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Join the Playtest on Steam Now: SpiritVale

Module:GameSkills: Difference between revisions

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Line 4: Line 4:
--
--
-- Layout:
-- Layout:
--  1) hero-title-bar        (TOP BAR, 2 slots: herobar 1..2)
--  Row 1: Slot 1 + Slot 2 (Icon + SkillType)
--  2) hero-description-bar  (description strip)
--  Row 2: Slot 3 + Slot 4 (Description + Placeholder)
--  3) hero-modules row      (4 slots: hero-module-1..4)
--   Row 3: Slot 5 + Slot 6 (SourceType + QuickStats)
--  Row 4: Slot 7 + Slot 8 (SpecialMechanics + LevelSelector)
--
--
-- Requires Common.js:
-- Requires Common.js:
Line 22: Line 23:


local skillsCache
local skillsCache
local eventsCache


-- getSkills: lazy-load + cache skill dataset from GameData.
-- getSkills: lazy-load + cache skill dataset from GameData.
local function getSkills()
local function getSkills()
if not skillsCache then
        if not skillsCache then
skillsCache = GameData.loadSkills()
                skillsCache = GameData.loadSkills()
end
        end
return skillsCache
        return skillsCache
end
 
local function getEvents()
        if eventsCache == nil then
                if type(GameData.loadEvents) == "function" then
                        eventsCache = GameData.loadEvents()
                else
                        eventsCache = false
                end
        end
 
        return eventsCache
end
end


Line 92: Line 106:
-- listToText: join an array into a readable string.
-- listToText: join an array into a readable string.
local function listToText(list, sep)
local function listToText(list, sep)
if type(list) ~= "table" or #list == 0 then
        if type(list) ~= "table" or #list == 0 then
return nil
                return nil
end
        end
return table.concat(list, sep or ", ")
        return table.concat(list, sep or ", ")
end
 
local function resolveDisplayName(v, kind)
        if v == nil then return nil end
 
        local function firstString(keys, source)
                for _, key in ipairs(keys) do
                        local candidate = source[key]
                        if type(candidate) == "string" and candidate ~= "" then
                                return candidate
                        end
                end
                return nil
        end
 
        if type(v) == "table" then
                local primaryKeys = { "External Name", "Display Name", "Name" }
                local extendedKeys = { "Skill External Name", "Status External Name" }
                local internalKeys = { "Internal Name", "Internal ID", "ID", "InternalID", "Skill Internal Name", "InternalID" }
 
                return firstString(primaryKeys, v)
                        or firstString(extendedKeys, v)
                        or firstString(internalKeys, v)
        end
 
        if type(v) == "string" then
                if kind == "event" then
                        local events = getEvents()
                        if events and events.byId and events.byId[v] then
                                local mapped = resolveDisplayName(events.byId[v], "event")
                                if mapped then
                                        return mapped
                                end
                        end
                end
 
                return v
        end
 
        return tostring(v)
end
 
local function resolveEventName(v)
        local resolved = resolveDisplayName(v, "event")
        if type(resolved) == "string" then
                return resolved
        end
        return (resolved ~= nil) and tostring(resolved) or nil
end
 
local function resolveSkillNameFromEvent(ev)
        if type(ev) ~= "table" then
                return resolveDisplayName(ev, "skill") or "Unknown skill"
        end
 
        local displayKeys = {
                "Skill External Name",
                "External Name",
                "Display Name",
                "Name",
                "Skill Name",
        }
 
        for _, key in ipairs(displayKeys) do
                local candidate = resolveDisplayName(ev[key], "skill")
                if candidate then
                        return candidate
                end
        end
 
        local internalKeys = {
                "Skill Internal Name",
                "Skill ID",
                "Internal Name",
                "Internal ID",
                "ID",
        }
 
        for _, key in ipairs(internalKeys) do
                local candidate = ev[key]
                if type(candidate) == "string" and candidate ~= "" then
                        return candidate
                end
        end
 
        return "Unknown skill"
end
end


Line 475: Line 575:
----------------------------------------------------------------------
----------------------------------------------------------------------


local HERO_BAR_SLOT_ASSIGNMENT = {
local HERO_SLOT_ASSIGNMENT = {
[1] = "IconName",
[1] = "IconName",
[2] = "SkillType", -- Damage/Element/Hits/Target/Cast/Combo strip
[2] = "Description",
}
[3] = "LevelSelector",
 
[4] = "SkillType",
local HERO_MODULE_SLOT_ASSIGNMENT = {
[5] = "SourceType",
[1] = "SourceType",
[6] = "QuickStats",
[2] = "QuickStats",
[7] = "SpecialMechanics",
[3] = "SpecialMechanics",
[8] = "Placeholder",
[4] = "LevelSelector",
}
}


Line 491: Line 590:
----------------------------------------------------------------------
----------------------------------------------------------------------


-- heroBarBox: wrapper for hero-bar slot modules.
-- slotBox: standardized wrapper for all hero card slots.
local function heroBarBox(slot, extraClasses, innerHtml, isEmpty)
local function slotBox(slot, extraClasses, innerHtml, opts)
opts = opts or {}
 
local box = mw.html.create("div")
local box = mw.html.create("div")
box:addClass("hero-bar-module")
box:addClass("sv-slot")
box:addClass("hero-bar-module-" .. tostring(slot))
box:addClass("sv-slot--" .. tostring(slot))
box:attr("data-hero-bar-module", tostring(slot))
box:attr("data-hero-slot", tostring(slot))


if slot == 2 then
if opts.isFull then
box:addClass("sv-herobar-compact")
box:addClass("sv-slot--full")
end
end


Line 510: Line 611:
end
end


if isEmpty then
if opts.isEmpty then
box:addClass("hero-bar-module-empty")
box:addClass("sv-slot--empty")
end
end


local body = box:tag("div"):addClass("hero-bar-module-body")
local body = box:tag("div"):addClass("sv-slot__body")
if innerHtml and innerHtml ~= "" then
body:wikitext(innerHtml)
end
 
return tostring(box)
end
 
-- moduleBox: wrapper for hero-module (2x2 grid) slot modules.
local function moduleBox(slot, extraClasses, innerHtml, isEmpty)
local box = mw.html.create("div")
box:addClass("hero-module")
box:addClass("hero-module-" .. tostring(slot))
box:attr("data-hero-module", tostring(slot))
 
if extraClasses then
if type(extraClasses) == "string" then
box:addClass(extraClasses)
elseif type(extraClasses) == "table" then
for _, c in ipairs(extraClasses) do box:addClass(c) end
end
end
 
if isEmpty then
box:addClass("hero-module-empty")
end
 
local body = box:tag("div"):addClass("hero-module-body")
if innerHtml and innerHtml ~= "" then
if innerHtml and innerHtml ~= "" then
body:wikitext(innerHtml)
body:wikitext(innerHtml)
Line 729: Line 803:


-- formatAreaSize: human readable area sizing for QuickStats.
-- formatAreaSize: human readable area sizing for QuickStats.
local function formatAreaSize(area)
-- Shows: "<Area Size> (<number>)" e.g. "Medium (4)"
local function formatAreaSize(area, maxLevel, level)
if type(area) ~= "table" then
if type(area) ~= "table" then
return nil
return nil
end
end


local raw = area["Area Size"]
-- Helper: pull a number from scalar/unit/valuepair-ish things.
if raw == nil then
local function extractNumber(v)
return nil
if v == nil then return nil end
end
 
local name, num


if type(raw) == "table" then
-- Unit block {Value, Unit}
name = raw.Name or raw.ID or raw.Value
if type(v) == "table" and v.Value ~= nil then
num  = raw.Value
local n = toNum(v.Value)
if raw.Name or raw.ID then
return n
name = raw.Name or raw.ID
end
end
elseif type(raw) == "string" then
name = raw
elseif type(raw) == "number" then
num = raw
end


if num == nil then
-- ValuePair {Base, Per Level} -> prefer Base at current level if series exists
num = toNum(area["Area Value"]) or toNum(area["Area Size Value"]) or toNum(area["Area Number"]) or toNum(area["Area Radius"])
if type(v) == "table" and (v.Base ~= nil or v["Per Level"] ~= nil) then
end
local s = seriesFromValuePair(v, maxLevel or 1)
 
if type(s) == "table" and #s > 0 then
if name ~= nil then
local idx = clamp(level or 1, 1, #s)
local s = mw.text.trim(tostring(name))
local txt = s[idx]
if s == "" or isNoneLike(s) then
if txt and txt ~= "—" then
-- try parse numeric from string (e.g. "4 tiles" -> 4)
local num = tonumber((mw.ustring.gsub(tostring(txt), "[^0-9%.%-]", "")))
return num
end
end
return nil
return nil
end
end
if mw.ustring.find(s, "%(") then
 
return mw.text.nowiki(s)
-- Plain scalar
if type(v) == "number" then return v end
if type(v) == "string" then
local num = tonumber((mw.ustring.gsub(mw.text.trim(v), "[^0-9%.%-]", "")))
return num
end
end
if num ~= nil and num ~= 0 then
 
return mw.text.nowiki(string.format("%s (%s)", s, fmtNum(num)))
return nil
end
 
-- 1) Read Area Size label/name
local rawSize = area["Area Size"]
if rawSize == nil then
return nil
end
 
local sizeName = nil
if type(rawSize) == "table" then
sizeName = rawSize.Name or rawSize.ID or rawSize.Value
elseif type(rawSize) == "string" then
sizeName = rawSize
elseif type(rawSize) == "number" then
-- uncommon; treat as numeric-only label
sizeName = tostring(rawSize)
end
 
sizeName = sizeName and mw.text.trim(tostring(sizeName)) or nil
if not sizeName or sizeName == "" or isNoneLike(sizeName) then
return nil
end
 
-- 2) Find the numeric “exact number” to append
-- Prefer the explicit Area Distance block, then fall back to other known numeric keys.
local num = nil
 
local dist = area["Area Distance"]
if type(dist) == "table" then
-- Prefer Effective Distance if present and non-zero, else Base
num = extractNumber(dist["Effective Distance"]) or extractNumber(dist.Effective) or extractNumber(dist["Effective"])
if not num or num == 0 then
num = extractNumber(dist.Base) or extractNumber(dist["Base"])
end
end
return mw.text.nowiki(s)
end
end


if num ~= nil and num ~= 0 then
if not num or num == 0 then
return mw.text.nowiki(string.format("(%s)", fmtNum(num)))
num =
extractNumber(area["Area Value"]) or
extractNumber(area["Area Size Value"]) or
extractNumber(area["Area Number"]) or
extractNumber(area["Area Radius"])
end
 
-- 3) Render
-- If size already contains parentheses, assume it already includes the numeric.
if mw.ustring.find(sizeName, "%(") then
return mw.text.nowiki(sizeName)
end
 
if num and num ~= 0 then
return mw.text.nowiki(string.format("%s (%s)", sizeName, fmtNum(num)))
end
end


return nil
return mw.text.nowiki(sizeName)
end
end


Line 854: Line 975:
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"


local wrap = mw.html.create("div")
local notesList = {}
wrap:addClass("sv-herobar-1-wrap")
if type(rec.Notes) == "table" then
 
for _, note in ipairs(rec.Notes) do
if icon and icon ~= "" then
local n = trim(note)
wrap:tag("div")
if n then
:addClass("sv-herobar-icon")
table.insert(notesList, mw.text.nowiki(n))
:wikitext(string.format("[[File:%s|80px|link=]]", icon))
end
end
elseif type(rec.Notes) == "string" then
local n = trim(rec.Notes)
if n then
notesList = { mw.text.nowiki(n) }
end
end
end


wrap:tag("div")
local req = rec.Requirements or {}
:addClass("spiritvale-infobox-title")
local reqSkillsRaw = (type(req["Required Skills"]) == "table") and req["Required Skills"] or {}
:wikitext(title)
local reqWeaponsRaw = (type(req["Required Weapons"]) == "table") and req["Required Weapons"] or {}
local reqStancesRaw = (type(req["Required Stances"]) == "table") and req["Required Stances"] or {}


return {
local reqSkills = {}
inner = tostring(wrap),
for _, rs in ipairs(reqSkillsRaw) do
classes = "module-herobar-1",
if type(rs) == "table" then
}
local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown"
end
local lvlReq  = rs["Required Level"]
if lvlReq then
table.insert(reqSkills, string.format("%s (Lv.%s)", mw.text.nowiki(nameReq), mw.text.nowiki(tostring(lvlReq))))
else
table.insert(reqSkills, mw.text.nowiki(nameReq))
end
end
end
 
local reqWeapons = {}
for _, w in ipairs(reqWeaponsRaw) do
local wn = trim(w)
if wn then table.insert(reqWeapons, mw.text.nowiki(wn)) end
end


-- PLUGIN: ReservedInfo (Hero Bar Slot 2 placeholder) - kept for future.
local reqStances = {}
function PLUGINS.ReservedInfo(rec, ctx)
for _, s in ipairs(reqStancesRaw) do
local wrap = mw.html.create("div")
local sn = trim(s)
wrap:addClass("sv-herobar-2-wrap")
if sn then table.insert(reqStances, mw.text.nowiki(sn)) end
return {
end
inner = tostring(wrap),
classes = "module-herobar-2",
}
end


-- PLUGIN: LevelSelector (Hero Module Slot 4) - JS level slider.
local hasNotes = (#notesList > 0)
function PLUGINS.LevelSelector(rec, ctx)
local hasReq = (#reqSkills > 0) or (#reqWeapons > 0) or (#reqStances > 0)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1


local inner = mw.html.create("div")
inner:addClass("sv-level-ui")


inner:tag("div")
local wrap = mw.html.create("div")
:addClass("sv-level-label")
wrap:addClass("sv-herobar-1-wrap")
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))
wrap:addClass("sv-tip-scope")


local slider = inner:tag("div"):addClass("sv-level-slider")
local iconBox = wrap:tag("div")
iconBox:addClass("sv-herobar-icon")


if tonumber(maxLevel) and tonumber(maxLevel) > 1 then
if icon and icon ~= "" then
slider:tag("input")
iconBox:wikitext(string.format("[[File:%s|80px|link=]]", icon))
:attr("type", "range")
:attr("min", "1")
:attr("max", tostring(maxLevel))
:attr("value", tostring(level))
:addClass("sv-level-range")
:attr("aria-label", "Skill level select")
else
inner:addClass("sv-level-ui-single")
slider:addClass("sv-level-slider-single")
end
end


return {
local textBox = wrap:tag("div")
inner = tostring(inner),
textBox:addClass("sv-herobar-text")
classes = "module-level-selector",
}
end


-- PLUGIN: SkillType (Hero Bar Slot 2) - 2 rows x 3 cells (desktop + mobile).
local titleRow = textBox:tag("div")
-- Rules:
titleRow:addClass("sv-herobar-title-row")
--  - If skill is non-damaging, hide Damage/Element/Hits.
--  - If Hits is empty, hide Hits.
--  - If Combo is empty, hide Combo.
-- Ordering:
--  - Desktop: Damage, Element, Hits, Target, Cast, Combo
--  - Mobile:  Damage, Element, Target, Cast, Hits, Combo (CSS reorder)
function PLUGINS.SkillType(rec, ctx)
local typeBlock = (type(rec.Type) == "table") and rec.Type or {}
local mech      = (type(rec.Mechanics) == "table") and rec.Mechanics or {}


local level    = ctx.level or 1
local titleBox = titleRow:tag("div")
local maxLevel = ctx.maxLevel or 1
titleBox:addClass("spiritvale-infobox-title")
titleBox:wikitext(title)


local hideDamageBundle = (ctx.nonDamaging == true)
if hasNotes then
local notesBtn = mw.html.create("span")
notesBtn:addClass("sv-tip-btn sv-tip-btn--notes")
notesBtn:attr("role", "button")
notesBtn:attr("tabindex", "0")
notesBtn:attr("data-sv-tip", "notes")
notesBtn:attr("aria-label", "Notes")
notesBtn:attr("aria-expanded", "false")
notesBtn:tag("span"):addClass("sv-ico sv-ico--info"):attr("aria-hidden", "true"):wikitext("i")
titleRow:node(notesBtn)
end
 
if hasReq then
local pillRow = wrap:tag("div")
pillRow:addClass("sv-pill-row")
pillRow:addClass("sv-pill-row--req")
local pill = pillRow:tag("span")
pill:addClass("sv-pill sv-pill--req sv-tip-btn")
pill:attr("role", "button")
pill:attr("tabindex", "0")
pill:attr("data-sv-tip", "req")
pill:attr("aria-label", "Requirements")
pill:attr("aria-expanded", "false")
pill:wikitext("Requirements")
end


-- valName: extract a display string from typical {Name/ID/Value} objects.
if hasNotes then
local function valName(x)
local notesContent = wrap:tag("div")
if x == nil then return nil end
notesContent:addClass("sv-tip-content")
if type(x) == "table" then
notesContent:attr("data-sv-tip-content", "notes")
if x.Name and x.Name ~= "" then return tostring(x.Name) end
notesContent:tag("div"):addClass("sv-tip-title"):wikitext("Notes")
if x.ID and x.ID ~= "" then return tostring(x.ID) end
notesContent:tag("div"):wikitext(table.concat(notesList, "<br />"))
if x.Value ~= nil then return tostring(x.Value) end
end
if type(x) == "string" and x ~= "" then
return x
end
return nil
end
end


-- hitsDisplay: find + render Hits from multiple possible structured locations.
if hasReq then
local function hitsDisplay()
local reqContent = wrap:tag("div")
local h =
reqContent:addClass("sv-tip-content")
typeBlock.Hits or typeBlock["Hits"] or typeBlock["Hit Count"] or typeBlock["Hits Count"] or
reqContent:attr("data-sv-tip-content", "req")
mech.Hits or mech["Hits"] or mech["Hit Count"] or mech["Hits Count"] or
rec.Hits or rec["Hits"]


if h == nil or isNoneLike(h) then
if #reqSkills > 0 then
return nil
local section = reqContent:tag("div")
section:addClass("sv-tip-section")
section:tag("span"):addClass("sv-tip-label"):wikitext("Required Skills")
section:tag("div"):wikitext(table.concat(reqSkills, "<br />"))
end
end


-- ValuePair-style table (Base/Per Level) => dynamic series
if #reqWeapons > 0 then
if type(h) == "table" then
local section = reqContent:tag("div")
if h.Base ~= nil or h["Per Level"] ~= nil or type(h["Per Level"]) == "table" then
section:addClass("sv-tip-section")
return displayFromSeries(seriesFromValuePair(h, maxLevel), level)
section:tag("span"):addClass("sv-tip-label"):wikitext("Required Weapons")
end
section:tag("div"):wikitext(table.concat(reqWeapons, ", "))
 
end
-- Unit block {Value, Unit}
if h.Value ~= nil then
local t = formatUnitValue(h)
return t and mw.text.nowiki(t) or nil
end
 
-- Fallback name extraction
local vn = valName(h)
if vn and not isNoneLike(vn) then
return mw.text.nowiki(vn)
end
end


-- Scalar number/string
if #reqStances > 0 then
if type(h) == "number" then
local section = reqContent:tag("div")
return mw.text.nowiki(fmtNum(h))
section:addClass("sv-tip-section")
end
section:tag("span"):addClass("sv-tip-label"):wikitext("Required Stances")
if type(h) == "string" then
section:tag("div"):wikitext(table.concat(reqStances, ", "))
local t = trim(h)
return (t and not isNoneLike(t)) and mw.text.nowiki(t) or nil
end
end
return nil
end
end


-- comboDisplay: render Combo as a compact text block (Type (+ details)).
return {
local function comboDisplay()
inner = tostring(wrap),
local c = (type(mech.Combo) == "table") and mech.Combo or nil
classes = "module-icon-name",
if not c then return nil end
}
end
 
-- PLUGIN: SkillType (Hero Bar Slot 2) - 2 rows x 3 cells (desktop + mobile).
-- Rules:
--  - If skill is non-damaging, hide Damage/Element/Hits.
--  - If Hits is empty, hide Hits.
--  - If Combo is empty, hide Combo.
-- Ordering:
--  - Desktop: Damage, Element, Hits, Target, Cast, Combo
--  - Mobile:  Damage, Element, Target, Cast, Hits, Combo (CSS reorder)
function PLUGINS.SkillType(rec, ctx)
local typeBlock = (type(rec.Type) == "table") and rec.Type or {}
local mech      = (type(rec.Mechanics) == "table") and rec.Mechanics or {}


local typ = trim(c.Type)
local level    = ctx.level or 1
if not typ or isNoneLike(typ) then
local maxLevel = ctx.maxLevel or 1
return nil
end


local details = {}
local hideDamageBundle = (ctx.nonDamaging == true)


local pct = formatUnitValue(c.Percent)
-- valName: extract a display string from typical {Name/ID/Value} objects.
if pct and not isZeroish(pct) then
-- NOTE: Includes number support so Hits=2 (number) doesn't get dropped.
table.insert(details, mw.text.nowiki(pct))
local function valName(x)
if x == nil then return nil end
if type(x) == "table" then
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
if x.Value ~= nil then return tostring(x.Value) end
end
end
 
if type(x) == "number" then
local dur = formatUnitValue(c.Duration)
return tostring(x)
if dur and not isZeroish(dur) then
table.insert(details, mw.text.nowiki(dur))
end
end
 
if type(x) == "string" and x ~= "" then
if #details > 0 then
return x
return mw.text.nowiki(typ) .. " (" .. table.concat(details, ", ") .. ")"
end
end
return mw.text.nowiki(typ)
return nil
end
end


local grid = mw.html.create("div")
-- hitsDisplay: find + render Hits from multiple possible structured locations.
grid:addClass("sv-type-grid")
local function hitsDisplay()
grid:addClass("sv-compact-root")
local effects = (type(mech.Effects) == "table") and mech.Effects or {}


local added = false
local h =
 
typeBlock.Hits or typeBlock["Hits"] or typeBlock["Hit Count"] or typeBlock["Hits Count"] or
-- addChunk: add one labeled value cell (key drives CSS ordering).
mech.Hits or mech["Hits"] or mech["Hit Count"] or mech["Hits Count"] or
local function addChunk(key, label, valueHtml)
effects.Hits or effects["Hits"] or effects["Hit Count"] or effects["Hits Count"] or
if valueHtml == nil or valueHtml == "" then return end
rec.Hits or rec["Hits"]
added = true


local chunk = grid:tag("div")
if h == nil or isNoneLike(h) then
:addClass("sv-type-chunk")
return nil
:addClass("sv-type-" .. tostring(key))
end
:attr("data-type-key", tostring(key))


chunk:tag("div")
-- ValuePair-style table (Base/Per Level) => dynamic series
:addClass("sv-type-label")
if type(h) == "table" then
:wikitext(mw.text.nowiki(label))
if h.Base ~= nil or h["Per Level"] ~= nil or type(h["Per Level"]) == "table" then
return displayFromSeries(seriesFromValuePair(h, maxLevel), level)
end


chunk:tag("div")
-- Unit block {Value, Unit}
:addClass("sv-type-value")
if h.Value ~= nil then
:wikitext(valueHtml)
local t = formatUnitValue(h)
end
return t and mw.text.nowiki(t) or nil
end


-- Damage + Element + Hits bundle (hidden when non-damaging)
-- Fallback name extraction
if not hideDamageBundle then
local function valName(x)
local dmg = valName(typeBlock.Damage or typeBlock["Damage Type"])
if x == nil then return nil end
local ele = valName(typeBlock.Element or typeBlock["Element Type"])
if type(x) == "table" then
local hits = hitsDisplay()
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
if x.Value ~= nil then return tostring(x.Value) end
end
if type(x) == "number" then return tostring(x) end
if type(x) == "string" and x ~= "" then return x end
return nil
end


if dmg and not isNoneLike(dmg) then
local vn = valName(h)
addChunk("damage", "Damage", mw.text.nowiki(dmg))
if vn and not isNoneLike(vn) then
return mw.text.nowiki(vn)
end
end
end
if ele and not isNoneLike(ele) then
 
addChunk("element", "Element", mw.text.nowiki(ele))
-- Scalar number/string
if type(h) == "number" then
return mw.text.nowiki(fmtNum(h))
end
end
-- Hits: only render when present and meaningful
if type(h) == "string" then
if hits then
local t = trim(h)
addChunk("hits", "Hits", hits)
return (t and not isNoneLike(t)) and mw.text.nowiki(t) or nil
end
end
return nil
end
end


-- Target + Cast
-- comboDisplay: render Combo as a compact text block (Type (+ details)).
local tgt = valName(typeBlock.Target or typeBlock["Target Type"])
local function comboDisplay()
local cst = valName(typeBlock.Cast  or typeBlock["Cast Type"])
local c = (type(mech.Combo) == "table") and mech.Combo or nil
if not c then return nil end


if tgt and not isNoneLike(tgt) then
local typ = trim(c.Type)
addChunk("target", "Target", mw.text.nowiki(tgt))
if not typ or isNoneLike(typ) then
end
return nil
if cst and not isNoneLike(cst) then
end
addChunk("cast", "Cast", mw.text.nowiki(cst))
end


-- Combo (moved here)
local details = {}
local combo = comboDisplay()
if combo then
addChunk("combo", "Combo", combo)
end


return {
local pct = formatUnitValue(c.Percent)
inner = added and tostring(grid) or "",
if pct and not isZeroish(pct) then
classes = "module-skill-type",
table.insert(details, mw.text.nowiki(pct))
}
end
end


-- PLUGIN: SourceType (Hero Module Slot 1) - Modifier + Source + Scaling.
local dur = formatUnitValue(c.Duration)
function PLUGINS.SourceType(rec, ctx)
if dur and not isZeroish(dur) then
local level = ctx.level or 1
table.insert(details, mw.text.nowiki(dur))
local maxLevel = ctx.maxLevel or 1
end


local basisWord = nil
if #details > 0 then
local sourceKind = nil
return mw.text.nowiki(typ) .. " (" .. table.concat(details, ", ") .. ")"
local sourceVal  = nil
end
local scaling    = nil
return mw.text.nowiki(typ)
end


-- sourceValueForLevel: dynamic formatting for structured Source blocks.
local grid = mw.html.create("div")
local function sourceValueForLevel(src)
grid:addClass("sv-type-grid")
if type(src) ~= "table" then
grid:addClass("sv-compact-root")
return nil
end


local per = src["Per Level"]
local added = false
if type(per) == "table" and #per > 0 then
 
if isFlatList(per) then
-- addChunk: add one labeled value cell (key drives CSS ordering).
local one  = formatUnitValue(per[1]) or tostring(per[1])
local function addChunk(key, label, valueHtml)
local show = formatUnitValue(src.Base) or one
if valueHtml == nil or valueHtml == "" then return end
return show and mw.text.nowiki(show) or nil
added = true
end
 
local chunk = grid:tag("div")
:addClass("sv-type-chunk")
:addClass("sv-type-" .. tostring(key))
:attr("data-type-key", tostring(key))


local series = {}
chunk:tag("div")
for _, v in ipairs(per) do
:addClass("sv-type-label")
table.insert(series, formatUnitValue(v) or tostring(v))
:wikitext(mw.text.nowiki(label))
end
return dynSpan(series, level)
end


return valuePairDynamicValueOnly(src, maxLevel, level)
chunk:tag("div")
:addClass("sv-type-value")
:wikitext(valueHtml)
end
end


if type(rec.Source) == "table" then
-- Damage + Element + Hits bundle (hidden when non-damaging)
local src = rec.Source
if not hideDamageBundle then
local atkFlag = (src["ATK-Based"] == true)
local dmg = valName(typeBlock.Damage or typeBlock["Damage Type"])
local matkFlag = (src["MATK-Based"] == true)
local ele  = valName(typeBlock.Element or typeBlock["Element Type"])
basisWord = basisWordFromFlags(atkFlag, matkFlag)
local hits = hitsDisplay()


sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage"
if dmg and not isNoneLike(dmg) then
sourceVal  = sourceValueForLevel(src)
addChunk("damage", "Damage", mw.text.nowiki(dmg))
scaling    = src.Scaling
end
if ele and not isNoneLike(ele) then
addChunk("element", "Element", mw.text.nowiki(ele))
end
if hits then
addChunk("hits", "Hits", hits)
end
end
end


-- Fallback to legacy Damage lists if Source absent
-- Target + Cast
if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then
local tgt = valName(typeBlock.Target or typeBlock["Target Type"])
local dmg = rec.Damage
local cst = valName(typeBlock.Cast  or typeBlock["Cast Type"])
scaling = scaling or dmg.Scaling


local main = dmg["Main Damage"]
if tgt and not isNoneLike(tgt) then
local refl = dmg["Reflect Damage"]
addChunk("target", "Target", mw.text.nowiki(tgt))
local flat = dmg["Flat Damage"]
end
if cst and not isNoneLike(cst) then
addChunk("cast", "Cast", mw.text.nowiki(cst))
end
 
-- Combo
local combo = comboDisplay()
if combo then
addChunk("combo", "Combo", combo)
end


if type(main) == "table" and #main > 0 then
        return {
local pick = nil
                inner = added and tostring(grid) or "",
for _, d in ipairs(main) do
                classes = "module-skill-type",
if type(d) == "table" and d.Type ~= "Healing" then
        }
pick = d
end
break
end
end
pick = pick or main[1]


if type(pick) == "table" then
-- PLUGIN: Description (Hero Slot 3) - primary description text.
local atkFlag  = (pick["ATK-Based"] == true)
function PLUGINS.Description(rec)
local matkFlag = (pick["MATK-Based"] == true)
        local desc = trim(rec.Description)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
        if not desc then
                return nil
        end


sourceKind = (pick.Type == "Healing") and "Healing" or "Damage"
        local body = mw.html.create("div")
sourceVal  = legacyPercentAtLevel(pick, level)
        body:addClass("sv-description")
end
        body:wikitext(string.format("''%s''", desc))
elseif type(refl) == "table" and #refl > 0 and type(refl[1]) == "table" then
local pick = refl[1]
local atkFlag  = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)


sourceKind = "Reflect"
        return {
sourceVal  = legacyPercentAtLevel(pick, level)
                inner = tostring(body),
elseif type(flat) == "table" and #flat > 0 and type(flat[1]) == "table" then
                classes = "module-description",
local pick = flat[1]
        }
local atkFlag  = (pick["ATK-Based"] == true)
end
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)


sourceKind = "Flat"
-- PLUGIN: Placeholder (Hero Slot 4) - reserved/blank.
sourceVal  = legacyPercentAtLevel(pick, level)
function PLUGINS.Placeholder()
end
        return nil
end
end


local scalingLines = formatScalingCompactLines(scaling)
local hasSource    = (sourceVal ~= nil and tostring(sourceVal) ~= "")
local hasScaling  = (type(scalingLines) == "table" and #scalingLines > 0)


if (not hasSource) and (not hasScaling) then
-- PLUGIN: SourceType (Hero Module Slot 1) - Modifier + Source + Scaling.
return nil
function PLUGINS.SourceType(rec, ctx)
end
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1


local hasMod = (basisWord ~= nil and tostring(basisWord) ~= "")
local basisWord = nil
local sourceKind = nil
local sourceVal  = nil
local scaling    = nil


local extra = { "skill-source-module" }
-- sourceValueForLevel: dynamic formatting for structured Source blocks.
table.insert(extra, hasMod and "sv-has-mod" or "sv-no-mod")
local function sourceValueForLevel(src)
if type(src) ~= "table" then
return nil
end


if hasSource and (not hasScaling) then
local per = src["Per Level"]
table.insert(extra, "sv-only-source")
if type(per) == "table" and #per > 0 then
elseif hasScaling and (not hasSource) then
if isFlatList(per) then
table.insert(extra, "sv-only-scaling")
local one  = formatUnitValue(per[1]) or tostring(per[1])
end
local show = formatUnitValue(src.Base) or one
return show and mw.text.nowiki(show) or nil
end


local wrap = mw.html.create("div")
local series = {}
wrap:addClass("sv-source-grid")
for _, v in ipairs(per) do
wrap:addClass("sv-compact-root")
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end


if hasMod then
return valuePairDynamicValueOnly(src, maxLevel, level)
local modCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-modifier")
modCol:tag("div"):addClass("sv-source-pill"):wikitext("Modifier")
modCol:tag("div"):addClass("sv-modifier-value"):wikitext(mw.text.nowiki(basisWord))
end
end


if hasSource then
if type(rec.Source) == "table" then
local sourceCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main")
local src = rec.Source
sourceCol:tag("div"):addClass("sv-source-pill"):wikitext(mw.text.nowiki(sourceKind or "Source"))
local atkFlag  = (src["ATK-Based"] == true)
sourceCol:tag("div"):addClass("sv-source-value"):wikitext(sourceVal)
local matkFlag = (src["MATK-Based"] == true)
basisWord = basisWordFromFlags(atkFlag, matkFlag)
 
sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage"
sourceVal  = sourceValueForLevel(src)
scaling    = src.Scaling
end
end


if hasScaling then
-- Fallback to legacy Damage lists if Source absent
local scalingCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling")
if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then
scalingCol:tag("div"):addClass("sv-source-pill"):wikitext("Scaling")
local dmg = rec.Damage
scaling = scaling or dmg.Scaling


local list = scalingCol:tag("div"):addClass("sv-scaling-list")
local main = dmg["Main Damage"]
for _, line in ipairs(scalingLines) do
local refl = dmg["Reflect Damage"]
list:tag("div"):addClass("sv-scaling-item"):wikitext(mw.text.nowiki(line))
local flat = dmg["Flat Damage"]
end
end


return {
if type(main) == "table" and #main > 0 then
inner = tostring(wrap),
local pick = nil
classes = extra,
for _, d in ipairs(main) do
}
if type(d) == "table" and d.Type ~= "Healing" then
end
pick = d
break
end
end
pick = pick or main[1]


-- PLUGIN: QuickStats (Hero Module Slot 2) - 3x2 grid (range/area/cost/cast/cd/duration).
if type(pick) == "table" then
function PLUGINS.QuickStats(rec, ctx)
local atkFlag  = (pick["ATK-Based"] == true)
local level = ctx.level or 1
local matkFlag = (pick["MATK-Based"] == true)
local maxLevel = ctx.maxLevel or 1
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
local promo = ctx.promo


local mech = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
sourceKind = (pick.Type == "Healing") and "Healing" or "Damage"
local bt  = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
sourceVal  = legacyPercentAtLevel(pick, level)
local rc  = (type(mech["Resource Cost"]) == "table") and mech["Resource Cost"] or {}
end
elseif type(refl) == "table" and #refl > 0 and type(refl[1]) == "table" then
local pick = refl[1]
local atkFlag  = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)


local function dash() return "" end
sourceKind = "Reflect"
sourceVal  = legacyPercentAtLevel(pick, level)
elseif type(flat) == "table" and #flat > 0 and type(flat[1]) == "table" then
local pick = flat[1]
local atkFlag  = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)


-- Range (0 => —)
sourceKind = "Flat"
local rangeVal = nil
sourceVal  = legacyPercentAtLevel(pick, level)
if mech.Range ~= nil and not isNoneLike(mech.Range) then
local n = toNum(mech.Range)
if n ~= nil then
if n ~= 0 then
rangeVal = mw.text.nowiki(formatUnitValue(mech.Range) or tostring(mech.Range))
end
else
local t = mw.text.trim(tostring(mech.Range))
if t ~= "" and not isNoneLike(t) then
rangeVal = mw.text.nowiki(t)
end
end
end
end
end


-- Area
local scalingLines = formatScalingCompactLines(scaling)
local areaVal = formatAreaSize(mech.Area)
local hasSource    = (sourceVal ~= nil and tostring(sourceVal) ~= "")
local hasScaling  = (type(scalingLines) == "table" and #scalingLines > 0)


-- Timings
if (not hasSource) and (not hasScaling) then
local castVal = displayFromSeries(seriesFromValuePair(bt["Cast Time"], maxLevel), level)
return nil
local cdVal  = displayFromSeries(seriesFromValuePair(bt["Cooldown"],  maxLevel), level)
local durVal  = displayFromSeries(seriesFromValuePair(bt["Duration"],  maxLevel), level)
 
-- Promote status duration if needed
if (durVal == nil) and type(promo) == "table" and type(promo.durationBlock) == "table" then
durVal = displayFromSeries(seriesFromValuePair(promo.durationBlock, maxLevel), level)
end
end


-- Cost: MP + HP
local hasMod = (basisWord ~= nil and tostring(basisWord) ~= "")
local function labeledSeries(block, label)
 
local s = seriesFromValuePair(block, maxLevel)
local extra = { "skill-source-module", "module-source-type" }
if not s then return nil end
table.insert(extra, hasMod and "sv-has-mod" or "sv-no-mod")
local any = false
 
for i, v in ipairs(s) do
if hasSource and (not hasScaling) then
if v ~= "" then
table.insert(extra, "sv-only-source")
s[i] = tostring(v) .. " " .. label
elseif hasScaling and (not hasSource) then
any = true
table.insert(extra, "sv-only-scaling")
else
s[i] = "—"
end
end
return any and s or nil
end
end


local mpS = labeledSeries(rc["Mana Cost"], "MP")
local wrap = mw.html.create("div")
local hpS = labeledSeries(rc["Health Cost"], "HP")
wrap:addClass("sv-source-grid")
wrap:addClass("sv-compact-root")


local costSeries = {}
if hasMod then
for lv = 1, maxLevel do
local modCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-modifier")
local mp = mpS and mpS[lv] or ""
modCol:tag("div"):addClass("sv-source-pill"):wikitext("Modifier")
local hp = hpS and hpS[lv] or ""
modCol:tag("div"):addClass("sv-modifier-value"):wikitext(mw.text.nowiki(basisWord))
end


if mp ~= "" and hp ~= "" then
if hasSource then
costSeries[lv] = mp .. " + " .. hp
local sourceCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main")
elseif mp ~= "" then
sourceCol:tag("div"):addClass("sv-source-pill"):wikitext(mw.text.nowiki(sourceKind or "Source"))
costSeries[lv] = mp
sourceCol:tag("div"):addClass("sv-source-value"):wikitext(sourceVal)
elseif hp ~= "" then
costSeries[lv] = hp
else
costSeries[lv] = ""
end
end
end


local costVal = displayFromSeries(costSeries, level)
if hasScaling then
local scalingCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling")
scalingCol:tag("div"):addClass("sv-source-pill"):wikitext("Scaling")


local grid = mw.html.create("div")
local list = scalingCol:tag("div"):addClass("sv-scaling-list")
grid:addClass("sv-m4-grid")
for _, line in ipairs(scalingLines) do
grid:addClass("sv-compact-root")
list:tag("div"):addClass("sv-scaling-item"):wikitext(mw.text.nowiki(line))
 
end
local function addCell(label, val)
local cell = grid:tag("div"):addClass("sv-m4-cell")
cell:tag("div"):addClass("sv-m4-label"):wikitext(mw.text.nowiki(label))
cell:tag("div"):addClass("sv-m4-value"):wikitext(val or dash())
end
end
addCell("Range",    rangeVal)
addCell("Area",      areaVal)
addCell("Cost",      costVal)
addCell("Cast Time", castVal)
addCell("Cooldown",  cdVal)
addCell("Duration",  durVal)


return {
return {
inner = tostring(grid),
inner = tostring(wrap),
classes = "module-quick-stats",
classes = extra,
}
}
end
end


-- PLUGIN: SpecialMechanics (Hero Module Slot 3)
-- PLUGIN: QuickStats (Hero Module Slot 2) - 3x2 grid (range/area/cost/cast/cd/duration).
-- Shows:
-- NOTE: Hits does NOT live here (it lives in SkillType).
--  - Flags (deduped)
function PLUGINS.QuickStats(rec, ctx)
--  - Special mechanics (mech.Effects)
-- NOTE: Combo has been moved to SkillType (Hero Bar Slot 2).
function PLUGINS.SpecialMechanics(rec, ctx)
local level = ctx.level or 1
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
local maxLevel = ctx.maxLevel or 1
local promo = ctx.promo


local mech   = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
local mech = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
local effects = (type(mech.Effects) == "table") and mech.Effects or nil
local bt  = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
local mods    = (type(rec.Modifiers) == "table") and rec.Modifiers or nil
local rc  = (type(mech["Resource Cost"]) == "table") and mech["Resource Cost"] or {}


------------------------------------------------------------------
local function dash() return "—" end
-- Flags (flat, de-duped)
------------------------------------------------------------------
local flagSet = {}


-- Filter out mechanics you said to remove/ignore here.
-- Range (0 => —)
local denyFlags = {
local rangeVal = nil
["self centered"] = true,
if mech.Range ~= nil and not isNoneLike(mech.Range) then
["self-centred"] = true,
local n = toNum(mech.Range)
["self centered"] = true,
if n ~= nil then
["bond"] = true,
if n ~= 0 then
["combo"] = true,
rangeVal = mw.text.nowiki(formatUnitValue(mech.Range) or tostring(mech.Range))
["hits"] = true,
end
}
else
 
local t = mw.text.trim(tostring(mech.Range))
local function allowFlag(name)
if t ~= "" and not isNoneLike(t) then
if not name then return false end
rangeVal = mw.text.nowiki(t)
local k = mw.ustring.lower(mw.text.trim(tostring(name)))
if k == "" then return false end
if denyFlags[k] then return false end
return true
end
 
local function addFlags(sub)
if type(sub) ~= "table" then return end
for k, v in pairs(sub) do
if v and allowFlag(k) then
flagSet[tostring(k)] = true
end
end
end
end
end
end


if mods then
-- Area
addFlags(mods["Movement Modifiers"])
local areaVal = formatAreaSize(mech.Area, maxLevel, level)
addFlags(mods["Combat Modifiers"])
addFlags(mods["Special Modifiers"])
for k, v in pairs(mods) do
if type(v) == "boolean" and v and allowFlag(k) then
flagSet[tostring(k)] = true
end
end
end


local flags = {}
-- Timings
for k, _ in pairs(flagSet) do table.insert(flags, k) end
local castVal = displayFromSeries(seriesFromValuePair(bt["Cast Time"], maxLevel), level)
table.sort(flags)
local cdVal  = displayFromSeries(seriesFromValuePair(bt["Cooldown"], maxLevel), level)
local durVal  = displayFromSeries(seriesFromValuePair(bt["Duration"],  maxLevel), level)


------------------------------------------------------------------
-- Promote status duration if needed
-- Special mechanics (name => value)
if (durVal == nil) and type(promo) == "table" and type(promo.durationBlock) == "table" then
------------------------------------------------------------------
durVal = displayFromSeries(seriesFromValuePair(promo.durationBlock, maxLevel), level)
local mechItems = {}
 
if effects then
local keys = {}
for k, _ in pairs(effects) do table.insert(keys, k) end
table.sort(keys)
 
for _, name in ipairs(keys) do
local block = effects[name]
if type(block) == "table" then
local disp = displayFromSeries(seriesFromValuePair(block, maxLevel), level)
local t = trim(block.Type)
 
local value = disp
 
-- If Type exists and is distinct, prefix it.
if t and not isNoneLike(t) and mw.ustring.lower(t) ~= mw.ustring.lower(tostring(name)) then
if value then
value = mw.text.nowiki(t) .. ": " .. value
else
value = mw.text.nowiki(t)
end
end
 
if value then
table.insert(mechItems, { label = tostring(name), value = value })
end
end
end
end
end


local hasFlags = (#flags > 0)
-- Cost: MP + HP
local hasMech  = (#mechItems > 0)
local function labeledSeries(block, label)
local s = seriesFromValuePair(block, maxLevel)
if not s then return nil end
local any = false
for i, v in ipairs(s) do
if v ~= "—" then
s[i] = tostring(v) .. " " .. label
any = true
else
s[i] = "—"
end
end
return any and s or nil
end


if (not hasFlags) and (not hasMech) then
local mpS = labeledSeries(rc["Mana Cost"], "MP")
local root = mw.html.create("div")
local hpS = labeledSeries(rc["Health Cost"], "HP")
root:addClass("sv-sm-root")
root:addClass("sv-compact-root")
root:tag("div"):addClass("sv-sm-empty"):wikitext("No Special Mechanics")


return {
local costSeries = {}
inner = tostring(root),
for lv = 1, maxLevel do
classes = "module-special-mechanics",
local mp = mpS and mpS[lv] or "—"
}
local hp = hpS and hpS[lv] or "—"
 
if mp ~= "—" and hp ~= "—" then
costSeries[lv] = mp .. " + " .. hp
elseif mp ~= "—" then
costSeries[lv] = mp
elseif hp ~= "—" then
costSeries[lv] = hp
else
costSeries[lv] = ""
end
end
end


local count = 0
local costVal = displayFromSeries(costSeries, level)
if hasFlags then count = count + 1 end
if hasMech  then count = count + 1 end


local root = mw.html.create("div")
local grid = mw.html.create("div")
root:addClass("sv-sm-root")
grid:addClass("sv-m4-grid")
root:addClass("sv-compact-root")
grid:addClass("sv-compact-root")


local layout = root:tag("div"):addClass("sv-sm-layout")
local function addCell(label, val)
layout:addClass("sv-sm-count-" .. tostring(count))
local cell = grid:tag("div"):addClass("sv-m4-cell")
 
cell:tag("div"):addClass("sv-m4-label"):wikitext(mw.text.nowiki(label))
-- Column 1: Flags
cell:tag("div"):addClass("sv-m4-value"):wikitext(val or dash())
if hasFlags then
local fcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-flags")
for _, f in ipairs(flags) do
fcol:tag("div"):addClass("sv-sm-flag"):wikitext(mw.text.nowiki(f))
end
end
end


-- Column 2: Special Mechanics (stacked)
addCell("Range",    rangeVal)
if hasMech then
addCell("Area",      areaVal)
local mcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-mech")
addCell("Cost",     costVal)
for _, it in ipairs(mechItems) do
addCell("Cast Time", castVal)
local one = mcol:tag("div"):addClass("sv-sm-mech")
addCell("Cooldown",  cdVal)
one:tag("div"):addClass("sv-sm-label"):wikitext(mw.text.nowiki(it.label))
addCell("Duration",  durVal)
one:tag("div"):addClass("sv-sm-value"):wikitext(it.value or "—")
end
end


return {
return {
inner = tostring(root),
inner = tostring(grid),
classes = "module-special-mechanics",
classes = "module-quick-stats",
}
}
end
end


----------------------------------------------------------------------
-- PLUGIN: SpecialMechanics (Hero Module Slot 3)
-- Generic slot renderers
-- Shows:
----------------------------------------------------------------------
--   - Flags (deduped)
--   - Special mechanics (mech.Effects)
-- NOTE: Combo lives in SkillType (Hero Bar Slot 2).
function PLUGINS.SpecialMechanics(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
 
local mech    = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
local effects = (type(mech.Effects) == "table") and mech.Effects or nil
local mods    = (type(rec.Modifiers) == "table") and rec.Modifiers or nil


-- normalizeResult: normalize plugin return values into {inner, classes}.
------------------------------------------------------------------
local function normalizeResult(res)
-- Hits guard (we want Hits ONLY in SkillType)
if res == nil then return nil end
------------------------------------------------------------------
if type(res) == "string" then
local function isHitsKey(name)
return { inner = res, classes = nil }
if not name then return false end
local k = mw.ustring.lower(mw.text.trim(tostring(name)))
return (
k == "hit" or
k == "hits" or
k == "hit count" or
k == "hits count" or
k == "hitcount" or
k == "hitscount"
)
end
end
if type(res) == "table" then
local inner = res.inner
if type(inner) ~= "string" then
inner = (inner ~= nil) and tostring(inner) or ""
end
return { inner = inner, classes = res.classes }
end
return { inner = tostring(res), classes = nil }
end


-- safeCallPlugin: pcall wrapper to prevent infobox failure on plugin errors.
------------------------------------------------------------------
local function safeCallPlugin(name, rec, ctx)
-- Flags (flat, de-duped)
local fn = PLUGINS[name]
------------------------------------------------------------------
if type(fn) ~= "function" then
local flagSet = {}
return nil
 
end
local denyFlags = {
local ok, out = pcall(fn, rec, ctx)
["self centered"] = true,
if not ok then
["self-centred"] = true,
return nil
["bond"] = true,
end
["combo"] = true,
return normalizeResult(out)
        ["hybrid"] = true,
end


-- renderHeroBarSlot: render a hero-bar slot by plugin assignment.
-- hits variants
local function renderHeroBarSlot(slotIndex, rec, ctx)
["hit"] = true,
local pluginName = HERO_BAR_SLOT_ASSIGNMENT[slotIndex]
["hits"] = true,
if not pluginName then
["hit count"] = true,
return heroBarBox(slotIndex, nil, "", true)
["hits count"] = true,
end
["hitcount"] = true,
["hitscount"] = true,
}


local res = safeCallPlugin(pluginName, rec, ctx)
local function allowFlag(name)
if not res or not res.inner or res.inner == "" then
if not name then return false end
return heroBarBox(slotIndex, nil, "", true)
local k = mw.ustring.lower(mw.text.trim(tostring(name)))
end
if k == "" then return false end
 
if denyFlags[k] then return false end
return heroBarBox(slotIndex, res.classes, res.inner, false)
return true
end
end


-- renderModuleSlot: render a hero-module slot by plugin assignment.
local function addFlags(sub)
local function renderModuleSlot(slotIndex, rec, ctx)
if type(sub) ~= "table" then return end
local pluginName = HERO_MODULE_SLOT_ASSIGNMENT[slotIndex]
for k, v in pairs(sub) do
if not pluginName then
if v and allowFlag(k) then
return moduleBox(slotIndex, nil, "", true)
flagSet[tostring(k)] = true
end
end
end
end


local res = safeCallPlugin(pluginName, rec, ctx)
if mods then
if not res or not res.inner or res.inner == "" then
addFlags(mods["Movement Modifiers"])
return moduleBox(slotIndex, nil, "", true)
addFlags(mods["Combat Modifiers"])
addFlags(mods["Special Modifiers"])
for k, v in pairs(mods) do
if type(v) == "boolean" and v and allowFlag(k) then
flagSet[tostring(k)] = true
end
end
end
end


return moduleBox(slotIndex, res.classes, res.inner, false)
local flags = {}
end
for k, _ in pairs(flagSet) do table.insert(flags, k) end
table.sort(flags)


----------------------------------------------------------------------
------------------------------------------------------------------
-- UI builders
-- Special mechanics (name => value)
----------------------------------------------------------------------
------------------------------------------------------------------
local mechItems = {}


-- buildHeroBarUI: build the top hero bar (2 slots).
if effects then
local function buildHeroBarUI(rec, ctx)
local keys = {}
local bar = mw.html.create("div")
for k, _ in pairs(effects) do table.insert(keys, k) end
bar:addClass("hero-bar-grid")
table.sort(keys)
bar:wikitext(renderHeroBarSlot(1, rec, ctx))
bar:wikitext(renderHeroBarSlot(2, rec, ctx))
return tostring(bar)
end


-- buildHeroModulesUI: build the 2x2 module grid row (4 slots).
for _, name in ipairs(keys) do
local function buildHeroModulesUI(rec, ctx)
-- Skip Hits completely (it belongs in SkillType)
local grid = mw.html.create("div")
if not isHitsKey(name) then
grid:addClass("hero-modules-grid")
local block = effects[name]
for slot = 1, 4 do
if type(block) == "table" then
grid:wikitext(renderModuleSlot(slot, rec, ctx))
-- Also skip if the block's Type is "Hits" (some data may encode it that way)
end
if not isHitsKey(block.Type) then
return tostring(grid)
local disp = displayFromSeries(seriesFromValuePair(block, maxLevel), level)
end
local t = trim(block.Type)


-- addHeroModulesRow: add the hero-modules row into the infobox table.
local value = disp
local function addHeroModulesRow(tbl, modulesUI)
if not modulesUI or modulesUI == "" then
return
end


local row = tbl:tag("tr")
-- If Type exists and is distinct, prefix it.
row:addClass("hero-modules-row")
if t and not isNoneLike(t) and mw.ustring.lower(t) ~= mw.ustring.lower(tostring(name)) then
if value then
value = mw.text.nowiki(t) .. ": " .. value
else
value = mw.text.nowiki(t)
end
end


local cell = row:tag("td")
if value then
cell:attr("colspan", 2)
table.insert(mechItems, { label = tostring(name), value = value })
cell:addClass("hero-modules-cell")
end
cell:wikitext(modulesUI)
end
end
end
end
end
end


----------------------------------------------------------------------
local hasFlags = (#flags > 0)
-- Infobox builder
local hasMech  = (#mechItems > 0)
----------------------------------------------------------------------


-- buildInfobox: render a single skill infobox.
if (not hasFlags) and (not hasMech) then
local function buildInfobox(rec, opts)
local root = mw.html.create("div")
opts = opts or {}
root:addClass("sv-sm-root")
local showUsers = (opts.showUsers ~= false)
root:addClass("sv-compact-root")
root:tag("div"):addClass("sv-sm-empty"):wikitext("No Special Mechanics")


local maxLevel = tonumber(rec["Max Level"]) or 1
return {
if maxLevel < 1 then maxLevel = 1 end
inner = tostring(root),
local level = clamp(maxLevel, 1, maxLevel)
classes = "module-special-mechanics",
}
end


local ctx = {
local count = 0
maxLevel = maxLevel,
if hasFlags then count = count + 1 end
level = level,
if hasMech  then count = count + 1 end
nonDamaging = false,
promo = nil,
}


-- Non-damaging hides Damage/Element/Hits in SkillType
local root = mw.html.create("div")
do
root:addClass("sv-sm-root")
local dmgVal = nil
root:addClass("sv-compact-root")
if type(rec.Type) == "table" then
 
dmgVal = rec.Type.Damage or rec.Type["Damage Type"]
local layout = root:tag("div"):addClass("sv-sm-layout")
if type(dmgVal) == "table" then
layout:addClass("sv-sm-count-" .. tostring(count))
dmgVal = dmgVal.Name or dmgVal.ID or dmgVal.Value
 
end
-- Column 1: Flags
if hasFlags then
local fcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-flags")
for _, f in ipairs(flags) do
fcol:tag("div"):addClass("sv-sm-flag"):wikitext(mw.text.nowiki(f))
end
end
ctx.nonDamaging = isNoneLike(dmgVal) or (not skillHasAnyDamage(rec, maxLevel))
end
end


ctx.promo = computeDurationPromotion(rec, maxLevel)
-- Column 2: Special Mechanics (stacked)
 
if hasMech then
local root = mw.html.create("table")
local mcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-mech")
root:addClass("spiritvale-skill-infobox")
for _, it in ipairs(mechItems) do
root:addClass("sv-skill-card")
local one = mcol:tag("div"):addClass("sv-sm-mech")
root:attr("data-max-level", tostring(maxLevel))
one:tag("div"):addClass("sv-sm-label"):wikitext(mw.text.nowiki(it.label))
root:attr("data-level", tostring(level))
one:tag("div"):addClass("sv-sm-value"):wikitext(it.value or "—")
 
end
if opts.inList then
root:addClass("sv-skill-inlist")
end
end


local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID)
return {
if internalId then
inner = tostring(root),
root:attr("data-skill-id", internalId)
classes = "module-special-mechanics",
end
}
end


local desc  = rec.Description or ""
-- PLUGIN: LevelSelector (Hero Module Slot 4) - JS level slider.
function PLUGINS.LevelSelector(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1


-- Hero Title Bar
local inner = mw.html.create("div")
local heroRow = root:tag("tr")
inner:addClass("sv-level-ui")
heroRow:addClass("spiritvale-infobox-main")
heroRow:addClass("sv-hero-title-row")
heroRow:addClass("hero-title-bar")


local heroCell = heroRow:tag("th")
inner:tag("div")
heroCell:attr("colspan", 2)
:addClass("sv-level-label")
heroCell:addClass("sv-hero-title-cell")
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))
heroCell:wikitext(buildHeroBarUI(rec, ctx))


-- Description Bar
local slider = inner:tag("div"):addClass("sv-level-slider")
if desc ~= "" then
local descRow = root:tag("tr")
descRow:addClass("spiritvale-infobox-main")
descRow:addClass("sv-hero-desc-row")
descRow:addClass("hero-description-bar")


local descCell = descRow:tag("td")
if tonumber(maxLevel) and tonumber(maxLevel) > 1 then
descCell:attr("colspan", 2)
slider:tag("input")
descCell:addClass("sv-hero-desc-cell")
:attr("type", "range")
 
:attr("min", "1")
local descInner = descCell:tag("div")
:attr("max", tostring(maxLevel))
descInner:addClass("spiritvale-infobox-main-right-inner")
:attr("value", tostring(level))
 
:addClass("sv-level-range")
descInner:tag("div")
:attr("aria-label", "Skill level select")
:addClass("spiritvale-infobox-description")
else
:wikitext(string.format("''%s''", desc))
inner:addClass("sv-level-ui-single")
end
slider:addClass("sv-level-slider-single")
 
end
-- Modules row
 
addHeroModulesRow(root, buildHeroModulesUI(rec, ctx))
return {
 
inner = tostring(inner),
-- Users (hide on direct skill page)
classes = "module-level-selector",
if showUsers then
}
local users = rec.Users or {}
end
addRow(root, "Classes", listToText(users.Classes), "sv-row-users", "Users.Classes")
 
addRow(root, "Summons",  listToText(users.Summons), "sv-row-users", "Users.Summons")
----------------------------------------------------------------------
addRow(root, "Monsters", listToText(users.Monsters), "sv-row-users", "Users.Monsters")
-- Generic slot renderers
addRow(root, "Events",  listToText(users.Events),  "sv-row-users", "Users.Events")
----------------------------------------------------------------------
end
 
 
-- normalizeResult: normalize plugin return values into {inner, classes}.
-- Requirements
local function normalizeResult(res)
local req = rec.Requirements or {}
if res == nil then return nil end
local hasReq =
if type(res) == "string" then
(type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0) or
return { inner = res, classes = nil }
(type(req["Required Weapons"]) == "table" and #req["Required Weapons"] > 0) or
end
(type(req["Required Stances"]) == "table" and #req["Required Stances"] > 0)
if type(res) == "table" then
 
local inner = res.inner
if hasReq then
if type(inner) ~= "string" then
if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then
inner = (inner ~= nil) and tostring(inner) or ""
local skillParts = {}
end
for _, rs in ipairs(req["Required Skills"]) do
return { inner = inner, classes = res.classes }
local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown"
end
local lvlReq  = rs["Required Level"]
return { inner = tostring(res), classes = nil }
if lvlReq then
end
table.insert(skillParts, string.format("%s (Lv.%s)", nameReq, lvlReq))
 
else
-- safeCallPlugin: pcall wrapper to prevent infobox failure on plugin errors.
table.insert(skillParts, nameReq)
local function safeCallPlugin(name, rec, ctx)
end
        local fn = PLUGINS[name]
end
        if type(fn) ~= "function" then
addRow(root, "Required Skills", table.concat(skillParts, ", "), "sv-row-req", "Requirements.Required Skills")
                return nil
end
        end
 
        local ok, out = pcall(fn, rec, ctx)
addRow(root, "Required Weapons", listToText(req["Required Weapons"]), "sv-row-req", "Requirements.Required Weapons")
        if not ok then
addRow(root, "Required Stances", listToText(req["Required Stances"]), "sv-row-req", "Requirements.Required Stances")
                return nil
end
        end
 
        return normalizeResult(out)
-- Mechanics (keep small extras only)
end
local mech = rec.Mechanics or {}
 
if next(mech) ~= nil then
-- isEmptySlotContent: true when a slot has no meaningful content.
if mech["Autocast Multiplier"] ~= nil then
-- NOTE: JS placeholders (sv-dyn spans, slider markup) are considered content.
addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier")
local function isEmptySlotContent(inner)
end
        if inner == nil then return true end
end
 
 
        local raw = tostring(inner)
-- Legacy damage breakdown (only when Source absent)
 
        -- Guard rails for JS-injected regions.
        for _, pat in ipairs({ "sv%-dyn", "data%-series", "sv%-level%-range", "sv%-level%-slider", "sv%-level%-ui" }) do
                if mw.ustring.find(raw, pat) then
                        return false
                end
        end
 
        local trimmed = mw.text.trim(raw)
        if trimmed == "" or trimmed == "—" then
                return true
        end
 
        local withoutTags = mw.text.trim(mw.ustring.gsub(trimmed, "<[^>]+>", ""))
        return (withoutTags == "" or withoutTags == "")
end
 
-- renderHeroSlot: render a standardized hero slot by plugin assignment.
local function renderHeroSlot(slotIndex, rec, ctx)
        local pluginName = HERO_SLOT_ASSIGNMENT[slotIndex]
        if not pluginName then
                return nil
        end
 
        local res = safeCallPlugin(pluginName, rec, ctx)
        if not res or isEmptySlotContent(res.inner) then
                return nil
        end
 
        return {
                inner = res.inner,
                classes = res.classes,
        }
end
 
----------------------------------------------------------------------
-- UI builders
----------------------------------------------------------------------
 
-- buildHeroSlotsUI: build the standardized 4-row slot grid (2 columns).
local function buildHeroSlotsUI(rec, ctx)
        local grid = mw.html.create("div")
        grid:addClass("sv-slot-grid")
 
        local slots = {}
        for slot = 1, 8 do
                slots[slot] = renderHeroSlot(slot, rec, ctx)
        end
 
        local hasSlots = false
        for _, pair in ipairs({ { 1, 2 }, { 3, 4 }, { 5, 6 }, { 7, 8 } }) do
                local left  = slots[pair[1]]
                local right = slots[pair[2]]
 
                if left or right then
                        hasSlots = true
 
                        if left and right then
                                grid:wikitext(slotBox(pair[1], left.classes, left.inner, { isEmpty = false }))
                                grid:wikitext(slotBox(pair[2], right.classes, right.inner, { isEmpty = false }))
                        elseif left then
                                grid:wikitext(slotBox(pair[1], left.classes, left.inner, { isFull = true }))
                        elseif right then
                                grid:wikitext(slotBox(pair[2], right.classes, right.inner, { isFull = true }))
                        end
                end
        end
 
        if not hasSlots then
                return ""
        end
 
        return tostring(grid)
end
 
-- addHeroSlotsRow: add the standardized slot grid into the infobox table.
local function addHeroSlotsRow(tbl, slotsUI)
        if not slotsUI or slotsUI == "" then
                return
        end
 
        local row = tbl:tag("tr")
        row:addClass("sv-slot-row")
 
        local cell = row:tag("td")
        cell:attr("colspan", 2)
        cell:addClass("sv-slot-cell")
        cell:wikitext(slotsUI)
end
 
----------------------------------------------------------------------
-- Infobox builder
----------------------------------------------------------------------
 
-- buildInfobox: render a single skill infobox.
local function buildInfobox(rec, opts)
opts = opts or {}
local showUsers = (opts.showUsers ~= false)
 
local maxLevel = tonumber(rec["Max Level"]) or 1
if maxLevel < 1 then maxLevel = 1 end
local level = clamp(maxLevel, 1, maxLevel)
 
local ctx = {
maxLevel = maxLevel,
level = level,
nonDamaging = false,
promo = nil,
}
 
-- Non-damaging hides Damage/Element/Hits in SkillType
do
local dmgVal = nil
if type(rec.Type) == "table" then
dmgVal = rec.Type.Damage or rec.Type["Damage Type"]
if type(dmgVal) == "table" then
dmgVal = dmgVal.Name or dmgVal.ID or dmgVal.Value
end
end
ctx.nonDamaging = isNoneLike(dmgVal) or (not skillHasAnyDamage(rec, maxLevel))
end
 
ctx.promo = computeDurationPromotion(rec, maxLevel)
 
local root = mw.html.create("table")
root:addClass("spiritvale-skill-infobox")
root:addClass("sv-skill-card")
root:attr("data-max-level", tostring(maxLevel))
root:attr("data-level", tostring(level))
 
if opts.inList then
root:addClass("sv-skill-inlist")
end
 
local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID)
if internalId then
root:attr("data-skill-id", internalId)
end
 
-- Standardized slot grid
addHeroSlotsRow(root, buildHeroSlotsUI(rec, ctx))
 
-- Users (hide on direct skill page)
        if showUsers then
                local users = rec.Users or {}
                addRow(root, "Classes", listToText(users.Classes),  "sv-row-users", "Users.Classes")
                addRow(root, "Summons", listToText(users.Summons), "sv-row-users", "Users.Summons")
                addRow(root, "Monsters", listToText(users.Monsters), "sv-row-users", "Users.Monsters")
                do
                        local eventsList = {}
                        if type(users.Events) == "table" then
                                for _, ev in ipairs(users.Events) do
                                        local name = resolveEventName(ev) or ev
                                        if name ~= nil then
                                                table.insert(eventsList, mw.text.nowiki(tostring(name)))
                                        end
                                end
                        end
                        addRow(root, "Events", listToText(eventsList), "sv-row-users", "Users.Events")
                end
        end
 
        -- Mechanics (keep small extras only)
        local mech = rec.Mechanics or {}
        if next(mech) ~= nil then
                if mech["Autocast Multiplier"] ~= nil then
                        addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier")
                end
        end
 
-- Legacy damage breakdown (only when Source absent)
if type(rec.Source) ~= "table" then
if type(rec.Source) ~= "table" then
local dmg = rec.Damage or {}
local dmg = rec.Damage or {}
Line 1,794: Line 2,074:
end
end


-- Events
        -- Events
local function formatEvents(list)
        local function formatEvents(list)
if type(list) ~= "table" or #list == 0 then return nil end
                if type(list) ~= "table" or #list == 0 then return nil end
local parts = {}
                local parts = {}
for _, ev in ipairs(list) do
                for _, ev in ipairs(list) do
if type(ev) == "table" then
                        if type(ev) == "table" then
local action = ev.Action or "On event"
                                local action = resolveDisplayName(ev.Action, "event") or ev.Action or "On event"
local name  = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill"
                                local name  = resolveSkillNameFromEvent(ev)
table.insert(parts, string.format("%s → %s", action, name))
                                table.insert(parts, string.format("%s → %s", mw.text.nowiki(action), mw.text.nowiki(name)))
end
                        end
end
                end
return (#parts > 0) and table.concat(parts, "<br />") or nil
                return (#parts > 0) and table.concat(parts, "<br />") or nil
end
        end


local eventsText = formatEvents(rec.Events)
local eventsText = formatEvents(rec.Events)
Line 1,813: Line 2,093:
end
end


-- Notes
return tostring(root)
if type(rec.Notes) == "table" and #rec.Notes > 0 then
addRow(root, "Notes", table.concat(rec.Notes, "<br />"), "sv-row-meta", "Notes")
end
 
return tostring(root)
end
end


Line 1,850: Line 2,125:
end
end


local root = mw.html.create("div")
local out = {}
root:addClass("sv-skill-collection")


for _, rec in ipairs(matches) do
for _, rec in ipairs(matches) do
local item = root:tag("div"):addClass("sv-skill-item")
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
item:wikitext(buildInfobox(rec, { showUsers = false, inList = true }))
 
-- List mode: emit a raw H3 heading before each standalone card so TOC/anchors work.
table.insert(out, string.format("=== %s ===", title))
 
-- List mode cards are independent (no single wrapper container).
table.insert(out, buildInfobox(rec, { showUsers = false, inList = true }))
end
end


return tostring(root)
return table.concat(out, "\n")
end
end