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<div style="width:100%; margin:0; padding:1em; box-sizing:border-box;">
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''”</div>
<!-- Please add page text below -->
<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">
 
“''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''”
 
</div>


Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.   
Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.   
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=== Active ===
=== Active ===
<span id="Spear-Quicken"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Spear Quicken''' — Increases offensive power when wielding a sword or spear.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: WIP'''
  <div>[[File:Skill-air-cutter.webp|75px|link=]]</div>
* '''Requires:''' Spear, Sword
  <div><b>Air Cutter</b> — "Sweep your weapon in a swift arc, staggering enemies around you."</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Spear, Sword, Scythe
* '''Damage:''' 100% + 40% ATK per level
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Area:''' Medium
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Combo Effect:''' Finisher
** '''Effect:''' +50% damage (only while Combo Ready is active)
* '''Debuff Applied:''' Stagger
** '''Effect:''' Block Disabled; '''Damage From Melee:''' +5% + 2% per level
** '''Duration:''' 3 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-counter-stance.webp|75px|link=]]</div>
  <div><b>Counter Stance</b> "Take a defensive stance and retaliate with a counter slash when struck."</div>
</div>
* '''Max Level:''' 5
* '''Cooldown:''' 3 seconds
* '''Cost:''' 10 mana
* '''Buff Applied:''' Counter
** '''Block:''' +100%; '''Crit:''' +100
** '''Negative Effect on Player:''' Cannot Attack or Move; Flee Disabled
** '''Duration:''' 2 seconds
* '''Special Attack:''' Counter Slash
* '''Combo Effect:''' Finisher
** '''Effect:''' +50% damage (only while Combo Ready is active)
* '''Damage Reflected:''' 50% + 10% per level
* +1% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Area:''' Medium
* '''Debuff Applied:''' Stun
** '''Effect:''' Cannot Attack or Move; Flee Disabled; Block Disabled
** '''Duration:''' 1.5 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-endure.webp|75px|link=]]</div>
  <div><b>Endure</b> — "Prevents flinching from damage."</div>
</div>
* '''Max Level:''' 5
* '''Cost:''' 10 mana
* '''Buff Applied:''' Endure
** '''Effect:''' Immune to Flinching from damage
** '''DEF:''' +5 per level; '''MDEF:''' +5 per level
** '''Duration:''' 60 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-fortify.webp|75px|link=]]</div>
  <div><b>Fortify</b> — "Massively increases defensive capabilities."</div>
</div>
* '''Max Level:''' 5
* '''Cost:''' 20 mana
* '''Cost:''' 20 mana
* '''Buff Applied:''' Spear Quicken
* '''Buff Applied:''' Fortify
** '''Attack Speed:''' +5% per level
** '''HP:''' +4% per level; '''Healing Received:''' +4% per level
** '''Hit:''' +8 per level
** +2 [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] per level
** [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] Scaling: +2%
** '''Duration:''' 60 seconds per level
** '''Duration:''' 60 seconds per level


<span id="Impale"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Impale''' — Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: WIP'''
  <div>[[File:Skill-impale.webp|75px|link=]]</div>
* '''Requires:''' Spear, Sword
  <div><b>Impale</b> "Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo."</div>
* '''Combo Finisher:''' +50% damage
</div>
* '''Max Level:''' 5
* '''Requires:''' Spear, Sword, Scythe
* '''Damage:''' 100% + 40% ATK per level
* '''Damage:''' 100% + 40% ATK per level
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +2% ATK
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +1% ATK
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Hits:''' 2
* '''Hits:''' 2
* '''Area:''' Small
* '''Area:''' Small
* '''Cooldown:''' 3 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Cost:''' 7 + 3 mana per level
* '''Combo Effect:''' Finisher
** '''Effect:''' +50% damage (only while Combo Ready is active)


<span id="Piercing-Flurry"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Piercing Flurry''' — Lunge forward with rapid jabs, striking multiple enemies in a line.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: WIP'''
  <div>[[File:Skill-piercing-flurry.webp|75px|link=]]</div>
* '''Requires:''' Spear, Sword
  <div><b>Piercing Flurry</b> "Lunge forward with rapid jabs, striking multiple enemies in a line."</div>
* '''Combo Ready:''' 4 seconds
</div>
* '''Damage:''' 100% +40% ATK per level
* '''Max Level:''' 5
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +2% ATK
* '''Requires:''' Spear, Sword, Scythe
* [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] Scaling: +1% ATK
* '''Damage:''' 100% + 40% ATK per level
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Hits:''' 3
* '''Hits:''' 3
* '''Area:''' Small
* '''Area:''' Small
* '''Cooldown:''' 3 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Cost:''' 7 + 3 mana per level
* '''Buff Applied:''' Combo Ready
** '''Effect:''' Enables next Combo Finisher
** '''Duration:''' 4 seconds


<span id="Endure"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Endure''' — Prevents flinching from damage.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: WIP'''
  <div>[[File:Skill-reflect-shield.webp|75px|link=]]</div>
* '''Cost:''' 10 mana
  <div><b>Reflect Shield</b></div>
* '''Buff Applied: '''Endure'''
</div>
** '''Effect:''' Immune to flinching
* '''Max Level:''' 5
** '''MDEF:''' +5 per level
** '''Duration:''' 5 + 5 seconds per level 
 
<span id="Taunt"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Taunt''' — Forces affected targets to focus all basic attacks on you.
* '''Max Level: WIP'''
* '''Cooldown:''' 1 second
* '''Cost:''' 10 mana
* '''Debuff Applied: '''Taunt'''
** '''Attack:''' +5% +2% per level
** '''Damage From Melee:''' +5% +2% per level (This is a buff to an enemy who is afflicted with Taunt)
** '''Duration:''' 5 + 2 seconds per level 
 
<span id="Reflect-Shield"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Reflect Shield''' — Reflects damage when shield is equipped.
* '''Max Level: WIP'''
* '''Requires:''' Shield
* '''Requires:''' Shield
* '''Cost:''' 20 mana
* '''Cost:''' 20 mana
* '''Buff Applied: '''Reflect Shield'''
* '''Buff Applied:''' Reflect Shield
** '''Reflect Damage:''' +10% per level
** '''Reflect Damage:''' +10% per level
** '''Duration:''' 60 seconds per level
** '''Duration:''' 60 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-spear-quicken.webp|75px|link=]]</div>
  <div><b>Spear Quicken</b> — "Increases offensive power when wielding a sword or spear."</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Spear, Sword, Scythe
* '''Cost:''' 20 mana
* '''Buff Applied:''' Spear Quicken
** '''Atk Spd:''' +5% per level
** '''Hit:''' +8 per level
** '''Skills gain [[Attributes#Agility_(AGI)|AGI]] scaling:''' +2%
** '''Duration:''' 60 seconds per level


<span id="Counter-Stance"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Counter Stance''' — Take a defensive stance and retaliate with a counter slash when struck.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: WIP'''
  <div>[[File:Skill-taunt.webp|75px|link=]]</div>
* '''Cooldown:''' 3 seconds
  <div><b>Taunt</b> — "Forces affected targets to focus all basic attacks on you."</div>
</div>
* '''Max Level:''' 5
* '''Area:''' Large
* '''Cooldown:''' 1 second
* '''Cost:''' 10 mana
* '''Cost:''' 10 mana
* '''Buff Applied: Counter
* '''Debuff Applied:''' Taunt
** '''Block:''' +100%
** '''Damage From Melee:''' +5% + 2% per level
** '''Crit:''' +100
** '''Duration:''' 5 + 2 seconds per level
** '''Negative Effect on Player:''' Cannot Attack or Move, Flee Disabled
** '''Duration:''' 2 seconds
<br />
* '''Special Attack:''' Counter Slash
* '''Combo Finisher:''' +50% damage
* '''Damage Reflected:''' 50% +10% per level
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% ATK
* '''Debuff Applied:''' Stun
** '''Effect:''' Cannot Attack or Move, Flee Disabled
** '''Duration:''' 1.5 seconds


<span id="Fortify"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Fortify''' — Massively increases defensive capabilities.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: WIP'''
  <div>[[File:Skill-weapon-throw.webp|75px|link=]]</div>
* '''Cost:''' 20 mana
  <div><b>Weapon Throw</b> "Hurl your weapon forward in a spinning path, damaging enemies as it returns."</div>
* '''Buff Applied:''' Fortify
</div>
** '''HP:''' +4% per level
* '''Max Level:''' 5
** '''Healing Received:''' +4% per level
* '''Requires:''' Spear, Sword, Scythe
** [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]: +2 per level
* '''Damage:''' 100% + 30% ATK per level
** '''Duration:''' 60 seconds per level 
* +1% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
 
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
<span id="Weapon-Throw"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Weapon Throw''' — Hurl your weapon forward in a spinning path, damaging enemies as it returns.
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Max Level: WIP'''
* '''Combo Finisher:''' +50% damage
* '''Damage:''' 100% +30% ATK per level
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% ATK
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +1% ATK
* '''Effect:''' Knockback
* '''Effect:''' Knockback
* '''Area:''' Medium
* '''Area:''' Medium
* '''Cooldown:''' 3 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Cost:''' 7 + 3 mana per level
* '''Combo Effect:''' Finisher
** '''Effect:''' +50% damage (only while Combo Ready is active)
* '''Debuff Applied:''' Slow
* '''Debuff Applied:''' Slow
** '''Effect:''' Move Spd -50%, Cast Spd -25%, Atk Spd -25%
** '''Effect:''' Movement Speed −50%; Cast Speed −25%; Attack Speed −25%
** '''Duration:''' 3 seconds
** '''Duration:''' 3 seconds


<span id="Air-Cutter"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Air Cutter''' Sweep your weapon in a swift arc, staggering enemies around you.
=== Passive ===
* '''Max Level: WIP'''
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Requires:''' Spear, Sword
  <div>[[File:Skill-increased-regeneration.webp|75px|link=]]</div>
* '''Combo Finisher:''' +50% damage
  <div><b>Increased Regeneration</b> "Improves natural health recovery over time."</div>
* '''Damage:''' 100% +40% ATK per level
</div>
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +2% ATK
* '''Max Level:''' 5
* [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] Scaling: +1% ATK
* '''HP Regen:''' +5 per level
* '''Area:''' Medium
* '''Max HP recovered per second:''' +0.2% per level
* '''Cooldown:''' 3 seconds
 
* '''Cost:''' 7 + 3 mana per level
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Debuff Applied:''' Stagger
  <div>[[File:Skill-shield-mastery.webp|75px|link=]]</div>
** '''Effect:''' Block -100%, Damage From Melee +5% +2% per level
  <div><b>Shield Mastery</b> — "Improves block rate and defences when equipping a shield."</div>
** '''Duration:''' 3 seconds 
</div>
* '''Max Level:''' 5
* '''Block:''' +2% per level
* '''DEF:''' +2% per level
* '''MDEF:''' +2% per level


=== Passive ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
<span id="Spear-Mastery"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Spear Mastery''' — Enhances attack power of spears and swords. Increases maximum health.
  <div>[[File:Skill-spear-mastery.webp|75px|link=]]</div>
* '''Max Level: WIP'''
  <div><b>Spear Mastery</b> "Enhances attack power of spears and swords. Increases maximum health."</div>
</div>
* '''Max Level:''' 10
* '''Spear ATK:''' +2 per level
* '''Spear ATK:''' +2 per level
* '''Sword ATK:''' +2 per level
* '''Sword ATK:''' +2 per level
* '''HP:''' +35 per level
* '''Scythe ATK:''' +2 per level
* '''HP:''' +35 per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-twohand-parry.webp|75px|link=]]</div>
  <div><b>Twohand Parry</b> — "Allows two-handed weapons to block attacks."</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Sword, Axe, Spear, Scythe
* '''Requires:''' Two Handed
* '''Block:''' +6% per level
 
== Attributes ==
 
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
! colspan="2" | '''Primary Attributes'''
|-
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | The main source of a Knight’s physical power.<br />Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Knight survivability.<br />Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | A supportive stat that enhances mobility and tempo.<br />Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and block rate, giving a baseline benefit to all physical classes.<br />Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP and slightly improves regeneration, offering situational support for skill uptime.<br />Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which all classes benefit from in theory.<br />For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles.
|}


<span id="Shield-Mastery"></span> [[File:SpiritValeLogo.png|75px|link=]] '''Shield Mastery''' — Improves block rate and defenses when equipping a shield.
 
* '''Max Level: WIP'''
== Job Advancement ==
* '''Block:''' +2% per level
 
* '''DEF:''' +2 per level
{{JobAdvancementBox
* '''MDEF:''' +2 per level
| FirstClass = Paladin
| SecondClass = ???
| ThirdClass = ???
}}
 
 
== Additional Guides ==
 
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Knight_Builds -->
 
{{:Guides:Knight Builds}} 


== See Also ==
== See Also ==


{{Template:Navbox}}
{{Template:Navbox}}
<noinclude>[[Category:Classes]]</noinclude>
<noinclude>
[[Category:Classes]]
</noinclude>

Latest revision as of 01:42, 28 November 2025

Join the Playtest on Steam Now: SpiritVale


Knight


Class Overview
Role Melee
Tank
Weapons Spear
Shield
Attributes
STR 9
AGI 1
VIT 12
INT 1
DEX 9
LUK 1




A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.

Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.

The Knight’s use of shield techniques and spear mastery allows for both offense and defense, making them versatile in prolonged encounters. While not as offensively explosive as Warriors, their ability to withstand punishment ensures consistency and survivability.

As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.

General Skills

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These skills are available to all classes.

Cure — "Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered."
  • Max Level: 1
  • Cost: 10 mana
  • Cures: Poison
  • Cures: Blind
  • Cures: Silence
Haste — "A surge of energy rushes through the limbs, quickening reflexes and footwork."
  • Max Level: 1
  • Cost: 20 mana
  • Buff Applied: Haste
    • Agi: +2 per level
    • Atk Spd: +2% per level
    • Move Spd: +25%
    • Duration: 60 seconds per level
  • Cures: Slow
Heal — "Channels holy energy to restore health to a target ally."
  • Max Level: 1
  • Element: Holy
  • Healing: 50% per level
  • +1% per INT
  • +1% per VIT
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level
Free Cast — "Allows the caster to move and attack while casting, at the cost of reduced casting and attack speed."
  • Max Level: 1
  • Move speed: 15% + 10% per level
  • Attack speed: 50% + 10% per level
Increased Flee — "Improves evasion against physical attacks."
  • Max Level: 5
  • Flee: +8 per level
Increased Health — "Increases maximum health."
  • Max Level: 5
  • HP: +100 per level
Increased Mana — "Expands total mana capacity."
  • Max Level: 5
  • MP: +40 per level
Increased Recovery — "Accelerates mana regeneration."
  • Max Level: 5
  • MP Regen: +2 per level
  • Max MP recovered per second: +0.2% per level

These skills are unique to the Knight class.

Air Cutter — "Sweep your weapon in a swift arc, staggering enemies around you."
  • Max Level: 5
  • Requires: Spear, Sword, Scythe
  • Damage: 100% + 40% ATK per level
  • +2% ATK per VIT
  • +1% ATK per STR
  • +1% ATK per DEX
  • Area: Medium
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level
  • Combo Effect: Finisher
    • Effect: +50% damage (only while Combo Ready is active)
  • Debuff Applied: Stagger
    • Effect: Block Disabled; Damage From Melee: +5% + 2% per level
    • Duration: 3 seconds
Counter Stance — "Take a defensive stance and retaliate with a counter slash when struck."
  • Max Level: 5
  • Cooldown: 3 seconds
  • Cost: 10 mana
  • Buff Applied: Counter
    • Block: +100%; Crit: +100
    • Negative Effect on Player: Cannot Attack or Move; Flee Disabled
    • Duration: 2 seconds
  • Special Attack: Counter Slash
  • Combo Effect: Finisher
    • Effect: +50% damage (only while Combo Ready is active)
  • Damage Reflected: 50% + 10% per level
  • +1% ATK per VIT
  • Area: Medium
  • Debuff Applied: Stun
    • Effect: Cannot Attack or Move; Flee Disabled; Block Disabled
    • Duration: 1.5 seconds
Endure — "Prevents flinching from damage."
  • Max Level: 5
  • Cost: 10 mana
  • Buff Applied: Endure
    • Effect: Immune to Flinching from damage
    • DEF: +5 per level; MDEF: +5 per level
    • Duration: 60 seconds per level
Fortify — "Massively increases defensive capabilities."
  • Max Level: 5
  • Cost: 20 mana
  • Buff Applied: Fortify
    • HP: +4% per level; Healing Received: +4% per level
    • +2 VIT per level
    • Duration: 60 seconds per level
Impale — "Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo."
  • Max Level: 5
  • Requires: Spear, Sword, Scythe
  • Damage: 100% + 40% ATK per level
  • +2% ATK per VIT
  • +1% ATK per STR
  • +1% ATK per DEX
  • Hits: 2
  • Area: Small
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level
  • Combo Effect: Finisher
    • Effect: +50% damage (only while Combo Ready is active)
Piercing Flurry — "Lunge forward with rapid jabs, striking multiple enemies in a line."
  • Max Level: 5
  • Requires: Spear, Sword, Scythe
  • Damage: 100% + 40% ATK per level
  • +2% ATK per VIT
  • +1% ATK per STR
  • +1% ATK per DEX
  • Hits: 3
  • Area: Small
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level
  • Buff Applied: Combo Ready
    • Effect: Enables next Combo Finisher
    • Duration: 4 seconds
Reflect Shield
  • Max Level: 5
  • Requires: Shield
  • Cost: 20 mana
  • Buff Applied: Reflect Shield
    • Reflect Damage: +10% per level
    • Duration: 60 seconds per level
Spear Quicken — "Increases offensive power when wielding a sword or spear."
  • Max Level: 5
  • Requires: Spear, Sword, Scythe
  • Cost: 20 mana
  • Buff Applied: Spear Quicken
    • Atk Spd: +5% per level
    • Hit: +8 per level
    • Skills gain AGI scaling: +2%
    • Duration: 60 seconds per level
Taunt — "Forces affected targets to focus all basic attacks on you."
  • Max Level: 5
  • Area: Large
  • Cooldown: 1 second
  • Cost: 10 mana
  • Debuff Applied: Taunt
    • Damage From Melee: +5% + 2% per level
    • Duration: 5 + 2 seconds per level
Weapon Throw — "Hurl your weapon forward in a spinning path, damaging enemies as it returns."
  • Max Level: 5
  • Requires: Spear, Sword, Scythe
  • Damage: 100% + 30% ATK per level
  • +1% ATK per VIT
  • +1% ATK per STR
  • +1% ATK per DEX
  • Effect: Knockback
  • Area: Medium
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level
  • Combo Effect: Finisher
    • Effect: +50% damage (only while Combo Ready is active)
  • Debuff Applied: Slow
    • Effect: Movement Speed −50%; Cast Speed −25%; Attack Speed −25%
    • Duration: 3 seconds
Increased Regeneration — "Improves natural health recovery over time."
  • Max Level: 5
  • HP Regen: +5 per level
  • Max HP recovered per second: +0.2% per level
Shield Mastery — "Improves block rate and defences when equipping a shield."
  • Max Level: 5
  • Block: +2% per level
  • DEF: +2% per level
  • MDEF: +2% per level
Spear Mastery — "Enhances attack power of spears and swords. Increases maximum health."
  • Max Level: 10
  • Spear ATK: +2 per level
  • Sword ATK: +2 per level
  • Scythe ATK: +2 per level
  • HP: +35 per level
Twohand Parry — "Allows two-handed weapons to block attacks."
  • Max Level: 5
  • Requires: Sword, Axe, Spear, Scythe
  • Requires: Two Handed
  • Block: +6% per level
Primary Attributes
STR The main source of a Knight’s physical power.
Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage.
VIT The backbone of Knight survivability.
Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles.
AGI A supportive stat that enhances mobility and tempo.
Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance.
Secondary Attributes
DEX Provides accuracy and block rate, giving a baseline benefit to all physical classes.
Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats.
INT Expands MP and slightly improves regeneration, offering situational support for skill uptime.
Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling.
LUK Increases critical chance and critical damage, which all classes benefit from in theory.
For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles.


Job Advancement

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Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes
Paladin ??? ???



Additional Guides

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Here is a full list of all build guides currently for the Knight Class:


Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting