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Knight: Difference between revisions

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<div style="width:100%; margin:0; padding:1em; box-sizing:border-box;">
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''”</div>
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<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">
 
“''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''”
 
</div>


Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.   
Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.   
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As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.   
As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.   
== General Skills ==
{{GeneralSkillInfoBox}}


== Knight Skills ==
== Knight Skills ==
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=== Active ===
=== Active ===
<span id="Spear-Quicken"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Spear Quicken''' — Increases offensive power when wielding a sword or spear.
{{Skill}}
* '''Max Level: WIP'''
* '''Requires:''' Spear, Sword
* '''Cost:''' 20 mana
* '''Attack Speed:''' +5% per level
* '''Hit:''' +8 per level
* [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] Scaling: +2%
* '''Duration:''' 60 seconds per level 


<span id="Impale"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Impale''' — Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.
=== Passive ===
* '''Max Level: WIP'''
{{Passive}}
* '''Requires:''' Spear, Sword
* '''Combo Finisher:''' +50% damage
* '''Damage:''' 100% +40% ATK per level
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +2% ATK
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +1% ATK
* '''Hits:''' 2
* '''Area:''' Small
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level 


<span id="Piercing-Flurry"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Piercing Flurry''' — Lunge forward with rapid jabs, striking multiple enemies in a line.
== Attributes ==
* '''Max Level: WIP'''
* '''Requires:''' Spear, Sword
* '''Combo Ready:''' 4 seconds
* '''Damage:''' 100% +40% ATK per level
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +2% ATK
* [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] Scaling: +1% ATK
* '''Hits:''' 3
* '''Area:''' Small
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level 


<span id="Endure"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Endure''' — Prevents flinching from damage.
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
* '''Max Level: WIP'''
|-
* '''Cost:''' 10 mana
! colspan="2" | '''Primary Attributes'''
* '''Effect:''' Immune to flinching
|-
* '''MDEF:''' +5 per level
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | The main source of a Knight’s physical power.<br />Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage.
* '''Duration:''' 5 + 5 seconds per level 
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Knight survivability.<br />Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | A supportive stat that enhances mobility and tempo.<br />Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and block rate, giving a baseline benefit to all physical classes.<br />Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP and slightly improves regeneration, offering situational support for skill uptime.<br />Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which all classes benefit from in theory.<br />For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles.
|}


<span id="Taunt"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Taunt''' — Forces affected targets to focus all basic attacks on you.
* '''Max Level: WIP'''
* '''Cooldown:''' 1 second
* '''Cost:''' 10 mana
* '''Attack:''' +5% +2% per level
* '''Damage From Melee:''' +5% +2% per level
* '''Duration:''' 5 +2 seconds per level 


<span id="Reflect-Shield"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Reflect Shield''' — Reflects damage when shield is equipped.
== Job Advancement ==
* '''Max Level: WIP'''
* '''Requires:''' Shield
* '''Cost:''' 20 mana
* '''Reflect Damage:''' +10% per level
* '''Duration:''' 60 seconds per level 


<span id="Counter-Stance"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Counter Stance''' — Take a defensive stance and retaliate with a counter slash when struck.
{{JobAdvancementBox
* '''Max Level: WIP'''
| FirstClass = Paladin
* '''Cooldown:''' 3 seconds
| SecondClass = ???
* '''Cost:''' 10 mana
| ThirdClass = ???
* '''Block:''' +100%
}}
* '''Crit:''' +100
* '''Effect:''' Cannot Attack or Move, Flee Disabled
* '''Duration:''' 2 seconds
* '''Combo Finisher:''' +50% damage
* '''Damage Reflected:''' 50% +10% per level
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% ATK
* '''Stun Effect:''' Cannot Attack or Move, Flee Disabled
* '''Stun Duration:''' 1.5 seconds 


<span id="Fortify"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Fortify''' — Massively increases defensive capabilities.
* '''Max Level: WIP'''
* '''Cost:''' 20 mana
* '''HP:''' +4% per level
* '''Healing Received:''' +4% per level
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]: +2 per level
* '''Duration:''' 60 seconds per level 


<span id="Weapon-Throw"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Weapon Throw''' — Hurl your weapon forward in a spinning path, damaging enemies as it returns.
== Additional Guides ==
* '''Max Level: WIP'''
* '''Combo Finisher:''' +50% damage
* '''Damage:''' 100% +30% ATK per level
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% ATK
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +1% ATK
* '''Effect:''' Knockback
* '''Area:''' Medium
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Debuff:''' Move Spd -50%, Cast Spd -25%, Atk Spd -25%
* '''Debuff Duration:''' 3 seconds 


<span id="Air-Cutter"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Air Cutter''' — Sweep your weapon in a swift arc, staggering enemies around you.
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Knight_Builds -->
* '''Max Level: WIP'''
* '''Requires:''' Spear, Sword
* '''Combo Finisher:''' +50% damage
* '''Damage:''' 100% +40% ATK per level
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +2% ATK
* [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] Scaling: +1% ATK
* '''Area:''' Medium
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Debuff:''' Block -100%, Damage From Melee +5% +2% per level
* '''Debuff Duration:''' 3 seconds 
 
=== Passive ===
<span id="Spear-Mastery"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Spear Mastery''' — Enhances attack power of spears and swords. Increases maximum health.
* '''Max Level: WIP'''
* '''Spear ATK:''' +2 per level
* '''Sword ATK:''' +2 per level
* '''HP:''' +35 per level 


<span id="Shield-Mastery"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Shield Mastery''' — Improves block rate and defenses when equipping a shield.
{{:Guides:Knight Builds}} 
* '''Max Level: WIP'''
* '''Block:''' +2% per level
* '''DEF:''' +2 per level
* '''MDEF:''' +2 per level


== See Also ==
== See Also ==


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<noinclude>[[Category:Classes]]</noinclude>
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[[Category:Classes]]
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