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| {{Template:PageHeader | | {{Template:PageHeader |
| | PageImage = KnightIcon.webp | | | PageImage = class-knight.webp |
| | PageHeader = Knight | | | PageHeader = Knight |
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| <div style="width:100%; margin:0; padding:1em; box-sizing:border-box;">
| | <div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''”</div> |
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| <div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);"> | |
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| “''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''” | |
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| Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage. | | Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage. |
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| As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector. | | As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector. |
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| == General Skills ==
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| == Knight Skills == | | == Knight Skills == |
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| === Active === | | === Active === |
| <span id="Spear-Quicken"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Spear Quicken''' — Increases offensive power when wielding a sword or spear.
| | {{Skill}} |
| * '''Max Level: WIP'''
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| * '''Requires:''' Spear, Sword
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| * '''Cost:''' 20 mana
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| * '''Attack Speed:''' +5% per level
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| * '''Hit:''' +8 per level
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| * [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] Scaling: +2%
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| * '''Duration:''' 60 seconds per level
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| <span id="Impale"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Impale''' — Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.
| | === Passive === |
| * '''Max Level: WIP'''
| | {{Passive}} |
| * '''Requires:''' Spear, Sword
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| * '''Combo Finisher:''' +50% damage
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| * '''Damage:''' 100% +40% ATK per level
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| * [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +2% ATK
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| * [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +1% ATK
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| * '''Hits:''' 2
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| * '''Area:''' Small
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| * '''Cooldown:''' 3 seconds
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| * '''Cost:''' 7 + 3 mana per level
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| <span id="Piercing-Flurry"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Piercing Flurry''' — Lunge forward with rapid jabs, striking multiple enemies in a line.
| | == Attributes == |
| * '''Max Level: WIP'''
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| * '''Requires:''' Spear, Sword
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| * '''Combo Ready:''' 4 seconds
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| * '''Damage:''' 100% +40% ATK per level
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| * [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +2% ATK
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| * [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] Scaling: +1% ATK
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| * '''Hits:''' 3
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| * '''Area:''' Small
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| * '''Cooldown:''' 3 seconds
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| * '''Cost:''' 7 + 3 mana per level
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| <span id="Endure"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Endure''' — Prevents flinching from damage. | | {| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" |
| * '''Max Level: WIP'''
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| * '''Cost:''' 10 mana
| | ! colspan="2" | '''Primary Attributes''' |
| * '''Effect:''' Immune to flinching
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| * '''MDEF:''' +5 per level
| | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | The main source of a Knight’s physical power.<br />Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage. |
| * '''Duration:''' 5 + 5 seconds per level
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| | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Knight survivability.<br />Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles. |
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| | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | A supportive stat that enhances mobility and tempo.<br />Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance. |
| | |- class="middle-header" |
| | ! colspan="2" | '''Secondary Attributes''' |
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| | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and block rate, giving a baseline benefit to all physical classes.<br />Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats. |
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| | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP and slightly improves regeneration, offering situational support for skill uptime.<br />Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling. |
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| | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which all classes benefit from in theory.<br />For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles. |
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| <span id="Taunt"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Taunt''' — Forces affected targets to focus all basic attacks on you.
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| * '''Max Level: WIP'''
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| * '''Cooldown:''' 1 second
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| * '''Cost:''' 10 mana
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| * '''Attack:''' +5% +2% per level
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| * '''Damage From Melee:''' +5% +2% per level
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| * '''Duration:''' 5 +2 seconds per level
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| <span id="Reflect-Shield"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Reflect Shield''' — Reflects damage when shield is equipped.
| | == Job Advancement == |
| * '''Max Level: WIP'''
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| * '''Requires:''' Shield
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| * '''Cost:''' 20 mana
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| * '''Reflect Damage:''' +10% per level
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| * '''Duration:''' 60 seconds per level
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| <span id="Counter-Stance"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Counter Stance''' — Take a defensive stance and retaliate with a counter slash when struck.
| | {{JobAdvancementBox |
| * '''Max Level: WIP'''
| | | FirstClass = Paladin |
| * '''Cooldown:''' 3 seconds
| | | SecondClass = ??? |
| * '''Cost:''' 10 mana
| | | ThirdClass = ??? |
| * '''Block:''' +100%
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| * '''Crit:''' +100
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| * '''Effect:''' Cannot Attack or Move, Flee Disabled
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| * '''Duration:''' 2 seconds
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| * '''Combo Finisher:''' +50% damage
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| * '''Damage Reflected:''' 50% +10% per level
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| * [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% ATK
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| * '''Stun Effect:''' Cannot Attack or Move, Flee Disabled
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| * '''Stun Duration:''' 1.5 seconds
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| <span id="Fortify"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Fortify''' — Massively increases defensive capabilities.
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| * '''Max Level: WIP'''
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| * '''Cost:''' 20 mana
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| * '''HP:''' +4% per level
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| * '''Healing Received:''' +4% per level
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| * [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]: +2 per level
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| * '''Duration:''' 60 seconds per level
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| <span id="Weapon-Throw"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Weapon Throw''' — Hurl your weapon forward in a spinning path, damaging enemies as it returns.
| | == Additional Guides == |
| * '''Max Level: WIP'''
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| * '''Combo Finisher:''' +50% damage
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| * '''Damage:''' 100% +30% ATK per level
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| * [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% ATK
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| * [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +1% ATK
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| * '''Effect:''' Knockback
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| * '''Area:''' Medium
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| * '''Cooldown:''' 3 seconds
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| * '''Cost:''' 7 + 3 mana per level
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| * '''Debuff:''' Move Spd -50%, Cast Spd -25%, Atk Spd -25%
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| * '''Debuff Duration:''' 3 seconds
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| <span id="Air-Cutter"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Air Cutter''' — Sweep your weapon in a swift arc, staggering enemies around you. | | <!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Knight_Builds --> |
| * '''Max Level: WIP'''
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| * '''Requires:''' Spear, Sword
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| * '''Combo Finisher:''' +50% damage
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| * '''Damage:''' 100% +40% ATK per level
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| * [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +2% ATK
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| * [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] Scaling: +1% ATK
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| * '''Area:''' Medium
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| * '''Cooldown:''' 3 seconds
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| * '''Cost:''' 7 + 3 mana per level
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| * '''Debuff:''' Block -100%, Damage From Melee +5% +2% per level
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| * '''Debuff Duration:''' 3 seconds
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| === Passive ===
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| <span id="Spear-Mastery"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Spear Mastery''' — Enhances attack power of spears and swords. Increases maximum health.
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| * '''Max Level: WIP'''
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| * '''Spear ATK:''' +2 per level
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| * '''Sword ATK:''' +2 per level
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| * '''HP:''' +35 per level
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| <span id="Shield-Mastery"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Shield Mastery''' — Improves block rate and defenses when equipping a shield.
| | {{:Guides:Knight Builds}} |
| * '''Max Level: WIP'''
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| * '''Block:''' +2% per level
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| * '''DEF:''' +2 per level
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| * '''MDEF:''' +2 per level
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| == See Also == | | == See Also == |
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| {{Template:Navbox}} | | {{Template:Navbox}} |
| <noinclude>[[Category:Classes]]</noinclude> | | <noinclude> |
| | [[Category:Classes]] |
| | </noinclude> |