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| | LUK = 1 | | | LUK = 1 |
| }} | | }} |
| <div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A raw and powerful combatant who wields heavy axes with overwhelming force. Great for players who want high damage, wide attacks, and brutal offenses.''” | | <div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A raw and powerful combatant who wields heavy axes with overwhelming force. Great for players who want high damage, wide attacks, and brutal offenses.''” |
| </div> | | </div> |
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| === Active === | | === Active === |
| <span id="Axe-Quicken"></span> [[File:Skill-axe-quicken.webp|75px|link=]] '''Axe Quicken''' — Increases offensive power when wielding a sword or axe. | | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> |
| | <div>[[File:Skill-axe-quicken.webp|75px|link=]]</div> |
| | <div><b>Axe Quicken</b> — Increases offensive power when wielding a sword or axe.</div> |
| | </div> |
| * '''Max Level:''' 5 | | * '''Max Level:''' 5 |
| * '''Requires:''' Axe, Sword | | * '''Requires:''' Axe, Sword |
| * '''Cost:''' 20 mana | | * '''Cost:''' 20 mana |
| * '''Buff Applied:''' Axe Quicken | | * '''Buff Applied:''' Axe Quicken |
| ** '''Attack Speed:''' +6% per level | | ** ''Attack Speed:'' +6% per level |
| ** '''Crit:''' +4 per level | | ** ''Crit:'' +4 per level |
| ** '''Duration:''' 60 seconds per level | | ** ''Duration:'' 60 seconds per level |
|
| |
|
| <span id="Bash"></span> [[File:Skill-bash.webp|75px|link=]] '''Bash''' — Delivers a crushing blow with a chance to stun the target. | | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> |
| | <div>[[File:Skill-bash.webp|75px|link=]]</div> |
| | <div><b>Bash</b> — Delivers a crushing blow with a chance to stun the target.</div> |
| | </div> |
| * '''Max Level:''' 10 | | * '''Max Level:''' 10 |
| * '''Damage:''' 100% + 25% ATK per level | | * '''Damage:''' 100% + 25% ATK per level |
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| * '''Cost:''' 3 + 1 mana per level | | * '''Cost:''' 3 + 1 mana per level |
| * '''Debuff Applied:''' Stun | | * '''Debuff Applied:''' Stun |
| ** '''Effect:''' Cannot Attack or Move, Flee Disabled | | ** ''Effect:'' Cannot Attack or Move, Flee Disabled |
| ** '''Duration:''' 3 seconds | | ** ''Duration:'' 3 seconds |
| ** '''Chance:''' 2.5% per level | | ** ''Chance:'' 2.5% per level |
|
| |
|
| <span id="Stomp"></span> [[File:Skill-stomp.webp|75px|link=]] '''Stomp''' — Slams the ground, stunning enemies in a wide area. | | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> |
| | <div>[[File:Skill-stomp.webp|75px|link=]]</div> |
| | <div><b>Stomp</b> — Slams the ground, stunning enemies in a wide area.</div> |
| | </div> |
| * '''Max Level:''' 5 | | * '''Max Level:''' 5 |
| * '''Damage:''' 100% ATK per level | | * '''Damage:''' 100% ATK per level |
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| * '''Cost:''' 10 + 5 mana per level | | * '''Cost:''' 10 + 5 mana per level |
| * '''Debuff Applied:''' Stun | | * '''Debuff Applied:''' Stun |
| ** '''Effect:''' Cannot Attack or Move, Flee Disabled | | ** ''Effect:'' Cannot Attack or Move, Flee Disabled |
| ** '''Duration:''' 3 seconds | | ** ''Duration:'' 3 seconds |
| ** '''Chance:''' 15% per level | | ** ''Chance:'' 15% per level |
|
| |
|
| <span id="Twin-Cleave"></span> [[File:Skill-twin-cleave.webp|75px|link=]] '''Twin Cleave''' — Swing your weapon twice in wide arcs, cutting down enemies in front. | | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> |
| | <div>[[File:Skill-twin-cleave.webp|75px|link=]]</div> |
| | <div><b>Twin Cleave</b> — Swing your weapon twice in wide arcs, cutting down enemies in front.</div> |
| | </div> |
| * '''Max Level:''' 10 | | * '''Max Level:''' 10 |
| * '''Requires:''' Axe, Sword | | * '''Requires:''' Axe, Sword |
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| * '''Cooldown:''' 4 seconds | | * '''Cooldown:''' 4 seconds |
| * '''Cost:''' 5 + 2 mana per level | | * '''Cost:''' 5 + 2 mana per level |
| * '''Combo Finisher:''' +50% damage | | * '''Combo Finisher:''' +50% damage |
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| <span id="Vortex-Slash"></span> [[File:Skill-vortex-slash.webp|75px|link=]] '''Vortex Slash''' — Unleashes a powerful spinning slash that damages enemies in a wide area and pulls them toward the caster. | | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> |
| | <div>[[File:Skill-vortex-slash.webp|75px|link=]]</div> |
| | <div><b>Vortex Slash</b> — Unleashes a powerful spinning slash that damages enemies in a wide area and pulls them toward the caster.</div> |
| | </div> |
| * '''Max Level:''' 5 | | * '''Max Level:''' 5 |
| * '''Requires:''' Axe, Sword | | * '''Requires:''' Axe, Sword |
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| * '''Cost:''' 10 + 5 mana per level | | * '''Cost:''' 10 + 5 mana per level |
| * '''Combo Finisher:''' +50% damage | | * '''Combo Finisher:''' +50% damage |
| * '''Effect:''' Pull | | * ''Effect:'' Pull |
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| <span id="Whirlwind"></span> [[File:Skill-whirlwind.webp|75px|link=]] '''Whirlwind''' — Spin in place, slashing all enemies around you over time. | | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> |
| | <div>[[File:Skill-whirlwind.webp|75px|link=]]</div> |
| | <div><b>Whirlwind</b> — Spin in place, slashing all enemies around you over time.</div> |
| | </div> |
| * '''Max Level:''' 10 | | * '''Max Level:''' 10 |
| * '''Requires:''' Axe, Sword | | * '''Requires:''' Axe, Sword |
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| * '''Cost:''' 10 + 5 mana per level | | * '''Cost:''' 10 + 5 mana per level |
| * '''Combo Finisher:''' +50% damage | | * '''Combo Finisher:''' +50% damage |
| * '''Restriction:''' Cannot Attack, Cannot Cast Skills | | * '''Restriction:''' Cannot Attack, Cannot Cast Skills |
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| === Passive === | | === Passive === |
| <span id="Axe-Mastery"></span> [[File:Skill-axe-mastery.webp|75px|link=]] '''Axe Mastery''' — Enhances attack power of axes and swords, improving critical rate. | | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> |
| | <div>[[File:Skill-axe-mastery.webp|75px|link=]]</div> |
| | <div><b>Axe Mastery</b> — Enhances attack power of axes and swords, improving critical rate.</div> |
| | </div> |
| * '''Max Level:''' 10 | | * '''Max Level:''' 10 |
| * '''Axe ATK:''' +2 per level | | * '''Axe ATK:''' +2 per level |
| * '''Sword ATK:''' +2 per level | | * '''Sword ATK:''' +2 per level |
| * '''Crit:''' +1 per level | | * '''Crit:''' +1 per level |
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| <span id="Dual-Wield-Mastery"></span> [[File:Skill-dual-wield-mastery.webp|75px|link=]] '''Dual Wield Mastery''' — Unlocks the ability to wield a weapon in each hand. | | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> |
| * '''Max Level:''' 5
| | <div>[[File:Skill-dual-wield-mastery.webp|75px|link=]]</div> |
| * '''Dual Wield ATK/MATK:''' 50% + 10% per level
| | <div><b>Dual Wield Mastery</b> — Unlocks the ability to wield a weapon in each hand.</div> |
| | | </div> |
| <span id="Twohand-Parry"></span> [[File:Skill-twohand-parry.webp|75px|link=]] '''Twohand Parry''' — Allows two-handed weapons to block attacks.
| |
| * '''Max Level:''' 5 | | * '''Max Level:''' 5 |
| * '''Requires:''' Two-Handed | | * '''Dual Wield ATK/MATK:''' 50% + 10% per level |
| * '''Block:''' +4% per level
| |
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| == Attributes == | | == Attributes == |
|
| |
|
| {| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;" | | {| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" |
| |- | | |- |
| ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" | | | ! colspan="2" | '''Primary Attributes''' |
| '''Primary Attributes''' | |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] | | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | The defining stat of Warriors.<br />Boosts melee ATK directly and scales with nearly all Warrior damage skills, making it the top priority for maximizing burst and sustained damage. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The defining stat of Warriors.<br />Boosts melee ATK directly and scales with nearly all Warrior damage skills, making it the top priority for maximizing burst and sustained damage. | |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | The source of critical consistency.<br />Increases CRIT chance and CRIT DMG, empowering Warriors’ burst windows and enhancing the impact of heavy-hitting skills like Bash and Whirlwind. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The source of critical consistency.<br />Increases CRIT chance and CRIT DMG, empowering Warriors’ burst windows and enhancing the impact of heavy-hitting skills like Bash and Whirlwind. | |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Warrior durability.<br />Raises HP and DEF, providing survivability during cooldown downtime or when opting into shield-based builds for safer farming and leveling. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The backbone of Warrior durability.<br />Raises HP and DEF, providing survivability during cooldown downtime or when opting into shield-based builds for safer farming and leveling. | |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Ensures reliable hits and defensive options.<br />Improves HIT for accuracy and contributes to block rate, making it valuable for maintaining consistency and utility in both offense and defense. |
| | style="background:#ffffff; padding:6px; text-align:left;" | Ensures reliable hits and defensive options.<br />Improves HIT for accuracy and contributes to block rate, making it valuable for maintaining consistency and utility in both offense and defense. | | |- class="middle-header" |
| | ! colspan="2" | '''Secondary Attributes''' |
| |- | | |- |
| ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Provides ASPD and FLEE, offering smoother attack chains.<br />However, Warrior skills are cooldown-based and do not strongly benefit from faster auto-attacks, leaving AGI as a situational pick. |
| '''Secondary Attributes'''
| |
| |- | | |- |
| | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] | | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP and improves MDEF as a general stat.<br />While Warriors can experience mana issues, INT is not an efficient fix compared to gear, artifacts, or cards, and is rarely invested in. |
| | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Provides ASPD and FLEE, offering smoother attack chains.<br />However, Warrior skills are cooldown-based and do not strongly benefit from faster auto-attacks, leaving AGI as a situational pick.
| |
| |-
| |
| | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| |
| | style="background:#ffffff; padding:6px; text-align:left;" | Expands MP and improves MDEF as a general stat.<br />While Warriors can experience mana issues, INT is not an efficient fix compared to gear, artifacts, or cards, and is rarely invested in. | |
| |} | | |} |
|
| |
|
| == Early Game Leveling ==
| |
|
| |
| === Levels 1–10 ===
| |
| Content here.
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|
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| Recommended Maps:
| |
| *
| |
|
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| Stat Priority:
| |
| *
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|
| |
| ----
| |
|
| |
| === Levels 10–30 ===
| |
| Content here.
| |
|
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| Recommended Maps:
| |
| *
| |
|
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| Stat Priority:
| |
| *
| |
|
| |
| ----
| |
|
| |
| === Levels 30–40 ===
| |
| Content here.
| |
|
| |
| Recommended Maps:
| |
| *
| |
|
| |
| Stat Priority:
| |
| *
| |
|
| |
| === Recommended Low-Level Gear ===
| |
| {{RecommendedItemInfoBox
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| | WeaponOneName =
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| | WeaponOneMap =
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| | HeadgearAttribute =
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| | FaceName =
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| | FaceAttribute =
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| | FaceCard1 =
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| | UtilityName =
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| | UtilityAttribute =
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| | UtilityCard1 =
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| | UtilityCard2 =
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| | AccessoryOneName =
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| | AccessoryOneAttribute=
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| | AccessoryOneCard1 =
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| | AccessoryTwoName =
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| | AccessoryTwoMap =
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| | AccessoryTwoAttribute=
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| | AccessoryTwoCard1 =
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| | AccessoryTwoCard2 =
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| | ArtifactName =
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| | ArtifactMap =
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| | ArtifactAttribute =
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| | ArtifactModifier =
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| }}
| |
|
| |
| == Mid Game Leveling ==
| |
|
| |
| === Levels 40–60 ===
| |
| Content here.
| |
|
| |
| Recommended Map:
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| *
| |
|
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| Stat Priority:
| |
| *
| |
|
| |
| === Levels 60–80 ===
| |
| Content here.
| |
|
| |
| Recommended Map:
| |
| *
| |
|
| |
| Stat Priority:
| |
| *
| |
|
| |
| === Recommended Mid-Level Gear ===
| |
| {{RecommendedItemInfoBox
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| | WeaponOneName =
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| | WeaponOneMap =
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| | WeaponOneAttribute =
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| | WeaponOneModifierOne =
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| | WeaponOneModifierTwo =
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| | WeaponOneCard1 =
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| | WeaponOneCard2 =
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| | WeaponOneCard3 =
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| | WeaponOneCard4 =
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| | WeaponTwoName =
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| | WeaponTwoMap =
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| | WeaponTwoAttribute =
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| | WeaponTwoModifierOne =
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| | ShoeModifierOne =
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| | HeadgearName =
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| | HeadgearAttribute =
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| | HeadgearCard1 =
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| | HeadgearCard2 =
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| | FaceName =
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| | FaceMap =
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| | FaceCard1 =
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| | UtilityName =
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| | UtilityAttribute =
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| | UtilityCard1 =
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| | UtilityCard2 =
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| | AccessoryOneName =
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| | AccessoryOneMap =
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| | AccessoryOneAttribute=
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| | AccessoryOneCard1 =
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| | AccessoryOneCard2 =
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| | AccessoryTwoName =
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| | AccessoryTwoMap =
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| | AccessoryTwoAttribute=
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| | AccessoryTwoCard1 =
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| }}
| |
|
| |
| == Late Game Leveling ==
| |
|
| |
| === Levels 80–100 ===
| |
| Content here.
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|
| |
|
| Stat Priority:
| | <!-- |
| *
| | == Job Advancement == |
|
| |
|
| === Levels 100+ ===
| | {{JobAdvancementBox |
| Content here.
| | | FirstClass = Berserker |
| | | | SecondClass = Revenant |
| Stat Priority:
| | | ThirdClass = Blade Master |
| This should be the final stat allocation section, where every possible stat has been put into place.
| |
| | |
| === Recommended High-Level Gear ===
| |
| {{RecommendedItemInfoBox | |
| | WeaponOneName =
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| | WeaponOneMap =
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| | WeaponOneAttribute =
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| | WeaponOneModifierOne =
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| | WeaponOneCard1 =
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| | WeaponOneCard2 =
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| | WeaponOneCard3 =
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| | WeaponOneCard4 =
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| | WeaponTwoName =
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| | WeaponTwoMap =
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| | WeaponTwoAttribute =
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| | WeaponTwoModifierOne =
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| | WeaponTwoCard1 =
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| | WeaponTwoCard2 =
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| | WeaponTwoCard3 =
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| | WeaponTwoCard4 =
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| | ChestName =
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| | ChestMap =
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| | ChestAttribute =
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| | ChestModifierOne =
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| | ChestModifierTwo =
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| | ChestCard1 =
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| | LegwearName =
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| | LegwearMap =
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| | LegwearAttribute =
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| | LegwearModifierOne =
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| | LegwearModifierTwo =
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| | LegwearCard1 =
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| | LegwearCard2 =
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| | ShoeName =
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| | ShoeMap =
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| | ShoeAttribute =
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| | ShoeModifierOne =
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| | ShoeModifierTwo =
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| | ShoeCard1 =
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| | ShoeCard2 =
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| | HeadgearName =
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| | HeadgearMap =
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| | HeadgearAttribute =
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| | HeadgearCard1 =
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| | HeadgearCard2 =
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| | FaceName =
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| | FaceMap =
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| | FaceAttribute =
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| | FaceCard1 =
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| | FaceCard2 =
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| | UtilityName =
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| | UtilityMap =
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| | UtilityAttribute =
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| | UtilityCard1 =
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| | UtilityCard2 =
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| | AccessoryOneName =
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| | AccessoryOneMap =
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| | AccessoryOneAttribute=
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| | AccessoryOneCard1 =
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| | AccessoryOneCard2 =
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| | AccessoryTwoName =
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| | AccessoryTwoMap =
| |
| | AccessoryTwoAttribute=
| |
| | AccessoryTwoCard1 =
| |
| | AccessoryTwoCard2 =
| |
| | ArtifactName =
| |
| | ArtifactMap = | |
| | ArtifactAttribute = | |
| | ArtifactModifier = | |
| }} | | }} |
| | | --> |
| == Endgame Overview ==
| |
| [[Placeholder]]
| |
| | |
| == Tips and Tricks ==
| |
| [[Placeholder]]
| |
|
| |
|
| == Additional Guides == | | == Additional Guides == |