local dmg  = valName(typeBlock.Damage or typeBlock["Damage Type"])
if one == nil or isZeroish(base) or isZeroish(one) then
local ele  = valName(typeBlock.Element or typeBlock["Element Type"])
one = ""
local hits = hitsDisplay()
 
if dmg and not isNoneLike(dmg) then
addChunk("damage", "Damage", mw.text.nowiki(dmg))
end
if ele and not isNoneLike(ele) then
addChunk("element", "Element", mw.text.nowiki(ele))
end
end
for lv = 1, maxLevel do
if hits then
series[lv] = one
addChunk("hits", "Hits", hits)
end
end
return series
end
end


-- Scalar per -> compute base + per*level (fallback)
-- Target + Cast
local baseN = toNum(base) or 0
local tgt = valName(typeBlock.Target or typeBlock["Target Type"])
local perN  = toNum(per)
local cst = valName(typeBlock.Cast  or typeBlock["Cast Type"])


if perN ~= nil then
if tgt and not isNoneLike(tgt) then
for lv = 1, maxLevel do
addChunk("target", "Target", mw.text.nowiki(tgt))
local total = baseN + (perN * lv)
end
local v = unit and { Value = total, Unit = unit } or total
if cst and not isNoneLike(cst) then
local one = fmtAny(v)
addChunk("cast", "Cast", mw.text.nowiki(cst))
if one == nil or total == 0 or isZeroish(one) then
end
one = ""
end
series[lv] = one
end
return series
end


-- Base-only scalar
-- Combo
local raw = (base ~= nil) and base or per
local combo = comboDisplay()
local one = fmtAny(raw)
if combo then
if one == nil then
addChunk("combo", "Combo", combo)
return nil
end
end
if isZeroish(raw) or isZeroish(one) then
one = "—"
end
for lv = 1, maxLevel do
series[lv] = one
end
return series
end


local function displayFromSeries(series, level)
return {
if type(series) ~= "table" or #series == 0 then
inner = added and tostring(grid) or "",
return nil
classes = "module-skill-type",
end
}
end
 
-- PLUGIN: SourceType (Hero Module Slot 1) - Modifier + Source + Scaling.
function PLUGINS.SourceType(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
 
local basisWord = nil
local sourceKind = nil
local sourceVal  = nil
local scaling    = nil


local any = false
-- sourceValueForLevel: dynamic formatting for structured Source blocks.
for _, v in ipairs(series) do
local function sourceValueForLevel(src)
if v ~= "" then
if type(src) ~= "table" then
any = true
return nil
break
end
end
end
if not any then
return nil
end


if isFlatList(series) then
local per = src["Per Level"]
return mw.text.nowiki(series[1])
if type(per) == "table" and #per > 0 then
end
if isFlatList(per) then
return dynSpan(series, level)
local one  = formatUnitValue(per[1]) or tostring(per[1])
end
local show = formatUnitValue(src.Base) or one
return show and mw.text.nowiki(show) or nil
end


local function formatAreaSize(area)
local series = {}
if type(area) ~= "table" then
for _, v in ipairs(per) do
return nil
table.insert(series, formatUnitValue(v) or tostring(v))
end
end
return dynSpan(series, level)
end


local raw = area["Area Size"]
return valuePairDynamicValueOnly(src, maxLevel, level)
if raw == nil then
return nil
end
end


local name, num
if type(rec.Source) == "table" then
local src = rec.Source
local atkFlag  = (src["ATK-Based"] == true)
local matkFlag = (src["MATK-Based"] == true)
basisWord = basisWordFromFlags(atkFlag, matkFlag)


if type(raw) == "table" then
sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage"
name = raw.Name or raw.ID or raw.Value
sourceVal  = sourceValueForLevel(src)
num  = raw.Value
scaling    = src.Scaling
if raw.Name or raw.ID then
name = raw.Name or raw.ID
end
elseif type(raw) == "string" then
name = raw
elseif type(raw) == "number" then
num = raw
end
end


if num == nil then
-- Fallback to legacy Damage lists if Source absent
num = toNum(area["Area Value"]) or toNum(area["Area Size Value"]) or toNum(area["Area Number"]) or toNum(area["Area Radius"])
if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then
end
local dmg = rec.Damage
scaling = scaling or dmg.Scaling


if name ~= nil then
local main = dmg["Main Damage"]
local s = mw.text.trim(tostring(name))
local refl = dmg["Reflect Damage"]
if s == "" or isNoneLike(s) then
local flat = dmg["Flat Damage"]
return nil
end
if mw.ustring.find(s, "%(") then
return mw.text.nowiki(s)
end
if num ~= nil and num ~= 0 then
return mw.text.nowiki(string.format("%s (%s)", s, fmtNum(num)))
end
return mw.text.nowiki(s)
end


if num ~= nil and num ~= 0 then
if type(main) == "table" and #main > 0 then
return mw.text.nowiki(string.format("(%s)", fmtNum(num)))
local pick = nil
end
for _, d in ipairs(main) do
if type(d) == "table" and d.Type ~= "Healing" then
pick = d
break
end
end
pick = pick or main[1]


return nil
if type(pick) == "table" then
end
local atkFlag  = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)


local function skillHasAnyDamage(rec, maxLevel)
sourceKind = (pick.Type == "Healing") and "Healing" or "Damage"
if type(rec.Source) == "table" then
sourceVal  = legacyPercentAtLevel(pick, level)
local s = seriesFromValuePair(rec.Source, maxLevel)
if s then
for _, v in ipairs(s) do
if v ~= "—" then return true end
end
end
end
elseif type(refl) == "table" and #refl > 0 and type(refl[1]) == "table" then
end
local pick = refl[1]
local atkFlag  = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)


if type(rec.Damage) == "table" then
sourceKind = "Reflect"
local dmg = rec.Damage
sourceVal  = legacyPercentAtLevel(pick, level)
for _, key in ipairs({ "Main Damage", "Flat Damage", "Reflect Damage" }) do
elseif type(flat) == "table" and #flat > 0 and type(flat[1]) == "table" then
local lst = dmg[key]
local pick = flat[1]
if type(lst) == "table" and #lst > 0 then
local atkFlag  = (pick["ATK-Based"] == true)
return true
local matkFlag = (pick["MATK-Based"] == true)
end
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
 
sourceKind = "Flat"
sourceVal  = legacyPercentAtLevel(pick, level)
end
end
end
end


return false
local scalingLines = formatScalingCompactLines(scaling)
end
local hasSource    = (sourceVal ~= nil and tostring(sourceVal) ~= "")
local hasScaling  = (type(scalingLines) == "table" and #scalingLines > 0)


local function computeDurationPromotion(rec, maxLevel)
if (not hasSource) and (not hasScaling) then
-- Only:
return nil
-- - non-damaging skills
end
-- - AND missing/blank Duration in Basic Timings
-- - AND a Status Application has a Duration block
-- Then: promote that status duration into QuickStats and suppress it in Applies row.
if type(rec) ~= "table" then return nil end
if skillHasAnyDamage(rec, maxLevel) then return nil end


local mech = (type(rec.Mechanics) == "table") and rec.Mechanics or {}
local hasMod = (basisWord ~= nil and tostring(basisWord) ~= "")
local bt  = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
local durS = seriesFromValuePair(bt["Duration"], maxLevel)


if durS ~= nil then
local extra = { "skill-source-module" }
local any = false
table.insert(extra, hasMod and "sv-has-mod" or "sv-no-mod")
for _, v in ipairs(durS) do
 
if v ~= "—" then any = true break end
if hasSource and (not hasScaling) then
end
table.insert(extra, "sv-only-source")
if any then
elseif hasScaling and (not hasSource) then
return nil
table.insert(extra, "sv-only-scaling")
end
end
end
-- if durS is nil OR all "—", allow promotion


local apps = rec["Status Applications"]
local wrap = mw.html.create("div")
if type(apps) ~= "table" then return nil end
wrap:addClass("sv-source-grid")
wrap:addClass("sv-compact-root")


for idx, app in ipairs(apps) do
if hasMod then
if type(app) == "table" and type(app.Duration) == "table" then
local modCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-modifier")
local s = seriesFromValuePair(app.Duration, maxLevel)
modCol:tag("div"):addClass("sv-source-pill"):wikitext("Modifier")
if s then
modCol:tag("div"):addClass("sv-modifier-value"):wikitext(mw.text.nowiki(basisWord))
for _, v in ipairs(s) do
end
if v ~= "" then
 
return {
if hasSource then
durationBlock = app.Duration,
local sourceCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main")
suppressDurationIndex = idx,
sourceCol:tag("div"):addClass("sv-source-pill"):wikitext(mw.text.nowiki(sourceKind or "Source"))
}
sourceCol:tag("div"):addClass("sv-source-value"):wikitext(sourceVal)
end
end
end
end
end
end


return nil
if hasScaling then
end
local scalingCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling")
scalingCol:tag("div"):addClass("sv-source-pill"):wikitext("Scaling")


----------------------------------------------------------------------
local list = scalingCol:tag("div"):addClass("sv-scaling-list")
-- Plug-ins (name -> { inner = "...", classes = "..."/{...} } OR nil/"")
for _, line in ipairs(scalingLines) do
----------------------------------------------------------------------
list:tag("div"):addClass("sv-scaling-item"):wikitext(mw.text.nowiki(line))
 
end
local PLUGINS = {}
end
 
-- Hero Bar Slot 1: Icon + Name
function PLUGINS.IconName(rec, ctx)
local icon  = rec.Icon
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
 
local wrap = mw.html.create("div")
wrap:addClass("sv-herobar-1-wrap")
 
if icon and icon ~= "" then
wrap:tag("div")
:addClass("sv-herobar-icon")
:wikitext(string.format("[[File:%s|80px|link=]]", icon))
end
 
wrap:tag("div")
:addClass("spiritvale-infobox-title")
:wikitext(title)


return {
return {
inner = tostring(wrap),
inner = tostring(wrap),
classes = "module-herobar-1",
classes = extra,
}
}
end
end


-- Hero Bar Slot 2: Reserved container (kept wired for future use)
-- PLUGIN: QuickStats (Hero Module Slot 2) - 3x2 grid (range/area/cost/cast/cd/duration).
function PLUGINS.ReservedInfo(rec, ctx)
-- NOTE: Hits does NOT live here (it lives in SkillType).
local wrap = mw.html.create("div")
function PLUGINS.QuickStats(rec, ctx)
wrap:addClass("sv-herobar-2-wrap")
local level = ctx.level or 1
return {
inner = tostring(wrap),
classes = "module-herobar-2",
}
end
 
-- Module Slot 1: Level Selector
function PLUGINS.LevelSelector(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
local maxLevel = ctx.maxLevel or 1
local promo = ctx.promo


local inner = mw.html.create("div")
local mech = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
inner:addClass("sv-level-ui")
local bt  = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
local rc  = (type(mech["Resource Cost"]) == "table") and mech["Resource Cost"] or {}


inner:tag("div")
local function dash() return "" end
:addClass("sv-level-label")
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))


local slider = inner:tag("div"):addClass("sv-level-slider")
-- Range (0 => —)
 
local rangeVal = nil
if tonumber(maxLevel) and tonumber(maxLevel) > 1 then
if mech.Range ~= nil and not isNoneLike(mech.Range) then
slider:tag("input")
local n = toNum(mech.Range)
:attr("type", "range")
if n ~= nil then
:attr("min", "1")
if n ~= 0 then
:attr("max", tostring(maxLevel))
rangeVal = mw.text.nowiki(formatUnitValue(mech.Range) or tostring(mech.Range))
:attr("value", tostring(level))
end
:addClass("sv-level-range")
else
:attr("aria-label", "Skill level select")
local t = mw.text.trim(tostring(mech.Range))
else
if t ~= "" and not isNoneLike(t) then
inner:addClass("sv-level-ui-single")
rangeVal = mw.text.nowiki(t)
slider:addClass("sv-level-slider-single")
end
end
end
end


return {
-- Area
inner = tostring(inner),
local areaVal = formatAreaSize(mech.Area, maxLevel, level)
classes = "module-level-selector",
}
end


-- Module Slot 2: Skill Type
-- Timings
function PLUGINS.SkillType(rec, ctx)
local castVal = displayFromSeries(seriesFromValuePair(bt["Cast Time"], maxLevel), level)
local typeBlock = (type(rec.Type) == "table") and rec.Type or {}
local cdVal  = displayFromSeries(seriesFromValuePair(bt["Cooldown"],  maxLevel), level)
local hideDamageAndElement = (ctx.nonDamaging == true)
local durVal  = displayFromSeries(seriesFromValuePair(bt["Duration"],  maxLevel), level)


local function valName(x)
-- Promote status duration if needed
if x == nil then return nil end
if (durVal == nil) and type(promo) == "table" and type(promo.durationBlock) == "table" then
if type(x) == "table" then
durVal = displayFromSeries(seriesFromValuePair(promo.durationBlock, maxLevel), level)
if x.Name and x.Name ~= "" then return tostring(x.Name) end
end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
 
if x.Value ~= nil then return tostring(x.Value) end
-- Cost: MP + HP
local function labeledSeries(block, label)
local s = seriesFromValuePair(block, maxLevel)
if not s then return nil end
local any = false
for i, v in ipairs(s) do
if v ~= "—" then
s[i] = tostring(v) .. " " .. label
any = true
else
s[i] = "—"
end
end
end
if type(x) == "string" and x ~= "" then
return any and s or nil
return x
end
return nil
end
end


local grid = mw.html.create("div")
local mpS = labeledSeries(rc["Mana Cost"], "MP")
grid:addClass("sv-type-grid")
local hpS = labeledSeries(rc["Health Cost"], "HP")


local added = false
local costSeries = {}
local function addChunk(label, rawVal)
for lv = 1, maxLevel do
local v = valName(rawVal)
local mp = mpS and mpS[lv] or ""
if not v or v == "" then return end
local hp = hpS and hpS[lv] or "—"
added = true


local chunk = grid:tag("div"):addClass("sv-type-chunk")
if mp ~= "" and hp ~= "" then
chunk:tag("div"):addClass("sv-type-label"):wikitext(mw.text.nowiki(label))
costSeries[lv] = mp .. " + " .. hp
chunk:tag("div"):addClass("sv-type-value"):wikitext(mw.text.nowiki(v))
elseif mp ~= "" then
costSeries[lv] = mp
elseif hp ~= "" then
costSeries[lv] = hp
else
costSeries[lv] = ""
end
end
end


if not hideDamageAndElement then
local costVal = displayFromSeries(costSeries, level)
addChunk("Damage", typeBlock.Damage  or typeBlock["Damage Type"])
addChunk("Element", typeBlock.Element or typeBlock["Element Type"])
end


addChunk("Target", typeBlock.Target or typeBlock["Target Type"])
local grid = mw.html.create("div")
addChunk("Cast",  typeBlock.Cast  or typeBlock["Cast Type"])
grid:addClass("sv-m4-grid")
grid:addClass("sv-compact-root")


return {
local function addCell(label, val)
inner = added and tostring(grid) or "",
local cell = grid:tag("div"):addClass("sv-m4-cell")
classes = "module-skill-type",
cell:tag("div"):addClass("sv-m4-label"):wikitext(mw.text.nowiki(label))
cell:tag("div"):addClass("sv-m4-value"):wikitext(val or dash())
end
 
addCell("Range",    rangeVal)
addCell("Area",      areaVal)
addCell("Cost",      costVal)
addCell("Cast Time", castVal)
addCell("Cooldown",  cdVal)
addCell("Duration",  durVal)
 
return {
inner = tostring(grid),
classes = "module-quick-stats",
}
}
end
end


-- Module Slot 3: SourceType (Modifier + Source + Scaling) OR nil for blank
-- PLUGIN: SpecialMechanics (Hero Module Slot 3)
function PLUGINS.SourceType(rec, ctx)
-- Shows:
--  - Flags (deduped)
--  - Special mechanics (mech.Effects)
-- NOTE: Combo lives in SkillType (Hero Bar Slot 2).
function PLUGINS.SpecialMechanics(rec, ctx)
local level = ctx.level or 1
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
local maxLevel = ctx.maxLevel or 1


local basisWord = nil
local mech    = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
local sourceKind = nil
local effects = (type(mech.Effects) == "table") and mech.Effects or nil
local sourceVal  = nil
local mods    = (type(rec.Modifiers) == "table") and rec.Modifiers or nil
local scaling    = nil
 
------------------------------------------------------------------
-- Hits guard (we want Hits ONLY in SkillType)
------------------------------------------------------------------
local function isHitsKey(name)
if not name then return false end
local k = mw.ustring.lower(mw.text.trim(tostring(name)))
return (
k == "hit" or
k == "hits" or
k == "hit count" or
k == "hits count" or
k == "hitcount" or
k == "hitscount"
)
end
 
------------------------------------------------------------------
-- Flags (flat, de-duped)
------------------------------------------------------------------
local flagSet = {}


if type(rec.Source) == "table" then
local denyFlags = {
local src = rec.Source
["self centered"] = true,
local atkFlag  = (src["ATK-Based"] == true)
["self-centred"] = true,
local matkFlag = (src["MATK-Based"] == true)
["bond"] = true,
basisWord = basisWordFromFlags(atkFlag, matkFlag)
["combo"] = true,
        ["hybrid"] = true,
 
-- hits variants
["hit"] = true,
["hits"] = true,
["hit count"] = true,
["hits count"] = true,
["hitcount"] = true,
["hitscount"] = true,
}
 
local function allowFlag(name)
if not name then return false end
local k = mw.ustring.lower(mw.text.trim(tostring(name)))
if k == "" then return false end
if denyFlags[k] then return false end
return true
end
 
local function addFlags(sub)
if type(sub) ~= "table" then return end
for k, v in pairs(sub) do
if v and allowFlag(k) then
flagSet[tostring(k)] = true
end
end
end


sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage"
if mods then
sourceVal  = sourceValueForLevel(src, maxLevel, level)
addFlags(mods["Movement Modifiers"])
scaling    = src.Scaling
addFlags(mods["Combat Modifiers"])
addFlags(mods["Special Modifiers"])
for k, v in pairs(mods) do
if type(v) == "boolean" and v and allowFlag(k) then
flagSet[tostring(k)] = true
end
end
end
end


-- Fallback to legacy Damage lists if Source absent
local flags = {}
if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then
for k, _ in pairs(flagSet) do table.insert(flags, k) end
local dmg = rec.Damage
table.sort(flags)
scaling = scaling or dmg.Scaling


local main = dmg["Main Damage"]
------------------------------------------------------------------
local refl = dmg["Reflect Damage"]
-- Special mechanics (name => value)
local flat = dmg["Flat Damage"]
------------------------------------------------------------------
local mechItems = {}


if type(main) == "table" and #main > 0 then
if effects then
local pick = nil
local keys = {}
for _, d in ipairs(main) do
for k, _ in pairs(effects) do table.insert(keys, k) end
if type(d) == "table" and d.Type ~= "Healing" then
table.sort(keys)
pick = d
 
break
for _, name in ipairs(keys) do
-- Skip Hits completely (it belongs in SkillType)
if not isHitsKey(name) then
local block = effects[name]
if type(block) == "table" then
-- Also skip if the block's Type is "Hits" (some data may encode it that way)
if not isHitsKey(block.Type) then
local disp = displayFromSeries(seriesFromValuePair(block, maxLevel), level)
local t = trim(block.Type)
 
local value = disp
 
-- If Type exists and is distinct, prefix it.
if t and not isNoneLike(t) and mw.ustring.lower(t) ~= mw.ustring.lower(tostring(name)) then
if value then
value = mw.text.nowiki(t) .. ": " .. value
else
value = mw.text.nowiki(t)
end
end
 
if value then
table.insert(mechItems, { label = tostring(name), value = value })
end
end
end
end
end
end
pick = pick or main[1]
end
end
 
local hasFlags = (#flags > 0)
local hasMech  = (#mechItems > 0)


if type(pick) == "table" then
if (not hasFlags) and (not hasMech) then
local atkFlag  = (pick["ATK-Based"] == true)
local root = mw.html.create("div")
local matkFlag = (pick["MATK-Based"] == true)
root:addClass("sv-sm-root")
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
root:addClass("sv-compact-root")
root:tag("div"):addClass("sv-sm-empty"):wikitext("No Special Mechanics")


sourceKind = (pick.Type == "Healing") and "Healing" or "Damage"
return {
sourceVal  = legacyPercentAtLevel(pick, level)
inner = tostring(root),
end
classes = "module-special-mechanics",
elseif type(refl) == "table" and #refl > 0 and type(refl[1]) == "table" then
}
local pick = refl[1]
end
local atkFlag  = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)


sourceKind = "Reflect"
local count = 0
sourceVal = legacyPercentAtLevel(pick, level)
if hasFlags then count = count + 1 end
elseif type(flat) == "table" and #flat > 0 and type(flat[1]) == "table" then
if hasMech then count = count + 1 end
local pick = flat[1]
 
local atkFlag  = (pick["ATK-Based"] == true)
local root = mw.html.create("div")
local matkFlag = (pick["MATK-Based"] == true)
root:addClass("sv-sm-root")
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
root:addClass("sv-compact-root")
 
local layout = root:tag("div"):addClass("sv-sm-layout")
layout:addClass("sv-sm-count-" .. tostring(count))


sourceKind = "Flat"
-- Column 1: Flags
sourceVal  = legacyPercentAtLevel(pick, level)
if hasFlags then
local fcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-flags")
for _, f in ipairs(flags) do
fcol:tag("div"):addClass("sv-sm-flag"):wikitext(mw.text.nowiki(f))
end
end
end
end


local scalingLines = formatScalingCompactLines(scaling)
-- Column 2: Special Mechanics (stacked)
local hasSource    = (sourceVal ~= nil and tostring(sourceVal) ~= "")
if hasMech then
local hasScaling  = (type(scalingLines) == "table" and #scalingLines > 0)
local mcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-mech")
 
for _, it in ipairs(mechItems) do
if (not hasSource) and (not hasScaling) then
local one = mcol:tag("div"):addClass("sv-sm-mech")
return nil
one:tag("div"):addClass("sv-sm-label"):wikitext(mw.text.nowiki(it.label))
one:tag("div"):addClass("sv-sm-value"):wikitext(it.value or "—")
end
end
end


local hasMod = (basisWord ~= nil and tostring(basisWord) ~= "")
return {
inner = tostring(root),
classes = "module-special-mechanics",
}
end


local extra = { "skill-source-module" }
-- PLUGIN: LevelSelector (Hero Module Slot 4) - JS level slider.
table.insert(extra, hasMod and "sv-has-mod" or "sv-no-mod")
function PLUGINS.LevelSelector(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1


if hasSource and (not hasScaling) then
local inner = mw.html.create("div")
table.insert(extra, "sv-only-source")
inner:addClass("sv-level-ui")
elseif hasScaling and (not hasSource) then
table.insert(extra, "sv-only-scaling")
end


local wrap = mw.html.create("div")
inner:tag("div")
wrap:addClass("sv-source-grid")
:addClass("sv-level-label")
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))


if hasMod then
local slider = inner:tag("div"):addClass("sv-level-slider")
local modCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-modifier")
modCol:tag("div"):addClass("sv-source-pill"):wikitext("Modifier")
modCol:tag("div"):addClass("sv-modifier-value"):wikitext(mw.text.nowiki(basisWord))
end


if hasSource then
if tonumber(maxLevel) and tonumber(maxLevel) > 1 then
local sourceCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main")
slider:tag("input")
sourceCol:tag("div"):addClass("sv-source-pill"):wikitext(mw.text.nowiki(sourceKind or "Source"))
:attr("type", "range")
sourceCol:tag("div"):addClass("sv-source-value"):wikitext(sourceVal)
:attr("min", "1")
end
:attr("max", tostring(maxLevel))
 
:attr("value", tostring(level))
if hasScaling then
:addClass("sv-level-range")
local scalingCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling")
:attr("aria-label", "Skill level select")
scalingCol:tag("div"):addClass("sv-source-pill"):wikitext("Scaling")
else
 
inner:addClass("sv-level-ui-single")
local list = scalingCol:tag("div"):addClass("sv-scaling-list")
slider:addClass("sv-level-slider-single")
for _, line in ipairs(scalingLines) do
list:tag("div"):addClass("sv-scaling-item"):wikitext(mw.text.nowiki(line))
end
end
end


return {
return {
inner = tostring(wrap),
inner = tostring(inner),
classes = extra,
classes = "module-level-selector",
}
}
end
end


-- Module Slot 4: Quick Stats (3x2)
----------------------------------------------------------------------
function PLUGINS.QuickStats(rec, ctx)
-- Generic slot renderers
local level = ctx.level or 1
----------------------------------------------------------------------
local maxLevel = ctx.maxLevel or 1
local promo = ctx.promo


local mech = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
-- normalizeResult: normalize plugin return values into {inner, classes}.
local bt  = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
local function normalizeResult(res)
local rc  = (type(mech["Resource Cost"]) == "table") and mech["Resource Cost"] or {}
if res == nil then return nil end
if type(res) == "string" then
return { inner = res, classes = nil }
end
if type(res) == "table" then
local inner = res.inner
if type(inner) ~= "string" then
inner = (inner ~= nil) and tostring(inner) or ""
end
return { inner = inner, classes = res.classes }
end
return { inner = tostring(res), classes = nil }
end


local function dash() return "—" end
-- safeCallPlugin: pcall wrapper to prevent infobox failure on plugin errors.
 
local function safeCallPlugin(name, rec, ctx)
-- Range (0 => —)
local fn = PLUGINS[name]
local rangeVal = nil
if type(fn) ~= "function" then
if mech.Range ~= nil and not isNoneLike(mech.Range) then
return nil
local n = toNum(mech.Range)
end
if n ~= nil then
local ok, out = pcall(fn, rec, ctx)
if n ~= 0 then
if not ok then
rangeVal = mw.text.nowiki(formatUnitValue(mech.Range) or tostring(mech.Range))
return nil
end
else
local t = mw.text.trim(tostring(mech.Range))
if t ~= "" and not isNoneLike(t) then
rangeVal = mw.text.nowiki(t)
end
end
end
end
return normalizeResult(out)
end


-- Area
-- renderHeroBarSlot: render a hero-bar slot by plugin assignment.
local areaVal = formatAreaSize(mech.Area)
local function renderHeroBarSlot(slotIndex, rec, ctx)
        local pluginName = HERO_BAR_SLOT_ASSIGNMENT[slotIndex]
        if not pluginName then
                return heroBarBox(slotIndex, nil, "", true)
        end
 
        local res = safeCallPlugin(pluginName, rec, ctx)
        if not res or not res.inner or res.inner == "" then
                return heroBarBox(slotIndex, nil, "", true)
        end


-- Timings
        return heroBarBox(slotIndex, res.classes, res.inner, false)
local castSeries = seriesFromValuePair(bt["Cast Time"], maxLevel)
end
local cdSeries  = seriesFromValuePair(bt["Cooldown"], maxLevel)
local durSeries  = seriesFromValuePair(bt["Duration"],  maxLevel)


local castVal = displayFromSeries(castSeries, level)
-- isEmptyModuleContent: true when a module slot has no meaningful content.
local cdVal  = displayFromSeries(cdSeries, level)
local function isEmptyModuleContent(inner)
local durVal  = displayFromSeries(durSeries, level)
        if inner == nil then return true end


-- Promote status duration if needed
        local trimmed = mw.text.trim(tostring(inner))
if (durVal == nil) and type(promo) == "table" and type(promo.durationBlock) == "table" then
        if trimmed == "" or trimmed == "" then
durSeries = seriesFromValuePair(promo.durationBlock, maxLevel)
                return true
durVal = displayFromSeries(durSeries, level)
        end
end
 
        local withoutTags = mw.text.trim(mw.ustring.gsub(trimmed, "<[^>]+>", ""))
        return (withoutTags == "" or withoutTags == "—")
end
 
-- mergeClasses: merge string/table classes with an optional extra class.
local function mergeClasses(base, extra)
        local list = {}


-- Cost: combine MP + HP; never show "0 HP" (seriesFromValuePair already turns 0 into "")
        local function add(item)
local function labeledSeries(block, label)
                if type(item) == "string" then
local s = seriesFromValuePair(block, maxLevel)
                        for cls in mw.ustring.gmatch(item, "[^%s]+") do
if not s then return nil end
                                table.insert(list, cls)
local any = false
                        end
for i, v in ipairs(s) do
                elseif type(item) == "table" then
if v ~= "—" then
                        for _, c in ipairs(item) do
s[i] = tostring(v) .. " " .. label
                                add(c)
any = true
                        end
else
                end
s[i] = "—"
        end
end
end
return any and s or nil
end


local mpS = labeledSeries(rc["Mana Cost"], "MP")
        add(base)
local hpS = labeledSeries(rc["Health Cost"], "HP")
        add(extra)


local costSeries = {}
        if #list == 0 then
for lv = 1, maxLevel do
                return nil
local mp = mpS and mpS[lv] or "—"
        elseif #list == 1 then
local hp = hpS and hpS[lv] or "—"
                return list[1]
        end


if mp ~= "—" and hp ~= "—" then
        return list
costSeries[lv] = mp .. " + " .. hp
end
elseif mp ~= "—" then
 
costSeries[lv] = mp
-- renderModuleSlot: render a hero-module slot by plugin assignment.
elseif hp ~= "—" then
local function renderModuleSlot(slotIndex, rec, ctx)
costSeries[lv] = hp
        local pluginName = HERO_MODULE_SLOT_ASSIGNMENT[slotIndex]
else
        if not pluginName then
costSeries[lv] = "—"
                return nil
end
        end
end


local costVal = displayFromSeries(costSeries, level)
        local res = safeCallPlugin(pluginName, rec, ctx)
        if not res or isEmptyModuleContent(res.inner) then
                return nil
        end


local grid = mw.html.create("div")
        return {
grid:addClass("sv-m4-grid")
                inner = res.inner,
                classes = res.classes,
        }
end


local function addCell(label, val)
----------------------------------------------------------------------
local cell = grid:tag("div"):addClass("sv-m4-cell")
-- UI builders
cell:tag("div"):addClass("sv-m4-label"):wikitext(mw.text.nowiki(label))
----------------------------------------------------------------------
cell:tag("div"):addClass("sv-m4-value"):wikitext(val or dash())
end


addCell("Range",    rangeVal)
-- buildHeroBarUI: build the top hero bar (2 slots).
addCell("Area",     areaVal)
local function buildHeroBarUI(rec, ctx)
addCell("Cost",      costVal)
local bar = mw.html.create("div")
addCell("Cast Time", castVal)
bar:addClass("hero-bar-grid")
addCell("Cooldown", cdVal)
bar:wikitext(renderHeroBarSlot(1, rec, ctx))
addCell("Duration", durVal)
bar:wikitext(renderHeroBarSlot(2, rec, ctx))
return tostring(bar)
end
 
-- buildHeroModulesUI: build the 2x2 module grid row (4 slots).
local function buildHeroModulesUI(rec, ctx)
        local grid = mw.html.create("div")
        grid:addClass("hero-modules-grid")
 
        local slots = {}
        for slot = 1, 4 do
                slots[slot] = renderModuleSlot(slot, rec, ctx)
        end
 
        local hasModules = false
        for _, pair in ipairs({ { 1, 2 }, { 3, 4 } }) do
                local left  = slots[pair[1]]
                local right = slots[pair[2]]
 
                if left or right then
                        if left and right then
                                grid:wikitext(moduleBox(pair[1], left.classes, left.inner, false))
                                grid:wikitext(moduleBox(pair[2], right.classes, right.inner, false))
                        elseif left then
                                grid:wikitext(moduleBox(pair[1], mergeClasses(left.classes, "hero-module-full"), left.inner, false))
                        elseif right then
                                grid:wikitext(moduleBox(pair[2], mergeClasses(right.classes, "hero-module-full"), right.inner, false))
                        end


return {
                        hasModules = true
inner = tostring(grid),
                end
classes = "module-quick-stats",
        end
}
end


----------------------------------------------------------------------
        if not hasModules then
-- Generic slot renderers
                return ""
----------------------------------------------------------------------
        end


local function normalizeResult(res)
        return tostring(grid)
if res == nil then return nil end
end
if type(res) == "string" then
 
return { inner = res, classes = nil }
-- addHeroModulesRow: add the hero-modules row into the infobox table.
local function addHeroModulesRow(tbl, modulesUI)
if not modulesUI or modulesUI == "" then
return
end
end
if type(res) == "table" then
 
local inner = res.inner
local row = tbl:tag("tr")
if type(inner) ~= "string" then
row:addClass("hero-modules-row")
inner = (inner ~= nil) and tostring(inner) or ""
 
end
local cell = row:tag("td")
return { inner = inner, classes = res.classes }
cell:attr("colspan", 2)
end
cell:addClass("hero-modules-cell")
return { inner = tostring(res), classes = nil }
cell:wikitext(modulesUI)
end
end


local function safeCallPlugin(name, rec, ctx)
----------------------------------------------------------------------
local fn = PLUGINS[name]
-- Infobox builder
if type(fn) ~= "function" then
----------------------------------------------------------------------
return nil
end
local ok, out = pcall(fn, rec, ctx)
if not ok then
return nil
end
return normalizeResult(out)
end


local function renderHeroBarSlot(slotIndex, rec, ctx)
-- buildInfobox: render a single skill infobox.
local pluginName = HERO_BAR_SLOT_ASSIGNMENT[slotIndex]
local function buildInfobox(rec, opts)
if not pluginName then
opts = opts or {}
return heroBarBox(slotIndex, nil, "", true)
local showUsers = (opts.showUsers ~= false)
end


local res = safeCallPlugin(pluginName, rec, ctx)
local maxLevel = tonumber(rec["Max Level"]) or 1
if not res or not res.inner or res.inner == "" then
if maxLevel < 1 then maxLevel = 1 end
return heroBarBox(slotIndex, nil, "", true)
local level = clamp(maxLevel, 1, maxLevel)
end


return heroBarBox(slotIndex, res.classes, res.inner, false)
local ctx = {
end
maxLevel = maxLevel,
level = level,
nonDamaging = false,
promo = nil,
}


local function renderModuleSlot(slotIndex, rec, ctx)
-- Non-damaging hides Damage/Element/Hits in SkillType
local pluginName = HERO_MODULE_SLOT_ASSIGNMENT[slotIndex]
do
if not pluginName then
local dmgVal = nil
return moduleBox(slotIndex, nil, "", true)
if type(rec.Type) == "table" then
dmgVal = rec.Type.Damage or rec.Type["Damage Type"]
if type(dmgVal) == "table" then
dmgVal = dmgVal.Name or dmgVal.ID or dmgVal.Value
end
end
ctx.nonDamaging = isNoneLike(dmgVal) or (not skillHasAnyDamage(rec, maxLevel))
end
end


local res = safeCallPlugin(pluginName, rec, ctx)
ctx.promo = computeDurationPromotion(rec, maxLevel)
if not res or not res.inner or res.inner == "" then
return moduleBox(slotIndex, nil, "", true)
end


return moduleBox(slotIndex, res.classes, res.inner, false)
local root = mw.html.create("table")
end
root:addClass("spiritvale-skill-infobox")
root:addClass("sv-skill-card")
root:attr("data-max-level", tostring(maxLevel))
root:attr("data-level", tostring(level))


----------------------------------------------------------------------
if opts.inList then
-- UI builders (hero bar + modules grid)
root:addClass("sv-skill-inlist")
----------------------------------------------------------------------
end


local function buildHeroBarUI(rec, ctx)
local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID)
local bar = mw.html.create("div")
if internalId then
bar:addClass("hero-bar-grid")
root:attr("data-skill-id", internalId)
end


bar:wikitext(renderHeroBarSlot(1, rec, ctx))
local desc  = rec.Description or ""
bar:wikitext(renderHeroBarSlot(2, rec, ctx))


return tostring(bar)
-- Hero Title Bar
end
local heroRow = root:tag("tr")
heroRow:addClass("spiritvale-infobox-main")
heroRow:addClass("sv-hero-title-row")
heroRow:addClass("hero-title-bar")


local function buildHeroModulesUI(rec, ctx)
local heroCell = heroRow:tag("th")
local grid = mw.html.create("div")
heroCell:attr("colspan", 2)
grid:addClass("hero-modules-grid")
heroCell:addClass("sv-hero-title-cell")
heroCell:wikitext(buildHeroBarUI(rec, ctx))


for slot = 1, 4 do
-- Description Bar
grid:wikitext(renderModuleSlot(slot, rec, ctx))
if desc ~= "" then
end
local descRow = root:tag("tr")
descRow:addClass("spiritvale-infobox-main")
descRow:addClass("sv-hero-desc-row")
descRow:addClass("hero-description-bar")


return tostring(grid)
local descCell = descRow:tag("td")
end
descCell:attr("colspan", 2)
descCell:addClass("sv-hero-desc-cell")
 
local descInner = descCell:tag("div")
descInner:addClass("spiritvale-infobox-main-right-inner")


local function addHeroModulesRow(tbl, modulesUI)
descInner:tag("div")
if not modulesUI or modulesUI == "" then
:addClass("spiritvale-infobox-description")
return
:wikitext(string.format("''%s''", desc))
end
end


local row = tbl:tag("tr")
-- Modules row
row:addClass("hero-modules-row")
addHeroModulesRow(root, buildHeroModulesUI(rec, ctx))


local cell = row:tag("td")
-- Users (hide on direct skill page)
cell:attr("colspan", 2)
if showUsers then
cell:addClass("hero-modules-cell")
local users = rec.Users or {}
cell:wikitext(modulesUI)
addRow(root, "Classes",  listToText(users.Classes),  "sv-row-users", "Users.Classes")
end
addRow(root, "Summons",  listToText(users.Summons),  "sv-row-users", "Users.Summons")
addRow(root, "Monsters", listToText(users.Monsters), "sv-row-users", "Users.Monsters")
addRow(root, "Events",  listToText(users.Events),  "sv-row-users", "Users.Events")
end


----------------------------------------------------------------------
-- Requirements
-- Infobox builder
local req = rec.Requirements or {}
----------------------------------------------------------------------
local hasReq =
(type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0) or
(type(req["Required Weapons"]) == "table" and #req["Required Weapons"] > 0) or
(type(req["Required Stances"]) == "table" and #req["Required Stances"] > 0)


local function buildInfobox(rec, opts)
if hasReq then
opts = opts or {}
if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then
local showUsers = (opts.showUsers ~= false)
local skillParts = {}
 
for _, rs in ipairs(req["Required Skills"]) do
local maxLevel = tonumber(rec["Max Level"]) or 1
local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown"
if maxLevel < 1 then maxLevel = 1 end
local lvlReq  = rs["Required Level"]
local level = clamp(maxLevel, 1, maxLevel)
if lvlReq then
 
table.insert(skillParts, string.format("%s (Lv.%s)", nameReq, lvlReq))
-- ctx passed to every plug-in (the only allowed “shared state”)
else
local ctx = {
table.insert(skillParts, nameReq)
maxLevel = maxLevel,
end
level = level,
-- computed below:
nonDamaging = false,
promo = nil,
}
 
-- Determine “non-damaging” for SkillType (hide Damage/Element)
do
local dmgVal = nil
if type(rec.Type) == "table" then
dmgVal = rec.Type.Damage or rec.Type["Damage Type"]
if type(dmgVal) == "table" then
dmgVal = dmgVal.Name or dmgVal.ID or dmgVal.Value
end
end
addRow(root, "Required Skills", table.concat(skillParts, ", "), "sv-row-req", "Requirements.Required Skills")
end
end
ctx.nonDamaging = isNoneLike(dmgVal) or (not skillHasAnyDamage(rec, maxLevel))
 
addRow(root, "Required Weapons", listToText(req["Required Weapons"]), "sv-row-req", "Requirements.Required Weapons")
addRow(root, "Required Stances", listToText(req["Required Stances"]), "sv-row-req", "Requirements.Required Stances")
end
end


-- Duration promotion (for QuickStats + Applies suppression)
-- Mechanics (keep small extras only)
ctx.promo = computeDurationPromotion(rec, maxLevel)
local mech = rec.Mechanics or {}
 
if next(mech) ~= nil then
local root = mw.html.create("table")
if mech["Autocast Multiplier"] ~= nil then
root:addClass("spiritvale-skill-infobox")
addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier")
root:addClass("sv-skill-card")
end
root:attr("data-max-level", tostring(maxLevel))
root:attr("data-level", tostring(level))
 
if opts.inList then
root:addClass("sv-skill-inlist")
end
end


local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID)
-- Legacy damage breakdown (only when Source absent)
if internalId then
if type(rec.Source) ~= "table" then
root:attr("data-skill-id", internalId)
local dmg = rec.Damage or {}
end
if next(dmg) ~= nil then
local main = dmg["Main Damage"]
local mainNonHeal, healOnly = {}, {}


local desc  = rec.Description or ""
if type(main) == "table" then
 
for _, d in ipairs(main) do
-- Hero Title Bar
if type(d) == "table" and d.Type == "Healing" then
local heroRow = root:tag("tr")
table.insert(healOnly, d)
heroRow:addClass("spiritvale-infobox-main")
else
heroRow:addClass("sv-hero-title-row")
table.insert(mainNonHeal, d)
heroRow:addClass("hero-title-bar")
end
end
end


local heroCell = heroRow:tag("th")
addRow(root, "Main Damage",    formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)), "sv-row-source", "Damage.Main Damage")
heroCell:attr("colspan", 2)
addRow(root, "Flat Damage",    formatDamageList(dmg["Flat Damage"], maxLevel, level, false),        "sv-row-source", "Damage.Flat Damage")
heroCell:addClass("sv-hero-title-cell")
addRow(root, "Reflect Damage", formatDamageList(dmg["Reflect Damage"], maxLevel, level, false),    "sv-row-source", "Damage.Reflect Damage")
heroCell:wikitext(buildHeroBarUI(rec, ctx))
addRow(root, "Healing",        formatDamageList(healOnly, maxLevel, level, false),                  "sv-row-source", "Damage.Healing")
end
end


-- Description Bar (special-cased for now)
-- Status rows
if desc ~= "" then
local function formatStatusApplications(list, suppressDurationIndex)
local descRow = root:tag("tr")
if type(list) ~= "table" or #list == 0 then return nil end
descRow:addClass("spiritvale-infobox-main")
descRow:addClass("sv-hero-desc-row")
descRow:addClass("hero-description-bar")


local descCell = descRow:tag("td")
local parts = {}
descCell:attr("colspan", 2)
for idx, s in ipairs(list) do
descCell:addClass("sv-hero-desc-cell")
if type(s) == "table" then
local typ  = s.Type or s.Scope or "Target"
local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"
local seg = tostring(typ) .. " " .. tostring(name)
local detail = {}


local descInner = descCell:tag("div")
if idx ~= suppressDurationIndex and type(s.Duration) == "table" then
descInner:addClass("spiritvale-infobox-main-right-inner")
local t = valuePairDynamicValueOnly(s.Duration, maxLevel, level)
if t then table.insert(detail, "Duration: " .. t) end
end
 
if type(s.Chance) == "table" then
local t = valuePairDynamicValueOnly(s.Chance, maxLevel, level)
if t then table.insert(detail, "Chance: " .. t) end
end
 
if #detail > 0 then
seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
end
 
table.insert(parts, seg)
end
end


descInner:tag("div")
return (#parts > 0) and table.concat(parts, "<br />") or nil
:addClass("spiritvale-infobox-description")
:wikitext(string.format("''%s''", desc))
end
end


-- Modules row
local function formatStatusRemoval(list)
local modulesUI = buildHeroModulesUI(rec, ctx)
if type(list) ~= "table" or #list == 0 then return nil end
addHeroModulesRow(root, modulesUI)


-- Users (hide on direct skill page)
local parts = {}
if showUsers then
for _, r in ipairs(list) do
local users = rec.Users or {}
if type(r) == "table" then
addRow(root, "Classes", listToText(users.Classes),  "sv-row-users", "Users.Classes")
local names = r["Status External Name"]
addRow(root, "Summons",  listToText(users.Summons)"sv-row-users", "Users.Summons")
local label
addRow(root, "Monsters", listToText(users.Monsters), "sv-row-users", "Users.Monsters")
addRow(root, "Events",  listToText(users.Events),  "sv-row-users", "Users.Events")
end


-- Requirements
if type(names) == "table" then
local req = rec.Requirements or {}
label = table.concat(names, ", ")
local hasReq =
elseif type(names) == "string" then
(type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0) or
label = names
(type(req["Required Weapons"]) == "table" and #req["Required Weapons"] > 0) or
else
(type(req["Required Stances"]) == "table" and #req["Required Stances"] > 0)
label = "Status"
end
 
local amt = valuePairRawText(r)
amt = amt and mw.text.nowiki(amt) or nil


if hasReq then
local seg = mw.text.nowiki(label)
if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then
if amt then
local skillParts = {}
seg = seg .. " – " .. amt
for _, rs in ipairs(req["Required Skills"]) do
local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown"
local lvlReq  = rs["Required Level"]
if lvlReq then
table.insert(skillParts, string.format("%s (Lv.%s)", nameReq, lvlReq))
else
table.insert(skillParts, nameReq)
end
end
table.insert(parts, seg)
end
end
addRow(root, "Required Skills", table.concat(skillParts, ", "), "sv-row-req", "Requirements.Required Skills")
end
end


addRow(root, "Required Weapons", listToText(req["Required Weapons"]), "sv-row-req", "Requirements.Required Weapons")
return (#parts > 0) and table.concat(parts, "<br />") or nil
addRow(root, "Required Stances", listToText(req["Required Stances"]), "sv-row-req", "Requirements.Required Stances")
end
end


-- Mechanics (detailed rows still shown; Range/Area/Timings/Cost are in QuickStats)
local suppressIdx = (type(ctx.promo) == "table") and ctx.promo.suppressDurationIndex or nil
local mech = rec.Mechanics or {}
local statusApps = formatStatusApplications(rec["Status Applications"], suppressIdx)
if next(mech) ~= nil then
local statusRem  = formatStatusRemoval(rec["Status Removal"])
if mech["Autocast Multiplier"] ~= nil then
if statusApps or statusRem then
addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier")
addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications")
end
addRow(root, "Removes", statusRem, "sv-row-status", "Status Removal")
 
addRow(root, "Combo",             formatCombo(mech.Combo), "sv-row-mech", "Mechanics.Combo")
addRow(root, "Special Mechanics", formatMechanicEffects(mech.Effects, maxLevel, level), "sv-row-mech", "Mechanics.Effects")
end
end


-- Source + Scaling are displayed in SourceType module now, so we do NOT repeat them as body rows.
-- Events
-- Keep the detailed legacy damage breakdown rows only (Main/Flat/Reflect/Healing) when Source missing.
local function formatEvents(list)
if type(rec.Source) ~= "table" then
if type(list) ~= "table" or #list == 0 then return nil end
local dmg = rec.Damage or {}
local parts = {}
if next(dmg) ~= nil then
for _, ev in ipairs(list) do
local main = dmg["Main Damage"]
if type(ev) == "table" then
local mainNonHeal, healOnly = {}, {}
local action = ev.Action or "On event"
 
local name  = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill"
if type(main) == "table" then
table.insert(parts, string.format("%s → %s", action, name))
for _, d in ipairs(main) do
if type(d) == "table" and d.Type == "Healing" then
table.insert(healOnly, d)
else
table.insert(mainNonHeal, d)
end
end
end
end
local flatList = dmg["Flat Damage"]
local reflList = dmg["Reflect Damage"]
addRow(root, "Main Damage",    formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)), "sv-row-source", "Damage.Main Damage")
addRow(root, "Flat Damage",    formatDamageList(flatList, maxLevel, level, false), "sv-row-source", "Damage.Flat Damage")
addRow(root, "Reflect Damage", formatDamageList(reflList, maxLevel, level, false), "sv-row-source", "Damage.Reflect Damage")
addRow(root, "Healing",        formatDamageList(healOnly, maxLevel, level, false), "sv-row-source", "Damage.Healing")
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
end


-- Modifiers flags
local eventsText = formatEvents(rec.Events)
local modsText = formatModifiers(rec.Modifiers)
if modsText then
addRow(root, "Flags", modsText, "sv-row-meta", "Modifiers")
end
 
-- Status (suppress promoted duration line if needed)
local suppressIdx = (type(ctx.promo) == "table") and ctx.promo.suppressDurationIndex or nil
local statusApps = formatStatusApplications(rec["Status Applications"], maxLevel, level, suppressIdx)
local statusRem  = formatStatusRemoval(rec["Status Removal"], maxLevel, level)
if statusApps or statusRem then
addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications")
addRow(root, "Removes", statusRem,  "sv-row-status", "Status Removal")
end
 
-- Events
local eventsText = formatEvents(rec.Events)
if eventsText then
if eventsText then
addRow(root, "Triggers", eventsText, "sv-row-meta", "Events")
addRow(root, "Triggers", eventsText, "sv-row-meta", "Events")
Line 1,764: Line 1,980:


function p.listForUser(frame)
function p.listForUser(frame)
local args = getArgs(frame)
local args = getArgs(frame)
 
 
local userName = args.user or args[1]
local userName = args.user or args[1]
if not userName or userName == "" then
if not userName or userName == "" then
userName = mw.title.getCurrentTitle().text
userName = mw.title.getCurrentTitle().text
end
end
 
 
if not userName or userName == "" then
if not userName or userName == "" then
return "<strong>No user name provided to Skill list.</strong>"
return "<strong>No user name provided to Skill list.</strong>"
end
end
 
 
local dataset = getSkills()
local dataset = getSkills()
local matches = {}
local matches = {}
 
for _, rec in ipairs(dataset.records or {}) do
if skillMatchesUser(rec, userName) then
table.insert(matches, rec)
end
end
 
if #matches == 0 then
return string.format("<strong>No skills found for:</strong> %s", mw.text.nowiki(userName))
end
 
local out = {}
 
for _, rec in ipairs(matches) do
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"


for _, rec in ipairs(dataset.records or {}) do
-- List mode: emit a raw H3 heading before each standalone card so TOC/anchors work.
if skillMatchesUser(rec, userName) then
table.insert(out, string.format("=== %s ===", title))
table.insert(matches, rec)
end
end


if #matches == 0 then
-- List mode cards are independent (no single wrapper container).
return string.format("<strong>No skills found for:</strong> %s", mw.text.nowiki(userName))
table.insert(out, buildInfobox(rec, { showUsers = false, inList = true }))
end
end


local root = mw.html.create("div")
return table.concat(out, "\n")
root:addClass("sv-skill-collection")
 
for _, rec in ipairs(matches) do
local item = root:tag("div"):addClass("sv-skill-item")
item:wikitext(buildInfobox(rec, { showUsers = false, inList = true }))
end
 
return tostring(root)
end
end



Latest revision as of 18:08, 19 December 2025

Module:GameSkills

Module:GameSkills renders skill data from Data:skills.json into a reusable infobox-style table.

It is intended to be used via a template (for example Template:Skill) so that skills can be embedded on any page without creating individual skill pages.

This module:

  • Loads data via Module:GameDataGameData.loadSkills().
  • Looks up skills primarily by display "Name" (what editors use), with "Internal Name" as a fallback.
  • Builds a table with only the fields that actually exist for that skill.

Data source

Skill data comes from Data:skills.json, which is a JSON page with this top-level structure (see Module:GameData/doc for full details):

{
  "version": "SpiritVale-0.8.2",
  "schema_version": 1,
  "generated_at": "2025-12-12T17:24:05.807675+00:00",
  "records": [
    {
      "Name": "Some Skill",
      "Internal Name": "SomeSkillInternalId",
      "...": "other fields specific to skills"
    }
  ]
}

Each record is a single skill. Important keys:

  • "Name" – the display name (what players and editors will usually see and use).
  • "Internal Name" – the stable ID used internally and available as an optional parameter for power users and tooling.

Output

For a given skill, the module renders a table with the CSS class spiritvale-skill-infobox.

Depending on what exists in the JSON record, the table may include:

  • Header row with skill name (and icon, if present).
  • Icon (from "Icon", as a file name like skill-example.webp).
  • Description.
  • Type information:
    • Damage Type
    • Element Type
    • Target Type
    • Cast Type
  • Max Level.
  • Users:
    • Classes
    • Summons
    • Monsters
    • Events
  • Requirements:
    • Required Skills (with required level)
    • Required Weapons
    • Required Stances
  • Mechanics:
    • Range
    • Cast Time / Cooldown / Duration
    • Mana Cost
  • Damage and scaling:
    • Main Damage (base and per-level, where present)
    • Scaling (stat-based contributions)
  • Status interactions:
    • Status Applications (status name, scope, basic duration/chance info)

Rows are only shown if the underlying field exists in the JSON for that skill.


Public interface

The module exposes a single entry point for templates:

GameSkills.infobox(frame)

This is usually called via #invoke from a template, not directly from pages.

It accepts the following parameters (either passed directly or via a wrapper template):

  • 1 – unnamed parameter; treated as the skill "Name".
  • name – explicit display "Name" of the skill (equivalent to 1).
  • id"Internal Name" of the skill (optional fallback / power use).

Lookup order:

  1. If name or the first unnamed parameter is provided and matches a record’s "Name", that record is used.
  2. Otherwise, if id is provided and matches an "Internal Name", that record is used.
  3. If nothing is found, a small error message is returned and the page is categorized for tracking.

Example direct usage (not recommended; normally use a template):

No skills found for: GameSkills

or:

No skills found for: GameSkills

Template:Skill

The recommended way to use this module is via a small wrapper template, for example:

Template:Skill
 No skills found for: GameSkills

Typical usage on any page:

Bash
Damage
Melee
Element
Neutral
Target
Enemy
Cast
Target
Combo
Ready (4s)
Delivers a crushing blow with a chance to stun the target.
Modifier
Attack
Damage
325%
Scaling
2% Strength
Range
Area
Cost
12 MP
Cast Time
Cooldown
Duration
No Special Mechanics
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
ClassesWarrior, Weaver
MonstersAshrend, Goblin King
Required SkillsAxe Mastery (Lv.1)
AppliesTarget – Stun (Duration: 3s, Chance: 30%)

or, explicitly:

Bash
Damage
Melee
Element
Neutral
Target
Enemy
Cast
Target
Combo
Ready (4s)
Delivers a crushing blow with a chance to stun the target.
Modifier
Attack
Damage
325%
Scaling
2% Strength
Range
Area
Cost
12 MP
Cast Time
Cooldown
Duration
No Special Mechanics
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
ClassesWarrior, Weaver
MonstersAshrend, Goblin King
Required SkillsAxe Mastery (Lv.1)
AppliesTarget – Stun (Duration: 3s, Chance: 30%)

Internal IDs can still be used when needed:

Unknown Skill: Bash_InternalId

This keeps page wikitext simple while centralizing all JSON loading and formatting logic inside Lua.


-- Module:GameSkills
--
-- Phase 6.5+ (Plug-in Slot Architecture)
--
-- Layout:
--   1) hero-title-bar        (TOP BAR, 2 slots: herobar 1..2)
--   2) hero-description-bar  (description strip)
--   3) hero-modules row      (4 slots: hero-module-1..4)
--
-- Requires Common.js:
--   - updates .sv-dyn spans via data-series
--   - updates .sv-level-num + data-level on .sv-skill-card
--   - binds to input.sv-level-range inside each card

local GameData = require("Module:GameData")

local p = {}

----------------------------------------------------------------------
-- Data cache
----------------------------------------------------------------------

local skillsCache

-- getSkills: lazy-load + cache skill dataset from GameData.
local function getSkills()
	if not skillsCache then
		skillsCache = GameData.loadSkills()
	end
	return skillsCache
end

----------------------------------------------------------------------
-- Small utilities
----------------------------------------------------------------------

-- getArgs: read args from parent frame when invoked from a template.
local function getArgs(frame)
	local parent = frame:getParent()
	return (parent and parent.args) or frame.args
end

-- trim: normalize strings (nil if empty).
local function trim(s)
	if type(s) ~= "string" then
		return nil
	end
	s = mw.text.trim(s)
	return (s ~= "" and s) or nil
end

-- toNum: convert common scalar/table forms to a Lua number.
local function toNum(v)
	if type(v) == "number" then
		return v
	end
	if type(v) == "string" then
		return tonumber(v)
	end
	if type(v) == "table" and v.Value ~= nil then
		return toNum(v.Value)
	end
	return nil
end

-- clamp: clamp a number into [lo, hi].
local function clamp(n, lo, hi)
	if type(n) ~= "number" then
		return lo
	end
	if n < lo then return lo end
	if n > hi then return hi end
	return n
end

-- fmtNum: consistent number formatting (trim trailing zeros).
local function fmtNum(n)
	if type(n) ~= "number" then
		return (n ~= nil) and tostring(n) or nil
	end

	if math.abs(n - math.floor(n)) < 1e-9 then
		return tostring(math.floor(n))
	end

	local s = string.format("%.4f", n)
	s = mw.ustring.gsub(s, "0+$", "")
	s = mw.ustring.gsub(s, "%.$", "")
	return s
end

-- listToText: join an array into a readable string.
local function listToText(list, sep)
	if type(list) ~= "table" or #list == 0 then
		return nil
	end
	return table.concat(list, sep or ", ")
end

-- isNoneLike: treat common "none" spellings as empty.
local function isNoneLike(v)
	if v == nil then return true end
	local s = mw.text.trim(tostring(v))
	if s == "" then return true end
	s = mw.ustring.lower(s)
	return (s == "none" or s == "no" or s == "n/a" or s == "na" or s == "null")
end

-- addRow: add a standard <tr><th>Label</th><td>Value</td></tr> row.
local function addRow(tbl, label, value, rowClass, dataKey)
	if value == nil or value == "" then
		return
	end

	local row = tbl:tag("tr")
	row:addClass("sv-row")
	if rowClass then row:addClass(rowClass) end
	if dataKey then row:attr("data-field", dataKey) end

	row:tag("th"):wikitext(label):done()
	row:tag("td"):wikitext(value):done()
end

-- formatUnitValue: format {Value, Unit} blocks (or scalar) for display.
local function formatUnitValue(v)
	if type(v) == "table" and v.Value ~= nil then
		local unit = v.Unit
		local val  = v.Value

		if unit == "percent_decimal" or unit == "percent_whole" or unit == "percent" then
			return tostring(val) .. "%"
		elseif unit == "seconds" then
			return tostring(val) .. "s"
		elseif unit == "meters" then
			return tostring(val) .. "m"
		elseif unit == "tiles" then
			return tostring(val) .. " tiles"
		elseif unit and unit ~= "" then
			return tostring(val) .. " " .. tostring(unit)
		else
			return tostring(val)
		end
	end

	return (v ~= nil) and tostring(v) or nil
end

----------------------------------------------------------------------
-- Dynamic spans (JS-driven)
----------------------------------------------------------------------

-- dynSpan: render a JS-updated span for a level series.
local function dynSpan(series, level)
	if type(series) ~= "table" or #series == 0 then
		return nil
	end

	level = clamp(level or #series, 1, #series)

	local span = mw.html.create("span")
	span:addClass("sv-dyn")
	span:attr("data-series", mw.text.jsonEncode(series))
	span:wikitext(mw.text.nowiki(series[level] or ""))

	return tostring(span)
end

-- isFlatList: true if all values in list are identical.
local function isFlatList(list)
	if type(list) ~= "table" or #list == 0 then
		return false
	end
	local first = tostring(list[1])
	for i = 2, #list do
		if tostring(list[i]) ~= first then
			return false
		end
	end
	return true
end

-- isNonZeroScalar: detect if a value is present and not effectively zero.
local function isNonZeroScalar(v)
	if v == nil then return false end
	if type(v) == "number" then return v ~= 0 end
	if type(v) == "string" then
		local n = tonumber(v)
		if n == nil then return v ~= "" end
		return n ~= 0
	end
	if type(v) == "table" and v.Value ~= nil then
		return isNonZeroScalar(v.Value)
	end
	return true
end

-- isZeroish: aggressively treat common “zero” text forms as zero.
local function isZeroish(v)
	if v == nil then return true end
	if type(v) == "number" then return v == 0 end
	if type(v) == "table" and v.Value ~= nil then
		return isZeroish(v.Value)
	end

	local s = mw.text.trim(tostring(v))
	if s == "" then return true end
	if s == "0" or s == "0.0" or s == "0.00" then return true end
	if s == "0s" or s == "0 s" then return true end
	if s == "0m" or s == "0 m" then return true end
	if s == "0%" or s == "0 %" then return true end

	local n = tonumber((mw.ustring.gsub(s, "[^0-9%.%-]", "")))
	return (n ~= nil and n == 0)
end

-- valuePairRawText: render Base/Per Level blocks into readable text (fallback).
local function valuePairRawText(block)
	if type(block) ~= "table" then
		return nil
	end

	local base = block.Base
	local per  = block["Per Level"]

	if type(per) == "table" then
		if #per == 0 then
			return formatUnitValue(base)
		end
		if isFlatList(per) then
			return formatUnitValue(base) or tostring(per[1])
		end

		local vals = {}
		for _, v in ipairs(per) do
			table.insert(vals, formatUnitValue(v) or tostring(v))
		end
		return (#vals > 0) and table.concat(vals, " / ") or nil
	end

	local baseText = formatUnitValue(base)
	local perText  = formatUnitValue(per)

	if baseText and perText and isNonZeroScalar(per) then
		return string.format("%s (Per Level: %s)", baseText, perText)
	end

	return baseText or perText
end

-- valuePairDynamicValueOnly: render Base/Per Level blocks using dyn spans where possible.
local function valuePairDynamicValueOnly(block, maxLevel, level)
	if type(block) ~= "table" then
		return nil
	end

	local base = block.Base
	local per  = block["Per Level"]

	if type(per) == "table" then
		if #per == 0 then
			local baseText = formatUnitValue(base)
			return baseText and mw.text.nowiki(baseText) or nil
		end

		if isFlatList(per) then
			local one  = formatUnitValue(per[1]) or tostring(per[1])
			local show = formatUnitValue(base) or one
			return show and mw.text.nowiki(show) or nil
		end

		local series = {}
		for _, v in ipairs(per) do
			table.insert(series, formatUnitValue(v) or tostring(v))
		end
		return dynSpan(series, level)
	end

	local txt = valuePairRawText(block)
	return txt and mw.text.nowiki(txt) or nil
end

----------------------------------------------------------------------
-- Lookups
----------------------------------------------------------------------

-- getSkillById: locate a skill by internal ID.
local function getSkillById(id)
	id = trim(id)
	if not id then return nil end
	local dataset = getSkills()
	return (dataset.byId or {})[id]
end

-- findSkillByName: locate a skill by external/display name.
local function findSkillByName(name)
	name = trim(name)
	if not name then return nil end

	local dataset = getSkills()
	local byName = dataset.byName or {}

	if byName[name] then
		return byName[name]
	end

	for _, rec in ipairs(dataset.records or {}) do
		if type(rec) == "table" then
			if rec["External Name"] == name or rec.Name == name or rec["Display Name"] == name then
				return rec
			end
		end
	end

	return nil
end

----------------------------------------------------------------------
-- Legacy damage helpers
----------------------------------------------------------------------

-- basisLabel: label ATK/MATK basis in legacy damage blocks.
local function basisLabel(entry, isHealing)
	if isHealing then
		return "Healing"
	end

	local atk  = entry and entry["ATK-Based"]
	local matk = entry and entry["MATK-Based"]

	if atk and matk then
		return "Attack/Magic Attack"
	elseif atk then
		return "Attack"
	elseif matk then
		return "Magic Attack"
	end

	return "Damage"
end

-- formatDamageEntry: legacy percent damage formatting (dynamic by level).
local function formatDamageEntry(entry, maxLevel, level)
	if type(entry) ~= "table" then
		return nil
	end

	local isHealing = (entry.Type == "Healing")
	local basis = isHealing and "Healing" or basisLabel(entry, false)

	local baseRaw = entry["Base %"]
	local perRaw  = entry["Per Level %"]

	local baseN = toNum(baseRaw)
	local perN  = toNum(perRaw)

	local function baseIsPresent()
		if baseN ~= nil then
			return baseN ~= 0
		end
		if baseRaw ~= nil then
			local s = tostring(baseRaw)
			return (s ~= "" and s ~= "0" and s ~= "0.0" and s ~= "0.00")
		end
		return false
	end

	local baseText
	if baseIsPresent() then
		baseText = (baseN ~= nil) and (fmtNum(baseN) .. "%") or (tostring(baseRaw) .. "%")
	end

	if perN == nil or perN == 0 or not maxLevel or maxLevel <= 0 then
		return baseText and mw.text.nowiki(baseText .. " " .. basis) or nil
	end

	local series = {}
	for lv = 1, maxLevel do
		local perPart = perN * lv

		if baseText and baseN ~= nil then
			local total = baseN + perPart
			table.insert(series, string.format("%s%% %s", fmtNum(total), basis))
		elseif baseText then
			table.insert(series, string.format("%s + %s%% %s", baseText, fmtNum(perPart), basis))
		else
			table.insert(series, string.format("%s%% %s", fmtNum(perPart), basis))
		end
	end

	return dynSpan(series, level)
end

-- formatDamageList: render a list of legacy damage entries into <br/> blocks.
local function formatDamageList(list, maxLevel, level, includeTypePrefix)
	if type(list) ~= "table" or #list == 0 then
		return nil
	end

	local parts = {}
	for _, d in ipairs(list) do
		if type(d) == "table" then
			local txt = formatDamageEntry(d, maxLevel, level)
			if txt then
				if includeTypePrefix and d.Type and d.Type ~= "" then
					table.insert(parts, mw.text.nowiki(tostring(d.Type) .. ": ") .. txt)
				else
					table.insert(parts, txt)
				end
			end
		end
	end

	return (#parts > 0) and table.concat(parts, "<br />") or nil
end

----------------------------------------------------------------------
-- Users matching
----------------------------------------------------------------------

-- skillMatchesUser: check if a skill is used by a specific class/monster/summon/event.
local function skillMatchesUser(rec, userName)
	if type(rec) ~= "table" or not userName or userName == "" then
		return false
	end

	local users = rec.Users
	if type(users) ~= "table" then
		return false
	end

	local userLower = mw.ustring.lower(userName)

	local function listHas(list)
		if type(list) ~= "table" then
			return false
		end
		for _, v in ipairs(list) do
			if type(v) == "string" and mw.ustring.lower(v) == userLower then
				return true
			end
		end
		return false
	end

	return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events)
end

----------------------------------------------------------------------
-- Hide Users on direct skill pages
----------------------------------------------------------------------

-- isDirectSkillPage: hide Users rows when viewing the skill page itself.
local function isDirectSkillPage(rec)
	if type(rec) ~= "table" then
		return false
	end

	local pageTitle = mw.title.getCurrentTitle()
	local pageName  = pageTitle and pageTitle.text or ""
	pageName = trim(pageName)
	if not pageName then
		return false
	end

	pageName = mw.ustring.lower(pageName)

	local ext = trim(rec["External Name"] or rec.Name or rec["Display Name"])
	local internal = trim(rec["Internal Name"] or rec.InternalName or rec.InternalID)

	return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false
end

----------------------------------------------------------------------
-- Slot config (edit these tables only to rearrange layout)
----------------------------------------------------------------------

local HERO_BAR_SLOT_ASSIGNMENT = {
	[1] = "IconName",
	[2] = "SkillType", -- Damage/Element/Hits/Target/Cast/Combo strip
}

local HERO_MODULE_SLOT_ASSIGNMENT = {
	[1] = "SourceType",
	[2] = "QuickStats",
	[3] = "SpecialMechanics",
	[4] = "LevelSelector",
}

----------------------------------------------------------------------
-- Slot scaffolds
----------------------------------------------------------------------

-- heroBarBox: wrapper for hero-bar slot modules.
local function heroBarBox(slot, extraClasses, innerHtml, isEmpty)
	local box = mw.html.create("div")
	box:addClass("hero-bar-module")
	box:addClass("hero-bar-module-" .. tostring(slot))
	box:attr("data-hero-bar-module", tostring(slot))

	if slot == 2 then
		box:addClass("sv-herobar-compact")
	end

	if extraClasses then
		if type(extraClasses) == "string" then
			box:addClass(extraClasses)
		elseif type(extraClasses) == "table" then
			for _, c in ipairs(extraClasses) do box:addClass(c) end
		end
	end

	if isEmpty then
		box:addClass("hero-bar-module-empty")
	end

	local body = box:tag("div"):addClass("hero-bar-module-body")
	if innerHtml and innerHtml ~= "" then
		body:wikitext(innerHtml)
	end

	return tostring(box)
end

-- moduleBox: wrapper for hero-module (2x2 grid) slot modules.
local function moduleBox(slot, extraClasses, innerHtml, isEmpty)
	local box = mw.html.create("div")
	box:addClass("hero-module")
	box:addClass("hero-module-" .. tostring(slot))
	box:attr("data-hero-module", tostring(slot))

	if extraClasses then
		if type(extraClasses) == "string" then
			box:addClass(extraClasses)
		elseif type(extraClasses) == "table" then
			for _, c in ipairs(extraClasses) do box:addClass(c) end
		end
	end

	if isEmpty then
		box:addClass("hero-module-empty")
	end

	local body = box:tag("div"):addClass("hero-module-body")
	if innerHtml and innerHtml ~= "" then
		body:wikitext(innerHtml)
	end

	return tostring(box)
end

----------------------------------------------------------------------
-- Shared helpers (Source + QuickStats + SpecialMechanics)
----------------------------------------------------------------------

-- formatScalingCompactLines: build compact “Scaling” lines for SourceType.
local function formatScalingCompactLines(scaling)
	if type(scaling) ~= "table" then
		return {}
	end

	local list = scaling
	if #list == 0 then
		if scaling.Percent ~= nil or scaling["Scaling ID"] or scaling["Scaling Name"] then
			list = { scaling }
		else
			return {}
		end
	end

	local out = {}
	for _, s in ipairs(list) do
		if type(s) == "table" then
			local stat = s["Scaling Name"] or s["Scaling ID"] or "Unknown"
			local pct  = s.Percent
			local pctN = toNum(pct)

			if pctN ~= nil and pctN ~= 0 then
				table.insert(out, string.format("%s%% %s", fmtNum(pctN), stat))
			elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
				table.insert(out, string.format("%s%% %s", tostring(pct), stat))
			end
		end
	end

	return out
end

-- basisWordFromFlags: compute “Attack/Magic/Hybrid” from ATK/MATK booleans.
local function basisWordFromFlags(atkFlag, matkFlag)
	if atkFlag and matkFlag then
		return "Hybrid"
	elseif atkFlag then
		return "Attack"
	elseif matkFlag then
		return "Magic Attack"
	end
	return nil
end

-- legacyPercentAtLevel: compute “Base% + PerLevel%*level” for legacy entries.
local function legacyPercentAtLevel(entry, level)
	if type(entry) ~= "table" then
		return nil
	end

	local baseRaw = entry["Base %"]
	local perRaw  = entry["Per Level %"]
	local baseN   = toNum(baseRaw)
	local perN    = toNum(perRaw)

	if perN ~= nil and perN ~= 0 then
		local total = (baseN or 0) + (perN * level)
		return fmtNum(total) .. "%"
	end

	if baseN ~= nil then
		return fmtNum(baseN) .. "%"
	end
	if baseRaw ~= nil and tostring(baseRaw) ~= "" then
		return tostring(baseRaw) .. "%"
	end

	return nil
end

-- seriesFromValuePair: normalize Base/Per Level blocks into a level-indexed series.
local function seriesFromValuePair(block, maxLevel)
	if type(block) ~= "table" then
		return nil
	end

	local base = block.Base
	local per  = block["Per Level"]

	local function pickUnit(v)
		if type(v) == "table" and v.Unit and v.Unit ~= "" then
			return v.Unit
		end
		return nil
	end
	local unit = pickUnit(base) or pickUnit(per)

	local function fmtAny(v)
		local t = formatUnitValue(v)
		return t and tostring(t) or (v ~= nil and tostring(v) or nil)
	end

	local series = {}

	-- Expanded per-level series (wikiprep)
	if type(per) == "table" and #per > 0 then
		for lv = 1, maxLevel do
			local raw = per[lv] or per[#per]
			local one = fmtAny(raw)
			if one == nil or isZeroish(raw) or isZeroish(one) then
				one = "—"
			end
			series[lv] = one
		end
		return series
	end

	-- Empty per-list -> base only
	if type(per) == "table" and #per == 0 then
		local one = fmtAny(base)
		if one == nil or isZeroish(base) or isZeroish(one) then
			one = "—"
		end
		for lv = 1, maxLevel do
			series[lv] = one
		end
		return series
	end

	-- Scalar per -> compute base + per*level (fallback)
	local baseN = toNum(base) or 0
	local perN  = toNum(per)

	if perN ~= nil then
		for lv = 1, maxLevel do
			local total = baseN + (perN * lv)
			local v = unit and { Value = total, Unit = unit } or total
			local one = fmtAny(v)
			if one == nil or total == 0 or isZeroish(one) then
				one = "—"
			end
			series[lv] = one
		end
		return series
	end

	-- Base-only scalar
	local raw = (base ~= nil) and base or per
	local one = fmtAny(raw)
	if one == nil then
		return nil
	end
	if isZeroish(raw) or isZeroish(one) then
		one = "—"
	end
	for lv = 1, maxLevel do
		series[lv] = one
	end
	return series
end

-- displayFromSeries: render a series as fixed text or dynSpan (nil if all “—”).
local function displayFromSeries(series, level)
	if type(series) ~= "table" or #series == 0 then
		return nil
	end

	local any = false
	for _, v in ipairs(series) do
		if v ~= "—" then
			any = true
			break
		end
	end
	if not any then
		return nil
	end

	if isFlatList(series) then
		return mw.text.nowiki(series[1])
	end
	return dynSpan(series, level)
end

-- formatAreaSize: human readable area sizing for QuickStats.
-- Shows: "<Area Size> (<number>)" e.g. "Medium (4)"
local function formatAreaSize(area, maxLevel, level)
	if type(area) ~= "table" then
		return nil
	end

	-- Helper: pull a number from scalar/unit/valuepair-ish things.
	local function extractNumber(v)
		if v == nil then return nil end

		-- Unit block {Value, Unit}
		if type(v) == "table" and v.Value ~= nil then
			local n = toNum(v.Value)
			return n
		end

		-- ValuePair {Base, Per Level} -> prefer Base at current level if series exists
		if type(v) == "table" and (v.Base ~= nil or v["Per Level"] ~= nil) then
			local s = seriesFromValuePair(v, maxLevel or 1)
			if type(s) == "table" and #s > 0 then
				local idx = clamp(level or 1, 1, #s)
				local txt = s[idx]
				if txt and txt ~= "—" then
					-- try parse numeric from string (e.g. "4 tiles" -> 4)
					local num = tonumber((mw.ustring.gsub(tostring(txt), "[^0-9%.%-]", "")))
					return num
				end
			end
			return nil
		end

		-- Plain scalar
		if type(v) == "number" then return v end
		if type(v) == "string" then
			local num = tonumber((mw.ustring.gsub(mw.text.trim(v), "[^0-9%.%-]", "")))
			return num
		end

		return nil
	end

	-- 1) Read Area Size label/name
	local rawSize = area["Area Size"]
	if rawSize == nil then
		return nil
	end

	local sizeName = nil
	if type(rawSize) == "table" then
		sizeName = rawSize.Name or rawSize.ID or rawSize.Value
	elseif type(rawSize) == "string" then
		sizeName = rawSize
	elseif type(rawSize) == "number" then
		-- uncommon; treat as numeric-only label
		sizeName = tostring(rawSize)
	end

	sizeName = sizeName and mw.text.trim(tostring(sizeName)) or nil
	if not sizeName or sizeName == "" or isNoneLike(sizeName) then
		return nil
	end

	-- 2) Find the numeric “exact number” to append
	-- Prefer the explicit Area Distance block, then fall back to other known numeric keys.
	local num = nil

	local dist = area["Area Distance"]
	if type(dist) == "table" then
		-- Prefer Effective Distance if present and non-zero, else Base
		num = extractNumber(dist["Effective Distance"]) or extractNumber(dist.Effective) or extractNumber(dist["Effective"])
		if not num or num == 0 then
			num = extractNumber(dist.Base) or extractNumber(dist["Base"])
		end
	end

	if not num or num == 0 then
		num =
			extractNumber(area["Area Value"]) or
			extractNumber(area["Area Size Value"]) or
			extractNumber(area["Area Number"]) or
			extractNumber(area["Area Radius"])
	end

	-- 3) Render
	-- If size already contains parentheses, assume it already includes the numeric.
	if mw.ustring.find(sizeName, "%(") then
		return mw.text.nowiki(sizeName)
	end

	if num and num ~= 0 then
		return mw.text.nowiki(string.format("%s (%s)", sizeName, fmtNum(num)))
	end

	return mw.text.nowiki(sizeName)
end

-- skillHasAnyDamage: determine if a skill has any meaningful damage (for non-damaging rules).
local function skillHasAnyDamage(rec, maxLevel)
	if type(rec.Source) == "table" then
		local s = seriesFromValuePair(rec.Source, maxLevel)
		if s then
			for _, v in ipairs(s) do
				if v ~= "—" then return true end
			end
		end
	end

	if type(rec.Damage) == "table" then
		local dmg = rec.Damage
		for _, key in ipairs({ "Main Damage", "Flat Damage", "Reflect Damage" }) do
			local lst = dmg[key]
			if type(lst) == "table" and #lst > 0 then
				return true
			end
		end
	end

	return false
end

-- computeDurationPromotion: promote status-duration into QuickStats when a skill is non-damaging.
local function computeDurationPromotion(rec, maxLevel)
	if type(rec) ~= "table" then return nil end
	if skillHasAnyDamage(rec, maxLevel) then return nil end

	local mech = (type(rec.Mechanics) == "table") and rec.Mechanics or {}
	local bt   = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
	local durS = seriesFromValuePair(bt["Duration"], maxLevel)

	if durS ~= nil then
		local any = false
		for _, v in ipairs(durS) do
			if v ~= "—" then any = true break end
		end
		if any then
			return nil
		end
	end

	local apps = rec["Status Applications"]
	if type(apps) ~= "table" then return nil end

	for idx, app in ipairs(apps) do
		if type(app) == "table" and type(app.Duration) == "table" then
			local s = seriesFromValuePair(app.Duration, maxLevel)
			if s then
				for _, v in ipairs(s) do
					if v ~= "—" then
						return {
							durationBlock = app.Duration,
							suppressDurationIndex = idx,
						}
					end
				end
			end
		end
	end

	return nil
end

----------------------------------------------------------------------
-- Plug-ins
----------------------------------------------------------------------

local PLUGINS = {}

-- PLUGIN: IconName (Hero Bar Slot 1) - icon + name.
function PLUGINS.IconName(rec, ctx)
	local icon  = rec.Icon
	local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"

	local wrap = mw.html.create("div")
	wrap:addClass("sv-herobar-1-wrap")

	if icon and icon ~= "" then
		wrap:tag("div")
			:addClass("sv-herobar-icon")
			:wikitext(string.format("[[File:%s|80px|link=]]", icon))
	end

	wrap:tag("div")
		:addClass("spiritvale-infobox-title")
		:wikitext(title)

	return {
		inner = tostring(wrap),
		classes = "module-herobar-1",
	}
end

-- PLUGIN: SkillType (Hero Bar Slot 2) - 2 rows x 3 cells (desktop + mobile).
-- Rules:
--   - If skill is non-damaging, hide Damage/Element/Hits.
--   - If Hits is empty, hide Hits.
--   - If Combo is empty, hide Combo.
-- Ordering:
--   - Desktop: Damage, Element, Hits, Target, Cast, Combo
--   - Mobile:  Damage, Element, Target, Cast, Hits, Combo (CSS reorder)
function PLUGINS.SkillType(rec, ctx)
	local typeBlock = (type(rec.Type) == "table") and rec.Type or {}
	local mech      = (type(rec.Mechanics) == "table") and rec.Mechanics or {}

	local level    = ctx.level or 1
	local maxLevel = ctx.maxLevel or 1

	local hideDamageBundle = (ctx.nonDamaging == true)

	-- valName: extract a display string from typical {Name/ID/Value} objects.
	-- NOTE: Includes number support so Hits=2 (number) doesn't get dropped.
	local function valName(x)
		if x == nil then return nil end
		if type(x) == "table" then
			if x.Name and x.Name ~= "" then return tostring(x.Name) end
			if x.ID and x.ID ~= "" then return tostring(x.ID) end
			if x.Value ~= nil then return tostring(x.Value) end
		end
		if type(x) == "number" then
			return tostring(x)
		end
		if type(x) == "string" and x ~= "" then
			return x
		end
		return nil
	end

	-- hitsDisplay: find + render Hits from multiple possible structured locations.
	local function hitsDisplay()
		local effects = (type(mech.Effects) == "table") and mech.Effects or {}

		local h =
			typeBlock.Hits or typeBlock["Hits"] or typeBlock["Hit Count"] or typeBlock["Hits Count"] or
			mech.Hits or mech["Hits"] or mech["Hit Count"] or mech["Hits Count"] or
			effects.Hits or effects["Hits"] or effects["Hit Count"] or effects["Hits Count"] or
			rec.Hits or rec["Hits"]

		if h == nil or isNoneLike(h) then
			return nil
		end

		-- ValuePair-style table (Base/Per Level) => dynamic series
		if type(h) == "table" then
			if h.Base ~= nil or h["Per Level"] ~= nil or type(h["Per Level"]) == "table" then
				return displayFromSeries(seriesFromValuePair(h, maxLevel), level)
			end

			-- Unit block {Value, Unit}
			if h.Value ~= nil then
				local t = formatUnitValue(h)
				return t and mw.text.nowiki(t) or nil
			end

			-- Fallback name extraction
			local function valName(x)
				if x == nil then return nil end
				if type(x) == "table" then
					if x.Name and x.Name ~= "" then return tostring(x.Name) end
					if x.ID and x.ID ~= "" then return tostring(x.ID) end
					if x.Value ~= nil then return tostring(x.Value) end
				end
				if type(x) == "number" then return tostring(x) end
				if type(x) == "string" and x ~= "" then return x end
				return nil
			end

			local vn = valName(h)
			if vn and not isNoneLike(vn) then
				return mw.text.nowiki(vn)
			end
		end

		-- Scalar number/string
		if type(h) == "number" then
			return mw.text.nowiki(fmtNum(h))
		end
		if type(h) == "string" then
			local t = trim(h)
			return (t and not isNoneLike(t)) and mw.text.nowiki(t) or nil
		end

		return nil
	end

	-- comboDisplay: render Combo as a compact text block (Type (+ details)).
	local function comboDisplay()
		local c = (type(mech.Combo) == "table") and mech.Combo or nil
		if not c then return nil end

		local typ = trim(c.Type)
		if not typ or isNoneLike(typ) then
			return nil
		end

		local details = {}

		local pct = formatUnitValue(c.Percent)
		if pct and not isZeroish(pct) then
			table.insert(details, mw.text.nowiki(pct))
		end

		local dur = formatUnitValue(c.Duration)
		if dur and not isZeroish(dur) then
			table.insert(details, mw.text.nowiki(dur))
		end

		if #details > 0 then
			return mw.text.nowiki(typ) .. " (" .. table.concat(details, ", ") .. ")"
		end
		return mw.text.nowiki(typ)
	end

	local grid = mw.html.create("div")
	grid:addClass("sv-type-grid")
	grid:addClass("sv-compact-root")

	local added = false

	-- addChunk: add one labeled value cell (key drives CSS ordering).
	local function addChunk(key, label, valueHtml)
		if valueHtml == nil or valueHtml == "" then return end
		added = true

		local chunk = grid:tag("div")
			:addClass("sv-type-chunk")
			:addClass("sv-type-" .. tostring(key))
			:attr("data-type-key", tostring(key))

		chunk:tag("div")
			:addClass("sv-type-label")
			:wikitext(mw.text.nowiki(label))

		chunk:tag("div")
			:addClass("sv-type-value")
			:wikitext(valueHtml)
	end

	-- Damage + Element + Hits bundle (hidden when non-damaging)
	if not hideDamageBundle then
		local dmg  = valName(typeBlock.Damage or typeBlock["Damage Type"])
		local ele  = valName(typeBlock.Element or typeBlock["Element Type"])
		local hits = hitsDisplay()

		if dmg and not isNoneLike(dmg) then
			addChunk("damage", "Damage", mw.text.nowiki(dmg))
		end
		if ele and not isNoneLike(ele) then
			addChunk("element", "Element", mw.text.nowiki(ele))
		end
		if hits then
			addChunk("hits", "Hits", hits)
		end
	end

	-- Target + Cast
	local tgt = valName(typeBlock.Target or typeBlock["Target Type"])
	local cst = valName(typeBlock.Cast   or typeBlock["Cast Type"])

	if tgt and not isNoneLike(tgt) then
		addChunk("target", "Target", mw.text.nowiki(tgt))
	end
	if cst and not isNoneLike(cst) then
		addChunk("cast", "Cast", mw.text.nowiki(cst))
	end

	-- Combo
	local combo = comboDisplay()
	if combo then
		addChunk("combo", "Combo", combo)
	end

	return {
		inner = added and tostring(grid) or "",
		classes = "module-skill-type",
	}
end

-- PLUGIN: SourceType (Hero Module Slot 1) - Modifier + Source + Scaling.
function PLUGINS.SourceType(rec, ctx)
	local level = ctx.level or 1
	local maxLevel = ctx.maxLevel or 1

	local basisWord = nil
	local sourceKind = nil
	local sourceVal  = nil
	local scaling    = nil

	-- sourceValueForLevel: dynamic formatting for structured Source blocks.
	local function sourceValueForLevel(src)
		if type(src) ~= "table" then
			return nil
		end

		local per = src["Per Level"]
		if type(per) == "table" and #per > 0 then
			if isFlatList(per) then
				local one  = formatUnitValue(per[1]) or tostring(per[1])
				local show = formatUnitValue(src.Base) or one
				return show and mw.text.nowiki(show) or nil
			end

			local series = {}
			for _, v in ipairs(per) do
				table.insert(series, formatUnitValue(v) or tostring(v))
			end
			return dynSpan(series, level)
		end

		return valuePairDynamicValueOnly(src, maxLevel, level)
	end

	if type(rec.Source) == "table" then
		local src = rec.Source
		local atkFlag  = (src["ATK-Based"] == true)
		local matkFlag = (src["MATK-Based"] == true)
		basisWord = basisWordFromFlags(atkFlag, matkFlag)

		sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage"
		sourceVal  = sourceValueForLevel(src)
		scaling    = src.Scaling
	end

	-- Fallback to legacy Damage lists if Source absent
	if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then
		local dmg = rec.Damage
		scaling = scaling or dmg.Scaling

		local main = dmg["Main Damage"]
		local refl = dmg["Reflect Damage"]
		local flat = dmg["Flat Damage"]

		if type(main) == "table" and #main > 0 then
			local pick = nil
			for _, d in ipairs(main) do
				if type(d) == "table" and d.Type ~= "Healing" then
					pick = d
					break
				end
			end
			pick = pick or main[1]

			if type(pick) == "table" then
				local atkFlag  = (pick["ATK-Based"] == true)
				local matkFlag = (pick["MATK-Based"] == true)
				basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)

				sourceKind = (pick.Type == "Healing") and "Healing" or "Damage"
				sourceVal  = legacyPercentAtLevel(pick, level)
			end
		elseif type(refl) == "table" and #refl > 0 and type(refl[1]) == "table" then
			local pick = refl[1]
			local atkFlag  = (pick["ATK-Based"] == true)
			local matkFlag = (pick["MATK-Based"] == true)
			basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)

			sourceKind = "Reflect"
			sourceVal  = legacyPercentAtLevel(pick, level)
		elseif type(flat) == "table" and #flat > 0 and type(flat[1]) == "table" then
			local pick = flat[1]
			local atkFlag  = (pick["ATK-Based"] == true)
			local matkFlag = (pick["MATK-Based"] == true)
			basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)

			sourceKind = "Flat"
			sourceVal  = legacyPercentAtLevel(pick, level)
		end
	end

	local scalingLines = formatScalingCompactLines(scaling)
	local hasSource    = (sourceVal ~= nil and tostring(sourceVal) ~= "")
	local hasScaling   = (type(scalingLines) == "table" and #scalingLines > 0)

	if (not hasSource) and (not hasScaling) then
		return nil
	end

	local hasMod = (basisWord ~= nil and tostring(basisWord) ~= "")

	local extra = { "skill-source-module" }
	table.insert(extra, hasMod and "sv-has-mod" or "sv-no-mod")

	if hasSource and (not hasScaling) then
		table.insert(extra, "sv-only-source")
	elseif hasScaling and (not hasSource) then
		table.insert(extra, "sv-only-scaling")
	end

	local wrap = mw.html.create("div")
	wrap:addClass("sv-source-grid")
	wrap:addClass("sv-compact-root")

	if hasMod then
		local modCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-modifier")
		modCol:tag("div"):addClass("sv-source-pill"):wikitext("Modifier")
		modCol:tag("div"):addClass("sv-modifier-value"):wikitext(mw.text.nowiki(basisWord))
	end

	if hasSource then
		local sourceCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main")
		sourceCol:tag("div"):addClass("sv-source-pill"):wikitext(mw.text.nowiki(sourceKind or "Source"))
		sourceCol:tag("div"):addClass("sv-source-value"):wikitext(sourceVal)
	end

	if hasScaling then
		local scalingCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling")
		scalingCol:tag("div"):addClass("sv-source-pill"):wikitext("Scaling")

		local list = scalingCol:tag("div"):addClass("sv-scaling-list")
		for _, line in ipairs(scalingLines) do
			list:tag("div"):addClass("sv-scaling-item"):wikitext(mw.text.nowiki(line))
		end
	end

	return {
		inner = tostring(wrap),
		classes = extra,
	}
end

-- PLUGIN: QuickStats (Hero Module Slot 2) - 3x2 grid (range/area/cost/cast/cd/duration).
-- NOTE: Hits does NOT live here (it lives in SkillType).
function PLUGINS.QuickStats(rec, ctx)
	local level = ctx.level or 1
	local maxLevel = ctx.maxLevel or 1
	local promo = ctx.promo

	local mech = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
	local bt   = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
	local rc   = (type(mech["Resource Cost"]) == "table") and mech["Resource Cost"] or {}

	local function dash() return "—" end

	-- Range (0 => —)
	local rangeVal = nil
	if mech.Range ~= nil and not isNoneLike(mech.Range) then
		local n = toNum(mech.Range)
		if n ~= nil then
			if n ~= 0 then
				rangeVal = mw.text.nowiki(formatUnitValue(mech.Range) or tostring(mech.Range))
			end
		else
			local t = mw.text.trim(tostring(mech.Range))
			if t ~= "" and not isNoneLike(t) then
				rangeVal = mw.text.nowiki(t)
			end
		end
	end

	-- Area
local areaVal = formatAreaSize(mech.Area, maxLevel, level)

	-- Timings
	local castVal = displayFromSeries(seriesFromValuePair(bt["Cast Time"], maxLevel), level)
	local cdVal   = displayFromSeries(seriesFromValuePair(bt["Cooldown"],  maxLevel), level)
	local durVal  = displayFromSeries(seriesFromValuePair(bt["Duration"],  maxLevel), level)

	-- Promote status duration if needed
	if (durVal == nil) and type(promo) == "table" and type(promo.durationBlock) == "table" then
		durVal = displayFromSeries(seriesFromValuePair(promo.durationBlock, maxLevel), level)
	end

	-- Cost: MP + HP
	local function labeledSeries(block, label)
		local s = seriesFromValuePair(block, maxLevel)
		if not s then return nil end
		local any = false
		for i, v in ipairs(s) do
			if v ~= "—" then
				s[i] = tostring(v) .. " " .. label
				any = true
			else
				s[i] = "—"
			end
		end
		return any and s or nil
	end

	local mpS = labeledSeries(rc["Mana Cost"], "MP")
	local hpS = labeledSeries(rc["Health Cost"], "HP")

	local costSeries = {}
	for lv = 1, maxLevel do
		local mp = mpS and mpS[lv] or "—"
		local hp = hpS and hpS[lv] or "—"

		if mp ~= "—" and hp ~= "—" then
			costSeries[lv] = mp .. " + " .. hp
		elseif mp ~= "—" then
			costSeries[lv] = mp
		elseif hp ~= "—" then
			costSeries[lv] = hp
		else
			costSeries[lv] = "—"
		end
	end

	local costVal = displayFromSeries(costSeries, level)

	local grid = mw.html.create("div")
	grid:addClass("sv-m4-grid")
	grid:addClass("sv-compact-root")

	local function addCell(label, val)
		local cell = grid:tag("div"):addClass("sv-m4-cell")
		cell:tag("div"):addClass("sv-m4-label"):wikitext(mw.text.nowiki(label))
		cell:tag("div"):addClass("sv-m4-value"):wikitext(val or dash())
	end

	addCell("Range",     rangeVal)
	addCell("Area",      areaVal)
	addCell("Cost",      costVal)
	addCell("Cast Time", castVal)
	addCell("Cooldown",  cdVal)
	addCell("Duration",  durVal)

	return {
		inner = tostring(grid),
		classes = "module-quick-stats",
	}
end

-- PLUGIN: SpecialMechanics (Hero Module Slot 3)
-- Shows:
--   - Flags (deduped)
--   - Special mechanics (mech.Effects)
-- NOTE: Combo lives in SkillType (Hero Bar Slot 2).
function PLUGINS.SpecialMechanics(rec, ctx)
	local level = ctx.level or 1
	local maxLevel = ctx.maxLevel or 1

	local mech    = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
	local effects = (type(mech.Effects) == "table") and mech.Effects or nil
	local mods    = (type(rec.Modifiers) == "table") and rec.Modifiers or nil

	------------------------------------------------------------------
	-- Hits guard (we want Hits ONLY in SkillType)
	------------------------------------------------------------------
	local function isHitsKey(name)
		if not name then return false end
		local k = mw.ustring.lower(mw.text.trim(tostring(name)))
		return (
			k == "hit" or
			k == "hits" or
			k == "hit count" or
			k == "hits count" or
			k == "hitcount" or
			k == "hitscount"
		)
	end

	------------------------------------------------------------------
	-- Flags (flat, de-duped)
	------------------------------------------------------------------
	local flagSet = {}

	local denyFlags = {
		["self centered"] = true,
		["self-centred"] = true,
		["bond"] = true,
		["combo"] = true,
        ["hybrid"] = true,

		-- hits variants
		["hit"] = true,
		["hits"] = true,
		["hit count"] = true,
		["hits count"] = true,
		["hitcount"] = true,
		["hitscount"] = true,
	}

	local function allowFlag(name)
		if not name then return false end
		local k = mw.ustring.lower(mw.text.trim(tostring(name)))
		if k == "" then return false end
		if denyFlags[k] then return false end
		return true
	end

	local function addFlags(sub)
		if type(sub) ~= "table" then return end
		for k, v in pairs(sub) do
			if v and allowFlag(k) then
				flagSet[tostring(k)] = true
			end
		end
	end

	if mods then
		addFlags(mods["Movement Modifiers"])
		addFlags(mods["Combat Modifiers"])
		addFlags(mods["Special Modifiers"])
		for k, v in pairs(mods) do
			if type(v) == "boolean" and v and allowFlag(k) then
				flagSet[tostring(k)] = true
			end
		end
	end

	local flags = {}
	for k, _ in pairs(flagSet) do table.insert(flags, k) end
	table.sort(flags)

	------------------------------------------------------------------
	-- Special mechanics (name => value)
	------------------------------------------------------------------
	local mechItems = {}

	if effects then
		local keys = {}
		for k, _ in pairs(effects) do table.insert(keys, k) end
		table.sort(keys)

		for _, name in ipairs(keys) do
			-- Skip Hits completely (it belongs in SkillType)
			if not isHitsKey(name) then
				local block = effects[name]
				if type(block) == "table" then
					-- Also skip if the block's Type is "Hits" (some data may encode it that way)
					if not isHitsKey(block.Type) then
						local disp = displayFromSeries(seriesFromValuePair(block, maxLevel), level)
						local t = trim(block.Type)

						local value = disp

						-- If Type exists and is distinct, prefix it.
						if t and not isNoneLike(t) and mw.ustring.lower(t) ~= mw.ustring.lower(tostring(name)) then
							if value then
								value = mw.text.nowiki(t) .. ": " .. value
							else
								value = mw.text.nowiki(t)
							end
						end

						if value then
							table.insert(mechItems, { label = tostring(name), value = value })
						end
					end
				end
			end
		end
	end

	local hasFlags = (#flags > 0)
	local hasMech  = (#mechItems > 0)

	if (not hasFlags) and (not hasMech) then
		local root = mw.html.create("div")
		root:addClass("sv-sm-root")
		root:addClass("sv-compact-root")
		root:tag("div"):addClass("sv-sm-empty"):wikitext("No Special Mechanics")

		return {
			inner = tostring(root),
			classes = "module-special-mechanics",
		}
	end

	local count = 0
	if hasFlags then count = count + 1 end
	if hasMech  then count = count + 1 end

	local root = mw.html.create("div")
	root:addClass("sv-sm-root")
	root:addClass("sv-compact-root")

	local layout = root:tag("div"):addClass("sv-sm-layout")
	layout:addClass("sv-sm-count-" .. tostring(count))

	-- Column 1: Flags
	if hasFlags then
		local fcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-flags")
		for _, f in ipairs(flags) do
			fcol:tag("div"):addClass("sv-sm-flag"):wikitext(mw.text.nowiki(f))
		end
	end

	-- Column 2: Special Mechanics (stacked)
	if hasMech then
		local mcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-mech")
		for _, it in ipairs(mechItems) do
			local one = mcol:tag("div"):addClass("sv-sm-mech")
			one:tag("div"):addClass("sv-sm-label"):wikitext(mw.text.nowiki(it.label))
			one:tag("div"):addClass("sv-sm-value"):wikitext(it.value or "—")
		end
	end

	return {
		inner = tostring(root),
		classes = "module-special-mechanics",
	}
end

-- PLUGIN: LevelSelector (Hero Module Slot 4) - JS level slider.
function PLUGINS.LevelSelector(rec, ctx)
	local level = ctx.level or 1
	local maxLevel = ctx.maxLevel or 1

	local inner = mw.html.create("div")
	inner:addClass("sv-level-ui")

	inner:tag("div")
		:addClass("sv-level-label")
		:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))

	local slider = inner:tag("div"):addClass("sv-level-slider")

	if tonumber(maxLevel) and tonumber(maxLevel) > 1 then
		slider:tag("input")
			:attr("type", "range")
			:attr("min", "1")
			:attr("max", tostring(maxLevel))
			:attr("value", tostring(level))
			:addClass("sv-level-range")
			:attr("aria-label", "Skill level select")
	else
		inner:addClass("sv-level-ui-single")
		slider:addClass("sv-level-slider-single")
	end

	return {
		inner = tostring(inner),
		classes = "module-level-selector",
	}
end

----------------------------------------------------------------------
-- Generic slot renderers
----------------------------------------------------------------------

-- normalizeResult: normalize plugin return values into {inner, classes}.
local function normalizeResult(res)
	if res == nil then return nil end
	if type(res) == "string" then
		return { inner = res, classes = nil }
	end
	if type(res) == "table" then
		local inner = res.inner
		if type(inner) ~= "string" then
			inner = (inner ~= nil) and tostring(inner) or ""
		end
		return { inner = inner, classes = res.classes }
	end
	return { inner = tostring(res), classes = nil }
end

-- safeCallPlugin: pcall wrapper to prevent infobox failure on plugin errors.
local function safeCallPlugin(name, rec, ctx)
	local fn = PLUGINS[name]
	if type(fn) ~= "function" then
		return nil
	end
	local ok, out = pcall(fn, rec, ctx)
	if not ok then
		return nil
	end
	return normalizeResult(out)
end

-- renderHeroBarSlot: render a hero-bar slot by plugin assignment.
local function renderHeroBarSlot(slotIndex, rec, ctx)
        local pluginName = HERO_BAR_SLOT_ASSIGNMENT[slotIndex]
        if not pluginName then
                return heroBarBox(slotIndex, nil, "", true)
        end

        local res = safeCallPlugin(pluginName, rec, ctx)
        if not res or not res.inner or res.inner == "" then
                return heroBarBox(slotIndex, nil, "", true)
        end

        return heroBarBox(slotIndex, res.classes, res.inner, false)
end

-- isEmptyModuleContent: true when a module slot has no meaningful content.
local function isEmptyModuleContent(inner)
        if inner == nil then return true end

        local trimmed = mw.text.trim(tostring(inner))
        if trimmed == "" or trimmed == "—" then
                return true
        end

        local withoutTags = mw.text.trim(mw.ustring.gsub(trimmed, "<[^>]+>", ""))
        return (withoutTags == "" or withoutTags == "—")
end

-- mergeClasses: merge string/table classes with an optional extra class.
local function mergeClasses(base, extra)
        local list = {}

        local function add(item)
                if type(item) == "string" then
                        for cls in mw.ustring.gmatch(item, "[^%s]+") do
                                table.insert(list, cls)
                        end
                elseif type(item) == "table" then
                        for _, c in ipairs(item) do
                                add(c)
                        end
                end
        end

        add(base)
        add(extra)

        if #list == 0 then
                return nil
        elseif #list == 1 then
                return list[1]
        end

        return list
end

-- renderModuleSlot: render a hero-module slot by plugin assignment.
local function renderModuleSlot(slotIndex, rec, ctx)
        local pluginName = HERO_MODULE_SLOT_ASSIGNMENT[slotIndex]
        if not pluginName then
                return nil
        end

        local res = safeCallPlugin(pluginName, rec, ctx)
        if not res or isEmptyModuleContent(res.inner) then
                return nil
        end

        return {
                inner = res.inner,
                classes = res.classes,
        }
end

----------------------------------------------------------------------
-- UI builders
----------------------------------------------------------------------

-- buildHeroBarUI: build the top hero bar (2 slots).
local function buildHeroBarUI(rec, ctx)
	local bar = mw.html.create("div")
	bar:addClass("hero-bar-grid")
	bar:wikitext(renderHeroBarSlot(1, rec, ctx))
	bar:wikitext(renderHeroBarSlot(2, rec, ctx))
	return tostring(bar)
end

-- buildHeroModulesUI: build the 2x2 module grid row (4 slots).
local function buildHeroModulesUI(rec, ctx)
        local grid = mw.html.create("div")
        grid:addClass("hero-modules-grid")

        local slots = {}
        for slot = 1, 4 do
                slots[slot] = renderModuleSlot(slot, rec, ctx)
        end

        local hasModules = false
        for _, pair in ipairs({ { 1, 2 }, { 3, 4 } }) do
                local left  = slots[pair[1]]
                local right = slots[pair[2]]

                if left or right then
                        if left and right then
                                grid:wikitext(moduleBox(pair[1], left.classes, left.inner, false))
                                grid:wikitext(moduleBox(pair[2], right.classes, right.inner, false))
                        elseif left then
                                grid:wikitext(moduleBox(pair[1], mergeClasses(left.classes, "hero-module-full"), left.inner, false))
                        elseif right then
                                grid:wikitext(moduleBox(pair[2], mergeClasses(right.classes, "hero-module-full"), right.inner, false))
                        end

                        hasModules = true
                end
        end

        if not hasModules then
                return ""
        end

        return tostring(grid)
end

-- addHeroModulesRow: add the hero-modules row into the infobox table.
local function addHeroModulesRow(tbl, modulesUI)
	if not modulesUI or modulesUI == "" then
		return
	end

	local row = tbl:tag("tr")
	row:addClass("hero-modules-row")

	local cell = row:tag("td")
	cell:attr("colspan", 2)
	cell:addClass("hero-modules-cell")
	cell:wikitext(modulesUI)
end

----------------------------------------------------------------------
-- Infobox builder
----------------------------------------------------------------------

-- buildInfobox: render a single skill infobox.
local function buildInfobox(rec, opts)
	opts = opts or {}
	local showUsers = (opts.showUsers ~= false)

	local maxLevel = tonumber(rec["Max Level"]) or 1
	if maxLevel < 1 then maxLevel = 1 end
	local level = clamp(maxLevel, 1, maxLevel)

	local ctx = {
		maxLevel = maxLevel,
		level = level,
		nonDamaging = false,
		promo = nil,
	}

	-- Non-damaging hides Damage/Element/Hits in SkillType
	do
		local dmgVal = nil
		if type(rec.Type) == "table" then
			dmgVal = rec.Type.Damage or rec.Type["Damage Type"]
			if type(dmgVal) == "table" then
				dmgVal = dmgVal.Name or dmgVal.ID or dmgVal.Value
			end
		end
		ctx.nonDamaging = isNoneLike(dmgVal) or (not skillHasAnyDamage(rec, maxLevel))
	end

	ctx.promo = computeDurationPromotion(rec, maxLevel)

	local root = mw.html.create("table")
	root:addClass("spiritvale-skill-infobox")
	root:addClass("sv-skill-card")
	root:attr("data-max-level", tostring(maxLevel))
	root:attr("data-level", tostring(level))

	if opts.inList then
		root:addClass("sv-skill-inlist")
	end

	local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID)
	if internalId then
		root:attr("data-skill-id", internalId)
	end

	local desc  = rec.Description or ""

	-- Hero Title Bar
	local heroRow = root:tag("tr")
	heroRow:addClass("spiritvale-infobox-main")
	heroRow:addClass("sv-hero-title-row")
	heroRow:addClass("hero-title-bar")

	local heroCell = heroRow:tag("th")
	heroCell:attr("colspan", 2)
	heroCell:addClass("sv-hero-title-cell")
	heroCell:wikitext(buildHeroBarUI(rec, ctx))

	-- Description Bar
	if desc ~= "" then
		local descRow = root:tag("tr")
		descRow:addClass("spiritvale-infobox-main")
		descRow:addClass("sv-hero-desc-row")
		descRow:addClass("hero-description-bar")

		local descCell = descRow:tag("td")
		descCell:attr("colspan", 2)
		descCell:addClass("sv-hero-desc-cell")

		local descInner = descCell:tag("div")
		descInner:addClass("spiritvale-infobox-main-right-inner")

		descInner:tag("div")
			:addClass("spiritvale-infobox-description")
			:wikitext(string.format("''%s''", desc))
	end

	-- Modules row
	addHeroModulesRow(root, buildHeroModulesUI(rec, ctx))

	-- Users (hide on direct skill page)
	if showUsers then
		local users = rec.Users or {}
		addRow(root, "Classes",  listToText(users.Classes),  "sv-row-users", "Users.Classes")
		addRow(root, "Summons",  listToText(users.Summons),  "sv-row-users", "Users.Summons")
		addRow(root, "Monsters", listToText(users.Monsters), "sv-row-users", "Users.Monsters")
		addRow(root, "Events",   listToText(users.Events),   "sv-row-users", "Users.Events")
	end

	-- Requirements
	local req = rec.Requirements or {}
	local hasReq =
		(type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0) or
		(type(req["Required Weapons"]) == "table" and #req["Required Weapons"] > 0) or
		(type(req["Required Stances"]) == "table" and #req["Required Stances"] > 0)

	if hasReq then
		if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then
			local skillParts = {}
			for _, rs in ipairs(req["Required Skills"]) do
				local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown"
				local lvlReq  = rs["Required Level"]
				if lvlReq then
					table.insert(skillParts, string.format("%s (Lv.%s)", nameReq, lvlReq))
				else
					table.insert(skillParts, nameReq)
				end
			end
			addRow(root, "Required Skills", table.concat(skillParts, ", "), "sv-row-req", "Requirements.Required Skills")
		end

		addRow(root, "Required Weapons", listToText(req["Required Weapons"]), "sv-row-req", "Requirements.Required Weapons")
		addRow(root, "Required Stances", listToText(req["Required Stances"]), "sv-row-req", "Requirements.Required Stances")
	end

	-- Mechanics (keep small extras only)
	local mech = rec.Mechanics or {}
	if next(mech) ~= nil then
		if mech["Autocast Multiplier"] ~= nil then
			addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier")
		end
	end

	-- Legacy damage breakdown (only when Source absent)
	if type(rec.Source) ~= "table" then
		local dmg = rec.Damage or {}
		if next(dmg) ~= nil then
			local main = dmg["Main Damage"]
			local mainNonHeal, healOnly = {}, {}

			if type(main) == "table" then
				for _, d in ipairs(main) do
					if type(d) == "table" and d.Type == "Healing" then
						table.insert(healOnly, d)
					else
						table.insert(mainNonHeal, d)
					end
				end
			end

			addRow(root, "Main Damage",    formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)), "sv-row-source", "Damage.Main Damage")
			addRow(root, "Flat Damage",    formatDamageList(dmg["Flat Damage"], maxLevel, level, false),        "sv-row-source", "Damage.Flat Damage")
			addRow(root, "Reflect Damage", formatDamageList(dmg["Reflect Damage"], maxLevel, level, false),     "sv-row-source", "Damage.Reflect Damage")
			addRow(root, "Healing",        formatDamageList(healOnly, maxLevel, level, false),                  "sv-row-source", "Damage.Healing")
		end
	end

	-- Status rows
	local function formatStatusApplications(list, suppressDurationIndex)
		if type(list) ~= "table" or #list == 0 then return nil end

		local parts = {}
		for idx, s in ipairs(list) do
			if type(s) == "table" then
				local typ  = s.Type or s.Scope or "Target"
				local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"
				local seg = tostring(typ) .. " – " .. tostring(name)
				local detail = {}

				if idx ~= suppressDurationIndex and type(s.Duration) == "table" then
					local t = valuePairDynamicValueOnly(s.Duration, maxLevel, level)
					if t then table.insert(detail, "Duration: " .. t) end
				end

				if type(s.Chance) == "table" then
					local t = valuePairDynamicValueOnly(s.Chance, maxLevel, level)
					if t then table.insert(detail, "Chance: " .. t) end
				end

				if #detail > 0 then
					seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
				end

				table.insert(parts, seg)
			end
		end

		return (#parts > 0) and table.concat(parts, "<br />") or nil
	end

	local function formatStatusRemoval(list)
		if type(list) ~= "table" or #list == 0 then return nil end

		local parts = {}
		for _, r in ipairs(list) do
			if type(r) == "table" then
				local names = r["Status External Name"]
				local label

				if type(names) == "table" then
					label = table.concat(names, ", ")
				elseif type(names) == "string" then
					label = names
				else
					label = "Status"
				end

				local amt = valuePairRawText(r)
				amt = amt and mw.text.nowiki(amt) or nil

				local seg = mw.text.nowiki(label)
				if amt then
					seg = seg .. " – " .. amt
				end
				table.insert(parts, seg)
			end
		end

		return (#parts > 0) and table.concat(parts, "<br />") or nil
	end

	local suppressIdx = (type(ctx.promo) == "table") and ctx.promo.suppressDurationIndex or nil
	local statusApps = formatStatusApplications(rec["Status Applications"], suppressIdx)
	local statusRem  = formatStatusRemoval(rec["Status Removal"])
	if statusApps or statusRem then
		addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications")
		addRow(root, "Removes", statusRem,  "sv-row-status", "Status Removal")
	end

	-- Events
	local function formatEvents(list)
		if type(list) ~= "table" or #list == 0 then return nil end
		local parts = {}
		for _, ev in ipairs(list) do
			if type(ev) == "table" then
				local action = ev.Action or "On event"
				local name   = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill"
				table.insert(parts, string.format("%s → %s", action, name))
			end
		end
		return (#parts > 0) and table.concat(parts, "<br />") or nil
	end

	local eventsText = formatEvents(rec.Events)
	if eventsText then
		addRow(root, "Triggers", eventsText, "sv-row-meta", "Events")
	end

	-- Notes
	if type(rec.Notes) == "table" and #rec.Notes > 0 then
		addRow(root, "Notes", table.concat(rec.Notes, "<br />"), "sv-row-meta", "Notes")
	end

	return tostring(root)
end

----------------------------------------------------------------------
-- Public: list all skills for a given user/class
----------------------------------------------------------------------

function p.listForUser(frame)
	local args = getArgs(frame)

	local userName = args.user or args[1]
	if not userName or userName == "" then
		userName = mw.title.getCurrentTitle().text
	end

	if not userName or userName == "" then
		return "<strong>No user name provided to Skill list.</strong>"
	end

	local dataset = getSkills()
	local matches = {}

	for _, rec in ipairs(dataset.records or {}) do
		if skillMatchesUser(rec, userName) then
			table.insert(matches, rec)
		end
	end

	if #matches == 0 then
		return string.format("<strong>No skills found for:</strong> %s", mw.text.nowiki(userName))
	end

	local out = {}

	for _, rec in ipairs(matches) do
		local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"

		-- List mode: emit a raw H3 heading before each standalone card so TOC/anchors work.
		table.insert(out, string.format("=== %s ===", title))

		-- List mode cards are independent (no single wrapper container).
		table.insert(out, buildInfobox(rec, { showUsers = false, inList = true }))
	end

	return table.concat(out, "\n")
end

----------------------------------------------------------------------
-- Public: single-skill or auto-list dispatcher
----------------------------------------------------------------------

function p.infobox(frame)
	local args = getArgs(frame)

	local raw1 = args[1]
	local name = args.name or raw1
	local id   = args.id

	local rec
	if name and name ~= "" then
		rec = findSkillByName(name)
	end
	if not rec and id and id ~= "" then
		rec = getSkillById(id)
	end

	if not rec then
		local pageTitle = mw.title.getCurrentTitle()
		local pageName  = pageTitle and pageTitle.text or ""

		local noExplicitArgs =
			(not raw1 or raw1 == "") and
			(not args.name or args.name == "") and
			(not id or id == "")

		if noExplicitArgs then
			return p.listForUser(frame)
		end

		if name and name ~= "" and name == pageName and (not id or id == "") then
			return p.listForUser(frame)
		end

		local label = name or id or "?"
		return string.format(
			"<strong>Unknown Skill:</strong> %s[[Category:Pages with unknown skill|%s]]",
			mw.text.nowiki(label),
			label
		)
	end

	local showUsers = not isDirectSkillPage(rec)
	return buildInfobox(rec, { showUsers = showUsers })
end

return p