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Equipment: Difference between revisions

From SpiritVale Wiki
Created page with "{| class="infobox" style="width:600px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:center; border-collapse:separate; border-spacing:0;" |- | colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:105%; border-top-left-radius:8px; border-top-right-radius:8px;" | '''Secondary Stat Rolls''' |- ! style=..."
 
 
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{| class="infobox" style="width:600px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:center; border-collapse:separate; border-spacing:0;"
{{Template:PageHeader
| PageImage = EquipmentIcon.png
| PageHeader = Equipment
}}
 
== Equipment Types ==
Equipment is divided into multiple categories. Each serves a different role, whether for offense, defense, or utility. 
 
* '''Accessory''' 
* '''Axe''' 
* '''Book''' 
* '''Chest''' (armor) 
* '''Dagger''' 
* '''Face''' 
* '''Headgear''' 
* '''Legwear''' 
* '''Mace''' 
* '''Ranged''' (bows, guns, crossbows, etc.) 
* '''Shield''' 
* '''Shoes''' 
* '''Spear''' 
* '''Staff''' 
* '''Sword''' 
* '''Utility''' 
 
== Primary Stats ==
Primary stats are based on the weapon type (Atk, Matk) for weapons, Block for shields, Move Spd for Shoes and Def, Mdef, Flee, Hp, Mp, Hp Regen, Mp Regen for armor in general. Many of the primary stats scale with the refine level of the equipment.
 
== Secondary Stats ==
Secondary stats are fixed for every specific piece of equipment but cover a larger range of different effects including resistance to elements and skill damage. Unless explicitly stated they do not scale with the refine level.
 
== Bonus Stats ==
Bonus stats are random rolls on equipment. Both the type of the stat and the value are random based on a group of possible stats.
 
{| class="infobox custom-table" style="width:100%; max-width:600px; font-size:90%; margin:1em auto; text-align:center;"
|-
|-
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:105%; border-top-left-radius:8px; border-top-right-radius:8px;" |
! colspan="3" | '''Equipment Modifier Rolls'''
'''Secondary Stat Rolls'''
|-
|-
! style="background:#e6e3f0; padding:6px; border-right:1px solid #ddd; border-bottom:1px solid #ddd;" | Stat
! style="padding:6px; border-right:1px solid #555;" | Stat
! style="background:#ffffff; padding:6px; border-right:1px solid #ddd; border-bottom:1px solid #ddd;" | Type
! style="padding:6px; border-right:1px solid #555;" | Type
! style="background:#ffffff; padding:6px; border-bottom:1px solid #ddd;" | Maximum Roll
! style="padding:6px;" | Maximum Roll
 
|- class="middle-header"
! colspan="3" | Weapons
|-
|-
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Weapons
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +15
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Hit
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Attack || style="padding:4px; border-right:1px solid #555;" | Flat (+) / Percentage (%) || style="padding:4px;" | +5 / +5%
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +15
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Attack
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Magic Attack || style="padding:4px; border-right:1px solid #555;" | Flat (+) / Percentage (%) || style="padding:4px;" | +5 / +5%
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+) / Percentage (%)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +5 / +5%
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Magic Attack
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Health on Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +10
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+) / Percentage (%)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +5 / +5%
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Health on Hit
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Critical Chance || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Critical Chance
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Critical Damage || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10%
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Critical Damage
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Damage (Magic / Melee / Ranged) || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
|- class="middle-header"
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10%
! colspan="3" | Chest
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Damage (Magic / Melee / Ranged)
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | HP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10%
 
|-
|-
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Chest
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | HP
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Defense (DEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10%
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | MP
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10%
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Defense (DEF)
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Magic Defense (MDEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +5
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Healing Received
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Damage Taken (Magic / Melee / Ranged) || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | –5%
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
|- class="middle-header"
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10%
! colspan="3" | Shield
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Magic Defense (MDEF)
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | HP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +5
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Damage Taken (Magic / Melee / Ranged)
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | –5%
 
|-
|-
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Shield
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Defense (DEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | HP
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10%
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | MP
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Magic Defense (MDEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10%
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Defense (DEF)
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Damage Taken (Magic / Melee / Ranged) || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | –5%
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+)
|- class="middle-header"
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +5
! colspan="3" | Legwear
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Healing Received
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +15
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10%
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Magic Defense (MDEF)
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Flee || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +15
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +5
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Damage Taken (Magic / Melee / Ranged)
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | HP Regeneration || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +25%
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | –5%
 
|-
|-
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Legwear
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP Regeneration || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +25%
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Hit
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +15
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Flee
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP Cost Reduction || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | –10%
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Flat (+)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +15
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | HP Regeneration
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Health Leech Power || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
|- class="middle-header"
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +25%
! colspan="3" | Shoes
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | MP Regeneration
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Cast Speed || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +15%
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +25%
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Healing Received
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Attack Speed || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10%
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | MP Cost Reduction
| style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Movement Speed || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10%
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | –10%
|-
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Health Leech Power
| colspan="3" style="padding:6px; text-align:left; border-bottom-left-radius:8px; border-bottom-right-radius:8px;" | Each row represents a possible random modifier. '''Flat (+)''' adds a fixed amount; '''Percentage (%)''' scales with your current value. Where both exist (e.g., '''Attack''', '''Magic Attack'''), the maximums are shown as '''Flat / %'''. Negative values (–) represent reductions, such as damage taken or MP cost.
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
|}
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10%


|-
== See Also ==
| colspan="3" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; padding:4px; font-weight:bold; text-align:center;" | Shoes
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Cast Speed
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +15%
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Attack Speed
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10%
|-
| style="background:#e6e3f0; padding:4px; font-weight:bold; border-top:1px solid #ddd;" | Movement Speed
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | Percentage (%)
| style="background:#ffffff; padding:4px; border-top:1px solid #ddd;" | +10%


|-
{{Template:Navbox}}
| colspan="3" style="background:#ffffff; padding:6px; border-top:1px solid #ddd; border-bottom-left-radius:8px; border-bottom-right-radius:8px; text-align:left;" |
<noinclude>[[Category:Game Systems]]</noinclude>
Each row represents a possible random modifier. '''Flat (+)''' adds a fixed amount; '''Percentage (%)''' scales with your current value. Where both exist (e.g., '''Attack''', '''Magic Attack'''), the maximums are shown as '''Flat / %'''. Negative values (–) represent reductions, such as damage taken or MP cost.
|}