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Guides:Acolyte General Leveling Guide: Difference between revisions

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== Job Advancement ==
== Job Advancement ==
{{JobAdvancementBox
{{JobAdvancementBox
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If you are able to change jobs at JL50, switch to your chosen advanced class and continue with that class’s guide.   
If you are able to change jobs at JL50, switch to your chosen advanced class and continue with that class’s guide.   
If you would prefer to continue leveling as the base class (Acolyte), you can keep following the sections below.
If you would prefer to continue leveling as the base class (Acolyte), you can keep following the sections below.
</noinclude>
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== Mid Game Leveling ==
== Mid Game Leveling ==
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* '''[[Maps#Crystal Cave|Crystal Cave]]''' – Still a viable option if you need to complete your Weaver gear or Resonant Headphones. The density and drops make it worth staying a bit longer.   
* '''[[Maps#Crystal Cave|Crystal Cave]]''' – Still a viable option if you need to complete your Weaver gear or Resonant Headphones. The density and drops make it worth staying a bit longer.   
* '''[[Maps#Sanctum of Light|Sanctum of Light]]''' – Contains both [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] and [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] enemies on two different floors. On floor one, [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] mobs are highly vulnerable to your skills, but [[Elements#Holy|Holy]] enemies will resist. Pick your fights carefully. Floor two is a tronger choice due to its smaller size and higher mob density. However, beware of enemies casting '''Spell Shield''' and '''Banishment Field''', both of which are dangerous for casters.  
* '''[[Maps#Sanctum of Light|Sanctum of Light]]''' – Contains both [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] and [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] enemies on two different floors. On floor one, [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] mobs are highly vulnerable to your skills, but [[Elements#Holy|Holy]] enemies will resist. Pick your fights carefully. Floor two is a stronger choice due to its smaller size and higher mob density. However, beware of enemies casting '''Spell Shield''' and '''Banishment Field''', both of which are dangerous for casters.  
* '''[[Maps#Demon’s Maw|Demon's Maw]]''' – The final map before Abyss Keep, populated by [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]] monsters. Valuable for farming certain cards, but enemy '''Meteor''' skills are lethal if you fail to dodge.   
* '''[[Maps#Demon’s Maw|Demon's Maw]]''' – The final map before Abyss Keep, populated by [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]] monsters. Valuable for farming certain cards, but enemy '''Meteor''' skills are lethal if you fail to dodge.   


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| LegwearMap = Crystal Cave
| LegwearMap = Crystal Cave
| LegwearAttribute = [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| LegwearAttribute = [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| LegwearModifierOne = Healing %
| LegwearModifierOne = Healing Received %
| LegwearModifierTwo = MP Cost -%
| LegwearModifierTwo = MP Cost -%
| LegwearCard1 = Treant Minion Evergreen Card
| LegwearCard1 = Treant Minion Evergreen Card