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| {{Template:PageHeader | | {{Template:PageHeader |
| | PageImage = KnightIcon.webp | | | PageImage = class-knight.webp |
| | PageHeader = Knight | | | PageHeader = Knight |
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| | LUK = 1 | | | LUK = 1 |
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| <div style="width:100%; margin:0; padding:1em; box-sizing:border-box;">
| | <div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''”</div> |
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| <div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);"> | |
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| “''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''” | |
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| </div> | |
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| Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage. | | Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage. |
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| As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector. | | As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector. |
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| == General Skills ==
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| {{GeneralSkillInfoBox}}
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| == Knight Skills == | | == Knight Skills == |
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| === Active === | | === Active === |
| <span id="Spear-Quicken"></span> [[File:Skill-spear-quicken.webp|75px|link=]] '''Spear Quicken''' — Increases offensive power when wielding a sword or spear.
| | {{Skill}} |
| * '''Max Level: 5'''
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| * '''Requires:''' Spear, Sword
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| * '''Cost:''' 20 mana
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| * '''Buff Applied:''' Spear Quicken
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| ** '''Attack Speed:''' +5% per level
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| ** '''Hit:''' +8 per level
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| ** [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] Scaling: +2%
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| ** '''Duration:''' 60 seconds per level
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| <span id="Impale"></span> [[File:Skill-impale.webp|75px|link=]] '''Impale''' — Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.
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| * '''Max Level: 5'''
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| * '''Requires:''' Spear, Sword
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| * '''Combo Finisher:''' +50% damage
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| * '''Damage:''' 100% + 40% ATK per level
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| * [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +2% ATK
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| * [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +1% ATK
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| * '''Hits:''' 2
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| * '''Area:''' Small
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| * '''Cooldown:''' 3 seconds
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| * '''Cost:''' 7 + 3 mana per level
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| <span id="Piercing-Flurry"></span> [[File:Skill-piercing-flurry.webp|75px|link=]] '''Piercing Flurry''' — Lunge forward with rapid jabs, striking multiple enemies in a line.
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| * '''Max Level: 5'''
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| * '''Requires:''' Spear, Sword
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| * '''Combo Ready:''' 4 seconds
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| * '''Damage:''' 100% +40% ATK per level
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| * [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +2% ATK
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| * [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] Scaling: +1% ATK
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| * '''Hits:''' 3
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| * '''Area:''' Small
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| * '''Cooldown:''' 3 seconds
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| * '''Cost:''' 7 + 3 mana per level
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| <span id="Endure"></span> [[File:Skill-endure.webp|75px|link=]] '''Endure''' — Prevents flinching from damage.
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| * '''Max Level: 5'''
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| * '''Cost:''' 10 mana
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| * '''Buff Applied: '''Endure'''
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| ** '''Effect:''' Immune to flinching
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| ** '''MDEF:''' +5 per level
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| ** '''Duration:''' 5 + 5 seconds per level
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| <span id="Taunt"></span> [[File:Skill-taunt.webp|75px|link=]] '''Taunt''' — Forces affected targets to focus all basic attacks on you.
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| * '''Max Level: 5'''
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| * '''Cooldown:''' 1 second
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| * '''Cost:''' 10 mana
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| * '''Debuff Applied: '''Taunt'''
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| ** '''Attack:''' +5% +2% per level
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| ** '''Damage From Melee:''' +5% +2% per level (This is a buff to an enemy who is afflicted with Taunt)
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| ** '''Duration:''' 5 + 2 seconds per level
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| <span id="Reflect-Shield"></span> [[File:Skill-reflect-shield.webp|75px|link=]] '''Reflect Shield''' — Reflects damage when shield is equipped.
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| * '''Max Level: 5'''
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| * '''Requires:''' Shield
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| * '''Cost:''' 20 mana
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| * '''Buff Applied: '''Reflect Shield'''
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| ** '''Reflect Damage:''' +10% per level
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| ** '''Duration:''' 60 seconds per level
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| <span id="Counter-Stance"></span> [[File:Skill-counter-stance.webp|75px|link=]] '''Counter Stance''' — Take a defensive stance and retaliate with a counter slash when struck.
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| * '''Max Level: 5'''
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| * '''Cooldown:''' 3 seconds
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| * '''Cost:''' 10 mana
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| * '''Buff Applied: Counter
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| ** '''Block:''' +100%
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| ** '''Crit:''' +100
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| ** '''Negative Effect on Player:''' Cannot Attack or Move, Flee Disabled
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| ** '''Duration:''' 2 seconds
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| <br />
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| * '''Special Attack:''' Counter Slash
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| * '''Combo Finisher:''' +50% damage
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| * '''Damage Reflected:''' 50% +10% per level
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| * [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% ATK
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| * '''Debuff Applied:''' Stun
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| ** '''Effect:''' Cannot Attack or Move, Flee Disabled
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| ** '''Duration:''' 1.5 seconds
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| <span id="Fortify"></span> [[File:Skill-fortify.webp|75px|link=]] '''Fortify''' — Massively increases defensive capabilities.
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| * '''Max Level: 5'''
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| * '''Cost:''' 20 mana
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| * '''Buff Applied:''' Fortify
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| ** '''HP:''' +4% per level
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| ** '''Healing Received:''' +4% per level
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| ** [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]: +2 per level
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| ** '''Duration:''' 60 seconds per level
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| <span id="Weapon-Throw"></span> [[File:Skill-weapon-throw.webp|75px|link=]] '''Weapon Throw''' — Hurl your weapon forward in a spinning path, damaging enemies as it returns.
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| * '''Max Level: 5'''
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| * '''Combo Finisher:''' +50% damage
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| * '''Damage:''' 100% +30% ATK per level
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| * [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +1% ATK
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| * [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +1% ATK
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| * '''Effect:''' Knockback
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| * '''Area:''' Medium
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| * '''Cooldown:''' 3 seconds
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| * '''Cost:''' 7 + 3 mana per level
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| * '''Debuff Applied:''' Slow
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| ** '''Effect:''' Move Spd -50%, Cast Spd -25%, Atk Spd -25%
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| ** '''Duration:''' 3 seconds
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| <span id="Air-Cutter"></span> [[File:Skill-air-cutter.webp|75px|link=]] '''Air Cutter''' — Sweep your weapon in a swift arc, staggering enemies around you.
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| * '''Max Level: 5'''
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| * '''Requires:''' Spear, Sword
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| * '''Combo Finisher:''' +50% damage
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| * '''Damage:''' 100% +40% ATK per level
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| * [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] Scaling: +2% ATK
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| * [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] Scaling: +1% ATK
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| * '''Area:''' Medium
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| * '''Cooldown:''' 3 seconds
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| * '''Cost:''' 7 + 3 mana per level
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| * '''Debuff Applied:''' Stagger
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| ** '''Effect:''' Block -100%, Damage From Melee +5% +2% per level
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| ** '''Duration:''' 3 seconds
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| === Passive === | | === Passive === |
| <span id="Spear-Mastery"></span> [[File:Skill-spear-mastery.webp|75px|link=]] '''Spear Mastery''' — Enhances attack power of spears and swords. Increases maximum health.
| | {{Passive}} |
| * '''Max Level: 10'''
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| * '''Spear ATK:''' +2 per level
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| * '''Sword ATK:''' +2 per level
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| * '''HP:''' +35 per level
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| <span id="Shield-Mastery"></span> [[File:Skill-shield-mastery.webp|75px|link=]] '''Shield Mastery''' — Improves block rate and defenses when equipping a shield.
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| * '''Max Level: 5'''
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| * '''Block:''' +2% per level
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| * '''DEF:''' +2 per level
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| * '''MDEF:''' +2 per level
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| == Attributes == | | == Attributes == |
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| {| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;" | | {| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" |
| |-
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| ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
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| '''Primary Attributes'''
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| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| | ! colspan="2" | '''Primary Attributes''' |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The main source of a Knight’s physical power.<br />Increases ATK and directly scales with most Knight skills.
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| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | The main source of a Knight’s physical power.<br />Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The backbone of Knight survivability.<br />Raises HP, physical defense, and scales with both offensive and defensive abilities. | |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Knight survivability.<br />Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles. |
| | style="background:#ffffff; padding:6px; text-align:left;" | Increases attack speed (ASPD) and dodge (FLEE).<br />Also synergizes with Spear Quicken to further boost skill performance. | |
| |- | | |- |
| ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | A supportive stat that enhances mobility and tempo.<br />Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance. |
| '''Secondary Attributes''' | | |- class="middle-header" |
| | ! colspan="2" | '''Secondary Attributes''' |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and block rate, giving a baseline benefit to all physical classes.<br />Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases HIT and block rate.<br />Helps Knights land their attacks reliably, but isn't needed in high amounts. | |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP and slightly improves regeneration, offering situational support for skill uptime.<br />Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Expands MP pool and boosts regen, helping with skill uptime.<br />Optional if using -MP cost artifacts or focusing on auto-attack builds. This also affects MDEF, making it important for magic-heavy combat. | |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which all classes benefit from in theory.<br />For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles. |
| | style="background:#ffffff; padding:6px; text-align:left;" | Raises critical chance and critical damage.<br />Best for niche crit-focused builds rather than general play. | |
| |} | | |} |
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| == Early Game Leveling ==
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| === Levels 1–10 ===
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| Content here.
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| Recommended Maps:
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| *
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| Stat Priority:
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| *
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| ----
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| === Levels 10–30 ===
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| Content here.
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| Recommended Maps:
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| *
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| Stat Priority:
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| *
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|
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| ----
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| === Levels 30–40 ===
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| Content here.
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|
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| Recommended Maps:
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| *
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| Stat Priority:
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| *
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|
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| === Recommended Low-Level Gear ===
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| {{RecommendedItemInfoBox
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| }}
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|
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| == Mid Game Leveling ==
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|
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| === Levels 40–60 ===
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| Content here.
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|
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| Recommended Map:
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| *
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| Stat Priority:
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| *
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| === Levels 60–80 ===
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| Content here.
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|
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| Recommended Map:
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| *
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| Stat Priority:
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| *
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| === Recommended Mid-Level Gear ===
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| {{RecommendedItemInfoBox
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| | WeaponOneName =
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| }}
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|
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| == Late Game Leveling ==
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|
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| === Levels 80–100 ===
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| Content here.
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|
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| Stat Priority:
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| *
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|
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| === Levels 100+ ===
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| Content here.
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|
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| Stat Priority:
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| This should be the final stat allocation section, where every possible stat has been put into place.
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|
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| === Recommended High-Level Gear ===
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| {{RecommendedItemInfoBox
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| | WeaponOneName =
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| | ChestName =
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| | LegwearCard2 =
| |
| | ShoeName =
| |
| | ShoeMap =
| |
| | ShoeAttribute =
| |
| | ShoeModifierOne =
| |
| | ShoeModifierTwo =
| |
| | ShoeCard1 =
| |
| | ShoeCard2 =
| |
| | HeadgearName =
| |
| | HeadgearMap =
| |
| | HeadgearAttribute =
| |
| | HeadgearCard1 =
| |
| | HeadgearCard2 =
| |
| | FaceName =
| |
| | FaceMap =
| |
| | FaceAttribute =
| |
| | FaceCard1 =
| |
| | FaceCard2 =
| |
| | UtilityName =
| |
| | UtilityMap =
| |
| | UtilityAttribute =
| |
| | UtilityCard1 =
| |
| | UtilityCard2 =
| |
| | AccessoryOneName =
| |
| | AccessoryOneMap =
| |
| | AccessoryOneAttribute=
| |
| | AccessoryOneCard1 =
| |
| | AccessoryOneCard2 =
| |
| | AccessoryTwoName =
| |
| | AccessoryTwoMap =
| |
| | AccessoryTwoAttribute=
| |
| | AccessoryTwoCard1 =
| |
| | AccessoryTwoCard2 =
| |
| | ArtifactName =
| |
| | ArtifactMap =
| |
| | ArtifactAttribute =
| |
| | ArtifactModifier =
| |
| }}
| |
|
| |
|
| == Endgame Overview == | | == Job Advancement == |
| [[Placeholder]]
| |
|
| |
|
| === Recommended End Game Gear ===
| | {{JobAdvancementBox |
| {{RecommendedItemInfoBox | | | FirstClass = Paladin |
| |WeaponOneName=
| | | SecondClass = ??? |
| |WeaponOneLink=
| | | ThirdClass = ??? |
| |WeaponOneMap=
| |
| |WeaponOneAttribute=
| |
| |WeaponOneModifierOne=
| |
| |WeaponOneModifierTwo=
| |
| |WeaponOneCards=
| |
| |WeaponTwoName=
| |
| |WeaponTwoLink=
| |
| |WeaponTwoMap=
| |
| |WeaponTwoAttribute=
| |
| |WeaponTwoModifierOne=
| |
| |WeaponTwoModifierTwo=
| |
| |WeaponTwoCards=
| |
| |ChestName=
| |
| |ChestLink=
| |
| |ChestMap=
| |
| |ChestAttribute=
| |
| |ChestModifierOne=
| |
| |ChestModifierTwo=
| |
| |ChestCards=
| |
| |LegwearName=
| |
| |LegwearLink=
| |
| |LegwearMap=
| |
| |LegwearAttribute=
| |
| |LegwearModifierOne=
| |
| |LegwearModifierTwo=
| |
| |LegwearCards=
| |
| |ShoeName=
| |
| |ShoeLink=
| |
| |ShoeMap=
| |
| |ShoeAttribute=
| |
| |ShoeModifierOne=
| |
| |ShoeModifierTwo=
| |
| |ShoeCards=
| |
| |HeadgearName=
| |
| |HeadgearLink=
| |
| |HeadgearMap=
| |
| |HeadgearAttribute=
| |
| |HeadgearCards=
| |
| |FaceName=
| |
| |FaceLink=
| |
| |FaceMap=
| |
| |FaceAttribute=
| |
| |FaceCards=
| |
| |UtilityName=
| |
| |UtilityLink=
| |
| |UtilityMap=
| |
| |UtilityAttribute=
| |
| |UtilityCards=
| |
| |AccessoryOneName=
| |
| |AccessoryOneLink=
| |
| |AccessoryOneMap=
| |
| |AccessoryOneAttribute=
| |
| |AccessoryOneCards=
| |
| |AccessoryTwoName=
| |
| |AccessoryTwoLink=
| |
| |AccessoryTwoMap=
| |
| |AccessoryTwoAttribute=
| |
| |AccessoryTwoCards=
| |
| |ArtifactName=
| |
| |ArtifactLink=
| |
| |ArtifactMap= | |
| |ArtifactAttribute= | |
| |ArtifactModifier= | |
| }} | | }} |
|
| |
|
| == Tips and Tricks ==
| |
| [[Placeholder]]
| |
|
| |
|
| == Additional Guides == | | == Additional Guides == |
| Line 557: |
Line 70: |
|
| |
|
| {{Template:Navbox}} | | {{Template:Navbox}} |
| <noinclude>[[Category:Classes]]</noinclude> | | <noinclude> |
| | [[Category:Classes]] |
| | </noinclude> |